Clements, D.H. & Sarama, J. (2020) - Learning and Teaching Early Math The Learning Trajectories Approach. Routledge
Clements, D.H. & Sarama, J. (2020) - Learning and Teaching Early Math The Learning Trajectories Approach. Routledge
EARLY MATH
The third edition of this significant and groundbreaking book summarizes current research on
how young children learn mathematics and illustrates how best to develop foundational know-
ledge to realize more effective teaching.
Using straightforward, practical language, early math experts Douglas Clements and Julie
Sarama show how learning trajectories help teachers understand children’s level of mathemat-
ical understanding and lead to better teaching. By focusing on the inherent delight and curiosity
behind young children’s mathematical reasoning, learning trajectories ultimately make teaching
more joyous: helping teachers understand the varying levels of knowledge exhibited by indi-
vidual students allows them to better meet the learning needs of all children.
This thoroughly revised and contemporary third edition of Learning and Teaching Early Math
remains the definitive, research-based resource to help teachers understand the learning trajec-
tories of early mathematics and become confident, credible professionals. The new edition
draws on numerous new research studies, offers expanded international examples, and includes
updated illustrations throughout.
This new edition is closely linked with Learning and Teaching with Learning Trajectories—
[LT]2—an open-access, web-based tool for early childhood educators to learn about how chil-
dren think and learn about mathematics. Head to LearningTrajectories.org for ongoing updates,
interactive games, and practical tools that support classroom learning.
Julie Sarama is Distinguished University Professor, the Kennedy Endowed Chair in Innovative
Learning Technologies, and co-Executive Director of the Marsico Institute of Early Learning, at
the University of Denver.
Studies in Mathematical Thinking and Learning
Alan H. Schoenfeld, Series Editor
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Typeset in Interstate
by River Editorial Ltd, Devon, UK
Preface xi
Acknowledgments xv
What is Learning and Teaching with Learning Trajectories—[LT]2? xviii
8 Shape 185
References 405
Index 460
PREFACE
Think of the biggest number you can. Now add five. Then, imagine if you had that many
Twinkies. Wow, that’s five more than the biggest number you could come up with!
(Child, age 6)
Everyone knows that effective teaching involves “meeting the students where they are” and
helping them build on what they know. But that’s easier said than done. Which aspects of math
are important, which less so? How do we diagnose what a child knows? How do we build on
that knowledge—in which directions, and in what ways?
We believe that “learning trajectories” help answer these questions and help teachers
become more effective professionals. Just as importantly, they open up windows to seeing
young children and math in new ways, making teaching more joyous because the mathematical
reasoning of children is both impressive and delightful.
Learning trajectories have three parts: (a) a specific mathematical goal, (b) a path along
which children develop to reach that goal, and (c) a set of instructional activities fine-tuned for
each step along said path that help children reach the following step. So, teachers who under-
stand learning trajectories understand the math, the way children think and learn about math,
and how to help children learn it better.
Learning trajectories connect research and practice. They connect children to math. They
connect teachers to children. They help teachers understand the level of knowledge and think-
ing of their classes and the individuals in their classes as key in serving the needs of all chil-
dren. (Equity issues are important to us and to the nation. This entire book is designed to help
you teach all children, but equity concerns are discussed specifically and at length in Chapters
14, 15, and 16.) Learning and Teaching Early Math will help you understand the learning trajec-
tories of early math in order to become a quintessential professional.
Learning and teaching, of course, take place in a context. For the last two decades, we have
had the honor and advantage of working with several hundred early childhood teachers who
xii Preface
have worked with us on creating new ideas for teaching and have invited us into their class-
rooms to test these ideas with the children in their charge. We wish to share with you a bit
about this collaborative work.
Background
In 1998, we began a 4-year project funded by the National Science Foundation (NSF). The pur-
pose of “Building Blocks—Foundations for Mathematical Thinking, Pre-Kindergarten to Grade 2:
Research-Based Materials Development” was to create and evaluate math curricula for young
children based on a theoretically sound research and development framework. Based on theory
and research on early childhood learning and teaching, we determined that Building Blocks’
basic approach would be finding the mathematics in, and developing mathematics from, chil-
dren’s activity. To achieve this, all aspects of the Building Blocks project have been based on
learning trajectories. Teachers have found this combination of the Building Blocks’ approach
and learning trajectories to be a powerful teaching tool.
More than 20 years later, we are still finding new opportunities for exciting research and develop-
ment in early math. Funding from the U.S. Department of Education’s Institute of Education Sci-
ences (IES), National Science Foundation (NSF), Heising-Simons Foundation, Bill & Melinda Gates
Foundation, and Office of Special Education Programs (OSEP) has allowed us to work closely with
thousands of teachers and tens of thousands of children. All of these agencies and individuals have
contributed ideas to this book and its companion. In addition, these projects have increased our
confidence that our approach, based on learning trajectories and rigorous empirical testing at
every step, can, in turn, make a contribution to all educators in the field of early math. The model
for working with educators in all positions—from teachers to administrators, trainers to researchers—
has been developed with IES funding to our TRIAD (Technology-enhanced, Research-based Instruc-
tion, Assessment, and professional Development)1 project.
highlighted. We appreciate the suggestions our readers have provided, and we tried to put
every one into practice.
One of the most important enhancements to this book is our incorporation of our new Learn-
ing and Teaching with Learning Trajectories tool (www.LearningTrajectories.org). Readers can
now see videos of children’s thinking at each level of each topic or learning trajectory, and of
classroom and home videos of teachers and caregivers helping children learn that topic. Along
with hundreds of other resources, this will revolutionize the way one can learn about and use
learning trajectories. See more about this tool on pp. 11–14.
changed for the better forever. Moreover, they also changed their beliefs, shedding the unfortu-
nate misconceptions that many teachers hold about early math education, such as:
Note
1 Like many acronyms, TRIAD almost works … we jokingly ask people to accept the “silent p” in “profes-
sional development.”
ACKNOWLEDGMENTS
Grants
Barrett, J., Clements, D. H., & Sarama, J. A longitudinal account of children’s knowledge of measurement.
Awarded by the NSF (Directorate for Education & Human Resources (EHR), Division of Research on Learn-
ing in Formal and Informal Settings (DRL)), award no. DRL-0732217. Arlington, VA: NSF.
Barrett, J., Clements, D. H., Sarama, J., & Cullen, C. Learning trajectories to support the growth of measure-
ment knowledge: Prekindergarten through middle school. Awarded by the NSF (EHR, DRL), award no. DRL-
1222944. Arlington, VA: NSF.
Clements, D. H. Conference on standards for preschool and kindergarten mathematics education. Supported in
part by the NSF (EHR, ESIE) and the ExxonMobil Foundation, award no. ESI-9817540. Arlington, VA: NSF. In
Clements, D. H., Sarama, J., & DiBiase, A.-M. (Eds.). (2004). Engaging young children in mathematics: Stand-
ards for early childhood mathematics education. Mahwah, NJ: Lawrence Erlbaum Associates.
Clements, D. H., & Sarama, J. Building blocks—Foundations for mathematical thinking, prekindergarten to
Grade 2: Research- based materials development. Awarded by the NSF (EHR, Division of Elementary, Sec-
ondary & Informal Education (ESIE), Instructional Materials Development (IMD) program), award no. ESI-
9730804. Arlington, VA: NSF.
Clements, D. H., & Sarama, J. Scaling up TRIAD: Teaching early mathematics for understanding with trajector-
ies and technologies—Supplement. Awarded by the IES as part of the Interagency Education Research Initia-
tive (IERI) program, a combination of the IES, the NSF (EHR, Division of Research, Evaluation and
Communication (REC)), and the National Institutes of Health (NIH) (National Institute of Child Health and
Human Development (NICHD)). Washington, D.C.: IES.
Clements, D. H., & Sarama, J. Deepening and Extending the Learning and Teaching with Learning Trajectories
Tool ([LT]2). Awarded by the Heising-Simons Foundation. Grant #2015-157. 6/1/16 – 5/31/18. ($510,401).
Clements, D. H., & Sarama, J. Learning and Teaching with Learning Trajectories ([LT]2). Awarded by the Bill &
Melinda Gates Foundation. Grant #OPP1118932. 12/1/14 – 11/30/16. (24 months; $679,550).
Clements, D. H., & Sarama, J. Math and Executive Function Project (EF). Awarded by the Heising-Simons Foun-
dation. Grant #2014-156 (through Stanford University, #60875796-118042). 12/1/14 – 6/30/16. (19 months;
$114,136).
Clements, D. H., & Sarama, J. Preschool-Elementary-Coherence Project (COHERE). Awarded by the Heising-
Simons Foundation. Grant #2014-156 (through Stanford University, #60875796-118042). 12/1/14 – 6/30/1.
(19 months; $1,968,961).
Clements, D. H., & Sarama, J. Scalable Professional Development in Early Mathematics: The Learning and
Teaching with Learning Trajectories Tool. Awarded by the Heising-Simons Foundation. Grant #2013-79. 11/
25/13 – 5/31/16. ($500,000).
Clements, D. H., Sarama, J., & Baroody, A. J. Background Research for the NGA Center Project on Early Math-
ematics. Awarded by the National Governors Association. 7/22/2013-11/30/2013. (4 months; $25,000).
Clements, D. H., Sarama, J., Baroody, A. J., & Purpura, D. Evaluating the Efficacy of Learning Trajectories in
Early Mathematics. Awarded by the U.S. Department of Education, IES (Institute of Education Sciences).
Grant No. R305A150243. 8/1/2015. (4 years; $3,500,000).
Clements, D. H., Sarama, J., Bodrova, E., & Layzer, C. Increasing the efficacy of an early mathematics curricu-
lum with scaffolding designed to promote self-regulation. Awarded by the IES, Early Learning Programs and
Policies program, award no. R305A080200. Washington, D.C.: NCER, IES.
Clements, D. H., Sarama, J., Klein, A., & Starkey, P. Scaling up the implementation of a pre-kindergarten math-
ematics curricula: Teaching for understanding with trajectories and technologies. Awarded by the NSF as
part of the IERI program, a combination of the NSF (EHR, REC), the IES, and the NIH (NICHD). Arlington, VA:
NSF.
Clements, D. H., Sarama, J., & Layzer, C. Longitudinal study of a successful scaling-up project: Extending
TRIAD. Awarded by the IES (Mathematics and Science Education program), award no. R305A110188. Wash-
ington, D.C: National Center for Education Research (NCER), IES.
Clements, D. H., Sarama, J., & Lee, J. Scaling up TRIAD: Teaching early mathematics for understanding with
trajectories and technologies. Awarded by the IES as part of the IERI program, a combination of the IES, the
NSF (EHR, REC), and the NIH (NICHD). Washington, D.C.: IES.
Acknowledgments xvii
Clements, D. H., Sarama, J., & Ready, D. Learning Trajectories as a Complete Early Mathematics Intervention:
Achieving Efficacies of Economies at Scale. Awarded by the U.S. Department of Education, IES (Institute of
Education Sciences). Grant No. 1908889. July 1, 2019 – June 30, 2024. (5 years, $4,575,683).
Clements, D. H., Sarama, J., & Tatsuoka, C. Using rule space and poset-based adaptive testing methodologies
to identify ability patterns in early mathematics and create a comprehensive mathematics ability test.
Awarded by the NSF, award no. 1313695 (previously funded under award no. DRL-1019925). Arlington, VA:
NSF.
Clements, D. H., Watt, D., Bjork, E., & Lehrer, R. Technology-enhanced learning of geometry in elementary
schools. Awarded by the NSF (EHR, ESIE), Research on Education, Policy and Practice (REPP) program.
Arlington, VA: NSF.
Sarama, J., & Clements, D. H. Planning for professional development in pre-school mathematics: Meeting the
challenge of Standards 2000. Awarded by the NSF (EHR, ESIE), Teacher Enhancement (TE) program, award
no. ESI-9814218. Arlington, VA: NSF.
Sarama, J., Clements, D. H., Day-Hess, C. A., & Watt, T. W. Evaluating the Efficacy of an Interdisciplinary Pre-
school Curriculum (EPIC). Awarded by the U.S. Department of Education, IES (Institute of Education Sci-
ences). Grant No. R305A190395. 7/1/2019. (4 years; $3,295,431).
Sarama, J., Clements, D. H., Duke, N., & Brenneman, K. Early childhood education in the context of mathemat-
ics, science, and literacy. Awarded by the NSF, award no. 1313718 (previously funded under award no. DRL-
1020118). Arlington, VA: NSF.
Starkey, P., Sarama, J., Clements, D. H., & Klein, A. A longitudinal study of the effects of a prekindergarten
mathematics curriculum on low-income children’s mathematical knowledge. Awarded by the Office of Edu-
cational Research and Improvement (OERI), U.S. Department of Education, as Preschool Curriculum Evalu-
ation Research (PCER) project. Washington, D.C: OERI.
Vinh, M., Lim, C., Sarama, J., & Clements, D. H. Special Education Educational Technology Media, and Materials
for Individuals with Disabilities. Office of Special Education Programs (OSEP, U.S. Dept. of Education). Fed-
eral Award No: H327G180006 Subaward No: 5112267, $1,968,961 for subcontract from University of North
Carolina). 1/1/2019 – 12/31/2023.
APPRECIATION TO SRA/MCGRAW-HILL
The author and publisher wish to express appreciation to SRA/McGraw-Hill for kindly giving
permission for the many screen shots provided by them for use throughout this title.
WHAT IS LEARNING AND
TEACHING WITH LEARNING
TRAJECTORIES—[LT]2?
• [LT]2 is a web-based tool for early childhood educators to learn about how children think
and learn about mathematics, and how to teach mathematics to young children “their way”
(birth to age 8).
• [LT]2 allows teachers, caregivers, and parents to see the learning trajectories for math as
they view short video clips of classroom instruction and children working on math problems
in a way that clearly reveals their thinking.
What is Learning and Teaching with Learning Trajectories—[LT]2? xix
[LT]2 is a new open-access tool for early math teaching and learning, closely linked to this book
and developed thanks to funding from the Heising-Simons Foundation and the Bill and Melinda
Gates Foundation, along with decades of research conducted by professors Julie Sarama and
Douglas H. Clements. Large-scale studies show that the learning trajectories and [LT]2 work, as
validated by the “What Works Clearinghouse” and praised on the cover of The New York Times
and in the Wall Street Journal. Read about two teachers’ use of [LT]2 – https://bit.ly/2oQ1Yq4 &
https://bit.ly/2veu83O.
xx What is Learning and Teaching with Learning Trajectories—[LT]2?
[LT]2 runs on all technological platforms, addresses new ages—birth to age 8 years—and
includes alignments with standards and assessments, as well as software for children. [LT]2
enables teachers to help children find the mathematics in—and develop the mathematics
from—their everyday activities, including art, stories, puzzles, and games. Head to Learning
Trajectories.org for on-going updates, interactive games, and practical tools that support
classroom learning.
1 Young Children and
Mathematics Learning
Snow was falling in Boston and preschool teacher Sarah Gardner’s children were coming
in slowly, one bus at a time. She had been doing high-quality math all year, but was still
amazed at her children’s ability to keep track of the situation: The children kept saying,
“Now, 11 are here and 7 absent. Now, 13 are here and 5 absent. Now ….”
Why have so many people become interested in math for very young children lately? Because
early math is surprisingly important.
First, math is increasingly important in a modern global economy, but math achievement in many
countries has not kept up. Our own country, the USA, has fewer high-performing and more low-
performing students than many other countries, especially in math (http://ncee.org/pisa-2018-les
sons/). These differences appear as early as first grade, kindergarten … and even preschool (Gerofsky,
2015b; Mullis, Martin, Foy, & Arora, 2012b; OECD, 2014). Although some high-performing countries are
showing improvements, many like the USA are not (Mullis et al., 2012b). This is one reason interest in
improving early childhood math education has emerged from around the globe, such as in Africa,
South and Latin America, and Asia. These increased interests are often paired with a special focus on
children who have not been provided opportunities to learn (McCoy et al., 2018b).
Many young children do not even get the chance to learn the more advanced math taught in
many other countries. If each child is given such opportunities, all people in each country bene-
fit, economically and socially, because everyone contributes more to social and technological
advancements.
During most of the 20th century, the United States possessed peerless mathematical
prowess—not just as measured by the depth and number of the mathematical specialists
who practiced here but also by the scale and quality of its engineering, science, and finan-
cial leadership, and even by the extent of mathematical education in its broad population.
But, without substantial and sustained changes to its educational system, the United
States will relinquish its leadership in the 21st century.
The National Mathematics Advisory Panel1 (NMP, 2008, p. xi)
2 Young Children and Mathematics Learning
Second, these early childhood years have been found to be surprisingly important for develop-
ment through life. That is, what math children know when they enter kindergarten predicts their
math achievement for years to come (Duncan et al., 2007). Math also predicts later success in read-
ing (Duncan et al., 2007; Duncan & Magnuson, 2011), so, math appears to be a core component of
cognition. Further, knowledge of math in the early years is the best predictor of graduating high
school (McCoy et al., 2017; Watts, Duncan, Siegler, & Davis-Kean, 2014). One more argument for
early childhood math is that number and arithmetic knowledge at age 7 years predicts socioeco-
nomic status at age 42 (even controlling for all other variables, Ritchie & Bates, 2013).
These predictions may show that math concepts and skills are important to all of school and
life. Math provides a new way to see the world, the beauty of it, and the way you can solve
problems that arise within it. However, math is much more: Math is critical thinking and problem
solving, and high-quality math experiences also promote social, emotional, literacy, and general
brain development (Aydogan et al., 2005b; Clements, Sarama, Layzer, Unlu, & Fesler, 2020a;
Dumas, McNeish, Sarama, & Clements, 2019; Sarama & Clements, 2019b; Sarama, Lange, Clem-
ents, & Wolfe, 2012b)! No wonder they predict later success.
Third, although the math-achievements gap between countries is troubling, an even larger
and more damaging gap lies between children growing up in higher- and lower-resource com-
munities. Both the income gap and the achievement gap have been increasing for decades
(Bachman, Votruba-Drzal, El Nokali, & Castle Heatly, 2015; Reardon, 2011). Children shouldn’t be
at a disadvantage just because their communities lack resources to provide charging stations
for learning math—and they do not have to be. They would think and learn just as well if they
have the same opportunities to learn math early. That’s why we are working to make good
early math learning resources available to children in all communities.
Fourth, if our country’s children have limited math knowledge initially and achieve less later in
school compared to children in other countries, can there possibly be bright spots? Yes. From
their first years, children have boundless interest and curiosity in math … and the ability to learn
to think like mathematicians. In high-quality early childhood education programs, young children
can engage in surprisingly deep investigations of math ideas. They can learn skills, problem solv-
ing, and concepts in ways that are natural and motivating to them. This brings us to the main
reason to engage young children in math: Young children love to think mathematically. They
become exhilarated by their own ideas (like the 6-year-old quoted at the beginning of the preface)
and the ideas of others. To develop the whole child, we must develop the mathematical child.
Fifth, teachers enjoy the reasoning and learning that high-quality math education brings forth
from their children. High-quality math throughout early childhood does not involve pushing elem-
entary arithmetic onto younger children. Instead, good education allows children to experience
math as they play in and explore their world. A higher proportion of children are in early care and
education programs every year. We teachers are responsible for bringing the knowledge and intel-
lectual delight of math to all children, especially those who have not yet had many high-quality
educational experiences. Good teachers can meet this challenge with research-based “tools.”
Most children acquire considerable knowledge of numbers and other aspects of mathemat-
ics before they enter kindergarten. This is important, because the mathematical knowledge
that kindergartners bring to school is related to their mathematics learning for years
Young Children and Mathematics Learning 3
thereafter—in elementary school, middle school, and even high school. Unfortunately, most
children from low-income backgrounds enter school with far less knowledge than peers
from middle-income backgrounds, and the achievement gap in mathematical knowledge
progressively widens throughout their pre-K-12 years.
The National Math Advisory Panel (NMP, 2008, p. xvii)
Fortunately, encouraging results have been obtained for a variety of instructional programs
developed to improve the mathematical knowledge of preschoolers and kindergartners,
especially those from low-income backgrounds. There are effective techniques—derived from
scientific research on learning—that could be put to work in the classroom today to improve
children’s mathematical knowledge.
The National Math Advisory Panel (NMP, 2008, p. xvii)
These tools include specific guidance on how to help children learn in ways that are both
appropriate and effective. In this book, we pull that knowledge together to provide a core tool:
“learning trajectories” for each major topic in early math.
This development of math abilities begins when life begins. As we will see, young children have
certain math-like competencies in number, spatial sense, and patterns from birth. However,
young children’s ideas and their interpretations of situations are uniquely different from those of
adults. For this reason, good early childhood teachers are careful not to assume that children
“see” situations, problems, or solutions the way adults do. Instead, good teachers interpret what
the child is doing and thinking and attempt to see the situation from the child’s point of view.
Similarly, when they interact with the child, these teachers also consider the environment, activ-
ities, and their own actions from the child’s point of view so they can help the child develop the
next level of thinking. This makes early childhood teaching both demanding and rewarding.
Our learning trajectories provide simple labels and examples for each level of each develop-
mental progression. The “Developmental Progression” column in Table 1.1 describes three main
Young Children and Mathematics Learning 5
Table 1.1 Samples from the Learning Trajectory for Counting (the full text for each level, the full learning tra-
jectory, and links to resources are described in Chapter 3)
1 Number Word Sayer: Foundations Verbal No Number Talk: Associate number words with quan-
verbal counting. tities and as components of the counting sequence.
Diez Amigos Finger Play and Two Little
Names some number words with no Butterflies Finger Play: Finger plays like this one
sequence. are a fun way to teach children about counting
and numbers.
1–2 Chanter Verbal Chants number words in “sing- Verbal counting, songs, finger plays, and more:
song” fashion and may run them together. The Repeated experience with the counting sequence
number words may be indistinguishable from one in varied context. This can include songs; finger
another. plays, such as “This Old Man”; counting going up
and down stairs; and just verbal counting for the
After watching and adult put one to six “food fun of it (how high can you go?)!
tokens” into an animal puppet, imitates the Counting with Maracas and More, Use maracas
puppet-feeding with attention to number. or other percussion instruments to support the
development of number concepts and counting.
3 Reciter (10) Verbal Verbally counts to ten with Count, Clap, and Stomp: Have all children count
some correspondence with objects but may from one to ten or an appropriate number,
either continue an overly rigid correspondence making motions with each count. For example,
or exhibit performance errors (e.g., skipping, say, “one” [touch head], “two” [touch shoulders],
double counting). “three” [touch head], etc.
“One [points to first], two [points to second],
three [starts to point], four [finishes pointing,
but is now still pointing to third object], five, …
nine, ten, eleven, twelve, ‘firteen,’ fifteen …”
4 Counter (Small Numbers) Accurately counts Mr. MixUp: The puppet Mr. MixUp makes a lot of
objects in a line to five and answers the “how counting mistakes such as saying the wrong
many” question with the last number counted, word for “how many” after counting; children
understanding that this represents the total help Mr. MixUp by catching his mistake.
number of objects (the cardinal principle).
levels of thinking in the counting learning trajectory. Under the descriptions are examples of
children’s thinking and behavior for each level.
more detail; the following are but brief examples). Count All Day! in Table 1.1 develops verbal
counting with enjoyable activities such as counting in books, songs, finger plays, and clapping
or marching up steps. Each allows children to actively produce the verbal counting sequence,
with most illustrating the notion of counting-words-as-indicators-of-increasing-quantity (more
fingers or higher stairs). The actions are producing number words from an ordered list along
with physical action of clapping or marching.
Kitchen Counter’s actions include verbal counting, but the computer supports that—the child can
focus on the goal of clicking on each object once and only once—an action of attention (like pointing)
directed at physical items. The “bite” out of the piece of food and error messages as necessary
(“You already took a bite out of that one!”) to scaffold this one-to-one correspondence activity.
The Counter (Small Numbers) level includes a more challenging concept: The last number
word reached while counting a set tells you how many in the set. Adults find this “obvious,” but
the concept—cardinality, or “how-manyness” in counting—is a significant insight that children
must construct. Let’s examine the activity How Many in My Hand? in more detail (see Figure 1.2).
For comparison, first consider that many teachers practice counting with a group by laying out,
say, four cubes and asking children to “count with me,” leading them in verbal counting as they
point to each block, “1, 2, 3, 4.” Children do get practice with verbal counting, but the one-to-one
correspondence is done by the teacher and may not be noticed by children, and the notion of
cardinality is nowhere to be found.
In contrast, How Many in My Hand? engages children with the concept of cardinality and
the cardinality principle in counting (last counting word is “how many”) in several ways (see
Figure 1.2):
1. Starting by hiding cubes behind the teacher’s back immediately makes children curious
about cardinality: How many are back there?
2. Removing the cubes one at a time evokes children’s recognition of small numbers (See
Chapter 2). When they count “one” they see one, and when they count “two,” they see two,
so the “last number counted” is telling the number they see.
3. The teacher gestures around the set and repeats: “Yes, I could hold four.” Again, reinfor-
cing the notion that the last number word tells how many were counted.
4. The teacher challenges the children to try it themselves, motivating them to figure out how
many they can hold and making them, not the teacher, the main actors. (They will be motiv-
ated—one way or the other—to hold more than four!)
These simple but powerful characteristics of the How Many in My Hand? activity help children
build the cardinality concept: They learn the mental actions of unifying the group (understand-
ing the objects as a group) and assigning a number to the group—quantifying it.
In summary, learning trajectories describe the goals of learning, the thinking and learning pro-
cesses of children at various levels along the developmental progression, and the learning activ-
ities in which they might engage. People often have several questions about learning trajectories.
You may wish to read our responses to those questions that interest you now and return to this
section after you have read more about specific learning trajectories in the chapters that follow.
Can Children Jump Ahead? Yes, especially if there are separate “subtrajectories” within
a trajectory. For example, we have combined many counting competencies into one “counting”
sequence with subtrajectories, including verbal counting and object counting. Many children
learn to count to 100 at age 6 after learning to count objects to ten or more; however, some
may learn that verbal skill earlier. The subtrajectory of verbal counting skills would still be fol-
lowed. There is another possibility: Children may learn deeply and thus appear to jump ahead
several “levels” after a rich learning experience.
Are all Levels Similar in Nature? Most levels are levels of thinking—a distinct period of
time of qualitatively distinct ways, or patterns, of thinking. However, a few are merely “levels
of attainment,” similar to a mark on a wall to show a child’s height; that is, a couple signify
simply that a child has gained more knowledge. For example, consider reading numerals such
as “2” or “9.” Children do follow a learning trajectory of first matching, then recognizing,
then naming numerals (Wang, Resnick, & Boozer, 1971). However, once they have reached
that level, children must learn simply to name (and write) more numerals, which usually
does not require deeper or more complex thinking. Thus, some trajectories are more tightly
constrained by natural cognitive development than others. Often a critical component of
such constraints is the mathematical development in a domain; math is a highly sequential,
hierarchical domain in which certain ideas and skills often have to be learned before
others.
How are Learning Trajectories Different from just a Scope and Sequence? They are related,
of course. But they are not lists of everything children need to learn, because they don’t cover
every single “fact” and they emphasize the “big ideas.” Further, they are about children’s levels
of thinking, not just about the ability to answer a math question. So, for example, a single math
problem may be solved differently by students at different (separable) levels of thinking, even if
they all get it right (or wrong!).
Does Every Trajectory Represent Just “One Path”? As mentioned, some trajectories have
“subtrajectories.” In some cases, the names make this clear. For example, in Comparing and
Ordering, some levels are about the “Comparer” levels and others about building a “mental
number line.” Similarly, the related subtrajectories of “Composition” and “Decomposition”
are easy to distinguish. Sometimes, for clarification, subtrajectories are indicated with a
note in italics after the title. For example, in Shapes, “Parts” and “Representing” are subtra-
jectories within the Shapes trajectory. Some children may be further ahead in one subjec-
tory that another.
A more complex question is whether there is one path every child follows. Generally, children
develop similarly through these broad levels of thinking (they are not narrow “lockstep” move-
ments!). However, there are many factors, from cultural to individual, that may account for
some children altering that path, usually in small ways (e.g., level 5 before 4).
Through planned teaching and also by encouraging informal, incidental math, teachers help chil-
dren learn at an appropriate and deep level.
There are Ages in the Charts. Should I Plan to Help Children Develop Just the Levels that
Correspond to my Children’s Ages? No! The ages in the table are typical ages at which children
develop these ideas. But these are rough guides only—children differ widely. Furthermore, the
children achieve much later levels with high-quality education. So, these are approximate “start-
ing levels,” not goals. Children who are provided high-quality math experiences are capable of
developing to levels one or more years beyond their peers.
Are the Instructional Tasks the Only Way to Teach Children to Achieve Higher Levels of
Thinking? No, there are many ways. In some cases, however, there is some research evidence
that these are especially effective ways. In other cases, they are simply illustrations of the kind
of activity that would be appropriate to reach that level of thinking. Further, teachers need to
use a variety of pedagogical strategies in teaching the content, presenting the tasks, guiding
children in completing them, and so forth.
Are Learning Trajectories Consistent with Teaching the Common Core? Unfortunately, some
people have interpreted that “teaching the Common Core” means only teaching each standard
directly and then moving on. But learning is not an all-or-nothing acquisition of knowledge or
skills (Sarama & Clements, 2009c; Sophian, 2013). The Common Core goals are benchmarks, but
good curricula and teaching always work up to those goals and weave the learning opportun-
ities throughout children’s lives. They learn the ideas at higher levels of sophistication and gen-
erality. Finally, when we wrote the Common Core, we started by writing learning trajectories—at
least the goals and developmental progressions. Thus, learning trajectories are at the core of
the Common Core. And learning trajectories are not based on the idea to “directly teach it once
and drop it.”
Before we leave the Common Core, we note that misconceptions and misinformation about
the CCSSM standards abound, especially the erroneous idea that they are “developmentally
appropriate” for the youngest children. We know if children have opportunities to learn, they
can meet and exceed all those standards. If you need accurate information about the CCSSM,
please see our many articles on the topic (Clements, Fuson, & Sarama, 2017a; 2017b, 2019;
Fuson, Clements, & Sarama, 2015).
Children need to view math as sensible, useful, and worthwhile and view themselves as capable
of thinking mathematically. Children should also come to appreciate the beauty and creativity
that is at the heart of math. Remember Albert Einstein’s quote at the beginning of the preface:
“Mathematics is, in its way, the poetry of logical ideas.”
All these should be involved in a high-quality early childhood math program. These goals are
included in the suggestions for teaching throughout this book. Further, Chapters 14, 15, and 16
discuss how to achieve these goals. These chapters discuss different learning and teaching con-
texts, including early childhood school settings and education, equity issues, affect, and instruc-
tional strategies.
The overriding premise of our work is that throughout the grades from pre-K through 8 all
students can and should be mathematically proficient. [p. 10]
Young Children and Mathematics Learning 11
Figure 1.3 The Building Blocks project was named because we wanted to use manipulatives like chil-
dren’s building blocks (on and off the computer) to help children develop mathematical
and cognitive building blocks—the foundations for later learning (see http://building
blocksmath.org)
12 Young Children and Mathematics Learning
(a)
Figure 1.4 The Learning and Teaching with Learning Trajectories (LTLT, OR [LT]2) tool at www.Lear
ningTrajectories.org. (a) presents the home screen of [LT]2
Young Children and Mathematics Learning 13
(b)
(c)
Figure 1.4 (continued) (b) [LT]2 includes full research—validated learning trajectories for all topics
in early math and alignments with many national and state standards and assessments.
(c) For each topic, once “opened” a “Learn about …” section teaches users about the
goal, and a full list of levels of the developmental progression
14 Young Children and Mathematics Learning
(d)
Figure 1.4 (continued) (d) For each level, [LT]2 provides a definition, one or more videos, and
descriptions of children’s thinking for each level of each developmental progression,
and then instructional activities that teach that level
We encourage you, as you read about each level, to go to [LT]2 and see videos of children
that illustrate that level of thinking and then see (and use!—when appropriate) videos and other
resources for instructional activities that help children build that level of thinking.
Final Words
Against this background, let us explore the learning trajectories in Chapters 2 through 12. Chapter 2
begins with the critical topic of number. When do children first understand number? How do they do
it? How can we help children’s initial ideas develop? Throughout, we emphasize math processes, or
practices, and attitudes. Further, the last few chapters provide guidance regarding understanding
children, communities, and cultures, and tools such as effective teaching strategies. You may want
to at least skim Chapter 13 before reading the following chapters on learning trajectories.
Young Children and Mathematics Learning 15
(e)
Figure 1.4 (continued) (e) For each of instructional activity, [LT]2 provides directions, videos, and
a set of downloadable, carefully formatted PDF files of the activity as well as materials
for the activities in English and Spanish
1 Math is important, but math teaching and learning has not improved in the USA,
including in the youngest children. Better early math for all helps everyone: strong
math skills = social progress.
2 Early math learning, from birth, is critical for all future learning … and living. Early
math promotes math, but also social, emotional, literacy, and general brain develop-
ment. There is much to gain and nothing to lose from high-quality early mathematics.
16 Young Children and Mathematics Learning
3 All children deserve fair opportunities to learn. We need powerful “charging stations”
for math in all communities. Math should be purposeful, relevant, and fun for all chil-
dren, not passive, irrelevant, and tedious for some.
4 From their first years, children have boundless interest in and curiosity for math …
and the ability to learn to think like mathematicians. Math is a language best learned
early. And young children love to think mathematically, to see the world through
a mathematical lens in new and powerful ways.
5 Teachers and families enjoy all that high-quality math brings to their children. And
research provides the tools math makes math easier, more effective, and more enjoyable.
(f)
Figure 1.4 (continued) (f) [LT]2 provides a variety of resources for all users, including videos
about various issues and topics for a variety of users, guides for professional develop-
ers, and so forth
Young Children and Mathematics Learning 17
Notes
1 One of the authors, Douglas Clements, was a member of the NMAP and co-author of the report, which
can be found at www.ed.gov/about/bdscomm/list/mathpanel/.
2 The ages in the tables are typical ages at which children develop these ideas. However, children vary
widely and just as important, with high-quality education, children achieve much later levels.
3 Environments and interactions are important—for infants and toddlers, foundations for math are embed-
ded in rich materials and structures in the environments and interesting, everyday interactions with
adults and peers. This continues throughout early childhood education but the role of intentional activ-
ities increases as developmentally appropriate—engaging, meaningful, challenging-but-achievable!
4 The “Building Blocks—Foundations for Mathematical Thinking, Prekindergarten to Grade 2: Research-
based Materials Development” project was funded by the NSF (award no. ESI-9730804; granted to
D. H. Clements and J. Sarama) to create and evaluate math curricula for young children based on
a theoretically sound research and development framework. We describe the framework and research in
detail in Chapter 15. For the purposes of full disclosure, note that we have subsequently made this cur-
riculum available through a publisher and thus receive royalties. All research was conducted with inde-
pendent assessors and evaluators.
5 Funded by the Heising-Simons Foundation and the Bill and Melinda Gates Foundation, Learning and
Teaching with Learning Trajectories is also known by its initials, LTLT, or, therefore, as [LT]2 (one of
those “math jokes” almost totally devoid of actual humor).
2 Quantity, Number, and
Subitizing
Three pictures hang in front of a 6-month-old child. The first shows two dots, the others
show one dot and three dots. The infant hears three drumbeats. Her eyes move to the
picture with three dots.
Before you read further, what do you make of this startling research finding? How in the world
could such a young child do this? At some intuitive level, this infant has recognized number
and a change in number. When developed, and connected to verbal number names, this ability
is called subitizing—recognizing the numerosity of a group quickly, from the Latin “to arrive sud-
denly.” In other words, people can see a small collection and almost instantly tell how many
objects are in it. Research shows that this is one of the first and main abilities very young chil-
dren should develop (Aunio & Räsänen, 2015a; Baroody & Purpura, 2017a; Clements, Sarama, &
MacDonald, 2019; Hannula-Sormunen, Lehtinen, & Räsänen, 2015). Children from low-resource
communities and those with special needs often lag in subitizing ability, harming their math
development. This is why the first learning trajectory we discuss involves children’s “approxi-
mate number system” (ANS) and subitizing.
Figure 2.1 The task is to say whether there are more white or gray dots
preschoolers, even with age and verbal ability controlled (Libertus, Feigenson, & Halberda,
2011a; Mazzocco, Feigenson, & Halberda, 2011). This effect is stronger for those who are low in
math knowledge (Bonny & Lourenco, 2013). Nevertheless, studies show these abilities can be
developed (e.g., by special video games in which children make similar comparisons).
However, we do not know a lot about how the ANS supports later math and what math it
supports. It may only support intuitive math (Baroody & Purpura, 2017a). Also, it may be that
measures of ANS are tapping into other abilities, such as executive functions (Baroody &
Purpura, 2017a). Yet another possibly is that ANS is a sign of, and ANS training leads to,
greater interest and engagement in math-related activities or heightened attention to math-
related learning opportunities, which in turn improve math abilities (Libertus, 2019) or increase
the ability to focus on number instead of conflicting stimulus features. (Fuhs, McNeil, Kelley,
O’Rear, & Villano, 2016).
Types of Subitizing
Recognition of number and subitizing differ from the ANS in that the goal is to determine the
exact number of items in a set. When you “just see” how many objects are in a very small
collection, you are using perceptual subitizing (Clements, 1999b). For example, you might see
three dots on a die and quickly say “three.” You perceive the three dots intuitively and
simultaneously.
How is it you can see an eight-dot domino and “just know” the total number, when evidence
indicates that this lies above the limits of perceptual subitizing? You are using conceptual subitiz-
ing—seeing the parts and putting together the whole. That is, you might see each side of the
domino as composed of four individual dots and as “one four.” You see the domino as composed
of two groups of four and as “one eight.” All of this can happen quickly—it is still subitizing—and
often is not conscious.
Another categorization involves the different types of things people can subitize. Spatial pat-
terns such as those on dominoes are just one type. Other patterns are temporal and kinesthetic,
including finger patterns, rhythmic patterns, and spatial-auditory patterns. Creating and using
these patterns through conceptual subitizing helps children develop abstract number and arith-
metic strategies. For example, children use temporal patterns when counting on. “I knew there
20 Quantity, Number, and Subitizing
were three more so I just said, nine … ten, eleven, twelve” (rhythmically gesturing three
times, one “beat” with each count). They use finger patterns to figure out addition problems.
For example, for 3 + 2, a child might put up a finger pattern they know as three, then put
up two more (rhythmically—up, up) and then recognize the resulting finger pattern as “five.”
Children who cannot subitize conceptually are handicapped in learning such arithmetic pro-
cesses. Children may be limited to subitizing small numbers at first, but such actions are
useful “stepping stones” to the construction of more sophisticated procedures with larger
numbers.
A 5-year-old walking with her mother, casually notes, “That truck had seven apples on it.”
Mom just barely caught the picture on the side of the truck as it zoomed out of sight. “Oh, yes!
How did you count that so fast?”
“I didn’t count. I subitized.”
Mom: “You what?”
An important, even if obvious, factor in determining the difficulty of subitizing tasks is the size
of the collection. Children begin this phase even before 2 years of age, distinguishing between
collections with one and more than one objects and naming the number in very small sets. For
some time, this applies mainly to the word “two,” a bit less to “one,” and with considerably less
frequency, “three” (Clements et al., 2019).
Such early attention to “two” served preschool-age children’s ability to begin attending to sub-
groups of “two” when conceptually subitizing larger sets of items (e.g., four, five, MacDonald, 2015;
MacDonald & Shumway, 2016; MacDonald & Wilkins, 2017). Symmetrical orientations and orienta-
tions with a large space between subgroups of “two” seemed to afford these children opportunities
to attend to both subgroups. Symmetrical orientations freed children’s working memory resources,
as they only needed to describe one “two” when building towards the total set of four. Individual’s
Quantity, Number, and Subitizing 21
subitizing activity has been found to be affected by the space between the items in an orientation
and was found to support young children’s attention to the subgroups of the entire group of items
(Gebuis & Reynvoet, 2011; MacDonald & Wilkins, 2017). That is, space between groups of “twos” and
“threes” afforded individuals more effective subitizing of four or more items. By 4 or 5 years of
age, most children recognize collections up to four, and then subitizing and counting become con-
nected, a point to which we return in Chapter 3.
Two preschoolers are watching a parade. “Look! There’s clowns!” yells Paul. “And three
horses!” exclaims his friend Nathan.
Both friends are having a good experience. But only Nathan is having a mathematical experi-
ence at the same time. Other children see, perhaps, a brown, a black, and a dappled horse.
Nathan sees the same colors, but also sees a quantity—three horses. The difference is probably
this: At school and at home, Nathan’s teachers and family notice and talk about numbers.
Although children are sensitive to quantity, interactions with others is essential to learning sub-
itizing, it does not develop “on its own” (Baroody, Li, & Lai, 2008). Children who spontaneously
focus on number and subitizing number are more advanced in their number skills (Edens &
Potter, 2013; Hannula-Sormunen et al., 2015; Nanu, McMullen, Munck, & Hannula-Sormunen,
2018b).
Let’s first discuss the sensitivity to quantity, such as the ANS. Making judgments of the number
in sets of all sizes (including number of movements, tones, etc.) will probably help strengthen chil-
dren’s ANS systems (Libertus, Feigenson, & Halberda, 2013; Wang, Odic, Halberda, & Feigenson,
2016). These are usually not labeled with number words but, rather, with vocabulary such as
“more” and “fewer” (for dots) or “more” and “less” (for lengths of distance or durations of time—
see Chapter 4). For the youngest children, intersensory redundancy—for example, you see a ball
bouncing more times, it takes longer, you hear more noises—helps focus attention on number
(Jordan, Suanda, & Brannon, 2008). Computer activities in which children indicate which of two
22 Quantity, Number, and Subitizing
displays has more may also be useful (Park, Bermudez, Roberts, & Brannon, 2016; Van Herwegen &
Donlan, 2018), and may be especially important for children from low-resource communities who
may not have had many learning opportunities (Fuhs et al., 2016; Szkudlarek & Brannon, 2018).
However, there is also research that shows that learning number words while subitizing and count-
ing (Chapter 3) predicts later ANS more than ANS predict counting and subitizing (Mussolin, Nys,
Content, & Leybaert, 2014)! Similarly, symbolic skills play a more potent and long-lasting role than
non-symbolic skills (Toll & Van Luit, 2014b). Once children know numerals, learning more about
exact numbers and numerals promotes ANS, but not the reverse (Lyons, Bugden, Zheng, De Jesus, &
Ansari, 2018). And time spent on specific ANS-type activities is time not spent in learning
number words (Baroody & Purpura, 2017a). So, we recommend the everyday experiences but
are more cautious toward virtual games targeted to ANS-type comparisons.
Next let’s talk about subitizing as naming the exact number in sets. Parents, teachers, and
other caregivers should begin naming very small collections with numbers after children
have established names and categories for some physical properties such as shape and color
(Sandhofer & Smith, 1999). Numerous experiences naming such collections help children build
connections between quantity terms (number, how many) and number words, then build word-
cardinality connections (“two” is • •), and finally build connections among the representations
of a given number. Nonexamples are important, too, to clarify the boundaries of the number
(Baroody, Lai, & Mix, 2006). For instance, “Wow! That’s not two horses. That’s three horses!”
For children who are less interested and competent in math, it is especially important for
teachers to talk to them about number; for example, extending their interest in manipulating
objects to include math ideas such as number and shape (Edens & Potter, 2013).
In contrast to this research-based practice, mis-educative experiences (Dewey, 1938/1997)
may lead children to perceive collections as figural arrangements that are not exact. Richardson
(2004) reported that for years she thought her children understood perceptual patterns, such
as those on dice. However, when she finally asked them to reproduce the patterns, she was
amazed that they did not use the same number of counters. For example, some drew an “X”
with nine dots and called it “five” (see Figure 2.2) Thus, without appropriate tasks and close
observations, she had not seen that her children did not even accurately imagine patterns, and
their patterns were certainly not numerical. Such insights are important in understanding and
promoting children’s math thinking.
Figure 2.2 Children had only seen a single pattern for five—on the left. When asked to make a pat-
tern of five, some incorrectly produced arrangements like those on the right (e.g., “X”
and square)
Quantity, Number, and Subitizing 23
Textbooks and “math books” often present sets that discourage subitizing. Their pictures
combine many inhibiting factors, including complex embedding, different units with poor form,
lack of symmetry, and irregular arrangements (Carper, 1942; Dawson, 1953). For example, they
may show five birds, but have different types of birds spread out on a tree with branches,
leaves, flowers, a sun shining overhead—you get the idea. Such complexity hinders conceptual
subitizing, increases errors, and encourages simple one-by-one counting.
Due to their curriculum, or perhaps their lack of knowledge of subitizing, most teachers do
not do sufficient subitizing work. One study showed that children regressed in subitizing from
the beginning to the end of kindergarten (Wright, Stanger, Cowper, & Dyson, 1994). How could
that be? Probably, the following type of interaction was common. A child rolls a die and says
“five.” Looking on, the teacher says, “Count them!” The child counts them by ones. What has
happened? The teacher thought her job was to teach counting. But the child was using subitizing—
which is more appropriate and better in this situation! However, the teacher is unintentionally
telling the child that her way is not good, that one must always count.
In contrast, research provides guidelines for helping children develop subitizing. Naming
small groups with numbers, before counting, helps children understand number words and their
cardinal meaning (“how many”) without having to shift between ordinal (counting items in
order) and cardinal uses of number words inherent in counting (cf. Fuson, 1992a). Briefly, such
naming of small, subitized groups can more quickly, simply, and directly provide a wide variety
of examples and contrasting counterexamples for number words and concepts (Baroody, Lai, &
Mix, 2005). These can be used to help infuse early counting with meaning (see Chapter 3 on
counting). So, teachers who say, “Count them!” inappropriately not only hurt children’s subitiz-
ing, but they also hurt their development of counting and number sense.1
Another benefit of number recognition and subitizing activities is that different arrange-
ments suggest different views of that number (Figure 2.3).
interactions also increase children’s spontaneous focus on number (Rathé, Torbeyns, Hannula-
Sormunen, De Smedt, & Verschaffel, 2016).
Other activities include Numbers On Me (only one and two) and Numbers Me (one to about four) in
which the teacher asks children how old they are. They might respond by saying the number and
showing that many fingers. Then ask children how many arms they have. Have them wave their arms.
Repeat with hands, fingers, legs, feet, toes, head, nose, eyes, and ears. Include motion when possible,
such as “Wiggle your ten fingers,” and have fun! Make silly, incorrect statements. For example, “I
have four ears … three feet … five eyes.” Mix them with correct statements. Have children say
whether or not you are correct. When children disagree, ask: How many do I have? How do you
know?
• Have students construct a quick—image arrangement with manipulatives (and watch for any
misconceptions such as shown in Figure 2.2).
• Play Snapshots on the computer (see [LT]2 software for multiple subitizing levels; several
levels are show in Figure 2.4).
• Play finger-placement game on the computer. For example, pieces of fruit are shown briefly
and the child has to place that many fingers on the screen with one or two hands
Quantity, Number, and Subitizing 25
Figure 2.4a An early level of the activity “Subitize” from [LT]2. First, children are shown an
arrangement of dots for 2 seconds
Figure 2.4b They are then asked to click on the corresponding set. They can “peek” for 2 more
seconds if necessary. They are given feedback verbally, the planet gets closer, and
the gauge showing them their progress advances
• Play concentration-type games (we call them “memory” games) with cards that have differ-
ent arrangements for each number and a rule that you can only “peek” for 2 seconds. (See
the resource, “Introducing and Using Games” on [LT]2.)
• Give each child cards with zero to ten dots in different arrangements. Have students spread
the cards in front of them. Then announce a number. Students find the matching card as fast
as possible and hold it up. Have them use different sets of cards, with different arrange-
ments, on different days. Later, hold up a written numeral as their cue. Adapt other card
games for use with these card sets (see Clements & Callahan, 1986). Familiarity and interest
in numerals is a significant predictor of later math abilities (Rathé, Torbeyns, De Smedt, &
Verschaffel, 2019b).
• Place various arrangements of dots on a large sheet of poster board. With students gath-
ered around you, point to one of the groups as students say its number as fast as possible.
Rotate the poster board on different sessions.
• Challenge students to say the number that is one (later, two) more than the number on the
quick image. They might also respond by showing a numeral card or writing the numeral.
Or, they can find the arrangement that matches the numeral you show.
• Encourage students to play any of these games as a free-time or station activity.
• Remember that patterns can also be temporal and kinesthetic, such as rhythmic and auditory
patterns. A motivating subitizing and numeral writing activity involves auditory rhythms. Scat-
ter children around the room on the floor with individual chalkboards. Walk around the room,
then stop and make a number of sounds, such as ringing a bell three times at a steady beat.
Children should write the numeral 3 (or hold up three fingers as in Figure 2.5) on their chalk-
boards and hold it up. These can also develop conceptual subitizing. For example, how many
claps: <clap>, <clap>, <clap> [pause], <clap>, <clap>, <clap>? (See Hearing Numbers at the “Percep-
tual Subitizer to 5” and “Conceptual Subitizer to 5” in Table 2.1 and in [LT]2.)
Quantity, Number, and Subitizing 27
Figure 2.5 Children hear three bell tones and hold up three fingers
0–1 Number Senser: Foundations: Has inborn Number Peekaboo, [LT]2: Peekaboo is a classic infant-
specific “sensers” for number from the caregiver interaction because young children enjoy the
first months of life without explicit know- novelty of slight variations after becoming comfortable
ledge of number. Intuitively distinguishes with one interaction. While children will enjoy seeing
between groups of one and of two (and one toy over and over, they may find it particularly
possibly two and three). Also shows sensi- funny when the one toy changes to two toys.
tivity to ratios of quite large numbers. Noticing collections: Besides providing a rich sen-
(Approximate Number System, or ANS). sory, manipulative environment, use words such as
These are pre-math, foundational abilities. “more” and perform actions of adding objects, which
direct attention to comparisons of numbers.
Shown many groups of three, a child
“habituates” to them (i.e., becomes
uninterested, relaxed) but immediately
shows interest when then shown a
group of two.
1–2 Very Small Number Recognizer Begins Numbers On Me, [LT]2: See main text, p. 24. Only one
connecting small quantities to number and two. Move parts of their body.
words to form an explicit idea of cardinality, Naming Numbers, [LT]2: Gesture to a small group of
or “how-many-ness.” Following the child’s objects (one or two). Say, “There are two balls. Two!”
first birthday, the number words “one” and When the children are able, ask them how many there
“two” are often learned. Other general are. This should be a natural part of interaction
terms such as “more” and “less” usually throughout the day at school and at home.
follow. Only over time do they begin to
understand that all groups labeled with the
same number word have the same amount.
Shown a pair of shoes, a 2-year old
says, “Two shoes.”
2–3 Maker of Small Collections Makes a small Get the Number, [LT]2: Ask children to get the right
collection (usually one to two and possibly number of crackers (etc.) for two to three children.
three) with the same number as another col- Make Groups, [LT]2: Lay out a small collection, say
lection (via mental model; i.e., not necessarily two blocks. Cover them. Ask children to make a group
by matching—for that process, see Compare that has the same number of blocks as your group has.
Number). Might also be verbal but often is After they have finished, hide their version as well.
not. May not recognize spatial structures at Then uncover both groups, yelling “Ta-da!” Compare
first, and may count this (Nes, 2009). the two groups and ask children if they are the same.
Name the number (e.g., “Both have three!”).
When shown a collection of three,
makes another collection of three in the
same arrangement.
(Continued )
28 Quantity, Number, and Subitizing
2–3 Small Collection Namer Names groups of Numbers On Me (Small Collection Namer), [LT]2: See
one, two, and three with increasing accur- main text, p. 24. Only one and two. Move parts of their
acy. Most children of about 34–39 months body Small Collection Namer.
of age can accurately name groups of one, I See Numbers, [LT]2: Gesture to a small group of
two, and three. Many children learn to rec- objects (one to three whenever the children are cap-
ognize and name groups of four about 6 able). When the children are able, ask them how many
months later. For a Maker of Small Collec- there are. This should be a natural part of interaction
tions (the previous level), the child may throughout the day at school and at home.
rely on matching strategies to make their Name collections as “two.” Also include nonexam-
small collection. In Small Collection Namer, ples as well as examples, saying, for instance, “That’s
the child is actually able to recognize small not two. That’s three!” Or, put out three groups of two
groups without relying on a model or and one group of three and have the child find out “the
matching strategy. one that is not like the others.” Discuss why.
Board Games—Small Numbers, [LT]2: Play board
Three dogs walk by, child says, “Three games with a special die (number cube) or spinner that
doggies!” shows only one, two, and three dots (then add zero to
it). See the resource, “Introducing and Using Games”
on [LT]2.
Start Subitizing Small Sets: Make your own groups
in canonically structured arrangements—such as the
following for three—and see how fast children can
name them.
3–4 Perceptual Subitizer to 4 Instantly recog- Snapshots (to 4), [LT]2: Play “Snapshots” with collec-
nizes collections up to four briefly shown tions of one to four objects, arranged in line or other
and verbally names the number of items. simple arrangement, asking children to think-pair-
share and respond verbally with the number name. Use
When shown four objects briefly, says any of the bulleted modifications on pp. 24–25. Start
“four.” with the smaller numbers and easier arrangements,
moving to those of moderate difficulty only as children
are fully competent and confident.
(Continued )
Quantity, Number, and Subitizing 29
4 Perceptual Subitizer to 5 Instantly recog- Snapshots (Perceptual Subitizer to 5), [LT]2: Play with
nizes briefly shown collections up to five dot cards, starting with easy arrangements, moving to
and verbally names the number of items. more difficult arrangements as children are able.
Recognizes and uses spatial and numeric
structures beyond the situations in which
they were already experienced (i.e., in
which they were initially learned).
Shown five objects briefly, says “five.”
4 Conceptual Subitizer to 5 Verbally labels Snapshots (Conceptual Subitizer to 5), [LT]2: Use dif-
all arrangements to about five, shown only ferent arrangements of the various modifications of
briefly, by seeing the parts and quickly “Snapshots” to develop conceptual subitizing and
knowing the whole. Conceptual subitizing ideas about addition and subtraction. The goal is to
refers to the ability of children to identify a encourage children to see the addends and the sum as
whole quantity as a result of composing in “two olives and two olives make four olives” (Fuson,
smaller quantities (recognized through per- 1992b, p. 248). With conceptual subitizing, their think-
ceptual subitizing) that make up the whole. pair-share discussion can provide their answer and
how they knew, as in the example to the left.
“Five! Why? I saw 3 and 2 and so I said
five.”
(Continued )
30 Quantity, Number, and Subitizing
6–7 Conceptual Subitizer to 20 Verbally Subitize Dots to 20, [LT]2: Use a fives and tens frame
labels structured arrangements of to 20, to help children visualize addition combinations, but
shown only briefly, by seeing the parts and also move to mental arithmetic. (Make sure children
quickly knowing the whole. Spontaneously can reproduce such frames on their own, as well. See
makes use of a top-down strategy to subi- “spatial structuring” in Chapters 11 and 12.)
tizing large quantities (Nes, 2009). Children
may know some familiar ones (“ten and ten
make 20” is common) early, but this level is
reached when most all combinations of
numbers from one to ten are recognized (e.
g., seven and nine is seen as 16).
“I saw three fives, so ten and five … 15”
(Continued )
Quantity, Number, and Subitizing 31
7 Conceptual Subitizer with Place Value Subitize! Planets: Conceptual Subitizer Place Value, [LT]2:
Verbally labels structured arrangements, Play on computer with matching dots to numerals.
shown only briefly, using groups, skip
counting, and place value.
“I saw two groups of tens and three
groups of twos, so 40 … 46!”
Across many types of activities, from class discussions to textbooks, show children displays
of numbers that encourage conceptual subitizing. Follow these guidelines to make groups:
(a) groups should not be embedded in pictorial context; (b) simple forms such as homogeneous
groups of circles or squares (rather than pictures of animals or mixtures of any shapes) should
32 Quantity, Number, and Subitizing
be used for the units; (c) regular arrangements should be emphasized (most including sym-
metry, with linear arrangements for preschoolers and rectangular arrangements for older stu-
dents being easiest); and (d) good figure-ground contrast should be provided.
To develop strong conceptual subitizing, go beyond simply showing pictures. Have children
experience many real-life situations such as finger patterns, arrangements on dice and dominoes,
egg cartons (for “double-structures”), arrays (rows and columns—see an extended discussion in
Chapter 11), and other structures. Have them discuss and especially build arrangements to “make it
easy to see how many.” Such thoughtful, interactive, constructive experiences are effective ways
of building spatial sense and connecting it to number sense (Nes, 2009). For example, they might
draw flowers with a given number of petals or draw or build pictures with manipulatives of houses
with a certain number of windows so that they and others can subitize the number.
Encourage and help students advance to more sophisticated addition and subtraction (see
also Chapters 5 and 6 for more on this, and also for learning trajectories that address this
more advanced conceptual subitizing). For example, a student may add by counting on one or
two, solving 4 + 2 by saying “4, 5, 6,” but be unable to count on five or more, as would be
required to solve 4 + 5 by counting “4, 5, 6, 7, 8, 9.”
Counting on two, however, gives them a way to figure out how “counting on” works. Later,
they can learn to count on with larger numbers by developing their conceptual subitizing or by
learning different ways of “keeping track.” Eventually, students come to recognize number pat-
terns as both a whole (as a unit itself) and a composite of parts (individual units). At this stage,
a student is capable of viewing number and number patterns as units of units (Steffe & Cobb,
1988). For example, students can repeatedly answer what number is “ten more” than another
number. “What is ten more than 23.” “33!” “Ten more?” “43!”
In later chapters (12 and beyond), we discuss the importance of children seeing patterns
(including spatial patterns) and structures—and these extend our discussions of subitizing.
recognize the number and use the model in calculating sums. It is this image of the number
that stays with the student and becomes significant” (Flexer, 1989). Visual-kinesthetic finger
patterns can similarly help, especially with the critical number combinations that sum to ten.
give far more details for each level, but they also provide levels in between those of the ELOF—essen-
tial for guiding children’s educational experiences.
Therefore, we state our own goal simply here: Children recognize and then subitize (recog-
nize quickly) the number in a group without counting. This starts from the first years and devel-
ops to multidigit numbers in the primary grades.2 Subitizing is for all young children.
To meet that goal, Table 2.1 provides the two additional components of the learning trajectory,
the developmental progression and the instructional tasks. (Note that the ages in all the learning
trajectory tables are only approximate, especially because the age of acquisition usually depends
heavily on experience. Children who receive high-quality education progress one or more years
beyond the “typical” ages in these learning trajectories.) Using the “Snapshots” activity described
above as one basic instructional task, the learning trajectory shows different number and arrange-
ments of dots that illustrate instructional tasks designed to promote that level of thinking. Although
the activities in the learning trajectories presented in this book constitute a research-based core of
an early childhood curriculum, a complete curriculum includes more (e.g., relationships between
trajectories and many other considerations; for example, see Chapter 15).
Figure 2.8 Click on the green alignment tool and select a standard (or assessment—here we
selected the ELOF) to see how learning trajectory levels align with those standards.
Then hover your cursor over one to see the specific standard or click on a level to see
it on that level’s page
Quantity, Number, and Subitizing 35
We strongly recommend that you fully read and study the learning trajectory in Table 2.1. If
you simply “glance through it,” you will miss the key knowledge that is packed into the levels of
thinking and the tightly related instructional activities.
Just as important, remember to go to our new tool, the Learning and Teaching with Learning
Trajectories3 tool at LearningTrajectories.org. There you can see videos of children’s thinking at each
level of subitizing as well as classroom and home videos of teachers and caregivers helping children
learn that level of thinking. There are many additional instructional activities on [LT]2 as well.
Final Words
“Subitizing is a fundamental skill in the development of students’ understanding of number”
(Baroody, 1987a, p. 115) and must be developed. However, it is not the only way to quantify groups. In
many ways, counting is a more general and powerful method, and we turn to this topic in Chapter 3.
Notes
1 “Number sense” includes a large number of competencies, including composing and decomposing num-
bers, recognizing the relative magnitude of numbers, dealing with the absolute magnitude of numbers,
using benchmarks, linking representations, understanding the effects of arithmetic operations, inventing
strategies, estimating, and possessing a disposition toward making sense of numbers (Sowder, 1992b).
2 Later grades use subitizing in many ways, such as in supporting the development of counting concepts
and skills and solving arithmetic problems. These goals will be highlighted in subsequent chapters.
3 Funded by the Heising-Simons Foundation and the Bill and Melinda Gates Foundation, Learning and
Teaching with Learning Trajectories is also known by its initials, LTLT, or, therefore, as [LT]2 (one of
those “math jokes” almost totally devoid of actual humor).
4 The ages in the table are typical ages at which children develop these ideas. However, children vary widely
and just as important, with high-quality education, children achieve much later levels. See p. 9 in Chapter 1.
3 Verbal and Object Counting
Before her fourth birthday, Abby was given five train engines. She walked in one day with
three of them. Her father said, “Where’s the other ones?” “I lost them,” she admitted.
“How many are missing?” he asked. “I have 1, 2, 3. So [pointing in the air] foooour, fiiiive …
two are missing, 4 and 5. [Pauses] No! I want these to be [pointing at the three engines]
1, 3, and 5. So, 2 and 4 are missing. Still two missing, but they’re numbers 2 and 4.”
Abby thought about counting and numbers—at least small numbers—abstractly. She could assign
1, 2, and 3 to the three engines, or 1, 3, and 5! Moreover, she could count the numbers (not just
the engines). That is, she applied counting … to counting numbers! What are the ideas and skills
that develop in such sophisticated counting? What do most young children know about counting?
What more might they learn?
Figure 3.1 After an adult makes the bottom row of “candies” and asks the child to give herself the
same number, the child uses one-to-one correspondence
Figure 3.2 The adult spreads his “candies” out, and the child now states that he has more than
she does
Figure 3.3 The hierarchical inclusion of numbers (cardinality, or “how many?” property)
than the one before, as shown in Figure 3.4. However, children have inborn capabilities to build
on. In fact, so do other animals—in some tasks, such as see numerals 0 to 8 for less than an eye
blink, trained chimpanzees do better than people (Angier, 2018).
Both these notions have much truth in them. Children must learn these ideas to understand
number well. However, children learn much about counting and number before they have mastered
these ideas. And, in fact, rather than requiring these ideas before counting is meaningful, counting
may help children make sense of the logical ideas. That is, counting can help develop knowledge of
classification and seriation (Clements, 1984).
Asian languages), there are two important differences. First, the tens numbers directly mirror
the single-digit number names (“two-tens” rather than “twenty”; “three-tens” rather than
“thirty”) and the numbers from 11 to 20 also follow a regular pattern (comparable to “ten-one,”
“ten-two,” etc.) instead of the obscure “eleven, twelve ….” Through 3 years of age, children in
the various cultures learn 1 through 10 similarly; however, those learning English learn the
“teens” more slowly and with more errors, especially with 13 and 15. Only US children make
errors such as “twenty-nine, twenty-ten, twenty-eleven …”; Chinese children do not make that
kind of mistake. (See place value in Chapter 6.) But also note that there are many intertwined
factors, such as cultural practices. For example, in China, relatives are known as “Brother No. 1,
Brother No. 2 …,” days are labeled “Weekday No. 1, Weekday No. 2, Weekday No. 3 …,” and so
forth (Ng & Rao, 2010).
Second, Asian number words can be pronounced more quickly, providing another significant
cognitive advantage (Geary & Liu, 1996). They do not provide the same burden on working
memory that English and Spanish words do (Ng & Rao, 2010), and they may make learning one-
to-one correspondence easier in object counting. Dutch children are one group that has it even
more difficult than English children: Their “twenty-two” is translated to “two and twenty,” put-
ting the ones first through the number sequence.
Learning verbal counting occurs over years. At first, children can only say some numbers in
words, but not necessarily in sequence. Then, they learn to count verbally by starting at the
beginning and saying a string of words, but they do not even “hear” counting words as separate
words (children similarly might say “l-m-n-o-p” as one word). (Interestingly, around this level
they can duplicate a series of actions with attention to number without verbal counting, another
early foundation for object counting, Sella, Berteletti, Lucangeli, & Zorzi, 2016.) Then, they do
separate each counting word and they learn to count up to 10, then 20, then higher. Only later
can children start counting from any number, what we call the “Counter from N (N + 1, N – 1)”
level. Even later, they learn to skip count and count to 100 and beyond. Finally, children learn
to count the number words themselves (e.g., to “count on”; see Chapter 4). These levels are
summarized in Table 3.2.
Object Counting
As shown in Chapter 2, naming how many items are in small configurations of items requires
experiences in which the configurations are labeled with a number word by adults or older chil-
dren (“Here are two blocks”), which enable children to build meaning for number words: They
tell how many. The earliest levels of counting, even object counting, do not have that meaning
for children.
An important milestone in early numerical knowledge is achieved when children connect the
counting of objects in a collection to the number of objects in that collection. Initially, children may
not know how many objects there are in a collection after counting them. If asked “How many are
there?” they typically count again, as if the “how many?” question is a directive to count rather
than a request for how many items are in the collection. Children must learn that the last number
word they say when counting refers to how many items have been counted. This is more complex
than simply “repeating” that last counting word. When children enumerate, it’s about ordering:
Keep the objects in order, keep the counting words in order, follow the procedure of enumeration
40 Verbal and Object Counting
one-by-one in sequence… However, at the end of counting, children have to switch from the order
of individuals to the cardinality, or “how-manyness” of the whole group. This is the count to cardinal
transition, and it’s not obvious.
Thus, to count a set of objects, children must not only know verbal counting, but also learn
(a) to coordinate verbal counting with objects by pointing to or moving the objects and (b) that
the last counting word names the cardinality of (“how many objects in”) the set. This process is
illustrated in Figure 3.5.
Understanding the cardinal principle is necessary to develop the later levels of counting
(Spaepen, Gunderson, Gibson, Goldin-Meadow, & Levine, 2018), as well as other LTs such as
Comparing Number and Adding/Subtracting. More striking, research shows that acquiring the
cardinal principle by kindergarten is too late! Preschoolers need to gain this knowledge and skill
(Geary et al., 2017).
Meaningful counting such as this is basic in many ways. It is the method for quantifying
groups larger than small subitizable collections. It is the necessary building block for all further
work with number.
Also, counting is the first and most basic and important algorithm. That is, most everything
else in number, algebra, and beyond depend in some way on counting. Why is it an algorithm—a
word usually used for ways to represent and process arithmetic with multidigit numbers (e.g.,
“column addition”)? Because an algorithm is a step-by-step procedure that is guaranteed to
solve a specific category of problems. Counting is the first step-by-step procedure that children
learn that solves certain problems—determining how many elements are in a finite set. The
math of object counting, therefore, is that every set that yields the same “last counting word”
has the same number of items in it.
The easiest type of collection for 3-year-olds to count has only a few objects arranged in
a straight line that can be touched as children proceed with their counting. Between 3 and 5 years
of age, children acquire more skill as they practice counting, and most become able to cope with
numerically larger collections.
There are many additional counting skills children need to learn. They need to produce
a collection of a given number, that is, “count out” a group. To adults, that may seem to be no
more difficult than counting a collection. However, to produce 4, children have to keep track of
the number word they are on, and keep one-to-one correspondence, and compare the number
word they said to the 4 with each count. Before they reach that level of competence, they
often just keep going!
Next, children learn to count objects in different arrangements, keeping track of which they
have and have not yet counted. They learn to count collections without needing to touch or
Figure 3.5 Object counting, including one-to-one correspondence and cardinality (“how many
uses?”)
Verbal and Object Counting 41
move objects during the act of counting. Eventually, they have to count objects they cannot
see! As an example, researcher Les Steffe was working with 5-year-old Brenda. He showed her
three squares and told her four more were covered under a cloth. He asked her how many
squares there were in all. Brenda tried to raise the cloth. Steffe stopped her. Brenda counted
the three visible squares.
Brenda’s attempt to lift the cloth indicates that she was aware of the hidden squares and
intended to count the collection. But she could not count because she did not experience them.
She could take perceived items as being countable but could not count imagined items. Later,
she counted the interviewer’s fingers instead of six items he was hiding. When he pointed out
he had six marbles hidden, Brenda said, “I don’t see no six!” Later in development, children can
mentally produce items to count. Brenda had not yet reached that level.
Finally, don’t neglect numerals as representing a count! Children’s knowledge of symbols
such as “3” or “9” is more predictive of later success in math than other aspects of counting
(Martin, Cirino, Sharp, & Barnes, 2014). Indeed, children’s spontaneous attention and interest in
numerals is important (Rathé et al., 2019), and reading numerals is completely developmentally
appropriate for even 3- and 4-year-olds. So, playing a game such as “Number Jump”, teachers
might display figures (see Figure 3.6) or numerals.
Counting Strategies
Children also learn to quickly tell how many there are in a collection if one is added or
removed by counting up or down. That is, knowing there are four balls in a box, when another
one is put in, they learn to say “five”—the next counting number. Perhaps that seems obvious
to adults, but it is a watershed moment in children’s understanding of number (Baroody &
Purpura, 2017). That is, it leads to children learning sophisticated counting strategies, such as
“counting on” or “counting backward” to solve arithmetic problems (we discuss this in detail in
Chapter 4).
Children learn to modify the acts of counting in multiple ways, from counting on to counting
“counts” (remember Abby’s engines) to skip counting and much more. These are counting strat-
egies and will be the focus of using counting in many of the forthcoming chapters.
42 Verbal and Object Counting
Figure 3.6 Counting events as well as objects. In “Number Jump,” children count or subitize the
number of fingers they see, and then count as they jump up that many times
Whether they are at the higher object counting or counting strategies levels, children
should be supported in developing more advanced levels of counting, as only the advanced
levels predict later math achievement.
(Nguyen et al., 2016)
number. Because they have to be conscious of the rules for zero, such experiences may build
a foundation for the creation of generalized rules in the structures of arithmetic.
During dinner, a father asked his second grader what he had learned in school:
Son: I learned that if you multiply or divide by zero, the answer is always zero.
Dad: What would be the answer if you multiplied two by zero?
Son: Zero.
Dad: What if you divided two by zero?
Son: Zero.
Dad: What is two divided by two?
Son: One.
Dad: What is two divided by one? How many ones are there in two?
Son: Two.
Dad: What is two divided by one-half? How many halves are there in two?
Son: Four.
Dad: What is two divided by one-quarter?
Son: Eight.
Dad: What seems to be happening as we divide by numbers closer to zero?
Son: The answer is getting bigger.
Dad: What do you think about the idea that two divided by zero is zero?
Son: It’s not right. What is the answer?
Dad: It doesn’t look like there is an answer. What do you think?
Son: Daddy, wouldn’t the answer be infinity?
Dad: Where did you learn about infinity?
Son: From Buzz Lightyear.
(adapted from Gadanidis, Hoogland, Jarvis, & Scheffel, 2003)
Asked to count backward, label a number line, and so forth, first graders showed different
ideas of zero (Bofferding & Alexander, 2011). Some treated zero as an endpoint, refusing to
label marks to the left of zero or labeling all marks to the left with zeros. Others left zero off
the number line. Such results suggest we need better conversations such as the one above
about zero and negative numbers (even if they are not emphasized in standards until later
grades).
Summary
Early numerical knowledge includes several interrelated aspects, including recognizing and
naming how many items are in a small configuration (small number recognition and, when done
quickly, subitizing), learning the names of and eventually ordering list of number words to ten
and beyond, enumerating objects (i.e., saying number words in correspondence with objects),
understanding that the last number word said when counting refers to how many items have
been counted, and learning counting strategies to solve problems. Children learn these aspects,
often separately through different kinds of experiences, but gradually connect them during the
44 Verbal and Object Counting
preschool years (cf. Linnell & Fluck, 2001; Nunes, Bryant, Evans, & Barros, 2015; Reikerås, 2016).
For example, very young children may learn to focus on the number in small groups and, separ-
ately, learn verbal counting while enumerating these and other groups (initially without accur-
ate correspondence) as a verbal string. As these abilities grow, they motivate the use of each
type of quantification, and become increasingly interrelated, with recognition motivating verbal
counting, as well as building subitizing ability that supports object counting skills of correspond-
ence and cardinality (Batchelor & Gilmore, 2015; Eimeren, MacMillan, & Ansari, 2007). Skilled
object counting then motivates and supports more advanced perceptual and conceptual subitiz-
ing abilities. Each of the four aspects begins with the smallest numbers and gradually includes
larger numbers. In addition, each includes significant developmental levels.
For example, small number recognition moves from nonverbal recognition of one or two
objects, to quick recognition and discrimination of one to four objects, to conceptual subitizing
of larger (composed) groups. As children’s ability to subitize grows from perceptual to concep-
tual patterns, so too does their ability to count and operate on collections grow from perceptual
to conceptual.
Verbal Counting
Initial verbal counting involves learning the list of number words that—from one to ten and usually
twenty—is an arbitrary list for speakers of English and Spanish. There are few salient patterns
(Fuson, 1992a). Initially, the counting words are a “song to sing” (Ginsburg, 1977). Children learn at
least some of this list as they do general language or the ABCs. Thus, rhythms and songs can play
a role, although attention should be given to separating the words from each other and under-
standing each as a counting word (e.g., some children initially tag two items with the two syllables
of “se-ven”).
If the words are arbitrary, why did we say that we do not like the term “rote counting”?
Because verbal counting should be meaningful and part of a system of number, even for young
children (Pollio & Whitacre, 1970). Children can learn to recognize that counting words reference
how in an intuitive way, that the higher you count, the “more you have” or “larger” the
number is, and so forth, even with numbers up to 20. Beyond these, the patterns and structure
of verbal counting should be emphasized by making the base-ten, place value, and structure of
number names more accessible to young children (Miller, Smith, Zhu, & Zhang, 1995). Familiarize
Verbal and Object Counting 45
U.S. children with Arabic numerals at an earlier age than is expected at present. Further, both
anecdotal reports and a study (Van Luit & Van der Molen, 2011) support counting with English
words and, once in a while, English translations of East Asian structures (“ten-one [for 11], ten-
two, ten-three … two-tens, two-tens-one [21], two-tens-two …”). Research shows this helps children
map the single-digit to decade terms (Magargee, 2017; Van Luit & Van der Molen, 2011), both to
facilitate the counting sequencing and to mitigate potential harmful effects on children’s belief
systems if they experience this early math task as being confusing and arbitrary, demanding
mostly memorization (Fuson, 1992a). Indeed, research suggests that language effects are not all-
pervasive (Mark & Dowker, 2015); instead, high-quality teaching of challenging tasks (e.g., count-
ing up or down; see “Counter from N (N + 1, N – 1)”) is more important than the language used in
counting (Laski & Yu, 2014).
If children make mistakes, emphasize the importance of accuracy and encourage students to
count slowly and carefully (Baroody, 1996). Invite children to count with you. Then ask them to
do it (the same task again) alone. If necessary, have the child mirror you, number by number.
“Say each number after I say it. ‘One’” (pause). If they do not respond, repeat “one” and then
tell the children to say “one.” If children say “two,” then say “three” and continue, allowing
them to mirror you or continue your counting. If children still make the mistake when counting
on their own, mark this as a special “warm-up” exercise for the child every day.
inch cubes (or another similar size item) and you thought, “I wonder how many I can hold in
one hand?” Tell them you put as many as you can hold in the hand behind your back. Ask
children to help you count to find out how many cubes you have hidden in your hand. Remove
one with the other hand, placing it in front of the children so they see and focus on this one
(keep the others hidden). Repeat until you have counted out all four cubes. Display your now-
empty hands. Gesture around all the cubes and ask children how many there were in all.
Agree that “There are four [gesturing again]! We counted and there are four.” Notice that
children hear each counting word as it is spoken in enumeration while observing the corres-
ponding collection containing that number of objects—a number you have already taught them
to subitize. So, a child who does not yet know the cardinality principle will see: When we say
one, I see one. When we say “two,” I know that’s two! … and so forth, so at four, that idea has
been clearly illustrated (that’s why we bring out one at a time, instead of pointing to them in
a visible line). Also, gesturing around them and repeating “There are four” reinforces that
important idea. We then challenge children to see how many fit in their hand during play time,
saying, “Your hand is smaller, I don’t think you can hold as many as me.”
Are there other characteristics that make this activity better than rote-like counting of
object in a line? Yes, we start with a question, “How many in my hand?”, that counting
answers. Also, asking children to do it themselves is more motivating and meaningful (and,
we bet you can guess, will lead to counting higher than 4, as they struggle to beat the
teacher).
Another technique would be to ask children to count a collection they can subitize, then add
or subtract an object and have the children count again. In both activities, subitizing helps
imbue counting with cardinality.
Counting can also support subitizing. Children can use many processes, including perceptual
subitizing, counting, and patterning abilities, to develop conceptual subitizing. This more
advanced ability to quickly group and quantify sets in turn supports their development of
number sense and arithmetic abilities. A first grader explains the process for us.
Seeing a 3 by 3 pattern of dots, she says “nine” immediately. Asked how she did it, she
replies, “When I was about four years old, I was in nursery school. All I had to do was
count. And so, I just go like 1, 2, 3, 4, 5, 6, 7, 8, 9, and I just knew it by heart and I kept on
doing it when I was five too. And then I kept knowing 9, you know. Exactly like this [she
pointed to the array of nine dots].
(Ginsburg, 1977, p. 16)
introduced, although they must concentrate and try hard to achieve continuous coordination
throughout the whole counting effort. Such effort increases their accuracy substantially (Fuson,
1988) and asking children to “slow down” and “try very hard to count just right” should be the
first intervention to use when you observe an error in counting. Parents and some teachers
may discourage pointing at objects or assume that when children use correspondence in simple
tasks, they do not need help using it in more complex tasks (Linnell & Fluck, 2001). However,
errors increase when the indicating act is eye fixations and such errors may be internalized.
Therefore, allow—and encourage parents to allow—children to point to objects, and encourage it
as another early intervention when counting errors are observed (Fuson, 1988, 1992a; Linnell &
Fluck, 2001). Emphasize finger counting—it is fundamental to representing number and teaching
counting and arithmetic concepts (Crollen & Noël, 2015)! Encourage children with special diffi-
culties, such as learning disabilities, to work slowly and carefully and to move objects to a new
location (Baroody, 1996).
Cardinality is one of the most frequently neglected aspects of counting instruction, and its
role may not be appreciated explicitly by teachers or parents (Linnell & Fluck, 2001). Develop
subitizing ability first for small numbers (Paliwal & Baroody, 2020). Then use the “How Many in
a Hand?” approach, which was designed to emphasize the ordinal–cardinal connection in several
ways. In addition, when observing children, teachers are often satisfied by accurate enumer-
ation and do not ask children “how many?” following enumeration. Use this question when
teaching and assessing to help prompt children to make the count to cardinal transition. Have
them count first and then ask them how many (Paliwal & Baroody, 2020). Seek to understand
your children’s conceptualizations and the benefits of discussing counting and its purposes
and creating opportunities for both adult- and child-generated situations that require
counting.
To develop these concepts and skills, children need extensive experience in contexts where
they have to know “how many.” Parents may ask, “How many?”, but only as a request to enu-
merate, not to address the count-to-cardinal transition (Fluck, 1995; Fluck & Henderson, 1996).
Expert teachers notice that difference—and that makes a big difference (Anantharajan, 2020).
Then they engage children in activities such as those in Table 3.2, which emphasize the cardinal
value of the counted collection. The activities demand that the cardinality be known, and some
of the activities hide the objects so the request to tell “how many” will not be misinterpreted as
a request to recount the collection.
Many teachers and parents use counting books, but many have problems. The books give
children limited opportunity to learn the number 0 and numbers beyond 10, as well as limited
exposure to multiple representations of number (number words, “twenty”; numerals, “20”; and
quantities, 20 pictures) necessary to build strong number understanding and counting skills.
Use high-quality books (see a list in [LT]2’s Resources).
