We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13
INTRODUCTION TO
MAKING MULTIMEDIA
Chapter 2 Introduction to Making Multimedia
[Overview] Stages of a multimedia project. Requirements for a multimedia project.
Chapter 2 Introduction to Making Multimedia
[Stages of a Multimedia Project] Planning and costing: The needs of a project are analyzed by outlining its messages and objectives. A plan that outlines the required multimedia expertise is prepared.
Chapter 2 Introduction to Making Multimedia
[Stages of a Multimedia Project] Planning and costing (continued): A graphic template, the structure, and navigational system are developed. A time estimate and a budget are prepared. A short prototype or proof-of-concept is prepared.
Chapter 2 Introduction to Making Multimedia
[Stages of a Multimedia Project] Design and production: The planned tasks are performed to create a finished product. The product is revised, based on the continuous feedback received from the client.
Chapter 2 Introduction to Making Multimedia
[Stages of a Multimedia Project] Testing - The program is tested to ensure that it meets the objectives of the project, works on the proposed delivery platforms, and meets the client requirements. Delivery - The final project is packaged and delivered to the end user.
Chapter 2 Introduction to Making Multimedia
[Requirements for a Multimedia Project] Hardware. Software. Creativity and organizational skills.
Chapter 2 Introduction to Making Multimedia
[Hardware] The most significant platforms for producing and delivering multimedia projects are Macintosh operating system and Microsoft Windows. These systems provide an easy-to-use graphical user interface (GUI).
Chapter 2 Introduction to Making Multimedia
[Hardware] The Macintosh as well as Windows PC offers a combination of affordability, and software and hardware availability. The Macintosh platform is better suited for multimedia production than the Windows platform. The hardware platforms provided by Apple are better equipped to manage both, sound and video editing. Chapter 2 Introduction to Making Multimedia [Software] Multimedia software provides specific instructions to the hardware for performing tasks. Software tools are divided into production tools and authoring tools.
Chapter 2 Introduction to Making Multimedia
[Creativity and Organizational Skills] In a multimedia project, being creative implies knowledge of hardware and software. It is essential to develop an organized outline detailing the skills, time, budget, tools and resources needed for the project.
Chapter 2 Introduction to Making Multimedia
[Creativity and Organizational Skills] Assets such as graphics, sound and the like should be continuously monitored throughout the project’s execution. A standardized file-naming procedure should be followed for precise organization and swift retrieval.
Chapter 2 Introduction to Making Multimedia
[Summary] The basic stages of a multimedia project are planning and costing, design and production, testing and delivery. Knowledge of hardware and software, as well as creativity and organizational skills are essential for creating a high-quality multimedia project.