An important caution: Children can learn counting procedures without the critical concepts.
For example, they may identify that skipping an object or starting a count with 2 or 3 (on the
first object) are “incorrect” but still maintain that the last number word tells how many in the
set (Nunes et al., 2015). Don’t assume that counting behaviors indicate understanding, engage
in math talk to assess and develop those meaningful concepts.
48 Verbal and Object Counting
Research from the field (Baroody, 1996; Baroody & Purpura, 2017) and from the Building
Blocks project suggests the following teaching strategies are useful when children make errors.
See Box 3.1.
Cardinality (the “how many?” rule) errors: Ask the children to re-count. Demonstrate the car-
dinality rule on the collection. That is, count the collection, pointing to each item in turn,
stretch out the last counting word (“One, two, three, four, fiiiivvve”) then gesture at them all,
saying, “Five in all!” (Note: You have to count and then say how many in the set—doing one or
the other doesn’t help, Baroody & Purpura, 2017.) Demonstrate the cardinality rule on a small
(subitizable) collection in an easily recognizable arrangement (see the Snapshots activities in
Verbal and Object Counting 49
Chapter 2). Use the “How many in my Hand?” activity in [LT] at the level Counter (Small
2
Numbers).
count? How many bricks in that wall? One study indicated that collaborative counting, in which
pairs of kindergartners counted a set of materials, contributed to individual cognitive progress
by allowing an expansion of the range and sophistication of the children’s strategies, such as
a heightened explicit awareness of the need to keep track of one’s counting acts when counting
items of a hidden collection (Wiegel, 1998). An important feature of the tasks was that they
were designed on a research-based developmental progression of counting.
Similarly, Japanese preschools teach children counting and other math effectively by embed-
ding it in everyday activities, such as signing, arts and crafts, taking attendance, and exercising.
The following is an example involving crafts (many more are in the article).
The teacher walks around the classroom distributing red strips of paper (crab feet) to each
child. The teacher asks the children, “How many feet are each of you supposed to receive?
Please count the number of crab feet that you have received.” One boy reports to the
teacher, “I have eight!” and confirms this by counting the feet one by one, “one, two,
three…eight.” … After all children have received their materials, the teacher addresses the
whole class: “Well, let me ask you. Who has five feet? Who has six?” Only a few children
hold up their hands. When the teacher asks, “Who has eight?” many children cheerfully
raise their hands…
(Sakakibara, 2014, p. 22)
Critical however, is this author’s concluding statement: “the teacher must be sensitive to the
children’s current state of mathematical development” (Sakakibara, 2014, p. 24). Everyday activ-
ities will not effectively teach math unless learning trajectories and the children’s levels of think-
ing are known and used. Once you do know the levels, though, talk math! At home and
especially at school, the more math talk you engage in the better children do in counting,
including at more advanced levels (Ramani, Rowe, Eason, & Leech, 2015).
Approaches to math education differ for East Asian countries other than Japan. In China,
teaching math is planned and intentional (Li, Chi, DeBey, & Baroody, 2015). For example, com-
pared to 27% of U.S. teachers who did not set any goals and 20% who did not use a curriculum
or any resources for math, only 3% of Chinese teachers were in these categories.
The following section also emphasizes counting for a reason and developing counting strat-
egies. As mentioned, more on teaching counting strategies is provided in the next couple of
chapters.
representations of number. A different number of objects is placed in each of four covered tins,
which are scrambled. The child must find the tin with the number of objects the teacher states.
Soon after introducing the game, the teacher introduces a new feature: Children can write on
sticky notes to help themselves find the correct tin (Hughes, 1986). Children can use iconic rep-
resentations or, better, numerals.
Indeed, several curricula use games of various types to develop counting abilities in young
children (see Chapter 15). Children as young as 3 years of age can successfully play such games
with peers after they have been introduced by an adult (Curtis, 2005). Instruction in counting
and naming numerals can help children transfer their knowledge to other areas, such as add-
ition and subtraction (but may not transfer to other skills such as comparison, Malofeeva, Day,
Saco, Young, & Ciancio, 2004). Therefore, include “racing” or board games and other activities
in your counting learning trajectory (see also Chapter 4).
Are such board games useful because “children practice counting”? Yes, but that is not
their most important contribution. Consider all that happens when a child rolls a five on
a die. They first have to count (or subitize) the dots (or read and understand the numeral
“5” if that is the cube they are using). Then they have to move that many, counting the
jumps, not the spaces (about a third of children incorrectly count the space they start on as
“one,” Moomaw, 2015). They have to stop when they reach five jumps. Also, consider how
that experience differs if they roll a three. They see and count fewer dots for three than
five. They jump fewer times. They move a shorter distance on the path, and all this takes
less time. That’s a powerful set of experiences comparing five to three. Children not only
count different things (dots and jumps) but build intuitive relationships between quantities of
five and quantities of three. So, again include “racing” or board games and other activities in
your counting learning trajectory and encourage families to play them as well.
Two more tips. First, if you are working in small groups, and can provide substantial scaffold-
ing to children, consider Race to Space at the Mental Number Line to 10 (and 100) level(s) of
the Comparing LT as an introduction to games using a straight path. Second, please see the
resource, “Introducing and Using Games” on [LT]2.
Computer activities are another effective approach (Moyer-Packenham et al., 2015). After
introducing numerals with games similar to “Tins,” the computer activities can ask children to
respond to questions by clicking on a numeral (numerals are written on “cards” that initially
have fives-and-tens frame dot representations as well), or read a numeral to know what size
collection to produce (see computer activities on [LT]2). Children using these and other activ-
ities outperformed comparison groups that also were taught numerals (Clements & Sarama,
2007a). For kindergartners and older children, the use of Logo activities has a similar facilitative
effect on the use of numerals, including connecting them to quantitative concepts (Clements,
Battista, & Sarama, 2001; Clements & Meredith, 1993).
There are four pedagogically significant characteristics of these activities. First, the symbols
have a quantitative meaning that children understand, and they build upon verbal representa-
tions. Second, children create their own representations initially. Third, the symbols are useful
in the context of the activity. Fourth, children can translate from the situation to the symbols
and back again.
52 Verbal and Object Counting
Written numerals can play a valuable role in focusing children on representing and reflect-
ing on numbers. The use of symbols with understanding may have an impact on number con-
cepts through its role in providing a common cognitive model that facilitates communication
about number, especially between young children and older people, and possibly in becoming
part of the child’s cognitive model of number (Munn, 1998). However, children probably should
have considerable experience with concrete situations and verbal problem solving with numer-
ical operations, such as adding and subtracting, before relying on symbols as the sole commu-
nicative tool. Slow, informal, meaningful uses in pre-K are more effective than traditional
school methods, which lead to procedural approaches with less quantitative meaning (Munn,
1998).
Therefore, help children explicitly connect verbal and written symbols to each other and to
“sensory-concrete” (see p. 380 in Chapter 16) quantitative situations. Encourage them to use
numerals as symbols of situations and symbols for reasoning. The emphasis should always be
on thinking mathematically, using symbols to do so when appropriate.
Teaching Zero
Education can make a difference in children’s learning of zero. For example, one university pre-
school, compared to others, increased children’s development of idea about zero by one full year
(Wellman & Miller, 1986). Because situations and problems involving zero are often solved differ-
ently by young children (Evans, 1983), specific use of the term “zero” and the symbol “0,” con-
nected to the development of the concept—discussions of real-world knowledge of “nothing” or the
number in set with no elements—should begin early. Activities might include counting backward to
zero, naming collections with zero (a time for the motivation of silliness, such as the number of
elephants in the room), subtracting concrete objects to produce such collections, and discussing
zero as the smallest whole number (non-negative integer). Eventually, such activities can lead to
a simple generalized rule, such as adding zero does not change the value, and an integration of
their knowledge of zero with knowledge of other numbers. Remember Dawn’s SETSPEED 0, which
was a powerful educational experience.
competence; see Passolunghi, Vercelloni, & Schadee, 2007; Spaepen et al., 2018; Stock, Desoete, &
Roeyers, 2009).
The importance of the goal of increasing children’s ability to count verbally, count objects
meaningfully, and learn increasingly sophisticated counting strategies is clear. See Table 3.1,
which describes the standards from the CCSSM, but also remember to see how CCSSM, ELOF,
and many other standards and assessments align with the learning trajectories, use the align-
ment tool in [LT]2. Notice that learning trajectories not only give far more details for each level,
but they also provide levels in between those of the standards—essential for guiding children’s
educational experiences.
Table 3.1 Goals for Counting the Common Core State Standards (CCSSM)
1. Understand the relationship between numbers and quantities; connect counting to cardinality.
(a) When counting objects, say the number names in the standard order, pairing each object with
one and only one number name and each number name with one and only one object.
(b) Understand that the last number name said tells the number of objects counted. The number of
objects is the same regardless of their arrangement or the order in which they were counted.
(c) Understand that each successive number name refers to a quantity that is one larger.
2. Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular
array, or a circle, or as many as ten things in a scattered configuration; given a number from 1–20, count
out that many objects.
1. Classify objects into given categories; count the numbers of objects in each category and sort the cat-
egories by count. [Limit category counts to be less than or equal to 10.]
Operations and Algebraic Thinking (1.0A in CCSSM)
Add and subtract within 20.
(Continued )
54 Verbal and Object Counting
1. Count to 120, starting at any number less than 120. In this range, read and write numerals and represent
a number of objects with a written numeral.
Operations and Algebraic Thinking (2.0A in CCSSM) Work with equal groups of objects to gain foundations for
multiplication.
2. Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing
objects or counting them by twos; write an equation to express an even number as a sum of two equal
addends.
Number and Operations in Base Ten (2.NDT in CCSSM) Understand place value.
3. Count within 1,000; skip count by fives, tens, and hundreds.
With those as the goals, Table 3.2 provides the two additional components of the learning
trajectory, the developmental progression and the instructional tasks. (Note that the ages in all
the learning trajectory tables are only approximate, especially because the age of acquisition
usually depends heavily on experience.)
1 Number Word Sayer: Number Talk, [LT]2: Associate number words with quan-
Foundations Verbal No verbal counting. tities (see the initial levels of the “Recognition of
Number and Subitizing” learning trajectory in Chapter
Names some number words with no 2 and [LT]2) and as components of the counting
sequence. sequence.
Diez Amigos Finger Play and Two Little Butterflies
Finger Play, [LT]2: Finger plays like this one are a fun
way to teach children about counting and numbers.
Counting Books (Foundation), [LT]2: Books help
build familiarity with counting words and beginning
concepts.
1–2 Chanter Verbal Chants number words in Verbal counting, songs, finger plays, and more:
“sing-song” fashion and may run them Repeated experience with the counting sequence in
together. The number words may be indis- varied context. This can include songs; finger plays,
tinguishable from one another (“onetwo- such as “This Old Man”; counting going up and down
three,” Fuson, 1988). stairs; and just verbal counting for the fun of it (how
May begin a nonverbal object “counting” high can you go?)!
such as copying an adult’s item-by-item Counting with Maracas and More, [LT]2: Use mara-
placement of objects (Sella et al., 2016). cas or other percussion instruments to support the
development of number concepts and counting.
After watching an adult put one to six Feel the Beat, [LT]2: Children count beyond the
‘food tokens’ into an animal puppet, imi- numbers they already know while doing a variety of
tates the puppet-feeding with attention rhythmic motions as they count.
to number.
(Continued )
Verbal and Object Counting 55
Table 3.2 (Cont).
2 Reciter Verbal Verbally counts with distinct Acting Out Songs and Finger Plays, [LT]2: Children act
words, not necessarily in the correct order out songs as they sing along to practice counting
above “five.” groups of objects/animals. See When I Was One in
“One, two, three, four, five, seven.” [LT]2.
If knows more number words than Catch the Mistake (to 5), [LT]2: The teacher asks the
number of objects, rattles them off quickly children to help a puppet, Mr. MixUp, correct his verbal
at the end; if more objects, “recycles” counting mistakes.
number words (inflexible list exhaustion).
Uses number words (“My dad is 20
years.”)
Puts objects, actions, and words in
many-to-one (age 1; 8; i.e., about 1 year, 8
months) or overly rigid one-to-one corres-
pondence (age 2; 6).
3 Reciter (10) Verbal Verbally counts to ten Note: All the activities from the previous levels can be
with some correspondence with objects but adapted for this level by counting to 10. Also, see [LT]2
may either continue an overly rigid corres- for finger plays and songs (Baker’s Truck, This Old
pondence or exhibit performance errors Man).
(e.g., skipping, double counting). Count, Clap, and Stomp, [LT]2: Have all children
count from 1 to 10 or an appropriate number, making
“One [points to first], two [points motions with each count. For example, say, “one”
to second], three [starts to point], four [touch head], “two” [touch shoulders], “three” [touch
[finishes pointing, but is now still head], etc.
pointing to third object], five, … nine,
ten, eleven, twelve, ‘firteen,’ fifteen …”
Asked for 5, counts out 3, saying, “one,
two, five.”
(Continued )
56 Verbal and Object Counting
Table 3.2 (Cont).
4 Counter (Small Numbers) Accurately How Many in My Hand? See pp. 6–7 and [LT]2. This
counts objects in a line to 5 and answers relies on subitizing so make sure subitizing of small
the “how many” question with the last numbers is developed first (Paliwal & Baroody, 2020).
number counted, understanding that this Shake Them Up, [LT]2: Children predict whether the
represents the total number of objects (the number of counters stays the same when they are
cardinal principle). hidden in a bag.
Cubes in Boxes, [LT]2: Have the child count a small
• • • • set of cubes. Put them in the box and close the lid.
“1, 2, 3, 4 … four!” Then ask the child how many cubes you are hiding. If
the child is ready, have him/her write the numeral
(otherwise, write it yourself) on a sticky note and label
the box. Dump them out and count together to check.
Repeat with two boxes and two different sets. After
both are labeled, ask children to “Find the box with
three cubes.” Say “Three! Ta-da!” once the correct box
is opened.
Which Color Is Missing?, [LT]2: Assign each child in
a small group a different color. Have each choose five
crayons of that color. Once they have checked each
other, have them put their crayons into the same large
container. Then choose one child to be the “sneaky
mouse.” With everyone’s eyes closed, the sneaky
mouse secretly takes out one crayon and hides it. The
other children have to count their crayons to see which
color the mouse has hidden.
Help the Turtle Get Home: Counter (Small Numbers),
see [LT]2: Students identify number amounts (from 1
through 5) on a die (physical game board) or dot frame
(computer version shown here) and move forward
a corresponding number of spaces on a game board.
Always play every board game off-computer, too.
Option: Make a cube with shapes on it and children
count the sides of the shapes.
(Continued )
Verbal and Object Counting 57
Table 3.2 (Cont).
Accurately counts a line of nine blocks block” make it a good base?). Set up stations with dif-
and says there are nine. ferent objects to stack. Encourage children to stack as
many as they can, and to count them to see how many
May be able to tell the number just after they stacked.
or just before another number, but only by
counting up from 1.
What comes after 4? “1, 2, 3, 4, 5. Five!”
Verbal counting to 20 is developing.
(Continued )
58 Verbal and Object Counting
Table 3.2 (Cont).
(Continued )
Verbal and Object Counting 59
Table 3.2 (Cont).
relevant to situations in which a certain Number Moves, [LT]2: While waiting during transi-
number must be placed. tions, have children count how many times you jump,
Produces a group of four objects. clap, or some other motion. Then have them do those
motions the same number of times. Initially, count the
actions with children. Later, do the motions but model
and explain how to count silently. Children who under-
stand how many motions will stop, but others will con-
tinue doing the motions.
Help the Turtle Get Home: Producer (Small Num-
bers), [LT]2: Building on the earlier computer activities,
children have to move the turtle to a space, which
helps give them the idea of producing a set.
(Continued )
60 Verbal and Object Counting
Table 3.2 (Cont).
Counts a scattered group of 19 chips, Knock It Down (Beyond 10), [LT]2: (See basic directions
keeping track by moving each one as above.) To allow children to count to 20 and beyond,
they are counted. have them make towers with other objects, such as
coins. Children build a tower as high as they can, pla-
Gives next number (usually to 20s or cing more coins, but not straightening coins already in
30s). Separates the decade and the ones the tower. The goal is to estimate and then count to
part of a number word and begins to relate find out how many coins are in your tallest tower. To
each part of a number word/numeral to the count higher, have children make pattern “walls.”
quantity to which it refers. They build a pattern block wall as long as they can.
Recognizes errors in others’ counting This allows them to count to higher numbers.
and can eliminate most errors in own count- Variations:
ing (point-object) if asked to try hard.
1 Pairs can play a game in which they take turns
placing coins.
2 Roll a number cube to determine how many coins
to put on the tower.
3 Adopt this activity to any number of settings. For
example, how many cans of food, such as soup (or
other heavy objects) can two children hold when
each holds two corners of a towel? Repeat this with
very large or small cans. With your guidance, they
could also try to make a tower of the cans (ordering
them by size, with the largest on the bottom).
(Continued )
Verbal and Object Counting 61
Table 3.2 (Cont).
Counter Backward from 10 Verbal and Count and Move—Forward and Backward: Have all chil-
Object Counts backward from 10 to 1, ver- dren count from 1 to 10 or an appropriate number,
bally, or when removing objects from making motions with each count, and then count back-
a group. ward to zero. For example, they start in a crouch, then
stand up—bit by bit—as they count up to 10. Then they
“10, 9, 8, 7, 6, 5, 4, 3, 2, 1!” count backward to zero (sitting all the way down).
Blast Off!: Children stand and count backward from
10 or an appropriate number, crouching down a bit with
each count. After reaching zero, they jump up yelling,
“Blast off!” See the similar activities, all on [LT]2, such
as Growth Spurt, Blooming Flowers, and others.
Countdown Game, [LT]2 : Children play a version of
“Duck, Duck, Goose” by counting down from 5, then 10.
No More Monkeys Jumping on the Bed!: The classic
finger play, from 5, but also down from 10.
Magician’s Trick—Math Plus!, [LT]2: Focus on count-
ing backwards.
6 Counter from N (N + 1, N – 1) Verbal and How Many in the Box Now? [LT]2: Have the children
Object Counts verbally and with objects count objects as you place them in a box. Ask, “How
from numbers other than 1 (but does not yet many are in the box now?” Add one, repeating the
keep track of the number of counts). question, and have children think-pair-share (see
(Continued )
62 Verbal and Object Counting
Table 3.2 (Cont).
Asked to “count from 5 to 8,” counts “5, Chapter 2, p. 24). Then check the children’s responses
6, 7, 8!” by counting all the objects. Repeat, checking occasion-
ally. (See also, How Many Now? Sneaky Swiper in
Immediately determines numbers just after [LT]2.)
or just before. Variations: Place coins in a coffee can. Declare that
Asked, “What comes just before 7?” a given number of objects is in the can. Then have the
says, “Six!” children close their eyes and count on by listening as
additional objects are dropped in.
I’m Thinking of a Number: Using counting cards,
choose and hide a secret number. Tell children you hid
a card with a number and ask them to guess which it is.
When a child guesses correctly, excitedly reveal the
card. Until then, tell children whether a guess is more
or less than the secret number. As children become
more comfortable, ask why they made their guess, say
“I knew 4 was more than the secret number and 2 was
less, so I guessed 3!” Repeat, adding clues, such as
your guess is two more than my number. Do this activ-
ity during transitions.
(Continued )
Verbal and Object Counting 63
Table 3.2 (Cont).
Skip Counter by tens to 100 Verbal and Skip Counting Ourselves, [LT]2: Children, one at a time,
Object Skips counts by tens up to 100 or raise their arms above their head while the class chor-
beyond with understanding; e.g., “sees” ally yells, “two” (then four, six …). Repeat showing one
groups of ten within a quantity and counts hand at a time for skip counting by fives (or both hands
those groups by ten (this relates to multipli- simultaneously for skip counting by tens).
cation and algebraic thinking; see Chapters Busy Beaver 10s, [LT]2: Children count by tens to
7 and 13). 100 using bundles of ten sticks.
“10, 20, 30 … 100.”
Counter to 100 Verbal Counts to 100. Count the Days of School, [LT]2: Each day of school,
Makes decade transitions (e.g., from 29 to add a numeral to adding machine tape, taped to the
30) starting at any number. wall, which will eventually surround the classroom.
Count from 1 each day and then add that day’s numeral.
“… 78, 79 … 80, 81 …” Write the multiples of 10 in red. Some days (e.g., on day
33), count just these red numerals—10, 20, 30 … and
then continue with the final “ones”—31, 32, 33. Count
the red numbers two ways: “ten, twenty, thirty,
forty …” and, sometimes, as “one ten, two tens, three
tens, four tens.”
Numbers with Pizzazz (to 100), [LT]2: Children prac-
tice skip counting by tens, counting by ones, and count-
ing on from any number, both with and without
a hundreds chart.
Number Flip (to 100), [LT]2: Children count forward
and backward through the decade transitions as they
flip numeral cards in sequence.
Counter On Using Patterns Strategy Keeps How Many in the Box Now? (Patterns), [LT]2: Main direc-
track of counting acts, but only by using tions above, but now add 2, 3, or even 4. Repeat this type
numerical patterns (spatial, auditory, or of counting activity in a variety of settings, adding more
rhythmic) for adding 1 to about 3. objects at a time (starting with 0 to 3). Use story settings
for the problems; for example, sharks eating small fish
“How much is 3 more than 5?” Child (children can be “sharks” eating actual fish crackers at
feels three “beats” as they count, “5 … the snack table), toy cars and trucks parking on a parking
6, 7, 8!” ramp, a superhero throwing bandits in jail, etc.
Teacher Suggestion: Act incredulous, saying, “How
do you know that? You can’t even see them?” Have
children explain.
Teaching Note: If they need help, suggest that chil-
dren count and keep track using their fingers.
Help the Turtle Get Home: Counter On Using Pat-
terns: Students are given a numeral and a frame with
dots. They count on from this numeral to identify the
total amount, and then move forward a corresponding
number of spaces on the game board.
(Continued )
64 Verbal and Object Counting
Table 3.2 (Cont).
Skip Counter Verbal and Object Counts by Skip Counting, [LT]2: Besides counting by tens, count
fives and twos with understanding. groups of objects with skip counting, such as pairs of
shoes by twos, or number of fingers in the class by
Child counts objects, “2, 4, 6, 8 … 30.” fives. See also Skip Counting with Cubes, [LT]2.
Counter On Keeping Track Strategy Counts Count on with Objects, [LT]2: The teacher shows coun-
forward or back from a given number keep- ters (say five), covers them, and puts out (say four)
ing track of counting acts numerically, first more. Children use counting strategies to continue
using objects, then by “counting counts.” counting on from a given number, at first by laying out
four objects and counting up (“fiiivvvee … 6, 7, 8, 9!”),
How many is 3 more than 6? “6 … 7 then with mental counting strategies.
[puts up a finger], 8 [puts up another Easy as Pie: On a (any) game board, using numeral
finger], 9 [puts up third finger]. 9.” cubes, students add two numerals to find a total
What is 8 take away 2? “8 … 7 is one, number (sums of 1 through 10), and then move forward
and 6 is two. 6.” a corresponding number of spaces on a game board.
The game encourages children to “count on” from the
larger number (e.g., to add 3 to 4, they would count
“4 … 5, 6, 7!”).
Counter of Quantitative Units/Place How Many Eggs?, [LT]2: Using plastic eggs that break
Value Understands the base-ten numer- into halves, show some whole eggs and some halves
ation system and place value concepts, and ask “how many?” Repeat in “play store” settings,
including ideas of counting in units and mul- with different materials (e.g., crayons and broken cray-
tiples of hundreds, tens, and ones. When ons, and so forth).
counting groups of ten, can decompose into Buying Candy Bars (Counter of Quant), [LT]2: Chil-
10 ones if that is useful. dren use varying currencies ($1, $5, $10) to pretend to
buy items.
(Continued )
Verbal and Object Counting 65
Table 3.2 (Cont).
We strongly recommend that you carefully read the learning trajectory in Table 3.2. Counting
is a key competence, and these learning trajectory tables go far beyond simply “presenting
activities.” They summarize the key knowledge of the levels of thinking in counting and the
tightly related instructional activities. Study the developmental progression and think about
why each activity will help children develop each level of thinking.
Also, remember to go to our new tool, the Learning and Teaching with Learning Trajectories
tool at LearningTrajectories.org. We encourage you, as you read about each level, to go to [LT]2
and see videos of children that illustrate that level of thinking and then see (and use!—when
appropriate) the instructional activities that help children build that level of thinking. There are
many additional instructional activities on [LT]2 as well.
Final Words
Counting is the first and most basic mathematical algorithm children learn. Early counting predicts
later mathematic success and even later reading fluency (Koponen, Salmi, Eklund, & Aro, 2013).
Every child should be helped to learn counting—in all its complex splendor—early and well (Geary
et al., 2017). Remember, advanced, not basic, counting predicts later school success (Nguyen
et al., 2016).
Subitizing and counting are the main ways children determine the number of a collection of
objects. In many situations, they need to do more, including comparing, using number relation-
ships, and place value (Chapter 4), as well as using counting strategies for arithmetic (Chapter 5).
Note
1 Research confirms recommended practice: Math education should start from the earliest years (Hojnoski,
Caskie, & Miller Young, 2018).
4 Comparing, Ordering, and
Estimating
Jeremy and his sister Jacie were arguing about who had more dessert. “She has more!”
declared Jeremy. “I do not!” said Jacie, “We have the same.” “No. See, I have one, two,
three, four, and you have one, two, three, four, five.” “Listen, Jeremy. One of my cookies
broke in half. You can’t count each half. If you’re counting pieces, I could break all yours
in half, then you would have way more than me. Put the two halves back together and
count. One, two, three, four. Four! We have the same.”
Jacie went on to argue that she would prefer one whole cookie to the two broken halves
anyway, but that’s another story. Which “count”—Jeremy’s or Jacie’s—do you think was better,
and why? In what situations should you count separate things, and in what situations might
that lead you astray?
Chapter 2 introduced the notion that children possess or develop some ability to compare
amounts in the first year of life. However, accurately comparing can be challenging in many
situations, especially those in which people might think of either discrete quantities (items
countable with whole numbers) or continuous quantities (magnitudes that are divisible, such as
length or the amount of matter, see Chapter 10, especially footnote 1), as in Jeremy and Jacie’s
cookie debate. In this chapter, we discuss comparing, and two closely related actions, ordering—
in which one must compare multiple quantities to sequence them from least to greatest—and
estimating discrete quantity, in which one must compare a quantity to a benchmark or an intui-
tive sense of a discrete number of objects (Chapters 10 and 11 discuss continuous quantity).
as zero. To the right of 0, equally spaced points are labeled 1, 2, 3, 4 … such as on a ruler. The
whole numbers are identified with these points (see Figure 4.1). The line segment from 0 to 1 is
called the “unit segment” and the number 1 is called the “unit.” Once we have determined this,
all the whole numbers are fixed on the line (Wu, 2011b).
Thus, a < b also means that the point a on the number line is to the left of b as we define the
number line. Statements such as a < b and b > a are called “inequalities.” When whole numbers are
used to put items in order, or in a sequence, they are “ordinal numbers.” Often, we use the ordinal
terms “first, second, third …,” but not always: A person who is “number 5” in a line is labeled by
a word that is no less ordinal in its meaning because it is not expressed with the word “fifth.”
Relating ordering numbers to counting (see Chapter 3), we can see that if a and b are whole
numbers and b has more digits than a, then a < b (so, 99 < 105). If a and b have the same
number of digits, then moving from the left, if for the first digit in which they do not agree, a’s
digit < b’s digit, then a < b (215 < 234).
The ability to use this type of reasoning explicitly develops over years, and, of course, chil-
dren do not necessarily use the procedure we just described to do the comparisons. But they
can and do learn a lot about comparing and ordering.
in the counting sequence than 7. The complexity of math thinking is highlighted in research
that shows that in comparing sets of dots, the further apart they are, the faster people can say
which is larger. But with numerals, they are faster if the numerals are closer, suggesting that
people use different systems for these two types of comparisons (Mulligan et al., 2018).
On number conservation tasks that involve comparing two sets (see p. 36 of Chapter 3),
even asking children to count the two sets may not help them determine the correct answer.
Or, if children deal out items to two puppets, and the teacher counts out one set, they still may
not know how many the other puppet has. Such tasks may overwhelm their “working memory,”
and children may not know how to use counting for comparisons. Only in the primary school
grades do many children achieve success across such a wide range of tasks.
As we saw in previous chapters, both non-symbolic (e.g., comparing two sets of dots) and
symbolic (comparing two number words such as “four” said out loud or symbols such as “4”)
comparison competencies are important for math learning. They support each other and help
children learn other math competencies (Toll, Van Viersen, Kroesbergen, & Van Luit, 2015).
However, of the two, the symbolic comparisons are more important and should be encouraged
(rather than considered “developmentally inappropriate”).
Another set of symbols that are often confused in later grades are relational symbols: =, <,
and >. Equals (=) is sometimes understood with simple examples (4 = 4) but less often in more
complicated number sentences (3 + 6 = _ - 5), which we will discuss in later arithmetic chapters.
But the greater than (>) and less than (<) symbols challenge many people. Even teachers are
confused by distractions; for example, which symbol to put between 4 and 6 (Hassidov & Ilany,
2017). People also get confused about “which way is the symbol supposed to go.” Teachers
often use the “mouth” metaphor (the “crocodile wants to eat the biggest number,” so the
mouth is open toward the bigger number, 4 < 6). We have two suggestions. First, research
shows that children are far more accurate saying “4 is smaller than 6” or “6 is bigger” than
placing the correct symbol between them. If understanding is our goal, why spend a lot of time
with placing the symbol in the early grades? Second, once the symbols do become important,
Herb Gross suggests first talking about the equal sign (=): Why was it chosen? Two equal length
lines … parallel so equal distant apart! What if one side was smaller? Perhaps … we bring the
lines together: Ah! 4 < 6.
A female chimpanzee called Ai has learned to use Arabic numerals to represent numbers. She
can count from zero to nine items, which she demonstrates by touching the appropriate
number on a touch-sensitive monitor, and she can order the numbers from zero to nine in
sequence.
(Kawai & Matsuzawa, 2000)
70 Comparing, Ordering, and Estimating
Well, the ability to order or sequence numbers is certainly not too developmentally advanced
for preschoolers! As they learn to count, they can learn to order multiple quantities (e.g., on dot
cards) or numerals.
However, if denied high-quality learning experiences, even 5- and 6-year-olds may be unable
to do so or to figure out which number, 6 or 2, is closer to 5 (Griffin, Case, & Siegler, 1994).
They may not have developed the “mental number line” representation of numbers as well as
their more advantaged peers. (Although some have claimed that mental number lines are
innate, “bootstrap” abilities, this does not seem to be the case. We have a sense of quantity,
not all of which is spatial, but must build the mental number line through experiences; Núñez,
2011; Núñez, Doan, & Nikoulina, 2011)
Subtle, but important: We use the common phrase “mental number line” but it is not
a mathematical number line for children for many years. That being said, it is astounding how
early the foundations for it develop. For example, 7-month-old infants prefer sequences of
arrays that are in order and left to right (McCrink & de Hevia, 2018)! This is then affected by
culture and experience, but even in the preschool years, it is really a mental number path or list
in that it includes sets of a discrete number of objects, not continuous quantities (e.g., all frac-
tions), as described at the beginning of the chapter.
Finding out how many more (or fewer) there are in one collection than another is more
demanding than simply comparing two collections to find which has more. Children have to
understand that the number of elements in the collection with fewer items is contained in the
number of items in the collection with more items. That is, they have to mentally construct
a “part” of the larger collection (equivalent to the smaller collection) that is not visually pre-
sent. They then have to determine the “other part” or the larger collection and find out how
many elements are in this “left-over amount.”
Ordinal Numbers
Ordinal numbers, usually (but not necessarily) involving the words “first, second …” indicate
position in a series or ordering. As such, they have different features (e.g., their meaning is con-
nected to the series they describe). Most children in typical U.S. circumstances learn terms such
as “first,” “second,” and “last” early, but learn others only much later. East Asian languages
use the same terms for cardinal and ordinal numbers which may help those children learn the
names sooner (Ng & Rao, 2010), but they may understand the difference between ordinal and
cardinal meanings later.
Estimation
An estimation is not merely a “guess”—it is at least a mathematically educated “guess.” Estima-
tion is a process of solving a problem that calls for a rough or tentative evaluation of
a quantity. There are many types of estimation, which—along with the common confusion
between an estimate and (often wild) “guesses”—has resulted in poor teaching of this skill. The
most common types of estimation discussed are measurement, numerosity, and computational
estimation (Sowder, 1992a). Measurement estimation, such as “about how wide is this room?”
Comparing, Ordering, and Estimating 71
will be addressed in Chapters 11 and 12. Computational estimation, such as “about how much is
17 × 22?” has been most widely researched (see Chapter 6).
Numerosity estimation often involves procedures similar in ways to measurement and com-
putational estimation procedures. To estimate the number of people in a theater, for example,
a person might take a sample area, count the people in it, and multiply by an estimate of the
number of such areas in the theater. Early numerosity estimation may involve similar procedure
(e.g., try to “picture ten” in a jar then count by tens as you visually “mark off” each group), or
even a straightforward single estimate based on benchmarks (10 “looks like this”; 50 “looks like
that”) or merely intuition.
One more type of estimation is “number line estimation”; for example, the ability to place
numbers on a number line of arbitrary length, given that the ends are labeled (say, 0 to 100).
The ability to build such a mental structure appears particularly important for young children,
so we begin with this estimation type.
Estimation of Numerosities
Once children learn to subitize (Chapter 2) and count (Chapter 3), can they then estimate the
number of objects in a collection? Perhaps surprisingly, not well. Children may need to learn
Figure 4.2 Children initially internally represent smaller numbers as “further apart” than larger
numbers
72 Comparing, Ordering, and Estimating
such foundation skills well and build mental images of both numbers and “benchmark” collec-
tions (e.g., what “ten objects” looks like) to perform numerosity estimation accurately. That is,
children need to be able to subitize or count to the number to be estimated to have some
sense of it; so, early numerosity estimate may have to wait for those competencies to develop
to avoid meaningless guessing.
Soon thereafter, change was used to mean changing pennies to other coins. Impressively, the
girl was still able to use change correctly in both senses, with increased confidence.
The researcher claimed that the informal talk and language were the most important aspects
of these interactions, but the clarification or introduction of math terminology is also important.
Many math terms may be ambiguous, usually due to their having non-mathematical meanings,
and the teacher’s closed questions and direct statements helped the child agree on specific new
mathematical meanings. In addition, open questions helped the teacher understand the child’s
meanings and concepts.
Thus, we teachers need to be aware of such potentially ambiguous words, introduce
new words and meanings after concepts are understood, and be careful and consistent in
our use of the words. To do this, we should observe children’s use of the words, build on
the child’s own language, and negotiate new meanings through practical experiences
(Lansdell, 1999).
Estimation of Numerosities
Although some have claimed success in promoting numerosity estimation through activities, the
limited effects of others suggest caution in devoting much time to these activities in the earliest
Comparing, Ordering, and Estimating 75
years. Any time that is given, probably in the primary grades, might best follow several guide-
lines. First, ensure that subitizing, counting, and especially number line (like a board game path)
estimation skills are well developed. Subitizing skills should be developed at least for small num-
bers, and counting and number line estimation skills should be developed at least up to the
numbers to be estimated. Second, help children develop and understand benchmarks well (“I
know what ten counters looks like”). Again, benchmarks might be beneficially developed in
number line estimation tasks initially, and then expanded to include images of collections of
objects of those sizes (in different arrangements, see Chapter 2). Third, within a short instruc-
tional unit, expect development to occur more within a level of the learning trajectory. Fourth—
and this is important for arithmetic as well—make sure children learn to connect quantities to
numerals. This skill appears to be important for developing increasingly sophisticated strategies
for basic arithmetic combinations (“facts”) (Vanbinst, Ghesquiere, & Smedt, 2012). Note, again,
that both exact recognition (perceptual and conceptual subitizing) and approximate estimation
contribute to later arithmetic learning (Obersteiner, Reiss, & Ufer, 2013).
Table 4.1 Goals for Comparing, Ordering, and Estimating Numbers from the Common Core State Standards
(CCSS)
1. Identify whether the number of objects in one group is greater than, less than, or equal to the number
of objects in another group, e.g., by using matching and counting strategies. [Include groups with up to
ten objects.]
2. Compare two numbers between 1 and 10 presented as written numerals.
3. Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of
comparisons with the symbols >, =, and <.
4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =,
and < symbols to record the results of comparisons.
The importance of goals for this domain is clear for comparing, ordering, and at least some
aspects of estimation (see Chapter 6 for more on comparison of multidigit numbers and Chap-
ter 10 for length). The places these goals appear in the CCSS are shown in Table 4.1. Remember,
to see how CCSSM, ELOF, and many other standards and assessments align with the learning
trajectories, use the alignment tool in [LT]2.
This learning trajectory is a bit complex, so we added something new to our learning trajec-
tory table. We don’t want you “lose the forest for the trees.” So, we have added a column that
encourages you to think of the big picture, the broad levels of thinking. Keep these broad level
in mind and you will not let the “trees”—the instructional important but numerous!—levels dis-
tract you from the major developments your children will make.
With the goals stated above, then, Table 4.2 shows the two additional components of the
learning trajectory, the developmental progression and the instructional tasks. (Note that the
ages in all the learning trajectory tables are only approximate, especially because the age of
acquisition usually depends heavily on experience.)
Final Words
In many situations, people wish to compare, order, or estimate the number of objects. Another
common type of situation involves putting collections—and the numbers of these collections—
together and taking them apart. These operations of arithmetic are the focus of Chapter 5.
Table 4.2 Learning Trajectory for Comparing, Ordering, and Estimating Numbers
(Continued )
Comparing, Ordering, and Estimating 77
Table 4.2 (Cont.)
one correspondence when it is clear “Does every doll have a block to sit on?” “Does
the materials are a physical “pair.” In every child have a drink?” Put out identical
other situations, such as setting the simple cut-out pictures of an animal (e.g., eight
table, may start to do one-to-one, but ducks), and have children put one rubber duck
then may keep on passing out items on each one.
until they are all dispersed, or may
skip some (due to the lack of clear
matching, such as cups “near”
plates) (Tirosh, Tsamir, Levenson, &
Barkai, 2020).
Puts one block in each muffin tin
but is disturbed that some blocks
remain so finds more tins to put
every last block in something.
Implicitly sensitive to the relation
of “more than/less than” involving
very small numbers (from 1 to 2
years of age). Uses words to include Put Them Together [LT]2: Children put just
“more,” “less,” or “same.” enough of one group of objects to match
another group where the relationship is clear
as in one-to-one provoked correspondences,
such as an egg carton and plastic eggs that fit
exactly or objects inside others (Tirosh et al.,
2020). See research on the benefits and
another example about wiffle balls and muffin
tins on p. 72 (Mix et al., 2011).
One-to-one puzzles, [LT]2: Provide knob or
simple shape puzzles in which each shape is to
be placed inside a corresponding hole in the
puzzle.
2–3 Object Corresponder Comparing: Put Them Together [LT]2, see above, is also
Puts objects into one-to-one corres- useful as needed.
pondence, although may not under- Match Them Up, [LT]2: Children get enough
stand that this creates equal groups of one group of objects to match another
(age 2; 8). group, such as setting the table.
Setting the Table, [LT]2: Children give one
Put a straw in each carton item to each person at a small table. If children
(doesn’t worry if extra straws are have difficulties, joining the play and talking
left) but doesn’t necessarily know about the one-to-one correspondence can be
there are the same number of helpful. Also, use only 3–4 to begin with (Tirosh
straws and cartons. et al., 2020).
Perceptual Comparer Comparing: Which Has More? and Who Has More?, [LT]2:
Compares collections that are quite Show two sets and ask children to judge which
different in number (e.g., one is at has more (or less).
least twice the other).
Shown ten blocks and 25 blocks,
points to the 25 as having more.
Compares similar collections but only
Visual involving very small numbers. Com-
Comparison pares collections using number
words “one” and “two” (age 2; 8).
Shown groups of two and four,
points to the group of four as
having more.
3 First–Second Ordinal Counter Who’s Up First?, [LT]2: Discuss who wishes to
Ordinal Number: Identifies the “first” be first and second in line (or up to bat, etc.).
(Continued )
78 Comparing, Ordering, and Estimating
Table 4.2 (Cont.)
3–4 Early Comparer of Dissimilar Items Is it Fair? (Dissimilar), [LT]2: As above with dis-
Comparing: Matches small, equal col- similar items.
lections consisting of different items,
showing that they are the same
number.
Matches collections of three
shells and three dots, then
declares that they “have the
same number.”
4 Matching Comparer Comparing: Comparing by Matching, [LT]2. Ask children to
Compares groups of 1–6 by matching. determine whether there are the same number
of spoons as plates, rocks in two piles (and
Gives one toy bone to every dog many other similar situations). Provide feed-
and says there are the same back as necessary. Talk to them about how
number of dogs and bones. they knew “for sure” and how they figured it
out. Talk with children to begin to develop the
idea that one-to-one matching creates equal
groups: “If you know the number in one of the
groups, then you know the number in the
other.”
Goldilocks and the Three Bears: Read or tell
Goldilocks and the Three Bears as a flannel
board story. Discuss the one-to-one corres-
pondence of bears to other things in the story.
Ask: “How many bowls are in the story?” “How
many chairs?” “How do you know?” Then ask,
“Were there just enough beds for the bears?
How do you know?”
Summarize that one-to-one match can
create equal groups. That is, “If you know the
number of bears in one group, then you know
the number of beds in the other group.”
Tell children they can retell the story and
match props later in center time.
Party Time 1: Students practice one-to-one
correspondence by matching party utensils to
placemats. Discuss how many there are of
each.
(Continued )
Comparing, Ordering, and Estimating 79
Table 4.2 (Cont.)
Counting Comparer (Same Size) Flip to Compare, [LT]2: A game like “War,” in
Comparing: Accurately compares via which two players compare the card they
counting, but only when objects are flipped over.
about the same size and groups are Compare Snapshots (Same Size), [LT]2:
small (up to about five). Similar to the above, but with two important
differences. 1. Higher numbers are used, up to
Counts two piles of five blocks 5 and more as children gain confidence. 2. We
each, and says they are the same. use counting to check explicitly. For example:
Not always accurate when the larger Secretly place three counters on a plate and
collection’s objects are smaller in five counters on another plate. Using a dark
size than the objects in the smaller cloth, cover the plate that has five counters.
collection. Show children both plates, one covered. Tell
children to watch carefully and quietly, keeping
Accurately counts two equal col- their hands in their laps, as you quickly reveal
lections, but, when asked, says the covered plate so they can compare it to
the collection of larger blocks has the other plate. Uncover the plate for 2
more. seconds and cover it again. Ask children: “Do
the plates have the same number of coun-
ters?” Because the answer is “no,” ask: “Which
plate has more?” Have children point or say
the number on the plate. “Which plate has
fewer counters?” If needed, repeat the reveal.
Uncover the plate indefinitely. Ask children
how many counters are on each plate. Confirm
that five is more than three because five
comes after three when counting.
Compare Game: For each pair of children
Counting
playing, two or more sets of counting cards
Comparison
(1–5) are needed. Teach children to mix the
cards (e.g., by mixing them all up when they
are face down), and then deal them evenly
(one to the first player, then one to the second
player …) and face down to both players.
Players simultaneously flip their top cards
and compare to find out which is greater. The
player with the greater amount says, “I have
more,” and takes the opponent’s cards. If card
amounts are equal, players each flip another
card to determine a result.
The game is over when all cards have been
played, and the “winner” is the player with
more cards.
(Continued )
80 Comparing, Ordering, and Estimating
Table 4.2 (Cont.)
(Continued )
Comparing, Ordering, and Estimating 81
Table 4.2 (Cont.)
(Continued )
82 Comparing, Ordering, and Estimating
Table 4.2 (Cont.)
5 Counting Comparer (10) Comparing: Mr. MixUp—Comparing, [LT]2: Tell children that
Compares with counting, even when Mr. MixUp needs help comparing. Compare col-
larger collection’s objects are smal-lections of objects of different sizes. For
ler, up to 10. example, show four blocks and six much smal-
ler items, and have Mr. MixUp say, “The blocks
Accurately counts two collections are bigger so that’s the bigger number.” Ask
of nine each, and says they have children to count to find out which group really
the same number, even if one col- has more items and explain to Mr. MixUp why
lection has larger blocks. he is wrong.
Flip to Compare, [LT]2: For each pair of chil-
dren playing, two or more sets of counting
(with dots and numerals, and, soon thereafter,
just dots) cards (1–10) are needed. Mix and deal
cards evenly face down. Players simultan-
eously flip their top cards and compare to find
out which is greater. The player with the
greater amount says, “I have more,” and takes
the opponent’s card. If card amounts are equal,
players each flip another card to determine
a result. The game is over when all cards have
been played.
(Continued )
Comparing, Ordering, and Estimating 83
Table 4.2 (Cont.)
6 Serial Orderer to 6+ (Number) Com- Build Stairs (6+): Have children make “stairs”
paring/Ordering: Orders quantities with connecting cubes. Encourage them to
(dots) or numerals to 6 and beyond. count each step. Ask them to describe the
Similarly orders lengths marked into numbers.
units. Extensions: Have someone hide one of the
stairs and you figure out which one is hidden,
Given cards with 1 to 12 dots, puts then you insert it.
in order. Have them mix up the steps and put them
Given towers of cubes, puts in back in order.
order (1 to 10).
(Continued )
84 Comparing, Ordering, and Estimating
Table 4.2 (Cont.)
(Continued )
Comparing, Ordering, and Estimating 85
Table 4.2 (Cont.)
(Continued )
86 Comparing, Ordering, and Estimating
Table 4.2 (Cont.)
Mental Number Line to 100 Number Race to Space (100), [LT]2: See the directions
Line Estimation: Uses knowledge of above but especially the complete directions and
number relationships and mental set of resources on [LT]2. (Laski & Siegler, 2014).
images, including how ones can be I’m Thinking of a Number (100), [LT]2: As
embedded in tens, to determine rela- above, but done verbally or with an “empty
tive size and position. number line”—a line segment initially labeled
only with 0 to 100, filled in with each of the
Asked, “Which is closer to 45: 30 children’s estimates.
or 50?”, says, “45 is right next to Rocket Blast (100), [LT]2: Students estimate
50, one five away, but 30 isn’t.” the placement of a tick mark on a 1–100
number line to the nearest whole number.
The activities in Chapter 6 dedicated to
place value (pp. 128–130) and those at the
higher levels of the learning trajectories in that
chapter develop these abilities as well.
7 Scanning with Intuitive Quantifica- Estimate How Many (Scanning), [LT]2: See
tion Estimator Numerosity Estima- above.
tion: Scans a group of objects and
relates the results to a mental
number line to perform a useful
numerosity estimation.
Shown 40 objects spread out for
1 second and asked, “How
many?”, responds, “About thirty.”
7-8 Mental Number Line to 1000 I’m Thinking of a Number (1000), [LT]2: As
Number Line Estimation: Uses above, 0 to 1000.
internal images and knowledge of Rocket Blast (1000), [LT]2: Students esti-
number relationships, including place mate the placement of a tick mark on a 1–1000
value, to determine relative size and number line to the nearest whole number.
position. Some computer games give useful feedback on
guesses.
Asked, “Which is closer to 3500:
2000 or 7000?”, says, “70 is
double 35, but 20 is only 15 from
35, so 20 hundreds, 2000, is
closer.”
(Continued )
Comparing, Ordering, and Estimating 87
Note
1 See Chapter 6 for much more information about place value.
5 Arithmetic
Early Addition and Subtraction
and Counting Strategies
Alex is 5 years old. Her brother, Paul, is 3. Alex bounds into the kitchen and announces:
Alex: When Paul is 6, I’ll be 8; when Paul is 9, I’ll be 11; when Paul is 12, I’ll be 14 (she
continues until Paul is 18 and she is 20).
Father: My word! How on earth did you figure all that out?
Alex: It’s easy. You just go “three-FOUR-five” (saying the “four” very loudly, and clap-
ping hands at the same time, so that the result was very strongly rhythmical, and
had a soft-LOUD-soft pattern), you go “six-SEVEN-[clap]-eight,” you go “nine-TEN-
[clap!]-eleven.
(Davis, 1984, p. 154)
Is this small, but remarkable, scene a glimpse at an exceptional child? Or, is it an indication
of the potential all young children have to learn arithmetic? If so, how early could instruction
start? How early should it start?
of understanding that adding increases, and taking away decreases, quantity. The intuitive
quantity estimators they use may be innate, and facilitate later-developing, explicit arith-
metic. However, they do not appear to directly lead to and determine this explicit, accurate
arithmetic.
Across many studies, research suggests that children develop an initial explicit understand-
ing of addition and subtraction with small numbers by about 3 years of age. However, it is not
until 4 years of age that most children can solve addition problems involving even slightly
larger numbers with accuracy (Huttenlocher, Jordan, & Levine, 1994).
Most children do not solve larger-number problems without the support of concrete objects
until about 5½ years of age. However, this is not so much an age, or biological, limitation, as an
experiential, limitation. That is, with experience, preschoolers and kindergartners can learn
“counting-all” and even basic “counting-on” strategies.
general, for any two whole numbers a and b, the sum a + b is the number that results by counting
b more numbers starting at the number a (Wu, 2011b).
We can also skip count. If we do skip counting by tens ten times, we have 100. Similarly, skip
counting by 100s ten times results in 1000, and so forth. All this is consistent with what we
learned about counting in Chapters 3 and 4. Thus, 47 + 30 can be solved by skip counting by
tens: 47 … 57, 67, 77. Place value is fundamental to arithmetic, which we discuss in more detail
in Chapter 6.
From the earliest levels, arithmetic depends on two properties:
1. The associative law of addition: (a + b) + c = a + (b + c). For example, this allows a mental add-
ition strategy that simplifies some computations, such as: 4 + 4 + 6 = 4 + (4 + 6) = 4 + 10 = 14.
2. The commutative law of addition: a + b = b + a. Illustrating commutativity, think how odd it
would be if the number of toy vehicles you put in an empty toy box depended on whether
you put the trucks or the cars in first.
Young children usually do not know these laws explicitly but learn to use them intuitively. How-
ever, some studies indicate that children do understand the concept of commutativity when
using it in counting strategies (Canobi, Reeve, & Pattison, 1998).
Subtraction does not follow these laws. Subtraction is defined mathematically as the inverse
of addition; that is, subtraction is the additive inverse—a for any a, such that a + – a = 0. Or, for
8 – 3, the difference is the number that, when added to 3, results in 8. So, c – a = b means that
b is the number that satisfies a + b = c. Thus, although it seems cumbersome, one can think of
(8 – 3) as ((5 + 3) – 3) = 5 + (3 – 3) = 5 + 0 = 5. Or, since we know that subtraction and addition
are inverses of each other, saying:
8–3=□
means the same as:
8=3+□
That is, asking “What is 8 – 3?” means the same as “What number added to 3 gives 8?”
Subtraction can also be intuitively understood through counting: The difference 8 – 3 is the
whole number that results from counting backward 3 numbers starting at 8 – 8 … 7, 6, 5. This
process is consistent with the “take away” notion of subtraction. All of these notions are
equivalent, and to us they seem natural. For students coming to grips with subtraction, seeing
them all as the “same thing” takes time and many experiences.
Addition and subtraction can therefore be understood through counting, and that is one way
in which children come to learn more about these arithmetic operations. This way of under-
standing arithmetic is the focus of this chapter.
solve subtraction combinations whose minuend (the “whole” from which a part is subtracted)
are larger than 10 than for those that are smaller than 10.
Beyond the size of the number, it is the type, or structure of the word problem that mainly
determines its difficulty. Type depends on the situation and the unknown. There are four dif-
ferent situations, shown in the four rows of Table 5.1. The names in quotation marks are those
some people consider useful in classroom discussions. For each of these categories, there are
three quantities that play different roles in the problem, any one of which could be the
Al had 7 balls. Barb has 2 “Won’t get”: Al has 7 Al has 5 marbles. Barb
fewer balls than Al. How dogs and 5 bones. How has 2 more than Al. How
many balls does Barb have? many dogs won’t get many marbles does Barb
(More difficult language: a bone? have?
“Al has 2 more than Barb.”) Al has 6 balls. Barb has (More difficult lan-
4. How many more does Al guage: “Al has 2 marbles
have than Barb? less than Barb.”)
(Also: How many fewer
balls does Barb have?)
92 Early Arithmetic: Counting Strategies
unknown. In some cases, such as the “parts” of Part–Part–Whole problems, there is no real
difference between them. In others, such as the Result Unknown, Change Unknown, or Start
Unknown of Join problems, the differences in difficulty are large. Result Unknown problems
are easy, Change Unknown problems are moderately difficult, and Start Unknown are the
most difficult. This is due in large part to the increasing difficulty children have in modeling,
or “acting out,” each type. Study these problem types so that you can reliably classify any
word problem.
Counting Strategies
Preschoolers, 3 and 4 years of age, were told stories in which they were asked, for example, to
help a baker. They were shown an array of goods, which they counted. Then the array was hidden,
and one, two, or three more goods were added or subtracted. Children were asked to predict, and
then count to check. Even the 3-year-olds understood the difference between predicting and
counting to check a prediction. All were able to offer a number that resulted from an addition or
subtraction that was consistent with the principles that addition increases numerosity and subtrac-
tion decreases numerosity. They made other reasonable predictions. Their counts were usually
correct and children preferred them to their predictions (Zur & Gelman, 2004).
Developmentally, most children initially use a “counting-all” strategy. As illustrated in Figure
5.2, given a situation of 5 + 2, such children count out objects to form a set of five items, then
count out two more items, and, finally, count all those starting again at “one” and—if they make
no counting errors—report “7.” These children naturally use such counting methods to solve
story situations as long as they understand the language and situation in the story.
After children develop such methods, they eventually curtail them. On their own, 4-year-olds
may start “counting on”; for example, solving the previous problem by counting, “Fiiiive … six,
seven. Seven!” The elongated pronunciation may be substituting for counting the initial set one
by one. It is as if they counted a set of five items. Some children first use transitional strategies,
such as the “shortcut-sum” strategy, which is like counting-all strategy, but involves only one
Early Arithmetic: Counting Strategies 93
count; for example, to solve 4 + 3, 1, 2, 3, 4…, 5, 6, 7 and answer 7. Importantly, children pass
through an intermediate stage in which they can count on in situations only when prompted
(Tzur & Lambert, 2011). They have to construct the ability to anticipate the counting actions of
starting at the number in one set and to stop after counting on the number in the second set
(especially if items are not present).
Children then typically move to the “counting-on-from-larger” strategy, which is preferred by
most children once they invent it. Presenting problems such as 2 + 23, where counting on saves
the most work, often prompts children to invent or adopt this strategy. Thus, counting skills—
especially sophisticated counting skills—play an important role in developing competence with
arithmetic. Counting easily and quickly predicts arithmetic competence in kindergarten and
later. Knowing the next number (“Counter from N (N + 1, N – 1),” in Chapter 3) predicts arith-
metic achievement and addition speed in Grades 1 and 2.
“Counting on” when increasing collections, and the corresponding “counting-back-from” when
decreasing collections, are powerful numerical strategies for children. However, they are only begin-
ning strategies. In the case where the amount of increase is unknown, children use “counting-up-to”
to find the unknown amount. If six items are increased so that there are now nine items, children
may find the amount of increase by counting, “Siiiix; 7, 8, 9. Three.” And if nine items are decreased
so that six remain, children may count from 9 down to 6 to find the unknown decrease (Separate
Change Unknown), as follows: “Nine; 8, 7, 6. Three.” However, counting backward, especially more
than three counts, is difficult for most children unless they have high-quality instruction in this skill.
Instead, children in many parts of the world learn “counting-up-to” the total to solve
a subtraction situation because they realize that it is easier. For example, the story problem “8
apples on the table. The children ate 5. How many now?” could be solved by thinking, “I took
away 5 from those 8, so 6, 7, 8 (raising a finger with each count), that’s 3 more left in the 8.”
When children fully realize that they can find the amount of decrease (e.g., 9 – □ = 6) by putting
the items back with the 6 and counting from 6 up to 9, they begin to establish that subtraction
is the inversion of addition and can use addition instead of subtraction. This understanding
develops over several years but may emerge in the preschool years and can be used by kinder-
gartners with good instruction.
with the situations the language represents. Also, solutions of word problems occur in various
social-cultural contexts and those, too, affect children’s solutions. For example, some teaching acts
can lead to children using unproductive “coping strategies,” or may even involve direct teaching
of unfortunate strategies that limits children’s problem-solving abilities. As an example, some chil-
dren come to use, or are taught to use, “key-word” approaches, such as finding the word “left” or
“less” in a problem and then subtracting a small from a larger number they find in the text. This
does not work, of course, if the problem is: Frank gave away 3 cookies and still has 7 left. How
many did he have to start with? Even children not taught to use the flawed key-word approach
need to avoid that trap, using the executive function of inhibitory control (Chapter 14).
When children consider problems for which they have no immediate strategy, they often do
not apply “heuristics,” or general strategies or representations that may serve as guides.
Teaching of heuristics such as “make a drawing” or “break the problem down into parts” have
not been remarkably successful. However, metacognitive or self-regulatory teaching, often
including heuristics, shows more promise (Verschaffel, Greer, & De Corte, 2007). Chapter 13
focuses on such problem-solving processes.
Summary
Babies are sensitive to some situations that adults see as arithmetical. They may be using an
innate ANS or subitizing ability that is limited to very small numbers, such as 2 + 1. Or they may
be individuating and tracking individual objects. In any case, they possess a far richer founda-
tion for arithmetic than traditional Piagetian accounts suggested.
Only later in preschool can children solve problems with larger numbers (but not yet large;
e.g., 3 + 2), using concrete objects and subitizing and/or counting. Later again, children
develop more sophisticated counting and composition strategies as curtailments of these
early solution strategies. That is, children learn to count from a given number (rather than
starting only from one), generate the number before or after another number, and eventually
embed one number sequence inside another. They think about the number sequence, rather
than just saying it (Fuson, 1992a). Such reflection empowers counting to be an effective and
efficient representational tool for problem solving. Thus, educators must study the processes
children use as well as the problems they can solve to understand both their strengths and
limitations at various ages. Learning involves a complex development of knowledge, under-
standing, and skill, usually involving the use of a mix of strategies. More sophisticated strat-
egies are learned, strategies are selected more effectively, and speed and accuracy of
executing these strategies increases (NMP, 2008).
Typical Instruction
Instruction often helps students perform arithmetic procedures, but at the expense of conceptual
understanding. Children are initially competent at modeling different problem types. Schooling
makes them ask, “What do I do, add or subtract?” and makes them perform more wrong-operation
errors. Instead, informal modeling and understanding the situations need to be encouraged and
instruction needs to build on informal knowledge (Frontera, 1994). Children need experience with all
problem types (Artut, 2015a).
Textbooks
In too many traditional U.S. textbooks, only the simplest meanings are given for addition and sub-
traction problems Join or Separate, Result Unknown (Stigler, Fuson, Ham, & Kim, 1986). Indeed,
both curricula and teachers in many countries present only the simplest problem types (Saribaş &
Arnas, 2017). That is unfortunate, because (a) most kindergartners can already solve these prob-
lem types and (b) other countries’ first-grade curricula include all the types in Table 5.1 (p. 91).
Textbooks also do little with subitizing or counting, automatization of which aids arithmetical
reasoning, and de-emphasize the use of sophisticated counting strategies. The younger the chil-
dren, the more problematic these instructional approaches become. No wonder that American
schooling has a weak positive effect on children’s accuracy on arithmetic, but an inconsistent
effect on their use of strategies.
In addition, textbooks offer an inadequate presentation of problems with anything but small
numbers. In one kindergarten text, only 17 of the 100 addition combinations were presented,
and each of these only a small number of times.
How might we do better? Teachers want children to advance in their sophistication, but
effective advances usually do not involve replacing initial strategies with school-based algo-
rithms, such as “column addition” (see Chapter 6). Instead, effective teaching helps children cur-
tail and adapt their early inventions and strategies.
General Approaches
As we shall see repeatedly, one of the main lessons from research for arithmetic is to connect
children’s learning of skills, facts, concepts, and problem solving. So, work with children to pose
problems, make connections, and then work out these problems in ways that make the connec-
tions visible. Encourage children to use increasingly sophisticated counting strategies, seek pat-
terns, and understand the relationship between addition and subtraction (cf. Davenport et al.,
2019b; Gervasoni, 2018b).
Other studies confirm the advantages in children inventing, using, sharing, and explaining dif-
ferent strategies for more demanding arithmetic problems. The number of different strategies
children understand and employ predicts their later learning.
Counting On
Encourage children to invent new strategies. To begin, help children learn the “Counter from N (N + 1,
N – 1)” level of counting well. This helps because children often use the knowledge that n + 1 tasks can
be solved by the “number-after” strategy (the counting word after n is the sum) to invent the count-
ing-on strategy. If children, especially those with a learning disability, need help with the number-
after skill, provide and then fade a “running start.” All children benefit from instruction that targets
discovering rules for n + 1 and 1 + n as well as for n + 0 = n and 0 + n = n, and this can be delivered
with computers (Baroody, Eiland, Purpura, & Reid, 2012, 2013). Also, to spur children to start using
the counting-on-from-larger strategy, pose problems in which its use would save considerable
effort, such as 1 + 18. Children originally can count on only when prompted—initially by others and
then sometimes by their own self-reflection (“Oops! I already knew how many in that group!”) and
may revert to counting all. Providing children with tasks such as these (e.g., 8 + 1 to get started on
n + 1; or 3 + 21 to encourage them to use counting on in more problems) and prompt them to use
counting on (“Can you start with 21 and count up for a faster way?”). This will serve to support
their internalization and improved understanding of the process and their knowledge that such
strategies yield the same answer as counting all with increased efficiency (Tzur & Lambert, 2011).
If some children do not then invent “counting on” for themselves and always use “counting
all,” encourage understanding of the connection between counting and arithmetic by emphasiz-
ing the successor principle—adding 1 gives a total that is “the next counting number.” Children
can often invent this concept and skill with good activities (see Chapter 3 for activities as well
as Table 5.2) and minimal guidance (Baroody, Purpura, Eiland, & Reid, 2015).
If some children need more assistance, this is an admittedly time-consuming but very suc-
cessful method: teach understanding and use of the subskills. For example, lay out numerals
“6” and “4” and ask a child to lay out that number of counters. Ask him to count to find how
many in all. As he is counting, right as he reaches “six,” point to the last counter of the first
group (the sixth object). When he counts that last counter, point to the numeral card and say,
Early Arithmetic: Counting Strategies 97
Table 5.2 Goals for Addition and Subtraction (Emphasizing Counting Strategies) from the Common Core State
Standards—Mathematics (CCSSM)
1. Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps),
acting out situations, verbal explanations, expressions, or equations. [Drawings need not show details
but should show the mathematics in the problem. (This applies wherever drawings are mentioned in
the Standards.)]
2. Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or
drawings to represent the problem.
3. For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by
using objects or drawings, and record the answer with a drawing or equation.
1. Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking
from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects,
drawings, and equations with a symbol for the unknown number to represent the problem. [The CCSSM
refers to their Glossary, Table 1, which has information very similar to this chapter’s Table 5.1.]
2. Solve word problems that call for addition of three whole numbers whose sum is less than or equal to
20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent
the problem.
Understand and apply properties of operations and the relationship between addition and subtraction.
1. Apply properties of operations as strategies to add and subtract. Examples: If 8 + 3 = 11 is known, then
3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two num-
bers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.) [Stu-
dents need not use formal terms for these properties.]
2. Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the
number that makes 10 when added to 8. Add and subtract within 20.
1. Understand the meaning of the equal sign and determine if equations involving addition and subtraction
are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 =
8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.
2. Determine the unknown whole number in an addition or subtraction equation relating to three whole
numbers. For example, determine the unknown number that makes the equation true in each of the
equations 8 + ? = 11, 5 = ? – 3, 6 + 6 = ?.
1. Fluently add and subtract within 20 using mental strategies. [See standard 1.0A.6 for a list of mental
strategies.] By end of Grade 2, know from memory all sums of two one-digit numbers. [See the follow-
ing chapter in this book.]
(Continued )
98 Early Arithmetic: Counting Strategies
1. Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by
pairing objects or counting them by twos; write an equation to express an even number as a sum of
two equal addends.
1. Measure to determine how much longer one object is than another, expressing the length difference in
terms of a standard length unit.
1. Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols
appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
“See this is 6 also. It tells how many counters there are here.” Have him count again, and interrupt
him sooner, until he understands that when he reaches that object, he will have counted 6. Next,
point to the first counter of the second group (addend), and say, “See, there were six counters here,
so this one (exaggerated jump from last counter in the first addend to first counter in the second
addend) gets the number seven.” If need be, interrupt the child’s counting of the first addend with
questions: “How many here (first addend)? So, this dot (last of first) gets what number? And this one
(first of second)?” Continue until the child understands these ideas and can answer easily.
Such teaching of counting strategies can be especially effective for children with math diffi-
culties. It is most effective to follow the teaching with deliberate planned practice (Fuchs et al.,
2010, who also promoted retrieval whenever possible).
“Counting all” and other strategies, such as “counting-up-to” and “counting-down-to,” are
not just good strategies for finding answers. They also develop Part–Part–Whole relationships
more effectively than teaching paper-and-pencil algorithms (Wright, 1991).
Other arithmetic concepts are foundational to the development of children’s strategies and
to their math learning (Aunio & Räsänen, 2015a).
Inversion
In a similar vein, children’s use of arithmetical principles, such as the inverse principle, before
formal schooling should be considered when planning curriculum and teaching (most curricula
do not do so, Baroody, 2016a). Once kindergartners can verbally subitize small numbers and
understand the additive and subtractive identity principle, they can solve inversion problems
using 1 (n + 1 – 1 = _?) and slowly work up to 4. A useful teaching strategy is to first add or
take away the same objects, discuss the inversion principle, and then pose problems in which
you add several objects, and take away the same number, but not the same objects. Research
suggests that children do better on inversion problems than others, especially when the tasks
use pictures to represent the problem (Gilmore & Papadatou-Pastou, 2009).
Research also suggests that discussing the inverse relationship between addition and sub-
traction explicitly with second and third graders helps them understand and use that concept
(Nunes, Bryant, Evans, Bell, & Barros, 2011). Children saw a cartoon representation of story
problems (e.g., a mail carrier had some letters, delivers 12, now has 29 left. How many did he
start with?). They were then asked to show how they could solve the problem with a calculator,
because this challenged children to apply inversion before doing any calculating. The children
solved inversion problems better than a control group. Those who were taught with inversion
and direct (non-inversion) problems mixed together performed better than those who were
taught inversion problems in a block (Nunes et al., 2011).
• Challenge preschoolers to build subitizing, counting, and other competencies and then
work on arithmetic problems in concrete settings.
• Later, ask children to solve semi-concrete problems, in which children reason about
hidden but previously manipulated or viewed collections.
• Encourage children to invent their own strategies—with peers and with your active
guidance—discussing and explaining their strategies.
• Encourage children to adopt more sophisticated, beneficial strategies as soon as possible.
• Avoid a dichotomy between child-invented (“constructivist”) approaches and direct
instruction. For some children, at some point in the learning process, presenting clear
models, explicit math talk by the child and teachers, and practice of each new concept,
strategy, or skill with immediate feedback is beneficial.
Representations
Forms of representation are important factors in young children’s arithmetic problem solving.
Representations in Curricula
Primary-grade students tend to ignore decorative pictures, such as a picture of a bus (and nothing
else) with a word problem about the number of children getting on and off the bus. Children attend
to, but are not always helped by, pictures containing information required for solution of the prob-
lem; that is, when they must also interpret a diagram to glean necessary information that is not in
the text (these are more difficult; Elia, Gagatsis, & Demetriou, 2007). Decorative pictures should be
avoided. Students should be taught to use informational pictures when that is an instructional goal.
Students often ignore, or are confused by, number line representations as well. If number
lines are to be used to teach arithmetic, students should learn to move between number line
and symbolic representations. One study suggested that carefully guided peer tutoring on using
the number line to solve missing addend problems (e.g., 4 + _ = 6) was successful and was
appreciated by both teachers and the students, who were first graders. The tutors were taught
to use a teaching procedure, a shortened version of which follows.
There are other important specifics. First, the intervention only helped when peer tutors demon-
strated and guided use of the number line—the number line was not useful by itself. Also, the
accuracy of children who just solved missing addend problems decreased, indicating that prac-
ticing errors is not helpful. There was anecdotal evidence that it was important for peers to
give feedback to the students they were tutoring. Thus, present, typical instruction on use of
representations, especially geometry/spatial/pictorial representations, may be inadequate for
most students and should receive more attention.
Finally, successful models are more often number paths with steps (discrete, countable
models) not number lines (see Chapter 4). In arithmetic, too, this kind of representation,
guided by the teacher, can be very helpful to preschoolers just learning arithmetic (Banse
et al., 2020).
express the relationship in the problem with a math expression, such as B – s = D, where “B” is
the bigger number, “s” the smaller number, and “D” the difference. Encourage children to
describe problems and their solution strategies to each other and to the class. Reflect their
ideas back to them, elaborating them with clear, consistent math vocabulary and, when appro-
priate, explanations.
Use relational language. This is especially important when discussing Compare problems.
Teachers should provide explicit instruction on the meanings of relational terminology and the
symmetrical relationship between more and less/fewer within a word-problem context (adapted
from Schumacher & Fuchs, 2012). For example, after identifying Compare problem types, pro-
vide instruction on the specific meanings of “more,” “less,” and “fewer.” Discuss how to identify
which quantity is more or less. Consider the problem from Table 5.1, “Al had 7 balls. Barb has 2
fewer balls than Al. How many balls does Barb have?” The statement “Barb has 2 more than
Al” should be simplified to “Barb has more than Al” to ensure the relation is understood. Also,
teach children to say or write an alternative relational statement, so that “Barb has 2 fewer
balls than Al” becomes “Al has 2 more balls than Barb.”
In the study, second graders were taught this and then the following sequence. After identifying
the problem type and the appropriate math expression, B – s = D, they identified the unknown in
the Compare problem they were solving and placed “x” under that part of the expression. Next, the
students identified and wrote in the other numbers. They then solved the problem by finding “x.”
These children outperformed others taught regularly and those in a special “calculation” interven-
tion (Schumacher & Fuchs, 2012).
Manipulatives1
What about manipulatives, whether counters or fingers? Many teachers view these strategies as
crutches and discourage their use too soon (Fuson, 1992a). Paradoxically, those who are best at
solving problems with objects, fingers (Crollen & Noël, 2015b), or counting are least likely to use
those less sophisticated strategies in the future, because they are confident in their answers
and so move toward accurate, fast retrieval or composition (Siegler, 1993). Thus, help and
encourage all children, and especially those from lower-income communities, to use these strat-
egies until they are confident.
Trying to move children too fast to retrieval ironically makes this development slow and
painful. Instead, move as soon as possible—but not sooner—to counting strategies, and discuss
how and why strategies work and why a new strategy is desirable; this will help children build
meaning and confidence.
For what period are manipulatives necessary? For children at any age they can be necessary
at certain levels of thinking. Preschoolers initially need them to give meaning to arithmetical
tasks and the number words involved. In certain contexts, older children require concrete repre-
sentations as well. For example, Les Steffe asked first grader Brenda to count six marbles into
his hand. Then he covered them up, showed one more, and asked how many he had in all. She
said one. When he pointed out he had six marbles hidden, Brenda said adamantly, “I don’t see
no six!” For Brenda, there could be no number without things to count (Steffe & Cobb, 1988).
Successful teachers interpret what the child is doing and are thinking and attempting to see the
situation from the child’s point of view. Based on their interpretations, they conjecture what the
102 Early Arithmetic: Counting Strategies
child might be able to learn or abstract from his or her experiences. Similarly, when they inter-
act with the child, they also consider their own actions from the child’s point of view. Brenda’s
teacher, for example, might hide four marbles and then encourage Brenda to put up four fin-
gers and use them to represent the hidden marbles.
Use Numerals
Although worksheets of facts and time tests are not recommended for preschoolers (see Chap-
ter 6), numerals are helpful representations. That is, numerals representing quantities to be
added or subtracted, such as a “4” and a “5” (not necessarily as “4 + 5”) help children remem-
ber and operate on those numbers (Alvarado, 2015). They should not be thought of as “too
abstract” for young children. Another study found a similar benefit of “counting cards”—each of
which has both a numeral and dots in a five-and-tens frame (Banse et al., 2020). Beyond just
numerals, kindergartners can recognize the familiar number sentences (3 + 4 = 7) but may
have a hard time producing them. First graders can do both, but recognition of unfamiliar
number sentences (7 = 3 + 4) is challenging (Mark-Zigdon & Tirosh, 2017c).
1. (a) Join, Result Unknown (change plus); (b) Part–Part–Whole, Whole Unknown; and (c) Separate,
Result Unknown (change minus). Children can directly model these problems’ actions, step by
step. For example, they might solve a Join problem as follows: “Morgan had 3 candies (child
counts out 3 counters) and then got 2 more (child counts out 2 more). How many does he have
in all?” (The child counts the counters and announces “five.”) Attention should be paid to the
math vocabulary, for example, that “altogether” means “in all” or “in total.”
2. Join, Change Unknown and Part–Part–Whole, Part Unknown. A three-phase developmental
progression occurs leading to the ability to solve these types. First, children learn to solve
the first two problems types (a and b in #1 above) with “counting on.” Second, they
learn to solve the last problem type (c in #1), Separate, Result Unknown problems, using
“counting on” (thinking of 11 – 6 as 6 + ☐ = 11, and “counting-up-to” 11, keeping track of
the 5 counts) or “counting back” (which students can do if they have well-developed
skills in counting backward). In either case, intentional instruction is needed. The count-
ing backward solution might work best if all early childhood teachers, preschool and up,
developed that skill conscientiously. The “counting-up” method might work best if you
explicitly help children see how to transform the subtraction to a missing-addend add-
ition problem. This represents another advantage of this approach—the relationship
between addition and subtraction is highlighted.
Third, and finally, they learn to apply that strategy to solve these two new types; for
example, counting on from the “start” number to the total, keeping track of the number
of counts on the fingers, and reporting that number.
3. “Start Unknown and Compare” (Artut, 2015a). Children can use commutativity to change
the Join, Start Unknown problems to those that yield to “counting on” (e.g., ☐ + 6 = 11
becomes 6 + ☐ = 11, and then count on and keep track of the counts). Or, they use reversal
to change ☐ – 6 = 5 to 6 + 5 = ☐. At this point, all of these types of problems can be solved
by new methods that use derived combinations (using a known combination, such as 5 + 5 =
10, to figure out another combination; such as 6 + 5 as “one more” or 11—discussed in detail
in Chapter 6).
104 Early Arithmetic: Counting Strategies
Compare type problems present children with several unique difficulties, including vocabulary
challenges. Many children interpret “less” or “fewer” as synonyms for “more” (Fuson, 2018b).
They hear the larger term in many situations (taller, longer) more frequently than the smaller
term (shorter), so they need to learn several vocabulary terms. Comparisons can be expressed
in several ways, and one way is easier. The order “Jonah has 6 candies” then “Juanita has 3
more than Jonah” is easier than “He has 3 fewer than Juanita” in figuring out how many
candies Juanita has. Research shows that for “There are 5 birds and 3 worms,” the question,
“How many birds won’t get a worm?” is easier than “How many more birds than worms are
there?” (Hudson, 1983). Thus, such wording might be used to introduce these problems. Chil-
dren can also be encouraged to draw matching diagrams, such as Figure 5.3.
Later, children could use the type of bar diagrams shown in Table 5.1 on p. 91, which have
been successful in hundreds of classrooms (Fuson, 2018b). Similar wording changes in initial
presentations of comparison problems help children, such as changing the question, “How many
more does A have than B?” to “How many would B have to get to have the same number as
A?” Eventually, ask students to rephrase questions, including changing a “fewer” to a “more”
statement. Further, although textbooks often model the use of subtraction to solve comparison
problems, more students think of comparisons using an unknown addend count on or add on.
Counting or adding on models the comparison situation because the two addends (the small
quantity and the difference quantity) are added on one side of the equation and they then bal-
ance the large quantity which is written alone on the other side of the equation.
Schema-based approaches are similar with explicit attention to naming the problem type, as in
Table 5.1 (Jitendra, 2019). Students are taught to find the problem type, organize information in the
problem using a schema diagram, plan how to solve the problem, and solve the problem. This has
been shown to be useful for third graders with or without mathematical difficulties (Jitendra, 2019).
In summary, children benefit from instruction in two aspects of problems. First is understand-
ing situations, including understanding “what’s going on” in the contexts as well as the language
used to describe them. Second is understanding the math structure, such as learning Part–Whole
relationships via fact families or solving missing addend problems such as ☐ + 3 = 8 – 2. Children
who are novices, poor performers, or who have cognitive impairments or learning difficulties,
may benefit particularly from situational training. More experienced and higher-performing chil-
dren may profit more from math training. Such math training should be combined with help trans-
ferring their Part–Whole knowledge to problem settings by including both in the same
instructional settings and discussing the similarities (e.g., “What do we know? Right, the whole
and one part. How much in the whole? The part? What are we trying to find? Right! The other
part. So, what strategy should we use? …”).
As a similar combination, specifically designed story contexts can help students develop an
abstract understanding of Part–Whole problems (which most curricula do not do, Baroody, 2016a).
For example, one teacher told stories about a grandfather who sent presents to his two grandchil-
dren or, later, about the two children sending presents to him. Another story was about children
who live on two islands and travel by boat to school. Children represented these with a Part–Part–
Whole board (similar to the Part–Part–Whole diagrams in Table 5.1). They are guided to understand
the complement principle in terms of Part–Whole relations; that is, if parts 5 and 8 make the whole
13, then subtracting one part from the whole leaves the other part (Baroody, 2016a).
• The most important way to keep arithmetic meaningful, challenging, and enjoyable is,
unsurprising—to teach with learning trajectories. In arithmetic, we have conducted studies
that show the advantage of teaching with learning trajectories as compared to teaching the
goal skills and procedures. (Clements et al., 2020a).
• For the youngest children, use physical objects related to the problem (rather than struc-
tured “math manipulatives”), which supports their use of informal knowledge to solve the
arithmetic problems.
• Begin instruction with children’s solution methods, ensuring initial semantic analysis of prob-
lems, that is, “What is happening in this situation?” and build more sophisticated numerical and
arithmetic strategies in tandem with the development of conceptual understanding.
• Build multiple supporting concepts and skills. Subitizing is an important support to counting
strategies such as counting on, and, as discussed in the following section, for small-number
composition/decomposition approaches to addition and subtraction. Simple counting practice
transfers to addition and subtraction, but counting skills should also include effortlessly count-
ing forward and backward, counting in either direction starting with any number, naming the
number before or after another number, “counting on using patterns,” “counting on keeping
track” of the number of counts, and eventually embedded quantities within counting
sequences.
106 Early Arithmetic: Counting Strategies
• Provide a variety of experiences, including children creating, using, sharing, and explaining
different strategies to help children develop their adaptive expertise with arithmetic.
• Avoid pictures and illustrations that are merely decorative, as they are ignored by (or con-
fuse) children and do not support problem solving, but only add to the length of textbooks
(NMP, 2008).
• If children have difficulty with a certain problem type, use “you-language”; for example, instead
of “Al had 7 balls. Barb has 2 fewer balls than Al. How many balls does Barb have?” pose it as
“I have 7 balls. You have 2 fewer balls than me. How many balls do you have?” (Artut, 2015a).
• Provide instruction on the use of representations, especially geometry/spatial/pictorial
representations.
• Ask children to explain and justify solutions rather than to merely “check” their work. With-
out guidance, requests to “check” are often not helpful to most young children, but justifi-
cation, such as explaining to others “why you are right,” both builds concepts and
procedures and serves as a meaningful introduction to checking one’s work.
• Here is an example of checking well done and a model for children’s initial explorations.
Briefly, having children explore problems on their own and then providing instruction was
not as effective as first providing instruction (Loehr, Fyfe, & Rittle-Johnson, 2014b). How-
ever, asking children to explore problems, then providing instruction, and then asking
them to check their answers and mark if they were correct or put a new answer down was
more effective than first providing instruction. This is “productive failure” followed by an
opportunity to integrate knowledge, think more deeply, and apply what was learned
(Loehr et al., 2014b).
• Choose curricula that avoid the difficulties of too many U.S. textbooks; instruction should
mitigate any limitations of any curriculum used.
In summary: Present children with a range of addition and subtraction types and encourage
them to invent, adapt, use, discuss, and explain a variety of solution strategies that are meaningful
to them. Most children can begin to do this even in pre-K, and most can develop such understand-
ings and skills through the kindergarten and first-grade years. Children at the level of counting per-
ceptual units may need to be encouraged to put two collections into one box and count all the
items to establish the act of uniting and quantifying the sum. Most children can quickly learn to
reprocess two collections and conceive of it as one quantifiable collection. They can then solve
problems with an increasingly diverse range of strategies. Having them add one or two more to
a collection encourages their awareness of increasing the number in a collection and encourages
them to connect their counting and adding schemes (similar for counting backward, taking away,
and subtraction). Some children need to re-count, but most, even in the pre-K year, can learn to
count up with experience. In all cases, the emphasis should be on children’s use of strategies that
are meaningful to them. Approaches that emphasize understanding, meaningfulness, patterns, rela-
tions, and invention of strategies, if used consistently and patiently, also work with children with
special needs (Baroody, 1996). Informal strategies such as knowing how to add 0 or 1 should be
encouraged; research shows that, if paced appropriately, children classified as learning-disabled
can be taught to use such patterns and strategies (see Chapters 15 and 16 for more on children
with special needs). Additional specific implications are woven into the following learning trajector-
ies in this and other chapters.
Early Arithmetic: Counting Strategies 107
Table 5.3 Learning Trajectory for Addition and Subtraction (Emphasizing Counting Strategies)
1 Arithmetic Senser: Foundations Very young chil- Everyday foundational experiences with addition
dren are sensitive to combining or separating per- and subtraction situations, [LT]2: Besides providing
ceptual groups. An infant may observe, point, or richly sensory, manipulative environments of quan-
make sounds while someone else introduces tities that change, use of words such as “more”
a quantity of objects. They will notice the effects of and actions of adding objects directs attention to
increasing or decreasing small collections by one comparisons and combinations.
item and may also be sensitive to the results of
combining larger groups.
An infant, shown two groups of five dots hidden
behind a screen one at a time, acts more sur-
prised and interested when the screen is taken
away to show only five dots (an incorrect
amount) than if it is removed to reveal ten dots
(a correct amount).
2–3 Preverbal +/– Adds and subtracts very small collec- Solving nonverbal Join, Result Unknown or Separ-
tions (totals up to 3), often making a collection ate, Result Unknown (take away) using the smallest
rather than answering verbally. numbers: For example, children are shown 2
objects then 1 object going under a napkin, and
Shown 2 objects then 1 object going under then asked to show how many, [LT]2.
a napkin, makes a set of 3 objects to “match.”
4 Small Number +/– Finds sums for Join, Result Word Problems, [LT]2: Have children solve simple
Unknown and Separate, Result Unknown problems Join, Result Unknown or Separate, Result Unknown
with totals up to 5 by “counting all” with objects. (take away) problems with toys that represent the
objects in the problems. Use totals up to 5. Ask chil-
Asked, “You have 2 balls and get 1 more. How dren how they got their answer.
many in all?” counts out 2, then counts out 1 Tell children you want to buy 3 toy Triceratops
more, then counts all 3: “1, 2, 3 … 3!” and 2 toy Tyrannosauruses. Ask how many dino-
saurs that is altogether.
Finger Word Problems, [LT]2: Challenge children
to solve simple problems with their fingers. Chil-
dren should place their hands in their laps between
each problem.
Children show 3 fingers on one hand and 2 fin-
gers on the other and count them to find how
many altogether.
4–5 Find Result +/– Finds sums for Join, Result Word Problems, [LT]2: Children solving all the
Unknown problems (“You had 3 apples and get 3 above problem types using manipulatives or their
more, how many do you have in all?”) and Part– fingers to represent objects.
Part–Whole (“There are 6 girls and 5 boys on the Separate, Result Unknown (take away) prob-
playground, how many children were there in all?”) lems, [LT]2: “You have 5 balls and give 2 to Tom.
problems by direct modeling, counting all, with How many do you have left?” Children might count
objects. out 5 balls, then take away 2, and then count
remaining 3.
Asked, “You have 2 red balls and 3 blue balls. Part–Part–Whole, Whole Unknown problems,
How many in all?”, counts out 2 red, then [LT]2: They might solve, “You have 2 red balls and
counts out 3 blue, then counts all 5. 3 blue balls. How many in all?”
Solves take-away problems by separating with Note: In all teacher-guided activities, present
objects. commuted pairs one after the other, 5 + 3 then 3 +
5. With such experiences, most children learn to
Asked, “You have 5 balls and give 2 to Tom. incorporate commutativity into their strategies.
How many do you have left?”, counts out 5 Also, encourage children who can to use the short-
balls, then takes away 2, and then counts cut-sum strategy (to solve 5 + 3, “1, 2, 3, 4, 5 … 6, 7,
remaining 3. 8 … 8!”), which serves as a transition to “counting
on.”
Places Scenes (Addition) – Part–Part–Whole,
Whole Unknown Problems, [LT]2: Children play with
(Continued )
108 Early Arithmetic: Counting Strategies
(Continued )
Early Arithmetic: Counting Strategies 109
balls added to find the answer, 2. (Some chil- added-on objects separate from the initial objects.
dren may use their fingers, and attenuate the Children might use fingers and finger patterns.
counting by using finger patterns.) They might use “adding-on” if they make one part
first, or “separating from” if they count out 6, then
Separate-to, count-all groups: Asked, “Nita had remove 2, then count the remaining objects.
8 stickers. She gave some to Carmen. Now, she With supportive phrasing and guidance, how-
has 5 stickers. How many did she give to ever, many children can learn to solve them. For
Carmen?”, counts 8 objects, separates until 5 example, using “boys and girls” in the above prob-
remain, counts those taken away. lem helps. So does saying “and the rest are.”
Compares by matching in simple situations. Finally, saying the known sum first helps, too.
5–6 Counting Strategies +/– Finds sums for joining How Many Now? Have the children count objects
(“You had 8 apples and get 3 more …”) and Part– as you place them in a box. Ask, “How many are in
Part–Whole (“6 girls and 5 boys …”) problems with the box now?” Add 1, repeating the question, then
finger patterns and/or by counting on. check the children’s responses by counting all the
objects. Repeat, checking occasionally. When chil-
Counting on: “How much is 4 and 3 more?” dren are ready, sometimes add 2, and eventually
“Fourrrrr … five, six, seven [uses rhythmic or more objects.
finger pattern to keep track]. Seven!” Variation: Place coins in a coffee can. Declare
Counting-up-to: May solve missing addend that a given number of objects are in the can. Then
(3 + _ = 7) or Compare problems by counting have the children close their eyes and count on by
up; e.g., counts “4, 5, 6, 7” while putting up listening as additional objects are dropped in.
fingers, and then counts or recognizes the 4 More Toppings, [LT]2: Children use cut-out
fingers raised. “pizzas” and brown disks for toppings. The teacher
asks them to put 5 toppings on their pizzas, and
Asked, “You have 6 balls. How many more then asks how many they would have in all if they
would you need to have 8?”, says, “Six, seven put on 3 more. They count on to answer, then actu-
[puts up first finger], eight [puts up second ally put the toppings on to check.
finger]. Two!” Double Compare, [LT]2: Students compare sums
of cards to determine which sum is greater.
Encourage children to use more sophisticated
strategies, such as counting on.
(Continued )
110 Early Arithmetic: Counting Strategies
(Continued )
Early Arithmetic: Counting Strategies 111
Deriver +/– Uses flexible strategies and derived All types of single-digit problems.
combinations (e.g., 7 + 7 is 14, so 7 + 8 is 15) to Tic–Tac–Total, [LT]2: Draw a tic–tac–toe board
solve all types of problems. Includes “Break Apart and write the numbers 0 2 4 6 8 0 and 1 3 5 7 9
to Make Ten” (BAMT; explained in Chapter 6). Can nearby. Players take turns crossing out one of the
simultaneously think of 3 numbers within a sum, numbers and writing it on the board. One player
and can move part of a number to another, aware uses only even numbers, the other only odd num-
of the increase in one and the decrease in another. bers. Whoever makes 15 first as a sum of three
numbers in a row (column, diagonal) wins (Kamii,
Asked “What’s 7 plus 8?”, thinks: 7 + 8 → 7 + [7 1985). Change the total to 13 for a new game.
+ 1] → [7 + 7] + 1 = 14 + 1 = 15. 21, [LT]2: Card game in which an ace is worth
Or, using BAMT, thinks: 8 + 2 = 10, so separate 7 either 1 or 11, and 2 to 10 are worth their values.
into 2 and 5, add 2 and 8 to make 10, then add 5 Dealer gives everyone 2 cards, including
more, so 15. themselves.
On each round, each player, if sum is less than
May solve simple cases of multidigit addition 21, can request another card, or “hold.”
(sometimes subtraction) by counting by tens and/ If any new card makes the sum more than 21,
or ones. the player is out. Continue until everyone “holds.”
“What’s 20 + 34?” Student uses connecting The player whose sum is closest to 21 wins.
cube to count up 20, 30, 40, 50 plus 4: 54. Variation: Play to 15 at first.
Multidigit addition and subtraction, [LT]2:
“What’s 28 + 35?” (See Chapter 6.)
7 Problem Solver +/– Solves all types of problems, Solve all types of problem structures for single-
with flexible strategies and known combinations. digit problems, [LT]2: See Chapter 6 for multidigit
problems.
Asked, “If I have 13 and you have 9, how could
we have the same number?”, says, “9 and 1 is
10, then 3 more to make 13. 1 and 3 is 4. I need 4
more!”
Multidigit may be solved by incrementing tens and
ones by counting (latter not used for Join, Change
Unknown).
“What’s 28 + 35?” Incrementer thinks: 20 … 30,
40, 50; then 58, 59, 60, 61, 62, 63.
112 Early Arithmetic: Counting Strategies
video examples of the developmental levels—so important to make them “real” and memorable,
and descriptions, resources, and often videos of activities at [LT]2 (LearningTrajectories.org).
Final Words
In Chapters 2 and 3, we saw that children quantify groups with different processes, such as sub-
itizing and counting. They can also solve arithmetic tasks with different processes. This chapter
emphasized a counting-based approach to arithmetic. Chapter 6 describes a composition-based
approach, including conceptual subitizing. Children often use both, and even combine them, as
has been suggested by the more sophisticated strategies already described (e.g., Deriver +/–).
Note
1 Several important and complex issues regarding manipulatives are discussed at length in Chapter 16.
6 Arithmetic
Composition of Number, Place
Value, Multidigit Addition and
Subtraction, Multiplication and
Division, and Fractions
I find it easier not to do [simple addition] with my fingers because sometimes I get into
a big muddle with them [and] I find it much harder to add up because I am not concen-
trating on the sum. I am concentrating on getting my fingers right … which takes
a while. It can take longer to work out the sum than it does to work out the sum in my
head. [By “in my head,” Emily meant that she imagined dot arrays. If that’s what she
liked, why didn’t she just use those images? Why did she use fingers? She explains:] If
we don’t use our fingers, the teacher is going to think, “Why aren’t they using their
fingers? … They are just sitting there thinking.” … We are meant to be using our fingers
because it is easier … which it is not.
(Gray & Pitta, 1997, p. 35)
Do you think the teacher should have Emily use concrete objects? Or should she encourage
children such as Emily to use increasingly sophisticated arithmetic reasoning? For example,
should she allow Emily to use mental images and then help Emily decompose and recompose
numbers, such as using “doubles-plus-one” (7 + 8 is solved as 7 + 7 = 14, and 14 + 1 = 15)? This
chapter discusses four topics involving increasingly sophisticated composition of number: arith-
metic combinations (“facts”), place value, multidigit addition and subtraction, and multiplication
and division, including fractions.
That is, they learn the idea of Part–Part–Whole non-numerically a bit before they learn it numeric-
ally (Langhorst, Ehlert, & Fritz, 2012). However, the two are “subtrajectories” that develop in paral-
lel; one is not a prerequisite to learning the other.
Toddlers learn to recognize that sets can be combined in different orders (even if they do not
explicitly recognize that groups are composed of smaller groups). Preschoolers show intuitive
knowledge of commutativity (adding a group of three to a group of one yields a group with the
same number as adding the group of one to a group of three) and, later, associativity (adding
a group of four to a group of two, and then adding that group to a group of one, yields a group
with the same number as adding the group of four after combining the two and one).
Then children learn that these same ideas apply in more abstract contexts, including specific
arithmetic problems (Langhorst et al., 2012), for example, that “two” and “two” make “four.” At
that point, children can develop the ability to recognize that the numbers 2 and 3 are “hiding
inside” 5, as are the numbers 4 and 1 (Fuson, 2018b). That is, they can develop explicit knowledge
of Part–Whole relations at 4 or 5 years of age. They can eventually solve even “Start Unknown”
problems (recall Table 5.1) with this complete Part–Part–Whole scheme.
In brief, children develop an early, primitive understanding of commutativity, then additive
composition (large groups are made up of smaller groups), commutativity of combined groups,
and then associativity. So, at least by 5 years of age, children are ready to solve problems that
require Part–Whole reasoning, such as Join or Separate, Change Unknown problems. However,
teachers may need to help children see the relevance in and apply their understandings of
Part–Whole relationships to these types of problems.
Building on their Part–Whole understandings, children can learn to separate a group into
parts in various ways, producing (eventually, all of) the number combinations composing
a given number; for example, 8 as 7 + 1, 6 + 2, 5 + 3, and so on. This approach to arith-
metic combinations builds on and complements the counting-based strategies of the previ-
ous chapter.
do so. All the knowledge is ideally learned simultaneously and in an integrated fashion with
knowledge of arithmetic combinations.
Research suggests that producing basic combinations is not just a simple “look-up” or rote
memorization process. Retrieval is an important part of the process, but many brain systems
help. For example, systems that involve working memory, executive (metacognitive) control,
and even spatial “mental number lines” support knowledge of arithmetic combinations (Gather-
cole, Tiffany, Briscoe, Thorn, & The, 2005; Geary, 2011; Geary, Hoard, & Nugent, 2012; Passolun-
ghi et al., 2007; Simmons, Willis, & Adams, 2012b). Further, for subtraction calculations, both
the region specializing in subtraction and that specializing in addition are activated. So, when
children really know 8 − 3 = 5, they also know that 3 + 5 = 8, 8 − 5 = 3, and so forth, and all
these “facts” are related in their minds. This leads research to conclude that the primary cause
of problems with the basic combinations, especially among children at risk for or already experi-
encing learning difficulties, is the lack of opportunity to develop number sense during the pre-
school and early school years (Baroody, Bajwa, & Eiland, 2009b, p. 69).
Implications for the next section are that children need considerable practice, distributed
across time. Also, because counting strategies did not activate the same systems, we need to
guide children to move to more sophisticated composition strategies. Finally, practice should
not be “meaningless drill” but should occur in a context of making sense of the situation and
the number relationships. Multiple strategies help build that number sense, and children who
are strong in calculations know and use multiple strategies. If ever educators needed an argu-
ment against teaching “one correct procedure,” this is it. There are other misconceptions about
instruction that harm children, discussed in the following section.
1. Arithmetic facts are single, disconnected items that must be learned separately.
To many people, the term “fact” often means a piece of disconnected information. Some of us
learned arithmetic at a time when some psychologists warned that 4 + 9 = 13 must be studied sep-
arately from 13 – 4 = 9 or even from 9 + 4 = 13. But meaningful teaching connects these and many
other relationships.
Perhaps the word “fact” is just a term, not to be overly concerned about. However, it is import-
ant that educators understand and agree that students need to learn related facts, as the mathem-
atician Poincaré points out at the beginning of this chapter. And they also should learn about
arithmetic properties, patterns, and relationships as they do so. And that knowledge, along with
Arithmetic: Composition, Multidigit, Multiplicative 117
intuitive magnitude and other knowledge and skills, ideally is learned simultaneously and in an inte-
grated fashion with knowledge of arithmetic combinations. Thus, knowing an arithmetic combin-
ation well, fluently, means far more than knowing a simple, isolated piece of information. For
example, students notice that the sum of n and 1 is simply the number after n in the counting
sequence, resulting in an integration of knowledge of combinations with the well-practiced counting
knowledge. Students who have learned all this have adaptive expertise—meaningful knowledge that
can be flexibly applied to new, as well as familiar, tasks (Baroody & Dowker, 2003b).
Some readers might argue, “Then you have to memorize each fact and the connections
between the facts. That’s just more memorization.” That is indeed a psychological viewpoint
that is more than 100 years old. In this view, each fact is stored separately, such as in a verbal
statement, “Four plus nine equals thirteen” (Baroody et al., 2009b). Counting to figure out
a fact is viewed as an immature strategy that must be stamped out. Instead, “memorizing the
math facts” has always and continues to be a central focus of the math curricula and textbooks,
with pages and pages of worksheets asking students to memorize the answers (Fuson, 2003).
But wait: Didn’t most of us learn by rote memorization? Didn’t that work? No, most of us, espe-
cially those who succeeded in school, learned far more than just the rote verbalization. We learned
to make sense of the quantities and relationships among combinations. Thus, we “know from
memory”—but that is based on a deep network of understandings and skills. We call knowing from
memory in this way fluency: accurate knowledge and concepts and strategies that promote adap-
tive expertise. Students who achieve this kind of fluency can reconstruct combinations, use them to
solve new types of problems, and more. We do believe that retrieval—as a part of the learning and
teaching process—is a very good thing. This is especially so when it is based on relationships and
not just rote memorization—“knowing from memory” based on understanding.
Indeed, research has shone light on the dark side of teaching memorization only, and it’s
not pretty. Let’s take a look at one “natural” study that happened in California. California
used to have standards consistent with those of NCTM, with balanced consideration of con-
cepts, skills, and problem solving. After pressure from conservative groups, they accelerated
addition and subtraction basic-facts memorization (Henry & Brown, 2008b). That is, children
were supposed to know all the basic addition and subtraction facts by the end of first grade.
Further, “knowing” those facts was restricted to memorization. They passed laws that any
textbooks purchased for California in 2008 had to teach children to memorize all the facts
in first grade, with little guidance for second grade. Textbooks and teachers were thus to
directly teach memorization using practices such as timed tests and flash cards. All these
requirements and recommendations may have stemmed from a misunderstanding of the edu-
cational practices of high-performing countries such as Korea, China, Taiwan, and Japan
(Henry & Brown, 2008b).
How did that work out for the teachers and students? Not well. Only 7% demonstrated
adequate progress. Even among students from the highest performing schools, fewer than 11%
made progress toward the memorization standard equivalent to their progress through the
school year. Barely a fourth of the students demonstrated retrieval of 50% or more of addition
and subtraction facts.
118 Arithmetic: Composition, Multidigit, Multiplicative
3. The best way to master facts and build is through lots of rote practice (flash cards, work-
sheets) and timed tests.
In the California results, two instructional practices were negatively related to basic-facts
retrieval:
Students whose teachers relied on the basic-facts-memorization textbooks knew fewer facts.
Indeed, they achieved about a third as well on basic facts as those who relied less heavily on
these textbooks. Students whose teachers followed the advice of these textbooks not only
didn’t retrieve the facts, but they relied most heavily on low-level counting skills.
Similarly, students whose teachers used timed tests knew fewer facts. It may be surprising to
find that practicing exactly what you think is the outcome skill works against learning that skill.
This is all counter-intuitive to many people. If you want students to memorize, teach them to
memorize. Right? Wrong—at least in a limited sense of direct teaching of rote memorization—it
doesn’t work. At best, it develops only routine expertise (Baroody & Dowker, 2003b). At worst,
it doesn’t even do that well.
Other practices were neither helpful nor harmful. Flash card use didn’t hurt but didn’t sup-
port students’ learning either. Neither did extensive work on small sums. Presenting easier
arithmetic problems far more frequently than harder problems isn’t a good idea. The opposite
is the case in countries with higher math achievement, such as East Asian countries (National
Mathematics Advisory Panel, 2008).
What happened? What does this study teach us? Memorization without understanding, drill
without developing concepts and strategies, is not an effective way to teach or learn arithmetic
facts, much less the edifice that is mathematics.
Even the format of arithmetic “fact” practice can interfere with present and future learning.
Consider how reasonable these tasks seem.
3 þ 4 ¼
5 þ 9 ¼
6 þ 0 ¼
87 ¼
95 ¼
52 ¼
Let’s say that these tasks are done after students develop the concepts and strategies of arith-
metic. What harm could come from such traditional practice of addition and subtraction facts?
Once again, research is clear. The more children do such traditional practice exercises, the
lower their scores on equivalence problems such as 2 + 6 + 3 + 4 + 6 = 3 + 4 + __. U.S. students
as a whole get worse on such problems from 7 to 9 years of age. Shockingly, even undergradu-
ates given such traditional arithmetic practice get worse on equivalence problems (McNeil,
2008b; McNeil, Fyfe, & Dunwiddie, 2015; McNeil, Fyfe, Petersen, Dunwiddie, & Brletic-Shipley,
2011).
Arithmetic: Composition, Multidigit, Multiplicative 119
A steady diet of such types of tasks teach students limited patterns of thinking. They learn
unfortunate rules such as “The equals sign means compute and put in the answer.”
6 ¼ 0 þ 6
6 ¼ 1 þ 5
6 ¼ 2 þ 4
6 ¼ 3 þ 3
6 ¼ 4 þ 2
6 ¼ 5 þ 1
6 ¼ 6 þ 0
Indeed, just in case you still believe that it’s better to always use the form 5 + 1 = 6, note
that only using that form limits children’s thinking and leads them to make more errors (McNeil,
2008b). Children should learn to both recognize and produce a variety of legitimate number
sentences (Mark-Zigdon & Tirosh, 2017b).
Figure 6.1 Fives and tens frames can help children decompose numbers and learn combinations
visual and symbolic representations of quantities are used extensively and curtailed and phased
out as children learn. For example, in step 1, the teacher poses a problem such as 9 + 4. Then, she
shows nine counters and four counters, and asks, “What do I need to make the 9 into a 10?”
Children already know their break-apart partners to 10, so they say “one.” The teacher moves one
from the four to make a group of ten. Next, she highlights the three left. She reminds children
that the 9 and 1 made 10 and guides them to see ten counters and three counters and think ten-
three (remember they learned this too). Later, representational drawings serve this role, in
a sequence such as shown in Figure 6.2, which reviews this instructional sequence.
In Phase 2, the teacher focuses on math properties and advantageous methods, especially
BAMT. After many problems involving 9 plus another number, problems involving 8 and posed
(then 7 … etc.). In Phase 3, children gain fluency with the BAMT (or other) methods. In Phase 4,
distributed practice increases retention and efficiency and helps children generalize the use of
the method in additional contexts and as a component of more complex methods.
Of the strategies for assisting students in Tharp and Gallimore’s model (1988), this teacher uses
questioning and cognitive restructuring extensively, and uses feeding back, modeling, instructing,
and managing to a lesser extent. She also uses an additional strategy, engaging and involving.
Phase 1 lessons are based first on children’s ideas and contributions.
All strategies are accepted and appreciated. Students are expected to try to express their ideas
and strategies as well as understand those of others. Strategies are often named for the students
who created them. Children then vote for the “most useful” strategy; the majority like the BAMT
strategy.
In Phase 2, the teacher reviews different methods, compares the methods mathematically,
and votes on the best method. New problem types (e.g., adding to 8) are connected to previ-
ously solved problems (adding to 9). The teacher also moved her conceptual emphasis from the
initial to later steps in the BAMT process (as illustrated in Figure 6.2). For homework, children
review that day’s work and preview the work to come the following day, supported by families.
In Phase 3, children practice the BAMT method to achieve fluency. “Practice” in Japanese
means “kneading” different ideas and experiences together to learn. Children do not just drill
but engage in whole-group (choral responding), individual-within-whole-group, and independent
practice. In individual-within-whole-group practice, individual students answer, but then asked
the class, “Is it OK?” They shout their response back. All practice emphasizes conceptual links.
“Kneading knowledge” to learn was always about fluency and understanding. Phase 4 is distrib-
uted practice. This is not rote learning or rote practice but a clear, high-quality use of the con-
cepts of learning trajectories. For example, children solve more sophisticated problem types
using more sophisticated strategies.
Combined Strategies
Learning a variety of such strategies is good for children of all ability levels. Further, although
BAMT is a powerful strategy and more helpful than others for later multidigit computation, it
should not be the only strategy children learn. “Doubles ± 1” and other strategies are also
worthwhile learning objectives.
Helping students see linkages between strategies is also powerful. Recall the use of number
paths to add in Chapter 5. One first-grade class was solving 7 + 5 (Lai, Carlson, & Heaton,
2018). Katie solved it by decomposing 5 into 3 and 2, adding the 3 to 7 to make 10, and then
adding the 2 to make 12. Other students used a number path, starting at 7, and making 5
single-space jumps. The teacher connected the two strategies, helping children see that putting
Katie’s solution on the number line would mean “big jumps” (jump 3 to 10, then 2 to 12). She
then asked students to represent another student’s strategy with such big jumps. The teacher
thus linked different strategies to show how they were structurally similar, helping children
become not only more strategic, but increasing their understanding as well—concepts connected
to procedures. She moved them from counting singles to breaking apart numbers—representing
BAMT on a number path. In so doing, she also emphasized the role of tens, laying the founda-
tion for the use of place value in arithmetic (Lai et al., 2018).
Good strategies should all work together, of course, to form adaptive expertise. For example,
see the activity in Chapter 2 for the level “Conceptual Subitizer to 20” (p. 30). Notice how the
fives and tens frames are used to give imagistic support for what is, basically, the BAMT strat-
egy—all while encouraging conceptual subitizing.
as well as paper-and-pencil work (Sarama & Clements, 2019b). Having children practice about
20% of the time on paper and pencil seems to solve that generalization limitation (Rich, Duhon,
& Reynolds, 2017). In contrast, practice that encourages the development and use of strategies
provides different contexts (supporting generalization), and promotes problem solving that may
be more appropriate than drills or may be best used in combination with it (Sarama & Clements,
2019b). As one example, developing two strategies, subtraction-as-addition (for 8 – 5 think,
“What added to 5 makes 8?”) and using 10 (similar to BAMT) were developed successfully with
computer programs, outperforming regular classroom instruction and computer-based drill
(Baroody, Purpura, Eiland, Reid, & Paliwal, 2016a). Another note on former strategy: Six widely
used U.S. curricula do not address critical levels of the learning trajectory for the meaningful
learning of the subtraction-as-addition strategy: (a) reverse operations (adding 8 is undone by
subtracting 8); (b) common Part–Whole relations (5 + 8 and 13 – 8 share the same whole 13 and
parts 5 and 8); and (c) the complement principle in terms of Part–Whole relations (if parts 5
and 8 make the whole 13, then subtracting one part from the whole leaves the other part,
Baroody, 2016a). Teachers need to step in and ensure children learn these levels.
See Chapter 16, pp. 387–401 for much more on educational technology. Chapter 16 has many
more details on practice (pp. 377–378) and teaching. Also see a full book we co-authored on this
issue, called No More Math Fact Frenzy (Davenport et al., 2019b). For now, we summarize some
research-based tips.
1 Follow learning trajectories so that children develop the concepts and strategies of the
domain first. Understanding (along with procedures) should precede practice.
2 Ensure practice is distributed, rather than massed (Ericsson, Krampe, & Tesch-Römer,
1993b). For example, rather than studying 4 + 7 for 30 seconds, it is better to study it
once, then study another combination, then return to 4 + 7. Further, practice on all combin-
ations is best done in short but frequent sessions. For long-term memory, a day or more
should eventually separate these sessions.
3 Use contingent reinforcement in short, frequent sessions. As a simple example, children look at
a written combination, then cover, copy, and compare and gain a reward for beating a previous
score (Methe, Kilgus, Neiman, & Chris Riley-Tillman, 2012). For example, the reward might be
Earning Free Time (see Codding, Hilt-Panahon, Panahon, & Benson, 2009b).
4 Other simple research-based strategies include “audio-recorded problems” and “incremen-
tal rehearsal” (Codding et al., 2009b):
• Audio-recorded problems—problems are recorded, then a time delay allows children to
write their answer, then the answer is read.
• Incremental rehearsal—first, the teacher identifies which combinations the child knows.
The child is told one unknown. Then the unknown combination is rehearsed nine times
by folding the unknown combination in with nine known combinations.
Arithmetic: Composition, Multidigit, Multiplicative 125
5 In all cases, make sure the instructional strategy matches the students’ needs. As one
example, children who are accurate but slow may benefit from timed practice; however,
this may harm children who are struggling to be accurate, whereas the strategies in #3 and
#4 above would be helpful (Codding et al., 2009b).
6 Although timed tests are often done badly (Henry & Brown, 2008b), practice for speed,
done well, is useful and important. Tutoring with speeded practice is more effective than
tutoring with unspeeded practice (Fuchs et al., 2013). Combined with instruction on number
knowledge and relationships, including emphasis on retrieval but also with efficient count-
ing strategies for correcting any mistakes, speeded practice leads to fluency and compe-
tency in complex calculations (Fuchs et al., 2013). Children who are accurate but slow may
benefit from timed practice, but such timed practice may harm children who are struggling
to be accurate (Codding et al., 2009b). Once children are accurate and competent with
strategies, game-like, self-motivated practice for speed is an excellent complement. Such
practice should be short, frequent, stress-free, and fun, with each student engaged in
improving their own performance.
7 Similarly, use practice software that includes research-based strategies.
8 Ensure practice continually develops relationships and strategic thinking. For example, at
least some practice should occur on all forms of all possible combinations. This may help
children understand properties, including commutativity, additive inverse, and equality, as
well as supporting students’ retrieval of basic combinations:
As an illustration, teachers make “math mountain” cards such as those in Figure 6.3 (Fuson,
2018b). Students cover any of the three numbers and show them to their partner, who tells
what number is covered. Other representations show the Part–Part–Whole relationship, also
shown in Figure 6.3.
This suggests that it is not just the arithmetic combinations that should be automatic. Stu-
dents should also be fluent with the related reasoning strategies. For example, the Building
Blocks software not only provides the drill problems following these guidelines but also presents
each group of combinations based on the strategy that is most helpful in a particular type of
solution. As a specific illustration, the software initially groups together all those combinations
that yield nicely to the BAMT strategy.
Figure 6.3 “Math Mountain” (made into cards for practicing arithmetic combinations) and other
Part–Part–Whole representations
Science is facts; just as houses are made of stones, so is science made of facts; but a pile
of stones is not a house and a collection of facts is not necessarily science.
(Jules Henri Poincairé)
addition and subtraction problems and to develop place value concepts. Place value has been
a part of the learning trajectories of Chapters 2, 3, 4, and 5, but here we focus directly on the
concepts of grouping and place value.
following is a synthesis (Fuson, Smith, & Lo Cicero, 1997; Fuson et al., 1997; Herzog, Ehlert, &
Fritz, 2019; Rogers, 2012).
• Students who say only “one” have little or no knowledge of place value. They will usually
make a group of 16 objects to represent “16,” but they do not understand the place value of
the numeral.
• Students understand that “26” means a group of 20 cubes along with a group of 6 cubes,
but for “twenty-six” might write “206.” May recognize and use equivalent representations
like 3 hundreds = 30 tens = 300 ones.
• Students create a group of 26 cubes by counting two groups of 10 (10, 20), and then count-
ing up by ones (21, 22, 23, 24, 25, 26).
• Students count “1 ten, 2 tens…” (or even “1, 2 tens”) and then count the ones as before.
• Students connect the number words (twenty-six), numerals (26), and quantities (26 cubes)
without the support of manipulatives; they understand that 546 is equal to 500 plus 40
plus 6 and can use a variety of strategies for solving multidigit number problems.
• Students understand the exponential nature of number systems (we’ll return to this idea in
the later section on multiplication).
• Students can apply their knowledge to problems with other bases.
Students may be at a higher level for small numbers (e.g., up to 100) than they are for num-
bers with which they are less familiar (e.g., numbers to 1000). Students eventually need to
understand that 500 is equal to 5 times 100, 40 is equal to 4 times 10, and so forth. They need
to know that all adjacent places have the same exchange values: exchange 1 unit to the left for
10 units to the right and vice versa.
(Brendefur, Strother, & Rich, 2018). They may count 52 blocks into their own units of tens and
ones but counting and stacking blocks cannot take the place of working with the ideas and the
symbols. Children have to think about and discuss these ideas. They might pretend to make
stacks of blocks, while counting, “11 is one ten and one, 12 is one ten and two … 20 is two tens”
and so forth. They have to engage in many experiences to establish ten as a benchmark and,
more important, as a new unit (1 ten that contains 10 ones). Regular tens and ones words (52 is
“five tens, two ones”) used along with the ordinary words can help establish a language that
symbolizes decomposing and composing. Further, solving simple addition problems in the pre-K
and kindergarten years helps form a foundation for understanding place value. Following the
counting, comparing, and addition learning trajectories in Chapters 3, 4, and 5 is consistent
with these findings.
The diverse content of those chapters may suggest that there are two complementary
approaches to learning grouping and place value. The first focuses directly on learning place
value for numbers of a certain range (the teens, or numbers to 100). The second is using arith-
metic problem solving as a good context for the learning of place value, which we discuss in the
following section.
In the first approach, students work with place value ideas before arithmetic. For example,
they might draw “bar” diagrams by tracing around a connecting cube with no gaps to compose
a 5, then a 10 (Brendefur et al., 2018). The teacher asks what the bar would look like for quan-
tities of 12, 8, or 20 and emphasized equal intervals (Chapter 10). She then shows children
a cube bar of 10, wrapped in table, and says, “Now we have a unit of size 10” and shows draw-
ing with numbers 0 to 10 marked and one with only 0 and 10 marked, to emphasize 10 as unit
(of units). Discussion and new tasks emphasizes that one could draw 12 with 12 ones or one 10
bar and 2 ones. This is extended to larger two-digit numbers using bars, then “empty” number
lines, as well as comparing numbers and arithmetic.
As another example, children could play “banking” games in which they roll two number
cubes and take that many pennies (or single-dollar bills from a set of play money), but if they
have 10 or more pennies, they have to trade 10 pennies for a dime before their turn is over.
The first one to get to 100 wins. Students could take an inventory of classroom supplies, count
chairs for an assembly, get ready for a party, or conduct a science experiment—in each case,
grouping items to be counted into tens and ones. Similar games can involve throwing a ring or
other object onto a target and accumulating scores.
Important here is to make consistent connections between different representations: spoken
number words, grouped objects, numerals, number lines, one grouped set to another set of dif-
ferent materials and structure (e.g., bundled sticks to base-ten blocks) and so forth (Mix et al.,
2019). For the number words, recall the recommendation in Chapter 3 that children sometimes
count with English translations of East Asian structures (“ten-one [for 11], ten-two, ten-three …
two-tens, two-tens-one [21], two-tens-two…”) (Magargee, 2017; Van Luit & Van der Molen, 2011).
For matching different materials, use gestures and even color coding (ones in one color, tens in
another) to help children see how the structures are the same in both (Mix et al., 2019).
In one project, students also represented tens and ones with cardboard or paper “penny
stripes” with 10 pennies separated into two groups of five on the front and 1 dime on the back
(base-ten blocks were deemed too expensive). Eventually, students used drawings to solve prob-
lems. They drew columns of ten circles or dots, counted them by tens and by ones, and then
130 Arithmetic: Composition, Multidigit, Multiplicative
connected the columns of ten by a 10-stick (or quick-ten). When they understood the 10-sticks
as meaning ten ones, they just drew the 10-sticks and ones. Tens and ones were drawn using
5-groups to minimize errors and help students see the numbers at a glance. A space was left
after the first five 10-sticks, and five 1-circles (or dots) were drawn horizontally and then the
rest of the 1-circles drawn below these in a row.
During this work, the teacher called 78 “seventy-eight” but also “7 tens, 8 ones.” Some chil-
dren still viewed and operated on digits in a multidigit number as if they were singletons; there-
fore, “secret code cards” were introduced such as have been used by many educators. They
were placed in front of each other to illustrate the place value system, as shown in Figure 6.4.
High-quality instruction often uses manipulatives or other objects to demonstrate and record
quantities. Further, such manipulatives are used consistently enough that they become tools for
thinking (see Chapter 16). They are discussed to explicate the place value ideas. They are used
to solve problems, including arithmetic problems. Finally, they are replaced by mental strategies
and symbols.
Almost all, who have ever fully understood arithmetic, have been obliged to learn it over
again in their own way.
(Warren Colburn, 1849)
Conceptual knowledge, especially of the base-ten system, influences how students understand,
learn, and use strategies and algorithms for multidigit arithmetic (Hickendorff, Torbeyns, &
Verschaffel, 2019). Recall that an algorithm is a step-by-step procedure that is guaranteed to
solve a specific category of problems. A computation algorithm is a cyclic algorithm that solves
computational problems, such as arithmetic problems, in a limited number of steps. Efficient,
accurate, multidigit computation methods use the decomposition of the numbers into their
place value quantities (they are “cyclic” because they then operate on one place, then the
next …), the commutative and associative properties in adding or subtracting like values, and,
again, composition and decomposition whenever there are too many (when adding) or not
Arithmetic: Composition, Multidigit, Multiplicative 131
enough (when subtracting) of a given value. (Recall the discussion in Arithmetic: Mathematical
Definitions and Properties, Chapter 5, pp. 89–90.)
Strategies involving counting by tens and ones (see Chapter 3) can be altered along with chil-
dren’s developing understanding of numeration and place value to lead up to explicit multidigit add-
ition and subtraction knowledge. Altering students’ increasingly sophisticated counting strategies is
a natural site for developing their understanding of place value in arithmetic. Rather than count by
tens and ones to find the sum of 38 and 47, children might decompose 38 into its tens and ones
and 47 into its tens and ones. This encourages the children to reason with ten as a unit like the unit
of one and compose the tens together into 7 tens, or 70. After composing the ones together into 15
ones, they have transformed the sum into the sum of 70 and 15. To find this sum, the children take
a 10 from the 15 and “give it” to the 70, so the sum is 80 and 5 more, or 85. Strategies such as this
are modifications of counting strategies involving tens and ones just as certain strategies for find-
ing the sum of 8 and 7 (e.g., take 2 from 7 and give it to 8, then add 10 and 5) are modifications of
counting strategies involving only counting by ones.
To use such strategies, students need to conceptualize numbers both as wholes (as units in
themselves) and composites (of individual units). Composites are “units of units” like 100 is 1 hun-
dred, but also 10 tens (each of which are 10 ones of course). Students who have these concepts
can, for example, repeatedly answer what number is “ten more” than another number. “What is ten
more than 23?” “33!” “Ten more?” “43!” (see “Counter Forward and Back” in Chapter 3).
This, then, is the second approach to moving along the developmental progression for learn-
ing explicit place values, along with multidigit arithmetic. Like other developmental progres-
sions, the levels of understanding of place value are not absolute or lockstep. Students might
use a strategy based on a flexible combination of decomposition–composition strategies and
counting-based, or sequence, strategies when solving a horizontally formatted arithmetic prob-
lem, such as 148 + 473. For example, they might say, “100 and 400 is 500. And 70 and 30 is
another hundred, so 600. Then 8, 9, 10, 11 … and the other 10 is 21. So, 621.”
However, these same students may regress to an earlier level when solving problems in
a vertical format, making mistakes such as the following.
148
þ 473
511 ðThe student ignored the numbers that needed to be regrouped:Þ
The vertical format can lead students to just think of each number as singles, even if they
understand place value in other contexts. The historical work on “bugs” in algorithms provides
many additional examples, such as the following.
73
40
ðThe student subracted the smaller from the larger digit in each case:Þ
34
802
47
ðThe studen ignored the zero; borrowing from the 8 two times:Þ
665
132 Arithmetic: Composition, Multidigit, Multiplicative
These examples have several lessons for us. Teaching arithmetic is much more than teaching
procedures. It involves relationships, concepts, and strategies. Indeed, if taught conceptually,
most students will not make these types of errors. But recall that the end goal is for students to
be able to perform these algorithms automatically, easily, without having to think too much
about them. However, if errors happen (we’re all human), if taught conceptually, most students
catch these types of errors. Further, they can find their mistakes and fix them because they
know both how and why the algorithm works.
Finally, teaching arithmetic well does more than teach “computation”—it lays the groundwork
for much of future math, including algebra (Mark-Zigdon & Tirosh, 2017b, see also Chapter 12).
This is important: For all the warnings of “things that can go wrong” with teaching of algo-
rithms, we must remember this:
In training teachers and teaching pupils it cannot be emphasized strongly enough what an
achievement our modern algorithms are and how much they contribute to our facility for
calculations.
(Mathematician Edward Barbeau, personal communication, 2020)
traditionally taught, divorced from children’s own strategies and from conceptual understand-
ing, algorithms appear to replace quantitative reasoning. Algorithms purposefully work on one
“column” after another without a concern for the place value of the numbers—and not having
to “think” about them too much is a good thing—after you understand them. Too often, teachers
directly teach standard algorithms regardless of their students’ developmental progressions in
fundamentals such as counting strategies, allowing the students to perform prescribed proced-
ures unconnected to their understandings of number concepts.
In contrast, curricula and teaching that emphasize both conceptual understanding simultan-
eously with procedural skill, and flexible application of multiple strategies that children invent or
choose initially, lead to equivalent skill, but more fluent, flexible use of such skills, as well as
superior conceptual understanding (Hickendorff et al., 2019). Such teachers often ask children
how they solved a problem and why their solutions worked.
Basically, at the start, follow the curiosity path (see more in Chapter 14 and https://make
mathmoments.com). Use a guided discovery approach to help children invent and use their own
strategies first to solve problems.
In general, then, high-quality teaching addresses concepts, procedures, and connections, but
also emphasizes students’ sense-making. For example, the use of visual representations of
quantities and explication of the relationships between concepts and skills can be important.
Teachers say, “Here, 8 tens and 7 tens are 15 tens. This equals 1 hundred and 5 tens,” modeling
with base-ten manipulatives as necessary. Such teaching is often necessary, but alone is not
sufficient. Students need to make sense of the procedures. They need to describe and explain
what they are doing in natural and then math language. At certain levels of understanding,
especially, they need to be able to adapt procedures.
This is one of the main reasons that some argue that students should create their own strat-
egies to solve multidigit arithmetic problems before formal instruction on algorithms. That is,
children’s informal strategies may be the best starting points for developing both place value
and multidigit arithmetic concepts and skills. These strategies differ significantly from formal,
paper-and-pencil algorithms. For example, children prefer working left to right, whereas the
formal addition and subtraction algorithms work right to left (Kamii & Dominick, 1997, 1998).
The reason for this is not just that it encourages children’s creative thinking—although that is
a remarkable finding of this research. As previously stated, one group of researchers believes
that algorithms harm students’ thinking. As another example, one teacher gave her class only
problems in which one addend ended with “99” or “98” (e.g., 366 + 199). For most of the ses-
sion, all the students used the standard algorithm. One student, who had not been taught these
algorithms in previous grades, said that he changed 366 + 199 to 365 + 200 and then added to
find 565. However, only three students adopted such methods—all the rest kept “lining up the
digits” and computing each of these problems digit by digit.
Kamii blamed standard algorithms for students’ reticence to think about problems. When the
teachers stopped showing them algorithmic steps, the differences were called “astounding”
(Kamii & Dominick, 1998). For example, one year after teachers stopped teaching standard algo-
rithms and relied on students’ thinking, correct answers on 6 + 53 + 185 went from three of 16
students, all of whom used the standard algorithm, to only two using the standard algorithm
(both incorrectly) and 18 using their own strategies, with 15 of the 18 getting the correct
answer.
134 Arithmetic: Composition, Multidigit, Multiplicative
Thus, Kamii is convinced that, at least for whole number addition and subtraction, algo-
rithms introduced early do more harm than good. But what, many ask, if children make mis-
takes? Kamii’s argument is that the reasoning of the students about these situations, is
adequate for the class to self-correct any such errors. One second-grade class was asked to
add 107 and 117. A first group of students added from the right and got 2114. A second said
14 was a two-digit numeral and could not be written in the ones place; you should only write
the 4 there, so the answer is 214. A third group said the 1 in 14 should be written because it
was more important, so answer was 211. The fourth group added the tens and said the
answer was 224. Students discussed and argued for their point. The group using each
approach defended it. At the end of the 45-minute period, the only thing the class could
agree on was that it was impossible to have four different correct answers. (This is the point
at which many teachers hearing the story worry the most—isn’t it unethical to send them
home without the right answer?)
Over the next session, all students in this class constructed a correct algorithm. They occa-
sionally made mistakes, but were encouraged to defend their opinion until they were convinced
that the procedures they had used were wrong. They learned by modifying their ideas, not just
“accepting” a new procedure. These and similar studies support the notion that inventing one’s
own procedures is usually a good first phase (Baroody, 1987b; Clements et al., 2020). They also
illustrate the approach, mentioned previously, of teaching place value in the context of solving
multidigit addition and subtraction problems (Fuson & Briars, 1990).
Is student invention necessary? Some contend that invention at this level is not the critical
feature. Rather, they argue for the importance of the sense-making in which students engage
whether or not they invent, adapt, or copy a method.
Sense-making is probably the essence; however, we believe the bulk of research indicates
that initial student invention develops multiple interconnecting concepts, skills, and problem
solving (Clements et al., 2020). This does not mean that children must invent every procedure,
but that conceptual development, adaptive reasoning, and skills are developed simultaneously,
and that initial student invention may be a particularly effective way of achieving these goals.
Finally, we believe that student invention is a creative act of math thinking that is valuable in
its own right.
Such mental computation creates flexible thinkers (Nunes, Dorneles, Lin, & Rathgeb-
Schnierer, 2016). Inflexible students mostly use mental images of standard paper-and-pencil
algorithms. For 246 + 199, they compute as follows: 9 + 6 = 15, 15 = 1 ten and 5 ones; 9 + 4 + 1
= 14, 14 tens = 1 hundred and 4 tens; 1 + 2 + 1 = 4, four hundreds; so, 445. Unsurprisingly, they
frequently make errors.
Flexible students instead might compute as follows: 199 is close to 200; 246 + 200 = 446,
take away 1; 445. The flexible students also used strategies such as the following to compute
28 + 35 (Hickendorff et al., 2019):
Compensation and decomposition strategies are aligned with base-ten blocks and other such
manipulatives, whereas the jump strategy is aligned with 100s charts or number lines (especially
the empty number line, discussed later in this chapter). For many students, the jump strategies
are more effective and accurate. For example, in subtraction, students using standard algo-
rithms often show the “smaller-from-larger” bug, as for 42 – 25, giving the answer 23.
Games can give targeted practice with the jump strategy. For example, in “The 11 Game,” stu-
dents spin two spinners (partially unbent paper clips can be spun around a pencil point). If they
get what is illustrated in Figure 6.5, for example, they must subtract 11 from 19. See the
resource, “Introducing and Using Games” on [LT]2.
They then can put one of their counters on the result, 8 (which appears in two locations)—as
long as one is open. Their goal is to be the first to get four in a row (horizontal, vertical, or
oblique). The emphasis on adding or subtracting only 1 ten and 1 one helps children understand
and establish a strong use of the jump strategy. Many variations are, of course, possible, such
as changing 11 to 37 or adding or subtracting only multiples of 10. Try playing this game with
a student or friend.
In a similar vein, a buying-and-selling situation embodied in a modified game of lotto was
used successfully as a context to motivate and guide first graders in two-digit subtraction
(Kutscher, Linchevski, & Eisenman, 2002). Students transferred their knowledge to the class-
room context.
The Dutch more recently have promoted the use of the “empty number line” as a support
for the jump strategies. Use of this model has been reported as supporting more intelligent
arithmetical strategies. The number line is “empty” in that it is not a ruler with all numbers
marked but simply keeps the order of numbers and the size of “jumps” recorded (not to scale),
such as shown in Figure 6.6.
Other researchers believe that both the decomposition and jump strategies are worthwhile,
and neither has to be learned first (Wright, Stanger, Stafford, & Martland, 2006). The jump
strategy is preferred as a mental arithmetic strategy, with the empty number line as
a recording, not a computational, device. From this view, students should use the empty
number line to record what they have already done mentally, so it becomes a written represen-
tation and a way to communicate their thinking to their peers and the teacher.
Students also create combinations of these strategies. For example, students might first
decompose a bit and then jump: 48 + 36 − 40 + 30 = 70; 70 + 8 = 78; 78 + 2 = 80; 80 + 4 =
84. They might also use compensation or other transformational strategies, such as: 34 + 59 →
34 + 60 − 1, so 94 − 1 = 93 (Wright et al., 2006).
Encourage students to use both strategies, but also help students connect them. For
example, the jump strategy may de-emphasize decade structures but maintain number sense.
Decomposition strategies emphasize place value but may lead to errors. Using and connecting
both, intentionally addressing the math they each develop and using one to check the other,
may be the most effective approach.
Other spinner games can provide substantial and enjoyable practice with these strategies.
For example, “Spin Four” is similar to the “The 11 Game” except that the second spinner shows
the amount added or subtracted from the number spun on the first spinner. This can be done in
many ways. Figure 6.7 features subtraction with no regrouping (try it!). Other games can easily
be constructed to feature subtraction with regrouping, addition with and without regrouping, or
a combination of addition and subtraction.
“Four in a Row” is a similar game, but here each player has 12 chips of one color (“see-
through” if possible). Each chooses two numerals in the square on the left, summing them and
covering them (just for this turn) with chips (see Figure 6.8). The player also covers the sum on
the square on the right (this chip stays). The first to make four in a row with his/her chips is
the winner (from Kamii, 1989, who credits Grayson Wheatley and Paul Cobb for this version;
Kamii’s books include many other games).
Before we leave this topic, we note that it may be inaccurate to say a child “uses” a “jump”
strategy when strategies are just barely forming (i.e., the youngest child). That is, they may not
be deliberately choosing and applying strategies but basing computations on their familiarity
with certain numbers’ relations. A second grader may add 39 + 6 by deciding to add one to 39,
then the “rest” of the 6 (i.e., 5) to the 40 to get 45, without conscientiously thinking—or even
knowing about, “jump strategies.” Such explicit knowledge and decision-making might emerge
from repeated experiences using number relationships. At first these are “theorems-in-action”
(Vergnaud, 1978) and are explicit strategies until they are mentally redescribed. Instructionally,
this would imply that the initial goal is not so much to teach the strategies as to develop
schemes of number relationships and then use them to construct strategies, discussing these
strategies to highlight the math properties involved.
Which Algorithms?
There are many arguments about whether to teach the standard algorithms. Too often, such
arguments have generated more heat than light, for several reasons:
• There is no single standard algorithm—if you mean exact steps one takes. Many different
alterations of the standard idea have been used in the U.S. and around the world (e.g., see
algorithms a and b in Table 6.1). All of these are mathematically valid, and even equivalent
(Kilpatrick et al., 2001).
• What are taken as different “standard” algorithms by teachers and lay people are
often not viewed as different by mathematicians, who believe they are all just simple
modifications (often in the way numbers are recorded) of general place-value-based
algorithms. That is, the algorithms in Table 6.1 all subtract in same-place-value columns
and compose/decompose as necessary; they just do these processes and notate them
in slightly different ways.
Several such modifications of the standard U.S. algorithm (Table 6.2) are useful (Fuson,
2009, 2020). For beginners, or those having difficulty, recording each addition showing its
full place value, as in Table 6.2b, can develop their understanding and skill. Once this is
attained, the accessible and mathematically desirable algorithm shown in Table 6.2c is
superior to the standard shown in Table 6.1a for several reasons. First, the numeral (e.g.,
“13”) is written with the digits close to each other, maintaining for the children the origin of
the “13.” Second, with students “adding from the top,” the (usually larger) numerals are
added first, freeing students’ memory from holding an altered numeral (which was added to
the “carried” 1). Instead, the larger numerals are added first, and the easy-to-add “1” is
added last.
Similarly, notice the subtraction algorithm in Table 6.1c (compared to Table 6.1a). Regrouping
everywhere first helps students concentrate just on the need to regroup and the regrouping
itself. Once that has been completed, then the subtraction operations are performed one after
the other. Not having to “switch” between the two processes allows better focus on each one.
Arithmetic: Composition, Multidigit, Multiplicative 139
a. Decomposition—U.S. traditional
4 4 31 4 4 5
6
4 5 6 4 1
5 6 4 1 6
5 4 1 6
5 1 6 7
1 6 7 1 6 7 1 6 7 1 6 7 2 8 9
9 9
Add 10 to 6 ones, Subtract 14 − 6
“borrowing” Subtract Add 10 tens to (tens) and 3 − 1
from 5 tens. 16 − 7. 4 tens, borrowing (hundreds).
from 4 hundreds.
b. Equal addends—European and Latin American
4 5 6 4 51 6 4 51 6 41 51 6 41 51 6
1 6 7 11 6 7 11 6 7 1 11 6 7 1 11 6 7
9 9 2 8 9
Add 10 to 6 ones to Subtract 16 − 7. Add 10 tens to Subtract 15 − 7
make 16 ones, and 1 5 tens, 1 hundred (tens) and 4 − 2
ten to 6 tens (here it to 1 hundred. (hundreds).
is 1 plus 6 tens, not
16 tens).
c. Accessible and mathematically desirable—a modification of the U.S. algorithm (Fuson, 2009)
4 5 6 31 4 31 4
1 6 7 4 51
6 51 6
4
1 6 7 1 6 7
2 8 9
Regroup every-
where needed. Subtract everywhere.
These “accessible and mathematically desirable algorithms” are simple variations of the
standard U.S. algorithms. However, they can significantly help students build both skill and
understanding (Fuson, 2009).
For any variation, base-ten manipulatives and drawing can support the learning of composition
and decomposition methods—especially in maintaining a connection between concepts and proced-
ures. Use of drawings is illustrated in Tables 6.2b and c. (Notice there are two basic differences
between the two, the order in which values are grouped and the way they are grouped.) Manipula-
tives or drawings help illustrate that different place value quantities need to be added separately
and that certain quantities need to be composed to make a unit of a higher place value.
Research shows that the key is teaching for meaning and understanding and then moving to
automaticity. Instruction that focuses on flexible application of a variety of strategies helps stu-
dents build robust concepts and procedures. They learn to adaptively fit their strategies to the
characteristics of the problems. In contrast, instruction that focuses only on routines results in
students blindly following those routines. Understanding the math, and students’ thinking about
math, including the varied strategies and algorithms they might use, helps students create and
use adaptive calculations. If students invent their own strategies first, they have fewer errors
than students who were taught algorithms from the start.
a. U.S. traditional
456 1 11 11
þ167 456 456 456
þ167 þ167 þ167
3 23 623
Add 6 + 7, enter Add 6 + 5 + 1 (tens), enter 2 Add 1 + 4 + 1 (hundreds), enter
3 in ones place, “carry” the in tens place, “carry” the 10 6 in hundreds place.
10 ones to create 1 ten. tens to create 1 hundred.
b. Transitional algorithm—write all totals (Fuson, 2009)
algorithms are developed, connect them to students’ informal strategies and reasoning. The
modified algorithms we present here can help children build concepts and procedures simultan-
eously. On that note, let us turn to this chapter’s learning trajectories.
To support problem solving, use powerful representations. For example, “strip” or “tape” dia-
grams are used extensively in East Asian countries (Singapore, Japan), to serve as a consistent,
beneficial representation of problem situations (Murata, 2008). A simple version of these was used
in Table 5.1 (p. 91) to illustrate the problem types. Figure 6.9 shows in more detail how teachers and
students might represent some of those problem types.
Keep children reasoning! Even after developing written algorithms, make sure you keep play-
ing games such as “Close to 100” (or 1000) to ensure children are thinking about place value in
arithmetic. Children play in pairs. From a deck of numeral cards (0–9), they deal each person 6.
Arithmetic: Composition, Multidigit, Multiplicative 141
They pick 4 of the 6 and put them into a two-digit addition form in an attempt to get as close
to 100 as possible. For example, a child who is dealt 5 3 0 3 6 9 1 might make:
86
þ13
That yields 99, so her score is 1. Whoever gets the closest (if your sum is 102, your score is
“2”—so the “1” would win) gets a point. Such games sharpen mental math and keep algorithms
infused with meaning. (The game is more challenging if you are only given 4 cards; further,
older children can play close to 1,000.)
1 Unlike other learning trajectories, Table 6.4 is split into two parts, first composing, and
then multidigit addition and subtraction. This was done to emphasize that the second part
is a copy of the developmental progression already included in the learning trajectory in
Chapter 5, enhanced with the instructional tasks from this chapter.
142 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.3 Goals for Addition and Subtraction and Place Value (Emphasizing Composition, Fluency, Place
Value, and Multidigit Arithmetic) from the CCSSM
Understand addition as putting together and adding to and understand subtraction as taking apart and
taking from.
1 Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps),
acting out situations, verbal explanations, expressions, or equations. [Drawings need not show details
but should show the math in the problem. (This applies wherever drawings are mentioned in the
Standards.)]
2 Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or
drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
3 For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by
using objects or drawings, and record the answer with a drawing or equation.
4 Fluently add and subtract within 5.
1 Use addition and subtraction within 20 to solve word problems involving situations of adding to,
taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by
using objects, drawings, and equations with a symbol for the unknown number to represent the
problem. [The CCSSM refers to their Glossary, Table 1, which has information very similar to this
book’s Table 5.1.]
2 Solve word problems that call for addition of three whole numbers whose sum is less than or equal to
20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent
the problem.
Understand and apply properties of operations and the relationship between addition and subtraction.
1 Apply properties of operations as strategies to add and subtract. Examples: if 8 + 3 = 11 is known, then
3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two num-
bers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.) [Stu-
dents need not use formal terms for these properties.]
2 Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the
number that makes 10 when added to 8.
1 Understand the meaning of the equal sign, and determine if equations involving addition and sub-
traction are true or false. For example, which of the following equations are true and which are
false? 6 = 6, 7 = 8–1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.
2 Determine the unknown whole number in an addition or subtraction equation relating to three whole
numbers. For example, determine the unknown number that makes the equation true in each of the
equations 8 + ? = 11, 5 = ? − 3, 6 + 6 = ?.
Use place value understanding and properties of operations to add and subtract.
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 143
1 Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit
number and a multiple of 10, using concrete models or drawings and strategies based on place value,
properties of operations, and/or the relationship between addition and subtraction; relate the strategy
to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one
adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
2 Given a two-digit number, mentally find ten more or ten less than the number, without having to
count; explain the reasoning used.
3 Subtract multiples of 10 in the range 10–90 from multiples of 10 in the range 10–90 (positive or zero
differences), using concrete models or drawings and strategies based on place value, properties of
operations, and/or the relationship between addition and subtraction; relate the strategy to a written
method and explain the reasoning used.
1 Use addition and subtraction within 100 to solve one- and two-step word problems involving situations
of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions,
e.g., by using drawings and equations with a symbol for the unknown number to represent the prob-
lem. [The CCSSM refers to their Glossary, Table 1, which has information very similar to this Chapter
5’s Table 5.1.]
1 Fluently add and subtract within 100 using strategies based on place value, properties of operations,
and/or the relationship between addition and subtraction.
2 Add up to four two-digit numbers using strategies based on place value and properties of operations.
3 Add and subtract within 1000, using concrete models or drawings and strategies based on place value,
properties of operations, and/or the relationship between addition and subtraction; relate the strategy
to a written method. Understand that in adding or subtracting three-digit numbers, one adds or sub-
tracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to com-
pose or decompose tens or hundreds.
4 Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given
number 100–900.
5 Explain why addition and subtraction strategies work, using place value and the properties of oper-
ations. [Explanations may be supported by drawings or objects.]
1 Use addition and subtraction within 100 to solve word problems involving lengths that are given in the
same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the
unknown number to represent the problem.
(Continued )
144 Arithmetic: Composition, Multidigit, Multiplicative
2 Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points cor-
responding to the numbers 0, 1, 2, … and represent whole-number sums and differences within 100 on
a number line diagram.
1 Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols
appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
1 Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four
categories. Solve simple put-together, take-apart, and compare problems using information presented
in a bar graph. [The CCSSM refers to their Glossary, Table 1, which has information very similar to this
Chapter 5’s Table 5.1.]
2 Note that place value is fundamental to all number domains, so it is embedded in the learn-
ing trajectories in Chapters 2, 3, 4, and 5, as well as this one. This chapter simply has the
most specific focus on place value.
3 Recall again that the ages in all the learning trajectory tables are only approximate, espe-
cially because the age of acquisition usually depends heavily on experience.
Table 6.4 Learning Trajectory for Composing Number and Multidigit Addition and Subtraction
0–1 Actor on Parts: Foundations Displays Block Party, [LT]2: Children explore parts and wholes
actions that show intuition about parts and by separating blocks of different colors, then re-
wholes such as gathering objects together. organizing them as a whole.
Only nonverbally recognizes parts and
wholes. Recognizes that sets can be com-
bined in different orders but may not expli-
citly recognize that groups are additively
composed of smaller groups.
1–3 Parts Combiner Recognizes that sets can Parts Combiner Finger Plays, [LT]2: Finger plays that
be combined in different orders but may include adding additional pieces throughout or show-
not explicitly recognize that groups are ing how a whole can include parts support learning
additively composed of smaller groups. about number composition.
The toddler also recognizes Part–Whole
relations in nonverbal, intuitive, percep-
tual situations and can nonverbally repre-
sent parts that make a whole.
When shown four red blocks and two
blue blocks, intuitively appreciates that
“all the blocks” include the red and
blue blocks, but when asked how many
there are in all, may name a small
number, such as 1.
3–4 Inexact Part–Whole Recognizer Knows Toy Bag: Parts in a Whole, [LT]2: Students explore
that a whole is bigger than parts but may quantities of toys in a bag. With support from
not accurately quantify (label with num- a teacher to identify the number of toys, children
bers). (May show intuitive knowledge of practice thinking about how parts make up a whole.
commutativity, and, later, associativity Note: Experiences in learning trajectories from
with physical groups, later in more other chapters are appropriate to developing these
abstract contexts, including numbers.) abilities. Especially relevant are subitizing (Chapter
2), counting (Chapters 3 and 5), comparing (Chapter
When shown four red blocks and two 4), and sorting (Chapter 12).
blue blocks and asked how many
there are in all, names a “big
number,” such as 5 or 10.
4–5 Composer to 4, then 5 Knows number Finger Games: Ask children to make numbers with
combinations. Quickly names parts of any their fingers (hands should be placed in their laps
whole, or the whole given the parts. between tasks). These sessions should be short and
fun, and repeated, spread out over many days.
Shown four, then one is secretly
hidden, and then is shown the three
remaining, quickly says “one” is
hidden.
(Continued )
146 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.4 (Cont.)
5–6 Composer to 7 Knows number combin- Snap! (to 7), [LT]2: See above, but up to 7.
ations to totals of 7. Quickly names parts Make a Number, [LT]2: Children decide on
of any whole, or the whole given parts. a number to make, say 7. They then get three decks
Doubles to 10. of cards and take out all the cards numbered 7 or
more, shuffling the remaining cards. The children
Shown six, then four are secretly
take turns drawing a card and try to make a 7 by
hidden, and shown the two remaining,
combining it with any other face-up card—if they can,
quickly says “four” are hidden. they can keep both cards. If they can’t, they must
place it face up beside the deck. When the deck is
gone, the player with the most pairs wins. Play again
by changing the number to make.
Note: See Conceptual Subitizer to 7 on p. 30. See
also many activities above and below (adapted for this
level’s numbers) on [LT]2, including Finger Games,
Cookie Game, Break and Make, and Dump and Sing.
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 147
Table 6.4 (Cont.)
Composer to 10 Knows number combin- Finger Games: Ask children to make numbers with
ations to totals of 10. Quickly names parts their fingers (hands should be placed in their laps
of any whole, or the whole given parts. between tasks). Ask children to show 6 with their fin-
Doubles to 20. gers. “Tell your partner how you did it.”
“9 and 9 is 18.” “Now in a different way. Tell your partner.”
“Now make 6 with the same number on each
hand.” Repeat with other even numbers (8, 10).
Ask children to show 7 with their fingers and dis-
cuss responses. Can they do it a different way?
Ask children to repeat the above tasks, but say,
“You can’t use thumbs.” (“Can you make 10?”)
Challenge children by asking them to show 3, 5,
or 7 using the same number of fingers on each
hand. Discuss why it cannot be done.
Bunny Ears: In this modification, have children
make the numbers as “bunny ears”—holding their
hands above their heads to make numbers 6 to 10 in
different ways.
Up and Down, [LT]2: Ask children to show 6. Ask
how many fingers are up and how many are down (all
on one hand only). Repeat with all numbers 0 to 10
across many days.
Turn Over Ten, [LT]2: The goal of this card game
is to accumulate the most pairs of cards that sum to
10. Provide each group of children with three collec-
tions of 0–10 cards.
Ten cards are dealt to each player, who assem-
bles them in one pile, face down.
The remaining cards are placed face down in
a “pick-up pile” between the two players. The top
card of this pile is flipped over, face up.
Player 1 turns over his/her top card. If this card
forms a sum of 10 together with the card in the
pick-up pile, that player takes and keeps the pair.
(Whenever the card on top of the pick-up pile is
used, a new one is turned over.)
If the sum of 10 is not reached, the player places
this top card next to the pick-up pile, so that
these cards can be seen and used by players in
subsequent turns (therefore, there may be a row
of “discards” face up between the two players).
In either case (pair formed or card discarded) the
turn passes to the next player, who turns over
his/her top card.
If any of the cards showing can be used to form
a pair of 10, the player keeps that pair.
If a player sees a pair of cards showing that form
10, he can choose that pair during his/her turn
instead of turning over the top card in his/her pile.
Turns alternate until each player has turned over
all of his or her cards. The player with the most
pairs accumulated is the winner.
Make Tens, [LT]2: The goal is to make tens with all
your cards and avoid being left with the extra card.
Provide each group of children a deck of cards made
of two collections plus one other card of any number
(Continued )
148 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.4 (Cont.)
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 149
Table 6.4 (Cont.)
7 Composer with Tens and Ones Under- Note: All games above involving tens can be played
stands two-digit numbers as tens and with larger sums to extend children’s knowledge of
ones; count with dimes and pennies; arithmetic combinations.
two-digit addition with regrouping. Make the Sum, [LT]2: Six 1–10 decks of numeral
cards are mixed and dealt out to players. Three
“17 and 36 is like 17 and 3, which is 20, number cubes are thrown by one player, who
and 33, which is 53.” announces the sum. All players try to make this sum
in as many ways as possible. The first player to use
up all her or his cards wins.
Salute! (Composing Numbers), [LT]2: With a deck of
cards with the face cards removed, and ace as 1, cards
are dealt to two of the three players (Kamii, 1989).
The two players sit facing each other with their
cards face down. The third player says, “Salute!”
and the two players take the top card from their
piles and hold them on their foreheads so that the
other two players can see them, but they cannot.
The third player announces the sum of the two
cards. Each of the other players tries to be the
first to announce the value of their own cards.
The person who is first takes both cards. The
winner is the person who collects the most cards.
Hiding Cubes, [LT]2: Show students connecting
cubes—4 tens and 3 ones—for 2 seconds only (e.g.,
hidden under a cloth). Ask how many they saw. Dis-
cuss how they knew. Repeat with new amounts.
Tell students you have a real challenge for them.
Tell them there are 2 tens and 17 ones hidden.
How many are there in all? Once they tell you,
uncover them to check.
Place four blue tens, one red ten, and four red sin-
gles. Tell students you have 54 cubes in all, and
14 are red. Ask them how many are blue.
Note: From this point, the most important
activities are included in the subitizing learning
trajectory. See Chapter 2, p. 31, “Conceptual Subitizer
with Place Value” and “Conceptual Subitizer with
Place Value and Multiplicative Thinking.”
6–7 Deriver +/– Uses flexible strategies and Multidigit Addition and Subtraction:
derived combinations (e.g., 7 + 7 is 14, so 7 All types of single-digit problems, using derived
+ 8 is 15) to solve all types of problems. and, increasingly, known combinations.
(Continued )
150 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.4 (Cont.)
Includes Break Apart to Make Ten (BAMT). (Note: Students should have achieved the level of
Can simultaneously think of three num- “Skip Counter by 10s to 100” and “Counter to 100”
bers within a sum, and can move part of before the following tasks; see Chapter 3’s learning
a number to another, aware of the trajectory, starting on p. 54.)
increase in one and the decrease in Ten Spot (Composing Numbers), [LT]2: Present
another. problems such as 40 + 10, initially by using separate
fives and tens frames or connecting cubes in trains
Asked, “What’s 7 plus 8?”, thinks: of 10. Ask how many dots (cubes) are there? How
7 + 8 → 7 + [7 + 1] → [7 + 7] + 1 = many tens? Add a ten and ask again. Progress to
14 + 1 = 15. adding more than 1 ten at a time.
Or, using BAMT, thinks, 8 + 2 = 10, so Repeat and fade: Repeat as above until the stu-
separate 7 into 2 and 5, add 2 and 8 to dents are fluent. Model the solution process yourself
make 10, then add 5 more: 15. if necessary. As soon as possible, hide those placed
Solves simple cases of multidigit add- out so children build visual, mental models. Eventu-
ition (and, often, subtraction) by incre- ally, present the problems only orally. Then, take
menting tens and/or ones. away tens (e.g., 80 – 10).
Decade Spin (Composing Numbers), [LT]2: Present
“What’s 20 + 34?” Student uses con- problems such as 70 + 3 and 20 + 7. Use the same
necting cube to count up 20, 30, 40, strategy as above, placing 2 tens and then 7 ones out.
50 plus 4: 54. If students need additional assistance, lay the ones out
one at a time while counting by ones. Note the result
(“27 … that means 2 tens and 7 ones”) and encourage
students to solve another one in a faster way.
Adding and subtracting multiples of 10s off the
decade: Present problems such as 73 + 10 and 27 + 20.
Use the same strategy as above, placing 7 tens and 3
ones out, then adding tens one (or more) at a time.
Adding and subtracting within decades: Present
problems such as 2 + 3, then 22 + 3, then 72 + 3, and
so forth (include 12 + 3 once the pattern is well estab-
lished). Repeat.
7 Problem Solver +/– Solves all types of Solve all types of problem structures for single-digit
problems, with flexible strategies and problems.
known combinations. Span Decades (Composing Numbers), [LT]2: Pre-
sent problems that bridge decades, such as 77 + 3 and
Asked, “If I have 13 and you have 9, 25 + 7. As above, use manipulatives and modeling as
how could we have the same necessary, until children can solve this mentally, or
number?”, says, “Nine and one is ten, with drawings such as the empty number line.
then three more to make 13. One and Repeat and fade: as above.
three is four. I need four more!” Subtracting across decades: Present problems
Multidigit may be solved by increment- that bridge decades, such as 73 + 7 and 32 – 6. As
ing or combining tens and ones (latter not above, use manipulatives and modeling as necessary,
used for Join, Change Unknown). until children can solve this mentally, or with draw-
ings such as the empty number line.
“What’s 28 + 35?” Incrementer thinks: Adding and subtracting 10s and 1s with manipula-
20 + 30 = 50; +8 = 58; 2 more is 60, 3 tives: Present addition problems using fives and tens
more is 63. frames or connecting cubes. Show 1 ten and 4 ones.
Combining tens and ones: 20 + 30 = Ask how many dots (cubes) are there? Add a ten and
50. 8 + 5 is like 8 plus 2 and 3 more, 3 ones and ask again. Continue to add 1–3 tens and
so, it’s 13. 50 and 13 is 63. 1–9 ones each time until you are close to 100. Then
ask, “How many do we have in all? How many would
we need to reach 100?”
Use different manipulatives, such as imitation cur-
rency or coins.
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 151
Table 6.4 (Cont.)
(Continued )
152 Arithmetic: Composition, Multidigit, Multiplicative
7–8 Multidigit +/– Uses composition of tens Hidden 10s and 1s: Tell students you have hidden 56
and all previous strategies to solve multi- red connecting cubes and 21 blue cubes under
digit +/– problems. a cloth. Ask them how many there are altogether.
Asked, “What’s 37 – 18?”, says, “I take 1 Progress to problems with regrouping, such as
ten off the 3 tens; that’s 2 tens. I take 7 47 + 34.
off the 7. That’s 2 tens and zero … 20. Move to problems with subtraction without
I have one more to take off. That’s 19.” (85 – 23), then with (51 – 28) regrouping.
Asked, “What’s 28 + 35?”, thinks, 30 + Spin Four: See p. 136 and Figure 6.7.
35 would be 65. But it’s 28, so it’s 2 Four in a Row: See p. 137 and Figure 6.8.
less: 63. Variations: Make the game “Five in a Row” and to
use larger addends.
Variation: Have two small squares, one with
larger numerals, the other with smaller. Students
subtract.
Jumping to 100, [LT]2: Using numeral cubes, one
with the numerals 1 to 6 and the other with 10, 20,
30, 10, 20, 30, two teams take turns throwing the
cubes and—starting at 0—adding that number to their
position on an empty number line. Whoever reaches
or passes 100 first wins.
Variation: Jump down from 100 to 0.
Make Me 100, [LT]2: One student (or team) enters
a two-digit number. The other has to enter a single
addition that will make the display “100.” Points can
be kept.
Variation: Students (or teams) can only add
a number from 1 to 10. They take turns, and the
winner is the first team to display 100.
Higher-digit addition and subtraction: Pose prob-
lems such as, “What’s 374 – 189?” and “What’s 281 +
35?”
produced. that is, they may make equal shares and yet not explicitly recognize that if there are
seven in one share, there are seven in the other share(s) (Bryant, 1997; Miller, 1984b). Over
time, they become more systematic, giving each person an object, checking that each has one,
and repeating (Hunting & Davis, 1991).
Next, children can equipartition a single whole, such as circles or rectangles (see the
“Geometry” domains in Table 6.5, which is where the CCSSM puts both partitioning and early
fractions).
In later levels they do understand that that fair sharing of evenly divisible collections pro-
duces equal-sized groups (mathematically, the size of a fair share can be described as 1/nth of
the whole collection or as a particular number of elements out of the total).
Thus, early equipartitioning strategies eventually evolve into division as most of us think
of it. On their way, children develop through levels of multiplication of division that are simi-
lar to those for adding and subtracting—moving from concrete modeling (and this happens
earlier than typical schooling, Young-Loveridge & Bicknell, 2018), to the use of increasingly
Arithmetic: Composition, Multidigit, Multiplicative 153
Table 6.5 Goals for Multiplication and Division (And Fractions) from the CCSSM
1 Partition circles and rectangles into two and four equal shares, describe the shares using the words
halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the
whole as two of, or four of the shares. Understand for these examples that decomposing into more
equal shares creates smaller shares.
1 Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by
pairing objects or counting them by twos; write an equation to express an even number as a sum of
two equal addends.
2 Use addition to find the total number of objects arranged in rectangular arrays with up to five rows
and up to five columns; write an equation to express the total as a sum of equal addends. Geometry
[2.G in CCSSM].
1 Partition a rectangle into rows and columns of same-size squares and count to find the total number of
them.
2 Partition circles and rectangles into two, three, or four equal shares, describe the shares using the
words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four
fourths. Recognize that equal shares of identical wholes need not have the same shape.
sophisticated strategies, to combinations and multidigit. Indeed, our names for the levels in
Table 6.6 are purposely modeled on the levels for adding and subtracting.
Children first model small-number multiplication problems by building each of the groups
(Carpenter, Fennema, Franke, Levi, & Empson, 2014). They see multiplication as multiple
“groups of” (Young-Loveridge & Bicknell, 2018). They can solve division or sharing problems
with informal strategies, using concrete objects, now up to 20 objects and from two to five
people. Some share one object to each person—“dealing them out”—even up to 9 years of age
(Miller, 1984b). Others distribute groups such as giving two to each person again and again. Still
others might count out equal groups, such as five to each person, then checking if the sum
equals the product, and adjust as needed.
Children also learn to use count-based strategies, such as skip counting, to solve multiplication
and measurement division problems. In measurement division, you know the total number, such
as 28 candies, and how many you wish to give out to each person, such as four candies, and the
question is: How many people will get a share? Children may solve 4 × 5 by skip counting by
fives and using their fingers to keep track of the counts: 5, 10, 15, 20. Note that counting strat-
egies are not used nearly as early for these operations as they are for addition and subtraction.
Eventually, children learn some facts, especially doubling (“times 2”). They then invent
derived facts, such as solving 7 × 6 by knowing that five 7s is 35 (from previous skip counting
or other experiences), so 7 more is 42. They learn to work with arrays—area models in rows and
columns, extending their ability to use skip counting and multiplication in different contexts.
154 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.6 Learning Trajectory for Multiplication and Division, and Fractions
Fractions
0–2 Foundations: Early Proportional Thinker Has an Half and half, [LT]2: Break things into equal parts.
intuition about proportions (Resnick & Singer, 1993). When a child has language, talking about “Here’s
Shown a toy buried on the other side of half for you and half for your sister” and so forth.
a sandbox, and carried to the other side, moves to Also discuss the whole, such as cutting an apple in
approximately the proportion of the sandbox to half, narrating, “Is this the whole apple? No! Just
start to dig (Huttenlocher, Newcombe, & Sandberg, a half! [Putting the two halves back together …]
1994). This was the whole apple …” and so forth. Experi-
ences with equipartitioning (above for discrete)
and from all previous chapters, especially spatial,
geometric, and measurement, contribute to this
developing intuition.
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 155
Table 6.6 (Cont.)
4–5 Half Recognizer Recognizes “halves” at least in Feed the Dogs Halves, [LT]2: Show children two
continuous (e.g., area) representations, especially identical stuffed dogs who like bread (or do choc-
in the context of fair shares (Wilkerson et al., 2014). olate bars and share between two dolls), showing
Recognition of the need for ½ when sharing an odd a construction paper rectangle of “bread.” We
number of objects. Intuitively and visually com- want to give them the same amount of bread.
bines regions that are a part of a whole, showing Show a plate with similar “bread” cut into two
initial foundations for addition (Mix, Levine, & Hut- parts and ask children if it is fair to give the dogs
tenlocher, 1997). these parts. Repeat with a variety of plates, includ-
Unit Fraction Recognizer Recognizes unit frac- ing correct halves (e.g., parallel to the sides or
tions in simple discrete (countable) and maybe con- diagonally corner to corner) and incorrect, not cut
tinuous (e.g., area) representations for ½, ⅓, and ¼ into halves, but cut into two pieces that are not
and understands intuitively that they are formed halves (one part is bigger). Discuss which are “fair”
by dividing a whole into equal parts. Names these and emphasize a fraction is a number, not “pieces.”
shares (Confrey et al., 2014). Shape Puzzle Fractions, [LT]2: At children’s
level of 2D shape composition (e.g., Picture Maker),
have them work on composing shape puzzles,
describing their work with fractional language.
Extend the language, such as asking how many
halves make a whole. See Table 9.2.
7 Fraction Recognizer Recognizes simple (small Feed the Dogs Fractions, [LT]2: Show children two
number denominators) fractions in familiar con- identical stuffed dogs who like bread, showing
tinuous and discrete contexts. a construction paper circle “bread.” We want to
Fraction Maker from Units Creates a fraction give them the same amount of bread. Show two
representation with equal parts and the correct plates, one with circular bread cut into halves and
number of repetitions of a unit fraction (Steffe & the other cut into fourths. Give one dog ½ and ask
Olive, 2010). Labels that fraction with written frac- the child to figure out how to give the other dog
tion notation. Compares fraction representations the same amount of bread (from the fourths)
and states which is the larger number. (McMullen, Hannula-Sormunen, & Lehtinen, 2014).
Fractions of Rectangles, [LT]2: Children use two
colors of square tiles to make different shapes of
rectangles, some showing halves and some not.
They start with six tiles and are asked to show dif-
ferent ways to show halves and not halves. Try
halves with seven tiles (impossible). Have them
make halves with other numbers of tiles they
choose. As a challenge, have them name the frac-
tions of the non-halves constructions. Repeat the
basic activity, using colored tiles to make fourths
and thirds of rectangles. Children copy their cre-
ations onto squared paper for discussions and
(Continued )
156 Arithmetic: Composition, Multidigit, Multiplicative
Table 6.6 (Cont.)
8+ Fraction Maker Creates a fraction representation Number Hop, Fraction Crawl, [LT]2: Setup: With
with equal parts and the correct number of repeti- a large number line (e.g., in chalk outsides), chil-
tions of a unit or non-unit fraction (as long as they dren pretend to be rabbits who can easily jump
are not greater than a whole—fraction may be only from one number to another. Then pretend they
a “part-of-a-whole”). Compare simple common are turtles who crawl slowly. When a child is half-
fractions using physical models. way to 1, ask, “Where are you now?” One-half!
Fraction Repeater Creates fraction representa- Next, introduce where a unit fraction (¼ or
tions with repetitions of unit and non-unit fractions, ½) is on a number line as illustrated (Hamdan &
including results greater than a whole. Moves Gunderson, 2017).
beyond fraction as a “part-of-a-whole” to fraction
as a number with a relation to the reference whole.
Understands that fractions with the same denomin-
ator can be added or subtracted using the units of
the unit fraction. Compares simple common frac-
tions using models such as the number line—under-
stands that two fractions are equal when they
represent the same portion of a whole or have the
same length on the number line.
Fraction Arithmetic ± Adds and subtracts
simple common fractions using physical models.
Fraction Arithmetic X/÷ Multiplies simple
common fractions using rectangle array model.
Fraction and Integer Sequencer Represents
simple ratios as percentages, fractions, and deci-
mals. Orders integers, positive fractions, and
decimals. Give children a pre-segmented number line (all
available on [LT]2) and have them shade the cor-
rect number of segments, place the fraction by
drawing a hatch mark, and write the fraction above
the hatch mark. As soon as possible, give children
an unsegmented number line, and asked to seg-
ment, shade, and place the fraction at the correct
location. Keep number lines for each denominator
on the board separately, displaying them vertically
so the 0 and 1 line up. Later, return to this display
as children compare fractions.
Shape Fraction Combinations, [LT]2: At the
highest level of 2D shape composition, have chil-
dren describe their work with fractional language.
Extend the language, such as asking to describe
the many ways they can fill a hexagon (6 sixths, 3
thirds, 2 halves, but also 1 half and 3 sixths, 2 sixths
and 2 thirds, and so forth). See Table 9.2.
Share Brownies, [LT]2: Children cut up rect-
angular “brownies” to make fair shares among
four, eight, three, and six people. They fold paper
into the same fractions, showing the unit fraction
on each part. They then develop “fraction facts,”
such as ¼ + ¼ = ½ and ½ + ¼ + ¼ = 1. They cut out
(Continued )
Arithmetic: Composition, Multidigit, Multiplicative 157
Table 6.6 (Cont.)
Then, ideally, children continue to use such reasoning strategies, using the commutative and
associative properties (informally). For example, they might say “9 × 2 is nine 2s, but it’s the
same as two 9s, so 18.” They also find and use patterns in the multiplication table, which pro-
motes much easier and faster fluency with multiplication facts (Fuson, 2003). Think of the nines
facts (9, 18, 27, 36, 45 … ).
Also, similar to addition and subtraction, division and multiplication are inverse operations
(e.g., the whole collection is n times as large as one person’s share) that link to different ways
in which one asks questions about a given situation. If a student is asked to determine the fair
share when six cookies are shared among three people, a problem that results in two cookies
per person, this is coded as the division statement: 6 ÷ 3 = 2. However, if a child is asked how
many cookies were in the whole collection that results in three children each of whom has
a fair share of two cookies, then this is coded as multiplication: 3 × 2 = 6.
As with equipartitioning, multiplicative thinking starts with whole numbers, then deals
with continuous material (e.g., length) and ultimately fractions. The development of con-
ceptual and procedural knowledge of fractions is critical for children. Children of all ages
show they do not have foundational knowledge of fractions, such as confusion between
whole numbers and fractions (Hunting & Davis, 1991) leading to their belief that ¼ is larger
than ½ because 4 is larger than 2. Others add numerators and denominators, such as ¾ +
1/3 yielding 4/6, not noticing that 4/6 is less than ¾. At an even more basic level, children
without high-quality educational experiences may claim that the shaded part of a circular
region is “one-half” but asked what the unshaded part is, declare, “I don’t know. Nothing!”
However, children can and do build intuitions about fractions such as one-half (Hunting &
Davis, 1991).
The learning trajectory for fractions in Table 6.6 provides ages, but like all these estimates,
children vary considerably. For example, some primary school students do not understand even
½ fully (Gupta, 2014). Perhaps especially with fractions, learning opportunities are key, and they
differ considerably for different children.
repeated addition. For example, Tom has three and then Mike gives him three more, and so
forth, how many are there in all? Although some problems of all types are useful, researchers
showed that many-to-one correspondence problems are more effective in helping children
learning multiplicative reasoning (Nunes, Bryant, Evans, & Bell, 2010). For example, Tom wants
to put three flowers in each of these (illustrated) four pots. How many flowers will he need to
buy? Deaf children often enter school with less knowledge of multiplication, but similar teaching
strategies can help them learn multiplicative reasoning (Nunes et al., 2009).
Teachers can help build their students’ fluency in multiplication and division by emphasizing
the use of skip counting, reasoning strategies, commutativity (4 × 7 = 7 × 4), and the search for
patterns.
Most of the teaching strategies for addition and subtraction apply to helping students be
fluent with multiplication facts as well. Wait … why not division facts? Many people don’t actu-
ally know “division facts”—for 56 ÷ 7, they think “What times 7 is 56? … 8!” Further, 2 × 8 is, of
course, related to 8 + 8. Mathematics is a system and a structure. These are related to each
other. Therefore, division facts may best be learned in relation to the multiplication fact. For
example, 48 ÷ 6 = __ can be solved by recalling 6 × 8 = 48.
Also similar for multiplication and division, feature different formats of multiplication sen-
tences. Students should learn and use all of the different symbols for division as well, including
(24/8, 24 ÷ 8, 248 , and the reversed).
For many more suggestions on teaching multiplication and division, see our book, No More
Math Fact Frenzy (Davenport et al., 2019b) and [LT]2. Key activities are shown in Table 5.5.
Children need manipulative-based, conceptual experiences with fractions, even repeated
activities involving halves (Gupta, 2014; Perry & Lewis, 2017; Wilkerson et al., 2014). Care must
be taken to distinguish between whole-number and fraction concepts (e.g., thinking ¼ is larger
than ½ because 4 is larger than 2). Children should work with discrete (e.g., counters) and con-
tinuous (circles) models, but a combination, such as “candy bars” marked with individual units
may be the most understandable initially (Wing & Beal, 2004).
Math-talk-rich experiences are important, with careful introduction of symbols (e.g., ¼) after
verbal language has been established (Gupta, 2014). Again, East Asian languages have helpful
phases: ¾ is “out of four, three” instead of the more confusing “three fourth” (Siegler, 2017).
Herb Gross suggests the “adjective-noun” notion: The noun is the “fourths” (denominator) and
the adjective is “how many fourths” (e.g., three fourths in ¾). In such discussions, emphasize
a fraction is a number, not just “pieces” (Perry & Lewis, 2017). Number line representations can
be helpful for second and third graders (Hamdan & Gunderson, 2017), especially because they
help children see fractions as numbers that can be compared—an important but often over-
looked concept and skill. Measurement activities such as those in Chapters 10 and 11, can be
particularly helpful.
et al., 2014). In this chapter we present multiplication and division and fraction-as-number,
with equipartitioning involved in both—recognizing that the equipartioning in division is fun-
damental to the development of fraction knowledge. Later chapters involve length, area, and
aspects of the other topics.
Table 6.5 details where these goals appear in the CCSSM.
Final Words
To this point, our discussions have emphasized number. Especially in early number, however,
there appeared to be a strong spatial component. For example, some studies suggest that chil-
dren’s earliest quantification is spatial at its core. And this chapter’s manipulatives such as
base-ten blocks and representations such as the number line are also spatial. Just as or more
important, knowledge of space and shape is important for its own sake. Spatial thinking is
addressed in Chapter 7, and more specific geometric thinking in Chapters 8 and 9.
Note
1 We use the term “combination” instead of the common term “fact” for two reasons. First, “facts” implies
they are verbal knowledge to be memorized by rote. We believe they are number relationships that are
understood in a variety of ways that must be constructed by the child. Second, in contrast, “combination”
implies that two numbers are decomposed to make another number, and that there are many related
combinations (3 + 2 = 5; 2 + 3 = 5; 5 = 2 + 3; 5 − 2 = 3, etc.).
7 Spatial Thinking
Before reading on, when you read the title of this chapter, what did you think “spatial think-
ing” would involve? How do you “think spatially” in a typical week? Which of those might you
consider “mathematical”?
Spatial thinking is important because it is an essential human ability that contributes to math
ability (Gilligan, Flouri, & Farran, 2017; Manginas, Nikolantonakis, & Papageorgioy, 2017; Mix
et al., 2016; Verdine, Golinkoff, Hirsh-Pasek, & Newcombe, 2017). For example, preschoolers’ spa-
tial skills predict later math knowledge, even controlling early math knowledge (Rittle-Johnson,
Fyfe, & Zippert, 2018b). However, spatial thinking is also important to science, engineering, and
technology (the first three subjects of “STEM”) as well as to literacy (Hawes, LeFevre, Xu, &
Bruce, 2015; McGarvey, Luo, & Hawes, 2018; Simmons et al., 2012b; Verdine et al., 2017).
However, the relationship between spatial thinking and math is not straightforward. Some-
times, “visual thinking” is “good” but sometimes it is not. For example, many studies have
shown that children with specific spatial abilities are more mathematically competent (e.g., The
Spatial Reasoning Study Group, 2015c).
However, other research indicates that students who process math information by verbal-
logical means outperform students who process information visually (Clements & Battista,
1992a). Also, overly specific imagery in math thinking can cause difficulties. As we shall discuss
in more detail in Chapter 8, an idea can be too closely tied to a single image. For example, con-
necting the idea of “triangles” to a single image such as an equilateral triangle with a horizontal
base restricts young children’s thinking.
Therefore, spatial ability is important in learning many topics of math. The role it plays, how-
ever, is elusive and, even in geometry, complex. Two major abilities are spatial orientation and
spatial visualization (Bishop, 1980; Harris, 1981; McGee, 1979). We first discuss spatial orienta-
tion, which involves an extensive body of research, then spatial visualization and imagery.
Spatial Orientation
Dennis the Menace is shown on a map where his family has driven. He looks aghast, and
says, “Two days? Just to go three inches?”
(from Liben, 2008, p. 21)
162 Spatial Thinking
Spatial orientation is knowing where you are and how to get around in the world; that is, under-
standing relationships between different positions in space, at first with respect to your own
position and your movement through it, and eventually from a more abstract perspective that
includes maps and coordinates. This essential competence is not only linked to learning math
(Gunderson, Ramirez, Beilock, & Levine, 2012; Leavy, Pope, & Breatnach, 2018b; Van den
Heuvel-panhuizen, Elia, & Robitzsch, 2015) but also how we remember things.
Like number, spatial orientation has been postulated as a core domain with some abilities
present from birth. For example, infants focus their eyes on objects and then begin to follow
moving objects. Toddlers use geometric information about the overall shape of their environ-
ment to solve location tasks. And, like number, we share some of these abilities with animals.
For example, baby chicks can use geometric information from their surrounds to reorient them-
selves in space (Lee, Spelke, & Vallortigara, 2012; Vallortigara, 2012; Vallortigara, Sovrano, &
Chiandetti, 2009). Again, as with number, such early competencies develop with experience,
and sociocultural influences. What can young children understand and represent about spatial
relationships and navigation? When can they represent and, ultimately, mathematize this
knowledge?
with some accuracy when they move themselves. Young school children can draw a simple land-
mark map from home to school (Thommen, Avelar, Sapin, Perrenoud, & Malatesta, 2010).
The more powerful type of external-based systems, place learning, comes closest to people’s
intuition of “mental maps.” Children store locations by remembering distances and directions to
landmarks. For example, children might use the walls of a room as a frame of reference to find
a toy.
This illustrates an early, implicit foundation for later learning of coordinate systems. This
ability first develops during the second year of life and continues to be refined through life. As
children develop, they get better at using—including knowing when to use—each of these types
of spatial knowledge. They also integrate knowledge from each of these four types.
Spatial Thought
In their second year, children develop the critical capacity for symbolic thought. This supports
many types of math knowledge, including explicit spatial knowledge. As one example, children
learn to take others’ perspectives in viewing objects. They learn to coordinate different view-
points on objects, but also use an external frame of reference (as in place learning) to work out
different viewpoints.
object names. For example, 3-year-olds shown an unusual object placed near a box and told,
“This is acorp my box” tend to ignore the shape of the object and instead attend to its location
relative to the box. They believe that “acorp” refers to a spatial relation. If they had instead
been told “This is a prock” they would attend to the unusual object’s shape.
The first spatial words English-speaking children learn are “in,” “on,” and “under,” along
with such vertical directionality terms as “up” and “down.” These initially refer to transform-
ations of one spatial relationship into other. For example, “on” initially does not refer to one
object on top of another, but only to the act of making an object become physically attached
to another.
Second, children learn words of proximity, such as “beside,” “next to,” and “between.” Third,
children learn words referring to frames of reference such as “in front of,” “in back of,”
“behind.” The words “left” and “right” are learned much later, and are the source of confusion
for many years, usually not well understood until 6 to 8 years of age (although specific atten-
tion to those words helps preschoolers orient themselves).
By 2 years of age, children have considerable spatial competence on which language might
be based. Further, in contrast to many who emphasize children’s naming of objects, children
use spatial relational words more frequently, and often earlier, than names. Moreover, the use
of even a single-word utterance by a 19-month-old, such as “in,” may reflect more spatial com-
petence than it first appears when the contexts differ widely, such as saying, “in” when about
to climb into the child seat of a shopping cart and saying “in” when looking under couch cush-
ions for coins she just put in the crack between the cushions.
Regarding direction and distance, children aged 3–6 years understand relative distance, such
as near, far, next to, and can begin using relative direction on maps if prompted. They may con-
fuse direction if maps are not aligned to the world. Children aged 7–9 years better understand
specific directions and distances (Solem et al., 2015, p. 15). More detail on year-to-year develop-
ment is provided in Table 7.3.
then turns and flips. However, the direction of transformation may affect the relative difficulty of
turn and flip. Results depend on specific tasks, of course; even 4- to 5-year-olds can do turns if
they have simple tasks and cues, such as having a clear mark on the edge of a shape and no
“flipped” shape as a distractor. Competence in mental rotation are related to later arithmetic abil-
ity (Zhang & Lin, 2015). Others argue that imagery also supports later movement from arithmetic
to algebra (The Spatial Reasoning Study Group, 2015c).
Probably due to reading instruction, first graders discriminate between mirror-image
reversals (b vs. d) better than kindergartners. But they also treat orientation as a meaningful
difference between geometric shapes, which it is not (a square does not “become” a diamond
when rotated!—see Chapter 8). So, explicitly discuss when orientation is and is not relevant to
calling a shape “the same” in different contexts.
From research, we know that the imagery of people who are congenitally blind is in some
ways similar and some ways different from that of normally sighted people. For example, they
can use touch and movement to build images of objects including spatial extent, or size. How-
ever, only sighted people visualize objects of different size at different distances, so the image
will not overflow a fixed space. They image objects at distances so that the objects subtend the
same visual angle. Thus, some aspects of visual imagery are visual, and not present in blind
people’s images, but some aspects of imagery may be evoked by multiple modalities (Arditi,
Holtzman, & Kosslyn, 1988).
Equity issues arise with special skills. Children from low-resource communities, or those who
are female or have low visual working memory, may benefit more than others from specific
interventions to build spatial visualization (Carr et al., 2018)
• Schematic images are thus more general and abstract. They contain the spatial relation-
ships relevant to a problem and thus support problem solving (Hegarty & Kozhevnikov,
1999).
• Pictorial images of children do not aid problem solving and actually can impede success.
They represent mainly the visual appearance of the objects or persons described in a
problem.
For example, say the problem is, “At each of the two ends of a straight path, a man planted
a tree, and then every 5 meters along the path he planted another tree. The length of the path
is 15 meters. How many trees were planted?” The researchers found that high-achieving chil-
dren reported math relationships in their schematic images, such as “I had a [mental] picture of
the path, not the trees, and it had something 5 meters along, not trees, just something.” Other
children reported pictorial images, such as “I just saw the man going along planting trees.” If
children drew diagrams, they might differ as in Figure 7.1.
Spatial Thinking 167
Figure 7.1 Schematic versus pictorial images for the “path and trees” problem
Table 7.1 Opportunities for Unrestricted Movement, for Infants and Up (Adapted from Leavy et al., 2018b)
• providing soft blocks to climb over as they • lying on backs reaching for their feet (trying to
become more adept crawlers suck toes!)
• sitting, later jumping, in ball pools • trying to roll over and back again
• rolling and chasing after different size and tex- • crawling through tunnel or open cardboard box
tured balls or water bottles filled with different • pushing a baby trolley with wooden blocks (not
ingredients such as rice or varying volumes of sitting in baby walkers with castors)
water with the addition of glitter, drops of food • pull selves up to stand near mirror
coloring
• pushing and pulling toys, miniature shopping • driving tricycles or other vehicles with a trailer so
carts that they can transport objects (older toddlers)
a missing object (“under the table that’s next to the door”), putting objects away, and finding the
way back home from an excursion. Rich language is important.
Children need specific instruction to learn about models and maps. School experiences are
limited and fail to connect map skills with other curriculum areas, including math. Most students
do not become competent users of maps even beyond their early childhood years. A “treasure
hunt” with the school is a fruitful setting for getting children to draw their own maps.
Research provides suggestions to help children make those connections. Provide instruction on
using maps that explicitly connects real-world space and maps, including one-to-one connection
between objects and icons on the map, helps children understand maps—and symbols. Using oblique
maps, on which tables are shown with legs, helps preschoolers’ subsequent performance on plan
(“bird’s-eye view”) maps. Telling very young children that a model was the result of putting a room
in a “shrinking machine” helped them see the model as a symbolic representation of that space.
Informally, too, encourage children working with model toys to build maps of the room with
these toys. Children might use cut-out shapes of a tree, swing set, and sandbox in the playground
and lay them out on a felt board as a simple map. These are good beginnings, but models and
maps should eventually move beyond overly simple iconic picture maps, and challenge children to
use geometric correspondences. Help children connect the “abstract” and “sensory-concrete”
meanings of map symbols (Clements, 1999a; see also Chapter 16 for a discussion of these terms).
Similarly, many young children’s difficulties do not reflect misunderstanding about space but
the conflict between such sensory-concrete and abstract frames of reference. Guide children to
(a) develop abilities to build relationships among objects in space, (b) extend the size of that
space, (c) link primary and secondary meanings and uses of spatial information, (d) develop
mental rotation abilities, (e) go beyond “map skills” to engage in actual use of maps in local
environments (Bishop, 1983), and (f) develop an understanding of the math of maps.
Work with children to raise the four mathematical questions: Direction—which way?, distance—
how far?, location—where?, and identification—what objects? To answer these questions, children
need to develop a variety of skills. Children must learn to deal with mapping processes of abstrac-
tion, generalization, and symbolization. Some map symbols are icons, such as an airplane for an
airport, but others are more abstract, such as circles for cities. Children might first build with
Spatial Thinking 169
objects such as model buildings, then draw pictures of the objects’ arrangements, then use maps
that are “miniaturizations” and those that use abstract symbols. Some symbols may be beneficial
even to young children. Over-reliance on literal pictures and icons may hinder understanding of
maps, leading children to believe, for example, that certain actual roads are red (Downs, Liben, &
Daggs, 1988). Similarly, children need to develop more sophisticated ideas about direction and
location. Young children should master environmental directions, such as above, over, and behind.
They should develop navigation ideas, such as front, back, “going forward,” and turning. Older chil-
dren might represent these ideas in simple route maps within the classroom.
Children can develop navigation ideas, such as left, right, and front, and global directions
such as north, east, west, and south, from these beginnings. Perspective and direction are par-
ticularly important regarding the alignment of the map with the world. Some children of any
age will find it difficult to use a map that is not so aligned. Also, they may need specific experi-
ences with perspective. For example, challenge them to identify block structures from various
viewpoints, matching views of the same structure that are portrayed from different perspec-
tives, or to find the viewpoint from which a photograph was taken. Such experiences address
such confusions of perspective as preschoolers “seeing” windows and doors of buildings in ver-
tical aerial photographs (Downs & Liben, 1988). Introduce such situations gradually. Realistic
Mathematics Education in geometry makes extensive use of interesting spatial and map tasks
(Gravemeijer, 1990), but, unfortunately, research on the effects of this specific strand is lacking.
Primary-grade students can approach map creation mathematically, learning to represent pos-
ition and direction. One third-grade class moved from initial, intuitively based drawings to the use
of polar coordinates (determining a position by an angle and a distance) in creating a map of their
playground (Lehrer & Pritchard, 2002). Walking encouraged characterization of length in
a direction and drawing the maps led students to render space. Students learned about the useful-
ness of concepts such as origin, scale, and the relationship of multiple locations.
Combining physical movement, paper-and-pencil, and computer work can facilitate learning
of math and map skills. Such spatial learning can be particularly meaningful because it can be
consistent with young children’s way of moving their bodies (Papert, 1980). For example, young
children can abstract and generalize directions and other map concepts working with the Logo
turtle (Sarama & Clements, 2019b). Giving the turtle directions such as forward ten steps, right
turn, forward five steps, they learn orientation, direction, and perspective concepts, among
others. For example, Figure 7.2 shows a “scavenger hunt” activity in which children are given
a list of items the turtle has to get. From the center of the grid, they commanded the turtle to
go forward 20 steps, then turn right 90 degrees, then go forward 20 more steps—that’s where
the car was. They have the car now and will give the turtle other commands to get other
objects. Preschoolers to primary-grade students can similarly benefit with programmable robots
designed for their age (Palmér, 2017) as well as other route-based games (Lin & Hou, 2016).
Walking paths and then recreating those paths on the computer help them abstract, general-
ize, and symbolize their experiences navigating. For example, one kindergartner abstracted the
geometric notion of “path,” saying, “A path is like the trail a bug leaves after it walks through
purple paint” (Clements et al., 2001). Logo can also control a floor turtle robot, which may have
special benefits for certain populations. For example, blind and partially sighted children using
a computer-guided floor turtle developed spatial concepts such as right and left and accurate
facing movements.
170 Spatial Thinking
Figure 7.2 The “Scavenger Hunt” activity from Turtle Math (Clements & Meredith, 1994)
Many people believe that maps are “transparent”—that anyone can “see through” the map
immediately to the world that it represents. This is not true. Clear evidence for this is found in
children’s misinterpretations of maps. For example, some believe that a river is a road or that
a pictured road is not a road because “it’s too narrow for two cars to go on.”
Coordinates
Students should learn to understand and eventually quantify what grid labels represent. To do
so, they need to connect their counting acts to those quantities and to the labels. They need to
learn to mentally structure grids as two-dimensional (2D) spaces, demarcated and measured
with “conceptual rulers” (“mental number lines”—see Chapter 10). That is, they need to under-
stand coordinates as a way to organize 2D space by coordinating two perpendicular number
lines—every location is the place where measures along each of these two number lines meet.
Real-world contexts can be helpful in teaching coordinates initially, but math goals and per-
spectives should be clearly articulated throughout instruction and the contexts should be faded
from use as soon as students no longer need them (Sarama, Clements, Swaminathan, McMillen, &
González Gómez, 2003). Computer environments can additionally aid in developing children’s abil-
ity and appreciation for the need for clear conceptions and precise work. Turning the coordinate
grid on and off can help children create a mental image of coordinates. Coordinate-based games
on computers, such as versions of “Battleship,” can help older children learning location ideas
(Sarama et al., 2003). When children enter a coordinate to move an object, but it goes to a different
location, the feedback is natural, meaningful, non-evaluative, and so particularly helpful.
Indeed, Logo can help children learn both “path” (self-based systems based on one’s own move-
ment and the routes one follows) and “coordinate” (external-based) concepts, as well as how to
differentiate between them. One way to move the Logo turtle is to give it commands such as
Spatial Thinking 171
“forward 100” and “right 90.” This path perspective is distinct from coordinate commands, such
as “setpos [50 100]” (set the position to the coordinates (50, 100)). Figure 7.3 below shows
Monica’s layer cake project.
She is not only competent at using both path-based commands, including her “rect” procedure,
but she shows understanding of the connection between each command and its graphic effect,
the effects of changing each coordinate, and the distinction between path and coordinate com-
mands. Monica initially struggled to differentiate between regions and lines, made erroneous, per-
ceptually based judgments of path length, and interpreted two coordinate pairs as four separate
numbers. So, her work on the layer cake project represented a substantial mathematical advance.
This study also suggests cautions regarding some popular teaching strategies. For example,
phrases such as “over and up” and “the x-axis is the bottom,” which we recorded on numerous occa-
sions, do not generalize well to a four-quadrant grid. The “over and up” strategy also may hinder stu-
dents’ integration of coordinates into a coordinate pair representing one point (Sarama et al., 2003).
So, we can and should do more. Opportunities in Table 7.1 can develop early spatial visualization.
Also, for infants who can sit up, but are not yet mobile, use treasure baskets (Goldschmeid &
Jackson, 1994). Over 14 in. (35 cm) in diameter, and 4 to 5 inches high, flat-bottomed with no
handles and strong enough for an infant to lean on, the treasure basket is filled with natural
household items (no plastic). Items are safe to mouth and stimulate a variety of senses; for
example, large cloth ball and other balls, lemon, large pinecone, wooden spoon, and large
wooden curtain rings. Children are in control, exploring the items’ properties through a variety
of senses. These experiences can be extended for toddlers, especially providing multiple copies
of the same items (Leavy et al., 2018b).
Use manipulatives such as unit blocks, puzzles, and tangrams—intelligently (see Chapter 16).
Encourage children to play with blocks and puzzles at school and home. Encourage girls to play
with (the unfortunately termed) “boys’ toys,” helping them to develop higher visual-spatial
skills. Also, talk to them about such play. Most teachers spend more time with boys than girls,
and usually interact with boys in the block, construction, sand play and climbing areas, and with
girls in the dramatic play area (Ebbeck, 1984). Watch for that in your own teaching—help all chil-
dren to build a full range of competencies. Finally, encourage all children to use gestures when
they are explaining, as this improves their spatial visualization skills (Ehrlich, Levine, & Goldin-
Meadow, 2006b; Elia, 2018c).
Use geometric “Snapshot” activities to build spatial visualization and imagery. Children see
a simple configuration for 2 seconds, then try to draw what they saw. They then compare their
drawings and discuss what they saw. In Figure 7.4, different children see three triangles, “a sail-
boat sinking,” a square with two lines through it, an envelope, and a “y in a box.” The discus-
sions are especially valuable in developing vocabulary and the ability to see things from other
points of view. Encourage children to rotate the image to see how that changes their perspec-
tive. Younger children can view combinations of pattern blocks for 2 seconds and then con-
struct a copy with their own pattern blocks.
From preschoolers to first graders, research supports Snapshots as a recommended activity.
For example, first graders who drew and discussed what they saw made significant improve-
ments in mental rotation (Tzuriel & Egozi, 2010).
These also generate good discussions, emphasizing the properties of shapes. Such imagistic/
memory tasks also engender interesting discussions revolving around “what I saw.” (Clements &
Sarama, 2013; Razel & Eylon, 1986, 1990; Wheatley, 1996; Yackel & Wheatley, 1990). Having chil-
dren use many different media to represent their memories and ideas with the “hundred lan-
guages of children” (Edwards, Gandini, & Forman, 1993) will help them build spatial visualization
and imagery. Teachers, of course, should use both spatial language and gestures as much as
possible (Verdine et al., 2017). Gesture helps ground language in the world and its spatial rela-
tionships. These are easy habits to start and maintain, and they do a lot for your children’s spatial
development. Interact during play too—scaffolding children’s learning generates more spatial
language, spatial problem solving, and spatial learning than open-ended free play (Verdine
et al., 2017).
Tactile kinesthetic tasks ask children to identify, name, and describe objects and shapes placed
in a “feely box” (Clements & Sarama, 2013). In a similar vein, executing geometric motions on the
computer helped children as young as kindergartners learn these concepts (Clements et al.,
2001). Activities that involve motion geometry—slides, flips, and turns—whether doing puzzles (see
Chapter 9 and Lin & Chen, 2016) or Logo, improve spatial perception. Constructing shapes from
parts with multiple media builds imagery as well as geometric concepts (see Chapter 8). Com-
posing and decomposing 2D shapes and 3D shapes (e.g., block building) is so important that
Chapter 9 is dedicated to these processes.
Building spatial abilities early is effective and efficient. For example, Grade 2 children bene-
fited more than Grade 4 children from lessons taught to develop spatial thinking (Owens, 1992).
In 11 lessons, children described the similarities and differences of shapes, made shapes from
other shapes, made outlines using sticks, compared angles, made pentomino shapes, and found
their symmetries. Those children outperformed a control group in a randomized field trial on
a spatial thinking test, with differences attributable to the Grade 2 children. No difference was
found between groups that worked cooperatively or individually, with whole-class discussions.
Nearly all interactions that lead to heuristics about what to do or to conceptualizations were
between the teacher and the student, not between students (Owens, 1992). So, teach actively.
Also, teach actively with manipulatives and multimedia. In a study with first graders, the
group that used manipulatives or multimedia scored higher than those who didn’t use either.
The highest-performing group used both multimedia and manipulatives (Thompson, 2012).
The instruction developed spatial skills but was organized around three-dimensional (solid)
shapes. Children discussed their attributes, had hands-on experience with them, determined
which could stack, slide, or roll, and built them from two-dimensional patterns or nets (see
Chapter 9), developing mental rotation abilities.
Mental rotation can also be developed through the use of puzzles, from insert puzzles in pre-
school to jigsaw and shape composition puzzles (Chapter 9). Puzzle games on computers have
also proven effective (Lin & Hou, 2016).
An intervention targeting spatial skills as an integral feature of regular math in a K-2 class-
room developed a range of competencies, compared to the control group, including spatial lan-
guage, visual-spatial reasoning, 2D mental rotation, and symbolic number comparison (Hawes,
Moss, Caswell, Naqvi, & MacKinnon, 2017). The spatial visualization and geometric activities
were not an “add-on” but a part of the regular schedule, making the results especially impres-
sive (the activities are incorporated into the learning trajectories in this book and [LT]2).
An important domain in developing spatial skills in these ways is engineering. Projects in which
children build make strong contributions to spatial skills (English, 2018b; Lippard, Riley, & Lamm,
2018; McGarvey et al., 2018; Portsmore & Milto, 2018). Also called constructive play, especially
initially, this includes building with blocks (see Chapter 9), LEGO™ bricks, and other toys for build-
ing. Interestingly, it is not just time in such play, but the quality, both accuracy and complexity, of
the building that seems to matter (The Spatial Reasoning Study Group, 2015c). For example, chil-
dren who were given goals for block building, especially encased in a narrative, made greater
gains in spatial competencies and block building skills that those who engaged only in free play
with the blocks (Casey et al., 2008b). Extensive benefits, on math but also on executive function
(see Chapter 14), came from a year-long intervention for at-risk kindergartners and first graders.
In an after-school program, these children constructed and copied designs made from a variety
of materials including LEGOs®, Wikki Stix®, and pattern blocks (Grissmer et al., 2013).
Remember children who haven’t had high-quality learning opportunities often use pictorial
images that do not aid problem solving and actually can impede success. They represent mainly
the visual appearance of the objects or persons described in a problem. Instead, we want all chil-
dren to use the schematic images often used by high-achieving children. As an example, see the
representations in Figure 7.5. Schematic drawings such as that on the right side are more useful.
Thus, it may not be at all useful to encourage children to “visualize” just using pictures or
diagrams. These are more general and abstract. They contain the spatial relationships relevant
to a problem and thus support problem solving (Hegarty & Kozhevnikov, 1999). The diagrams
for arithmetic in Chapters 5 (e.g., Table 5.1, p. 91) and 6 (e.g., Figures 6.3 and 6.7, pp. 126 and
137) illustrate such schematic images and thus are useful in many mathematics contexts.
Teachers should help students develop and use specific types of schematic images.
Importantly, high-quality geometry activities also develop spatial visualization. See Chap-
ters 8 and 9.
Finally, although research is limited, some studies show that developing children’s spatial abil-
ities also develops their math. For example, three approaches to spatial training for 3-year-olds
were all successful in increasing their 2D and 3D visualization, with modeling and feedback and ges-
ture feedback the most effective (Bower et al., 2020). In five sessions, children saw the nine shapes
and then children had to manipulate shapes to match a model. Especially for low-resource learners,
the training also improved their math, particularly simple arithmetic problems (Bower et al., 2020).
176 Spatial Thinking
Also striking, a single session of mental rotation training improved 6- to 8-year-olds’ arith-
metic calculations, notably on Join, Change Unknown problems such as 6 + _ = 13 (Chapter 5).
What was this training? Children saw two halves of a symmetric figure, such as one of the pos-
sibilities in Figure 7.6a (i.e., a1 or a2 or a3 or a4). They had to first visually choose which whole
figure (Figure 7.6b) these halves would make when re-joined. Next, children confirmed the
accuracy of their response by putting together actual “cut-outs” of the symmetric shapes. In this
way, children were given immediate feedback about the accuracy of their mental transformations.
This improved their calculations especially on Join, Change Unknown problems such as 6 + _ = 13
(Chapter 5), possibly because it helped them see the parts and wholes (Cheng & Mix, 2012).
One study gave 7 days of professional development to preschool to second-grade teachers
“rug activities” involving drawing, building, copying, and visualization exercises such as those in
Table 7.2, right up to the “Mental Mover” level. After a year, children demonstrated improve-
ments on all of the spatial measures, including spatial language, 2D mental rotation, and visual-
spatial geometric reasoning, and, remarkably, on a test of symbolic magnitude comparison
(Moss, Hawes, Naqvi, & Caswell, 2015). Do more spatial thinking activities!
Figure 7.6 Put the Halves Back Together, [LT]2 (mental rotation task adapted from Ehrlich et al.,
2006b). The four types of halves, in order of increasing difficulty: a1 is a direct slide
(translation), a2 a diagonal slide, a3 a direct rotation, a4 a diagonal rotation
Spatial Thinking 177
these topics together, including goals for Chapters 7, 8, and 9, and also describe those for
Grade 3. For this chapter, note especially the CCSSM standard K.G.1.
With those goals, Table 7.2 provides the two additional learning trajectory components, the
developmental progression and the instructional tasks for two learning trajectories for spatial
thinking: spatial orientation (maps and coordinates) and spatial visualization and imagery. The
learning trajectory for maps becomes increasingly connected to children’s development of
spatial structuring, the ability to organize space into two dimensions, which is discussed in
detail in Chapter 12 (because it is just as critical for understanding area, note standard 2.G.2
in Table 7.2). The reader may notice that the instructional tasks in this learning trajectory
tend not to be specific activities, but global suggestions. This difference reflects our belief
that (a) there is as yet too little evidence on the specific role of this learning trajectory in
students’ math development, (b) such activities may be conducted in other subject matter
areas (e.g., social studies), and (c) these activities are often best done informally, as part of
everyday activity.
However, these two learning trajectories represent only a small bit of the role of spatial
thinking in mathematics, especially for spatial visualization, which we focused on geometric
transformations and mental rotation. These abilities and dynamic imagery, and language for
them, are important (Duval, 2014b; Elia, van den Heuvel-panhuizen, & Gagatsis, 2018b). How-
ever, we also saw that spatial and structural thinking is critical in conceptual subitizing (e.g.,
fives and tens frames), comparison and ordering (mental number line), counting strategies, and
arithmetic (BAMT). Such spatial knowledge is central to geometry, measurement, patterns and
structures, data presentation, and the other topics discussed in forthcoming chapters. Thus,
attention to spatial thinking should be woven throughout the curriculum and is explicitly
included in the learning trajectories in those chapters.
Final Words
Visual thinking is thinking that is tied down to limited, surface-level, visual ideas. Children can
learn to move beyond that kind of visual thinking to flexible spatial thinking that is linked to
concepts, as they learn to manipulate dynamic images, as they enrich their store of images for
shapes, and as they connect their spatial knowledge to verbal, analytic knowledge. In this way,
instruction discussed in the next two chapters, on shapes and composing shapes, also makes
a strong contribution to children’s spatial thinking.
178 Spatial Thinking
Table 7.2 Goals for Geometry and Spatial Thinking (For Chapters 7, 8, and 9) from the Common Core State
Standards CCSSM
1. Describe objects in the environment using names of shapes, and describe the relative positions of
these objects using terms such as above, below, beside, in front of, behind, and next to.
2. Correctly name shapes regardless of their orientations or overall size.
3. Identify shapes as two-dimensional (lying in a plane, “flat”) or three-dimensional (“solid”).
4. Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using
informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/
“comers”) and other attributes (e.g., having sides of equal length).
5. Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing
shapes.
6. Compose simple shapes to form larger shapes. For example, “Can you join these two triangles with full
sides touching to make a rectangle?”
1. Distinguish between defining attributes (e.g., triangles are closed and three-sided) versus non-defining
attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes.
2. Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles)
or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylin-
ders) to create a composite shape, and compose new shapes from the composite shape. Students do not
need to learn formal names such as “right rectangular prism.”
3. Partition circles and rectangles into two and four equal shares, describe the shares using the words
halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the whole
as two of, or four of the shares. Understand for these examples that decomposing into more equal
shares creates smaller shares.
1. Recognize and draw shapes having specified attributes, such as a given number of angles or a given
number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
2. Partition a rectangle into rows and columns of same-size squares and count to find the total number
of them.
3. Partition circles and rectangles into two, three, or four equal shares, describe the shares using the
words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four
fourths. Recognize that equal shares of identical wholes need not have the same shape.
1. Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share
attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g.,
quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw
examples of quadrilaterals that do not belong to any of these subcategories.
2. Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the
whole. For example, partition a shape into four parts with equal area, and describe the area of each
part as 1/4 of the area of the shape.
Spatial Thinking 179
0–1 Foundations of Spatial Orientation Uses Provide a rich sensory, manipulative environment, [LT]2,
the earliest of two types of cognitive sys- and the freedom and encouragement to manipulate it
tems for spatial orientation—knowing where and move through it. Infants who crawl more learn more
you are and how to get around in the world. about spatial relationships. See suggestions in Table 7.1
on p. 168.
1. Response Learning: Uses the first self-
based system—that is, related to the
child’s own position and movements.
Notes a pattern of movements that
have been associated with a goal.
Looks to the left when in a high-
chair, because that’s where the food
usually comes from.
2. Cue Learning: Uses the first external-
based systems, based on familiar land-
marks.
Associates a toy bear with a small
chair on which it often sits.
0–2 Path Integrater Remembers and can repeat Rich Environment, [LT]2: As above, see Table 7.1 on
movements they have made including the p. 168. Opting for walks for toddlers, rather than stroller
approximate distances and directions. rides, the use of low beds/cots instead of cribs, and seat-
ing that does not restrict movement also supports devel-
Crawls to a place of their choice, navigat- opment in this area.
ing an obstacle to arrive at a destination Use spatial vocabulary to direct attention to spatial
within sight. relations: Once children have language, describe direc-
tions with words such as “there” (gesturing), “around,”
and “turn.”
1–2 Place Learner Creates “mental maps” by Rich Environment, [LT]2: As above, see Table 7.1 on
storing locations, distances, and directions p. 168. Experiences in learning, remembering, and using
to landmarks and solves spatial problems. landmarks build this ability. Discuss and ask children to
Uses the walls of a room as a frame of refer- go to, or retrieve something from, locations that are “in”
ence; uses spatial vocabulary, such as “in,” or “under” objects in the room.
“on,” and “under,” along with vertical direc- Use spatial vocabulary to direct attention to spatial
tionality terms, such as “up” and “down.” relations: Initially emphasize “in,” “on,” and “under,” along
with such vertical directionality terms as “up” and “down.”
2–3 Local–Self Framework User Uses distant Walk different routes and discuss the landmarks you see:
landmarks to find objects or location near Ask children to point to where different landmarks are at
them, even after they have moved them- various points along the path.
selves relative to the landmarks, if the Use spatial vocabulary to direct attention to spatial
target object is specified ahead of time. Ori- relations: Emphasize words of proximity, such as “beside”
ents a horizontal or vertical line in space and “between.”
(Rosser, Horan, Mattson, & Mazzeo, 1984). Ask 3-year-olds to find an object, shown a picture of
Uses spatial vocabulary to direct attention its location.
to spatial relations, including more difficult Have children build with blocks to represent simple
terms such as “beside” and “between.” scenes and locations (see Chapter 9 for much more on
block building). If children are interested, make a model
3-year-olds recognize objects that guide of the classroom and point to a location in it that repre-
them in walking from the front door of sents a place where a “prize” is hidden in the actual class-
their school to their classroom. room. Use the notion of a “shrinking machine” to help
them understand the model as a representation of the
classroom space.
Going on a Bear Hunt, [LT]2: Read and discuss the
book.
(Continued )
180 Spatial Thinking
4 Small Local Framework User Locates Use spatial vocabulary to direct attention to spatial rela-
objects after movement, even if target is not tions: Emphasize words referring to frames of reference
specified ahead of time. Searches a small such as “in front of” and “behind.” Initiate the learning of
area comprehensively, often using a circular “left” and “right.”
search pattern. Uses words referring to Encourage parents to avoid pointing or showing when
frames of reference such as “in front of” possible, but, instead, to give verbal directions (“it’s in the
and “behind” or “left” and “right.” In mean- bag on the table”): Have students pose verbal problems
ingful graphing contexts, extrapolates lines for one another, such as finding a missing object (“under
from positions on both axes (like a coordin- the table that’s next to the door”), putting objects away,
ate grid) and determines where they and finding the way back from an excursion.
intersect. Treasure Map, [LT]2: During free time, challenge chil-
dren to follow simple maps of the classroom or play-
Child searches a small area comprehen- ground to find secret “treasures” that you have hidden.
sively, often using a circular search pat- Interested children can draw their own maps. Start with
tern. Extrapolates lines from positions on oblique maps (e.g., in which chairs and tables are shown
both axes and determines where they with legs). A good introduction to this activity is Rosie’s
intersect in meaningful contexts. Walk by Pat Hutchins.
Explore and discuss outdoor spaces, permitting children
(both sexes) as much freedom in self-directed movement
as safely possible. Encourage parents to do the same.
Walk different routes and discuss different paths, and
which would be shorter, which would be longer. Ask why
one path is shorter.
Introductory Barrier Game, [LT]2: One student (the
“designer”) makes a design that is hidden from the part-
ner, and the other student (the “builder”) recreates the
design based on the designer’s verbal description.
5 Local Framework User Locates objects Encourage children to build models of the room or play-
after moving, maintaining the overall shape ground with toys. Plan and discuss different routes, and
of the arrangement of objects. Represents which would be the best route to take and why. Draw
objects’ positions relative to landmarks (e.g., maps of routes, illustrating what will be “passed” or seen
about halfway in between two landmarks) from different routes.
and keeps track of own location in open Treasure Hunt, [LT]2: Children receive a letter with
areas or mazes. Uses spatial vocabulary to information about a mysterious treasure of ancient pir-
direct attention to spatial relations. Uses ates hidden somewhere in their school, and the way to
coordinate labels in simple situations such find it is to follow the indications/landmarks around the
as games. building, which help children to follow the correct route
to reach the treasure. They follow the directions and
draw a map.
Use spatial vocabulary to direct attention to spatial
relations: Emphasize all words listed previously, including
the learning of “left” and “right.”
Encourage children to make models of their class-
room, using blocks or play furniture to represent objects
in the classroom. Discuss which ones go “near each
other” and other spatial relationships.
Maps of the Playground: Children might use cut-out
shapes of a tree, swing set, and sandbox in the play-
ground and lay them out on a felt board as a simple map.
They can discuss how moving an item in the schoolyard,
such as a table, would change the map of the yard. On
the map, locate children shown sitting in or near the tree,
swing set, and sandbox. In scavenger hunts on the play-
ground, children can give and follow directions or clues.
Explore and discuss outdoor spaces, permitting chil-
dren (both sexes) as much freedom in self-directed move-
ment as safely possible. Encourage parents to do the
same. (This recommendation extends through the grades.)
(Continued )
Spatial Thinking 181
(Continued )
182 Spatial Thinking
1–2 Concrete Slider, Flipper, Turner Can move Play in a Rich Environment, [LT]2: As above, enhanced
shapes to a location by physical trial and with language.
error. Fill & Spill (Concrete Slider, Flipper, Turner), [LT]2:
Children use a shape sorter to begin turning shapes to fit
in a visually matching hole.
Make My Picture: Ask children to use blocks to dupli-
cate a simple “picture.”
3–4 Simple Slider and Turner Slides and turns Make My Picture—Hidden Version: Ask children to use
objects accurately in easy tasks, guided by an building blocks or pattern blocks to duplicate a simple
early intuition that starts the motion and then “picture” that they see for 5 to 10 seconds and then is
covered. (See also “Geometry Snapshots” in Chapter 8.)
(Continued )
Spatial Thinking 183
adjusts (the motion, direction, or amount1) in Ask children to show how a circular object should be
real time as the motion is carried out. rotated to make it appear circular or elliptical: Work with
shadows to make a rectangle appear as a non-
Given a shape with the top marked with rectangular parallelogram (“rhomboid”) or vice versa.
color, correctly identifies which of three Putting the Pieces Together!, [LT]2: Have children
shapes it would look like if it were turned solve jigsaw, pattern block, and simple tangram puzzles
“like this” (90° turn demonstrated) and discuss how they are moving the shapes to make
before physically moving the shape. them fit (see more in Chapter 8). Encourage parents to
engage children in all types of puzzles and talk to them
as they solve the puzzles (especially girls).
Feely Boxes: Use “feely boxes” to identify shapes by
touch (see more in Chapter 8). Challenge children to turn
a well-marked shape to align it with another, congruent
shape.
Snapshots—Geometry: Students copy a simple config-
uration of pattern blocks shown for 2 seconds. (See Chap-
ter 9 for more details.)
Shape Composition: See activities at the early level
Piece Assembler (see Chapter 9). Also see Picture It,
Then Turn, Turn, Turn, [LT]2.
5 Beginning Slider, Flipper, Turner Uses the Put the Halves Back Together (Beginning Slider, Flipper,
correct motions guided by more developed Turner), [LT]2: See p. 176 and Figure 7.6. This level uses
intuition, but not always accurate in direc-the a1 and a2 arrangements of halves. Discuss the sym-
metry of the figure.
tion and amount (adjusts these with trial and
error). Feely Boxes: Use “feely boxes” to identify a wide var-
iety of shapes by touch (see more in Chapter 8).
Knows a shape has to be flipped to match Tangram Puzzles: Have children solve tangram puz-
another shape but flips it in the wrong zles and discuss how they are moving the shapes to make
direction. them fit (see more in Chapter 8).
Geometry Snapshots 2: Shown a simple configuration
of shapes for just 2 seconds, students match that config-
uration to four choices from memory (imagery).
(Continued )
184 Spatial Thinking
6 Slider, Flipper, Turner Performs slides and Put the Halves Back Together (Slider, Flipper, Turner),
flips, often only horizontal and vertical, [LT]2: See p. 176 and Figure 7.6. This level uses the a3
using manipulatives but guided by mental and a4 arrangements of halves. Discuss the symmetry of
images of these motions (of turns of 45, 90, the figure.
and 180° and flips over vertical and horizon- Snapshots—Geometry: Students draw one or more
tal lines). That is, they can mentally imagine shapes shown for 2 seconds.
the motion and the result of it. Geometry Snapshots 4: Students identify an image
that matches one of four moderately complex configur-
Knows a shape must be turned 90° to ations from memory (imagery).
the right to fit into a puzzle.
7 Diagonal Mover Performs diagonal slides Geometry Snapshots 6: Students match geometric fig-
and flips as well as all motions from previous ures that differ on angle measure from memory
levels. (imagery).
Knows a shape must be flipped over an
oblique line (45° orientation) to fit into
a puzzle.
8 Mental Mover Predicts results of moving Pattern Block Puzzles and Tangram Puzzles at the Substi-
shapes using mental images (any direction tution Composer levels, [LT]2: Ask students how many of
or amount). a certain shape it would take to cover another shape (or
configuration of shapes). Students predict, record their
“If you turned this 120°, it would be just prediction, then try to check. (See Chapter 9 for more.)
like this one.”
Note
1 Motion: slide or turn. Direction: for slides, which way it is headed; for turns, clockwise or counterclock-
wise. Amount: for slides, how far, or turns, how much of a turn (in degrees).
8 Shape
One kindergartner impressed his teacher by saying he knew that a shape (Figure 8.1a) was
a triangle because it had “three straight lines and three angles.” Later, however, he said Figure
8.1b was not a triangle.
Did this kindergartner know triangles or not? What was driving his thinking about triangles,
do you think? In general, how should we as educators help children develop the math of geo-
metric shape? Why should we?
Shape is a fundamental concept in cognitive development. For example, infants mainly use
shape to learn the names of objects (Smith, Jones, Landau, Gershkoff-Stowe, & Samuelson,
2002). Shape is also a fundamental idea in geometry, but in other areas of math, too (Dindyal,
2015). Unfortunately, geometry is one of U.S. students’ weakest topics in math. Even in the
preschool years, children in the USA know less about shape than children in other countries.
Further, children from low-resource communities know less about shapes than those from
higher-resource communities by 3 years of age (Chang et al., 2011). The good news is, children
from diverse backgrounds know enough to build upon, and much like all children they can
learn enough quickly and enjoy engaging with shapes (Clements, Sarama, Swaminathan,
Weber, & Trawick-Smith, 2018a).
are line segments—always straight). Others are “non-defining attributes.” A child might consider
a shape “right side up” (if you turn a square, this child may say, “Now it’s a diamond!”) or
describe it as “red” but neither of these attributes is relevant to whether the shape is a square
or not. Some defining attributes describe the parts of a shape—as a square has four sides.
Others are special attributes we call properties, which describe a relationship between parts.
A square must have four equal-length sides. Equal describes the relationship amongst the
sides. Similarly, the square’s right angles depend on a different relationship between sides:
They are perpendicular.
At the higher level of geometric thinking, then, students recognize and characterize shapes
by their defining attributes. For instance, a child might think of a square as a plane (flat) figure
that has four equal sides and four right angles. Properties are established by observing, meas-
uring, drawing, and model-making. Not until later, often middle school or later, do students see
relationships between classes of figures (see Figure 8.2). For example, most children incorrectly
believe that a figure is not a rectangle because it is a square (whereas actually a square is
a special type of rectangle).
Shape definitions
The following definitions are intended to help teachers both understand young children’s devel-
opment of specific math concepts and talk to them about these concepts. They are not formal
definitions, but, rather, simple descriptions using a mixture of math and everyday vocabulary.
The shapes in Box 8.1 are taken to be two-dimensional (plane) figures.
Figure 8.2 Venn diagrams of relationships between (a) quadrilaterals and (b) triangles
188 Shape
0–2 “Same Thing” Comparer: Foun- Shape & Spatial Talk, [LT]2.
dations Comparing Compares Match the Shapes (Shape Matcher—Identical),
real-world objects (Vurpillot, [LT]2: Sit in a circle with children. Using familiar
1976). Judges two shapes the (prototypical) shapes from the Shape Sets in two
same if they are visually similar colors (see Figure 8.9 aux), give each child a shape
in any way. from one color of the Shape Set. Choose a shape
from the other color that otherwise exactly matches
Says two pictures of houses a child’s shape. Ask children to say who has an exact
are the same or different. match for your shape. After a correct response is
Shape Matcher—Identical Com- given, follow up by asking how the child knows his or
paring Matches familiar shapes her shape is a match. The child might agree to fit his
(circle, square, typical triangle) or her shape on top of your shape to “prove” the
with same size and orientation. match. Have children show their shapes to others
seated near them, naming the shape whenever they
Matches to can. Observe and assist as needed. Repeat once or
twice. Afterward, tell children they will be able to
explore and match shapes later during Work Time.
Shape Pegs, [LT]2: Matching shapes, including
Shape number of holes in them.
Senser Shape Matcher—Sizes Compar- Match the Shapes (Shape Matcher), [LT]2: As above,
ing Matches familiar shapes with extended to different sizes and/or orientations.
different sizes. Mystery Pictures 1: Children build pictures by
selecting shapes that match a series of target
Matches to shapes. The skill children practice is matching, but
the program names each shape so shape names are
introduced. Shapes are familiar at this level.
Shape Matcher—Orientations
Comparing Matches familiar
shapes with different orienta-
tions.
Matches to
3 Shape Recognizer—Typical Clas- Circle Time!, [LT]2: Have children sit in the best circle
sifying Recognizes and names they can make. Show and name a large, flat circle,
a typical circle, square, and, less
such as a hula hoop. As you trace the circle with
often, triangle. May physically your finger, discuss how it is perfectly round; it is
rotate shapes in atypical orienta-a curved line that always curves the same. Ask chil-
tions to mentally match them to dren to talk about circles they know, such as those
a prototype. found in toys, buildings, books, tri- or bicycles, and
clothing. Distribute a variety of circles for children’s
Names this a “square”: exploration—rolling, stacking, tracing, and so on.
Some children correctly name Have children make circles with their fingers, hands,
different sizes, shapes, and arms, and mouths. Review a circle’s attributes: round
Visual orientations of rectangles, but and curves the same without breaks.
Thinker also call some shapes “rect- Find and Name the Twin (Typical), [LT]2: Like
angles” that look rectangular but matching shapes (above) but asking children to
are not rectangles. name the shapes too.
Mystery Pictures 2: Children build pictures by
Names these shapes “rect- identifying shapes that are named by the Building
angles” (including the non- Blocks software program (i.e., at this level, children
rectangular parallelogram): have to know the names; Mystery Pictures 1 is appro-
priate before this activity, as it teaches the shape
names).
(Continued )
190 Shape
Table 8.1 (Cont.)
3–4 Shape Matcher—More Shapes, Match and Name Shapes (Shape Matcher—More
Sizes & Orientations, Combin- Shapes), [LT]2: As above, but using a wider variety of
ations Comparing Matches shapes from the Shape Sets in different orientations.
a wider variety of shapes with Match Blocks: Children match various block
same size and orientation. shapes to objects in the classroom. Have different
Shape Matcher—Sizes and block shapes in front of you, with all the children in
Orientations Comparing a circle around you. Show one block and ask children
Matches a wider variety of what things in the classroom are the same shape.
shapes with different sizes and Talk children through any incorrect responses, such
orientations. as choosing something triangular but saying it has
the shape of a quarter circle.
Matches these shapes: Mystery Pictures 3: Children build pictures by
selecting shapes that match a series of target
shapes. The skill children practice is matching, but
the program names each shape, so shape names are
introduced. Shapes are more varied and include new
Shape Matcher—Combinations (less familiar) shapes at this level.
Comparing Matches combin-
ations of shapes to each other.
Matches these shapes:
(Continued )
Shape 191
(Continued )
192 Shape
Table 8.1 (Cont.)
(Continued )
Shape 193
(Continued )
194 Shape
Side Recognizer Parts Identifies Exploring Shapes (Sides), [LT]2: Children count the
sides as distinct geometric sides of shapes and then identify the shape based on
objects with attributes. May say the number of sides.
two shapes are the same by com- What Shape Am I Touching (Side Recognizer),
paring many of their attributes, [LT]2: Children feel a shape without seeing it and
but not all. name the shape by counting its sides.
True or False (Side Recognizer), [LT]2: Children
Asked what this shape is , determine whether or not figures belong to a shape
says it is a “quadrilateral” (or category using the shapes’ sides. See also on [LT]2:
has four sides) after counting True or False? Math Plus!, an enhanced version to
each, running a finger along also teach executive function.
the length of each side. Shape Parts 1: Students use shape parts to con-
struct a shape that matches a target shape. They
must place every component exactly, so it is a skill
that is actually at the “Constructor of Shapes from
Parts—Exact” level, but some children can begin to
benefit from such scaffolded computer work at this
level.
(Continued )
Shape 195
Most Attributes Comparer Feely Box (Describe): As above, but now children
Comparing Looks for differences must describe the shape well enough without naming
in attributes, examining full it that their peers can figure out the shape they are
shapes, but may ignore some describing. Have children explain how he or she fig-
spatial relationships. ured out which shape. They should describe the
shape, emphasizing straightness of the sides and the
“These are the same.” number of sides and angles.
Corner (Vertex, Angle) Recog- Explore Shapes and Angles, [LT]2: Children identify
nizer Parts Recognizes angles as specific types of angles within shapes (e.g., right
separate geometric objects, at angles).
least in the limited context of Feely Box (Describe): As above, emphasizing
“corners.” angles.
Shape Parts 1: As above, emphasizing angles.
Asked why is this a triangle, True or False? Math Plus!, [LT]2: As above,
says, “It has three angles” and emphasizing angles.
counts them, pointing clearly Don’t Burn Your Feet—Math Plus!, [LT]2: As above,
to each vertex (point at the emphasizing angles.
corner).
5 Shape Recognizer—More Shape Step (More Shapes), [LT]2: Make shapes on the
Shapes Classifying Recognizes floor with masking or colored tape or chalk shapes out-
most familiar shapes and typical doors. Tell children to step on a certain class of shapes
examples of other shapes, such (e.g., rhombuses) only. Have a group of five children step
as hexagon, rhombus (diamond), on the rhombuses. Ask the rest of the class to watch
and trapezoid. carefully to make sure the group steps on all the correct
shapes. Whenever possible, ask children to explain why
Correctly identifies and the shape they stepped on was the correct shape (“How
names all of these shapes: do you know that was a rhombus?”). Repeat the activity
until all groups have stepped on shapes.
(Continued )
196 Shape
(Continued )
Shape 197
7 Angle Recognizer—More Con- Mr. MixUp (Angles and Shapes), [LT]2: As above, but
texts Parts Recognizes and this time confuse “sides” and “corners”; make sure
describe contexts in which angle children explain which is which.
knowledge is relevant, including Geometry Snapshots 6: Students match geomet-
corners (can discuss “sharper” ric figures that differ in angle measure from memory
angles), crossings (e.g., a pair of (imagery).
scissors), and, later, bent objects
and bends (sometimes bends in
paths and slopes). Only later can
explicitly understand how angle
concepts relate to these con-
texts (e.g., initially may not think
of bends in roads as angles; may
not be able to add horizontal or
vertical to complete the angle in
slope contexts; may even see
corners as more or less “sharp”
without representing the lines
that constitute them). Often
does not relate these contexts
and may represent only some
(Continued )
198 Shape
(Continued )
Shape 199
Table 8.1 (Cont.)
8+ Angle Representer Parts Repre- Logo: See Logo examples and suggestions in this and
sents various angle contexts as the previous chapter.
two lines, explicitly including the As the World Turns, [LT]2: Have students esti-
reference line (horizontal or ver- mate, then measure, draw, and label different real-
tical for slope; a “line of sight” world angle measures, such as a door opening,
for turn contexts) and, at least a radio control turning, a doorknob, head turning,
implicitly, the size of the angle as turning a faucet on, and so forth.
the rotation between these lines Make me Double, [LT]2: Children represent
(may still maintain misconcep- a larger angle out of straws by combining two smal-
tions about angle measure, such ler angles.
as relating angle size to the
length of side’s distance between
endpoints, and may not apply
these understandings to multiple
contexts).
Congruence Representer Com- Find My Pair, [LT]2: Children have to prove that two
paring Refers to geometric prop- shapes are the exact same size and shape.
erties and explains with
transformations.
“These must be ‘congruent,’
because they have equal
sides, all square corners, and
Property I can move them on top of
Thinker each other exactly.”
Shape Class Identifier Classify- Guess My Rule (Shape Class Identifier), [LT]2: As
ing Uses class membership (e.g., above, with “rules” appropriate for this level, includ-
to sort), not explicitly based on ing all classes of shapes.
properties. Shape Step (Classes), [LT]2: As above, with stu-
dents told a shape class rather than a shape name
“I put the triangles over here, (e.g., “All the rhombuses”—including squares!). Ask
and the quadrilaterals, includ- children to justify that the shape they selected is
ing squares, rectangles, a member of that class.
rhombuses, and trapezoids, Don’t Burn Your Feet—Math Plus!, [LT]2: See
over there.” above.
Shape Property Identifier Clas- Shape Step (Properties), [LT]2: As above, with stu-
sifying Uses properties explicitly. dents told a property rather than a shape name (e.g.,
Can see the invariants in the “All the shapes with all sides the same length” or “…
changes of state or shape but at least one right angle”). Ask children to justify that
maintaining the shapes’ the shape they selected has that property.
properties. Guess My Rule (Shape Property Identifier), [LT]2:
As above, with “rules” appropriate for this level,
“I put the shapes with oppos- such as “has a right angles versus has no right
ite sides parallel over here, angle,” “regular polygons (closed shapes with all
and those with four sides but straight sides) versus any other shapes,” or “sym-
not both pairs of sides paral- metrical versus non-symmetrical shapes,” etc.
lel over there.”
(Continued )
200 Shape
Table 8.1 (Cont.)
Property Class Identifier Classi- Mr. MixUp (Property Class Identifier), [LT]2: As above,
fying Uses class membership for but focus on class memberships and defining proper-
shapes (e.g., to sort or consider ties (e.g., Mr. MixUp says that “a rectangle has two
shapes “similar”) explicitly based pairs of equal and parallel sides, but [erroneously]
on properties, including angle could not be a parallelogram because it’s a rectangle”).
measure. Is aware of restrictions Which Shape Could It Be?, [LT]2: Slowly reveal
of transformations and also of a shape from behind a screen. At each “step,” ask
the definitions and can integrate children what class of shape it could be and how cer-
the two. Sorts hierarchically, tain they are.
based on properties.
“I put the ‘equilateral tri-
angles’ over here, and ‘sca-
lene triangles’ over here. The
‘isosceles triangles’ are all
these … they included the
equilaterals.”
(Continued )
Shape 201
Table 8.1 (Cont.)
Angle Synthesizer Parts Com- Straw Angles, [LT]2: Ask children to make angles out
bines various meanings of angle of pipe cleaners and straws that have specific
(turn, corner, slant), including measures.
angle measure. Shape Parts 6: As above, but the student must
use sides and angles (manipulable “corners”).
“This ramp is at a 45° angle
to the ground.”
(Continued )
202 Shape
Line symmetry: Plane figures have line, or mirror, symmetry when their
shape is reversed on opposite sides of a line. If the plane is folded at the
line, the figures will be superposed.
(Continued )
Shape 203
(Cont.)
= Parallel lines: Lines that have the same orientation and remain the same dis-
tance apart (like railroad tracks).
▭ Rectangle: A polygon with four straight sides (i.e., a quadrilateral) and four
right angles. As with all parallelograms, a rectangle’s opposite sides are par-
allel and the same length.
Rhombus: A quadrilateral with four straight sides that are all the same
length.
Right angle: Two lines that are perpendicular; that is, that meet like a corner
of a typical doorway. Often informally called “square corner,” right angles
measure 90 degrees.
Square: A quadrilateral that has four equal straight sides and all right
angles. A square is both a special kind of rectangle and a special kind of
rhombus.
Trapezoid: A quadrilateral with one pair of parallel sides. (Some insist trap-
ezoids have only one pair of parallel sides; that is how they are categorized
in Figure 8.2a. Others say they have to have at least one pair, which would
then make all parallelograms a subset of the trapezoids.)
Figure 8.3 Exemplars of 2D figures that are closed and are symmetric, preferred by most people
So, children tend only to see only typical forms of each shape—what we will call exemplars
(the shapes in Figure 8.3 are exemplars for each of four classes of shapes). They do not fre-
quently see and discuss other members of the shape class, what we will call variants. Nonexam-
ples—usually called distractors in assessments or instruction—are not members of that shape
class. They are called palpable distractors if they have little or no overall resemblance to the
exemplars and difficult distractors (for the children, we call them foolers) if they are highly visu-
ally similar to exemplars but lack at least one defining attribute. Figure 8.4 illustrates these for
triangles.
One study found that at 25 months of age, children knew few shape names even of exem-
plars (Verdine, Lucca, Golinkoff, Newcombe, & Hirsh-Pasek, 2016). By 30 months, they had
learned more shape names and were even correctly naming some variants.
A study of young children used the same line drawings previously used with elementary stu-
dents for comparison purposes (Clements et al., 1999b); replication studies were conducted in
Singapore (Yin, 2003) and Turkey (Aslan, 2004) and a similar study of preschoolers in Serbia
(Maričić & Stamatović, 2017). What did we learn about visual prototypes and ideas young chil-
dren form about common shapes?
Circles—which only have one basic prototype, because they can only vary in size—are the
easiest shape for children to identify. From 92% of 4-year-olds to 99% of 6-year-olds accur-
ately identified circles as those shown in Figure 8.5 (Clements et al., 1999b). Only a few of the
youngest children chose the ellipse and another curved shape (shapes 10 and 11). Most children
described circles as “round,” if they described them at all. Thus, the circle was easily recognized
but relatively difficult to describe for these children. They matched the shapes to a visual proto-
type. In a replication study, Turkish children showed the same pattern of responses (Aslan,
2004, Aktas-Arnas & Aslan, 2004; Aslan & Aktas-Arnas, 2007).
Figure 8.4 Exemplars, variants, palpable distractors, and difficult distractors for triangles
Shape 205
Children also identified squares fairly well: 82%, 86%, and 91% for 4-, 5-, and 6-year-olds,
respectively. Younger children tended to mistakenly choose non-square rhombi (“diamonds”
such as shape 3 in Figure 8.6), 25% of 6-year-olds and 5% of 7-year-olds did so in Singapore.
However, U.S. children were no less accurate in classifying squares without horizontal sides
(shapes 5 and 11). This confusion—that turning a shape changes its name—can last until age 8 if
not well addressed educationally. In Singapore, 7-year-olds were less likely to correctly identify
Figure 8.6 Students are to mark squares (adapted from Razel & Eylon, 1991)
206 Shape
these as squares than were 6-year-olds (Yin, 2003). Children in Serbia knew circles well, but
squares less well (57%, Maričić & Stamatović, 2017). Children in all three countries were more
likely to be accurate in their square identification when their justifications for selection were
based on the shape’s defining attributes. Children from Turkey did not give any property-based
justifications until age 4; 41% did so by the age of 6 years (Aslan, 2004). Further, when children
did use properties, they were correct most of the time (compare 70% correctness for visual
responses to 91% for property responses). Children in Serbia knew circles well, but not squares
(57%, Maričić & Stamatović, 2017).
Children are less likely misled by orientation (the way a shape is “turned”) when manipula-
tives are used, or when they walk around large shapes placed on the floor. Children are more
likely to be accurate when their justifications for selection were based on the shape’s defining
attributes, such as the number and length of the sides.
Figure 8.7 Student marks triangles (adapted from Burger & Shaughnessy, 1986,; Clements & Bat-
tista, 1991)
Shape 207
Children were less accurate at recognizing triangles and rectangles. However, their scores were
not low; about 60% correct for triangles (Figure 8.7, but a bit better in Turkey and Serbia, where chil-
dren identified these shapes only slightly less accurately, 68% and 78%, Aslan, 2004; Maričić & Sta-
matović, 2017). Across the years from 4 to 6, children go through a phase in which they accept many
shapes as triangles, then another in which they “tighten” their criteria to reject some distractors but
also some examples. The children’s visual prototype seems to be of an isosceles triangle. Especially
when not exposed to high-quality geometry education, they are misled by lack of symmetry or an
aspect ratio—the ratio of height to base—not near one (e.g., a “long, skinny” triangle, such as shape 11).
Young children tended to accept “long” parallelograms or right trapezoids (shapes 3, 6, 10,
and 14 in Figure 8.8) as rectangles. Thus, children’s visual prototype of a rectangle is a four-
sided figure with two long parallel sides and “close to” square corners.
Figure 8.8 Students are to mark rectangles (adapted from Burger & Shaughnessy, 1986; Clements
& Battista, 1991)
208 Shape
Only a few children correctly identified the squares (shapes 2 and 7 in Figure 8.8) as rect-
angles. Because they have all the properties of rectangles, these squares should be chosen.
This is upsetting to many adults who have never been provided good geometry instruction
themselves. But it is a good opportunity to encourage children to think mathematically and
logically—even when the wider culture does not.
Although young children both in our study and those in the international studies were less
accurate at recognizing triangles and rectangles, their performance shows considerable know-
ledge, especially given the abstract nature of the test and the variety of shapes employed.
Depressingly, they learn very little from these early years to sixth grade.
In their play, children showed interest and involvement with “pattern and shape” more fre-
quently than any of the six other categories (Seo & Ginsburg, 2004). About 47% of these
behaviors involved recognizing, sorting, or naming shapes. Finally, children do far more than
just name shapes; they are an important part of much of children’s play. Of course, that play
involves three-dimensional (3D) shapes.
3D Figures
Babies only 1 or 2 days old can maintain object size despite changes in distance (and thus
change in size of the retinal image, Slater, Mattock, & Brown, 1990). That is, they habituate in
looking at a sphere of constant size that changes in distance from the new-born, but not when
both this distance and the size of the sphere is changed so that the sphere fills the same angle
on the retina (Granrud, 1987). In addition, infants can perceive 3D shapes, however, this is
limited to continuously moving objects, rather than single or even multiple static views of the
same object (Humphrey & Humphrey, 1995).
As with 2D figures, older children do not perform well in school-based tasks involving three-
dimensional shapes, even into the intermediate grades (Carpenter, Coburn, Reys, & Wilson,
1976). South African first graders used different names for solids (such as “square” for cube)
(Nieuwoudt & van Niekerk, 1997). U.S. students’ reasoning about solids was much like that they
used for plane figures; they referred to a variety of characteristics, such as “pointiness” and
comparative size or slenderness (Lehrer et al., 1998b). Students also treated the solid wooden
figures as malleable, suggesting that the rectangular prism could be transformed into a cube by
“sitting on it.” They use names for 2D shapes, probably indicating that they do not explicitly
distinguish between two and three dimensions (Carpenter et al., 1976). Learning only plane fig-
ures in textbooks during the early primary grades may cause some initial difficulty in learning
about solids. Serbian children’s most developed concepts are the cube (83%) and the sphere
(76%); only 17% of children can recognize and name the rectangular prism (Maričić & Stamato-
vić, 2017).
Two related studies asked children to match solids with their nets (a “pattern” or arrange-
ment of 2D shapes that “fold up into” the 3D shape). Kindergartners had reasonable success
when the solids and nets both were made from the same interlocking materials (Leeson, 1995).
An advanced kindergartner had more difficulty with drawings of the nets (Leeson, Stewart, &
Wright, 1997), possibly because he was unable to visualize the relationship with the more
abstract materials.
Shape 209
Cone: A 3D shape with one circular base (actually a circular cone because
other curved shapes are possible bases) that is connected to a single
point, the vertex that lies over the base, creating a curved surface.
Cube: A special type of right prism whose faces are all squares.
Cylinder: A 3D shape that has two identical (congruent) parallel bases that
are circles (or other shapes, usually curved) connected by a curved sur-
face. (Most cylinders we deal with are right cylinders, but, as with prisms,
they can be oblique.)
Prism: A 3D shape that has two identical (congruent) parallel bases that
are polygons (2D shapes with straight sides), with corresponding sides of
the bases connected with rectangles (these are right prisms, if connected
with non-rectangular parallelograms, it is an oblique prism).
Pyramid: A 3D shape that has one base that is a polygon that is connected
to a single point, the vertex that lies over the base, with triangles.
Sphere: A 3D shape that is a “perfectly round ball”; that is, all the points
are at a fixed distance from a point called its center.
210 Shape
A toddler, 22 months old, puts a square peg into a square hole (Örnkloo & von Hofsten,
2007b). What does she know of shapes? What more will she learn in preschool and elem-
entary school? What might she learn?
Shape 211
Is there time for spatial topics such as geometry and measurement when there is so much pres-
sure to ensure children know number and arithmetic? Yes, for several reasons. First, the
Common Core and other standards clearly indicate that geometry and measurement are essen-
tial math topics. Second, research is clear that engaging children in these spatial topics does
not hurt other topics (Gavin, Casa, Adelson, & Firmender, 2013), but actually supports the learn-
ing of number and arithmetic (Sarama & Clements, 2009c, see also Chapter 7). We must do
more: In many countries, from the U.S. to Poland (Klim-Klimaszewska & Nazaruk, 2017), there is
little high-quality instruction in geometry in early childhood classrooms.
Shapes: 2D
Experiences and instruction play a large role in shaping children’s knowledge of geometry. If they
lack experience of shapes, and if the examples and nonexamples of shapes they do experience are
rigid, not including a variety of variants of that shape class, children’s mental images and ideas
about that shape will also be rigid and limited. For example, many children learn to accept only isos-
celes triangles with a horizontal base as triangles, such as the “exemplars” in Figure 8.4. Others
learn richer concepts, even at a young age; for example, one of the youngest 3-year-olds scored
higher than every 6-year-old on the shape recognition tasks discussed previously.
This is important. Children’s ideas stabilize as early as 6 years of age (Gagatsis & Patronis,
1990; Hannibal & Clements, 2010). So, we must provide better, richer opportunities to learn
about geometric figures to all children between 3 and 6 years of age.
Directing attention to shapes and providing language are important for children of all ages,
from infants and toddlers up. Their experiences can be so much richer than usual. In parents’
everyday speech, shape names are only about 1/10 of 1% of words (Verdine et al., 2016)! This is
a problem, considering they are sensitive to shape from their first year. Recall the treasure bas-
kets from Chapter 7 (p. 173). Fill the baskets with those materials, all sizes and shapes of balls
(Wait! Different shapes? Aren’t balls all spheres? Mostly … except for footballs and some leather
balls, Leavy et al., 2018b), or new materials with very different 3D shapes and sizes for grasp-
ing, mouthing, dropping, rolling, and so forth.
Make all such experiments mathematical (Kinnear & Wittmann, 2018). Read shape books for
the very young (e.g., Lin, 2020a), but not those that mis-teach shapes (Nurnberger-Haag, 2016)!
In geometry as in other areas, all teachers need to use nuanced and adequate math language.
For instance, teachers of toddlers can observe what a child is interested in and then introduce
variability and comparisons of shapes.
As an example, read the following interaction between the teacher interested in promoting math-
ematics thinking and a toddler (Björklund, 2012). A 2-year-old toddler, Albin, is sorting blocks and balls.
Noting the lack of interest in counting, the teacher quickly changes focus from number to
other math concepts.
Annette: What do you call these? (Points at one of two larger oval blocks.)
Albin: … A barrel.
Annette: Yes, it looks like a barrel … you think there are any more barrels?
Albin: Yes (puts the yellow block in another cup).
Annette: Shall we look for some?
Albin: (Rapidly picking up a black ball): Black!
Annette: Black; is it a barrel, that one?
Albin: No, round (shows it to Annette). Ball.
Annette: Are there any more funny barrels?
Albin: (Looks intensely into the box with blocks and balls and picks up a small block):
Here is one.
(p. 224)
The teacher found what the child was interested in and engaged the child in comparing
shapes.
Of course, it is always important to get the language straight. “Straight” for example,
means a line or path with no bends or turns, but informally, it can mean many things,
including being exactly vertical or horizontal. As another example, many 4-year-olds say
that they know triangles have “three points and three sides” (Clements et al., 1999b). Half
of these children, however, were not sure what a “point” or “side” was! As with the
number word sequence, the English language presents more challenges than others, such
as East Asian languages. For example, in those languages, every “quadrilateral” is called
simply “four-sided-shape.” An acute angle is simply a “sharp angle.” Those teaching in Eng-
lish or Spanish need rich discussions to bring these meanings to the fore. Language is more
important to geometry than it is to the learning of most other math topics (Vukovic & Lesaux,
2013).
Further, although appearances usually dominate children’s decisions, they are also learning
and sometimes using verbal knowledge. Using such verbal knowledge accurately takes time and
can initially appear as a step backward. Children may initially say a square has “four sides the
same and four points.” Because they have yet to learn about perpendicularity, some accept any
rhombus as a square. Their own description convinces them even though they feel conflicted
about the “look” of this “new square.” With guidance, however, this conflict can eventually be
beneficial, as they resolve it and build a firmer understanding of the properties of squares—that
they also need four right angles.
So, provide varied examples and nonexamples to help children understand attributes of
shapes that are mathematically relevant as well as those (orientation, size) that are not. Include
“difficult distractors” of shapes such as triangles (e.g., Figure 8.4) and rectangles. Discuss cat-
egories of shapes and what attributes each has.
Shape 213
Doing this, you will be a welcome exception. U.S. educational practice usually does not reflect
these recommendations. Children often know as much about shapes entering school as their
geometry curriculum “teaches” them in the early grades. This is due to teachers and curriculum
writers’ assumptions that children in early childhood classrooms have little or no knowledge of
geometric figures. Further, teachers have had few experiences with geometry in their own educa-
tion. Thus, it is unsurprising that most classrooms exhibit limited geometry instruction. One early
study found that kindergarten children had a great deal of knowledge about shapes and matching
shapes before instruction began. Their teacher tended to elicit and verify this prior knowledge but
did not add any content or develop new knowledge. That is, about two-thirds of the interactions
had children repeat what they already knew in a repetitious format as in the following exchange:
Even worse, when they did say something, teachers often make incorrect statements saying,
for example, that every time you put two triangles together you get a square (Thomas, 1982).
Instruction does not improve in the primary grades. Children actually stop counting the sides
and angles of shapes to differentiate one from another vertices (Lehrer et al., 1998b). Avoid
these common poor practices. Learn more about geometry and challenge children to learn
more every year.
Families and the wider culture often do not promote geometry learning either. On a geometry
assessment, 4-year-olds from America scored 55% compared to those from China who scored
84% (Starkey et al., 1999b). Recall the story about the two triangles (Figure 8.1) at the beginning
of this chapter. This example illustrates the research finding on “concept images” that shows that
certain visual prototypes can rule children’s thinking. That is, even when they know a definition,
children’s ideas of shapes are dominated by mental images of a “typical” shape.
To help children develop accurate, rich concept images, provide experiences of many differ-
ent examples of a type of shape. For example, Figure 8.9a (“examples”) shows a rich variety of
triangles that would be sure to generate discussion. Show nonexamples that, when compared to
similar examples, help focus attention on the critical attributes. For example, the nonexamples
in Figure 8.9b are close to the examples to their left, differing in just one attribute (can you
name each attribute?). Use such comparisons to focus on each defining attribute of a triangle.
Mary Elaine Spitler’s study of Building Blocks reveals that children felt quite powerful know-
ing and using definitions of triangles (Sarama & Clements, 2003). One preschooler said of
the second figure from the top in Figure 8.9a, “That’s not a triangle! It’s too skinny!” But his
Building Blocks friend responded, “I’m telling you, it is a triangle. It’s got three straight sides,
see? One, two, three! It doesn’t matter that I made it skinny.” Similar studies around the world
confirm that children can learn much more than most people assume about geometry—at earlier
ages.
Primary-grade children can extend these competencies, such as writing their solutions to
challenging geometry problems. For example, they could be asked to determine whether four
214 Shape
3-foot by 6-foot sleeping bags would fit inside a tent with floor space measuring 8 feet by 10
feet and explain why (Gavin et al., 2013). One second grader wrote, “… you can fit three but
there is more sq. ft. left over enough to equal 18 just it wasn’t a 3 × 6 it was a 9 × 2” (p. 484).
Second graders also might explore relationships among 2D and 3D shapes beyond identifying
the shape of the faces of solids. As an example, they could write a paragraph comparing a square
to a cube. As another example, they could build 3D shapes from two-dimensional shapes and
study perspective by viewing 3D shapes from different positions and then drawing 2D representa-
tions (Gavin et al., 2013). Such drawing contributes to children’s geometric learning—they learn
new concepts, such as distinctions of 2D and 3D shapes, while drawing (Thom & McGarvey, 2015).
on the critical attributes of shapes and prompts discussion. This is especially important for clas-
ses that have more diverse examples, such as triangles. See the illustration of the Building
Blocks “Shape Set” in Figure 8.10 for an example of the variety of shapes children might
explore.
Second, encourage children’s descriptions while encouraging the development of language.
Visual (prototype-based) descriptions should, of course, be expected and accepted, but attri-
bute and property responses should also be encouraged (Clements et al., 2018a). They may
initially appear spontaneously for shapes with stronger and fewer prototypes (e.g., circle,
square). Again, they should be especially encouraged for shape categories such as triangles.
Children can learn to explain why a shape belongs to a certain category—“It has three straight
sides and is closed” or does not belong (“The sides aren’t straight!”). Eventually, they can
internalize such arguments; for example, saying, “It is a weird, long, triangle, but it has three
straight sides and is closed!” Reading high-quality children’s books on shapes can be fun and
helpful (Flevares & Schiff, 2014). See the [LT]2 Resource section for recommendations. If
Figure 8.10 Building Blocks’ “Shape Set.” Having two copies of each separate manipulable shape
(each in two colors) allows children to explore, match, sort, analyze, and compose
a rich variety of geometric figures
216 Shape
books make geometric mistakes, as they often do, children love to be “shape detectives,” find-
ing those mistakes!
Third, along with language, encourage active processing—feeling, gesturing (Elia, 2018c), and
building.
Fourth, include a wide variety of shape classes. Early childhood curricula traditionally introduce
shapes in four categories (in U.S. culture, considered “basic” shapes): circle, square, triangle, and
rectangle. The idea that a square is not a rectangle is rooted by age 5. We suggest presenting
many examples of squares and rectangles, varying orientation, size, and so forth, including
squares as examples of rectangles. If children say, “That’s a square,” teachers might respond that
it is a square, which is a special type of rectangle, and they might try double-naming (“It’s
a square-rectangle”). Older children can discuss “general” categories, such as quadrilaterals and
triangles, counting the sides of various figures to choose their category.
Also, teachers might encourage them to describe why a figure belongs or does not belong to
a shape category. Then, teachers can say that because a triangle has all equal sides, it is
a special type of triangle, called an equilateral triangle. Children might also “test” right angles
on rectangles with a “right-angle checker,” (thumb and index finger held apart at 90°, or
a corner of a piece of paper). Further, children should experiment with and describe a wider
variety of shapes, including but not limited to semicircles, quadrilaterals, trapezoids, rhombi,
and hexagons.
Use computer environments to engage and develop children’s thinking about relationships
between classes of shapes, including squares and rectangles. In one large study (Clements
et al., 2001), some kindergartners formed their own concept (e.g., “It’s a square rectangle”) in
response to their work with Logo. Many other models are possible such as software that pre-
sents the properties of “shape families” (Zaranis, 2018) or allows children to explore geometric
motions (Seloraji & Eu, 2017). One “social assistive robot” engages children in geometric think-
ing through interactive play (Keren & Fridin, 2014). The visual and dynamic possibilities of com-
puters makes them ideal for geometric explorations (see also Chapters 7, 9, and 16).
Fifth, challenge children with a broad array of interesting tasks. Experience with manipula-
tives and computer environments are often supported by research, if the experiences are con-
sistent with the implications just drawn. Activities that promote reflection and discussion might
include building models of shapes from components. Matching, identifying, exploring, and even
making shapes with computers is particularly motivating (Clements & Sarama, 2003b, 2003c).
Work with Logo’s “turtle graphics” is accessible even to kindergartners (Clements et al., 2001),
with results indicating significant benefits for that age group (e.g., more than older children,
they benefited in learning about squares and rectangles). See Figure 8.11.
Sixth, use playful approaches and guided discovery teaching strategies. In a study comparing
direct instruction, free play, and guided play, children learned more about geometry and shapes
with guided play, where the teacher followed the children’s lead and scaffolded the interaction
(Fisher, Hirsh-Pasek, Golinkoff, & Newcombe, 2013). For example, a teacher observing children
building a tower might ask, “What shapes do you have?” “Squares. See?” “What makes that
a square?” and a bit later, “I wonder if it’s possible to make a bigger square using the pieces
you are holding up” (Hassinger-Das, Hirsh-Pasek, & Golinkoff, 2017).
Seventh, teaching geometric reasoning too. Geometry is a fruitful area for justification and
reasoning (as research has shown). Consider the Guess My Rule activity ([LT]2). A teacher
Shape 217
Figure 8.11 Using the Logo turtle to draw a rectangle in Turtle Math (Clements & Meredith, 1994)
(later, a child!) sorts about three shapes into each of two categories according to a secret rule
(e.g., triangles vs. rectangles) in Figure 8.12, then ask children to silently identify, by pointing,
how each additional shape should be sorted. Once most of the children are pointing correctly,
the teacher asks them to think-pair-share to describe the rule.
This game starts simple, but shows its power for teaching math concepts and math practices
(making and justifying conjectures) and executive function (cognitive flexibility, see Chapter 14).
Because frequently children will think they guessed the sorting rule (e.g., rectangles vs. tri-
angles) but then the teacher puts a hexagon with the triangles. Now what is the rule? Rect-
angles vs. non-rectangles? Or shapes with right angles vs. those without right angles. You have
to “give up” on your first idea and see the next few shapes to make a new conjecture.
Eventually, the teacher may challenge children with a non-silent version of the game that
include rules and shapes that are at the “intersection” of the two categories. For example, “All
equal sides” and “All right angles” (Figure 8.13a). Then she holds up … a square … That goes in
the intersection of the two, necessitating a new Venn diagram (Figure 8.13b).
Triangles Rectangles
????
????
Figure 8.13a, 8.13b “Guess My Rule” with a new rule (a) and a challenging situation (b)
Shapes: 3D
Play and other activities with blocks is beneficial for many reasons. For geometric learning
and to make the play more interesting and productive overall, mathematize children’s play.
Engage children in fruitful discussions of blocks and other solids, using specific terminology
for solids, faces (including 2D shape names for them, of course), and edges for individual
blocks, as well as terms for the overall structure, such as symmetry and horizontal, vertical,
and oblique for the surfaces. Much more is known about building with blocks and other 3D
shapes (see Chapter 9).
Exploring the attributes of 3D shapes can build spatial skills. Children should explore solids,
feeling them and checking which would stack, slide, or roll and why. They should cut out and
build 3D shapes from 2D nets. In the study, the group that used manipulatives or multimedia
scored higher than those who didn’t use either and the highest-performing group used both
multimedia and manipulatives (Thompson, 2012).
Shape 219
ideas. Consider first grader Andrew (Clements et al., 2001). At the final interview, he was quite
sure of himself. When asked to explain something he thought clearly evident, Andrew would
always preface his remarks with an emphatic, “Look!” On one item, he was asked, “Pretend you
are talking on the telephone to someone who has never seen a triangle. What would you tell
this person to help them make a triangle?”
Andrew had done what mathematicians are so fond of doing. He had reduced the problem to
one that was already solved! At the end, he asked, “Will this test be on my report card? ’Cause I’m
doing really good!” Throughout the interview, it was apparent that Andrew was sure of his own rea-
soning and knowledge from his experience. Although Andrew is not typical of students in our pro-
ject, it is important to note that students such as Andrew may later become mathematicians,
scientists, and engineers. Andrew had been reflecting greatly on the ideas in the curriculum and
relished the opportunity to discuss them so that he could demonstrate the results of his thinking.
1. The Comparing subtrajectory involves matching shapes by different criteria in the early
levels and determining congruence.
2. The Classifying subtrajectory includes recognizing, identifying (“naming”), analyzing, and
classifying shapes.
3. The Parts subtrajectory involves distinguishing, naming, describing, and quantifying the
components of shapes, such as sides and angles.
4. The closely related Representing subtrajectory involves building or drawing shapes.
Shape 221
The goal of increasing children’s ability to name, describe, analyze, and classify geometric
shapes and think spatially is second in importance only to numerical goals. The CCSSM
include the goals already described in Table 7.2 (see p. 178, and especially K.G, 1–5; 1.G.1; 2.
G.1; 3.G.1).
This is so complex, that we added a column that encourages you to think of the big picture,
the broad levels of thinking we introduced on pp. 189–202: Shape Senser, Visual Thinker, Parts
Thinker, and Property Thinker. Keep these broad levels in mind and you will not let the “trees”
(the instructional important but numerous) levels distract you from the major developments
your children will make.
Table 8.1, then, provides the learning trajectory to achieve the goals. Including the broad
(“forest”) levels, the developmental progression (“trees”) and the instructional tasks. As we have
stated in previous chapters, the ages in all the learning trajectory tables are only approximate,
especially because the age of acquisition usually depends heavily on experience. This is especially
true in the domain of geometry, where most children receive low-quality experiences.
5–6 3D Shape Recognizer Rectangles & Boxes (3D), [LT]2: Children find
Recognizes more 3D shapes (solids), using shapes, especially rectangles, on boxes of various
informal and some formal names. Recognizes shapes and sizes, they trace all the faces of each
faces as 2D shapes. box onto a separate piece of newsprint, shuffle
them, and then try to match the boxes to the
traces.
9+ 3D Shape Class Identifier Guess My Rule (3D), [LT]2: Children guess the class
Identifies most solids, based on their of shapes (polyhedra or not; prism or not).
properties.
222 Shape
Final Words
As this chapter showed, children can learn a considerable amount about several aspects of geo-
metric shapes. There is one more important competency, so important that we dedicate Chap-
ter 9 to shape composition, both 2D and 3D.
Note
1 Relax and enjoy. Most of us were badly taught math, and especially geometry (Shahbari, 2017). Take your
time and it will shape up for you!
9 Composition and
Decomposition of Shapes
Zachary’s grandmother was walking him out of preschool. He looked at the tiled walkway
and yelled, “Look, grandma! Hexagons! Hexagons all over the walk. You can put them
together with no spaces!”
(Figure 9.0.5)
What does Zachary show he knows about shapes and geometry? Zachary and his friends have
been working on the Building Blocks curriculum, which emphasizes putting shapes together.
Children enjoy playing with puzzles and shapes, with challenges like tangram puzzles provide. If
such experiences are organized into learning trajectories, students can benefit and enjoy these
experiences even more. Teachers report such experiences can change the way children see
their world.
The ability to describe, use, and visualize the effects of composing and decomposing geomet-
ric regions is important in and of itself. It also provides a foundation for understanding other
math topics, especially number and arithmetic, such as Part–Whole relationships, fractions,
area, and so forth. Also, such activity may develop executive function processes (Duran, Byers,
Cameron, & Grissmer, 2018; Schmitt, Korucu, Napoli, Bryant, & Purpura, 2018).
In this chapter we examine three related topics. First, we discuss composition of 3D shapes
in the restricted but important early childhood setting of building with blocks. Second, we dis-
cuss composition and decomposition of 2D shapes. Third, we discuss the disembedding of 2D
shapes, such as in embedded (hidden) figures problems.
224 Composition and Decomposition of Shapes
Figure 9.1 Two-year-olds often place blocks, frequently congruent blocks, on or next to each other
Composition and Decomposition of Shapes 225
Figure 9.3 A 4-year-old building has blocks that build a tall and stable tower
often touching only at vertices (corners). In free-form “make-a-picture” tasks, for example, each
shape used represents a unique role or function in the picture (e.g., one shape for one leg).
Children can fill simple outline puzzles using trial and error but do not easily use turns or flips
to do so; they cannot use motions to see shapes from different perspectives (Piece Assembler).
At the next level, children put shapes together with full sides touching to form pictures in
which several shapes play a single role but use trial and error and do not anticipate creation of
new geometric shapes (Picture Maker). An important level is attained when children develop the
ability to combine shapes to make new shapes or fill puzzles with intentionality and anticipation
(“I know what will fit”). They use angles as well as side lengths in their placing, and they use
rotation and flipping intentionally to select and place shapes (Shape Composer).
A new type of ability develops as children learn to deliberately form composite units of
shapes and to recognize and use substitution relationships (e.g., two trapezoid pattern blocks
can make a hexagon, Substitution Composer). Soon after, they can construct and operate on
composite units (units of units) intentionally. They can continue a pattern of shapes that leads
to a “good covering” (Shape Composite Repeater). Children build and apply (iterate and other-
wise operate on) units of units of units (Shape Composer—Units of Units).
Figure 9.5 Primary and Secondary structures for figures. Rows 1 and 2 show contour, or line
structures (row 1 overlapping, row 2 juxtaposed) and Row 3 shows area structures
pictures can be very complex and can stump people of any age who have to build them up piece
by piece (were any secondary structures difficult for you?). The learning trajectory puts this body
of research into a developmental progression.
• Have younger children build with or alongside older preschoolers; in that context, they
develop block-building skills more rapidly.
• Provide materials, facilitative peer relationships, and time to build. Incorporate planned, sys-
tematic block building into the curriculum. Children should have open exploratory play and
228 Composition and Decomposition of Shapes
solve semi-structured and well-structured problems, with intentional teaching provided for
each. For example children build by duplicating models (of block buildings or of famous
real-world buildings, Chalufour et al., 2004) or by listening to directions to build a shape
with connecting cubes (The Spatial Reasoning Study Group, 2015c). This does not have to
be direct instruction; see below for an example.
• Understand and apply children’s developmental progressions in the levels of complexity of
block building. More effective teachers provide verbal scaffolding for the children based on
those levels (e.g., “sometimes people use a block to join …”) but avoid directly assisting chil-
dren or engaging in block building themselves.
• Understand full learning trajectories—that is, the goal, developmental progression, and matched
activities, to fully help children improve in block-building skills. Children of teachers who under-
stand all three improve more than control groups who receive an equivalent amount of block-
building experience during unstructured free-play sessions.
• Address equity. As with other types of spatial training, intentional instruction in block build-
ing may be more important for girls than boys. At the least, let’s not let boys dominate the
block center.
• Provide strong concept support, using math vocabulary (e.g., “I think the triangular block
goes in front, next to the cylinder,” see also Sæbbe & Mosvold, 2016) and gestures. This
matters especially for girls (e.g., provided by their fathers, Thomson et al., 2018c).
Structured and sequenced block-building interventions will help provide boys and girls with
equitable, beneficial opportunities to learn about the structural properties of blocks and thus
spatial skills. For example, activities can be designed to encourage spatial and math thinking
and sequenced to match developmental progressions. In one study, the first problem, based on
a story, was to build an enclosure with walls that were at least two blocks high and included an
arch (Casey et al., 2008a). This introduced the problem of bridging, which involves balanced
measurement, and estimation. The second problem was to build more complex bridges, such as
bridges with multiple arches and ramps or stairs at the end. This introduced planning and seri-
ation. The third problem was to build a complex tower with at least two floors, or stories. Chil-
dren were provided with cardboard ceilings, so they had to make the walls fit the constraints of
the cardboard’s dimensions.
Unit blocks also provide a window into the geometry of young children’s play. These blocks
allow children to explore a world where objects have predictable similarities and relationships.
Children create forms and structures that are based on math relationships. For example, chil-
dren have to struggle with length relationships in finding a roof for a building. Length and
equivalence are involved in substituting two shorter blocks for one long block. Children also
consider height, area, and volume. One of the inventors of today’s unit blocks, Caroline Pratt
(1948b), tells a story of children making enough room for a horse to fit inside a stable. The
teacher told Diana that she could have the horse when she had made a stable for it. She and
Elizabeth began to build a small construction, but the horse did not fit. Diana had made a large
stable with a low roof. After several unsuccessful attempts to get the horse in, she removed
the roof, added blocks to the walls to make the roof higher, and replaced the roof. She then
tried to put into words what she had done. “Roof too small.” The teacher gave her new words,
“high” and “low,” and she gave a new explanation to the other children.
Composition and Decomposition of Shapes 229
Just by building with blocks, children form important ideas. These intuitive ideas can be fos-
tered by teachers, such as Diana’s, who discuss these ideas with children, giving words to their
actions. For example, children can be helped to distinguish between different quantities such as
height, area, and volume. Three preschoolers made towers and argued about whose was the
biggest. Their teacher asked them if they meant whose was tallest (gesturing) or widest, or
used the most blocks? The children were surprised to find that the tallest tower did not have
the most blocks.
In many situations, you can help children see and discuss the similarities and differences
among the blocks they use and the structures they make. You can also pose challenges that
will focus children’s actions on these ideas. At the right time, you might challenge the children
to do the following:
0–1 Separate Blocks Actor: Foundations Spatial Learning at Home, [LT]2: Math happens all around
Either places blocks randomly or manipu- the home for infants and toddlers. Experiences encour-
lates shapes as individuals, but does not age explorations of and appropriate talk about blocks in
combine them to compose a larger shape. many forms. Manipulating all kinds of blocks (pick up soft
May pound, clap together, or use slide fabric or foam blocks, drop, repeat! or by 9 to 12 months,
blocks or single blocks to represent an pick up two, bang together) and other objects builds foun-
object, such as a house or truck. dations of fine motor and perceptual competencies from
which all subsequent learning develops. Build towers for
children and let them knock them down.
1 Stacker Shows use of the spatial relation- Stacking Numbers, [LT]2: Children make stacks of blocks
ship of “on” to stack blocks, although and compare the different ways that others make stacks.
choice of blocks may be unsystematic. In general, encourage children to build with many kinds
of blocks and other objects. Children naturally like to
stack things on top of each other, especially when adults
notice them doing so or model doing it themselves. In the
illustration, a child tries to put a block on another,
although it slides off.
1½ Line Maker Shows use of relationship of Build Roads, [LT]2: Children are prompted to solve con-
“next to” to make a (one-dimensional) struction problems using any type of block, specifically
line of blocks. build a road or other “line” constructions. That is, activities
encourage children to build lines with many kinds of
blocks. Children naturally like to organize blocks into lines,
especially when adults notice them doing so or model
doing it themselves to make something like a road for
cars, a simple enclosure, or just a “really long line of
blocks!” Accessories such as toy figures, animals, and
vehicles can enhance play.
2 Same Shape Stacker Shows use of rela- Block Stacker, [LT]2: Children stack blocks on top of each
tionship of “on” to stack congruent other. Introduce this by reading Crash! boom! A math tale
blocks, or those that show a similarly by Robie Harris (http://robieharris.com), illustrated by
helpful relationship to make stacks or Chris Chatterton, or Jack the Builder by Stuart J. Murphy.
lines. Children naturally like to stack things on top of each
other, especially when adults notice them doing so or
model doing it themselves. Here adults may comment on
(Continued )
Composition and Decomposition of Shapes 231
2–2.17 Piece Assembler (3D) Builds vertical and Making Things with Blocks, [LT]2: Children are encour-
horizontal components within a building, aged to represent and make objects using blocks, focus-
but within a limited range, such as build- ing on filling a two-dimensional area. The goal is creative
ing a “floor” or a simple “wall.” These, construction with blocks, guided by the teacher noticing,
then, are two-dimensional structures. describing, and encouraging types of 3D composition that
are at this level (challenging, but achievable). Asking
questions (do you need a wall there? are you making
a big floor?) or even putting up pictures that illustrate
the type of construction might motivate children to try
that new way of composing 3D shapes (Chalufour et al.,
2004). Copying each other’s construction can be another
helpful approach. You may wish to remove LEGOs tem-
porarily to address STEM concepts such a shapes, stabil-
ity, and balance with blocks that do not stick together
(Chalufour et al., 2004).
3–4 Picture Maker (3D) Uses multiple spatial Making Scenes with Blocks, [LT]2: Children are prompted
relations, extending in multiple directions to solve construction problems using blocks. The goal is
and with multiple points of contact among creative construction with blocks, with the teacher
components, showing flexibility in noticing, describing, and encouraging types of 3D
(Continued )
232 Composition and Decomposition of Shapes
integrating parts of the structure. Start- composition that are at this level for children (challen-
ing at 30 months, produces arches/ ging, but achievable). Asking questions or even putting
bridges, enclosures, corners, and crosses, up pictures that illustrate the type of construction might
although may use unsystematic trial and motivate children to try that new way of composing 3D
error and simple addition of pieces. shapes. For example, can they build a fence so horses
won’t run away? Discuss the blocks they will use, such as
“What block has the shape of the bottom of the house?
How about the top, the roof?”.
4–5 Shape Composer (3D) Composes shapes Building Shapes with Blocks, [LT]2: Children are prompted
with anticipation, understanding what 3D to solve construction problems using blocks. To engage
shape will be produced with a composition children, have them create a play scene first, such as
of two or more other (simple, familiar) 3D building a house or a town. Or tell a story in which the
shapes. Can produce arches (with vertical characters have a need for a construction … that they
interior space), enclosures (with internal might make! The goal of this level of thinking is to pro-
horizontal space), corners, and crosses duce arches, ramps, enclosures, crosses, and to add
systematically. Builds enclosures and depth to make 3D structures including roofs across struc-
arches several blocks high (Kersh, tures multiple blocks high. So, consider the following if
Casey, & Young, 2008). children build a simple rectangular enclosure (e.g., with
Later in this level, children add depth four walls, three blocks high): “How will they see out-
to make 3D structures, and they add side?” (Build an arch for a window.) “Is this a river? How
roofs across structures multiple blocks will they get across?” (Build a bridge over it with ramps
high (but they may have no internal or steps to get up on the bridge.) If children have not
spaces) (Casey et al., 2008a). made roofs, ask them how the people in the house can
stay dry if it rains. If they have made a barn, introduce
a tall animal that can’t fit through the doorway and ask
them how they could rebuild the barn to “let this tall
horse in.”
(Continued )
Composition and Decomposition of Shapes 233
5–6 Substitution Composer and Shape Com- Build a Bridge, [LT]2: Children look at images of bridges
posite Repeater (3D) Substitutes and then build a complex bridge using blocks.
a composite for a congruent whole. Builds Find Another Way, [LT]2: Challenge children to put
complex bridges with multiple arches, together blocks of different shapes and sizes to create
ramps, and stairs at the ends. Structures the same shape as the original block. For example, two
are 3D, often including roofs and multiple triangle blocks (triangular prisms) can make rectangle or
internal spaces. square blocks (prism). Two-unit rectangular prisms make
a longer rectangular prism. For example, ask them if
there is another way they can build the same structure
without using one of the types of blocks they have previ-
ously used (e.g., if they used up all the unit blocks, but
could use two thinner rectangular prisms or two right tri-
angular prism to fill the same space). Tell a story, such as
about construction workers who want to build the exact
same house but have run out of lumber of a specific size.
For example, if children used long, rectangular prisms,
remove that block from their building. Offer smaller
blocks that can be composed together to make the same
shape and size as the original rectangular prism. Asking
questions (Can you build another rectangular prism the
same size and shape with other blocks? How will we build
a series of arches along this whole wall?) or even putting
up pictures of actual buildings or block buildings that
illustrate that type of construct might motivate children
to try that new way of composing 3D shapes. Copying
each other’s construction can be another helpful
approach.
6–8+ Shape Composer—Units of Units (3D) Build a Tower, [LT]2: Using a problem narrative (Casey,
Makes complex towers or other struc- Paugh, & Ballard, 2002) pictures of castles (Sarama,
tures, involving multiple levels with ceil- Brenneman, Clements, Duke, & Hemmeter, 2017), or
ings (fitting the ceilings), and adult-like a field trip, challenge children to create or recreate
structures with blocks, including arches a variety of structures.
and other substructures.
234 Composition and Decomposition of Shapes
elements of the visual alphabet combine to form complex patterns and symmetric forms. The
Agam approach is structured, with instruction proceeding from passive identification to memory
to active discovery, first in simple form (e.g., looking for plastic circles hidden by the teacher),
then in tasks that require visual analysis (e.g., finding circles in picture books). Only then does the
teacher present tasks requiring reproduction of combinations from memory. The curriculum
repeats these ideas in a large number of activities featuring multiple modes of representation,
such as bodily activity, group activity, and auditory perception.
The results of using the program, especially for several consecutive years, are positive. Chil-
dren gain in geometric and spatial skills and show pronounced benefits in the areas of arith-
metic and writing readiness. Supporting these results, research in the U.S. has similar positive
results (Clements et al., 2018a). The emphasis on the learning trajectory for composition of
shape in the Building Blocks program (we borrowed heavily from the Agam program in design-
ing Building Blocks) led to strong effects in this area—equivalent to benefits often found for indi-
vidual tutoring. In a follow-up, large-scale randomized field trial with 36 classrooms, the
Building Blocks curriculum made the most substantial gains compared to both a non-treatment
and another preschool math curriculum, in shape composition (and several other topics). Espe-
cially because the other curriculum also included shape composition activities, we believe that
the greater gains provided by the Building Blocks curriculum can be attributed to its explicit
use of the sequenced activities following learning trajectories, as well as teachers’ knowledge of
trajectories. Other interventions also show the benefits of similar, sequenced shape composition
activities (Casey et al., 2008).
Working with “polyominoes” is also engaging and mathematically rich. A polyomino is a
plane geometric figure formed by joining one or more equal squares edge to edge. You may
know the game “Tetris” which involves the geometric composition of … geometrically composed
tetrominoes! (See also Tetrominoes in Table 9.2.) Trying to find all the distinct pentominoes
(five squares) and in so doing, determining if shapes are congruent or not, is a rich math activ-
ity (Shiakalli & Zacharos, 2014). It also builds early concepts in other topics, such as area (see
Chapter 11). Of course, the number of possible polyominoes increases considerably when adding
each additional square (try it!).
There are many benefits of composing and decomposing shapes. Children learn math proper-
ties of shapes, they learn to solve problems and work creatively with forms, and they learn
executive function processes. They also see the beauty in mathematics (Eberle, 2014). To maxi-
mize these benefits, help children move up the learning trajectory. Scaffold just enough to keep
them developing. Use clear vocabulary to describe shapes and geometric motions (Clements
et al., 2018a) and use gestures a lot in doing so (Elia, 2018c).
Table 9.2 Learning Trajectory for the Composition and Decomposition of 2D Shapes
0–3 Separate Shapes Actor: Foundations Infants and Block Play, [LT]2: Children play with physical pat-
toddlers manipulate shapes as individuals, but usu- tern blocks and other shape sets, often making
ally do not combine them to compose a larger simple pictures.
shape. Recall that the Mystery Pictures series (see
p. ##) also sets the foundation for this learning tra-
Make a picture: jectory and would be the first task for the following
level. Children only match or identify shapes, but
the result of their work is a picture made up of
other shapes—a demonstration of composition.
(Continued )
236 Composition and Decomposition of Shapes
5 Picture Maker Puts several shapes together to Pattern Block Puzzles (Picture Maker), [LT]2: Chil-
make one part of a picture (e.g., two shapes for dren solve pattern block (or tangram) puzzles,
one arm). Uses trial and error and does not antici- truly combining shapes to make each part of the
pate creation of new geometric shape. Chooses puzzle. Start with those where several shapes are
shapes using “general shape” or side length. Fills combined to make one “part,” but internal lines are
“easy” “Pattern Block Puzzles” that suggest the still available. Use fractional language in discussing
placement of each shape (note that in the example children’s solutions (e.g., “You used two rhombuses
on the right the child is trying to put a square in to make that leg, half here [pointing] and half
the puzzle where its right angles will not fit). here!”).
(Continued )
Composition and Decomposition of Shapes 237
Make a picture:
(Continued )
238 Composition and Decomposition of Shapes
Shape Composer Composes shapes with anticipa- Pattern Block Puzzles (Shape Composer) and
tion (“I know what will fit!”). Chooses shapes using online Shape Puzzles: Shape Composer, [LT]2: Chil-
angles as well as side lengths. Rotation and flipping dren solve shape puzzles that have no internal
are used intentionally to select and place shapes. In guidelines and larger areas; therefore, children
the “Pattern Block Puzzles” below, all angles are must compose shapes accurately. Use fractional
correct, and patterning is evident. language in discussing children’s solutions (e.g.,
“You used a trapezoid to make half the body, and
Make a picture: the half is three triangles, so one-sixth [pointing at
each], one-sixth, and one-sixth!”).
(Continued )
Composition and Decomposition of Shapes 239
6 Substitution Composer Makes new shapes out of Can You Find Another Way?, [LT]2: Children build
smaller shapes and uses trial and error to substi- pictures in different ways, substituting a new com-
tute groups of shapes for other shapes to create bination of shapes for an initial arrangement. Use
new shapes in different ways. fractional language in discussing children’s solu-
tions (e.g., “You used two trapezoids to make this
Make a picture with intentional substitutions: hexagon, each is one half! Here the rhombuses
are … what? [thirds] And the triangles? [Sixths]”).
(Continued )
240 Composition and Decomposition of Shapes
Shape Decomposer (with help) Decomposes Super Shape! (Decomposer with Help), [LT]2: Start-
shapes using imagery that is suggested and sup- ing with one large shape, students are challenged
ported by the task or environment. to find a solution to the puzzle by cutting the shape
into smaller shapes and recomposing the pieces
Given regular hexagons, can break them apart within the puzzle.
to make these shapes: Super Shape 2 (and several additional levels)
requires multiple decompositions in this Building
Blocks software.
7 Shape Composite Repeater Constructs and dupli- What Can You Make?, [LT]2: Children roll a die to
cates units of units (shapes made from other determine what shapes they have to combine.
shapes) intentionally; understands each as being Then they are asked to repeat the structure they
both multiple small shapes and one larger shape. have composed. See also Make a Pair, [LT]2.
May continue a pattern of shapes that leads to
tiling.
Children use a shape composition repeatedly in
constructing a design or picture.
(Continued )
Composition and Decomposition of Shapes 241
8 Shape Composer—Units of Units Builds and Tiling Tetrominoes (Shape Composer Units of
applies units of units (shapes made from other Units), [LT]2: The child must repeatedly build and
shapes). For example, in constructing spatial pat- repeat superordinate units. That is, as in the illus-
terns, extends patterning activity to create a tiling tration here, the child repeatedly built “Ts” out of
with a new unit shape—a unit of unit shapes that four squares, used four Ts to build squares, and
they recognize and consciously construct. used squares to tile a rectangle.
Builds a large structure by making a combin-
ation of pattern blocks over and over and then
fitting them together.
Shape Decomposer with Units of Units Decom- Super Shape! (Units of Units), [LT]2: Starting with
poses shapes flexibly using independently gener- one large shape, students are challenged to find
ated imagery and planned decompositions of a solution to the puzzle by cutting the shape into
shapes that themselves are decompositions. smaller shapes and recomposing the pieces within
the puzzle. For units of units, challenge students to
begin tiling by cutting small pieces of similar size
(Continued )
242 Composition and Decomposition of Shapes
Given only squares, can break them apart—and and fitting them together in designs that solve the
then break the resulting shapes apart again—to puzzle.
make shapes such as these: Super Shape 7: Children only get exactly the
number of “super shapes” they need to complete
the puzzle. Again, multiple applications of the scis-
sors tool are required. A Building Blocks software
version is show below.
Disembedding 2D Shapes
More research is needed before suggesting a solid recommendation as to how much time to
spend and how to approach the disembedding of 2D shapes. The motivating nature of disem-
bedding activities (cf. “hidden pictures” activities in children’s magazines) may indicate, how-
ever, that such activities may be interesting to children as extra work, such as might be added
to learning centers or taken home.
The primary task we present in the learning trajectory is straightforward—to find figures in
increasingly complex geometric figures, including embedded figures. It may be wise to have chil-
dren embed figures themselves before finding already embedded figures.
5–6 Shapes-in-Shapes Disembedder Identifies Activities ask children to find a part of a shape or geometric
shapes embedded within other shapes, structure that is inside of or overlapping with other shapes.
such as concentric circles and/or a circle Tracing the goal shape (the child, if possible, the adult if
in a square. Identifies primary structures in necessary) can be helpful.
complex figures.
(Continued )
244 Composition and Decomposition of Shapes
7 Secondary Structure Disembedder Identi- Discover the Shape, [LT]2: Children attempt to immediately
fies embedded figures even when they do find a primary structure inside a complex figure.
not coincide with any primary structures
of the complex figure.
8 Complete Disembedder Successfully iden- Finding Funny Figures, [LT]2: Activities such as this ask chil-
tifies all varieties of complex dren to find a geometric structure that may be a part of
arrangements. two or more different shapes, all of which are inside of
a part of several overlapping shapes. Tracing the goal
shape (the child, if possible, the adult if necessary) can be
helpful.
Final Words
The ability to describe, use, and visualize the effects of composing, decomposing, embedding,
and disembedding shapes is an important math competence. It is relevant to geometry but also
related to children’s ability to compose and decompose numbers. Further, it underlies know-
ledge and skill with art, architecture, and the sciences. Thus, it helps people solve a wide variety
of problems, from geometric proofs to the design of a floor space. Of course, such designs also
require geometric measurement, the topic of the next two chapters.
Composition and Decomposition of Shapes 245
Notes
1 This deflates the argument, “I don’t want my children to have to learn math, I want them to play with
blocks!” does it not?
2 Although commonly associated with computers, technology is at many levels, from the lower (wheels,
hammers … blocks) to digital technologies.
10 Geometric Measurement
Length
First graders were studying math through measurement, rather than counting discrete
objects. They described and represented relationships among and between quantities, such
as comparing two sticks and symbolizing the lengths as “A < B.” This enabled them to
reason about relationships. For example, after seeing the following statements recorded on
the board—if V > M, then M ≠ V, V ≠ M, and M < V—one first grader noted, “If it’s an inequality,
then you can write four statements. If it’s equal, you can only write two.”
(Slovin, 2007)
Do you think this (true) episode is of a gifted class? If not, what does it suggest about young
children’s math thinking? Do you think the context—thinking and talking about the length of
sticks—contributes to these first graders’ remarkable math insights?
is more. For example, if one of two equal amounts is rolled into a long “snake,” they will say
that it has “more clay.”
Children also do not reliably differentiate between continuous and discrete quantity.1 For
example, they may try to share equally by dividing the number of cookie pieces rather than the
amount of the cookies. Or, to give someone with fewer pieces of cookie “more,” they may
simply break one of that person’s pieces into two smaller pieces!
Despite such challenges, young children can be provided with appropriate measurement
experiences. They discuss amounts in their everyday play. They are ready to learn to measure,
connect number to the quantity. In this chapter we discuss length. In the next chapter, we dis-
cuss other continuous quantities, such as area, volume, and angle size.
Equal partitioning is the mental activity of slicing up an object into the same-sized units. This
idea is not obvious to children. It involves mentally seeing the object as something that can be
partitioned (or “cut up”) into smaller lengths before even physically measuring. Some children
who do not yet have this competence, for instance, may understand “5” as a single mark on
a ruler, rather than as a length that is cut into five equal-sized units.
Origin
“Origin” is the notion that any point on a ratio scale can be used as the origin (and that when avail-
able, we usually use “0”). Young children who lack this understanding may begin a measurement
with the “1” instead of zero on a ruler or see a pencil that is laid between “2” and “10” and state
that it is 10 (instead of 8) inches long.
Figure 10.2 An experiment to see if children focus more on discrete or continuous units
Geometric Measurement 249
• To determine which of two objects is “longer,” children may compare the objects at one
end only.
• Children may leave gaps between units or overlap units when measuring.
• As old as 5 or 6 years, children may write numerals haphazardly to make a “ruler,” paying
little attention to the size of the spaces in between.
• Children may begin measuring at “1” rather than “0” or even measure from the wrong end
of the ruler.
• Children may mistakenly think of marks on a ruler or heel-to-toe steps not as covering
space but just a “point” that is counted.
• Some children believe it is necessary to have many copies of a unit to “fill up” the length of
the object and will not iterate one copy of a unit (laying it down, marking where it ends,
moving it, and so on).
• Some children will “fill up” the length of the object with a unit such as a ruler but will not
extend the unit past the endpoint of the object they are measuring. In so doing, they
always leave out any fractional part of the unit.
• Many children do not understand that units must be of equal size (e.g., measuring one
object with paper clips of different sizes).
• Similarly, children may combine units of different size (e.g., 3 feet and 2 inches is “5 long”).
250 Geometric Measurement
Albin: Small.
Annette: Do you mean a small barrel?
Albin: Yes. (Places the block in an upright position.) It can stand up.
Annette: Can we compare them, Albin? Look, what is the difference? (Takes the big yellow
barrel from the cup and puts it standing beside the black barrel at the table.)
Albin: (Looks closely at the two barrels, takes the smaller one, and places it on top of
the bigger one. The blocks have holes going right through them.)
Annette: Yes, has it [the smaller block] room inside it [the bigger block]?
Albin: (Tries to put the smaller block inside the bigger one from both ends but with no
success.) No. (Places the big yellow block to stand again and the black one on top
of it.)
Annette: Can you find any more big barrels?
Albin: (Searches in the box and picks up another small black barrel. Holds the two black
ones next to each other.)
Annette: Are they exactly the same?
Albin: Yes, they are.
Annette: Can you find a big barrel? (Albin hesitates.) It can be in another colour as well.
Albin: (Rapidly picks out an orange barrel.) This one.
Annette: Good, yes.
(p. 224)
Again, comparisons are critical for attending to and learning about math concepts, and this
is especially true of size (continuous quantity).
Traditionally, the goal of measurement instruction has been to help children learn the skills
necessary to use a conventional ruler. In contrast, research and recent curriculum projects sug-
gest that, in addition to such skills, developing the conceptual foundation for such skills is crit-
ical to develop reliable procedures, concepts (understanding), and problem solving. Further,
these foundations can be learned starting in preschool (e.g., Zacharos & Kassara, 2012) (Sarama
et al., 2019). So, the following are research-based suggestions that are then formalized in the
length learning trajectory in Table 10.2.
Geometric Measurement 251
Many suggest an instructional sequence in which children compare lengths, measure with
nonstandard units to see the need for standardization, incorporate the use of manipulative
standard units, and measure with a ruler. For example, children might pace from one point to
another. As they discuss their strategies, ideas concerning iterating units and using equal-
length units emerge.
However, several studies suggest that early experience measuring with several different-
sized (nonstandard) units may be the wrong thing to do. Until they understand measurement
and the role of the unit, using different arbitrary units often confuses children. If they do not
understand measurement well, or the role of equal-length units, switching units frequently—even
if the intent is to show the need for standard units—may send the wrong message—that any
combination of any lengths-as-“units” is as good as any other. In contrast, measuring with
standard units—even on rulers—is less demanding and is often more interesting and meaningful
for young children. Consistent use of these units may develop a model and a context for chil-
dren’s construction of the idea of and need for equal-length units, as well as the wider notion of
what measurement is all about. Later, after they understand the idea of unit and the need for
units to be equal in size (otherwise, they are not units!), different units can be used to empha-
size the need for standard equal-length units (centimeters or inches).
We suggest a sequence of instruction based on recent research. With the youngest children,
listen carefully to see how they are interpreting and using language (e.g., “length” as distance
between endpoints or as “one end sticking out”). Also use language to distinguish counting-
based terms, such as “a toy” or “two trucks,” and measurement-based terms, such as “some
sand” or “longer.”
Once they understand these concepts, give children a variety of experiences comparing the
length of objects. Once they can line up endpoints, children might use cut pieces of string to
find all the objects in the classroom the same length as, shorter than, or longer than the height
of their seat. Ideas of transitivity might be discussed.
Next, engage children in experiences that allow them to connect number to length. Provide
children with both conventional rulers and manipulative units using standard units of length,
such as edges of centimeter or inch cubes, specifically labeled “length units” and “centimeters/
inches.” As they explore with these tools, discuss the ideas of length-unit iteration (not leaving
space between successive length units, for example), correct alignment (with a ruler), and the
zero-point concept. Having children draw, cut out, and use their own rulers can be used to high-
light these ideas.
In all activities, focus on the meaning that the numerals on the ruler have for children, such
as enumerating lengths rather than discrete numbers. In other words, classroom discussions
should focus on “What are you counting?” with the answer in “length units.” Given that count-
ing discrete items often correctly teaches children that the size of the objects does not matter
(i.e., for counting discrete objects), plan experiences and reflections on the nature of properties
of the length unit in various discrete counting and measurement contexts. Comparing results of
measuring the same object with manipulatives and with rulers and using manipulative length
units to make their own rulers helps children connect their experiences and ideas.
Children progress from counting paces to constructing a unit of units, such as a “footstrip”
consisting of traces of their feet glued to a roll of adding-machine tape. Children may then con-
front the idea of expressing their result in different-sized units (e.g., 15 paces or 3 footstrips
252 Geometric Measurement
each of which has 5 paces). They also discuss how to deal with leftover space, to count it as
a whole unit or as part of a unit. Measuring with units of units helps children think about length
as a composition of these units. Furthermore, it provides the basis for constructing rulers with
subdivisions (and the relationship between feet and yards or centimeters and meters).
In second or third grade, teachers might introduce the need for standard length units and
the relation between the size and number of length units. The use of multiple nonstandard
length units could be helpful at this point.
Instruction focusing on children’s interpretations of their measuring activity can enable chil-
dren to use flexible starting points on a ruler to indicate measures successfully. Without such
attention, children often just read off whatever ruler number aligns with the end of the object
into the intermediate grades.
Children must eventually learn to subdivide length units. Making one’s own ruler and marking
halves and other partitions of the unit may be helpful in this regard. Children could fold a unit
into halves, mark the fold as a half, and then continue to do so, to build fourths and eighths.
Computer experiences also can help children link number and geometry in measurement
activities and build measurement sense. Turtle geometry provides both motivation and meaning
for many length measurement activities. This illustrates an important general guideline: Chil-
dren should use measurement as a means for achieving a goal not only as an end in itself. Note
that even young children can abstract and generalize measurement ideas working with com-
puters if the interface is appropriate and activities well planned. In giving the turtle directions
such as forward 10 steps, right turn 90°, forward 5 steps, they learn both length and turn and
angle concepts. In Figure 10.3, children have to “finish the picture” by figuring out the missing
measures (more challenging examples are shown in the learning trajectory at the end of the
chapter).
Whatever the specific instructional approach taken, research has four general implications.
First, teach measurement as more than a simple skill—measurement is a complex combination of
concepts and skills that develops over years. Understand the foundational concepts of measure-
ment so that you will be better able to interpret children’s understanding and ask questions
that will lead them to construct these ideas. For example, when children count as they measure,
focus children’s conversations on what they are counting—not “points” but equal-sized units of
length. That is, if a child iterates a unit five times, the “five” represents five units of length. For
some students “five” signifies the hash mark next to the numeral five instead of the amount of
space covered by five units. In this way, the marks on a ruler “mask” the intended conceptual
understanding involved in measurement. Children need to understand what they are measuring
and why a unit on a ruler is numbered at its end, as well as the full suite of principles. Many
children see no problem mixing units (e.g., using both paper clips and pen tops) or using differ-
ent-sized units (e.g., small and large paper clips) as long as they covered the entire length of
the object in some way (Clements, Battista, & Sarama, 1998; Lehrer, 2003). Both research with
children and interviews with teachers support the claims that (a) the principles of measurement
are difficult for children, (b) they require more attention in school than they are usually given,
(c) time needs first to be spent in informal measurement, where use of measurement principles
is evident, and (d) transition from informal to formal measurement needs much more time and
care, with instruction in formal measure always returning to basic principles (cf. Irwin, Vistro-
Yu, & Ell, 2004).
Eventually, children need to create an abstract unit of length (Clements, Battista, Sarama,
Swaminathan, & McMillen, 1997; Steffe, 1991). This is not a static image, but rather an interiori-
zation of the process of moving (visually or physically) along an object, segmenting it, and
counting the segments. When consecutive units are considered a unitary object, the children
have constructed a “conceptual ruler” that can be projected onto unsegmented objects (Steffe,
1991). In addition, the general U.S. math curriculum does not adequately address the notion of
unit, and measurement is a fruitful domain in which to turn attention away from separate
objects and toward the unit we are counting (cf. Sophian, 2002).
Second, use initial informal activities to establish the attribute of length and develop con-
cepts such as “longer,” “shorter,” and “equal in length” and strategies such as direct compari-
son. Third, encourage children to solve real measurement problems, and, in so doing, to build
and iterate units, as well as units of units.
Fourth, help children closely connect the use of manipulative units and rulers. When con-
ducted in this way, measurement tools and procedures become tools for math and tools for
thinking about math (Clements, 1999c; Miller, 1984b, 1989). Well before first grade, children
have begun the journey toward that end.
One last note: Explore children’s learning of measurement with others. Professional learning
communities or lesson study groups can be an exciting and effective way to enhance your
teaching and reveal often surprising competencies of young children.
Table 10.1 Goals for length measurement from the Common Core State Standards—Mathematics (CCSSM).
1. Describe measurable attributes of objects, such as length or weight. Describe several measurable attri-
butes of a single object.
2. Directly compare two objects with a measurable attribute in common, to see which object has “more
of” or “less of” the attribute and describe the difference. For example, directly compare the heights of
two children and describe one child as taller/shorter.
(Continued )
254 Geometric Measurement
1. Order three objects by length; compare the lengths of two objects indirectly by using a third object.
2. Express the length of an object as a whole number of length units by laying multiple copies of
a shorter object (the length unit) end to end; understand that the length measurement of an object is
the number of same-size length units that span it with no gaps or overlaps. Limit to contexts where
the object being measured is spanned by a whole number of length units with no gaps or overlaps
1. Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks,
meter sticks, and measuring tapes.
2. Measure the length of an object twice, using length units of different lengths for the two measure-
ments; describe how the two measurements relate to the size of the unit chosen.
3. Estimate lengths using units of inches, feet, centimeters, and meters.
4. Measure to determine how much longer one object is than another, expressing the length difference in
terms of a standard length unit.
1. Use addition and subtraction within 100 to solve word problems involving lengths that are given in the
same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the
unknown number to represent the problem.
2. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points cor-
responding to the numbers 0, 1, 2, …, and represent whole-number sums and differences within 100 on
a number line diagram.
Accepting those goals, Table 10.2 provides the two additional components of the learning
trajectory, the developmental progression and the instructional tasks, most of which have
been studied extensively and shown to be effective (Barrett et al., 2017a; Sarama et al.,
2019).
2 Length Senser: Foundations Makes simple com- Everyday Length, [LT]2: Children intuitively compare,
parisons of length intuitively (similar to what we order, and build with many types of materials.
saw in Subitizing) as young as 6 months of age. Encourage manipulation and exploration of their
However, may not recognize length as a distinct sizes.
attribute (separate from general size, such as Measurement talk, [LT]2: Suggestions for talking
“small” and “big”). about children’s activities at this and the next level.
“This is long. Everything straight is long. If it’s
not straight, it can’t be long.”
3 Length Quantity Recognizer Identifies length/ Building with Different Lengths, [LT]2: Working with
distance as an attribute. May understand length blocks not only inspires children to build and con-
as an absolute descriptor (e.g., all adults are tall), struct, but also to compare different features such as
but not as a comparative (e.g., one person is size and length. Engaging children in a building activ-
taller than another). ity allows them to explore proportions using different
(Continued )
Geometric Measurement 255
(Continued )
256 Geometric Measurement
Measures two objects with a ruler to check if needed to repair the crack. For other narrative set-
they are the same length but does not accur- tings, see Ice Cream for Clifford and The Shorter
ately set the “zero point” for one of the items. Road to School (Length Indirect Comparer), [LT]2.
4–5 Serial Orderer to 5 (Length) Orders lengths, Build Stairs (Length to 5), [LT]2: Children make
marked in one to five units. Also, can compare “stairs” with connecting cubes and try to count the
unmarked lengths that are clearly different using steps. They then mix them up and put them back in
broad categories (“big” and “small”) and so can order.
order three to five such objects but only by trial What’s the Missing Step?: Children see stairs
and error. With an increase in working memory, made from connecting cubes (physical manipulatives
begins to build a mental image of the final order- made into “steps” as in the previous activity). They
ing in which the lengths increase “bit by bit” with cover their eyes and the teacher hides one step.
each successive length the smallest increase. They uncover their eyes and identify the missing
This leads to more accurate and somewhat more step, telling how they knew.
efficient ordering. (This level develops in parallel Build Stairs 3: Children should connect their know-
with “End-to-End Length Measurer.”) ledge of “number” to “length,” as when they have to
find the missing step in the stairs with connecting
Given towers of cubes, puts in order: 1 to 5. cubes or computer software (shown here).
4–5 End-to-End Length Measurer Lays units end to Length Riddles, [LT]2: Give children connecting cubes
end. May not recognize the need for equal-length and objects that are the length of three to six of
units or be able to measure if there are fewer these cubes, such as a book, crayon, pencil. Give chil-
units than needed. The ability to apply resulting dren a clue, such as, “You write with me and I am
measures to comparison situations develops seven cubes long. What am I?” Repeat with the other
later in this level. May use rulers with substan- items.
tial guidance. (This develops in parallel with
“Serial Orderer to 5 (Length)”.)
Lays nine 1-inch cubes in a line beside a book
to measure how long it is.
(Continued )
Geometric Measurement 257
(Continued )
258 Geometric Measurement
“This is 5 long and this one is 3 long, so they and provide only one unit per child so they have to
are 8 long together.” iterate (repeatedly “lay down”) a single unit to
measure.
Often can use rulers with minimal guidance in Workin’ on the Railroad (Length Unit Relater and
straightforward situations. Repeater), [LT]2: In this motivating activity, children
Measures a book’s length accurately with must get the train from the station to the city center
a ruler. by filling in the missing track pieces. They work
together to measure with a single unit and find the
correct pieces to fix the tracks.
Mr. MixUp’s Measuring Mess, [LT]2 can be used at
several levels. For example, have the puppet
(Mr. MixUp) leave large gaps between iterations of
the unit or fail to align the unit at the starting point
(this is important with ruler use as well).
Treats for Twins (Length Unit Relater and
Repeater), [LT]2: Children use one or two manipula-
tives that are 1-inch long to measure a strip of fruit
treat so they can get another strip that is exactly the
same length at the “treat shop.” They iterate units
by “leapfrogging” two or using only one and marking
the end of each unit. See also The Helpful Elf (Length
Unit Relater and Repeater), [LT]2. They may also use
a self-made ruler—see The “Accidental” Ruler and
Make a Ruler, both in [LT]2.
Draw a Measure: Children may be able to draw
a line to a given length before they measure objects
accurately (Nührenbörger, 2001). Use line-drawing
activities to emphasize how you start at the 0 (zero
point), and discuss that to measure objects, you have
to align the object to that point. Similarly, explicitly
discuss what the intervals and the numbers repre-
sent, connecting these to end-to-end length measur-
ing with physical units.
More or Less?, [LT]2: A puppet, “Mr. Tricky,” tries
to convince children that if they use a larger unit
they will need a larger number of them. The children
discuss and figure out it is just the opposite, building
the length unit relater concept of the inverse
relation.
Pirate Ropes, [LT]2: Children measure the length
of different length ropes (units 2 and 4 times the
length of the shortest unit) dropping from the side of
a boat to the ocean floor in a picture, and chart and
discuss the results.
Spaceship Blueprints, [LT]2: Children confront
measurement with different units and discuss how
many of each unit will fill a linear space. They make
an explicit statement that the longer the unit, the
fewer are needed.
8 Length Measurer Measures, knowing need for Broken Ruler, [LT]2: Children use a broken ruler (the
identical units, relationship between different origin, or “zero point” is missing) to measure foam
units, partitions of unit, zero point on rulers, and strips of different lengths.
accumulation of distance. Considers the length of Wobbly Roads, [LT]2: Children use different units
a bent path as the sum of its parts (not the dis- of measure, such as the edge of a cube, to determine
tance between the endpoints). Begins to the length of a non-linear road. See also The Taxi
estimate. Ride, [LT]2.
(Continued )
Geometric Measurement 259
“I used a meter stick three times, then there Measure the Room, [LT]2: To measure the dimen-
was a little left over. So, I lined it up from 0 sions of the classroom (or other measurement tasks)
and found 14 centimeters. So, it’s 3 meters, 14 children create units of units, such as a “footstrip”
centimeters in all.” consisting of traces of their feet glued to a roll of
adding-machine tape. They measure in different-
sized units (e.g., 15 paces or 3 footstrips each of
which has 5 paces) and accurately relate these units.
They also discuss how to deal with leftover space;
that is, to count it as a whole unit or as part of a unit.
8 Conceptual Ruler Measurer Possesses an Yard Stick Visualization, [LT]2: Children learn explicit
“internal” measurement tool. Mentally moves strategies for estimating lengths, including develop-
along an object, segmenting it and counting the ing benchmarks for units (e.g., an inch-long piece of
segments. Operates arithmetically on measures gum) and composite units (e.g., a 6-inch dollar bill),
(“connected lengths”). Subdivides a unit at least and mentally iterating those units.
into halves. Estimates with accuracy. Missing Measures: Students have to figure out the
measures of figures using given measures. This is an
“I imagine one meter stick after another excellent activity to conduct on the computer using
along the edge of the room. That’s how Logo’s turtle graphics (as shown here).
I estimated the room’s length is 9 meters.”
Final Words
This chapter addressed the learning and teaching of length measurement. Chapter 11 addresses
other geometric attributes we need to measure, including area, volume, and angle.
Note
1 Compared to discrete quantities, which can be counted by whole numbers (exactly “4 dogs are here”),
continuous quantities are those where there is no limit in how small the parts are into which it can be
divided (“together the dogs weigh about 117.3 kg”). Scientific measurement with tools can give us only an
approximate measure—to the nearest kilogram or pound, or the nearest 1/100th of a kg, but never an
exact number.
11 Geometric Measurement1
Area, Volume, and Angle
I had a student who basically understood the difference between area and perimeter.
I drew this rectangle on a grid. To figure the area, she counted down like this (Figure
11.1a), then she counted across like this (Figure 11.1b). Then she multiplied 3 times 4 and
got 12. So, I asked her what the perimeter was. She said it was “the squares around the
outside.” She counted like this (Figure 11.1c). She understood the perimeter, she just
counted wrong. She was always off by 4.
Do you agree with this teacher? Does the student understand area and perimeter and distin-
guish between them? What would you have asked the student to find out for sure?
Area Measurement
Area is an amount of two-dimensional surface that is contained within a boundary. Area is complex,
and children develop area concepts over time. Sensitivity to area is present in the first year of life,
as is sensitivity to number. However, infants’ approximate number sense is more accurate than
their corresponding sense of area. So, even infants find area challenging!
Area understandings do not develop well in typical U.S. instruction and have not for a long time.
Young children show little explicit understanding of measurement. Primary graders, asked how much
space a square would cover, used a ruler (once) to measure. Even with manipulatives, many meas-
ured a length of a side of a square, then moved the ruler to a parallel position slightly toward the
opposite side, and, repeating this process, added the values of the lengths (Lehrer et al., 1998b). Limi-
tations in knowledge are also shown by preservice teachers, as the opening story illustrates.
To learn area measurement, children must develop a notion of what area is, as well as the under-
standing that decomposing and rearranging shapes does not affect their area. Later, children can
develop the ability to build an understanding of two-dimensional arrays and then to interpret two
lengths as measures of the dimensions of those arrays. Without such understandings and abilities,
older students often learn a rule, such as multiplying two lengths, without understanding area con-
cepts. Although area measurement is typically emphasized in the elementary grades, the literature
suggests that there are some less formal aspects of area measurement that can be introduced in
earlier years.
Equal Partitioning
Equal partitioning is the mental act of “cutting” two-dimensional space into parts of equal area
(usually congruent). Teachers often assume that “multiplying length times width” is the goal for
understanding area. However, young children often cannot partition and conserve area, and use
counting as a basis for comparing. For example, when it was determined that one share of
pieces of paper cookie was too little, preschoolers cut one of that share’s pieces into two and
handed them both back, apparently believing that the share was now “more” (Miller, 1984b).
These children may not understand any foundational concept for area; the point here is that,
eventually, children must learn the concept of partitioning surfaces into equal units of area.
iteration of equal units to measure area with understanding. Once these problems have been
solved, students need to structure two-dimensional space into an organized array of units to
achieve multiplicative thinking in determining area.
Structuring Space
Children need to structure an array to understand area as truly two-dimensional. That is, they
need to understand how a surface can be tiled with squares that line up in rows and columns.
Although this is taken as “obvious” by most adults, most primary-grade students have not yet
built up this understanding. For example, consider the levels of thinking portrayed by different
children as they attempted to complete a drawing of an array of squares, given one column and
row, as illustrated in Figure 11.2 (discussed in detail in the companion book). At the lowest level
of thinking, children see shapes inside the rectangle, but the entire space is not covered. Only
at the later levels do all the squares align vertically and horizontally, as the students learn to
compose 2D shapes in terms of rows and columns of squares.
Conservation
Similar to linear measurement, conservation of area is an important idea. Students have diffi-
culty accepting that, when they cut a given region and rearrange its parts to form another
shape, the area remains the same. A common response to Figure 11.3 is that the figure on the
right takes up more space, either because it looks larger or it has six parts.
composition by Grade 4, but not in other competencies, such as distinguishing area and length,
using identical area-units, and finding measures of irregular shapes.
In comparison, research-based activities taught second graders a wide range of area con-
cepts and skills (Lehrer et al., 1998). The teacher presented rectangles (1 × 12, 2 × 6, 4 × 3) and
asked which covers the most space. After disagreeing initially, the students transformed the
shapes by folding and matching and came to agreement that these rectangles covered the
same amount of space. Folding the 4 by 3 rectangle along each dimension led to the recogni-
tion that the rectangle—and, ultimately, all three—could be decomposed into 12 squares (inten-
tionally, these were the same as the unit squares in previous quilting activities). Thus, children
moved from decomposition to measurement using area-units.
Next, the teacher asked students to compare the areas of “handprints,” intending children to
measure with squares in a counterintuitive context. Children tried superimposition first and
then dismissed that strategy. Beans were used as the area-unit but were rejected as having
inadequate space-filling properties (they “left cracks”). The teacher introduced grid paper. The
children initially resisted using this tool, probably because they wanted units whose shape was
more consistent with the shape of the hands. Eventually, however, the grid paper was adopted
by the children. They created a notional system in which fractions of a unit were color-coded
for the same denomination (e.g., 1/3 and 2/3 were the same color, and then could be combined
into a single unit easily). Thus, they learned about space filling, the irrelevance of the resem-
blance of the unit shape and the object to be measured, notation, and non-integer measures.
The final task was to compare the area of zoo cages, given shapes (some rectangular, other
composites) and their dimensions, but no internal demarcations (e.g., no grid paper). Children
learned to build a multiplicative understanding of area. These children displayed substantial
learning of all aspects of area measurement. Starting with approximately the same knowledge
of measurement in second grade as the longitudinal children (Lehrer et al., 1998b), they sur-
passed, by the end of second grade, the performance of the longitudinal children, even when
the latter were in their fourth grade year.
Thus, many more children could learn more about area, and learn formulas meaningfully, than
presently do. Children should learn initial area concepts such as these, and also learn to structure
arrays, laying the foundation for learning all area concepts and, eventually, learn to understand and
perform accurate area measurement. As another approach, children could compare regions directly
to see which covers more surface. Such enjoyable activities as paper folding, or origami, encourage
the more sophisticated strategy of superposition—placing one shape on top of the other.
264 Geometric Measurement
In meaningful contexts, have children explore and discuss the consequences of folding or
rearranging pieces to establish that one region, cut and re-assembled, covers the same space (con-
servation of area). For example, for the oft-confused regions in Figure 11.3, children might compose
the pieces on the left to make the figure on the right (using Shape Composition, Chapter 9). They
might also use spatial visualization (Chapter 7), imaging that they move the triangular region in the
bottom row of the left figure up into the space at the top of the figure. Importantly, all activities in
the Shape Composition (Chapter 9) can be used to support children in understanding that different
structures or arrangements of regions can have the same area. For example, in the polyominoes
activities, children build arrangements of squares that appear very different, but all have the same
area. Discussions of this can be quite fruitful (Bruce, Flynn, & Bennett, 2015).
Then challenge children to tile a region with a 2D unit of choice and, in the process, discuss
issues of leftover spaces, overlapping units, and precision. Guide discussion of these ideas to
lead children to mentally partition a region into subregions that can be counted. Counting equal
area-units will move the discussion to area measurement itself. Help children realize that there
are to be no gaps or overlapping and that the entire region should be covered. Returning to the
problem in Figure 11.3, children might count triangular units in both or consider the right tri-
angular regions in the figure on the left to be half-units.
Ensure children learn how to structure arrays. One study showed that helping children see
and draw clear organizations of rectangular regions in rows and columns was most effective in
developing their concepts of spatial structuring and area as in Figure 11.2 (Clements et al.,
2018a). Playing with structured materials such as unit blocks, pattern blocks, and tiles can lay
the groundwork for this understanding. Building on these informal experiences, children can
learn to understand arrays and area explicitly in the primary grades.
In summary, the too-frequent practice of simple counting of units to find area (achievable by
preschoolers) leading directly to teaching formulas is a recipe for disaster for many children
(Lehrer, 2003). A more successful approach is building upon young children’s initial spatial intu-
itions and appreciating the need for children to construct the idea of measurement units
(including development of a measurement sense for standard units; for example, finding
common objects in the environment that have a unit measure); experience covering quantities
with appropriate measurement units and counting those units; and spatially structure the object
they are to measure (e.g., linking counting by groups to the structure of rectangular arrays;
building two-dimensional concepts), thus to build a firm foundation for formulas.
The long developmental process usually only begins in the years before first grade. However,
we should also appreciate the importance of these early conceptualizations. For example, 3-
and 4-year-olds can intuitively compare areas in some contexts.
Table 11.1 A Learning Trajectory for Area Measurement (modified based on new research from the Children’s
Measurement Project; levels from the companion book are in parentheses)
0–3 Area Senser: Foundations Even children in their Finger Paint the Area, [LT]2: Children cover sur-
first year are sensitive to area. However, they may faces with paint and learn vocabulary for specific
not explicitly recognize area as an attribute (separ- dimensions. Such explorations build action-based
ate from general size, such as “small” and “big”) foundation for understanding area. In many con-
for some time. If asked to fill in a rectangle, pre- texts, children can intuitively compare, order, and
schoolers may just draw approximations of circles build with many types of materials, and increas-
(Mulligan, Prescott, Mitchelmore, & Outhred, ingly learn vocabulary for covering and amount of
2005). Uses side matching strategies in comparing 2D space.
areas (Silverman, York, & Zuidema, 1984).
Draws mostly-closed shapes and lines with no
indication of covering the specific region.
4 Area Quantity Recognizer Perceives the amount Turtle Cage, [LT]2: Children figure out which cage
of two-dimensional space and can make intuitive is bigger for Timmy the Turtle by comparing cages
comparisons. However, when asked to compare, of different shapes and sizes. In other contexts,
may compare lengths more than areas because children might determine which piece of paper will
lengths are salient and familiar to them (e.g., com- let them paint the biggest picture.
pare one side of one piece of paper to the side of
another) or make estimates based on a “length
plus (not times) width” intuition. However, may
compare areas correctly if the task suggestions
superposition (putting one on top of the other).
Asked to partition a space into squares or copy an
image of a rectangle partitioned into an array
(rows and columns), may simply draw squares (usu-
ally!) inside the rectangle or other types of shapes
or short paths on or around the rectangle.
Asked which rectangular “candy” is the “same
amount” as a bar 4 cm by 5 cm, one child
chooses the 4 by 8 by matching the sides of the
same length. Another child chooses the 2 by 7,
intuitively summing the side lengths.
Measures area with ruler, measuring a length,
then moving the ruler and measuring that
length again, apparently treating length as a 2D
space-filling attribute (Lehrer et al., 1998b).
Given square tiles and asked how many fit in a 4
by 5 area, child guesses 15.
A child places one sheet of paper over the other
and says, “This one.”
4–5 Physical Coverer and Counter Prompted to meas- Three Little Pigs, [LT]2: Children determine how
ure, attempts to cover a rectangular space with many tiles are needed to cover a rectangular
physical tiles. However, doesn’t organize or struc- region (a floor of the pigs’ houses) that has a grid
ture the 2D space without considerable perceptual of unit squares. To complement this, look for
support, such as a grid that outlines each individual opportunities for children to cover a rectangular
unit. In drawing (or imagining and pointing to count region with two-dimensional units of their choosing
(Continued )
266 Geometric Measurement
squares as units of area), represents only certain and, in the process, discuss issues of leftover
aspects of that structure, such as approximately spaces, overlapping units, and precision. Discus-
rectangular shapes next to one another. Makes sions of these ideas lead students to mentally parti-
comparison areas based on simple, direct compari- tion a region into subregions that can be counted.
sons (e.g., a child places one sheet of paper over Is One Area the Largest?, [LT]2: Give children
another piece of paper to select the sheet that three rectangles (e.g., 1 × 12, 2 × 6, 4 × 3) and
covers more space). asked which covers the most space. Guide them to
transform the shapes by folding and matching and
Covers a region with physical tiles and counts
ultimately transforming them into 12 one-unit
them by removing them one by one. squares.
Draws within the region in an attempt to cover
the region.
May fill only next to existing guides (e.g., sides
of region).
5 Complete Coverer and Counter Draws a complete Little Pigs’ Brick House, [LT]2: Using tiles, children
covering of a specific region without gaps or over- place squares on a rectangle with a partial grid to
laps and in approximations of rows. When provided figure out how many squares cover the rectangular
with more than the total number of physical tiles region (i.e., the area) for each wall of the pigs’ brick
needed, can build a region of specified area (e.g., houses.
build a rectangle with an area of 12 from a pile of Draw Little Pigs’ Wall, [LT]2: Challenge children
20 tiles). to draw a wall from Little Pigs’ Brick House showing
the bricks. Guide them to use the drawing strategy
Draws a complete covering, but with some of using one line to represent the sides of two rows
errors of alignment. Counts around the border, or columns. Discuss how to best represent a tiling,
then unsystematically in the interiors, counting how there must be no gaps.
some twice and skipping others.
Area Unit Relater and Repeater Counts individual Rug Tiles, [LT]2: Children determine how many
units, often trying to use the structure of rows. To squares fit in rectangular regions such as
(Continued )
Geometric Measurement 267
cover a region with physical units, repeats (iter- a classroom rug by repeating, or iterating,
ates) an individual unit. Draws a complete covering a physical unit. They are guided to discuss, learn,
based on an intuitive notion of rows and columns, and practice systematic counting strategies for
making equal-sized units, but often draws them enumerating arrays. At the end, they compare the
one at a time. That is, draws individual, mainly areas of two differently shaped rugs.
equal-sized units that are lined up but may not see Floor Tiles, [LT]2: The teacher poses a problem:
groups of units making up individual rows or col- “Here is a model of the floor we have to tile. We
umns. Relates the size and number of units to would have to pay $1 for each of the smaller tiles
cover a region, recognizing that differently sized and $2 for each of the larger tiles. Which is the
units will result in different measures and that the better deal? Make a prediction.” In figuring this
larger the unit, the fewer will be needed. Compares out, children relate the size of an area unit to the
areas by accurately counting units in each and number of units needed to measure a given rect-
comparing the resulting measures. angular region.
Draws as above. Also, counts correctly, aided by
counting one row at a time and, often, by per-
ceptual labeling.
For example, asked to compare shapes, states
that they take up the same amount of space
“because they both have 4.”
6 Initial Composite Structurer Identifies a square Measure Areas, [LT]2: Children measure areas, with
unit as both a unit and a component of a larger unit teacher guidance to use the structure of a row or
of units (a row, column, or group) and uses those column. For example, they are asked how many in
structures in counting or drawing. However, needs a row (5—use a number that can easily be skip
figural support to structure the space themselves counted). The teacher sweeps their hand across
(this may include physical motions of some of the the row, then sweeps across the next row and
tiles or drawing some collections of units rather repeats the question.
than from using the dimensions). At this level, usu- Fill It In, [LT]2: Children fill in missing squares.
ally does not coordinate the width and height and Once one or more rows are complete, the teacher
in measuring, may not use the dimensions of the uses gestures and language such as “bringing
rectangle to constrain the unit size. Makes reason- down” a row to focus on iterating rows and the
able estimates of areas. number of units in them. Children learn that the
Draws and counts some, but not all, rows as units must be aligned in an array with the same
rows. May make several rows and then revert to number of units in each row by representing their
making individual squares but aligns them in col- actions of fitting successive squares into the rect-
umns. Does not coordinate the width and height. In angle. Apart from the squares along the edges of
measurement contexts, does not necessarily use the rectangle, each additional square must match
the dimensions of the rectangle to constrain the two of its sides to sides of squares already drawn.
unit size. A child who uses a ruler to draw lines across the
rectangle has surely become aware of the align-
ment of the squares but may still be unaware of
the congruence of the rows, so discussion and
checking may be important.
(Continued )
268 Geometric Measurement
Volume
Volume introduces even more complexity. First, the third dimension presents a significant chal-
lenge to students’ spatial structuring, but the very nature of fluid materials that are measured
with volume presents another complexity. This leads to two ways to physically measure volume,
illustrated by “packing” a space such as a 3D array with cubic units and “filling” a 3D space
with iterations of a fluid unit that takes the shape of the container. Filling is easier for children,
about the same difficulty as measuring length. At first this might seem surprising, but we can
see why, especially in the situation of filling a cylindrical jar in which the (linear) height corres-
ponds with the volume.
On the other hand, “packing” volume is more difficult than length and area but also leads to
more sophisticated understandings and to formulas for volume. Preschoolers may learn that
fewer large objects will fit in a container than smaller objects. However, to understand packing
volume, they have to understand spatial structuring in three dimensions. For example, under-
standing the spatial structure of one “layer” of a cube building is similar to understanding the
spatial structure of the area of a rectangle. With many layers, the situation is complex, espe-
cially as some objects in a 3D array are “inside” and therefore hidden from view. Many younger
students count only the faces of the cubes, often resulting in counting some cubes, such as
those at the corners, multiple times and not counting cubes in the interior. Only a fifth of third
graders in one study understood arrays of cubes as consisting of rows and columns in each of
several layers.
Table 11.2 A Learning Trajectory for Volume Measurement (modified based on new research from the Chil-
dren’s Measurement Project; levels from the companion book are in parentheses)
0–2 Volume Senser: Foundations Sensitive to volume Water Table (Volume Senser), [LT]2: Water tables
even in the first year; however, they may not for are a great way to introduce measurement con-
some time explicitly recognize volume as an attri- cepts and use math vocabulary. As you play, point
bute (separate from general size, such as “small” out math attributes like size and shape.
and “big”). Fill and Spill (Volume Senser), [LT]2: Toddlers
fill a shape sorter full of shapes, then dump it all
A toddler shows delight in filling up a pail with out! Repeat!
sand, dumping it out and saying “Big hill!”
1–3 Volume Quantity Recognizer Identifies capacity Water Volume Play, [LT]2: Fill tables with water or
or volume as attribute. Builds with blocks, associat- sand, but also with non-breakable containers of dif-
ing more blocks with terms like “big” and fewer ferent shapes and sizes. Listen for and extend con-
blocks with terms like “small.” versations about things that hold a lot (objects,
sand, water).
Says, “This box holds a lot of blocks!” Will I Fit? Box Play, [LT]2: Children develop
a sense of space by crawling in and out of boxes of
various sizes. Caregivers label and question to sup-
port engagement in learning about space.
3–5 Volume Filler Can compare two containers by In Water Buckets, [LT]2: Children compare how
pouring one into the other (although can be con- much sand or water about eight containers will
fused at “which holds more” at first). Fills hold. Ask children to show you which holds more
a container using another (smaller container) and and how they knew. Eventually, ask which holds
counts the number needed to completely fill the the most. Ask children to show you which of two
larger container (but may not use accurately filled containers holds more when they use a third con-
scoops and may not focus on quantifying the total tainer to fill each of the others. Discuss how they
volume or capacity). knew.
In packing situations, places cubes into
a rectangular box to fill it. Eventually packs entire
box with cubes in an organized way. Compares
objects by physically or mentally aligning; refers to
at least two dimensions of objects. May be able to
compare two containers using a third container
and transitive reasoning.
Pours one container into another to see which
holds more.
Pours one container into two others, concluding
that one holds less because it overflows, and
the other is not fully filled.
5–6 Volume Quantifier Partial understanding of cubes Guessing Jar (Volume Quantifier), [LT]2: Children
as filling a space. Able to estimate number of estimate the number of cubes in a clear container.
scoops needed to fill. Able to attend to both the Exploring Rectangular Prisms, [LT]2: Children
portion of container filled and the portion remain- explore rectangular prisms to determine their
ing unfilled. Recognizes when container is half full. volume. They use cubes to fill boxes constructed so
Exhibits initial spatial structuring. Packs box neatly a small number of cubes fit well. They eventually
and completely with cubes; may count one cube at predict how many cubes they will need, fill the box,
a time, while packing, to determine total. Compares and count to check. Ask children to compare the
objects by physically or mentally aligning and expli- volume of objects by counting the number of
citly recognizing three dimensions cubes. Encourage them to break a larger object
into smaller pieces to “see” all the cubes.
Initially, may count the faces of a cube building,
possibly double counting cubes at the corners
and usually not counting internal cubes.
Eventually counts one cube at a time in care-
fully structured and guided contexts, such as
packing a small box with cubes.
(Continued )
Geometric Measurement 271
7 Volume Unit Relater and Repeater Uses simple Comparing Juice Containers, [LT]2: The teacher
units to fill containers, with accurate counting. provides three half-gallon containers labeled “A,”
“B,” and “C” in three different colors, cut to hold
Fills a container by repeatedly filling a unit and two, four, and eight cups, a one-cup measuring cup,
counting how many. and water or sand. Ask children to find the one that
Relates size and number of units explicitly; holds only four cups. Help them to fill to the “level
understands that fewer larger than smaller units top” of the measuring cup.
will be needed to fill or pack a given container. Can
accurately convert units in 1:2 ratio.
Says “Let’s use the big blocks. We don’t need as
many of those to fill the box.”
7 Initial Composite 3D Structurer Understands How Many Cubes? (Initial Composite 3D Struc-
cubes as filling a space but does not use layers or turer), [LT]2: Students use cubes to fill boxes con-
multiplicative thinking. Moves to more accurate structed so a small number of cubes fit well. They
counting strategies. Relates number of cubes to eventually predict how many cubes they will need,
cubic units as measured by capacity. Given fill the box, and count to check.
a graduated cylinder marked in cubic-inch units,
child understands that sand filled to the 10 in the
cylinder would fill a box that holds ten 1-inch cubes.
Begins to visualize and operate on composite units
such as rows or columns (what we call a 1x1xn
core). Iterates to pack the space completely,
accounting for “internal/hidden” cubes. Decom-
poses space, allowing for accurate use of units and
subunits. Recognizes when a box is half full, visual-
izes remaining rows or columns.
Counts unsystematically but attempts to
account for internal cubes.
Counts systematically, trying to account for
outside and inside cubes.
Counts the numbers of cubes in one row or
column of a 3D structure and uses skip counting
to get the total.
8 3D Row and Column Structurer Able to coordin- Fill the Boat, [LT]2: Children fill the cargo hold in
ate flexibly filling, packing, building aspects of a “boat” with the most wooden blocks possible.
volume. Shows a propensity for additive compari- How Many Cubes? (3D Row and Column Struc-
sons (e.g., “this one has 12 more”) but may show turer), [LT]2: Children predict how many cubes will
some nascent multiplicative comparisons (e.g., be needed to fill the box, then count and check.
“this one is four times as big”). Students first get a net, or pattern (below on the
left), and a picture.
Counts or computes (row by column by height)
the number of cubes in one row, and then uses
addition or skip counting to determine the
totals.
Initially counts or computes (e.g., number of
rows times number of columns) the number of
cubes in one layer, and then uses addition or skip
counting by layers to determine the total volume.
Eventually moves to multiplication (e.g., number of
cubes in a layer times number of layers).
Computes (row times column times height) the
number of cubes in one row, and then multiplies
by the number of layers to determine the total.
(Continued )
272 Geometric Measurement
9 3D Array Structurer Has an abstract understand- Measure the Boat, [LT]2: Children measure the
ing of the rectangular prism volume formula. volume of the cargo hold from the Fill the Boat
Shows a propensity for multiplicative comparisons, activity.
coordinates multiplicative and additive compari- Cubes in a Box—Pictures Only!, [LT]2: Ask stu-
sons flexibly. With linear measures or other similar dents how many cubes are needed to fill only
indications of the three dimensions, multiplicatively a picture of a box such as that above, and then just
iterates cubes in a row, column, and/or layers to the dimensions. Later, non-integer measures
determine the area. should be used.
Constructions and drawings are not necessary.
In multiple contexts, children can compute the
volume of rectangular prisms from its dimensions
and explain how that multiplication creates
a measure of volume.
Figure 11.4 Angles with (1) the same and (2) different length line segments
angles if all the line segments are the same length (see the first part of Figure 11.4), but, when the
length of the line segments are different (second part of Figure 11.4), only less than half of primary-
grade students do so. Instead, they base their judgments on the length of the segments or the dis-
tance between their endpoints. Other misconceptions include children’s belief that a right angle is
an angle that points to the right, or that two right angles in different orientations are not equal.
times he turned a particular piece (in 30° increments), he correctly said, “Three,” without hesi-
tation (Sarama et al., 1996). A second computer environment is Logo’s turtle geometry. Logo
can also assist children in learning ideas of angle and turn measurement. A young child
explained how she turned the turtle 45°: “I went 5, 10, 15, 20 … 45! [rotating her hand as she
counted]. It’s like a car speedometer. You go up by fives!” (Clements & Battista, 1991). This child
mathematized turning. She applied a unit to an act of turning and used her counting abilities to
determine a measurement.
Logo’s “turtle” needs exact turn commands, such as “RT 90” for “turn right 90 degrees.” If
they work under the guidance of a teacher on worthwhile tasks, children can learn a lot about
angle and turn measure by directing the Logo turtle. Discussions should focus on the difference
between the angle of rotation and the angle formed as the turtle traced a path.
Figure 11.5 Turtle Math tools: (a) “label lines” and “label turn” (inserts) and (b) “angle measure”
Geometric Measurement 275
For example, Figure 11.5 shows several tools. The “label turns” tool (illustrated in Figure
11.5a) shows the measure of each turn, reminding children that the command “RT 135” created
an external angle of 135°, creating an angle of 45° (the internal angle formed by the two lines,
100 and 150 units long).
Figure 11.5b shows a tool that allows children to measure a turn they desire. These tools
were built into Turtle Math (Clements & Meredith, 1994), but teachers using any Logo, or turtle
geometry environment, should ensure students understand the relationships among these
ideas. Encourage children to turn their bodies and discuss their movements, then to visualize
such movements mentally, using “benchmarks” such as 90° and 45°.
1–2 Angle and Turn Senser: Foundations Infants are Going for a Walk: Taking children for a walk is one
sensitive to angles-as-turning, both turning of the first ways they develop an understanding
objects and their own body. See more at the first of turning.
three levels of the Spatial Orientation and the Note: Also see instruction in the first three
first level of Spatial Visualization. levels of the Spatial Orientation (turning one’s
own body) and the first level of Spatial Visualiza-
tion (turning objects) in Chapter 7.
2–3 Intuitive Angle Builder Intuitively uses some Around Every Corner!, [LT]2: Use the terms “turn”
angle measure notions in everyday settings, such and “angle” to describe a variety of contexts in
as building with blocks, solving puzzles, and walk- which angle is used.
ing (please see the video in [LT]2). Note: Use instruction from Chapter 9 and
everyday navigation in Chapter 7 to also empha-
Places blocks parallel to one another and at size angles and turns.
right angles (with the perceptual support of
the blocks themselves) to build a “road.”
4–5 Implicit Angle User Uses angles and, at least Discussing Angles in Constructions, [LT]2: Ask
implicitly, some angle measure concepts, such as children who are building with blocks to describe
parallelism and perpendicularity—in physical why they placed blocks as they did, or challenge
alignment tasks, construction with blocks, or them to re-route a block “road,” to help them
other everyday contexts (Mitchelmore, 1989, reflect on parallelism, perpendicularity, and non-
1992; Seo & Ginsburg, 2004). May identify corres- right angles.
ponding angles of a pair of congruent triangles As the World Turns (Angle User), [LT]2: Use
using physical models. Uses the word “angle” or the terms “turn” and “angle” to describe
other descriptive vocabulary to describe some of a variety of contexts in which angle is used, from
these situations. corners of shapes to bending wire, bends in
(Continued )
276 Geometric Measurement
Moves a long unit block to be parallel with a road, or ramps. Ask children to find and describe
another block after adjusting the distance other things in the world that “have similar
between them so as to accurately place angles.” Thus, children might relate a door opening
a perpendicular block across them, in anticipa- to scissors opening, a ramp made with blocks to
tion of laying several other blocks perpendicu- a ladder against a wall, and so forth. The focus
larly across them. here should be on the notion of angle and turn.
6 Angle Matcher Matches angles concretely. Expli- Match Angles, [LT]2: Children find shapes that
citly recognizes parallels from non-parallels in have the same angles, even if the shapes are not
specific contexts (Mitchelmore, 1992). Sorts congruent.
angles into “smaller” or “larger” (but may be Pick the Correct Rhombus, [LT]2: Children jus-
misled by irrelevant features, such as length of tify which rhombus they picked to place in
line segments). a puzzle based on the angles of the shape.
Shape Composition: Solve shape puzzles that
Given several non-congruent triangles, finds require attention to angle size (i.e., “Shape Com-
pairs that have one angle that is the same meas- poser” level or above; see Chapter 9).
ure, by laying the angles on top of one another.
7 Angle Size Comparer Differentiates angle and As the World Turns (Angle Size Comparer), [LT]2:
angle size from shapes and contexts and com- Use the terms “turn” and “angle” to describe
pares angle sizes. Recognizes right angles, and a variety of contexts in which angle is used with
then equal angles of other measures, in different the focus on the size of the “opening” (for scis-
orientations (Mitchelmore, 1989). Compares sors) or angle (to the horizontal, for a ramp). Ask
simple turns. (Note that, without instruction, this children to find and describe other things in the
and higher levels may not be achieved even by world that “have similar angles.” Thus, children
the end of the elementary grades.) might relate a door opening to scissors opening,
a ramp made with blocks to a ladder against a wall,
“I put all the shapes that have right angles and so forth. Talk about “foolers,” in which an
here, and all the ones that have bigger or angle with a smaller measure is represented with
smaller angles over there.” longer line segments to address students’ persist-
Turns Logo turtle, using degree ent misconception that the length of the segments,
measurements. or the resulting length between the endpoints, is
an appropriate indication of angle size.
Turtle Turns: Children use the Logo turtle to
make or follow paths and construct shapes (Clem-
ents & Meredith, 1994). Similarly, talk about turns
and their measures in a variety of movement con-
texts, such as taking walks and making maps.
8+ Angle Measurer Understands angle and angle As the World Turns (Angle Measurer), [LT]2:
measure in both primary aspects, and can repre- Relate a variety of angle size contexts to
sent multiple contexts in terms of the standard, a common metaphor, such as a clock, noting the
generalizable concepts and procedures of angle two sides of the angle (clock “hands”), the center
and angle measure (e.g., two rays, the common of rotation, and the amount of turning from one
endpoint, rotation of one ray to the other around side to the other.
that endpoint, and measure of that rotation). Turtle Turns and Angles: Students calculate
the measure (internal) of angles formed by the
Logo turtle’s turns (exterior angle).
as science or social studies, rather than math, topics. Money is a useful representation to use in
teaching and learning math, but coin recognition is, again, not math. Making change in project-
based learning and so forth can be valuable math (Capraro, 2017). (These topics are mentioned
in the CCSSM, but probably simply because they are in other State standards. For example, kin-
dergartners are to “Tell and write time in hours and half-hours using analog and digital clocks”
(K.MD), and second graders to “Tell and write time from analog and digital clocks to the nearest
five minutes, using a.m. and p.m.” and “Solve word problems involving dollar bills, quarters,
dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes
and 3 pennies, how many cents do you have?” (2.MD)). For these reasons, we provide only
a brief discussion of time here, and use examples from money in other chapters.
Time is a measurement that is used to order, or sequence, events, and to compare the dur-
ation of events and the intervals between them (Burny, Valcke, & Desoete, 2009). Time can be
confusing for many reasons. The nature of time still puzzles scientists and philosophers. Math-
ematically, time is complex with 60 seconds making a minute, 60 minutes an hour, 24 hours
a day, 7 days a week, 4 weeks … think of all those number lines! Children need to possess
number sense, spatial and time sense, language abilities, the ability to count, and often
a beginning knowledge of fractions (halves and quarters). Finally, measuring durations or time-
intervals, requires adding and subtracting skills. No wonder time is a difficult concept for all
children to learn (Burny, 2012; Burny et al., 2009; Russell & Kamii, 2012).
There is a simple developmental progression for clock reading. Most preschoolers can do
little more than label the hour that is linked to familiar activities such as bedtime and eating
(Burny et al., 2009). Between one-third to half of 5-year-olds can read the hour and most
6-year-olds can read hours accurately. Almost all second graders can read hours and half-hours
and third graders can read within an accuracy of about 5 minutes.
Even though many children do not learn to integrate time concepts until third grade,
teachers of younger children can profitably emphasize the meaning of time and connections
between time contexts, such as clocks and calendars (Burny, Valcke, & Desoete, 2012). Primary-
grade students have greater ability to understand these concepts than some curricula would
indicate, and those that teach clock-reading earlier are successful in teaching children earlier
(Burny, Valcke, Desoete, & Van Luit, 2013). They should ensure that children understand the
time (scientific) concepts, the math concepts, and the language (vocabulary, stories can help
here). Time may involve spatial competencies as well (Burny et al., 2012). Many cultures think
about time using spatial metaphors (Núñez, Cooperrider, Doan, & Wassmann, 2012). Successful
instruction may involve the use of gestures and speech to annotate clock faces (Williams,
2008). Educational technology may help (Wang, Xie, Wang, Hao, & An, 2016).
Children with mathematical difficulties (see Chapter 14) perform worse on clock reading than
average achieving children. They struggle with both the procedural and retrieval strategies that
are needed to read complex 5- and 1-minute clock times (Burny et al., 2012).
Elapsed time is especially difficult, because students have to coordinate units of different
sizes (e.g., hours and minutes). For example, students in Grades 2 and above often claim that
the duration between 8:30 and 11:00 is 3 hours 30 minutes, because from 8:00 to 11:00 is 3
hours, and then they add 30 minutes (Kamii & Russell, 2012). Understanding these challenges
and helping children think about durations in their own lives and then guiding them first to their
own informal strategies may be helpful (Kamii & Russell, 2012).
278 Geometric Measurement
Final Words
Measurement is one of the principal real-world applications of math. It also helps connect the
two other critical realms of early math, geometry, and number. Chapter 12 also deals with con-
tent domains that are important in connecting math ideas and in solving real-world problems.
These include patterns, structures, and early algebraic processes, and data analysis.
Note
1 We include a brief discussion of non-geometric measurement—time and weight—toward the end of this
chapter.
12 Other Content Domains
Patterns, Structure, and
Algebraic Thinking: Classification
and Data
We have discussed most of the domains in standards such as the CCSSM, such as Counting,
Number, Operations, Geometry, and Measurement. A common early childhood math topic, pattern-
ing, has not been mentioned. And in the CCSSM, the domain is “Operations and Algebraic Thinking.”
Do patterns belong there? Also, the CCSSM includes “Measurement and Data.” What about data?
• Perceptual patterns, such as subitized domino patterns, finger patterns, or auditory pat-
terns (e.g., three beats) (see Chapter 2).
280 Other Content Domains
• Patterns in the number words of counting including counting and moving (Wu, 2011b; see
also Chapter 3).
•
• The “one-more” pattern of counting (Chapter 3), which also connects counting with
arithmetic.
• Numerical patterns, such as a mental representation of 3 as a triangle; or a similar pattern
of 5 that can be broken into 2 and 3 and then put back together to make 5 again (see
Chapters 2, 3, 5, and 6).
• Arithmetic patterns that are especially powerful and easy for children to see: doubles (3 +
3, 7 + 7), which allow access to combinations such as 7 + 8, and fives (6 made as 5 + 1, 7 as
5 + 2, etc.), which allow for decomposition into fives (see also Chapter 6, as well as other
examples in Parker & Baldridge, 2004).
• Spatial patterns, such as the spatial pattern of squares (Chapter 8) or the composition of
shapes (Chapter 9), including array structures (Chapter 11).
None of these examples of patterns in early math illustrates the most typical practice of
“doing patterns” in early childhood classrooms. Typical practice involves activities such as
making paper chains that are “red, blue, red, blue …” and so forth. These are repeating pat-
terns, cyclical repetitions of an identifiable core (Markworth, 2016). Such repeating patterns are
important (Lüken, 2018; Rittle-Johnson et al., 2018b), but educators should be aware of the role
of patterns in math and math education and of how repeated patterns such as the paper chains
fit into (but certainly do not, alone, constitute) the large role of patterning and structure.
To begin, mathematician Lynne Steen referred to mathematics as the “science of patterns”—
patterns in number and space (1988). The theory of mathematics, according to Steen, is built on
relations among patterns and on applications derived from the fit between pattern and observa-
tions. Further, these are not “extras” in math education: Children’s competencies with pattern
and structure have been shown to predict and be an important component of their math learning
(Lüken, 2012).
Other Content Domains 281
So, the concept of “pattern” goes far beyond sequential, repeating patterns. Patterning is the
search for mathematical regularities and structures. Identifying and applying patterns helps bring
order, cohesion, and predictability to seemingly unorganized situations and allows you to make
generalizations beyond the information in front of you. Although it can be viewed as a “content
area,” patterning is more than a content area—it is a process, a domain of study, and a habit of
mind. From this broad perspective, children begin this development from the first year of life, as
previous chapters have shown. In this chapter, we focus on repeating, numerical (e.g., “growing”)
and arithmetic patterns. But we should not forget that this is just one small aspect of Steen’s
“science of patterns.”
This position is also consistent with other documents. The NRC report on early math (NRC,
2004) is filled with references to patterns, not as a content area, but, rather, as a general math
reasoning process (see “Looking for Patterns and Structures and Organizing Information” on
p. 46). That is our main focus in this book. Similarly, two “mathematical practices” of the
Common Core relate to patterning and structures: “7. Look for and make use of structure” and
“8. Look for and express regularity in repeated reasoning.”
patterns with conventions such as “ABAB.” This is potentially another step to algebraic thinking,
as it involves using variable names (letters) to label or identify patterns that involve different
physical embodiments. Such naming helps children recognize that math focuses on underlying
structures, not physical appearances. Further, making a one-to-one correspondence is
a primitive version of the basic algebraic notion of mapping—like a function table. Perhaps most
clear is that even preschoolers and kindergartners can make certain “early algebraic generaliza-
tions,” such as “subtracting zero from any number gives that number,” or that “subtracting
a number from itself gives zero.” Such algebraic generalizations can be further developed in
the primary grades, although students usually become conscious of these only with explicit
guidance from the teacher.
As suggested by the notion of mapping and function tables, functional thinking is closely con-
nected to such algebraic generalization. Functional thinking involves (a) generalizing relationships
between covarying quantities (e.g., the more rain, the fewer people in the park); (b) representing
and justifying these relationships in multiple ways using natural language, tables, and graphs; and
(c) reasoning with these representations to understand and predict functional behavior
(Blanton, Brizuela, Gardiner, Sawrey, & Newman-Owens, 2015). Working with Grade 1 children,
the researchers identified levels of functional thinking (Blanton et al., 2015) and use of variables to
represent algebraic relationships (Blanton, Brizuela, Gardiner, Sawrey, & Newman-Owens, 2017).
Children worked on tasks related to two sets of data, such as the relationships between the num-
bers of dogs and noses (for adults, y = x), of feet in people’s heights without or with a 1-foot or
2-foot hat (y = x + 1 or y = x + 2), or of stops a train makes and cars if it picks up 2 cars per stop
(y = x + x if exclude engine, or y = x + x + 1, see the t-chart in Table 12.1). At the earliest levels,
children did not discuss relationships in the data. They then could generate a t-chart as in the left
of Table 12.1, but didn’t see relationships even within the two columns (Stops and Cars). Later
they could see those relationships but did not relate one column to the other. At later levels they
began to be able to do so—to actually engage in functional thinking. However, there was consider-
able development here too. At first, they relate the Stops to the Cars—but one case at a time
(3 stops, 6 cars). They gradually come to see the relationships as a function, even eventually rep-
resenting it with letters (C = S ± S, for the number of cars equal the number of stops added to
itself). At the highest level, they take functions as “mental objects” that they can apply “actions”
to. At that level, they see that the relation (doubling) on the left of Table 12.1 has to be altered if
we could count the train’s engine as a car, yielding the t-chart on the right.
This body of research on young children’s understanding of patterns may be used to estab-
lish developmentally appropriate learning trajectories for pattern instruction in early math
Table 12.1 Example T-charts of the Train Problem—without considering the engine on the
left, and counting the engine on the right
1 2 1 3
2 4 2 5
3 6 3 7
4 8 4 9
5 10 5 11
Other Content Domains 283
education, at least for simple repeating patterns. The research regarding patterning as a way of
thinking is less developed, but still offers guidance. The next section includes some promising
approaches.
Several studies and projects illustrate this approach. First graders who studied repeating pat-
terns, but also symmetrical patterns, patterns with increasing numbers of elements, and pat-
terns involving rotation of an object through six or eight positions, scored better in reading and
math (Pasnak et al., 2012). In a related study, first graders who worked with patterns, compared
to those who worked with reading or social studies, performed better on math concepts. They
even outperformed those who worked directly with math on one of two assessments (Kidd
et al., 2013).
Similarly, additional projects from Australia show the power of emphasizing a broad range of
activities focusing on mathematical pattern and structure. The Pattern and Structure Mathemat-
ical Awareness Program (PASMAP) focuses on five structural groupings: sequences, structured
counting, shape and alignment, equal spacing, and partitioning (Mulligan & Mitchelmore, 2018).
The instructional activities developed students’ visual memory as they observed, recalled and
represented numerical and spatial structures in processes such as counting, partitioning, sub-
itizing, grouping and unitizing (this implies that many of the most important patterning activ-
ities in this book are in other chapters, as the introduction to this chapter suggested). These
activities were regularly repeated in varied form to encourage children to generalize. For
example, children reproduced patterns, including repeating patterns and simple grids and
arrays of varying sizes (including triangular or square numbers). They explained why patterns
are “the same” and described repeating patterns with ordinal numbers (e.g., “every third
block is blue”). They reproduced grid patterns when part of the pattern was hidden, or from
memory.
Thus, these “pattern and structure” activities included visual structures such as those used
in subitizing (Chapter 2) and spatial structuring (Chapters 7 and 11); structuring linear space
(Chapter 10) and the structure of numbers connected to these (Chapters 3 to 6). Thus, this view
of pattern and structure includes, but goes far beyond, simple linear patterns, and connects
seemingly separate areas of math. Children who do not develop this type of knowledge tend to
make little progress in mathematics. But all children, especially those with low entry skills, can
make substantial progress quickly when provided with learning experiences focusing on pattern
and structure (Mulligan, Mitchelmore, English, & Crevensten, 2012), defined broadly (e.g., not
just as “alternating color”; Papic, Mulligan, & Mitchelmore, 2011). They benefit substantially by
focused instruction on structure (Mulligan, English, Mitchelmore, Welsby, & Crevensten, 2011a,
2011b; Mulligan & Mitchelmore, 2018).
Moving into the elementary school years, children benefit from describing patterns with num-
bers. Even repeating patterns can be described as “two of something, then one of something
else.” The patterns of counting, arithmetic, spatial structuring, and so forth have been empha-
sized in other chapters and those in number and arithmetic are included in the learning trajec-
tory here as well. For example, we re-emphasize that children should be helped to make and
use arithmetic generalizations, such as the following:
• When you add zero to a number the sum is always that number.
• When you add one to a number the sum is always the next number in the counting
sequence.
• When you add two numbers it does not matter which number “comes first.”
• When you add three numbers it does not matter which two you add first.
Other Content Domains 285
For many, these are the first clear links among patterns, number, and algebra. One student’s
use of a strategy might prompt another student to ask why it would work, which would lead to
discussions of general statements about a given operation. However, Carpenter and Levi found
this did not occur regularly in first- and second-grade classrooms, so they used Bob Davis’ activ-
ities from the Madison Project, in particular his activities involving true and false and open
number sentences. For example, students were asked to verify the truth of “true/false number
sentences” such as 22 − 12 = 10 (true or false?), and others such as 7 + 8 = 16, 67 + 54 = 571.
They also solved open number sentences in a variety of forms. The open number sentences
involved single variables, such as x + 58 = 84, multiple variables such as x + y = 12, and repeated
variables, such as x + x = 48. Certain cases were selected to prompt discussion of basic proper-
ties of numerical operations and relations; for example, verifying the truth of 324 + 0 = 324
led students to generalizations about zero. (Note: when you say adding a zero to a number
does not change that number, you must mean “adding just plain zero,” not concatenating
a zero, e.g., 10 and 0 is 100, or adding numbers that include zero, e.g., 100 + 100; Carpenter &
Levi, 1999.) Students also enjoyed and benefited from creating and trading their own true/
false number sentences. Another case is sentences in the form of 15 + 16 = 15 + x. This may
prompt students to recognize they do not have to compute, and then to use more sophisti-
cated strategies for problems such as 67 + 83 = x + 82, such as “I knew 83 is one more than
82, so x has to be one more than 67 to balance—68!” (Carpenter, Franke, & Levi, 2003,
pp. 47–57).
These researchers also indicated several practices to avoid (Carpenter et al., 2003). For
example, avoid using the equal sign to list objects and numbers (e.g., John = 8, Marcie = 9 …).
Do not use it to give a number in a collection (| | | = 3) or to indicate that the same number is
in two collections. Finally, do not use it to represent strings of calculations, such as 20 + 30 =
50 + 7 = 57 + 8 = 65. This last one is a common, but perhaps the most egregious, case. It could
be replaced with series of equations, if they are really needed, such as 20 + 30 = 50; 50 + 7 =
57; 57 + 8 = 65.
There are a few more research-based instructional suggestions on the equal sign, which is
often badly taught. One project introduces it only in the context of finding all the decompos-
itions for a number, and they place that number (e.g., 5) first: 5 = 5 + 0, 5 = 4 + 1, 5 = 3 + 2
(Fuson & Abrahamson, 2009). Children then write equations chains in which they write
a number in many varied ways (e.g., 9 = 8 + 1 = 23 − 14 = 109 − 100 = 1 + 1 + 1 + 1 + 5 = …).
Such work helps avoid limited conceptualizations.
Another study found that kindergartners and first graders’ knowledge could recognize
legitimate number sentences, such as 3 + 2 = 5, but only first graders could produce such
sentences. However, they found it more difficult to recognize number sentences such as 8 =
12 – 4. Thus, teachers need to provide a variety of examples for children, including having
the operation on the right side and having multiple operations, such as 4 + 2 + 1 + 3 + 2 = 12.
In all such work, discuss the nature of addition and subtraction number sentences and the
different symbols, the role they play, and their defining and non-defining properties. For
example, students might eventually generalize to see not just that 3 + 2 = 5 and 2 + 3 = 5,
but that 3 + 2 = 2 + 3. Still, however, they might only see that the order of the numbers
“does not matter”—without understanding that this is a property of addition (not pairs of
numbers in general). Discussions can help them to understand the arithmetic operations as
286 Other Content Domains
“things to think about” and to discuss their properties (see many examples in Kaput, Carraher, &
Blanton, 2008).
Another study of third and fourth graders revealed that teaching the equal sign in equations
contrasted with the greater than (>) and less than (<) signs helped these students understand
the equal sign relational meaning (Hattikudur & Alibali, 2007). The students learned three signs
in the same time that the comparison students learned just one.
Providing second graders with equations such as 2 + 5 + 1 = 3 + □ and giving them feed-
back improved their performance substantially. In this study, the type of tasks, non-symbolic,
semi-symbolic, or symbolic, did not matter (Sherman, Bisanz, & Popescu, 2007). What prob-
ably does matter is whether students see such work and all arithmetic work as a sense-
making activity. That is, asked to solve a problem like 8 + 4 = □ + 5, students often put “12” in
the blank space/box. Others include the 5 in their total, putting “17” in the blank space/box.
Others create a running total by putting a “12” in the blank space/box and an “= 17” following
the 5 (Franke, Carpenter, & Battey, 2008). As discussed, they see the equal sign as an instruc-
tion to compute, as “the answer is coming” sign. This is not its mathematical meaning.
In a later study, the type of tasks did matter. Experience with non-symbolic problems facili-
tated performance on symbolic problems (Sherman & Bisanz, 2009). That is, children solved
problems with objects, such as what to put in the fourth tray to keep the number of objects in
two pairs of trays the same: (e.g., ••••• •• | •••• ?). Such experiences helped children map their
successful concepts and strategies to symbolic equivalence problems.
Solutions are facilitated when one understands the semantics—the meaning of each symbol.
For example, students might think as follows:
What I face is an equation, with a number I don’t know. I am supposed to find the number
in the box. The two sides of the equation must be equal. I do know how to find the sum on
the left-hand side of the equation: 8 + 4 = 12. So, I can rewrite the equation as:
12 = □ + 5
□ + 5 = 12.
So, now I’m looking for the number that has the property that when I add 5 to it, I get 12.
I know how to do that. The answer is 7, so 7 goes in the [blank space/]box. And, I can check:
8 + 4 = 12 and 7 + 5 = 12, so 8 + 4 = 7 + 5.
(Schoenfeld, 2008)
Such solutions depend on knowing the semantics of the equation. If students see these equa-
tions in terms of their meaning, they can make sense of them and solve them. Schoenfeld
argues that every problem, even 3 + 2 = 5, is related to meaning (a group of 3 is combined with
a group of 2 …) and that the more it is explicitly connected to that meaning for students, the
stronger will be both their arithmetic and early algebra competence.
Other Content Domains 287
Figure 12.2 First graders solve the “Handshake Problem” with a t-chart
This means that teaching computation without attention to relational and algebraic thinking
erects a roadblock to students’ later progress in math. Students must see all math as a search
for patterns, structure, and relationships, as a process of making and testing ideas, and, in gen-
eral, making sense of quantitative and spatial situations (Schoenfeld, 2008). Only if they do so
throughout their work with math will they be well prepared for later math, including algebra.
A couple of recent projects are perhaps the most surprising. The Mathematics Enhancement
Project in England has developed algebra activities for preschoolers. Consider the problem of
solving two simultaneous linear equations x + y = 4 and x = y. In this project, 4- to 5-year-old
children color in the outlines of snails following two rules: they have to color in four snails, and
the number of brown snails must equal the number of yellow snails. The materials were devel-
oped by David Burghes based on the Hungary mathematics curriculum.
Similarly, an early algebra project by Maria Blanton and others (Blanton & Kaput, 2011; Blanton
et al., 2012) shows that children in pre-K to first grade can count and record patterns using
objects or drawings, and by second and third grade could organize numerical-only data independ-
ently. They suggested using t-charts (teachers’ name for simple function tables with a column of
data for the independent variable followed by a column of data for the dependent variable) with
all early grades. For example, first graders created t-charts such as shown in Figure 12.2 to
record the total number of handshakes in groups of varying size. Can you figure out the pattern
and extend it (and check it)?
Another study showed that 8-year-olds similarly could perform and represent functional
thinking (Warren & Cooper, 2008). Finally, a recent study showed that students need to both
recognize and produce number sentences in different formats to understand them in ways that
supports algebraic thinking (Mark-Zigdon & Tirosh, 2017b).
A learning trajectory for patterns is presented in Table 12.2. Remember that almost every chap-
ter in this book contains relational thinking about the patterns and structures of math. And remem-
ber that videos for every level of the developmental progression, as well as resources, videos, and
many additional activities for every level are on [LT]2. Finally, this table also has a “forest and
trees” column that encourages you to think of the big picture, the broad levels of thinking.
Table 12.2 Learning Trajectory for Patterns, Structure, and Algebraic Thinking
0–2 Perceptual Intuitive Patterner: Foundations Detects Rhythmic Patterns and Finger Sticks Finger
Patterner and uses patterning implicitly and intuitively, Play, [LT]2: Children learn to identify pat-
such as in movement activities or common terns by using rhythmic expressions.
nursery rhymes that repeat words and Emphasize the patterns in children’s songs,
action. May be attentive to repeating pat- poems, and spontaneous movements, such
terns without recognizing them explicitly or as dancing.
accurately, often attending to individual
attributes such as color.
Names a striped shirt with no repeating
unit a “pattern.”
(Continued )
Other Content Domains 289
3–4 Patterner AB: Recognizes, describes, and Pattern Fixer with Beads, [LT]2: Show chil-
builds repeating ABAB patterns. These dren a pattern and chant it with them (e.g.,
involve the following, which many children “square, triangle, square, triangle, square,
learn in this order, although this can vary bytriangle,” for at least three complete units
the task.1 of the pattern). Point to a space later in the
pattern where a shape “fell off.” Ask chil-
• Fixes AB: Fills in missing element of an dren what shape they need to fix the pat-
ABAB pattern. tern. If children need help, have them chant
the pattern as you point to each block,
Given objects in a row with one missing, allowing the pattern of words to indicate
ABAB_BAB, identifies and fills in the missing the missing shape.
Pattern Strips, [LT]2: Show children
element.
a strip of paper with a geometric pattern
pictured on it and have them describe the
• Duplicates AB: Duplicates ABABAB pat- pattern on the strip (“square, circle, square,
tern (at first may have to work close to circle, square, circle…”).
the model pattern, but eventually can
build the same pattern away from the
• Have the children help you copy the
model pattern or when the model is out
of sight). pattern, if necessary, by placing pat-
tern blocks directly on the pattern
strip.
Given objects in a row, ABABAB, makes • Have them chant the pattern as you
their own ABABAB row in a different point to each block.
location.
Make a Longer Pattern (Patterner AB),
• Extends AB: Extends AB patterns to add [LT]2: Show children a pattern strip with an
multiple units to the end of the pattern. ABABAB pattern and ask them to use
This is easier for children if the pattern materials to “keep going” with the pattern.
ends with a complete unit (Tsamir, Then, discuss how they knew how to do so.
Tirosh, Levenson, Barkai, & Tabach, Dancing Patterns (Patterner AB), [LT]2:
2017), but they eventually learn to Tell the children they will be dancing pat-
extend those that end with a partial unit. terns, and that the first one will be clap,
kick; clap, kick … Sing a song along with the
pattern. Later, have them describe the
pattern.
4–5 Patterner: Recognizes, describes, and builds Note: Most of the activities in the previous
repeating patterns, including AB but also pat- level can be used here with different core
terns with core units such as AAB, ABC, and units.
AABC. Dancing Patterns (Patterner), [LT]2: As
above.
• Fixes: Fills in missing element of Creative Patterns, [LT]2: This is a good
a repeating pattern.2 time to add pattern-creating materials to
• Duplicates: Duplicates repeating your creative area. Someone is sure to want
patterns. to make a pattern they can take home.
(Continued )
290 Other Content Domains
4–5 Abstract Pattern Translator and Unit Recognizer Pattern Strips—Extended, [LT]2: Re-introduce
Patterner Translates patterns into new media or using “Pattern Strips,” emphasizing the idea of the
new materials; that is, abstract and general- core unit of the pattern.
ize the pattern. Identifies the smallest core
unit of a repeating pattern. (Most research • Show children a pattern strip and have
indicates this develops later, Miller et al., children describe the pattern on the
2016.) strip (vertical, vertical, horizontal; ver-
tical, vertical, horizontal; vertical, ver-
• Translates Pattern. Translates patterns tical, horizontal; …).
into new media; that is, abstract and • Ask them what the “core” of this pat-
generalize the pattern (e.g., sees tern is (“vertical, vertical, horizontal”).
a “red, blue, purple” pattern of con- • Have the children help you copy the
necting cubes and builds the same pat- pattern using sticks. Each child should
tern with toothpicks,—|\,—|\,—|\, naming make one copy of the core.
both of them: “Those are ABC • Ask them to “keep going” by adding
patterns.” additional copies of the core.
(Continued )
Other Content Domains 291
• Recognize Core Units. Identifies the Cube Patterns, [LT]2: Put a large group
core unit of a repeating pattern; that is, of cubes in the middle of the children. Show
the smallest portion of the pattern that them a “tower” of cubes of two colors, such
repeats to create the pattern (e.g., as blue, blue, yellow.
“red, blue, purple” in an ABCABCABC
pattern). • Have each child make a blue, blue,
yellow tower.
Given objects in an ABBABBABB pattern, • Have children link them together,
identifies the core unit of the pattern as making a long cube pattern train!
“ABB.” • Chant the colors as you point to each
In functional thinking situations (e.g., cube in the long pattern train.
p. 282), does not yet see math relationships • Repeat with a different core tower.
in sets of data (Blanton et al., 2015).
Scaffolding Strategies:
5–7 Numeric Numeric Patterner Describes a pattern Growing Patterns, [LT]2: Children observe,
Patterner numerically, can translate between geomet- copy, and create patterns that grow—espe-
ric and numeric representation of a series. In cially those such as the square growing pat-
functional thinking, builds and perceives tern and triangular growing pattern—noting
a t-chart as a sequence of particular the geometric and numerical patterns that
instances (Blanton et al., 2015). they embody.
(Continued )
292 Other Content Domains
6–7 Relational Thinker ± Recognizes and uses True or False with Number Sentences (Rela-
patterns that involve addition and subtrac- tional Thinker ±), [LT]2: Children determine
tion and, understanding equality, can com- if both sides of number sentences such as
pare two sides of a number sentence with 7 + 2 = 3 + 6 will equal the same number
reasoning, and thus does not have to carry (even without adding), that is, if the sen-
out computations. In functional thinking, cre- tences are true or false in their structure.
ates functional relationships between two Functions and T-charts: Have children
data sets but only for specific cases (Blanton solve simple function problems (e.g., dogs
et al., 2015). May use letters to represent and noses, p. 282) and discuss their
numbers, but only as representing objects or t-charts.
fixed values (Blanton et al., 2017).
Given a situation involving two data sets,
relates the columns in a t-chart but only for
one row at a time.
(Continued )
Other Content Domains 293
Thus, the foundations for data analysis, especially for the early years, lie in other areas, such as
counting and classification. Object counting was discussed in Chapter 3. Classification is important
for structuring data but also as a general process that we have discussed throughout the book (see
also Chapter 13). Given its importance for data, we focus on it here. At all ages, children classify
intuitively. For example, by 2 weeks of age, infants distinguish between objects they suck and those
they do not. By 2 years, toddlers form sets with objects that are similar on some properties,
although not necessarily identical. At about age 3 most children learn to follow verbal rules for sort-
ing. In the preschool ages, many children learn to sort objects according to a given attribute, form-
ing categories, although they may switch attributes during the sorting. Not until age 5 or 6 years
do children usually sort consistently by a single attribute and re-classify by different attributes.
Turning to data analysis, development ideally begins with young children’s inquiries and investi-
gations of meaningful situations and phenomena, identifying important attributes of the phenom-
ena), and finally organizing, structuring, visualising, and representing data (English, 2010, 2018a;
Lehrer & Schauble, 2002).
Early in development, children learn to sort objects and quantify their groups. They might
sort a collection of buttons into those with one to four holes and count to find out how many
they have in each of the four groups. To do this, they focus on and describe the attributes of
objects, classifying according to those attributes, and quantify the resulting categories. Children
eventually became capable of simultaneously classifying and counting; for example, counting
the number of colors in a group of objects.
However, in data analysis, children also have to determine which attributes are relevant to solv-
ing a problem and which can be disregarded. Then the process of organizing and representing the
data can begin. This process, too, is developmental. Even after gathering pertinent data to answer
questions, children’s initial representations often do not use categories. Their interest in data is on
the particulars (Russell, 1991). For example, they might simply list each child in their class and each
child’s response to a question. They then learn to classify these responses and represent data
according to category. Finally, young children can use physical objects to make graphs (objects that
are the object of attention, such as shows, then manipulatives such as connecting cubes), then pic-
ture graphs, then line plots, and, finally, bar graphs that include grid lines to facilitate reading fre-
quencies (Friel, Curcio, & Bright, 2001). By second grade, most children should be able to organize
and display data through both simple numerical summaries such as counts, tables, and tallies, and
graphical displays, including picture graphs, line plots, and bar graphs (Russell, 1991). They can com-
pare parts of the data, make statements about the data as a whole, and generally determine
whether the graphs answer the questions posed initially.
To understand data analysis, students must learn the dual concepts of expectation and vari-
ation. Expectation deals with averages and probabilities (such as the mean, one measure of cen-
tral tendency). Variation deals with uncertainty, “spread” of values (such as the standard
deviations), outliers, and anticipated and unanticipated change. Data analysis has been called
the search for signals (expectations) within the noise (variation) (Konold & Pollatsek, 2002).
This research agrees that children often initially see only the individuals in a data display
(“That’s me. I liked chocolate best”). They do not “pull the pieces together” to think about the
data as a whole (Watson, Callingham, & Kelly, 2007). Children in the late primary or early inter-
mediate grades can learn to view ranges in data or view the mode (the number or range of
numbers that occurs most frequently). Eventually, students can focus on features of the data
Other Content Domains 295
set as a whole, including the relative frequencies, density (“shape”), and location (centers, such
as the mean).
Probability is a difficult concept and is usually taught in later years. However, young children
do have some intuitive awareness of probability and can build on it with good experiences (Falk,
Yudilevich-Assouline, & Elstein, 2012). Children as young as preschoolers can discuss and even
document their various strategies for solving a problem such as, “One takes two marbles out of
a bag containing four (two red, two yellow) and notes the result. Which event will occur most
often if the experiment is undertaken 20 times?” (Van Bommel & Palmér, 2016, p. 101). These
might include playing freely chosen probability games which use dice and spinners. Such games
have been promoted in early chapters as building number and arithmetic concepts, and so
there is no concern of spending too much time on probability. If children are interested, alter-
ations of the random number generated could be used to stimulate discussions, such as spin-
ners with unequal areas for the different numbers.
A final note connects data representation and probability to the discussion of algebraic
thinking. The goal of both should be making sense of quantitative situations and laying the
foundation for more complex math to come. At the heart of both is the examination of quantita-
tive relationships and representing those relationships to better make sense of them.
or “How does each child come to school?” or “What is their favorite home activity?”). Providing
a variety of models for recording data begins with concrete materials and extends to graphic,
alphabetic, and numeric representation. Teachers pose the problem of how the group could save
the information, so “we won’t forget what we said.” Some children suggested using concrete
materials for graphing the information. Also, many had little concern for sorting the data as they
recorded it. After a plan was agreed upon, children were able to help record the information.
Summarizing and interpreting the data began with the question, “What did we find out?”, which
focused attention on sorting the information. If a decision had to be made, such as what kinds of
cookies to purchase, children resorted. The second phase was independent data collection for
those children who were interested. These experiences build upon those in phase 1, with the
teacher providing tools (clipboards were popular), and working with individuals to organize,
record, and communicate their findings.
Another study reported success with children working with software that develops founda-
tional skills for data analysis (Hancock, 1995). Using “Tabletop Jr.,” children make and arrange
objects, such as cartoon characters, pizzas, stick figures, party hats, attribute “blocks,”
numerals, and abstract designs, which will be used to represent data or be the objects of the
exploration. All objects are created by combining simple attributes, just as attribute blocks are
structured (such blocks are one of the object sets). Children can choose the attributes for each
object produced, or have them generated randomly. See Figure 12.4.
Next, they can arrange them in different ways, including using loops (Venn diagrams),
bunches, stacks (picture graphs), grids, and chains. Children can make free-form arrangements
Figure 12.4 Using “Tabletop Jr.,” children create stick figures by choosing attributes
Other Content Domains 297
manually, or they can get the objects to arrange themselves automatically, based on their attri-
butes. The objects are animated and move across the screen to meet whatever rule of arrange-
ment has been defined by the user. Arrangements may be treated as patterns and designs, or
as plots and graphs that can help with analyzing data. Figure 12.5 is a computer-generated sort
of children’s hand sizes.
These tools can be used to play “guess my rule” and others that emphasize attributes, sort-
ing, and arranging data. Anecdotal reports with children as young as 5 years of age are positive
(Hancock, 1995).
As a reminder of how all this content and processes hang together, recall the early algebra
project by Maria Blanton and others in the patterning section of this chapter, involving counting
and organizing data (e.g., using t-charts, see p. 282–287 and Figure 12.2).
Thus, we suggest that curricula and teachers might focus on one big idea: Classifying, organiz-
ing, representing, and using information to ask and answer questions. If graphing is to be part of
that type of activity, young children might use physical objects to make graphs, such as laying
down “shoes or sneakers” in two columns on a square grid laid on the floor. Next, they could use
manipulatives, or other discrete, physical objects such as connecting cubes. This could be repre-
sented next with picture graphs (Friel et al., 2001) and, in first grade, with simple bar graphs.
Final Words
How essential are the topics of this chapter? If viewed as “separate topics”—for example, units
of instruction on different types of repeating patterns, or on graphing—they are of secondary
Figure 12.5 Children instruct the computer to sort their data in a pictograph
298 Other Content Domains
0–1 Foundations: Similarity Intuiter Classification Classifying in Play, [LT]2: Provide many objects to
Intuitively recognizes objects or situations as explore. Name objects and mention those that are
similar in some way (objects to suck or not, 2 the same and different.
weeks). Places objects together that are differ-
ent (6 months) and then alike (12 months).
Classifies informally, for example by differen-
tiating between objects they suck and those
they do not at 2 weeks of age.
1–2 Similar/dissimilar Maker Classification By 18 Everyday Classifying, [LT]2: In natural situations,
months, forms sets in which objects in each set name objects and mention those that are the same
are identical and objects in the other sets are dif- and different and the attribute(s) on which they are
ferent, and by 2 years, intuitively forms groups the same or differ.
with objects that are similar on some attributes
(may be mixed and inconsistent), but not neces-
sarily identical. May use functional relationships
as basis for sorting.
(Continued )
Other Content Domains 299
(Continued )
300 Other Content Domains
4–6 Consistent, Flexible Sorter Classification Sorts Classify with Cause, [LT]2: Have children sort for a
consistently by a single attribute and re-classifies reason (“classification with good causation,” Forman
by different attributes. Sorts consistently and & Hill, 1984, see Chapter 13, p. 307). For example,
exhaustively by an attribute, given or created, they might discover math or science concepts by
and uses the terms “some” and “all.” classifying three-dimensional solids to find out which
will and will not roll down a ramp … and why. Or,
which ones stack and which don’t, and why. And so
forth for science (which objects does a magnet
attract).
Resorting to (Re-sorting), [LT]2: In a whole group,
read Five Creatures by Emily Jenkins, about a girl
who classifies “creatures” (family and cats!) many
different ways. Then divide the children into two
groups, to be sorted and sort checkers. Model one
way to sort and have children act it out, with check-
ers checking. Then children suggest new ways.
Switch roles. (See Hynes-Berry & Grandau, 2019.)
Guess My Rule, [LT]2 games are also excellent for
classifying. See Table 8.1. Research suggests that if
children need help, try direct verbal instruction, feed-
back, and modeling by peers just one level above the
target child’s assessed level.
4–6 Data Case Viewer Data Associates a value with Graph with Things, [LT]2: Work with children to use
an individual case. Uses numeric data to identify physical objects to make graphs (objects that are the
largest/smallest cases. May graph by listing all object of attention, such as shoes, then manipula-
cases. tives such as connecting cubes) on large grids.
Before this level, children may be “pointers” Picture Graphs, [LT]2: Construct other types of
in which data records point to the entire event discrete (e.g., picture) graphs with children as repre-
(“We talked about favorite colors”). They use it sentations of numerosity based on one-to-one cor-
like string tied around a finger, to remember that respondence. Interpret the graphs and use them to
they did something. solve math problems. Provide children with
examples, motivating tasks such graphing their pro-
Children may at first see only the individuals gress toward gathering items for a scavenger hunt,
in a data display (“That’s me. I’m turning 6 and feedback, may be helpful.
this year”). They do not “pull the pieces
together” to think about the data as a whole.
5–6 Data Classifier Data Treats cases with similar Classifying and Graphing for the Environment, [LT]2:
values as the same. Uses to compare category A class reads Baxter Brown’s Messy Room and helps
frequencies (most and least popular case-types). Baxter figure out which items in his room might be
Visually compares two graphs. Makes graphs by recycled, which might be reused, and which should
classifying and representing data in those be thrown away, based on the attributes of the items.
categories. They classify pictures of the items and graph the
number of each category several times, creating
“More people picked red as their favorite their own representations (for a full description, see
color than any other color.” English, 2010)
5–7 Multiple Attribute Classifier Classification Clas- Matrices, [LT]2: Have children complete two-
sifies objects by multiple attributes in a single dimensional matrices, puzzles that have, for example,
sort. rows with different shapes and columns with differ-
ent colors.
“I’ll put the big triangles here, the little ones
next to them, then the big circles there and
then the little circles.”
(Continued )
Other Content Domains 301
7–8 Data Aggregater Data Classifies objects that Our Data, [LT]2: Students select a topic, decide what
may be perceptually different by more abstract attributes are important, and then invent a variety of
attributes such as function or conceptual models for recording their data. After sharing and
attributes. discussing they create different ways to model and
Focuses on features of the data set as interpret their data.
a whole. Uses to describe relative frequency and What Is the Chance of That?, [LT]2: In this series
density (shape), and location (centers). of investigations of probability and variation, children
Begins to understand the concepts of expect- create their own chance experiments and independ-
ation (averages and probabilities) and variation ently developed core probability understandings.
(“spread” of values). They record examples of events that would be cer-
tain to happen for them the following weekend, could
Reacting to a graph of the number of years possibly happen, and would be impossible to occur.
families have lived in a town: “Look at that They then play a “bingo” game where the notions of
clump. Most families have lived here 1 to 6 randomness and variation in chance events were
years.” “How many?” “It’s 11 families out of experienced. Finally, they help a game-design com-
23—almost half.” pany determine the chances of selecting various col-
Understands ranges in data or the mode (the oured counters from a mystery bag. (English, 2018a).
number that occurs most frequently). Eventually,
can focus on features of the data set as a whole,
including the relative frequencies, density
(“shape”), and location (centers, such as the
mean).
8 Hierarchical Classifier Classification Classifies Matrices, [LT]2: Have children complete Venn dia-
categories and subcategories using hierarchical grams such those in Chapter 8, Figure 8.2, or simpler
inclusion. ones to begin, such as this.
Conscientiously classifies according to mul-
tiple attributes, naming and relating the attri-
butes, understanding that objects could belong
to more than one group.
Completes two-dimensional classification
matrices or forming subgroups within groups.
(Continued )
302 Other Content Domains
8+ Data Representer Data Shows an appreciation Making Licorice, [LT]2: Students experience the “cre-
of the “center” of graphs and for their variation ation of variation” as they compared “licorice sticks”
or spread. Compares graphs of data sets of the they make by hand (with Play-Doh) to those factory-
same size accurately. Similarly, can use other made (i.e., using a Play-Doh extruder kit). That is,
representations such as tables to detect variation they discuss quality control and then in small groups
in different sets, develop models of those vari- identify, measure, compare, and record attributes of
ations, and apply them to make predictions. the sticks including their mass. Each child creates
their own representation of their group’s data.
Whole-group presentations, discussions, and a graph
of all the data identify the range and “typical”
masses displayed in each group model (English,
2018a).
Classy Art for Classification, [LT]2: Students
develop a rule-based classification model of self-
portraits drawn by children of different ages. That is,
children identify attributes that are common among
a small number of kindergarten portraits and those
that are common among Grade 2 portraits. They
then test their model on a larger number of self-
portraits for each age, using tables and graphical
representations to support their reasoning. That is,
they apply their models to predict what new self-
portraits are drawn by kindergartners and which
by second graders (for full details, see Oslington,
Mulligan, & Van Bergen, 2018b).
importance and may even take too much time away from the core instruction described in pre-
vious chapters. However, if they are viewed as fundamental processes and ways of thinking—
habits of mind that seek math patterns and structure and classify math objects and ideas—they
are an essential component of most early math education. (The importance of early graphing is
unknown, and we promote it only when a real problem arises that graphs will help answer more
than, for example, a simple table.) Similar arguments apply to the processes that are the focus
of Chapter 13.
Notes
1 For example, patterns represented by two attributes of change (shape and color) are easier than those
represented by just one (e.g., orientation). Further, this may be more difficult for some children or popu-
lations of children (Warren, Miller, & Cooper, 2012).
2 Fixing a pattern is easier than the other if only one item is missing but may be more difficult if more
than one is missing.
13 Mathematical Processes
and Practices
Carmen had almost filled her pretend pizzas with toppings. As she got ready to roll the
number cube, she said, “I’m going to get a high number and win!” “You can’t,” replied
her friend, “You have four spaces and the number cube only has 1s, 2s, and 3s on it.”
The numbers may be small, but the reasoning is impressive. Children can reason mathematic-
ally. Indeed, one could argue that math is essential for all thinking. That’s a strong statement.
How can it be true that all thinking involves math? Logic (reasoning) is a branch of mathematics
and thinking involves logic at some point.
Consider the first vignette. Before reading further, ask yourself: What reasoning do you think
Carmen’s friend was using? In our view, Carmen’s friend probably intuitively used logic that
might be described as the following:
Although logic might seem like the most abstract, least likely area of math for young chil-
dren to learn to use, researchers and other sensitive observers see implicit use of logic in all
children. An 18-month-old child pulling a blanket to bring a toy within reach shows the begin-
nings of “means–end” analysis.
Children appear to be impressive problem solvers, as we’ve seen in every previous chapter. Here,
we focus on problem solving, reasoning, and other math processes or, as the CCSS calls them, “math-
ematical practices” (see Table 13.1). These describe varieties of expertise that math educators at all
levels should seek to develop in their students. The practices rest on two important “processes and
proficiencies” with longstanding importance in math education. The first of these are the NCTM pro-
cess standards of problem solving, reasoning and proof, communication, representation, and connec-
tions. The second are the strands of mathematical proficiency specified in the National Research
Council’s report, Adding It Up (Kilpatrick et al., 2001): adaptive reasoning, strategic competence, con-
ceptual understanding (comprehension of math concepts, operations, and relations), procedural flu-
ency (skill in carrying out procedures flexibly, accurately, efficiently, and appropriately), and
productive disposition (habitual inclination to see math as sensible, useful, and worthwhile, coupled
304 Mathematical Processes and Practices
Table 13.1 The Common Core State Standards for Mathematical Practices (abbreviated from CCSSO/NGA,
2010, Pp. 6–8) and Illustrations from Early Childhood
(Continued )
Mathematical Processes and Practices 305
solving a mathematical problem. long objects down gives the same measure as using a ruler. Counters
These tools might include pencil and are tools to build solutions and justifications for solving problems.
paper, concrete models, a ruler, Shapes are tools for arguing that equilateral triangles cannot be used
a protractor, a calculator, to completely fill a large square.
a spreadsheet […].
6. Attend to precision
Mathematically proficient students Asking young children “How do you know?” “What if…?” and similar
try to communicate precisely to questions develops their ability to communicate and be precise in their
others. They try to use clear defin- argumentation. Recall the preschooler arguing with her friend who
itions in discussion with others and in claimed a shape was “too skinny” to be a triangle: “It is a triangle. It’s
their own reasoning. […] In the elem- got three straight sides, see? One, two, three! It doesn’t matter that
entary grades, students give carefully I made it skinny.” This is justification based on mathematical definitions
formulated explanations to each and logic (Chapter 8, p. 106). In the early years, rules become increasingly
other. […] important, such as in their play. And so it is with mathematics: This is the
beginning of real mathematics—precision of thinking and reasoning.
(Clements, Agodini, & Harris, 2013; Platas, 2019; Sarama & Clements, 2009c)
with a belief in diligence and one’s own efficacy). Table 13.1 presents an abbreviated description of the
CCSSM practices along with elaborations and illustrations of them for early childhood.
you can always add with either number first” shows again their ability to reason from mathem-
atical properties (Chapters 5 and 6). And they can reason with data as well (Oslington et al.,
2018, Chapter 12). Children as young as 5 years can engage in all types of relational reasoning
(Jablansky, Alexander, Dumas, & Compton, 2015).
Mathematical reasoning is a core process and makes a unique contribution to children’s mathem-
atical development. For example, in one study, fluid (relational) reasoning was the only consistent
predictor of mathematics achievements decades later (Green, Bunge, Briones Chiongbian, Barrow,
& Ferrer, 2017). Another team of researchers found that mathematical reasoning and arithmetic
made separate and specific contributions to mathematical achievement (Nunes, Bryant, Barros, &
Sylva, 2012). Further, mathematical reasoning was the strongest predictor, greater than arithmetic
skill and greater than general intelligence and working memory. Training in logical reasoning
increased children’s mathematics achievement in a related study (Nunes et al., 2007).
Of course, children use such reasoning in solving problems. There are also additional strat-
egies possessed by young children. Luke, 3 years old, watched his father unsuccessfully looking
under the van for a washer that had fallen and suggested, “Why don’t you just roll the car back,
so you can find it?” Luke employed means–end analysis better than his father. This strategy
involves determining the difference between the current state and the goal, and then taking
action that reduces the difference between them, reasoning backward from the goal to set sub-
goals. Means–end problem solving may emerge between 6 and 9 months, when, as in the previ-
ous example, children learn to pull on a blanket to bring a toy into their reach.
Even young children have multiple problem-solving strategies at their disposal and the ability to
choose among them. Means–end analysis is a general strategy, as are several others. Children know
and prefer cognitively easier strategies. For example, in hill climbing, children reason forward from
the current state in the direction of the desired goal (DeLoache, Miller, & Pierroutsakos, 1998).
Children develop such abilities from the first months of life. For example, infants are shown
three crosses and one cube mixing in a machine. They are hidden. If a cube comes out, they
look at it longer than if a cross emerges. Studies show that they may use logic or probabilities
in estimating which is more likely (Denison & Xu, 2019). As another example, before 6 months
of age, children will explore objects in a variety of ways (Sarama & Clements, 2009).
By 1 year, they respond to new objects with interest, recognizing differences, and change
their actions to seek an object they want. These sorts of trial and error, with light cognitive
requirements, are related to Piagetian circular reactions—trying to make an interesting sight or
sound repeat. Between 1 and 2 years, they search for hidden toys and purposely experiment
with the effects of new actions on objects. They try a strategy they found successful in one
situation (tugging on a stuck object) in new situations. By 2 years, they vary their actions sys-
tematically, and use objects in new, creative ways to solve problems.
These strategies develop throughout the toddler and preschool years, enabling children to
address problems of increasing complexity. For example, recall that kindergartners can solve
a wide range of addition, subtraction, multiplication, and division problems when they are
encouraged to use manipulatives or drawings to model the objects, actions, and relationships in
those situations.
In summary, considering their minimal experience, young children are impressive problem
solvers. They are learning to learn and learning the rules of the “reasoning game.” Research on
problem solving and reasoning again reveals that children are more skilled, and adults less
Mathematical Processes and Practices 307
skilled, than conventionally thought. Although domain-specific knowledge is essential (Özcan &
Doğan, 2017), we should not fail to recognize that reasoning from domain-specific knowledge
builds upon the basis of mindful general problem-solving and reasoning abilities that are evident
from the earliest years. Helping children talk about problem solving (“vocal engagement”) and
make strategic plans to solve problems builds multiple abilities and reduces the risk of academic
failure (McDermott et al., 2010). Notice if some children get anxious tackling difficult problems (Ho-
Hong, 2017). Finally, remember that a reasoning approach also develops math knowledge—such as
fluency with arithmetic combinations, better than direct instruction (Baroody et al., 2016).
You present problems, and they figure out what to do. You present problems, and they
figure out what to do. Then you ask what process they used. I’m amazed … they learn to
describe their processes! They’ll use this knowledge to answer science questions. They
really do critical thinking. Asking, “How do you know?” starting at pre-K is very powerful.
(Anne, preschool teacher, Building Blocks curriculum)
The NCTM, the NAEYC, mathematicians (e.g., Wu, 2011), and research all point to the same
educational goal and recommendation: essential processes, especially reasoning and problem
solving, must be central to the mathematical education of students of all ages.
Reasoning
Help children develop pre-mathematical reasoning from the earliest years. Provide an environ-
ment that invites exploration and reasoning with objects such as blocks. Encourage language to
support the growth of reasoning abilities. For example, labeling situations with both “Daddy/
Mommy/Baby” and “big/little/tiny” led to a 2-year age gain in reasoning with relations in
3-year-old children. As other chapters have shown, having children explain and justify their
308 Mathematical Processes and Practices
Problem Solving1
Children make progress when they solve many problems over the course of years. Children as
young as preschoolers and kindergartners, and perhaps younger, benefit from intentional
instruction (but not prescribed strategies), from a teacher who believes problem solving is
important. They benefit from modeling a wide variety of situations (geometric, and, in arith-
metic, varied problem types, including addition, subtraction, and, appropriately, multiplication,
and division) with concrete objects, and also from drawing a representation to show their think-
ing, as well as from explaining and discussing their solutions.
Solving more complex word problems remains a challenge for primary-grade students. Their
conceptions must move from the many messy details of a real-world situation to more abstracted
(mathematized) quantitative conceptions (Fuson & Abrahamson, 2009). For example, children
might read, “Mary bought 8 candies at the store, but she ate 3 on the way home. How many did she
still have when she got home?” The children have to see that the store plays little part, but that it’s
important that there is a group of candies and some got eaten. They might then think, she had 8
but ate 3. Then, I have to find 8 take away 3. Then they might think to model this with fingers,
finally putting up 8 fingers and lowering the 3 on one hand. Using “you-language” especially at first
may help; “You bought 8 candies …” (Artut, 2015). Also, recall (Chapter 5, p. 106) that asking children
Mathematical Processes and Practices 309
to explore problems, then instructing, and then having them check their answers is particularly
effective (Loehr et al., 2014).
As an example sequence, start by having as many students as possible solve a problem at
the chalkboard, using diagrams, numerals, and so forth, while others solve them at their seats,
on student-sized chalk- or whiteboards if available. Then ask two to three to explain their solu-
tions. Have a different group go to the chalkboard to solve the next problem. Eventually, all
children explain their thinking on at least one problem (and explain to another student on
most). English language learners (ELLs) may point to their diagram or co-present a solution
with a peer. Educational technology can make multiple contributions (Herodotou, 2018; Out-
hwaite, Faulder, Gulliford, & Pitchford, 2019).
Progress from easier to more difficult problem types. For each problem type, move from
problems with more familiar situations and language to those that are less familiar. Guide stu-
dents first to use more sophisticated strategies and then to algorithms. Also, introduce prob-
lems with extra or missing information, as well as multistep problems. Use larger or more
complex numbers (e.g., fractions). Combine new problem types with other problem types and
practice with feedback. See p. 91 for problem types.
Problem solving is particularly important in the primary grades. For example, having first
graders explain their strategies for solving problems and working on problems is related to
higher math achievement (Guarino, Dieterle, Bargagliotti, & Mason, 2013). Research suggests
that this process of mathematizing the story situation has a reverse process that is also import-
ant. That is, children should also make up word problems that fit number sentences (Fuson,
2018). Problem posing appears to be an effective way for children to express their creativity
and integrate their learning (Brown & Walter, 1990; Kilpatrick, 1987; van Oers, 1994). Solving
problems in the context of a project-based approach can be particularly motivating and
beneficial.
The child may on occasion be interested in seriating for the sake of seriating, in classifying
for the sake of classifying, etc., but, in general, it is when events or phenomena must be
explained and goals attained through an organization of causes that operations [logico-
mathematical knowledge] will be used [and developed] most.
For example, although many types of activities may support the learning of classification,
a guideline of “classify with good causation” (Forman & Hill, 1984) indicates that children will
310 Mathematical Processes and Practices
learn from sorting shapes according to teachers’ directions, but more from also sorting 3D
objects to find out which will and will not roll down a ramp … and why.
Taking a wider Piagetian view, researchers (Kamii et al., 2005) provided first graders from
low-resource communities a variety of physical knowledge activities, such as bowling, balancing
cubes (on a circular plate balanced on a soda bottle), and pick-up sticks, instead of typical math-
ematics instruction. When they showed “readiness” for arithmetic, they were given arithmetic
games and word problems that stimulated the exchange of viewpoints. At the end of the year,
these children outperformed others who focused narrowly on number instruction. The
researchers claim that the physical knowledge activities also develop logico-mathematical know-
ledge, as in classifying the sticks to decide which stick to pick up first and seriating them from
easiest to hardest to pick up. Effects of the physical knowledge and arithmetic activities cannot
be disaggregated, and there was no random assignment, but the results are suggestive (see
also Kamii & Kato, 2005).
Other research suggests that the processes of classification and seriation are related to
number knowledge—but in surprising ways. Preschoolers were randomly assigned to one of
three educational conditions for 8 weeks: classification and seriation, number (subitizing and
counting), and control (Clements, 1984). The first two groups improved on what they were
taught, but also improved on the other topics. Also surprisingly, the number group learned
more about classification and seriation than the classification and seriation group learned about
number. It may be that all number and counting implies some level of classification. For
example, children might count the blue cars, the red cars, and then all the cars.
And, although these studies used physical materials, the meaningfulness of the representa-
tions and tasks are more important than the form of the materials; therefore, well-designed
computer materials may be as or more useful than physical materials (Clements, 1999a, see
also Chapter 16) for those older than 3 years. In one study, children learning from computer
manipulatives learned classification and other topics as well as children learning from physical
materials, but only the computer group gained significantly on seriation (Kim, 1994). Further,
the computer manipulatives provided children with a more interesting learning environment
that generated more time thinking mathematically.
Finally, remember that high-quality classification games can be good for mathematical prac-
tices and executive function! See Guess My Rule in several levels of Table 8.1.
Final Words
Children can be impressive problem solvers. They are learning to learn and learning the rules of
the “reasoning game.” Problem posing and problem solving are effective ways for children to
express their inventiveness and integrate their learning. They develop mathematics, language,
and creativity. And they build connections among these—the essence of learning to think.
Especially for younger children, mathematical topics should not be treated as isolated topics;
rather, they should be connected to each other, often in the context of solving a significant
problem or engaging in an interesting project. Thus, this book’s main organization based on
mathematical content should not be considered a de-emphasis on other aspects of mathemat-
ics, including general processes and practices, which should be interwoven throughout the
teaching and learning of content.
Mathematical Processes and Practices 311
This concludes the chapters focused on mathematical goals and specific learning trajectories.
Chapter 14 begins with a discussion of cognition (thinking, understanding, and learning), affect
(emotions or feelings), and equity (fairness).
Note
1 Most of the information regarding teaching problem solving is integrated within the content chapters.
14 Cognition, Affect, and Equity
Three teachers are discussing their students who are “good” and “not so good” at math:
Aretha: Some students are just good at math and others aren’t. You can’t change it. You
can tell just by watching them in your classroom.
Brenda: I don’t think so. Students get smarter at math by thinking about it. Working at it
makes them smarter.
Carina: There certainly are a few who seem to find aspects of math particularly chal-
lenging and a few who, for whatever reason, can learn new math ideas
quickly. But no one’s ability is fixed; they all need good experiences to learn
more and those experiences make them better at … more able to learn more
math.
Which teacher do you think is most accurate in her evaluation of the roles of aptitude or ability
(“nature”) compared to effort and experience (“nurture”)? Why?
Practical Implications
Use of cognitive science to guide instruction is embedded in the very notion of learning trajec-
tories and throughout this book. Table 14.1 lists a few specific principles as examples (for a full
discussion, see Booth et al., 2017).
Table 14.1 Guiding Principles from Cognitive Science (from Booth et al., 2017)
Principle Description
Scaffolding Gradually fading support enables learners to solve problems fluently and
independently.
Distributed Practice Spacing out practice is better than practicing all at once.
Feedback Receiving informative feedback increases learning.
Worked Examples Studying (or explaining) worked out examples plus solving problems is better
for only problem solving.
Interleaving Practicing solving different types of problems in mixed order is better than
practicing the same type of problems.
Abstract and Concrete Linking abstract and concrete representations increases learning and transfer.
Representations
Error Reflection Thinking about errors improves problem representation and increases concep-
tual understanding.
Analogical Comparison Comparing and contrasting multiple instances leads to better understanding
than studying one instance.
314 Cognition, Affect, and Equity
learning across subject matter areas but may be particularly important to math. As one
example, when the initial reading of an arithmetic problem is not the correct one, children need
to inhibit the first impulse to answer (incorrectly) and carefully examine the problem. Consider
the following problem, “There were six birds in a tree. Three birds already flew away. How
many birds were there from the start?” Children have to inhibit the immediate desire to sub-
tract based on the phrase “flew away” and instead calculate the sum (through addition, count-
ing on, or other strategies). Over the last 100 years, the demand for the application of such EF
processes as inhibitory control has increased in math education (Baker et al., 2010). Together,
these processes allow children to complete tasks even when facing difficulties in problem solv-
ing or learning, or fatigue, distraction, or decreased motivation (e.g., Blair & Razza, 2007;
Neuenschwander, Röthlisberger, Cimeli, & Roebers, 2012). It is thus unsurprising that kindergar-
ten teachers say that such EF processes (albeit not by that name) are as important as academ-
ics (Bassok, Latham, & Rorem, 2016). Most teachers rate EF components, such as inhibitory
control and attention shifting, as important for math thinking and learning, and these ratings
increase with teaching experience (Gilmore & Cragg, 2014).
Many studies show that EF is important, leading some to assume that EF has to be developed
first, so children can learn subjects such as math. However, once early math is taken into
account, EF is not a predictor of later school success (Watts, Duncan, & Quan, 2018). Instead,
early math predicts later EF. So, the relationship may not be one-directional. We return to this
issue, but first we describe the three major EF processes.
First, attention shifting and cognitive flexibility involves switching a “mental set” from one
aspect of a situation to another as the situation requires. A simple example in math is counting
by different units (e.g., feet and inches, to find a total length). Cognitive flexibility is similarly
involved in avoiding “functional fixedness”; for example, the tendency to see represented
objects only in terms of their most familiar function. An example in math of the lack of cogni-
tive flexibility is repeating the same solution strategy even after it has failed.
Second, inhibitory control involves suppressing unproductive responses or strategies, such
as controlling a proponent response (e.g., the first solution or answer that occurs to you, as in
the “six birds in a tree” example) to think about better strategies or ideas. Ignoring irrelevant
information in a mathematics word problem is another example. A non-math example is when
children stop themselves from following a command in the game “Simon Says” when the com-
mand is given “Touch your head” without the necessary “Simon says ‘Touch your head’.”
Third, working memory involves a system that is responsible for the short-term holding and pro-
cessing of information. Working memories are the amount of mental “space” they have to think
about math and solving math problems (indeed, another useful metaphor is that working memory
is children’s capacity to attend to multiple items in memory). This allows children to consciously
think about the task or problem. Working memory affects children’s ability to solve problems, to
learn, and to remember (Ashcraft, 2006; Gilmore, Keeble, Richardson, & Cragg, 2017). For example,
working memory predicts children’s knowledge of arithmetic combinations (Geary, 2011; Geary
et al., 2012; Passolunghi et al., 2007, especially the executive functioning component of working
memory). Processes that are slower and more complex put additional demands on working
memory. Unsurprisingly, then, limits on working memory may be one cause of learning difficulties
or disabilities (Geary, Hoard, & Hamson, 1999; see the section later in this chapter). On the other
hand, a particularly large working memory may be one cause of superior competence in math.
Cognition, Affect, and Equity 315
The EF process emphasizes updating working memory as new information is processed; that
is, maintaining, manipulating, and adding relevant information often while engaging in another
cognitively demanding task. Students solving a measurement problem may have to keep the
problem situation and their solution in mind while they perform a necessary computation, inter-
pret the result of the computation in terms of the measurement units, and then apply that to
the problem context to solve the problem.
Practical Implications
Research on EF also offers some surprising good news: High-quality math education may have
the dual benefit of teaching math and developing EF processes (Clements et al., 2020). Given
the precious few hours children—especially those most in need—have in early childhood settings,
a strategy that develops multiple critical competencies is particularly valuable. (Working
memory is particularly important to math learning, and especially for children with disabilities,
Cargnelutti & Passolunghi, 2017.) Intentional use of LT-based math education contribute to
both: See especially the “Math Plus” activities on [LT]2 that identify ways to teach that do this—
supporting math plus EF.
Research has also identified certain environments and teaching practices that can help (see
Chapter 16). Carefully guiding children to attend to specific math features, such as the number
in a collection or the corners of a polygon, is likely to improve their learning. The predisposition
to spontaneously recognize number, for example (see Chapter 2), is a skill but also a habit of
mind that includes the ability to direct attention to number (Lehtinen & Hannula, 2006). These
habits of mind generate further development of specific math knowledge and the ability to
direct attention to math in situations in which it is relevant; that is, to generalize and transfer
knowledge to new situations.
Children develop greater working memory capacity as they age, probably due to greater
self-regulation and executive control and the ability to represent content more efficiently
(Cowan, Saults, & Elliott, 2002). At all ages, one way people’s minds deal with limits on working
memory is to make certain processes automatic—fast and easy. Such automatic processes do
not take much working memory (Shiffrin & Schneider, 1984). Some automatic processes are
“bootstrap” abilities, such as the ability to recognize faces. In math, most must be learned and
experienced many times. A familiar example is knowing arithmetic combinations so well that
one “just knows” and does not have to figure them out while performing a more complicated
task. Such automaticity requires much practice. Such practice could be “drill,” but a broader
definition is repeated experiencing, which might include drill but also includes use of the skill or
knowledge in multiple difference situations, which promotes both automaticity and transfer to
new situations.
Effortful Control is also inhibitory; that is, it is the ability to suppress one response (e.g.,
grab a toy from another) so you can respond in a better way (ask for or share the toy). Effort-
ful control often focuses on more emotional and motivational responses to situations involving
risk and reward. Effortful control may affect learning behaviors and relationships with adults
and peers. Further, the lack of such social-emotional self-regulation can stand in the way of
a child’s ability to have positive teacher–child interactions in kindergarten, which, in turn, pre-
dicts later poor academic performance and behavior problems (Hamre & Pianta, 2001). Similarly,
316 Cognition, Affect, and Equity
children low in effortful control act disruptively and aggressively, and so receive less support
from their peers, which in turn hurts their learning (Valiente et al., 2011).
Practical Implications
Helping children build rich representations of concepts (called “integrated-concrete knowledge”;
see Chapter 16) and see how something they know can be used to solve new problems helps
them remember and transfer what they have learned. Varied situations do not necessarily need
to be radically different. In one study, 6- and 7-year-old children practiced using flashcards or
worksheets. The two groups performed equally well if tested in the same format that they had
practiced—with the group who had practiced with flashcards being tested with flashcards and
the group who had practiced worksheets testing with worksheets. However, if the format was
switched, their performance was significantly lower (Nishida & Lillard, 2007a).
Although material that is easy to understand can promote fast initial learning, it does not help
store knowledge in long-term memory. Challenging materials leads to better longer-term memory,
because children have to process it and understand it more thoroughly. Their extra effort trans-
lates into more active processing, and thus more likely storage, of information. This helps children
remember information longer and retrieve (“remember”) it more easily. Thus, they can retrieve
the information better and thus are more likely to transfer its use to new situations.
Next we turn to the mental objects children build. They include declarative, conceptual, and
procedural representations.
(Stevenson & Newman, 1986). Kindergartners’ cognitive skills, such as discriminating between same
and different visual stimuli and coding visual stimuli, predicted later interest in math (see also
Curby, Rimm-Kaufman, & Ponitz, 2009). Further, the rate of growth of math skills is faster among
those with higher, rather than lower, initial math skills (Aunola, Leskinen, Lerkkanen, & Nurmi,
2004). Researchers concluded that “by far the most powerful avenue for boosting first-grade test
scores appears to be improving the basic skills of low-achieving children upon entry into kindergar-
ten.” Surprisingly, early math predicts reading, but reading does not predict math achievement
(Lerkkanen, Rasku-Puttonen, Aunola, & Nurmi, 2005). Also, “soft” or social-emotional skills, such as
being able to sit still in class or make friends upon school entry did not predict achievement
(Duncan, Claessens, & Engel, 2004). The effects of early knowledge of math is unusually strong and
notably persistent (Duncan, Claessens, & Engel, 2004; Duncan et al. 2007; Duncan & Magnuson,
2011; Romano, Babchishin, Pagani, & Kohen, 2010). (Important to note that this includes not just
education, but stable traits of the individual, family, and community, Watts, Duncan, Clements, &
Sarama, 2018.)
Several studies showed that young children’s general knowledge and especially fine motor
skills add to the predictive power of early math knowledge (Dinehart & Manfra, 2013; Grissmer,
Grimm, Aiyer, Murrah, & Steele, 2010; Pagani & Messier, 2012). However, a close look at the
assessment administration reveals that many of the items intended to capture “fine motor
skills” are also well-suited to capturing spatial or geometric competencies (e.g., use building
blocks to replicate a model, copy five figures on paper).
• Similarly, the ability to use symbols such as numerals and connect them to quantities (Kolk-
man, Kroesbergen, & Leseman, 2013).
• Missing number tasks, that is, naming the missing number in a series (Chard et al., 2005;
Cirino, 2010; Lembke & Foegen, 2008; Lembke et al., 2008).
• Object counting and counting strategies, without errors (see Chapters 3 and 5, Cirino, 2010;
Clarke & Shinn, 2004; Geary, Brown, & Samaranayake, 1991; Gersten et al., 2005; Passolunghi
et al., 2007) and especially advanced, not basic, counting competencies (Nguyen et al., 2016).
• Ability to map numbers on to a number line; that is, developing an explicit understanding of
the logical structure of the number system (Geary, 2013).
• A different perspective that combines several of these into a measure of “number sense”—
counting knowledge and principles, number recognition, number comparisons, nonverbal
calculation, story problems and number combinations (Jordan, Glutting, & Ramineni, 2009;
Jordan, Glutting, Ramineni, & Watkins, 2010).
• Fluency in arithmetic combinations, such as addition “facts” (for older children, Geary et al.,
1991; Gersten et al., 2005) and de/composition of number (Geary et al., 1991).
• Knowledge of patterns and math structure in kindergarten also predicts mathematical, and
in particular, arithmetical competencies at the end of Grade 2; this knowledge is almost as
predictive as knowledge of number (Lüken, 2012).
• Finally, specific math language, such as number (e.g., “more” and “less” and number words)
and spatial (e.g., “behind” and “above” and shape terms) concepts is strongly related to
early maths learning, even beyond oft-cited factors such as working memory and compari-
son abilities (Toll & Van Luit, 2014b).
Although it is important that we build our evidence base of what predicts later math abilities,
caution advised, however, because both the screening measures and the predicted measure
often ignore any math outside of routine numerical skills.
Other domains such as language and literacy are also related to math (Purpura, Day, Napoli, &
Hart, 2017). For example, both vocabulary and knowledge of print predict later numeracy scores
(Purpura, Hume, Sims, & Lonigan, 2011).
Other cognitive processes related to math for some children with MD or MLD including
working memory (e.g., reverse digit span, Geary, 2003; Gersten et al., 2005; Toll, Van der
Ven, Kroesbergen, & Van Luit, 2010); or general intelligence, working memory, and processing
speed (Geary et al., 1991). Others have found working memory not predictive of fact fluency
once attention (one of the strongest predictors) was controlled (Fuchs et al., 2005). Attention,
working memory, and nonverbal problem solving predicted conceptual competence. Recall
that competence with early counting, including counting confidently and accurate use of
counting strategies, and magnitude comparison, appear particularly important (Gersten et al.,
2005; Jordan et al., 2003).
In addition, a closer relationship with the teacher is positively related to achievement, especially
for younger and at-risk children. Finally, children who were more outgoing acquired math (and read-
ing) skills more rapidly (Burchinal, Peisner-Feinberg, Pianta, & Howes, 2002). Children who receive
more instructional support from teachers show fewer task-avoidant behaviors and this in turn leads
to higher levels of math skills (Pakarinen et al., 2010). Thus, warm, caring, and educationally sup-
portive teachers help children learn math and more.
Cognition, Affect, and Equity 319
Practical Implications
Teach math early. Focus on the key math topics outlined in this book. Also focus on improving
self-regulation skills. Remember that the development of self-regulation and math competencies
are mutually beneficial—growth in one supports the growth of the other (Van der Ven, Kroesber-
gen, Boom, & Leseman, 2012) and this is not true of literacy (Welsh, Nix, Blair, Bierman, &
Nelson, 2010). Once again, math is a fundamental cognitive ability.
to develop knowledge and skills—achieve more than children whose goals are directed toward
high grades or outperforming others (Middleton & Spanias, 1999; NMP, 2008). They even see
failure as an opportunity to learn (cf. Papert, 1980).
As Carina argued, there certainly are differences between children, as will be discussed later
in this chapter. However, whether these are due to nature or nurture or an intricate combin-
ation is difficult to tell. All children can develop math competence, and even “intelligence,”
working in high-quality educational environments.
Fortunately, most young children have positive feelings about math and are motivated to
explore numbers and shapes (Middleton & Spanias, 1999). Unfortunately, after only a couple of
years in typical schools, they begin to believe that “only some people have the ability to do
math.” Further, by second or third grade, many experience math anxiety, especially related to
more demanding calculations and problem solving (Wu, Barth, Amin, Malcarne, & Menon, 2012),
and this may be worse for children who are underprepared in math (Wu et al., 2012). We believe
that those who experience math as a sense-making activity will build positive feelings about
math throughout their school careers. This is important, because there is a reciprocal relation-
ship between math interest and math ability—each supports the development of the other
(Fisher, Dobbs-Oates, Doctoroff, & Arnold, 2012).
Trying hard also requires motivation. Fortunately, most children are motivated to learn. Even
better, they are intrinsically motivated—they like to learn for the sake of learning. Such intrinsic
motivation correlates with and supports academic success. However, children are not motivated
equally, and such engagement predicts later school success. Indeed, in more than one study,
children’s motivational orientation (e.g., engagement and persistence in tasks) in preschool pre-
dicted their math knowledge from kindergarten to the primary and even intermediate grades
(Fitzpatrick & Pagani, 2013; Lepola, Niemi, Kuikka, & Hannula, 2005). Further, those who begin
with the lowest math knowledge have the lowest engagement in tasks (Bodovski & Farkas,
2007). Extrinsic motivation is related to performance goals (NMP, 2008) and self-regulation.
Self-regulation is not just a cognitive process but also has a motivational component. Some
research shows that children in classrooms with more emphasis on child-centered teaching
practices show more interest in math (and reading, Lerkkanen et al., 2012). This is important,
but before drawing conclusions, note that the authors’ child-centered and teacher-directed prac-
tices are a strict (what we would call a false) dichotomy. For example, in child-centered discip-
line: “Conflict resolution is smooth; consequences are appropriate and apply equally” (p. 268).
Teacher-directed “discipline is imposed without explanation or discussion; consequences are
inconsistent.” This may serve the authors’ research purposes, but we believe this could lead to
misinterpretations of this and many similar studies. Many teacher-guided activities are quite
appropriate. Indeed, many of the activities we suggest are led by the teacher but would be
coded as “child-centered” by the authors. It is always important to know the specifics. This
leads us to our next point.
ELs/DLLs/ELLs
This raises the important issue of children whose first language is not English (National Acad-
emies of Sciences, 2017). Too many believe that language is less of a concern in math, com-
pared with other subjects, because math is based on “numbers” or “symbols.” This is a mistake.
Children learn math mostly from oral language, rather than textbooks or math symbolism
(Janzen, 2008). Challenges include technical vocabulary, some of which is similar too but dis-
tinct from everyday phrases, and the use of complex noun phrases.
Cognition, Affect, and Equity 323
There is often a gap between the achievement of children who are English Language Learners
and those of children proficient in English (Wilkinson, 2017) due to the language demands of math
tasks (Alt, Arizmendi, & Beal, 2014). However, the risk factor of second-language learners is not
their multilingualism but rather proficiency in the language of instruction. In fact, multilingualism
also provides cognitive benefits (Hartanto, Yang, & Yang, 2018; National Academies of Sciences,
2017; Prediger, Erath, & Opitz, 2019). Indeed, they may learn faster (Choi, Jeon, & Lippard, 2018;
Miller & Warren, 2014). Thus, the best approach is to teach these young children in their first lan-
guage (Celedón-Pattichis, Musanti, & Marshall, 2010; Espada, 2012). The long-term goal should be
to help children maintain and build the first language while adding fluency and literacy skills in
English, not replacing the child’s home language with English (Espinosa, 2005). Minimally, bilingual
teachers need to understand the linguistic characteristics of classroom language and also master
ways to connect everyday language with the language of math (Janzen, 2008).
Practical Implications
Children who live in poverty and who are members of linguistic and ethnic minority groups need
more math and better math programs (Rouse et al., 2005). They need programs that emphasize
the higher-order concepts and skills at each level, as well as base knowledge and skills (Fryer &
Levitt, 2004; Clements & Sarama, 2008). They should learn math in their native language.
What programs address these issues? Several research-based programs are discussed at
length in Chapter 15. Some general guidelines are given here (from Espinosa, 2005).
There are two important and general guidelines. First, take an asset-based approach. All chil-
dren can learn substantial math. All children have knowledge and skills on which to build (a fun-
damental principle of the learning trajectories approach). Second, provide high-quality math
education from birth through the primary grades. Children from low-resource communities who
are in high-quality care at multiple points in their lives from infancy through preschool show no
difference in their math knowledge compared to those from higher-resource communities (Dear-
ing, McCartney, & Taylor, 2009). High-quality education matters.
Other Resources
Finally, there are Spanish resources throughout [LT]2 and information for teaching those with
any languages in the Resources section. Also see the DLL!Ready app for teacher support for all
DLL/ELL/EL children.
Diverse Needs
We can see that children who have MLD or MD may have quite diverse learning needs (Dowker,
2004; Gervasoni, 2005; Gervasoni, Hadden, & Turkenburg, 2007; Verschaffel et al., 2018). These
findings support the need to understand, assess, and teach these children with topic-specific learn-
ing trajectories, as has been the theme of this book. That is, as the hierarchic interactionalism
tenet of domain specific progression would indicate, there are many relatively independent compo-
nents of arithmetical competence each of which develops along its own learning trajectory.
Research on both people with brain injuries and students with MD show that it is possible to have
a deficit in any of those areas independent of others (Dowker, 2004, 2005).
What do these needs include? As the list above, these may be any of the following.
• Number sense: number comparison, number conservation, numeral reading, nonverbal cal-
culations, story problems, and arithmetic combinations (Aunio, Hautamäki, Sajaniemi, & Van
Luit, 2008; Aunola et al., 2004; Geary et al., 1999; Gersten et al., 2005; Jordan, Kaplan,
Locuniak, & Ramineni, 2006; Mazzocco & Thompson, 2005).
• Counting: weak conceptual knowledge and skill in certain areas of counting.
• Subitizing: arithmetic (Ashkenazi et al., 2013).
• Place value and word problem solving (Dowker, 2004).
Note that these studies often ignore math topics other than number; we will address topics
beyond number in a succeeding section.
In contrast, another study showed that children with MLD and MLD/RLD could compare the
number in collections as well as their normal-developing peers, but were impaired when compar-
ing Arabic numerals (Rousselle & Noël, 2007). Importantly, there was no difference between the
MLD only and MLD/RLD groups. This suggests that, at least for some children, MLD means
having difficulty in accessing number magnitude from symbols, rather than in processing num-
bers. This is significant, as difficulty attaching meaning to numerals could confound children’s
performance in a wide variety of tasks and be the start of many other related problems with
math. Traditional teaching that separates instruction on concepts from procedures would be
particularly devastating for these children. Instead, connecting concepts and procedures, con-
crete/visual representations and abstract symbols, would be more effective.
The type of RLD may matter: Children with dyslexia were weaker in math than children with
reading comprehension difficulties and more likely to have deficits in math fact fluency, oper-
ations, and problem solving (Vukovic, Lesaux, & Siegel, 2010). The deficit in fluency may have
something to do with problems with phonological processing, although separate numerical pro-
cessing difficulties might also be involved.
Children with specific language impairments may have specific MLD, such as coordinating
the items with a structure of correspondences between speech sounds and numerical relations
(Donlan, 1998) (Prediger et al., 2019). For example, they may not acquire the quantifiers of their
grammatical system, such as “a,” “some,” “few,” or “two” (cf. Carey, 2004). Or, they may have
difficulty relating “two, three, four, five …” to “twenty, thirty, forty, fifty ….” Exact arithmetic
may depend more heavily on language systems (Berch & Mazzocco, 2007). Children with spe-
cific language impairments need qualitatively rich interactions with their teachers (Prediger
et al., 2019). Provide meaningful discourse, including explaining meanings of math concepts and
operations and describing general patterns. Equally important is using meaningful vocabulary
connected to the formal technical terms. This is most useful when it occurs in structured
phrases in math talk, instead of teaching isolated terms (Prediger et al., 2019).
Other Impairments
Specific disabilities must be considered in a complete picture of infant to adult developmental
trajectories. Different impairments in low-level processes may result in different difficulties in
children and adults.
The most prevalent disorder in the U.S. is attention-deficit hyperactivity disorder (ADHD)
(Berch & Mazzocco, 2007). These children habituate to stimuli rapidly and thus have difficulty
maintaining attention, spend less time rehearing, and make more errors. Attention to auditory
processes is especially problematic. This may account for their difficulty learning basic arith-
metic combinations and their difficulty with multistep problems and complex computations.
Tutoring and work with computer games have shown success (Ford, Poe, & Cox, 1993; Shaw,
Grayson, & Lewis, 2005; Chmiliar, 2017; Iuculano et al., 2015; Ok & Kim, 2017). Use of calculators
allows some children to succeed (Berch & Mazzocco, 2007).
Most children with Down Syndrome could maintain one-to-one correspondence when count-
ing, but had particular difficulties producing the count words correctly. Their errors were most
often skipping words, indicating difficulty with auditory sequential memory. That is, they had
inadequate connections between one number word and the next in the sequence. They also
328 Cognition, Affect, and Equity
• Preliminary scanning strategies—no scanning (just started counting); moves the hand across
objects unsystematically; moves the hand across all objects in a fixed array systematically
or moves objects during counting.
• Organizing strategies—none; follows a row, circle, or array but does not use reference point
to mark where started; uses reference point or moves objects during counting.
• Partitioning—no one-to-one correspondence; touches objects but no systematic partitioning,
or moves objects but puts them back in same group; uses moveable partitioning system or
moves objects to new location.
Children with cerebral palsy perform worse than their peers on math, especially word-problem
solving (Jenks, van Lieshout, & de Moor, 2012). Impairments of visuospatial sketchpad and
inhibitory control predicted future word-problem solving, and fact fluency and reading ability
were both important for promoting word-problem solving ability for these children.
to learn about spatial characteristics of certain visual language (Landau, 1988). They can learn
from spatial-kinesthetic (movement) practice (Millar & Ittyerah, 1992). They perform many
aspects of spatial tasks similar to blindfolded sighted children (Morrongiello, Timney, Humphrey,
Anderson, & Skory, 1995). Second, visual input is important, but spatial relations can be con-
structed without it (Morrongiello et al., 1995). People who are blind can learn to discriminate
the size of objects, or their shape (circle, triangle, and square) with 80% accuracy by distin-
guishing echoes (Rice, 1967, as cited in Gibson, 1969). They can certainly do so through tactile
explorations. For example, students who are blind have been successfully taught to seriate
lengths (Lebron-Rodriguez & Pasnak, 1977). Primary-grade students can develop the ability to
compare rectangular areas by tactile scanning of the two dimensions (Mullet & Miroux, 1996).
Students with low vision can often follow activities for sighted students, as long as they are
provided with enlarged print, visuals, and manipulatives. Sometimes, use of low vision devices
facilitates students’ geometry learning. Using real objects and manipulative solids to represent 2D
and 3D objects is critical for all students with visual impairments. Two-dimensional objects can be
represented in tactile form on a two-dimensional plane adequately, but care should be taken that
the entire presentation is not too complex. For example, the book Let’s Learn Shapes with
Shapely CAL presents tactile representations of common shapes (Keller & Goldberg, 1997).
However, 2D tactile representations are not adequate for representing 3D objects. Detailed,
specific guidance and elaboration of the students’ experiences with such objects is important.
Make sure the students explore all components of the object and reflect on their relationship to
each other. Students can explore and describe a 3D solid, reconstruct a solid made of compo-
nents (such as with Googooplex), and construct a cube given only one edge (e.g., with D-stix).
Research with students who are deaf has indicated that both teachers and students often did not
have substantial experience with geometry (Mason, 1995). Language, however, did play an important
role. For example, the iconic nature of the American Sign Language (ASL) sign used for triangle is
roughly equilateral or isosceles. After an 8-day geometry unit, many students spelled “triangle”
instead of using signs, indicating a differentiation in their minds between their new definition of the
word “triangle” and what they had previously associated with the sign “triangle” (Mason, 1995).
Given the sometimes-confusing vocabulary in geometry education, students with limited Eng-
lish proficiency (LEP) require special attention. One study showed that English proficient (EP)
and LEP students can work together using computers to construct the concepts of reflection
and rotation. Students experiencing the dynamic computer environment significantly outper-
formed students experiencing a traditional instructional environment on content measures of
the concepts of reflection and rotation as well as on measures of 2D visualization ability. LEP
students did not perform statistically significantly differently than their EP peers on any of the
tests when experiencing the same instructional environments (Dixon, 1995).
Although, as stated, the research has been limited, some children appear to have difficulty with
spatial organization across a wide range of tasks. Children with certain math learning difficulties
may struggle with spatial relationships, visual-motor and visual-perception, and a poor sense of dir-
ection (Lerner, 1997). They may not perceive a shape as a complete and integrated entity as chil-
dren without learning disabilities do. For example, a triangle may appear to them as three separate
lines, as a rhombus, or even as an undifferentiated closed shape (Lerner, 1997). Children with differ-
ent brain injuries show different patterns of competence. Those with right hemispheric injuries
have difficulty organizing objects into coherent spatial groupings, while those with left hemispheric
330 Cognition, Affect, and Equity
injuries have difficulty with local relations within spatial arrays (Stiles & Nass, 1991). Teaching with
learning trajectories based on the developmental sequences described here is even more important
for children with learning disabilities, as well as children with other special needs. Know the devel-
opmental sequences through which children pass as they learn geometric ideas.
As noted previously, spatial weakness may underlie children’s difficulties with numerical mag-
nitudes (e.g., knowing that 5 is greater than 4, but only by a little, whereas 12 is a lot greater
than 4) and rapid retrieval of numeral names and arithmetic combinations (Jordan et al., 2003).
These children may not be able to manipulate visual representations of a number line.
Similarly, due to the difficulties in perceiving shapes and spatial relationships, recognizing
spatial relationships, and making spatial judgments, these children are unable to copy geometric
forms, shapes, numbers, or letters. They are likely to perform poorly in handwriting as well as
in arithmetic. When children cannot write numbers easily, they also cannot read and align their
own numbers properly. As a result, they make errors in computation.
Practical Implications
Identify children with math difficulties as early as possible (Fritz et al., 2019, see assessments here
too)—before 3 years of age (Hojnoski et al., 2018). Enroll them in research-based math intervention
as soon as possible. Identify children who may have been miseducated and mislabeled—often high-
quality education is effective (Verschaffel et al., 2018). Better educational experience, including
practice, is indicated for such children. Other children who did not benefit substantially are in need
of specialized instruction. Often, simple drill and practice would not be indicated.
Cognition, Affect, and Equity 331
Focus on essential areas such as components of “number sense” and “spatial sense” as
described above. Some children with MLD may have difficulty maintaining one-to-one corres-
pondence when counting or matching. They may need to physically grasp and move objects, as
grasping is an earlier skill than pointing in development (Lerner, 1997). They often understand
counting as a rigid, mechanical activity (Geary, Hamson, & Hoard, 2000). These children also
may count objects in small sets one by one for long after their peers are strategically subitizing
these amounts. Emphasizing their ability to learn to subitize the smallest number, perhaps rep-
resenting them on their fingers, may be helpful. (Children who have continued difficulty perceiv-
ing and distinguishing even small numbers are at risk of severe general MD, Dowker, 2004.)
Other children may have difficulty with subitizing (Landerl, Bevan, & Butterworth, 2004),
magnitude comparisons (e.g., knowing which of two digits is larger; Landerl et al., 2004; Wilson,
Revkin, Cohen, Cohen, & Dehaene, 2006), and in learning and using more sophisticated counting
and arithmetic strategies (Gersten et al., 2005; Wilson et al., 2006). Computer programs that
help develop ANS (Chapter 2) and symbolic (counting, numerals) competencies are effective
(Van Herwegen & Donlan, 2018). Children’s lack of progress in arithmetic, especially in master-
ing arithmetic combinations, causes consistent problems; thus, early and intensive intervention
is indicated. In another study children who show very low performance benefited from ANS-
type arithmetic experiences, whereas children with higher performance benefited from symbolic
(numeral identification) experiences (Szkudlarek & Brannon, 2018).
The relationship between counting and arithmetic needs further comment. Recall one behavior
indicator of MLD was doing arithmetic by counting. But if children have been mis-educated, what
else might they do (Gaidoschik, 2019)? Early on, meaningful counting on fingers, for example,
should be encouraged, not suppressed. However, as emphasized in Chapters 2, 5, and 6, moving, as
is common in East Asian countries, to derived facts and (de)composing numbers via subitizing and
other strategies, is a more powerful route to arithmetic (Gaidoschik, 2019). If children do not
receive such high-quality education, they may cling to counting, and be (mis)identified as MLD.
For those with MLD or MD struggling with arithmetic problem solving, schema-based
approaches that give explicit attention to naming the problem type have shown to help CWD in
the upper primary grades (see Chapter 5, p. 104, Jitendra, 2019; Peltier & Vannest, 2017). Young
children with MLD are not accurate in evaluating the accuracy of their solutions, which has impli-
cations for asking them to “check their work” or “ask for help” (Berch & Mazzocco, 2007).
Although CWD may show weaknesses in some spatial processes, they also show strengths in
others, such as mental rotation (Resnick et al., 2019). In any case, shoring up on weaknesses,
such as using number lines, and building on spatial strengths will be particularly useful for CWD
(Resnick et al., 2019).
There are many gaps in resources to help children with special needs. There is no widely used
measure to identify specific learning difficulties or disabilities in math (Geary, 2004, but see recent
efforts in Fritz et al., 2019; Olkun & Denizli, 2015). There are too few research-based programs and
instructional approaches, but there are some. Those that do exist are discussed in Chapter 15.
Finally, however, the most important implication for early childhood may be to prevent most learn-
ing difficulties by providing high-quality early childhood mathematics education to all children
(Bowman et al., 2001). Equity must be complete equity, devoid of labeling, prejudice, and unequal
access to opportunities to learn (see Bishop & Forgasz, 2007, for a more complete discus-
sion). Further, it is essential to follow through on these early interventions, as MD and MLD
332 Cognition, Affect, and Equity
may be more persistent even than reading disabilities (Powell, Fuchs, & Fuchs, 2013). And these chil-
dren may need more, but not fundamentally different, high-quality education that is recommended
for all children (Gaidoschik, 2019). That is, what they do not need is “different” if that means lower-
level rote learning. They may need different ways of dealing with languages and cultures, adapta-
tions for children with disabilities, and so forth.
Summarizing, follow research on what makes interventions effective, such as the following
(Dowker, 2019; Hojnoski et al., 2018).
• Start as early as possible, before 3 years of age, with systematic, consistent interventions
(Dennis, Bryant, & Drogan, 2015; Gersten et al., 2015; Hardy & Hemmeter, 2018; Hojnoski
et al., 2018; Mononen, Aunio, Koponen, & Aro, 2014), with 2 years of high-quality preschool
(Shah et al., 2017) or transitional kindergarten (Manship et al., 2017) recommended.
• Take a learning trajectories approach and apply knowledge of how performance and know-
ledge typically develop in the age group being studied (Gervasoni, 2018).
• Assess children’s level of thinking specifically, diagnosing individual strengths and weaknesses.
• Plan carefully, taking availability of resources into account, and appropriate use of school
staff: the best-designed program will not work if teaching staff are unavailable, excessively
overburdened, or not adequately trained to deliver the program.
• Embedded instruction across routines, activities, and environments. Also, enhance families’
awareness of the importance of early math.
• Motivate children, preventing or counteracting the association of math with boredom, or
worse, fear and anxiety.
• Use games, especially with preschool and primary school children, including computer
games and activities (Cascales-Martínez, Martínez-Segura, Pérez-López, & Contero, 2017;
Chmiliar, 2017; Mohd Syah, Hamzaid, Murphy, & Lim, 2016; Mononen et al., 2014; Ok & Kim,
2017; Salminen, Koponen, Räsänen, & Aro, 2015).
• Teach the processes and practices in the previous chapters. For example, children need to
develop EF, or executive function, processes. High-quality math education can contribute to
this, along with other good educational practices (Clements & Sarama, 2019; Dowker, 2017;
Shah et al., 2017). Recall that the resource has special “Math Plus” activities to help you
teach both math and EF simultaneously.
• Use small groups. This is an important part of high-quality education for all children, but espe-
cially important for CWD because teachers can focus on children’s thinking, guide their learn-
ing, and teach concepts and then let the children apply them together and individually (Aunio,
2019). In other words, teachers can implement the learning trajectories approach fully and well.
• Use technology. Computers can assist with a variety of adaptations, sensory, motoric, emo-
tional, and cognitive. They may be especially useful in helping CWD and other special needs
learn geometry (Galitskaya & Drigas, 2020, see multiple adaptations for different children).
• Use research-validated interventions, documented here (e.g., for children with emotional
and behavior disorders, see Ralston et al., 2014).
(NMP, 2008). They actually decline in some arithmetic skills relative to others, especially in the
preschool and primary grades (Mooij & Driessen, 2008). Many gifted and talented children may
not be identified.
Teachers sometimes expose gifted and talented children to concepts generally introduced to
older students; however, they most frequently teach concepts traditionally found in early child-
hood programs (Wadlington & Burns, 1993). Even though research shows that these children
possess advanced knowledge of measurement, time, and fractions, such topics are rarely
explored.
One Australian study showed that the kindergarten year math curriculum is most suited to the
least advanced children. Talented children learned little or nothing of math throughout an entire
kindergarten year (Wright, 1991). In his first year of school, Harry knew all the little math that was
presented. Harry did maintain the outward semblance of being interested in the work and, at least,
being willing to complete it. However, it seems that the strongest lesson he learned in his classroom
math experience is that “you do not have to work hard at it” (Perry & Dockett, 2005).
This is a serious concern because the beginning of preschool and kindergarten can be
a critical time for gifted children. They often cannot find peers at their level with similar inter-
ests, and become frustrated and bored (Harrison, 2004). Clearly, curricula and educators have
to do better to serve the learning needs of all children.
One study showed that parents and teachers can accurately identify gifted children. The chil-
dren’s scores were more than one standard deviation above the mean for their age. The chil-
dren tended to be almost as advanced in verbal and visual-spatial skills on psychometric
measures as on measures of math skills. Although boys’ level of performance was higher on
measures of math skills and visual-spatial working memory span, the underlying relationships
among cognitive factors were for the most part similar in girls and boys, with the exception
that, for boys, the correlation between verbal and spatial factors was greater than for girls
(Robinson, Abbot, Berninger, & Busse, 1996). The highest relationships overall, however, were
between visual-spatial and math skills.
Gifted young children show the same characteristics as do older gifted children. They are
divergent thinkers, curious, and persistent. They have exceptional memories (one 4-year-old
said, “I remember things because I have pictures in my head”). They are able to make abstract
connections and engage in independent investigations—formulating, researching, and testing
theories. They show advanced thinking, knowledge, visual representations, and creativity. They
have advanced awareness of math concepts. At 21 months, they sort out the difference between
number and letters. One said, “I’ll tell you what infinity is. A frog lays eggs, eggs hatch into
tadpoles, the tadpole grows back legs and becomes a frog and then lays eggs again. Now that’s
a circle. It’s infinity. Everything that’s alive is infinity …” (Harrison, 2004, p. 82).
Most children who are gifted and talented are not well served. This is especially true for
young children and those from low-resource communities (Little et al., 2017). Many gifted and
talented children may not be identified as such, especially the youngest. Teachers sometimes
expose gifted and talented children to concepts generally introduced to older students; how-
ever, they most frequently teach concepts traditionally found in early childhood programs
(Wadlington & Burns, 1993). Even though research shows that these children possess advanced
knowledge of measurement, time, and fractions, such topics were rarely explored. Presently,
these children are often taught through unstructured activities, discovery learning, centers, and
334 Cognition, Affect, and Equity
games within small groups, strategies that are supported by research in some contexts. How-
ever, these children also need to solve engaging, difficult problems in the domains of number,
operations, geometry, and spatial sense. They need to be challenged to engage in high-level
math reasoning, including abstract reasoning.
When they are challenged, they make remarkable gains (Little et al., 2017).
Practical Implications
Identify children with gifts in math as early as possible. And note, children who are economically
disadvantaged are not only at high education risk, they are also at risk of not being identified
as gifted. We need to identify these children early and support their learning of challenging
mathematics (Molfese et al., 2012).
Make sure they have interesting math to think about and perform. These children are often
taught through unstructured activities, unguided discovery learning, centers, and games within
small groups, which often are supported by research (Wadlington & Burns, 1993), although guided
discovery is often better (Alfieri, Brooks, Aldrich, & Tenenbaum, 2010). However, they also need to
solve engaging, difficult problems using manipulatives, number and spatial sense, and reasoning,
including abstract reasoning. Indeed, the more teachers interacted with skilled preschool children
the less they learned (Molfese et al., 2012). Why? Whereas the structure provided by teachers and
staff through close attention to their interactions was helpful for low-achieving children, more
advanced learners did not need that structure. Instead, they benefitted from teachers’ encourage-
ment of reasoning and other verbal skills, such as talking through or explaining their reasoning
when solving a problem or puzzle. Such interactions encouraged a deeper understanding of the
concepts. It may help to use gifted cluster grouping, in which a significant number of gifted children
are in one or more mixed-ability classroom (Brulles, Peters, & Saunders, 2012).
One rigorous study randomly assigned equally able gifted students to a supplemental enrich-
ment math class conducted on Saturdays over 2 years or to no treatment. The enrichment
class, with 28 sessions in all, was constructivist in philosophy, “developmentally appropriate,”
and adhered to NCTM guidelines. Teachers created social communities that engaged in open-
ended problem solving. At the end of 2 years, the participants outperformed non-participants
(effect size, 0.44, which just missed statistical significance, but is moderately large, and thus
remains promising). Children were not accelerated, which is a different strategy frequently used
successfully with older students (NMP, 2008).
Seek out challenging but achievable tasks for these children. They need rich problems and
projects (see example and a research review in Freiman, 2018). Depending on the children’s age
and abilities, problems might be the following. Find all the possibilities for dividing five counters
into two groups and prove you found them all. Using square tiles, keep building larger squares
and explain the pattern emerging from the number of tiles in each (Freiman, 2018).
The summer program in the study mentioned previously focused on geometry closely aligned
with that in Chapters 7 through 9: the study of two-dimensional shapes, with emphasis on com-
posing and decomposing shapes; describing, sorting, and classifying shapes; and investigating
congruence and symmetry of shapes. There was also a strong emphasis on math practices,
including math reasoning and communication, with specific attention to strategies for math dis-
course and written communication (Little et al., 2017).
Cognition, Affect, and Equity 335
Gender
“My daughter just does not get numbers. I told her, ‘Don’t worry, honey. I was never good
at math either.’” “I know,” replied her friend. “Only people with special talent can really do
math well.”
Myths about math abound in our country. You probably recognized two in the above conver-
sation. The first is that only a small number of “talented” people can succeed in math—we dis-
cussed that in a previous section in this chapter. The second, just as dangerous, is that women
are not usually in that successful group. As early as second grade, children believe “math is for
boys” even though boys and girls are achieving equally (Cvencek, Meltzoff, & Greenwald, 2011).
Findings and opinions vary widely regarding gender differences in early math. A large meta-
analysis of 100 studies found that girls outperformed boys overall a negligible amount (0.05
standard deviations, Hyde, Fennema, & Lamon, 1990). On computation, 0.14; for understanding,
0.03; for complex problem solving, −0.08 (boys were slightly higher). Differences favoring men
emerged in high school (−0.29) and college (−0.32). Girls are more likely than boys to be profi-
cient in recognizing numbers and shapes, while males were more likely than females to be profi-
cient in addition and subtraction and multiplication and division. All of these differences were
small (Coley, 2002). Girls may be better at drawing tasks (Hemphill, 1987). About equal propor-
tions of girls and boys have MD (Dowker, 2004).
One study from the Netherlands found girls having superior numerical skills (Van de Rijt &
Van Luit, 1999); another found no differences (Van de Rijt, Van Luit, & Pennings, 1999). Studies
of preschoolers from Singapore, Finland, and Hong Kong reported no gender differences (Aunio,
Ee, Lim, Hautamäki, & Van Luit, 2004), although in another study in Finland, girls performed
better on a relational, but not a counting, scale (Aunio et al., 2008). Differences were found in
math self-concept among young children in Hong Kong (Cheung, Leung, & McBride-Chang,
2007). Mothers’ perceived maternal support was correlated to self-concept, but only for girls.
Brain studies show differences, but they tend to be small (Waber et al., 2007). Boys per-
formed slightly better on perceptual analysis, but girls performed a bit better on processing
speed and motor dexterity.
Several studies show that boys, more than girls, are likely to be at the low or high end of
math achievement (Clements, 1984; Hyde et al., 1990; Rathbun & West, 2004; Wright, 1991). This
applies even to the gifted young children in the study previously discussed (Robinson et al.,
1996), which reflects differences found in gifted adolescents (NMP, 2008). Some show differ-
ences in some number domains but not in geometry and measurement (Horne, 2004). The dif-
ferences that were significant in one study were not present at the beginning of school but
developed from kindergarten to Grade 4. This finding is consistent with studies showing that
boys make slightly greater progress in math than girls (Thomas & Tagg, 2004).
One of the most consistent gender differences is in spatial abilities, especially mental rota-
tion. Most research on gender differences in spatial skills has involved older students. Recent
336 Cognition, Affect, and Equity
research, however, has identified differences in young children (Ehrlich, Levine, & Goldin-
Meadow, 2006; Johnson, 1987). For example, 4- to 5-year-old males demonstrate a strong
advantage on mental rotation, with girls performing at chance levels (Rosser, Ensing, Glider, &
Lane, 1984). Similarly, boys showed an advantage by age 4 years 6 months on a spatial trans-
formation task, with the advantage no more robust for rotation than for translation items.
A comparable vocabulary task performance indicated that the boys’ advantage on the spatial
tasks was not attributable to overall intellectual advantage (Levine, Huttenlocher, Taylor, & Lan-
grock, 1999). At least some of this is caused by lack of experience (Ebbeck, 1984). Girls tend to
be more social, boys more interested in movement and action, from the first year of life (Lutch-
maya & Baron-Cohen, 2002). Boys gesture more and perform better on spatial transformation
tasks, providing one way to assess spatial abilities and suggesting that encouraging gesture,
especially for girls, may be worthwhile (Ehrlich et al., 2006).
One observational study confirmed that boys’ and girls’ puzzle play was related to their
mental transformation ability (McGuinness & Morley, 1991). However, parents’ use of spatial lan-
guage was only related to girls’, not boys’, mental transformation skill (controlling for the
effects of parents’ overall speech to children, SES, and parents’ spatial abilities). Parents’ spatial
language may be more important for girls (Levine, Ratliff, Huttenlocher, & Cannon, 2012).
Similarly, such research suggests that intentional instruction in spatial skills may be espe-
cially important for girls. The relationship between spatial skills and math achievement is higher
for girls than boys (Battista, 1990; Casey, Nuttall, & Pezaris, 2001; Friedman, 1995; Kersh et al.,
2008). Middle school girls who scored high on spatial tests solved math problems as well or
better than the boys (Fennema & Tartre, 1985). Those girls with low spatial/high verbal scores
performed most poorly. Spatial skills are stronger mediators than even math anxiety or self-
confidence (Casey, Nuttall, & Pezaris, 1997). Parents’ use of spatial language is related to girls’,
but not boys’ skill at mental transformations. For example, doing puzzles, parents might talk
about features, dimensions, or shapes of objects (e.g., “corner,” “straight,” “square”), orienta-
tion and transformations (e.g., “upside down,” “turn around,” “flip”), spatial relations (e.g.,
“top,” “under,” “between,” “near”), or part/whole relations (e.g., “whole,” “half,” “section”).
Girls may use more verbal mediation on some tasks (Levine et al., 2012).
Boys in one study were more confident in math, but they were not accurate, as confidence
did not predict math competence (Carr, Steiner, Kyser, & Biddlecomb, 2008). One important dif-
ference, however, was that girls preferred using manipulatives to solve problems, but boys pre-
ferred more sophisticated strategies. These cognitive strategies may influence their
performance and later learning. Such difference in strategy use has been replicated repeatedly
and is cause for serious concern (Carr & Alexeev, 2011; Carr & Davis, 2001; Fennema, Carpenter,
Franke, & Levi, 1998). The children solved basic arithmetic problems under two conditions:
a free-choice condition in which they were allowed to solve the problems any way they pre-
ferred and a game condition in which the children’s strategy use was constrained so that all
children used the same strategies on the same arithmetic problems. Strategy use during the
free-choice session replicated the findings of earlier research indicating that girls tend to use
strategies utilizing manipulatives and boys tend to use retrieval. During the game condition,
when we controlled the types of strategies children used on different problems, we found that
boys were as able as girls to calculate solutions using manipulatives. Girls, however, were not
as capable as boys in their retrieval of answers to arithmetic problems from memory. No
Cognition, Affect, and Equity 337
differences were found in error rates or speed of retrieval. Gender differences were found in
the variability of correct retrieval, with boys being significantly more variable than girls (Carr &
Davis, 2001). Boys are more likely to take risks, trying to use retrieval, and they profit from that
approach (Geary et al., 2012). Risk-takers get more practice. Also, girls with strong spatial skills
are more likely to use more advanced arithmetic strategies (Laski et al., 2013).
Although the source is unknown, we know that gender differences can be minimized when all
children are provided with good education, including encouraging everyone to develop more
sophisticated strategies and to take risks. One study suggested that girls’ strategy use is guided
by classroom norms that do not actively promote the use of more mature strategies. For example,
they would continue to count out manipulatives to solve problems, compared to boys who tried to
use mental strategies, including fluency with arithmetic combinations. Unfortunately, this pattern
resulted in the highest number of failures on the competency test for girls (Carr & Alexeev, 2011).
Spatial skills also may promote more mature strategies (Carr, Shing, Janes, & Steiner, 2007).
Practical Implications
Teach spatial skills, particularly intentionally to girls, and encourage parents to do so. Encour-
age girls as well as boys to use sophisticated strategies, even if that means taking “risks.”
Final Words
To be fully professional and effective, teachers must understand children’s cognition and affect,
and issues of individual differences and equity. However, this is not sufficient—we also need to
understand how to use these understandings to promote thinking, positive dispositions, and fair-
ness. Such is the intent of the next two chapters. Chapter 15 addresses the contexts of instruc-
tion—the types of settings in which children are taught, including children’s first setting, their
families, and their homes. It also focuses on specific curricula that are effective in helping
young children learn math.
Note
1 Children who can catch up, especially with high-quality instruction, may be developmentally delayed, but
not disabled. The Response to Intervention (RTI) model includes this basic idea: If children are behind
because of a lack of high-quality experiences and education, they have no “mathematical difficulties”;
their environment is to blame and must be improved.
15 Early Childhood
Mathematics Education
Contexts and Curricula
I really enjoy teaching Building Blocks. My children have shown tremendous growth. One
child, who initially could not verbally count at all, is now able to verbally count, use one-
to-one correspondence, and make sets up to 20 with confidence.
(Carla F., preschool teacher)
What makes a good math curriculum for young children? How would you evaluate your own? Previous
chapters discussed the roles of experience, education, and teaching for specific topics. This chapter
expands that discussion to address the types of settings in which children are taught, including chil-
dren’s first setting—their families and their homes. We then focus on general findings regarding curric-
ula that are effective in helping young children learn math. Again, we have marked sections with
implications for practitioners with “Practical Implications,” for those who wish to focus on these.
39 minutes each session, for a total of 3.1 hours each week of math instruction (Hausken &
Rathbun, 2004). This is about half of what they spend on reading. The time spent on math,
however, might not be well spent. Achievement for children entering first grade is not sub-
stantially higher than the mean for those entering kindergarten (Heuvel-Panhuizen, 1996).
Kindergarten and first-grade curricula may spend too much time teaching children things
they already know (Engel, Claessens, & Finch, 2013), and not enough teaching them more
challenging math, including problem solving (Carpenter & Moser, 1984; Engel, Claessens,
Watts, & Farkas, 2016).
Math in Preschool
Preschool math also varies. An older study reported that the majority of 3-year-olds had no
math experiences across 180 full-day observations (Tudge & Doucet, 2004). A smaller observa-
tional study revealed that little math was presented in any of the classrooms, either directly or
indirectly (Graham, Nash, & Paul, 1997). Teachers stated that they believed that math was
important and that they engaged in math discussions. It appears that selection of and engage-
ment with materials and activities such as puzzles, blocks, games, songs, and finger plays con-
stituted math for these teachers.
In a similar vein, the National Center for Early Development and Learning (NCEDL) stud-
ies report that children are not engaged in learning or constructive activities during a large
proportion of the pre-K day (Early et al., 2005; Swinton et al., 2005). They spent the largest
part of their day, up to 44%, in routine maintenance activities (like standing in line) and
eating and about 6% to 8% of the day on average involves math activities in any form.
Teachers were observed not interacting with children 73% of the day; another 18% of
the day was spent in minimal interaction. On average, children were engaged in pre-
academic experiences less than 3% of the time, and less than half the children experienced
these at all (Swinton et al., 2005). However, recent studies suggest that may be changing.
One found only 24 minutes of math during a whole-day observation (Piasta, Pelatti, & Miller,
2014). Variability was high, however, with some children not experiencing any math (or
science).
We need to increase not just children’s access to preschool, but the quality of it (Yoshikawa
et al., 2016), and the quality of all subsequent years of education. Before we turn to programs
and curricula that attempt to address math more adequately, we consider the first and consist-
ently influential setting in which children learn math—the home.
Families
Of course, families also play a major role in young children’s development, including their learn-
ing of math. Math in the home predicts school success in math in the U.S. (Levine, Gibson, &
Berkowitz, 2019), Chile (Susperreguy, Di Lonardo Burr, Xu, Douglas, & LeFevre, 2020), China
(Huang, Zhang, Liu, Yang, & Song, 2017), Finland (Sorariutta & Silvén, 2017), Germany (Niklas &
Schneider, 2017), Russia (Vasilyeva, Laski, Veraksa, Weber, & Bukhalenkova, 2018), Tanzania
(Sobayi, 2018), Turkey (Cosgun, Ş ahin, & Aydin, 2017), and other countries (see McCoy et al.,
2018).
340 Early Childhood Mathematics Education
• Prenatal alcohol exposure is associated with poorer calculation abilities (Burden, Jacobson,
Dodge, Dehaene, & Jacobson, 2007). This apparently is mediated entirely by alcohol’s
effect on children’s “number sense”—the basic quantitative bootstrap competence (e.g.,
Dehaene, 1997; see also Chapters 2 and 4).
• Very low birth weight may lead to less mature levels of numerical reasoning on problems
with a spatial component and those that required complex problem solving; however,
verbal tasks were affected more strongly by levels of parent education (Wakeley, 2005).
Similarly, moderate preterm children earn lower math scores than full-term children (van Baar,
de Jong, & Verhoeven, 2013). Intervention programs can be successful (Liaw, Meisels, &
Brooks-Gunn, 1995).
• Poor mother–child engagement related to lower levels of academic success (Konold &
Pianta, 2005).
• Mothers rating themselves as high on affection but also high on psychological control—
behaviors that are intrusive and manipulative of children’s thoughts, feelings, and
Early Childhood Mathematics Education 341
• Math activities in the home, such as measuring and comparing quantities, discussing math facts,
and discussing time using a clock, are closely related to girls’ arithmetic skills, and mothers’ spa-
tial skills and verbal skills predicts their daughters’ spatial skills (Dearing et al., 2012).
• Computers in the home predict children’s entering math knowledge (Navarro et al., 2012).
One study showed the more the mother “provides behaviors,” the lower the child’s math
ability (Christiansen, Austin, & Roggman, 2005). Too many directive behaviors might be over-
stimulating. Introducing formal math was also negatively related to children’s informal math
knowledge. These relationships, however, appeared to hold only for boys, not girls.
Practical Implications
Schools can work to make relationships with families a positive force in children’s education.
For example, children learn more when parents and teachers match on their perspectives con-
cerning child-centered beliefs, low control, and high support (Barbarin, Downer, Odom, & Head,
2010). Policies should encourage parents to be actively invested in and managing their chil-
dren’s education (Crosnoe & Cooper, 2010), which is more challenging for parents with lower
levels of education and economic resources (Dearing et al., 2012).
Research describes several additional avenues for families to promote positive math learning
([LT]2 has an entire section with resources for families):
• Interacting with, discussing, and support infants’ play helps form foundations for later math
learning (as well as reading, Cook, Roggman, & Boyce, 2012; Sorariutta & Silvén, 2017).
• Engaging children of all ages with math (Thompson, Napoli, & Purpura, 2017).
• Making sure children get sufficient sleep—they usually do not get at least 10 hours or more
per night (Touchette et al., 2007).
• Providing learning experiences, including sensitivity, quality of assistance in problem solving, and
avoiding of harsh, punitive interactions (all highly related to IQ; Brooks-Gunn et al., 1999).
• Discussing math ideas when reading storybooks (Anderson, Anderson, & Shapiro, 2004) and
doing home numeracy activities of all types (LeFevre et al., 2010). Read math books … with
numbers above 10 (Powell & Nurnberger-Haag, 2015) and more interesting topics (see
a comprehensive list at [LT]2).
• Talking about numbers, shapes, and space consistently, from the time children are toddlers
(Gerofsky, 2015; Levine, Suriyakham, Rowe, Huttenlocher, & Gunderson, 2010a; Levine et al.,
2019; Pruden, Levine, & Huttenlocher, 2011; Vasilyeva et al., 2018). The kinds of talk matters.
Counting with cardinality or labeling sets of present, visible objects is related to children’s
later cardinal-number knowledge, just as we described in the subitizing and counting chap-
ters (Gunderson & Levine, 2011). Number talk that refers to large sets of present objects
(i.e., sets of size 4 to 10 that fall outside children’s ability to track individual objects) is
probably more helpful than talk about smaller sets.
• Talking about a variety of math topics, such as all those in this book, is valuable (Pruden
et al., 2011; Vasilyeva et al., 2018).
• Keeping fathers involved. One study showed that fathers’ teaching interactions with their
2-year-olds predicted the children’s math skills at ages 5 and 7 (McKelvey et al., 2011).
Early Childhood Mathematics Education 343
A similar study of low-resource, ethnically diverse families showed that fathers’ participa-
tion in learning activities with young children has long-lasting effects, including higher math
achievement in Grade 5 (McFadden, Tamis-LeMonda, & Cabrera, 2011).
• Also, talking to girls as much as to boys. Research shows parents talk to their boys twice as
much as they do to their girls about numbers (Chang, Sandhofer, & Brown, 2011; Gunderson,
Ramirez, Levine, & Beilock, 2012). Also, the quality of fathers’ support of spatial concepts
during block building predicts their daughters’ early math skills (Thomson et al., 2018). Simi-
larly, the more puzzles children work on, the better they performed on a spatial transform-
ation tasks (Levine et al., 2012).
• Playing math games with children. Parents should ensure they spend some time playing
only with their young children, as positive interactions and teaching are substantially higher
in this case (Benigno & Ellis, 2004).
• Cooking with children, especially using rich vocabulary such as number and measurement
words (Young-Loveridge, 1989a). Contingent responses to children are more important than
just using the words—giving them feedback and elaborating on their responses is more
effective in building their math knowledge.
• Coding with children! That is, use resources below and in Chapter 16 to learn to program
computers. Parent–child interaction is beneficial, although asking too many questions limits
children’s learning (Sheehan, Pila, Lauricella, & Wartella, 2019).
• Maintaining high to very high expectations for children (Thomson, Rowe, Underwood, &
Peck, 2005). Engaging in challenging math at home (Ramani et al., 2015; Thompson et al.,
2017), such as arithmetic problems with higher numbers (Kleemans, Segers, & Verhoeven,
2018) and different problem types (Chapter 5).
• Being willing and able to participate actively in the school’s math program and training in
how to effectively assist in the classroom (Thomson et al., 2005).
• Supporting and encouraging children, which is associated with children’s motivation to learn
(Cheung & McBride-Chang, 2008). Parents’ achievement demands are correlated with
actual academic performance. Children’s mastery (intrinsic) motivation, not their parents’
practices or beliefs, explained their perceptions of themselves as competent.
• Using the resources available on the web, such as our Learning and Teaching with Learn-
ing Trajectories, [LT] 2 (LearningTrajectories.com), and NCTM’s site, (www.nctm.org/
resources/families.aspx). As an example, http://bedtimemath.org provides a daily math
problem for children (and adults) of all ages. See also www.figurethis.org, www.math.com/
parents/family.html, and http://sv.berkeley.edu/showcase/pages/fm_act.html. Search for
more.
• Using high-quality materials that provide activity ideas and guidance. Perhaps the most
useful suggestion for parents is to encourage them to get and use books and other
resources that provide ideas for activities that will engage their children and their whole
family. A recommended list of books is at [LT]2. Family Math is a well-established program
with books for parents (Stenmark, Thompson, & Cossey, 1986), see www.lawrencehal
lofscience.org/equals/aboutfm.html. Other books include Family Math for Young Children
(Pre-K–3); and Family Math for Young Children by Brian Gothberg (also see Ginsburg, Duch,
Ertle, & Noble, 2012). Searching with the phrase “family math” will yield these and other
resources.
344 Early Childhood Mathematics Education
Research also provides several additional avenues for educators to help families:
• Work closely with children’s schools and teachers (Crosnoe & Cooper, 2010). Parents intro-
duce more math in home activities such as cooking if teachers give them hints and guid-
ance (Vandermaas-Peeler, Boomgarden, Finn, & Pittard, 2012).
• Adapt successful programs that forge connections between homes and school (Muir, 2018;
Park, Stone, & Holloway, 2017), provide parent education (Landry et al., 2017), or guide
home visiting programs (Bierman, Welsh, Heinrichs, & Nix, 2018). Families engaged in school
matter (Sorariutta & Silvén, 2017). Programs designed to improve home math learning have
been found to be most successful when they had three components: joint and separate ses-
sions for parents and children, a structured numeracy curriculum, and “bridging” activities for
parents to develop their child’s numeracy at home (Doig, McCrae, & Rowe, 2003). Interventions
may address anxiety in families (Schaeffer, Rozek, Berkowitz, Levine, & Beilock, 2018).
• Provide intense interventions for families and for children who need it (Garon-Carrier et al.,
2018; Miller, Farkas, Vandell, & Duncan, 2014).
• Use research-based programs that contain specific suggestions written for parents (Doig
et al., 2003).
In working with parents, with policy-makers, and with children, early childhood math educa-
tors should be strong advocates for foundational and explicit math experiences for all children
of all ages. In the earliest ages especially, these can often be seamlessly integrated with chil-
dren’s ongoing play and activities, but this usually requires a knowledgeable adult who creates
a supportive environment and provides challenges, suggestions, tasks, and language.
Children at Risk
As we saw, providing high-quality educational support to children at risk results in greater
school readiness upon entry into kindergarten (Bowman et al., 2001; Magnuson & Waldfogel,
2005; Shonkoff & Phillips, 2000), because such support helps young children develop
a foundation of informal math knowledge (Clements, 1984). Early knowledge has been shown to
support later school math achievement, and lack of it places minorities on a path away from
engagement in math and science (Campbell, Pungello, Miller-Johnson, Burchinal, & Ramey,
2001; Oakes, 1990; Tuğluk & Öcal, 2017). Longitudinal research indicates that attendance in
center-based (but not other types of) care in the pre-K year is associated with higher math
scores in kindergarten and (to a lesser extent) in first grade (Turner & Ritter, 2004), and that
Early Childhood Mathematics Education 345
Practical Implications
Children living in poverty and those with special needs increase in math achievement after
high-quality interventions focused on math (Campbell & Silver, 1999; Fuson et al., 1997; Griffin,
2004; Griffin, Case, & Capodilupo, 1995; Ramey & Ramey, 1998), which can be sustained into
first (Clements et al., 2013; Rathbun & West, 2004) to third grade (Gamel-McCormick & Amsden,
2002).
Curricula and approaches exist that can help achieve this (Clements et al., 2013; Clements &
Sarama, 2008). Importantly, multiple resources and efforts are needed for successful scale up
(Sarama & Clements, 2013). Higher-quality programs result in learning benefits into elementary
school, including in math (Fuson, 2004; Griffin, 2004; Karoly et al., 1998).
346 Early Childhood Mathematics Education
Practical Implications
Begin with number tasks in which numerosities are represented with objects and model verbal
descriptions, facilitating children’s receptive and expressive vocabularies. From toddlerhood,
naming the number in very small groups supports a variety of number competencies (Hannula,
2005). As another example, the simple task of putting blocks in and out of a box reveals that even
4-year-olds enjoy and can perform arithmetic (Hughes, 1986). (This is despite the quoted guidelines
of the time that “arithmetic for this age would be ludicrous.”) One child, faced with two blocks in
the box (which he could not see), was asked to take out three. He replied as follows:
Eventually, facilitate children’s transition to using more abstract symbols, both verbal and writ-
ten (e.g., numerals). In general, hold the processes of communication and representation as import-
ant, not incidental, goals of math education. These processes are not merely ways to express math,
desirable but secondary accoutrements, but, rather, essential aspects of math understanding.
Connections between the development of math and literacy are numerous and bidirectional
(McGraw et al., 2019; Purpura & Napoli, in press). For example, preschoolers’ narrative abilities,
particularly their ability to convey all the main events of the story, offer a perspective on the
events in the story, and relate the main events of the story through use of conjunctions, pre-
dicts math achievement 2 years later (O’Neill, Pearce, & Pick, 2004). Rich math activities, such
as discussing multiple solutions and posing and solving narrative story problems, help lay
a groundwork for literacy, and rich literacy, that includes but goes beyond phonetic skills, helps
lay a groundwork for the development of math. Without the language of math, children’s learn-
ing suffers (Purpura et al., 2017).
The benefits of learning rich math in simultaneously developing literacy and language skills may
seem farfetched to some readers. So, it is satisfying to say that rigorous studies support this idea.
First, we conducted a randomized study of the effects of Building Blocks on pre-K children’s letter
recognition and oral language skills. The Building Blocks and control children performed perhaps
the same on letter recognition, and on three of the oral language subscales. However, children in
the Building Blocks group outperformed children in the control group on four oral language sub-
scales: (a) ability to recall key words, (b) use of complex utterances, (c) willingness to reproduce
narratives independently, and (d) inference. These had no obvious relation to the math curriculum,
but children learned important verbal language competencies. Asking “how do you know?” and
developing (Piagetian-like) logical-math abilities is cognitively fundamental. Second, a study of 5-
to 7-year-olds in the U.K. showed that an early math and logical-mathematical intervention
increased later scores on English by 14 percentile points (Shayer & Adhami, 2010). Even though it
may “take up” school time, language and literacy do not suffer when a math intervention is intro-
duced; indeed, language competencies are enhanced.
Gender
Gender equity also remains a concern, as we saw in Chapter 14. Females are socialized to view
math as a male domain and themselves as having less ability. Teachers show more concern when
boys, rather than girls, struggle. They call on and talk to boys more than girls. Finally, they
believe success in math is due to high ability more frequently for boys than girls and view boys
as the most successful students in their class. All these unintentionally undermine girls’ achieve-
ment motivation (Middleton & Spanias, 1999). In more than one study, boys are more likely
than girls to appear in the lowest and highest ranges of scores in math (Callahan & Clements,
1984; Rathbun & West, 2004). In addition, there was evidence of a faster growth rate for high-
achieving boys (Aunola et al., 2004). Reasons for this are still unclear, but there are practical
ramifications. There are also some indications that boys outperform girls as early as kindergarten
on tasks that have a spatial component (Jordan, Kaplan, Oláh, & Locuniak, 2006). However, in
the U.K., preschool girls scored higher than boys (Sylva et al., 2005). And most research shows
that, again, if opportunities are equitable, so are outcomes (e.g., Korkmaz & Yilmaz, 2017; Lee &
Bull, 2015).
348 Early Childhood Mathematics Education
Practical Implications
Thus, the problems are complex, and there are distinct concerns about boys and girls. Educa-
tors need to ensure everyone receives complete opportunities to learn. As a simple example, is
access to and use of the blocks and computer center equitable?
Practical Implications
Many children with special needs have quite different learning needs (Dowker, 2017; Gervasoni
et al., 2007; Gervasoni, 2018). We need to individualize instruction. Moreover, it appears that no
particular topic as a whole must precede another topic. For this reason, teaching with learning tra-
jectories is the best way to address the needs of all children, especially those with special needs.
Through formative assessment using learning trajectories, which has been featured throughout
this book, is a recommended strategy for putting learning trajectories to work, especially for chil-
dren with any type of special needs.
• Identify the most critical content, such as number competencies in the Common Core (Doa-
bler et al., 2012). Target specific areas of need.
Early Childhood Mathematics Education 349
• For these goals, use learning trajectories and formative assessment (Dowker, 2004, 2017;
Gervasoni & Sullivan, 2007).
• As our approach to learning trajectories always does, take an asset-based approach. All
young children have myriad competencies and resources, individual, family, and community,
on which to build.
• Ensure that all teachers get and use ongoing assessment data on their students and
ongoing feedback that helps them use this data to adjust instruction (Jayanthi, Gersten, &
Baker, 2008; NMP, 2008).
• Share information on their performance with students.
• Provide clear, specific feedback to parents on their children’s math achievement.
• Use peers as tutors (see also Chapter 16).
• Use explicit instruction, including modeling and demonstrating. Use clear and concise lan-
guage and have children actively participate in using several models for math concepts
(Doabler et al., 2012; Jayanthi et al., 2008; NMP, 2008).
• Sequence instructional examples carefully (Doabler et al., 2012).
• Use multiple instructional examples (Jayanthi et al., 2008; NMP, 2008).
• Encourage students to verbalize their thinking or their strategies, or even the explicit strat-
egies you model (Jayanthi et al., 2008; NMP, 2008).
• Encourage students to use multiple strategies and heuristics in solving problems (Jayanthi
et al., 2008; NMP, 2008).
• Use a special tutorial intervention (one successful example for first graders used sugges-
tions from research, including the first edition of this book; Nunes et al., 2011).
• Find other interventions that are research-based (e.g., Clements, 2000; Dowker, 2009;
Dowker & Sigley, 2010; Gersten et al., 2005) and fit your needs, as not every intervention
works for early math (e.g., Phillips & Meloy, 2012).
• Include individualized work, even for brief periods, as a component of such focused inter-
ventions (Dowker, 2004; Gersten et al., 2008).
• Provide students with MD specific instruction both on math and word problems and on the
equal sign, as this had been shown to benefit them (Powell & Fuchs, 2010).
In general, children with MD or MLD benefit most from explicit, systematic instruction (NMP,
2008; Powell et al., 2013). This instruction involves teacher demonstration, alongside teacher-guided
and independent practice, with “think-alouds” to monitor and enhance students’ understanding and
reasoning. Concepts, skills, and problem solving are all taught, often with the aid of visual representa-
tions, as well as explicit attention to heuristics, mnemonics, and strategies. Formative assessment is
key, with teachers carefully monitoring progress along learning trajectories for major math topics.
Three useful components of such explicit instruction for children with MLD or MD are model-
lead-test (or MLT), systematic error correction, and choral responding. In MLT, teachers model
a new skill, lead children in responding, then allow them to try the skill independently. For
example, “I’m going to count by 2s—2, 4, 6, 8, 10. Let’s do it together … Your turn to count by
2s.” If children make errors, the teacher corrects them. For example, if they incorrectly name
a shape, the teacher might say, “This shape is a rectangle [show]. This is a triangle [show]. Say
‘rectangle’ with me. Good. Now, everyone, what shape is this [show a rectangle again]?” (Kre-
tlow, Wood, & Cooke, 2011).
350 Early Childhood Mathematics Education
Interventions are more effective the earlier they are started, both in building content know-
ledge and in preventing negative attitudes and math anxiety (Dowker, 2004). A few additional
approaches for primary-grade students are described here.
After a few problems, the teacher had students solve problems while thinking aloud, that is,
repeating the steps and asking themselves the questions. The teacher always provided clear,
immediate feedback when students made errors. The large effect size of this study (1.61) indi-
cates the benefit of teaching a strategy, not just providing more practice, especially for MLD
students.
Another study included in the NMP report, classified as more implicit, examined the effects
on achievement of vulnerable first graders’ participation in 48 small group tutorial sessions
that included the use of concrete objects to promote conceptual learning. Those randomly
assigned to this intervention, compared to a control group, improved on computation, con-
cepts/applications, and story problems, but not on fact fluency (Fuchs et al., 2005) (although
children still did not catch up to their peers who were not at risk). Thus, this appears to be an
early intervention for students who exhibit problems in math at the beginning of the first grade,
as well as an example of how concepts, procedures, and problem solving can be taught and
practiced in an intense, integrated fashion.
Two tutoring conditions, one focused on improving fluency in number combinations and one
designed to teach problem solving, both improved number combination fluency (Fuchs et al.,
2008). Both increased competence in procedural calculations, with the problem-solving condi-
tion having the greater effect size. Only the problem-solving condition also developed algebraic
thinking and strengthened the ability to solve word problems.
Recall that explicit (or a mixture of explicit and implicit) instruction is quite distinct from
older models of “direct instruction.” Students are explicitly taught strategies, building up
a repertoire a bit at a time, not just “facts” or “skills.” They participate in a considerable
amount of small-group interaction where children are encouraged to think aloud as they do
Early Childhood Mathematics Education 351
math, receiving feedback from peers and the teacher. They are taught to solve problems, using
strategies and, often, using concrete objects and visual representations in conjunction with
more abstract representations to analyze the problem’s structure. The teacher highlights key
aspects of each type of problem (not “key words”) and supports students’ ability to discriminate
one type from another. At the end of each instructional cycle, students not only practice but
also are helped, explicitly, to generalize and transfer their knowledge.
Other interventions have been shown to be effective. For example, tutoring successfully
remediated fact retrieval deficits, procedural computation, and computational estimation (Fuchs
et al., 2008). This intervention helped all children equally (e.g., those with MD only or MD and
reading difficulties). Computer programs can help children develop mastery with arithmetic
combinations (Burns, Kanive, & DeGrande, 2012). However, extensive involvement by teachers is
usually needed as well.
Many children with MD or MLD have difficulties related to number “sense.” An intervention
targeted to exactly that is “The Number Race” computer game (Wilson et al., 2006, 2006).
The researchers stated that a basic deficit might be in abilities related to numerical sense,
the ability to represent and manipulate numerical quantities nonverbally, emphasizing
number comparison and estimation. (The authors call this “number sense,” consistent with
their previous usage, but to avoid confusion with the much broader math education research
use of the term, which they also call number sense, we use “numerical sense” here.) The
researchers hypothesize that children lack either nonverbal numerical sense or access to it
due to dissociation from symbolic representations. Results of the game were promising on
multiple math topics.
Other approaches have also shown promise, including those that are more reform-
oriented. Even children with mental handicaps are capable of meaningful learning (Baroody,
1986b). Teachers must ensure that these children develop basic subitizing and counting skills
and concepts. That is, they should avoid a narrow focus on skills when more balanced and
comprehensive instruction, building on the child’s strengths to shore up weaknesses, may
provide better long-range results. Visual-spatial training or mass practice should not substi-
tute for experience looking for and using patterns in learning the basic facts or learning
arithmetic strategies (Baroody, 1996). Poor instruction may be the reason many children
show signs of MD, and even of MLD. Helping these children build on their strengths and
informal knowledge, invent counting strategies, connect concepts and procedures, and solve
problems may show that many of these children can learn math successfully. Strategies and
patterns may need explicit teaching, but should not be neglected (Baroody, 1996). Teachers
need to carefully and sensitively assess the understanding and skills of children with mental
handicaps along the relevant learning trajectories. For example, children with moderate
retardation may not count verbally up to 5 but may count collections of 5 or more. They
may just not be motivated to perform oral counting (Baroody, 1999). Training based on these
principles showed some success, more so on near-transfer tasks (Baroody, 1996). Careful
attention to tasks was helpful. For example, helping them master a few n + 1 tasks (4 + 1,
6 + 1) helped them discover the number-after-n rule, after which children spontaneously
invented counting on (realizing, e.g., that if 7 + 1 is 8, 7 + 2 is two count words after 7).
Importantly, these children can be active learners, who, because of developing adaptive
expertise, can learn to monitor their own math activity.
352 Early Childhood Mathematics Education
Other Issues
Recall the promising results of early emphases on structure and pattern (Chapter 12 and
others). The Pattern and Structure Math Awareness Program (PASMAP), focused on improving
students’ visual memory, the ability to identify and apply patterns, and to seek structure in
math ideas and representations, has shown to have positive effects on children at risk of later
school failure (Fox, 2006).
Children diagnosed as autistic need structured interventions from the earliest years. They
must be kept engaged with their world, including math. Use intense interests that characterize
many children with autism to motivate them to study geometry and spatial structures. For example,
if they enjoy construction, they might study how triangles are used in bridges. Many children with
autism are visually-oriented. Manipulatives and pictures can aid children’s learning of most topics,
in geometry, number, and other areas. Children benefit from illustrating even verbs with dramatiza-
tions. In a related vein, teachers might break down what might have been a long verbal explanation
or set of directions. About a tenth of children with autism exhibit savant (exceptional) abilities,
often spatial in nature, such as art, geometry, or a particular area of arithmetic. These abilities are
probably due not to a mysterious talent but from (or also from) massive engagement, the reason
and motivation for which remains unknown (Ericsson et al., 1993).
Early Childhood Mathematics Education 353
Across all these children and math topics, focus is essential. To develop fundamental compe-
tencies, teachers might choose two to three learning trajectories (Common Core clusters) that
are central for the children’s grade (Powell et al., 2013). Using formative assessment, find where
the children are in that learning trajectory and plan activities to move them to grade level (e.g.,
see Gervasoni et al., 2012; Sarama & Clements, 2009).
In conclusion, there is substantial evidence that early inequities in knowledge of math can
be avoided or ameliorated, but also evidence that our society has not taken the necessary
steps to do either. Interventions should start in pre-K and kindergarten (Gersten et al., 2005).
Without such interventions, children in special need are often relegated to a path of failure
(Baroody, 1999; Clements and Conference Working Group, 2004; Jordan et al., 2003; Wright,
1991; Wright, Stanger, Cowper, & Dyson, 1996).
Practical Implications
Use learning trajectories to promote equitable math education in all its aspects, as in Figure 15.1.
There are many other resources available to address this country’s severe problems with equitable
354 Early Childhood Mathematics Education
Table 15.1 Using Learning Trajectories to Provide Equitable Math Education (adapted from Myers et al., 2015)
Access Ensure that children at various levels have ways to enter the math activities.
Use curricular materials that are aligned with LTs.
Use formative assessment to understand children’s level of thinking.
Scaffold discussions to promote all children’s participation and use knowledge of LTs to build
upon ideas and to make connections among math ideas.
Build upon children’s level of thinking progressively, providing challenging but achievable
activities.
Achievement Set goals for children that are appropriate based on children’s current understandings.
Distinguish what children have already learned from what they are learning and use that
understanding to design instruction to advance the children’s learning.
Think of a variety of ways to solicit evidence about children’s understanding.
Identity Support children’s efforts and encourage movement along the learning trajectory.
Create open tasks that are relevant to and affirm their children’s homes and communities.
Recognize, encourage, and determine the validity of a variety of strategies, algorithms, and
tools to solve problems.
Assist children in making not only mathematical connections, but also real-world connections
(global, national, and local).
Power Ensure all children participate, have voice, and ensure equitable ownership of the ideas and
activities.
Position children as experts based on their usage of certain skills or strategies.
Select or create tasks that impact the communities in which children live.
Recognize various mathematical ideas present in the classroom and encourage all children to
present, justify, and defend their ideas.
Frame every student as a creator of mathematical knowledge, recognize what children already
know, and self-empower children by helping them see themselves as doers of math.
math education. See the references (and see [LT]2, Nasir & Cobb, 2007, and our new STEM Innov-
ation for Inclusion in Early Education, STEMI2E2, Center at https://stemie.fpg.unc.edu).
the World of Learning) curriculum, which was designed to develop literacy and math (Guisti
et al., 2018), across a 360-minute day, devoted only 58 seconds to math (Farran, Lipsey,
Watson, & Hurley, 2007). There was little instruction, few opportunities for children to engage
with math materials, and few opportunities for children to talk about math (or anything else,
but they talked most in centers, less in small groups, and least in whole-group activities). No
children gained math skills, and those beginning with higher scores lost math skills over
the year. They did gain in literacy skills, but only modestly (Farran et al., 2007). Most children
stayed the same or lost math skills during the year.
Even in one of the highest-quality programs recently created and run, the Abbott programs,
the quality of math materials and teaching has been rated as very low (Lamy et al., 2004). This
may be one reason that East Asian countries tend to outperform Western countries—the culture
develops math ideas and skills more consistently at earlier ages (Aunio et al., 2004, 2006;
Sakakibara, 2014).
Curriculum that focus on domains such as math are simply more effective than widely used
whole-child curricula (Jenkins et al., 2018).
learn skills about as well as if they had studied only skills. These children also learn concepts
and problem solving, which children in skills-only curricula do not learn as well (e.g., Senk &
Thompson, 2003).
Final Words
Understanding the contexts of instruction and curricula used are necessary to be an effective
educator. The final area of professionalism deals with specific instructional strategies, the topic
of Chapter 16.
16 Instructional Practices and
Pedagogical Issues
Aretha: Math is different to me. The kids have to memorize specific facts and skills. It’s
not like language, which you can help kids develop, well, more naturally or infor-
mally. Math is something you have to teach directly.
Brenda: Maybe, but don’t you think they have to see math in their world? I mean aren’t
they doing math when they build with blocks?
Carina: Both of you sound right. Does mixing those types of approaches make sense?
What do you think about teaching math? Should it be more teacher-directed or more child-
centered? What role is there for play in early math education? What are the best strategies to
meet individual children’s needs? Are specific manipulatives helpful? Should we emphasize skills
or concepts? Do children have too much technology at home? Similar to times at home, should
schools keep them away from computers, or should we use good environments to show them
how to use technology for learning? If so, what types, and how much?
This is a long chapter, because it answers these and many other critical questions. In add-
ition to large entities such as a “program” (e.g., Head Start) or a curriculum, there are specific
perspectives, approaches, and strategies for teaching math to young children that research indi-
cates are effective. Here, we briefly describe some of the most important. Although there is
research evidence for each, this evidence is in most cases qualitative and/or correlational;
therefore, we cannot be certain that the specific instructional strategy caused the learning. This
occurs when we cite studies that used randomized designs, because the data on specific compo-
nents of the instruction were not randomly assigned (only the entire curriculum was). There-
fore, these results are usually suggestive but not definitive. We note wherever one or more
studies did rigorously evaluate a specific approach.
categorize teachers into three belief systems: transmission, discovery, and connectionist, or
some combination (Askew, Brown, Rhodes, Wiliam, & Johnson, 1997). Transmission teachers
believe in “teacher telling” and a view of math as a collection of separate skills. They believe in
teaching primary-grade students mechanical skills with paper-and-pencil procedures. To them,
learning is predominantly an individual activity in which one routine at a time is memorized,
students’ strategies are of little importance, and mistakes are failures to grasp correct methods.
They do not expect all students to become fluent (believing that some have more “math
ability”).
Discovery-oriented teachers believe that children discover ideas, including those in math.
They believe that children should find answers by any methods and should learn to apply math
to everyday problems. They view learning as an individual activity, often involving manipula-
tives. They believe that children need to be “ready” to learn.
Finally, connectionist teachers value children’s strategies, but also teach strategies in an
attempt to establish connections between math ideas, skills, and topics. They believe in effi-
cient methods of calculation, but also an emphasis on mental strategies, on reasoning, and
on justifying results. Learning is viewed more as a social activity in which students first
develop their own strategies but are helped to refine them by the teacher. Misunderstandings
are discussed and worked on. All students are expected to become fluent in using and doing
math.
Practical Implications
The researchers also classified the teachers’ effectiveness, based on their children’s actual gain
scores in math over the year (Askew et al., 1997). Those teachers with more connectionist orien-
tations were more likely to be highly effective than teachers with strong discovery or transmis-
sion orientations. These findings are in close agreement with our theory of hierarchic
interactionalism.
It is also important that teachers have an interest and self-efficacy in, and knowledge about,
math (Thomson, Rowe, Underwood, & Peck, 2005) (Şeker & Alisinanoğlu, 2015). Unfortunately,
many teachers in early childhood tend to have negative views about math and about teaching
math (Knaus, 2017). Often due to negative experiences they have had, such attitudes can
change! For example, using children’s literature (Jett, 2018) or engaging in a research project
with an empirically validated curriculum (Clements, Sarama, Wolfe, & Spitler, 2015; Sarama,
Clements, Wolfe, & Spitler, 2016).
Practical Implications
We suspect that small-group work, individual work at the computer, and perhaps to a lesser extent,
focused whole-group activities are the main keys to the success of Building Blocks. However, our cur-
riculum also uses centers and everyday activities (Clements & Sarama, 2007a, 2008). All activities
are active, but we make an extra effort to ensure that the whole-group activities are active—physically
(“Counting and Move”), intellectually and individually (“Snapshots” with “bunny ears”—all children
are solving problems and showing their solutions individually), or socially (“talk to the person next to
you about how you can figure this out”)—and usually some combination of these.
Small-group work is where formative assessment with learning trajectories works hardest
(Clements & Sarama, 2007a, 2008). One relevant finding is that these groups do not have to be
small: Groups with two children may not be any more effective than those with five at a time
(Clarke et al., 2017).
Observations in countries that use far more whole-group instruction with young children sug-
gest its advantages may be overlooked in the U.S. For example, the teacher-directed, whole-
class Korean approach provides a positive, nurturing environment that offers children the
opportunity to develop essential pre-academic skills (French & Song, 1998).
Finally, learning centers can make valuable contributions to children’s learning as well. How-
ever, as in Building Blocks, they are most effective in combination with other group sizes and
structure and when they are carefully planned, introduced, and guided by the teacher (Uyanik
Aktulun & Inal Kiziltepe, 2018).
Practical Implications
Understand the need for planned, intentional, sequenced teaching of math from the earliest
years (Thomson et al., 2005). Actively engage with students (Clements & Sarama, 2008; Thom-
son et al., 2005).
Planned instruction does not have to be done in a certain way—certainly not in a rigid and
boring manner. Teaching children from birth through second grade can often be play-like (see
the later section on play, pp. 368–373) (Trawick-Smith, et al., 2016) and child-centered (Gerva-
soni, 2018). As an example, Luke, 3 years of age, was ready to produce a set, but his teacher
had found him particularly uninterested in doing so during small group activities. But she knew
Luke loved cars. So, she gathered up 20 paper plates and said, “Luke, let’s make a huge car
Instructional Practices and Pedagogy 361
show! Let’s put four cars on every stand!” Luke happily laid out the paper plates and proceeded
to put four cars on every one. If the child won’t come to you, go to the child. The activity is just
(or more) meaningful and memorable and remains intentional and planned.
Teachable Moments
If play has so much potential to elicit math thinking, should educators simply use “teachable
moments”? An old and honored tradition capitalizing on teachable moments is an important peda-
gogical strategy. The teacher carefully observes children and identifies elements in the spontan-
eously emerging situations that can be used to promote learning of math (Ginsburg, 2008).
However, there are serious problems with depending on this approach. For example, most
teachers spend little time in careful observation necessary to find such moments (Ginsburg,
2008; Lee, 2004). They spend little time with the children during their free play (Seo & Gins-
burg, 2004). Further, as we have seen, many teachers have a difficult time engaging children in
tasks at their level (Bennett, Desforges, Cockburn, & Wilkinson, 1984). Most teachers do not
have the math language and concepts at their command. For example, they do not tend to
think about relational terms in math. According to researchers, teachers’ language in general
may influence their ability to see opportunities for teaching math throughout the curriculum
(Ginsburg, 2008; Moseley, 2005). Finally, it is unrealistic to expect teachers to see opportunities
for multiple children to build multiple concepts (Ginsburg, 2008).
Practical Implications
Seek and exploit teachable moments in everyday play and routines (Lehrl et al., 2017). This could
be an important equity issue, so attend to all children, including very young children, who would not
be seen as “doing math” (Björklund & Barendregt, 2016). However, recognize that in most situations
these moments will constitute only a small portion of the math activities children need.
She was able to do verbal counting to 8, and then when she slowed down, she could get to
11. So, I said, “Can you make me a group of 6?” And so she did. So then I added… I asked
her to make a group of 12. She couldn’t do it.
Then I noted that, so now I’m thinking in the trajectories, I think she’s a “Counter (Small
Numbers),” right? She’s on her way to being a “Counter (10).” She’s in between the two.
I know just what to do to teach her the next level of thinking. That’s what I was thinking of as
I did this.
(Pat, Anghileri, 2004)
362 Instructional Practices and Pedagogy
Throughout the book we have documented how the use of learning trajectories, in creating stand-
ards and curriculum, and in teaching, are useful. Even experiments that carefully tested if you really
need to use learning trajectories indicate that approach is superior. For example, children randomly
assigned to learn with learning trajectories performed better than children that were taught the
target level activities. Even though they spent less time on the target levels, children who moved up
the learning trajectories performed better on tasks from all levels, including the one the others had
spent all their time learning (Clements et al., 2020, 2019). Math children’s way is better for them.
Practical Implications
Engage in intentional, planned teaching in relation to learning trajectories (Carpenter & Moser,
1984; Clarke et al., 2002; Clements & Sarama, 2007c, 2008; Cobb et al., 1991, note that not all
projects use that term—the process is the key). Focus on key ideas and understand how those
key ideas develop in children. Using learning trajectories well, as suggested by Pat’s quote
above, implies a use of the next instructional strategy, formative assessment.
Formative Assessment
I (Sarama) often have teachers-in-training ask about tests and other assessments they give.
They often say they give standardized tests and all quizzes from their textbook. I ask why; what
do they do with them? They say this is for grading. I ask, how does it affect your teaching? This
is usually met with a confused silence. In our own education, we have experienced so many
tests and quizzes that we don’t always think about what purpose they should serve. Perhaps
the most effective use of tests is for the teaching strategy called “formative assessment.”
Of the ten instructional practices the National Math Advisory Panel (NMAP) researched, only
a few had an adequate number of rigorous studies supporting them. One of the most strongly
supported was teachers’ use of formative assessment (NMAP, Clements & Sarama, 2008). For-
mative assessment is the ongoing monitoring of student learning to inform instruction. One can
monitor the class and individuals within it.
Although the youngest children in NMAP’s rigorous studies were in the upper primary
grades, other studies confirm that regular assessment and individualization are key to effective
education in general (Shepard & Pellegrino, 2018) and early math education (Thomson et al.,
2005) (Connor et al., 2018) in particular, including internationally (Gallego, Näslund-Hadley, &
Alfonso, 2018). Teachers should observe not just answers but strategies as well. Second graders
experiencing such individualization gained 4 months more in achievement than those in regular
classrooms (Connor et al., 2018).
Other syntheses have reported that formative assessment as an intervention has been evalu-
ated to have effect sizes from 0.40 to 0.70, larger than effects of most instructional programs
(Black & Wiliam, 1998; Shepard, 2005). It helps all children learn but helps the lower-achieving
children the most. They gain the higher-order (metacognitive) skills already attained by higher-
achieving children.
Of course, it is important for the assessment piece to be accurate and specific. And most
early childhood teachers are neither (Kilday, Kinzie, Mashburn, & Whittaker, 2012), due to a lack
of professional development. This book, and [LT]2, have been designed to fill that gap.
Instructional Practices and Pedagogy 363
Again, formative assessment is for everyone. In his first year of school, Harry knew all the
little math that was presented. Harry gave the appearance of being interested in the work and,
at least, being willing to complete it. However, the strongest lesson he learned in his kindergar-
ten math experience is that “you do not have to work hard at it” (Perry & Dockett, 2005). Simi-
larly, observations of early childhood teachers show they usually misjudge children’s level and
give practice (“more of the same”) problems even when they intend to provide learning oppor-
tunities (challenging problems), especially to the highest-performing children. This is simply
a reminder, discussed in Chapter 14, that it is just as important to serve the needs of the gifted
as those who are struggling (Bennett et al., 1984). Thus, the high-performing children were the
least well served—they rarely learned new math. Also mismatched were the lowest performers—
teachers rarely moved to the lower levels they needed to learn.
Ability grouping should be flexible, based on formative assessment, and sensitive to children’s
emotional and social development. Done badly, it can lead children with lower entry skills into
misbehaviors and lower their self-efficacy (e.g., Catsambis & Buttaro, 2012). Unfortunately, it is
often done badly in schools that serve low SES and high-minority students, in which primary-
grade teachers may use four or more groups (reducing instructional time) and spend more time
with higher-performing groups (Nomi, 2010). In contrast, in advantaged schools, ability group
increases achievement for all students.
Practical Implications
Use formative assessment and learning trajectories to serve the needs of all children. As with
all instructional practices, formative assessment has to be done right. Ask yourself the following
questions (Shepard, 2005):
Also, transfer is more likely when you focus your formative assessment on children’s under-
standing of concepts and relationships. If all this seems obvious and easy, note that an analysis
of the ECLS data showed that about half of kindergarten teachers report never using such
strategies as achievement grouping in math (NRC, 2009). Few pre-K or kindergarten teachers
use small groups at all—whole-group instruction dominates (see Group Size, above).
what is different about those two beads?”). A follow-up study showed that it was not the overall
number of words but the amount of specific math talk that is related to children’s growth in
math (Ehrlich & Levine, 2007b). Another medium of communication, writing math journals, has
also been found to increase children’s learning of math (Kostos & Shin, 2010).
Further, children in classrooms with low teacher math talk actually decreased in math com-
petence. Unfortunately, most teachers do not talk to their children about math, even when the
children bring it up. In one study, when children made a math utterance, 60% of the time their
teachers ignored it. They only responded mathematically 10% of the time (Diaz, 2008). That
may be because only a quarter of the teachers thought of math beyond counting.
These studies are consistent with studies that show that children have more secure, positive
relationships with teachers who set up appropriate classroom environments and give children
high-quality feedback to stretch their emerging knowledge and skills (Howes, Fuligni, Hong,
Huang, & Lara-Cinisomo, 2013). This is especially important for Latinx children (Murphey, Madill,
& Guzman, 2017) and other groups. Specific math language concepts is strongly related to early
maths learning, especially for children who have not had previous high-quality math learning
opportunities (Toll & Van Luit, 2014).
Practical Implications
Talk about math. Effective teachers make greater use of open-ended questions than less effect-
ive teachers. Ask children, “Why?” and “How do you know?” Expect children, as young as pre-
school, to share strategies, explain their thinking, work together to solve problems, and listen to
each other (Askew et al., 1997; Carpenter, Fennema, Franke, Levi, & Empson, 1999; Carpenter,
Franke, Jacobs, Fennema, & Empson, 1998; Clarke et al., 2002; Clements & Sarama, 2007c,
2008; Cobb et al., 1991; Thomson et al., 2005) (Clements et al., 2017a, 2017b; Clements, Sarama,
et al., 2019; Fuson et al., 2015).
Place a greater emphasis on summarizing key ideas at the end of any activity. Be aware of
the properties and relationships of math. Highlight links and connections between math ideas
and between math and everyday problems to be solved (Askew et al., 1997; Clarke et al., 2002;
Clements & Sarama, 2007c, 2008).
In summary, be actively engaged in discussing math with children around planned activities.
Build on and elaborate children’s mathematical ideas and strategies and facilitate children’s
responding (Clements & Sarama, 2008). Although studies that address this specific instructional
practice are correlational rather than experimental, the results are promising.
High Expectations
High expectations of what children can learn in math helps all children realize their potential
(Kim, 2015), especially for subgroups such as African American children (Schenke et al., 2017).
Practical Implications
Challenge children. Effective teachers hold higher expectations of children than ineffective
teachers (Clarke et al., 2002; Clements & Sarama, 2007c, 2008; Thomson et al., 2005). They
hold high expectations of all children (Askew et al., 1997).
Instructional Practices and Pedagogy 365
Practical Implications
Learning environments can enhance children’s early development of a positive mathematical
disposition (Anghileri, 2001, 2004; Cobb, 1990; Cobb et al., 1991, 1989; Fennema et al., 1996; Hie-
bert, 1999; Kutscher et al., 2002; McClain, Cobb, Gravemeijer, & Estes, 1999; Sarama & DiBiase,
2004). Effective strategies are necessary and include the following.
• Use problems that have meaning for children (both practical and mathematical).
• Expect that children will invent, explain, and critique their own solution strategies within
a social context.
• Provide opportunities for both creative invention and practice.
• Use manipulatives (Liggett, 2017).
• Use technology (Sarama & Clements, 2020; Silander et al., 2016).
• Encourage and support children progressing toward increasingly sophisticated and abstract
math methods and understandings, and to understand and develop more efficient and ele-
gant solution strategies.
• Help children see connections between various types of knowledge and topics, with the goal
of having each child build a well-structured, coherent knowledge of math.
• Ensure that your expectations of and interactions with girls about math are positive and
equal to that with boys (Gunderson et al., 2012).
Practical Implications
A recommendation for an approach designed to enhance social skills, effectance motivation,
and higher-order thinking was based on an integration of the research (Clements, 1991). Groups
in this approach have the following characteristics:
• Positive group interdependence (i.e., if you do well, I do well). Students in a group share the
same goal and resources (e.g., one activity sheet for each pair of students). Each has
a specific role to play, and these roles are rotated. Students talk together about the work,
encouraging each other to learn.
• Reciprocal sense-making (i.e., build upon your partner’s ideas). Students strive to under-
stand and elaborate upon the viewpoints of their partners. They engage in a mutual process
of constructing ideas.
Instructional Practices and Pedagogy 367
• Cognitive conflict, then consensus (i.e., two heads are better than one—in fact, sometimes
two wrongs can make a right!). Students learn by taking the perspective of their partners
and trying to synthesize discrepant ideas to produce even better ideas. Individual account-
ability is maintained (i.e., all must learn). Each student is accountable for understanding the
concepts.
These lead to the following responsibilities that the teacher must make clear:
As students work together, the teacher’s role is to encourage interaction and cooperation,
as well as to discuss the children’s solutions. For example, if one student does not respond to
his or her partner, the teacher would do so to keep the discussion going. The teacher also lets
students know that working to understand is more important than getting the single, correct
answer. The teacher watches for situations that may be discussed profitably. For example, he/
she might tell the whole class that, although a certain pair of students worked on only two
problems, they learned a lot from each other by figuring out what the other person was think-
ing. Sometimes it is also worthwhile to have students discuss social situations that arise. For
example, the teacher might ask a pair of students to tell the class how they successfully
resolved a conflict over turn-taking. Within a small group, students might be encouraged to dis-
cuss and decide how task responsibilities are to be divided.
Suggestions for teachers wishing to promote the development of effective collaborative
skills include the following:
• Emphasize the importance of social support. Encourage students to provide help for peers.
Emphasize that the goal is for all students to learn and be successful.
• Teach specific communication skills such as active listening, asking and answering ques-
tions, providing explanations, and effective debating techniques.
• Provide students with informational feedback and social reinforcement regarding their
social interactions. Teach students to give such feedback to each other. In addition, model
appropriate interactive behavior.
• Teach and model conflict resolution skills such as negotiation, compromise, and cooperative
problem solving.
• Encourage perspective taking (“put yourself in the other person’s shoes”) consistent with
the students’ developmental levels.
368 Instructional Practices and Pedagogy
• In all phases, evaluate children’s learning and help them reflect on what they learned and
how their collaborative work helped them learn or how they could collaborate better (John-
son & Johnson, 2009).
A final suggestion from research is especially helpful to African American children and pos-
sibly other under-represented groups: Ensue active collaboration and participation, as well as
expressive creativity (Waddell, 2010).
Play
Several findings support the traditional emphasis on play and child-centered experiences. In one
study, children made more progress overall and specifically on math when they attended child-
initiated, compared to strictly academically oriented, programs (Marcon, 1992). Evidence shows
that these children’s grades were higher at the end of elementary school (sixth, but not fifth grade)
(Marcon, 2002). This may be consistent with some Asian countries. For example, Japanese pre-K
and kindergarten education places emphasis on social-emotional, rather than academic goals (but
“informal” math teaching may be ubiquitous at home and school, as we will describe later in this
section). Preschoolers engage in free play most of the day. Parents interact with their children in
math, usually in real life, such as counting down elevator numbers. Few parents mention workbooks
(Murata, 2004). Similarly, Flemish Belgium’s pre-primary education is more concerned with overall
development and less concerned with teaching specific content areas than is education in the Neth-
erlands (Torbeyns et al., 2002). Whereas Dutch children start ahead, they are met and surpassed
by Flemish children in the elementary years (reasons are not clear). Finally, a cross-national study
showed that preschools in which free-choice activities predominated, compared to those in which
personal/social activities (personal care and group social activities) predominated, had higher lan-
guage scores at age 7 (Montie, Xiang, & Schweinhart, 2006). Whole-group activities in preschool
were negatively related to cognitive scores at age 7 (cognition including math-relevant content
areas, including quantity, spatial relations, problem solving, and time). In contrast, in free play, 2-
and 3-year-old children can learn higher-order generalizations (Sim & Xu, 2017).
However, there are cautions to those interpreting this literature (Clements & Sarama, 2014).
Most are correlational—there is no way to know what caused what effects. Further, exposure to
math instruction explained a substantive portion of the greater gains of young Chinese, com-
pared to U.S. children (Geary & Liu, 1996). Perhaps most troubling to a solely “everyday-” or
“play-”oriented approach to math is that many such programs show negligible gains. One ana-
lysis of the PCER math curriculum showed that teaching math indirectly through everyday
activities did not predict achievement gains, whereas group work did. Nevertheless, the import-
ance of well-planned free-choice play should not be underestimated, appropriate to the age of
the children.
Perhaps the most important caution is the notion of what is and is not an academic goal.
Japanese preschool teachers, as stated, distinguish themselves from elementary teachers as
enhancing social and emotional growth. However, what they mean is that, instead of direct
teaching of numbers, they prepared materials that induced quantitative thinking, such as card
games, skipping ropes, scoreboards on which to write numerals, and so forth (Hatano & Sakaki-
bara, 2004). Further, they enhanced this activity by questioning the children or participating in
Instructional Practices and Pedagogy 369
the activities. They invited children who revealed more advanced understanding to express
their ideas as a way of stimulating the thinking of other children (Hatano & Sakakibara, 2004).
Given that the broader Japanese culture puts high value on math skills and concepts, such
quantitative activities are presented frequently, and attract the children. For example, during
free play, a child took a few sheets of newspaper. Others wanted some, and the teacher inter-
vened and gave “one sheet [to] each” (number). She provided two roles of tape on the com-
bined tables of two. Some children started to create origami objects of their own, folding
two edges into triangles. One child folded, saying “Fold this into half. Fold this into half”
(making fourths, p. 197). The teacher participated by making slightly more advanced paper
objects. Children gathered around and conversations developed about geometry and quan-
tity. Children began to make more complex objects of their own. Composition and decompos-
itions of specific shapes were enacted and discussed extensively. Size and measure concepts
were threaded throughout the conversations. Thus, these “non-academic” teachers teach
math extensively, arranging situations in which children can manipulate materials and dis-
cuss ideas; offer increasingly challenging tasks; help children through modeling, participation,
and provision of guidance; and offer corrective or expanding feedback (Hatano & Sakakibara,
2004). Thus, the ubiquitous occurrence in Japanese children’s homes and schools indicates
that math education is emphasized, even if contrasted with the elementary schools’ “aca-
demic” focus on math.
Play has several different faces in math development. “Play creates a zone of proximal
development of the child. In play a child always behaves beyond his average age, above his
daily behavior; in play it is as though he were a head taller than himself” (Vygotsky, 1978,
p. 102). Preschoolers showed at least one sign of math thinking during 43% of the minutes of
which they are observed (Ginsburg et al., 1999). Of course, this may have been just a brief epi-
sode, but this illustrates that children could be involved in math during a considerable portion
of their free play. The following six categories of math content emerged from the researchers’
observations (Seo & Ginsburg, 2004).
• Classification (2%) includes grouping, sorting, or categorizing by attributes. One girl, Anna,
took out all the plastic bugs from the container and sorted them by type of bug and then
by color.
• Magnitude (13%) includes describing or comparing the size of objects. When Brianna
brought a newspaper to the art table to cover it, Amy remarked, “This isn’t big enough to
cover the table.”
• Enumeration (12%) includes saying number words, counting, instantly recognizing a number
of objects (subitizing), or reading or writing numbers. Three girls drew pictures of their fam-
ilies and discussed how many brothers and sisters they had and how old their siblings were.
• Dynamics (5%) includes putting things together, taking them apart, or exploring motions
such as flipping. Several girls flattened a ball of clay into a disk, cut it, and made “pizza.”
• Pattern and Shape (21%) includes identifying or creating patterns or shapes, or exploring
geometric properties. Jennie made a bead necklace, creating a yellow-red color pattern.
• Spatial Relations (4%) includes describing or drawing a location or direction. When Teresa
put a dollhouse couch beside a window, Katie moved it to the center of the living room,
saying, “The couch should be in front of TV” (Seo & Ginsburg, 2004, pp. 93–94).
370 Instructional Practices and Pedagogy
About 88% of children engaged in at least one such activity during their play. In comparison to
some preschools in which teachers emphasize only simple verbal counting and shape recognition,
this reveals a rich foundation on which to build interesting math. We consider these activities pre-
mathematical foundations—critically important, but not yet mathematized for most children until
teachers help children talk about them, reflect on them, and build on them.
How about younger children? Even toddlers show significant competencies in their play, across
three main areas of math: number and counting, geometry, and problem solving (Reikerås, Løge, &
Knivsberg, 2012). Observations indicate that play can support math learning if it stimulates learning
and integrates both children and educators’ interests (van Oers, 1994). One observational study
found that spontaneous use of math in young children’s (4 to 7 years) play was frequent, enough so
that there were more teaching opportunities than a teacher could possibly notice, much less seize
upon (van Oers, 1996). Although a different categorization scheme was used for categories of math,
and just one dramatic play setting, a “shoe store,” was observed, some comparisons can be made:
classification (5%), counting (5%), one-to-one correspondence (4%), measuring (27%), estimating
(1%), solving number problems (1%), simple arithmetic (1%), quantitative concepts (20%), number
words (11%), space–time (5%), notation (7%), dimensions (5%), money (5%), and seriation and con-
servation (0%). In another study, young children exposed to a play-based curriculum scored signifi-
cantly higher than national norms on math. However, the findings are equivocal, as the differences
declined from age 5 to 7 to insignificance, and the children scored significantly lower than these
norms in literacy (van Oers, 2003, notes that the tests emphasize lower-level content).
However, teachers aware of the math and children’s relationship with it can support math
learning through play (e.g., Helenius et al., 2016).
Practical Implications
Teachers support math in play by providing a fertile environment and intervening appropriately
(Clements & Sarama, 2014).
Types of Play
Stepping back, there are several types of play, such as sensorimotor/manipulative and
symbolic/pretend (Monighan-Nourot, Scales, Van Hoorn, & Almy, 1987; Piaget, 1962). Sensorimotor
play might involve rhythmic patterns, correspondences, and exploring materials such as blocks. Play
in perceptually oriented toddlers is enhanced with realistic objects. All children should also play with
structured, open-ended materials. In both China and America, the use of LEGOs and blocks is strongly
linked with math activity in general and with pattern and shape in particular. However, U.S. preschools
have many toys, some of which do not encourage math activity. Chinese preschools have only a few
play objects, and blocks and LEGOs are prominent (Ginsburg et al., 2003). Again, less is more.
Symbolic play can be further classified as constructive, dramatic, or rule-governed. In con-
structive play, children manipulate objects to make something. This constitutes about 40% of
the play of 3-year-olds and half of the play of 4- to 6-year-olds. The power lies in children’s
playing with alternate ways of building something.
Materials such as sand, play dough, and blocks offer many rich opportunities for math
thinking and reasoning (Perry & Dockett, 2002). Teachers might provide suggestive
Instructional Practices and Pedagogy 371
materials (cookie cutters), engage in parallel play with children, and raise comments or
questions regarding shapes and amounts of things; for example, making multiple copies of
the same shape in play dough with the cookie cutters or transforming sand or play dough
objects into one another. One teacher told two boys she was “going to hide the ball” made of
play dough, covered it with a flat piece, and pressed down. The boys said the ball was still
there, but when she lifted the piece, the ball was “gone.” This delighted them and they copied
her actions and discussed that the ball was “in” the “circle” (Forman & Hill, 1984, pp. 31–32).
Such play with materials, when creative use is supported, can help children solve problems.
A research review reported that children encouraged to play productively with materials before
using them to solve problems were more effective at solving those problems than children who
had no such experience or those taught how to use the materials (Holton, Ahmed, Williams, &
Hill, 2001).
Dramatic play involves substituting some imaginary situation for the children’s immediate
environment. Math in constructive play is often enhanced when the dramatic is added. Two
children making block buildings in parallel may begin arguing whose skyscraper is the “big-
gest.” Similarly, sociodramatic play can be naturally mathematical with the right setting. One
suite of activities in the Building Blocks curriculum revolves around a Dinosaur Shop where
toys are purchased. Teachers and children put together a shop in the dramatic play area,
where the shopkeeper fills orders and asks the customer for money (simply $1 for each dino-
saur toy).
In one classroom, Gabi was the shopkeeper. Tamika handed her a 5 card (five dots and the
numeral “5”) as her order. Gabi counted out five toy dinosaurs:
Teacher (just entering the area): How many did you buy?
Tamika: Five.
Teacher: How do you know?
Tamika: Because Gabi counted.
Tamika was still working on her counting skills, and trusted Gabi’s counting more than her
own knowledge of five. The play context allowed her to develop her knowledge:
Janelle: I’m getting a big number. She handed Gabi a 2 and a 5 card.
Gabi: I don’t have that many.
Teacher: You could give Janelle two of one kind and five of another.
As Gabi counted out the two separate piles and put them in a basket, Janelle counted out
dollars. She miscounted and gave her $6:
The sociodramatic play setting, with the teacher’s help, was beneficial for children at three
levels of math thinking.
In symbolic play, teachers need to structure settings, observe play for its potential, provide
materials based on their observations (e.g., if children are comparing sizes, teachers might
introduce objects with which to measure), highlight and discuss math as it emerges within play,
and ask questions such as “How do you know?” and “Are you sure?” (about your answer or
solution) (van Oers, 1996).
Games with rules involve the gradual acceptance of prearranged, often arbitrary rules
(Van Herwegen & Donlan, 2018). Such games are a fertile ground for the growth of math
reasoning, especially strategic reasoning, and autonomy, or independence (Griffin, 2004;
Kamii, 1985). For example, games with number cards provide experiences with counting and
comparison (Kamii & Housman, 1999). Card games can be used or adapted for learning
math and reasoning, such as Compare (“War”), Odd Card (“Old Maid”), and Go Fish (Kamii &
DeVries, 1980; Sarama, 2004). These games are often central inside of a focused, sequential
curriculum.
I have 1, 2, 3. So [pointing in the air] foooour, fiiiive … two are missing, 4 and 5. [Pauses]
No! I want these to be [pointing at the three engines] 1, 3, and 5. So, 2 and 4 are missing.
Still two missing, but they’re numbers 2 and 4.
Abby transformed her symbolic play into playing with the idea that counting words themselves
could be counted.
The following features of math play have been suggested: (a) it is a solver-centered activity
with the solver in charge of the process; (b) it uses the solver’s current knowledge; (c) it devel-
ops links between the solver’s current schemes while the play is occurring; (d) it will, via “c,”
reinforce current knowledge; (e) it will assist future problem-solving/math activity as well as it
enhances future access to knowledge; and (f) these behaviors and advantages are irrespective
of the solver’s age (Holton et al., 2001).
visitors. Once they begin making a map, the teacher can discuss it and ask questions about how
to represent objects, distances, and directions (see Chapter 7).
This is the notion of guided play. Play is fun, flexible, voluntary, and intrinsically motivated; it
involves active engagement and often incorporates make believe. Guided play maintains the
joyful child-directed aspects of free play, maintaining child agency, and adds a focus on learning
goals through gentle adult scaffolding (Hassinger-Das et al., 2017).
Play “versus” Academics: A False and Harmful Dichotomy (Clements & Sarama, 2014; Merkley
& Ansari, 2018): Some argue that all math learning should be through play and suggest that
“academic” approaches and play approaches are in conflict (Fisher, Hirsh-Pasek, & Golinkoff,
2012). However, they also say (p. 87) that Building Blocks is a play-based learning program. We
agree—if you define “play” broadly and refuse to accept that academics and play are in conflict.
Although math can and should be playful and joyous, this does not mean that “letting chil-
dren play” provides high-quality, or even barely adequate, math education (Sarama & Clements,
2012 and see “teachable moments” on p. 361). “Free play” classrooms have the lowest gains in
math (Chien et al., 2010). Children, especially those at risk, need intentional and sequenced
instruction. Traditional approaches to early childhood, such as “developmentally appropriate
practice” (DAP) have not been shown to increase children’s learning (Van Horn, Karlin, Ramey,
Aldridge, & Snyder, 2005). Programs based only on an “everyday” or “play” approach to math
education frequently show negligible gains. In comparison, more academic approaches have
strong, consistent, positive effects (Fuller et al., 2017) with no harm to social-emotional develop-
ment (Le at al., 2019).
We need ways to keep the probable benefits of DAP, such as socio-emotional growth
(Van Horn et al., 2005; Curby, Brock, & Hamre, 2013), and yet infuse the young child’s day
with interesting, equally appropriate, opportunities to engage in math thinking (Lange,
Meaney, Riesbeck, & Wernberg, 2013) (Peisner-Feinberg et al., 2001). In another study, teach-
ing math indirectly through everyday activities did not predict achievement gains, whereas
sequential, intentional group work did (Klein, Starkey, Clements, Sarama, & Iyer, Clements &
Sarama, 2008). Mathematization is requisite to basic math ability. Adults must help children
discuss and think about the math they learn in their play. Further, math is a hierarchical
subject. Intentional teaching using a sequenced math curriculum is an essential complement
to rich, scaffolded free play. This is especially important for children from low-resource
communities.
In summary, high-quality, explicit, and sequential teaching should be the core of children’s
math experiences. This helps children learn, helps teachers see the math potential of other,
everyday activities, and—this is important—such math promotes higher-quality play. Really? Yes:
Children in classrooms with stronger emphasis on math were more likely to be engaged at
a higher-quality level during free-choice (play) time (Aydogan et al., 2005). Thus, high-quality
instruction in math and high-quality free play do not have to “compete” for time in the class-
room. Doing both makes each richer, and children benefit in every way. Unfortunately, many
adults believe that “open-ended free play” is good and “lessons” in math are not (Sarama,
2002; Sarama & DiBiase, 2004). They do not believe that preschoolers need specific math
teaching. They do not realize that they are depriving their children both of the joy and fascin-
ation of math and of higher-quality free play as well. Everyone wins.
374 Instructional Practices and Pedagogy
Also, unfortunately, much of the research against direct instruction (Schweinhart & Weikart,
1988, 1997) may not be reliable. Results are mostly non-significant, the approaches used in dif-
ferent groups were not as different as one might suppose, numbers are very small, and so forth
(Bereiter, 1986; Gersten, 1986; Gersten & White, 1986). Finally, research supports certain types
of explicit instruction, as we saw previously.
Research indicates that curricula designed to improve self-regulation skills and enhance
early academic abilities are most effective in helping children succeed in school (e.g., Blair &
Razza, 2007). Further, research has shown that children in classrooms with intentional focus on
math do better in math, but that is not all. Children in classrooms with math content are more
likely to engage at high-quality level during free play (Aydogan, Plummer, Kang, Bilbrey, Farran, &
Lipsey, 2005).
Finally, what about direct versus discovery instruction? The findings of a large meta-analysis
of many studies agree with our perspective. First, unassisted discovery tasks are ineffective.
However, enhanced or guided discovery was generally better than all others: direct teaching,
providing explanations, or unassisted discovery learning. That is, children learn best when they
construct their own explanations and participate in guided discovery. Such enhanced discovery
tasks require children to be actively engaged for their learning to be optimized. “Unassisted dis-
covery does not benefit learners, whereas feedback, worked examples, scaffolding, and elicited
explanations do” (Alfieri et al., 2010, p. 1). (Baroody et al., 2015) (Levesque, 2010, found similar
results.)
Practical Implications
Our conclusions from these diverse bodies of research are as follows:
Projects
Math should be gleaned from myriad everyday situations, including play, but going beyond it as
well. For example, a group of young children in Reggio Emilia investigated many measurement
ideas as they attempted to draw plans for a carpenter, so that he could build them a new table
(Malaguzzi, 1997). Preschoolers learned STEM making a skyscraper (McCormick & Twitchell, 2017).
However, the PCER studies found no differences in children’s development of math in project
approach, compared to control, classrooms. Was the problem that the teachers did not or could
not implement their projects well? Or was it that project-based programs are not effective in
supporting long-term, comprehensive growth of math skills and ideas? It is not clear. We need
research to see if rich environments such as Reggio Emilia and project-based programs can be
implemented well at scale and what the benefits are. We do know that the use of a variety of
pedagogical approaches based on learning trajectories, culminating in a project, is promising
(Sarama, et al., 2017)
Practical Implications
In summary, there are benefits of smaller classes, especially for younger students, and espe-
cially for children at risk for school failure (Finn, 2002; Finn et al., 2001). They are not
a “cause” of better teaching and learning but an opportunity for both to be more effective. Pro-
ject STAR had no additional intervention. One could hope for larger-effect sizes when teachers
had been engaged in professional development specifically designed to show them how to use
innovative curriculum and formative assessment effectively in the context of the smaller
classes.
Another surprising result from these studies is that the presence of teacher aides makes
little difference in learning (Finn, 2002; see also NMP, 2008). Funding might be better spent on
additional teachers and/or additional professional development (see Chapter 14 of the compan-
ion book). And just doing more advanced math may yield similar gains for virtually no extra
expense (Engel et al., 2016).
guidelines. Substantial practice is required. We prefer the term repeated experience because it
suggests many contexts and different types of activities, none of which has to be “drill” for
young children and because varying contexts support generalization and transfer. Also, dis-
tributed, spaced practice is better than massed (all in one session, repetition of the same item
over and over) practice (Cepeda, Pashler, Vul, Wixted, & Rohrer, 2006). Because we want
such knowledge available quickly throughout the student’s life, short, frequent practice ses-
sions of facts and skills whose conceptual foundations have been well learned and understood
are recommended.
First, students cannot necessarily “read off” math ideas from manipulatives. Working with Cui-
senaire rods, John Holt said that he and his fellow teacher …
were excited about the rods because we could see strong connections between the world of
rods and the world of numbers. We therefore assumed that children, looking at the rods and
doing things with them, could see how the world of numbers and numerical operations worked.
The trouble with this theory is that [my colleague] and I already knew how the numbers worked.
We could say, ‘Oh, the rods behaved just the way numbers do.’ But if we hadn’t known how num-
bers behaved, would looking at the rods enable us to find out? Maybe so, maybe not.
(Holt, 1982, pp. 138–139)
Second, even if children begin to make connections between manipulatives and nascent
ideas, physical actions with certain manipulatives may suggest different mental actions than those
we wish students to learn. For example, researchers found a mismatch among students using the
number line to perform addition. When adding 6 + 3, the students located 6, counted “one, two,
three” and read the answer as “9.” This did not help them solve the problem mentally, for to do so
they have to count “seven, eight, nine” and at the same time count the counts—7 is 1, 8 is 2, and so
on. These actions are quite different (Gravemeijer, 1991). These researchers also found that stu-
dents’ external actions on an abacus do not always match the mental activity intended by the
teacher. Indeed, some authors believe that the number line model does not help young children
learn addition and subtraction, and that, certainly, using the number line model to assess children’s
knowledge of arithmetic makes several important assumptions about what else they know (Ernest,
1985). In any case, the number line cannot be viewed as a “transparent” model (Núñez, Cooperri-
der, & Wassmann, 2012); if used, it must be taught.
Similarly, second graders did not learn more sophisticated strategies (e.g., adding 34 and 52
by counting by tens: “34, 44, 54 …”) using a hundreds board, because it did not correspond to
students’ activity or help them to build useful imagery that supported creation of abstract com-
posite units of ten (Cobb, 1995).
Therefore, although manipulatives have an important place in learning, their physicality does
not carry—and may not even be essential in supporting—the meaning of the mathematical idea.
Students may require concrete materials to build meaning initially, but they must reflect on
their actions with manipulatives, thinking conceptually, to do so. They need teachers who can
reflect on their students’ representations for math ideas and help them develop increasingly
sophisticated math representations.
Although kinesthetic experience can enhance perception and thinking, understanding does
not travel through the fingertips and up the arm.
(Ball, 1992, p. 47)
Further, when we speak of concrete understanding, we are not always referring to physical
objects. Teachers of later grades expect students to have a concrete understanding that goes
beyond manipulatives. For example, we like to see that numbers—as mental objects (“I can think
380 Instructional Practices and Pedagogy
of 43 + 26”)—are “concrete” for older students. It appears that there are different ways to think
about “concrete.”
We have “sensory-concrete knowledge” when we need to use sensory material to make
sense of an idea. For example, at early stages, children cannot count, add, or subtract meaning-
fully unless they have actual things. Remember the story of Brenda (see p. 41). The interviewer
had covered four of seven squares with a cloth, told Brenda that four were covered, and asked
how many in all. Brenda tried to raise the cloth but was thwarted by the interviewer. She then
counted the three visible squares.
Brenda’s attempt to lift the cloth indicates that she was aware of the hidden squares and wanted
to count the collection. This did not lead to counting because she could not yet coordinate saying the
number word sequence with items that she only imagined. She needed physically present items to
count. This does not mean that manipulatives were the root of the idea (Gelman & Williams, 1997).
However, there appears to be a level of thinking when children can solve tasks with physical objects
that they cannot solve without such objects. For example, consider asking a girl who just turned 4
years of age to add small numbers with and without blocks (“bricks”) (Hughes, 1981).
(1)
E: Let’s just put one more in (does so). Ten and one more, how many’s that?
C: Err … (thinks) eleven!
E: Yes, very good. Let’s just put one more in (does so). Eleven and one more, how many’s
that?
C: Twelve!
E: I’m just going to ask you some questions, OK? How many is two and one more?
C: (No response.)
E: Two and one more, how many’s that?
C: Err … makes …
E: Makes … how many?
C: Err … fifteen (in couldn’t-care-less tone of voice).
(pp. 216–217)
E: What’s three and one more? How many is three and one more?
C: Three and what? One what? Letter—I mean number? (We had earlier been playing
a game with magnetic numbers, and he is presumably referring to them here.)
Instructional Practices and Pedagogy 381
This is consistent with research showing that most children do not solve larger-number prob-
lems without the support of concrete objects until 5 ½ years of age (Levine, Jordan, & Hutten-
locher, 1992) but have also developed the ability to convert verbal number words to
quantitative meaning (cf. the ordinal-to-cardinal shift in Fuson, 1992a). Preschoolers are more
successful solving arithmetic problems when they have blocks available (Carpenter & Moser,
1982) and may not be able to solve even the simplest of problems without such physical, con-
crete support (Baroody, Eiland, Su, & Thompson, 2007).
At an even younger age, researchers argue that children have a relatively concrete under-
standing of number until they learn number words. At that point, they gain a more abstract
understanding (Spelke, 2003).
In summary, those with sensory-concrete knowledge need to use or at least refer directly to
sensory material to make sense of a concept or procedure (Jordan et al., 1994). Such material
often facilitates children’s development of math operations by serving as material support for
children’s action schemes (Correa, Nunes, & Bryant, 1998). This does not mean that their under-
standing is only concrete; even infants make and use abstractions in thinking (Gelman, 1994).
As another example, preschoolers understand—at least as “theories in action”—principles of geo-
metric distance and do not need to depend on concrete, perceptual experience to judge dis-
tances (Bartsch & Wellman, 1988).
Direct teaching of concepts is impossible and fruitless. A teacher who tries to do this usu-
ally accomplishes nothing but empty verbalism, a parrot-like repetition of words by the
child, simulating a knowledge of the corresponding concepts but actually covering up
a vacuum.
(Vygotsky, 1934/1986, p. 150)
However, abstraction is not to be avoided, at any age. Math is about abstraction and general-
ization. “Two”—as a concept—is an abstraction. Further, even infants use conceptual categories
that are abstract as they classify things (Lehtinen & Hannula, 2006; Mandler, 2004), including
by quantity. These are enabled by innately specified knowledge-rich predispositions that give
children a head start in constructing knowledge. These are “abstractions-in-action,” not repre-
sented explicitly by the child but used to build knowledge (Karmiloff-Smith, 1992). When an
infant says “two doggies,” she is using abstraction structures of numerosity to label a concrete
situation. Thus, the situation is analogical to Vygotsky’s (1934/1986) formulation of spontaneous
(“concrete”) versus scientific (“abstract”) concepts in that abstractions-in-action guide the
development of concrete knowledge and eventually, depending largely on social mediation,
become explicated as linguistic abstractions. We discuss this type of knowledge, a synthesis of
concrete and abstract understandings, next.
Integrated-concrete Knowledge
“Integrated-concrete” knowledge is knowledge that is connected in special ways. This is the
root of the word concrete—“to grow together.” What gives sidewalk concrete its strength is the
combination of separate particles in an interconnected mass. What gives integrated-concrete
thinking its strength is the combination of many separate ideas in an interconnected structure
of knowledge. For students with this type of interconnected knowledge, physical objects, actions
performed on them, and abstractions are all interrelated in a strong mental structure. Ideas
such as “75,” “3/4,” and “rectangle” become as real, tangible, and strong as a concrete side-
walk. Each idea is as concrete as a wrench is to a plumber—an accessible and useful tool. Know-
ledge of money was in the process of becoming such a tool for him.
Therefore, an idea is not simply concrete or not concrete. Depending on what kind of relation-
ship you have with the knowledge (Wilensky, 1991), it might be “sensory-concrete,” “abstract”
only, or “integrated-concrete.” Further, we as educators cannot engineer math into sensory-
concrete materials because ideas such as number are not “out there.” As Piaget has shown us,
they are constructions—reinventions—of each human mind. “Fourness” is no more “in” four blocks
than it is “in” a picture of four blocks. The child creates “four” by building a representation of
number and connecting it with either physical or pictured blocks (Battista, 1990; Clements, 1989;
Kamii, 1973, 1985, 1986). As Piaget’s collaborator, Hermine Sinclair says, “… numbers are made by
children, not found (as they may find some pretty rocks, for example) or accepted from adults (as
they may accept and use a toy)” (Sinclair, Forward, in Steffe & Cobb, 1988, p. v).
What, ultimately, makes math ideas integrated-concrete is not their physical characteristics.
Indeed, physical knowledge is a different kind of knowledge than logical/mathematical knowledge,
according to Piaget (Kamii, 1973). Also, some research indicates that pictures are as effective for
learning as physical manipulatives (Scott & Neufeld, 1976). What makes ideas integrated-concrete is
how “meaning-full”—connected to other ideas and situations—they are. John Holt reported that chil-
dren who already understood numbers could perform the tasks with or without the blocks.
But children who could not do these problems without the blocks didn’t have a clue about
how to do them with the blocks…. They found the blocks … as abstract, as disconnected
Instructional Practices and Pedagogy 383
from reality, mysterious, arbitrary, and capricious as the numbers that these blocks were
supposed to bring to life.
(Holt, 1982, p. 219)
Good uses of manipulatives are those that aid students in building, strengthening, and connect-
ing various representations of math ideas. Older students’ greater facility with math may stem
from their greater knowledge or procedures or strategies. However, sometimes younger chil-
dren do possess the relevant knowledge but cannot effectively create a mental representation
of the necessary information (Greeno & Riley, 1987). This is where good manipulatives can play
a role.
Comparing the two levels of concrete knowledge, we see a shift in what the adjective “con-
crete” describes. “Sensory-concrete” refers to knowledge that demands the support of concrete
objects and children’s knowledge of manipulating these objects. “Integrated-concrete” refers to
knowledge that is “concrete” at a higher level because it connected to other knowledge, both
physical knowledge that has been abstracted and thus distanced from concrete objects and
abstract knowledge of a variety of types. Such knowledge consists of units that “are primarily
concrete, embodied, incorporated, lived” (Varela, 1999, p. 7). Ultimately, these are descriptions
of changes in the configuration of knowledge as children develop. Consistent with other theor-
eticians (Anderson, 1993), we do not believe there are fundamentally different, incommensur-
able types of knowledge, such as “concrete” versus “abstract” or “concrete” versus “symbolic.”
• Model with manipulatives. We noted that young children can solve problems and, at the
earliest ages, appear to need concrete manipulatives—or, more precisely, sensory-concrete
support—to do so. One study showed higher achievement in children who used manipula-
tives for counting tasks (Guarino et al., 2013). However, the key is that children are success-
ful because they can model the situation (Carpenter, Ansell, Franke, Fennema, & Weisbeck,
1993; Outhred & Sardelich, 1997). Nevertheless, early number recognition, counting, and
arithmetic may require (recall Brenda), or benefit from, the use of sensory-concrete sup-
port, if they help children investigate and understand the math structures and processes
(Griffiths, Back, & Gifford, 2017). For example, children benefit more from using chenille
sticks (“pipe cleaners”) than pictures to make non-triangles into triangles (Martin, Lukong,
& Reaves, 2007). They merely drew on top of the pictures, but they transformed the non-
triangles made with chenille sticks, which is more likely to expand the actions and their
thinking. One study showed that 3-year-olds who used more “interesting” manipulatives
(fruit instead of plain blocks) were more likely to accurately identify numbers in a recall
task and answer subtraction questions correctly (Nishida & Lillard, 2007b).
• Ensure manipulatives serve as symbols. Recall the work on models and maps (DeLoache,
1987). Multiple studies such as this (Björklund, 2014) (Munn, 1998; Uttal, Scudder, &
384 Instructional Practices and Pedagogy
DeLoache, 1997) and research reviews (Griffiths et al., 2017) support this guideline: Phys-
ical “concreteness” is not necessarily an instructional advantage. This “concreteness”
can physically make it difficult for children to use a manipulative as a symbol. To be
useful, children must interpret the manipulative as representing a math idea. A second
example comes from early introduction of algebraic thinking. When the goal is abstrac-
tion, concrete materials may not help. For example, working with differences in children’s
heights (e.g., Mary is 4 inches taller than Tom), agreeing that Tom’s height would be T,
children resisted representing Mary’s height as “T + 4,” preferring “M” (Schliemann, Car-
raher, & Brizuela, 2007). Others solved some problems but still said “T” stood for “tall”
or “ten.” Also, students tended to think of the differences in height as the (absolute)
heights. Part of their difficulty was thinking of any letter as a variable amount when the
concrete situations used in the instruction implied that there was a particular quantity—
unknown, perhaps, but not one that varies. That is, children could think of the value of
a height, or the amount of money in a wallet as unknown, or a “surprise,” but had diffi-
culty thinking of it as a range of values. In contrast, they learned more playing activities
such as “guess my rule,” in which the context was simply math, not with physical manip-
ulatives, objects, or settings. The pure number activities were meaningful and had advan-
tages in helping children from a low-performing school to think about numerical
relationships and to use algebraic notations.
• Children must be able to see the manipulative as a symbol for a math idea. The relationship
of manipulatives to the concepts they are to represent is not transparent to children (Uttal,
Marzolf et al., 1997; Schweinhart & Weikart, 1997). In addition, in some contexts the physic-
ality of a manipulative may interfere with students’ math development, and other represen-
tations may be more effective for learning. Further, active teaching must guide children to
make, maintain, and use manipulatives as symbols or tools for doing math. As we describe
in more detail in a subsequent section, connecting manipulative work (e.g., place value
blocks) with verbal and representations can build both concepts and skills successfully
(Brownell & Moser, 1949; Fuson & Briars, 1990; Hiebert & Wearne, 1993) (Griffiths et al.,
2017).
In summary, children must construct, understand, and use the structural similarities between
any representation and the problem situation to use objects as tools for thinking. When children
do not see those similarities, manipulatives may fail to help, and many even hinder, problem
solving and learning (Outhred & Sardelich, 1997). As we saw in the previous section, if they do
not mirror the mental actions we wish children to develop, their use could be a waste of time or
even counterproductive. Manipulatives, drawings, and other representations should, as far as
possible, be used instructionally in ways consistent with the mental actions on objects that stu-
dents are to develop (Figure 16.1).
• Encourage appropriate play with manipulatives (Griffiths et al., 2017). Is it good to let
children play with manipulatives? Usually yes, sometimes no. Most teachers recognize
that if young children have not explored a manipulative on their own (say, toy dino-
saurs), getting them to address the teacher’s agenda (say, counting) can be at best
Instructional Practices and Pedagogy 385
Figure 16.1 Effective teachers use manipulatives and discussion to build integrated-concrete
knowledge
inefficient, and at worst, near impossible. Further, children can and do learn pre-
mathematical foundations through their self-directed play, especially with structured
manipulatives, such as pattern blocks or building blocks (Griffiths et al., 2017) (Seo & Gins-
burg, 2004). However, these experiences are rarely mathematical without teacher guidance.
Counterintuitively, play can sometimes be counterproductive. When a physical object is
intended to serve as a symbol, playing with the object can interfere with understanding. For
example, having children play with a model of a room decreased young children’s success in
using it as a symbol in a map search task, and eliminating any interaction increased their suc-
cess (Bryant, 1997). Thus, the purpose and intended learning with the manipulatives must be
considered carefully.
• Use few manipulatives well. Some research indicates the more manipulatives used, the
better. However, U.S. teachers tend to use different manipulatives to increase “motiv-
ation” and “make math more fun” (Moyer, 2000; Uttal, Marzolf et al., 1997; Schweinhart &
Weikart, 1997). Further, Dienes’ “multiple embodiment” theory suggests that to truly
abstract a math concept, students need to experience it in more than one context. How-
ever, there are opposing practices and evidence. For example, too many attributes can
distract young children (Björklund, 2014). Successful teachers in Japan tend to reuse the
same manipulatives repeatedly (Uttal, Marzolf et al., 1997; Schweinhart & Weikart, 1997).
Research indicates that deeper experience with one manipulative is more productive than
equivalent experiences using various manipulatives (Hiebert & Wearne, 1996). A synthesis
seems to indicate that multiple representations are useful (e.g., a manipulative, drawings,
verbalizations, symbols), but many different manipulatives may be less useful. These
manipulatives should be used for multiple tasks, so children do not view them as objects
to play with but tools for thinking (Björklund, 2014) (Sowell, 1989).
386 Instructional Practices and Pedagogy
With both physical and computer manipulatives, we should choose meaningful representa-
tions in which the objects and actions available to the student parallel the math objects
(ideas) and actions (processes or algorithms) we wish the students to learn. We then need
to guide students to make connections between these representations (Fuson & Briars, 1990;
Lesh, 1990).
Instructional Practices and Pedagogy 387
Adult: Now, what do the two nines mean for the rectangle?
Chris: I don’t know, now! Maybe I’ll name this a square rectangle!
Chris uses his invented terminology of “square rectangle” repeatedly on succeeding days.
Appropriateness of Technology
In Clements, 1995, we argued that “we no longer need to ask whether the use of technology is
‘appropriate’” in early childhood education (Clements & Swaminathan, 1995). The research sup-
porting that statement was, and remains, convincing. However, misunderstandings and
unfounded criticisms of computers in early childhood continue to be published (e.g., Cordes &
Miller, 2000). This is important, because some teachers retain a bias against computers that
contradicts research evidence:
I just hate computers for children this age… It’s just too removed, too far removed from
the senses…. There’s no thought involved. It’s totally just pressing buttons. If this doesn’t
work right with one button, they just randomly press another button. There’s no thinking,
there’s no process involved. There’s no logical analysis of anything going on there.
I think that computers tend to just block in one child at a time. I mean, maybe it’ll take in
two or three, doing group activity. But it kind of isolates the child. I really don’t think that
computers have a place in early childhood.
(Lee & Ginsburg, 2007, p. 15)
We have countered such criticisms elsewhere (Clements & Sarama, 2003b) (Sarama & Clem-
ents, 2019). Here, we simply summarize some basic findings from research on young children
and computers (Clements & Sarama, 2010) (Sarama & Clements, 2019) in the U.S. and across
the world (e.g., the Latin America and the Caribbean, Sarama & Clements, 2020).
• Children overwhelmingly display positive emotions when using computers (Ishigaki, Chiba, &
Matsuda, 1996; Shade, 1994). They show higher positive affect and interest when they use
the computer together (Shade, 1994) and prefer to work with a peer rather than alone
(Lipinski, Nida, Shade, & Watson, 1986; Rosengren, Gross, Abrams, & Perlmutter, 1985; Swig-
ger & Swigger, 1984). Further, working on the computer can instigate new instances and
forms of collaborative work such as helping or instructing, and discussing and building upon
each other’s ideas (Clements, 1994).
388 Instructional Practices and Pedagogy
• Children who had access to a computer at home performed better on measures of school
readiness and cognitive development, controlling for children’s developmental stage and
family socioeconomic status (Li & Atkins, 2004). Computers in the home predict children’s
entering math knowledge (Navarro et al., 2012). “Screen time” may not be the issue—the
type of activity is—TV viewing might decrease executive function, but high-quality, inter-
active programs increase executive function (Huber et al., 2018).
• The addition of a computer center does not disrupt ongoing play or social interaction but
facilitates extensive positive social interaction, cooperation, and helping behaviors (Binder &
Ledger, 1985; King & Alloway, 1992; Rhee & Chavnagri, 1991; Rosengren et al., 1985). Even in
the preschool classroom, a computer center fosters a positive climate characterized by
praise and encouragement of peers (Klinzing & Hall, 1985).
• Computers may represent an environment in which both cognitive and social interactions
simultaneously are encouraged, each to the benefit of the other (Clements, 1986; Clements
& Nastasi, 1985).
• Computers can motivate academic work (see the many references in Clements & Sarama,
2003b). Children are energized. They are active and take charge of their learning pro-
cesses. Those behind in other areas excelled at computer learning (Primavera, Wiederlight,
& DiGiacomo, 2001).
• Technology can support children often denied opportunities (Outhwaite, Gulliford, & Pitch-
ford, 2017), such as children of immigrants (Moon & Hofferth, 2018) and CWD (Ok & Kim,
2017).
• Computers can engender creativity, including creative mathematical thinking (Clements,
1986, 1995; Clements & Sarama, 2003b).
• Teachers need and deserve support to realize these benefits for their children (Urbina &
Polly, 2017).
This last point is most directly relevant to this book, so we will elaborate on it especially.
a smaller effect size, +0.08 and +0.07, respectively. However, another meta-analysis of educa-
tional technology for early math found a moderate effect size of .48 (.53 for number sense; .42
for operations; .57 for word problems; and .59 for geometry and measurement) (Harskamp,
2015). Individual research-based programs, however, have shown high effect sizes, including
more than 1 SD (Aragón-Mendizábal, Aguilar-Villagrán, Navarro-Guzmán, & Howell, 2017). And
a recent study in the U.K. showed strong effects of math apps compared to standard practice
for 4- and 5-year-olds, on everything from basic facts and concepts to higher-level math rea-
soning and problem-solving skills (Outhwaite et al., 2019).
Practice/Repeated Experiencing
A common use of TAI is to provide practice; for example, TAI has produced significant increases in
skills such as sorting and counting for children as young as 3 years (Clements & Nastasi, 1993), as
well as addition facts and computational estimation (Fuchs et al., 2006, 2008; Salminen et al., 2015).
Indeed, some reviewers claim that the largest gains in the use of TAI have been in practicing math
for lower-primary-grade students (Fletcher-Flinn & Gravatt, 1995), especially in compensatory educa-
tion programs (Clements & Nastasi, 1993). About 10 minutes per day proved to be sufficient time for
significant gains; 20 minutes was even better (note that research suggests short repeated sessions,
so for young children, 5 to 15 minutes in a session is suggested). Another program showed good
effects in arithmetic fluency for a first grader who practiced for 15 minutes three times per week for
4 months (Smith, Marchand-Martella, & Martella, 2011). Similarly, first-grade students improved their
learning of whole-number concepts in skills working with TAI for 48 15-minute sessions (Fien et al.,
2016). Preschoolers using Math Shelf as a supplement to their regular curriculum for 15 weeks made
sizable gains (> 1 SD) compared to control children (Schacter & Jo, 2016). Kindergarteners learned
more math than their peers using the Building Blocks software for 21 weeks (Foster et al., 2016).
Geometry and spatial reasoning via TAI is also more effective than traditional approaches in school
(Lin & Chen, 2016; Lin & Hou, 2016; Zaranis & Synodi, 2017) and home (Silander et al., 2016).
The practical goal of these studies was to address equity issues, such as closing early learn-
ing opportunity gaps. Others have addressed similar equity problems with different populations,
and again there are many advantages of technology if used well (Clements & Sarama, 2017;
Fien et al., 2016). Children with special needs also benefit from TAI, more so than other
approaches (Cascales-Martínez et al., 2017). For instance, technology practice can be especially
helpful for children who have mathematical difficulties (MD) or mathematical learning disabil-
ities (MLD) (Harskamp, 2015; Mohd Syah et al., 2016). However, this must come at the right
point in the learning trajectory (see below) and it should be the right kind of practice. For
example, “bare bones” practice, such as repeated, speed-based, drill in arithmetic “facts,” does
not help children who are at the level of more immature counting strategies. Instead, research
suggests practice that helps them understand concepts and learn arithmetic facts before any
time-pressured drills (Clements & Sarama, 2017).
Also, practice that teaches fluency and cognitive strategies is more effective than either
alone especially for boys (Carr, Taasoobshirazi, Stroud, & Royer, 2011). After 40 30-minute ses-
sions, the combination of these was most effective (effect size, .53 compared to the control
group). However, boys seemed to benefit more on the use of the strategies and on fluency.
Girls tended to continue to use simple counting; they improved, but did not use more
390 Instructional Practices and Pedagogy
sophisticated strategies, perhaps because the boys had more number sense at pre-test (Carr
et al., 2011). Both technology and non-technology approaches may need to better support girls’
development. Finally, make sure that children practice on paper as well as computers. Practicing
on only paper or only computers does not generalize as well as practice on both (Rich et al.,
2017).
Research has shown that technology applications, not even necessarily designed for this pur-
pose, can help children with attention-deficit hyperactivity disorder (ADHD). One study showed
a substantial improvement in first graders’ logic, math and concentration skills, problem solving,
and sometimes even the stoppage of involuntary tics (Zaretsky, 2017). There are promising find-
ings also for children who are dual language learners (DLLs) (Lysenko et al., 2016). Technology
use for math was associated with a reduced gap in math achievement between native English-
speaking and DLL students (Kim & Chang, 2010). Use of Building Blocks software (Clements &
Sarama, 2007/2018) as a supplement significantly improved the math competencies of Hispanic
dual language learners from low-income backgrounds (Foster et al., 2016).
A caveat is that drills should be used carefully and usually in moderation, especially with the
youngest children, whose creativity may be harmed by a consistent diet of drills (Haugland,
1992). Some students may be less motivated to perform academic work or less creative follow-
ing a steady diet of only drills (Clements & Nastasi, 1993). There is also a possibility that chil-
dren will be less motivated to perform academic work following drills and that drills on
computers alone may not generalize as well as paper-and-pencil work (Clements & Nastasi,
1993; Duhon, House, & Stinnett, 2012). Having children practice about 20% of the time on paper
and pencil seems to solve that generalization limitation (Rich et al., 2017). In contrast, practice
that encourages the development and use of strategies, provides different contexts (supporting
generalization), and promotes problem solving may be more appropriate than drills, or may be
best used in combination with it. To be effective, all types of practice must follow and be con-
sistent with Phase 1 and Phase 2 instruction, and appropriate for the children’s culture.
Practice does not have to be restricted to routine drills. Deliberate practice is more intentional,
involving thinking, problem solving, and reflection for analyzing, conceptualizing, and cultivating
one’s strategies and understandings (Lehtinen, Hannula- Sormunen, McMullen, & Gruber, 2017). TAI
can include such deliberate practice. For example, the Number Navigation Game (NNG) is based on
research on adaptive arithmetic strategies and principles of deliberate practice (Lehtinen et al.,
2015). Children create their own calculation strategies to progress, with the tasks and constraints
becoming gradually more demanding, requiring more and more advanced numerical strategies. The
game provides strategic scaffolding and continuous feedback (Lehtinen et al., 2015). NNG achieves
its goals and, with teacher support, can be transferred to pre-algebraic skills (Lehtinen et al., 2017).
We return to the use of games in a later section. Another example is the use of Realistic Mathemat-
ics Education with learning trajectories, a well-established approach, to teach arithmetic by using
stories that presents arithmetic problems (Zaranis, 2017). Kindergartners engaged in this approach,
which combined non-computer contexts as introductions followed by similar work on computers,
learned substantially more arithmetic than children who followed the regular school program
(including some simple software).
Other TAI models include and often combine approaches that also go beyond simple practice.
In one study, combinations of problem solving, stories, and practice taught preschoolers
number concepts and natural science (solubility and recycling). Further, measurement concepts
Instructional Practices and Pedagogy 391
provided through the use of tutorials or video models have taught length to preschoolers
(Aladé, Lauricella, Beaudoin-Ryan, & Wartella, 2016) and area to primary-grade students (Clem-
ents et al., 2018).
Successes have been reported for other research-based programs. For example, TAI, even
with minimal scaffolding, has been found to be a feasible means of helping at-risk first graders
discover the add-1 rule (adding one is the same as “counting one more”) by way of pattern
detection (Baroody et al., 2015). The software might pose, “What number comes after three
when we count?” and then was immediately followed by answering a related addition question,
“3 + 1 = ?” Also, an “add-zero” item and an addition item (with both addends greater than one)
served as nonexamples of the add-1 rule to discourage overgeneralizing this rule. A similar tech-
nology program that combined fluency and cognitive strategy use helped second graders, espe-
cially boys, improve their arithmetic achievement (Carr et al., 2011).
Different types and different ways of using TAI can achieve different goals. For example, all
kindergartners working in multimedia environments improved their math skills more than those
not working with any technology environment. Those working individually performed at the
highest level, while those working cooperatively increased their positive attitude about coopera-
tive learning (Weiss, Kramarski, & Talis, 2006). Finally, longer tutorials are rare in early math,
but some programs are developing new approaches. One program used collaborative multi-
media environments with problems that children (4 to 7 years old) solved cooperatively with
feedback (Kramarski & Weiss, 2007). These children outperformed those who worked collabora-
tively but without the multimedia environment. In another approach, children created digital
images that represented a person or character and used that character to share thoughts and
ideas through typed text or the computer microphone (Cicconi, 2014).
experiences with peers. They also may offer a variety of new affordances to explore and play
with (Kankaanranta, Koivula, Laakso, & Mustola, 2017). Moreover, well-designed games can
facilitate the development of a wide range of skills such as phonological awareness, memory
enhancement strategies, motor skills and coordination, and logical and math competencies
(Peirce, 2013).
Newer technology games can take quite different forms and can target different areas of
a child’s learning. For example, the robot Nao promotes engagement, social interaction, and
geometry learning through social games and activities (Keren & Fridin, 2014). The robot pic-
tured on a screen identifies a shape and asks children to find and touch the same shape on the
physical robot. Evaluations revealed that these experiences improved both geometric thinking
and meta-cognitive tasks in kindergartners (Keren & Fridin, 2014). Geometry education benefits
from technology in many ways, providing technological supports on visualization, manipulation,
cognitive tools, discourse promoters, and ways of thinking (Crompton, Grant, & Shraim, 2018).
Thus, games and exploratory environments, again of high quality, can make unique contribu-
tions to STEM learning, and a greater variety are sure to be invented. The following sections
discuss other approaches to educational technology.
with paper and pencil (Sung, Ahn, Kai, & Black, 2017), one more validation of Papert’s notion of
“body synchrony” (Papert, 1980, see also Sarama & Clements, 2016). Such experiences can posi-
tively affect math and science achievement and competencies in higher-order thinking skills
(Sarama & Clements, 2020), especially for students at risk for academic failure (Day, 2002).
This approach addresses equity concerns in other ways as well. If started as young as kinder-
garten, few differences appear between boys and girls, and both benefit from work with robots
(Sullivan & Bers, 2013).
Younger children can meaningfully and joyfully play with programmable digital toys such as
Beebot, but explicit scaffolding may be important to have them think about the sequencing that
defines “programming” (Newhouse, Cooper, & Cordery, 2017; Palmér, 2017). From directing
robots to carry, push, and/or sort recyclable materials found in the classroom (Sullivan, Kazak-
off, & Bers, 2013) to learning more advanced geometry, programming and robotics are access-
ible, engaging, and beneficial for young children. Recent projects have created and evaluated
new environments for young children’s coding, such as tablet environments with appealing con-
texts, such as dinosaurs, for 4- and 5-year-olds (Sheehan et al., 2019), as well as explicit instruc-
tion in programming for CWD (Taylor, 2017).
Children with disabilities (CWD) can fully participate in programming and learn computational
thinking (Israel, Jeong, Ray, & Lash, 2020). Research suggests that supports that CWD needed
were not CT-specific, but rather they needed the same supports, specific to each child, that
were successful in other educational areas (Snodgrass, Israel, & Reese, 2016). For one child, for
example, that included access to materials, verbal directions about what to do and how to do it,
models of problem-solving techniques (e.g., watching the researcher try different combinations
of programming code), and models of how to complete the assigned task (e.g., watching the
researcher complete an activity while the computer stayed in front of the child).
Computer Manipulatives
Even if we agree that “concrete” cannot simply be equated with physical manipulatives as we
discussed earlier in this chapter, we might have difficulty accepting objects on the computer
screen as valid manipulatives. However, computers might provide representations that are just
as personally meaningful to students as physical objects. Paradoxically, research indicates that
computer representations are more manageable, “clean,” flexible, and extensible than their
physical counterparts. For example, one group of young students learned number concepts with
a computer environment. They constructed “bean-stick pictures” by selecting and arranging
beans, sticks, and number symbols. Compared to a physical bean-stick environment, this com-
puter environment offered equal, and sometimes greater, control and flexibility to students
(Char, 1989).
The computer manipulatives were just as meaningful and easier to use for learning. Both
computer and physical manipulatives are worthwhile. However, addressing the issues of peda-
gogical sequencing, work with one did not need to precede work with the other. In a similar
vein, students who used physical and software manipulatives demonstrated a much greater
sophistication in classification and logical thinking than did a control group that used physical
manipulatives only (Olson, 1988). Other studies support the use of both physical and concrete
manipulatives (Thompson, 2012) (Tucker et al., 2017).
394 Instructional Practices and Pedagogy
The reason partially lies in the ways that computer manipulatives can follow the guidelines
described in the previous section. These and other potential advantages of using computer
manipulatives are summarized in two broad categories: those that offer mathematical or psy-
chological benefits to the student and teacher, and those that offer practical and pedagogical
benefits.
• Bringing math ideas and processes to conscious awareness. Most students can use
physical manipulatives to perform motions such as slides, flips, and turns; however,
they make intuitive movements and corrections without being aware of these geomet-
ric motions. Even young children can move puzzle pieces into place without conscious
awareness of the geometric motions that can describe these physical movements. Our
research has shown that using computer tools to manipulate shapes brings those geo-
metric motions to an explicit level of awareness (Sarama et al., 1996). For example,
pre-K children working on pattern block puzzles off-computer were unable to explain
the motions needed to make the pieces fit. On-computer, the children were quickly able
to adapt to the tools and were able to explain to peers what they needed to do: “You
need to click there. You need to turn it.”
• Encouraging and facilitating complete, precise, explanations. Compared to students
using paper and pencil, students using computers work with more precision and exact-
ness (Clements et al., 2001; Gallou-Dumiel, 1989; Johnson-Gentile, Clements, & Battista,
1994).
• Supporting mental “actions on objects.” The flexibility of computer manipulatives
allows them to mirror mental “actions on objects” better than physical manipulatives.
For example, physical manipulations can become so disconnected that students see
only the trees—manipulations of many pieces—and miss the forest—place value ideas. In
addition, students can break computer base-ten blocks into ones, or glue ones together
to form tens. Such actions are more in line with the mental actions that we want stu-
dents to learn. Geometric tools can encourage composition and decomposition of
shapes (Clements & Sarama, 2007; Sarama et al., 1996). As an example, Mitchell started
making a hexagon out of triangles (Sarama et al., 1996). After placing two, he counted
with his finger on the screen around the center of the incomplete hexagon, imaging the
other triangles. He announced that he would need four more. After placing the next
one, he said, “Whoa! Now, three more!” Whereas off-computer, Mitchell had to check
each placement with a physical hexagon, the intentional and deliberate actions on the
computer lead him to form mental images (decomposing the hexagon imagistically) and
predict each succeeding placement. Further, composing shapes can encourage children
to build units of units in their tilings and patterning. Teachers can help by discussing
the unit of units that forms the core of such structures. If included in the software,
teachers can also show children how the glue tool can be used to actually make such
a unit and then copy, slide, turn, and flip it as a unit.
Instructional Practices and Pedagogy 395
• It also makes building such patterns much easier (and more elegant). Sets of grouped
shapes turn, flip, and otherwise act as a unit. Thus, the actions children perform on the
computer are a reflection of the mental operations we wish to help children develop.
Actions on computer manipulatives can include precise decompositions that cannot
easily be duplicated with manipulatives; for example, cutting a shape (e.g., a regular
hexagon) into other shapes (e.g., not only into two trapezoids but also two pentagons
and a variety of other combinations). Computer manipulatives have supported dramatic
gains in this competency (Clements, Battista, Sarama, & Swaminathan, 1997; Clements
& Sarama, 2007c; Sarama et al., 1996).
• Changing the very nature of the manipulative. In a similar vein, computer manipulatives’
flexibility allows children to explore geometric figures in ways not available with phys-
ical shape sets. For example, children can change the size of the computer shapes,
altering all shapes or only some. Matthew wanted to make an all-blue man and recog-
nized that he could overlap the computer rhombuses to exactly cover a triangle space.
In a study of patterning, researchers stated that the computer manipulative’s flexibility
had several positive effects on kindergartners’ patterning (Moyer, Niezgoda, & Stanley,
2005). They made a greater number of patterns and used more elements in their pat-
terns with computer manipulatives than with physical manipulatives or drawing. Finally,
only when working on the computer did they create new shapes (by partial occlusion).
• Symbolizing and making connections. Computer manipulatives can also serve as sym-
bols for math ideas, often better than physical manipulatives. For example, the manipu-
lative can have just the math features that we wish it to have, and just the actions on
it that we wish to promote, and not additional properties that may be distracting.
• Linking the concrete and the symbolic with feedback. Closely related, the computer can
link manipulatives to symbols—the notion of multiple linked representations. For
example, the number represented by the base-ten blocks is dynamically linked to the
students’ actions on the blocks, so that when the student changes the blocks the
number displayed is automatically changed as well. This can help students make sense
of their activity and the numbers. Is it too restrictive or too hard to have to operate on
symbols rather than directly on the manipulatives? Ironically, less “freedom” might be
more helpful. In a study of place value, one group of students worked with a computer
base-ten manipulative. The students could not move the computer blocks directly.
Instead, they had to operate on symbols (Thompson, 1992; Thompson & Thompson,
1990). Another group of students used physical base-ten blocks. Although teachers fre-
quently guided students to see the connection between what they did with the blocks
and what they wrote on paper, the physical blocks group did not feel constrained to
write something that represented what they did with blocks. Instead, they appeared to
look at the two as separate activities. In comparison, the computer group used symbols
more meaningfully, tending to connect them to the base-ten blocks. In computer envir-
onments such as computer base-ten blocks or computer programming, students cannot
overlook the consequences of their actions, whereas that is possible to do with physical
manipulatives. So, computer manipulatives can help students build on their physical
experiences, tying them tightly to symbolic representations. In this way, computers
396 Instructional Practices and Pedagogy
help students link sensory-concrete and abstract knowledge so they can build inte-
grated-concrete knowledge.
• Recording and replaying students’ actions. Computers allow us to store more than
static configurations. Once we finish a series of actions, it’s often difficult to reflect on
them. But computers have the power to record and replay sequences of our actions on
manipulatives. We can record our actions and later replay, change, and view them. This
encourages real math exploration. Computer games such as “Tetris” allow students to
replay the same game. In one version, Tumbling Tetrominoes (Clements, Russell, Tier-
ney, Battista, & Meredith, 1995), students try to cover a region with a random sequence
of tetrominoes. If students believe they could improve their strategy, they can elect to
receive the same tetrominoes in the same order and try a new approach.
Computers encourage students to make their knowledge explicit, which helps them build
integrated-concrete knowledge. Using both computer and physical manipulatives is better than
using no manipulatives or using just one or the other (Lane, 2010).
• Arranging the classroom. The physical arrangement of the computers in the classroom can
enhance their social use (Davidson & Wright, 1994; Shade, 1994). The parts of the computer
with which the children interact, the keyboard, mouse or trackpad, and monitor, should be
at the children’s eye level, on a low table or even on the floor. Software might be changed,
along with other centers, to match educational themes. The other parts should be out of
children’s reach. All parts can be stabilized and locked down as necessary. If computers are
to be shared, rolling carts might be used.
• Placing two seats in front of the computer and one at the side for the teacher encourages
positive social interaction. If more than two children work with a computer, they assert the
right to control the keyboard frequently (Shrock, Matthias, Anastasoff, Vensel, & Shaw,
398 Instructional Practices and Pedagogy
1985). Placing computers close to each other can facilitate the sharing of ideas among chil-
dren. Computers that are centrally located in the classroom invite other children to pause
and participate in the computer activity. Such an arrangement also helps keep teacher par-
ticipation at an optimum level. Teachers are nearby to provide supervision and assistance
as needed (Clements, 1991). Other factors, such as the ratio of computers to children, may
also influence social behaviors. Less than a 10:1 ratio of children to computers might ideally
encourage computer use, cooperation, and equal access to girls and boys (Lipinski et al.,
1986; Yost, 1998). Cooperative use of computers raises achievement (Xin, 1999); a mixture
of use in pairs and individual work may be ideal (Shade, 1994).
• Encouraging children to connect off- and on-computer experiences by placing print mater-
ials, manipulatives, and real objects next to the computer (Hutinger & Johanson, 2000).
This also provides good activities for children who are observing or waiting for their turn.
• Managing the computer center. As you might with any center, teach children proper com-
puter use and care, and post signs to remind them of the rules (e.g., no liquids, sand, food,
or magnets near computers). Using a child-oriented utility that helps children find and use
the programs they want and prevents them from inadvertently harming other programs or
files makes everyone’s life easier.
• Monitoring the time children spend on computers and giving everyone fair access. However,
at least one study has found that rigid time limits generated hostility and isolation instead
of social communication (Hutinger & Johanson, 2000). A better idea is flexible time with
sign-up lists that encourage children to manage themselves. The sign-up list itself can have
a positive effect on preschoolers’ emergent literacy (Hutinger & Johanson, 2000).
• Introducing computer work gradually. Provide substantial support and guidance initially,
even sitting with children at the computer to encourage turn-taking. Gradually foster self-
directed and cooperative learning. When necessary, teach children effective collaboration,
for example, communication and negotiation skills. For young children, this might include
such matters as what constitutes a “turn” in a particular game or free explore environment.
However, do not mandate sharing the computer all the time. Especially with construction-
oriented programs such as manipulatives, free explore environments, or Logo, children
sometimes need to work alone. If possible, make at least two computers available so that
peer teaching and other kinds of interaction can take place, even if children are working on
one computer.
• Providing enough guidance, but not too much, especially after children are working inde-
pendently. Intervening too much or at the wrong times can decrease peer tutoring and col-
laboration (Bergin, Ford, & Mayer-Gaub, 1986; Emihovich & Miller, 1988; Riel, 1985). On the
other hand, without any teacher guidance, children tend to “jockey” for position at the com-
puter and use the computer in the turn-taking, competitive manner of video games (Lipinski
et al., 1986; Silvern, Countermine, & Williamson, 1988).
• Planning carefully to use only computer programs that will substantially benefit children.
Research shows that the introduction of a microcomputer often places many additional
demands on the teacher (Shrock et al., 1985). The computer should not be an end unto
itself. Computers can help children learn and should be used reflectively by both children
and their teachers. Children should learn to understand how and why the programs they
use work the way they do (Turkle, 1997).
Instructional Practices and Pedagogy 399
• Using effective teaching strategies. Critical to effective use of computers is teacher plan-
ning, participation, and support. Optimally, the teacher’s role should be that of a facilitator
of children’s learning. Such facilitation includes not only physical structuring of the environ-
ment but also establishing standards for and supporting specific types of learning environ-
ments. When using open-ended programs, for example, considerable support may need to
precede independent use. Other important aspects of support include structuring and dis-
cussing computer work to help children form viable concepts and strategies, posing ques-
tions to help children reflect on these concepts and strategies, and “building bridges” to
help children connect their computer and non-computer experiences. Ideally, the computer
software should be closely aligned with the rest of the curriculum.
• Staying actively involved. Across the educational goals, we find that teachers whose chil-
dren benefit significantly from using computers are always active. Such active mentoring
has significant positive effects on children’s learning with computers (Primavera et al.,
2001). These teachers closely guide children’s learning of basic tasks, and then encourage
experimentation with open-ended problems. They are frequently encouraging, questioning,
prompting, and demonstrating without offering unnecessary help or limiting children’s
opportunity to explore (Hutinger & Johanson, 2000). They redirect inappropriate behaviors,
model strategies, and give children choices (Hutinger et al., 1998). Such scaffolding leads
children to reflect on their own thinking behaviors and brings higher-order thinking pro-
cesses to the fore. Such metacognitively oriented instruction includes strategies of identify-
ing goals, active monitoring, modeling, questioning, reflecting, peer tutoring, discussion, and
reasoning (Elliott & Hall, 1997; Schweinhart & Weikart, 1997).
• Making the subject matter to be learned clear and extending the ideas children encounter.
Teachers focus attention on critical aspects and ideas of the activities. When appropriate,
they facilitate disequilibrium by using the computer feedback to help children reflect on and
question their ideas and eventually strengthen their concepts. Teachers also help children
build links between computer and non-computer work. Whole-group discussions that help
children communicate about their solution strategies and reflect on what they’ve learned
are also essential components of good teaching with computers (Galen & Buter, 1997).
Effective teachers avoid overly directive teaching behaviors (except as necessary for some
populations and on topics such as using the computer equipment), and, as has been stated,
strict time limits (which generate hostility and isolation instead of social communication),
and offering unnecessary help without allowing children the opportunity to explore (Hutin-
ger et al., 1998). Instead, teachers prompt children to teach each other by physically placing
one child in a teaching role or verbally reminding a child to explain his or her actions and
respond to specific requests for help (Paris & Morris, 1985).
• Remembering that preparation and follow-up are as necessary for computer activities as
they are for any other. Do not omit critical whole-group discussion sessions following com-
puter work. Consider using a single computer with a large screen or with a projector.
• Supporting DLL/ELL/EL children. Remember the many resources throughout [LT]2 and in
its Resources section. Also remember the DLL!Ready app for teacher support for all DLL/
ELL/EL children.
• Supporting children with special needs. Even critics of technology support its use in sup-
porting young children with special needs. Used well, technology can increase children’s
400 Instructional Practices and Pedagogy
ability to function in diverse and less restrictive settings. Computers’ unique advantages
include (Fritz, Haase, & Räsänen, 2019) (Schery & O’Connor, 1997): assessing children’s level of
thinking, being patient and non-judgmental, providing undivided attention, proceeding at the
child’s pace, and providing immediate reinforcement. These advantages lead to significant
improvements for children with special needs. Teachers should attempt to ensure that they
select such software and guide children with special needs to use it successfully. However, we
should be careful not to limit children with special needs to “compensatory” software. They
also can benefit from exploratory and problem-solving software. For example, several studies
reveal that Logo is a particularly engaging activity to young children, fostering higher-order
thinking in children from preschool through the primary grades, including special needs stu-
dents (Battista, 1990; Clements & Nastasi, 1988; Degelman, Free, Scarlato, Blackburn, & Golden,
1986; Lehrer, Harckham, Archer, & Pruzek, 1986; Nastasi, Clements, & Battista, 1990).
• Using high-quality software. One of the most important guidelines is to use high-quality
software with empirical evidence of its effectiveness. Recall that the Building Blocks and
TRIAD evaluations showed that teachers’ use of the software increased children’s learning.
Even independent evaluations of the software alone show increased math achievement
(Clements & Sarama, 2011).
• Considering the full range of technologies. Computers are in tablets, tables, phones, and so
forth. All types of technologies provide a wide range of tools. For example, having young
children record experiences with widely available cameras can be effective in promoting
their learning of math (Northcote, 2011).
Software can help, but we could do better. Few software programs are designed based on
explicit (i.e., published) theoretical and empirical research foundations (but see Clements, 2007;
Clements & Sarama, 2007c; Ritter, Anderson, Koedinger, & Corbett, 2007). More continuous, com-
mitted, iterative research and development projects are needed in this area. Research-based itera-
tive cycles of evaluation and development, fine-tuning software’s math and pedagogy within each
cycle, can make a substantial difference in learning (e.g., see Aleven & Koedinger, 2002; Clements &
Battista, 2000; Clements et al., 2001; Laurillard & Taylor, 1994; Steffe & Olive, 2002). Such research
could identify how and why software designs could be improved (NMP, 2008).
We mentioned that high-quality, interactive programs can increase executive function but
viewing cartoons on TV might decrease it (Huber et al., 2018). What else do we know about TV?
TV
There is even more debate in the early childhood field about the influences—positive and espe-
cially negative—of television. There is an extensive literature (see Clements & Nastasi, 1993).
The following summarize key findings:
• Educational TV such as Sesame Street, Blue’s Clues, and Peep and the Big Wide World have
positive effects on learning and continue to be updated in content and pedagogy. Watching
educational programs predicts school readiness at age 5.
• Longitudinal studies show that high school students who watched educational television have
higher grades than those who did not. This is probably due to the early learning model—learning
leads to success in the first grades of school, which leads to positive motivation, perceptions of
teachers of competence, placement in higher-ability groups, receiving more attention, and thus
continuous success in school.
• Children’s learning is increased when adults mediate the children’s use of TV (as well as
other media). Parents might watch educational TV with their children and discuss what is
viewed. They might involve the child in active engagement with the material, following sug-
gestions from the show or creating their own.
• Providing parents with print materials or in-person workshops on how to follow up on
media is necessary and helpful.
One disturbing result is that preschoolers from high-resource communities understand the
math ideas presented on Sesame Street better than their counterparts from lower-resource
communities. Also, the better the vocabulary and math understanding the child has, the better
that child can comprehend the math presented on the screen (Morgenlander, 2005). Another
finding that “the rich get richer” presents a challenge to educators and the society as a whole.
understanding before achieving procedural skill, but the two domains were more interconnected
for the reform group (Blöte, Van der Burg, & Klein, 2001).
Other studies send the same message. For example, low-SES, urban first and second graders
benefit when taught conceptually, by connecting place value block and written representations
(Fuson & Briars, 1990). A far older study had similar conclusions. Second graders taught mechan-
ically were faster and more accurate on an immediate post-test, but those taught meaningfully
were better able to explain why the algorithm worked, scored better on the retention test, and
transferred their knowledge more successfully (Brownell & Moser, 1949). A third study similarly
showed the benefits of conceptual instruction (Hiebert & Wearne, 1993), bringing low-achieving
children up to the level of their high-achieving peers. Each of these has limitations but the pattern
is clear: Good conceptual and procedural instruction is superior to mechanical instruction in help-
ing children achieve today’s math goals (Hiebert & Grouws, 2007).
A final study found that, unlike the usual “skills” approach, poor children benefit more from
a greater emphasis on meaning, understanding, and problem solving (Knapp, Shields, & Turnbull,
1992). Such an approach is more effective at building advanced skills and is more—or at least as—
effective at teaching basic skills. Further, it engages children more extensively in academic
learning.
For the least to the most able children, studies show that the foundation of flexible and cre-
ative use of math procedures is conceptual understanding. Children’s knowledge must connect
procedures to ideas, to everyday experiences, to analogies, and to other skills and concepts
(Baroody & Dowker, 2003).
Practical Implications
Teach students conceptually to help them build skills and ideas, helping them use skills adap-
tively. Students then have fluent and adaptive expertise rather than mere efficiency (Baroody,
2003). Pose problems, make connections, and then work out these problems in ways that make
the connections visible, playing both more and less active roles.
Final Words
Teachers matter more than other factors, and teachers in the early years matter the most
(Tymms, Jones, Albone, & Henderson, 2009). So, teachers of early math have to use the best
pedagogical strategies.
Teaching techniques are tools, and as such, must be used carefully, thoughtfully, and appro-
priately. Every strategy, from play to direct instruction, can be educative or mis-educative. “Any
experience is mis-educative that has the effect of arresting or distorting the growth of further
experience” (Dewey, 1938/1997, p. 25). For example, mis-educative experiences resulting from
inappropriate direct teaching may decrease sensitivity to the wide range of applications of
math ideas or develop automatic skill but narrow the range of further experience with the idea
underlying the skill. Conversely, child-centered education that totally rejects the structures or
sequencing of subject matter content may be motivating to children at the time yet be so dis-
connected as to limit later integrative experiences. “High-quality learning results from formal
and informal experiences during the preschool years. ‘Informal’ does not mean unplanned or
Instructional Practices and Pedagogy 403
haphazard” (NCTM, 2000, p. 75). As Dewey said, “Just because traditional education was
a matter of routine in which the plans and programs were handed down from the past, it does
not follow that progressive education is a matter of planless improvisation” (p. 28). Such every-
day activities have been shown to effectively raise math knowledge in Head Start classrooms
(Arnold, Fisher, Doctoroff, & Dobbs, 2002).
In summary, in this new educational arena, we know mainly that several approaches, if per-
formed in high-quality settings, can be effective. Most successful pedagogical strategies, even
those with focused goals, include play or play-like activities. All approaches have a shared core
of concern for children’s interest and engagement and content matched to children’s cognitive
level. Although some studies support general, play-oriented approaches, learning math seems
to be a distinct process, even in preschool (Day, Engelhardt, Maxwell, & Bolig, 1997), and
approaches focused on math have been successful.
Regardless of instructional approach or strategy, educators must remember that the ideas
young children construct can be uniquely different from those of adults (e.g., Piaget & Inhelder,
1967; Steffe & Cobb, 1988). Early childhood teachers must be particularly careful not to assume
that children “see” situations, problems, or solutions as adults do. Successful teachers interpret
what the child is doing and thinking and attempt to see the situation from the child’s point of
view. Based on their interpretations, teachers conjecture what the child might be able to learn
or abstract from his or her experiences. Similarly, when they interact with the child, they also
consider their own actions from the child’s point of view. This makes early childhood teaching
both demanding and rewarding.
Not only are children’s conceptions uniquely different from those of adults, they are the best
foundation on which to build subsequent learning. Research and expert practice agree that chil-
dren should learn skills in conjunction with learning the corresponding concepts—indeed, learn-
ing skills before developing understanding can lead to learning difficulties (Baroody, 2004a;
2004b; Fuson, 2004; Kilpatrick et al., 2001; Sophian, 2004; Steffe, 2004). Successful innovative
curricula and teaching build directly on students’ thinking (the understandings and skills they
possess), provide opportunities for both invention and practice, and ask children to explain their
various strategies (Hiebert, 1999). Such programs facilitate conceptual growth and higher-order
thinking without sacrificing the learning of skills.
In all their interactions with children, teachers should help children develop strong relationships
between concepts and skills because skill development is promoted by a strong conceptual founda-
tion. They should encourage children to create and describe their own solution methods and
encourage methods found to be effective, introducing them when appropriate. They should
encourage children to describe and compare different solution methods. Research indicates that
instruction that views children as active learners with relevant initial knowledge and that provides
substantial support during learning is superior to traditional instruction that lacks these character-
istics (Fuson, 2004). Teachers need to consistently integrate real-world situations, problem solv-
ing, and math content (Fuson, 2004). This integration is more than a pedagogical strategy; it is
necessary to achieve both sense-making and the development of skills such as computational flu-
ency. It supports transfer to future learning and out-of-school contexts.
Math itself involves a vast web of connections among concepts and topics (NCTM, 2000).
Programs for prekindergarten through the primary grades should interweave real-world, mean-
ingful contexts; problem solving; and math concepts and skills. Such programs have a good
404 Instructional Practices and Pedagogy
chance of countering the unfortunate pattern in U.S. math education, in which young children
who are initially motivated to explore math (Perlmutter, Bloom, Rose, & Rogers, 1997) come to
“learn” that effort does not matter and that only a select few are “talented” at math (Middleton
& Spanias, 1999). Teachers should use inquiry-based and discourse-rich approaches (Walshaw &
Anthony, 2008), emphasize working hard to understand math (rather than “finishing” or “cor-
rectness”), and focus on intrinsic motivation. Making connections to real-life situations may also
enhance children’s knowledge and beliefs about math (Perlmutter et al., 1997).
Nevertheless, early competence still reflects limited understanding. Varied reasons account for
this. Expectations have risen. Only a few hundred years ago, college-level work in math involved
simple arithmetic. Cultural tools for math have multiplied. Most instruction in the U.S. is not based
on awareness of these tools and/or of the power of children’s thinking and the necessity of plumb-
ing the depths of that thinking, engendering children’s inventions, leading to our final point.
Teachers are critical but cannot do it alone. The system needs to change (Bodovski, Nahum-
Shani, & Walsh, 2013). We need to work at all levels, federal to the individual child, to integrate
research-validated approaches to goals, curriculum, assessments, and professional develop-
ment—all based on learning trajectories (Hiebert & Stigler, 2017).
We believe that the knowledge we have tried to help you develop through this book and
[LT]2 will empower you to be a truly effective, professional educator who works for a better
system and a better education for every child.
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INDEX
2D shapes: area 262–264; basic shapes 202–204; 230–234; shapes 189–202, 211–212; spatial
children’s understanding of 204–208; thinking 171–177; structure 288–293; subitizing
development progressions 188; experience and 23–32, 27–31; volume 270–272
education 211–214; mathematics of 185–188, 187; addition: geometric measurement 254; learning
shape composition and decomposition 225–227; trajectories 141, 142–144, 145–152; mathematical
special needs 329 definitions and properties 89–90; mathematical
3D shapes: basic shapes 209; children’s processes and practices 308–309; multidigit
understanding of 208; experience and education 130–141; and patterns 285–287; problem
218; learning trajectories 221; mathematics of structures 90–92, 91; of zero 98; see also
209; shape composition and decomposition arithmetic
224, 224–225, 227–229; special needs 329; additive identity 98–99
volume 269 additivity 248, 262
affect 312, 319–321, 365
ability grouping 363 Agam program 229, 234, 281
abstract knowledge 168, 381–382 age, learning trajectories levels 7–8, 9; see also
abstract reasoning 304, 334 development progressions
abstract representations 313, 351 algebraic thinking: concrete knowledge 384;
access to education 353–354, 354; see also equity descriptions and mathematics 279–281;
accumulation of area 262 development progressions 281–283; experience
accumulation of distance 248 and education 283–287; learning trajectories
accuracy: arithmetic 95; counting 45, 47, 48; 287–288, 288–293; mathematical processes and
inverse operations 141; shape identification practices 307; patterns 281–282, 285–286
204–208 algorithms: counting as 40; mental procedures
achievement see math achievement before 134–138; mistake making 134; multidigit
achievement gap 2, 321–322 addition and subtraction 130–132; the standard
activities: algebraic thinking 286–287, 288–293; algorithm 132–133, 138–139, 140
angles and turn measurement 275–276; area American Sign Language (ASL) 329
263, 265–268; arithmetic 105–106, 107–111, analogical comparison 313
145–152; counting 49–50; data 295–297, angle measures 201–202
298–302; 288–293; length 254–259; angles 219, 272–275, 275–276
mathematical processes and practices 304–305, anxiety 320
308; parental influence 343; patterns 283, Approximate Number System (ANS): comparing 72;
288–293; shape composition and decomposition learning difficulties 331; number and subitizing
Index 461
18–19, 20, 27; parents’ education 340; predictors cardinality principle: counting 6, 7, 39–40, 40, 47,
of success 317; quantity 21–22 48–49; language 22; subitizing 20, 23
aptitude, vs. effort 312, 319–321; see also math cerebral palsy 328
achievement chants 44, 54
area 260–264, 265–268; development progression; child development see development progressions
265–268; relationships between length, area and child-centered teaching 368, 374–376, 375
volume 272 children at risk 125, 344–347, 353; see also equity
argumentation 304 children with disabilities (CWD) see disabilities;
arithmetic: addition and subtraction problem special needs
structures 90–92, 91; composing numbers Chinese culture: counting 38–39; cultural
114–126; counting strategies 92–106, 107–111; expectations 341
development progressions 92–106, 107–111, circles 204, 205, 272
145–157; early years 88–89; experience and class size 377
education 94–106, 116–126, 128–130, 132–141, classification 293–297, 307, 309–310
158–159; goals 97–98, 142–144; grouping and classroom arrangement 397–398
place value 126–130; learning trajectories 112, clock reading 277
112–113, 141–144, 142–144, 145–157, 159–160; coding 343, 392
mathematical definitions and properties 89–90; cognition, importance of math 2
mathematical processes and practices 308–309; cognitive deficits 330; see also special needs
multidigit addition and subtraction 130–141; cognitive flexibility 314
multiplication, division, and fractions 144–160; cognitive processes 313, 316, 318; see also executive
special needs 125, 331, 350, 351 function
asset-based approaches 322, 330 cognitive science 313, 313, 318
assignments 365 coins 277
associative law of addition 90 collaborative learning 366–368
associativity 119–120 Common Core State Standards (CCSSM): area 264;
attention-deficit hyperactivity disorder (ADHD) arithmetic 97–98, 142–144; comparing 75;
327–328, 390 counting 53–54; data 298; estimating 75, 76;
attention shifting 314 geometry and spatial thinking 178, 234; learning
attitudes 365 trajectories 9; length 253–254; mathematical
processes and practices 304–305; multiplication
beauty in mathematics 234 and division 153; number and subitizing 33;
Beebot 393 ordering 75; patterns 279; spatial thinking 178
beliefs 319–321 commutativity/communtative law of addition 90,
‘big’ as concept 250 98, 119–120
“big ideas of math” 3 comparing: arithmetic 104; development
blindness 328 progressions 68–69; experience and education
block building skills 175 72–73; geometric measurement 249, 250; goals
board games: counting 48, 51, 56; number line 76; learning trajectories 75–76, 76–87; shapes
(path) estimation 74; subitizing 28 211–212
Break-Apart-to-Make-Ten (BAMT) strategy 121–123, compensation strategies 135
126–127 composing numbers: development progressions
Bright Beginnings 354 114–116; experience and education 116–119;
Building Blocks Project: computers 397; curriculum interventions 125; learning trajectories 141,
355–356; launch and purpose 10–11, 11; shapes 213, 142–143, 145–152; teaching strategies
215, 223, 224, 227–229, 234 119–126, 126
462 Index
trajectories 354; minority status 322–325; gender: differences between boys and girls 335–337;
poverty 322–325; success factors 312, 316–319; equity 335–337, 347–348; parental influence
technology 389–390 340–341, 342–343
equivalence 68–69 geometric measurement: angles and turn
errors see mistake making measurement 272–275, 275–276; area 260–264,
estimating: development progressions 68–69, 265–268; development of length measurement
70–72; experience and education 74–75; goals 76; concepts 249; experience and education
learning trajectories 75–76, 76–87 250–253, 262–264, 269, 273–275; importance,
ethnic minorities 322–325, 341, 345 challenges, and potentials of measurement
exceptional students 332–334 learning 246–247; learning trajectories 253–254,
executive function 313–316, 374–375; development 254–259, 264, 265–268, 269, 270–272; length
progressions 315–316 246–254, 254–259; mathematical definition and
expectations: as concept 294; on children 341, concepts 247–248; relationships between length,
343, 364 area and volume 272; time, weight, and money
exploration in learning 375 276–277; units 248, 251–253, 261–262;
exploratory environments 391–392 volume 269
external-based spatial systems 162–163 geometric motions 219
extrinsic motivation 321 geometric reasoning 216–217
geometry: equipartitioning 152; special needs
facts, memorization of 115–118 328–329, 352; teaching 215–218; see also shapes
‘fade out’ 356 and shape composition and decomposition
family, influence on child’s math development gestures 173–174
339–344, 368 gifted and talented 332–334
feedback 313 grading 365
feelings 319–321 group differences (equity) 321–337
finger patterns: arithmetic 101, 102; counting 47, 54, group size 359–360
55, 64, 92; games 20, 24, 26 grouping (ability) 363
fives frames 33, 120, 121 grouping (arithmetic) 126–130
fluency 115–116, 123–125 “Guess My Rule” 217–218
“forest and trees” structure 113 guessing 70; see also estimating
formative assessment 360, 362–363 guided play 37203
“Four in a Row” game 137–138
fractions: development progressions 144–160; Head Start 33, 345, 354
experience and education 158–159; learning hearing difficulties 328, 329
trajectories 154–157, 158, 159–160 hexagons 223
free play classrooms 373; see also play in hierarchic interactionalism 326
learning hierarchical classification 36, 37
Frequently Asked Questions: development home environment 339–344, 368; see also equity
progressions 7–8; learning trajectories 7–9
functional thinking 282 identity 354
imagery: diagrams 102, 140–141, 309; spatial thinking
games: arithmetic 135–138; board games 28, 48, 51, 165–177; spatial visualization 165; types of 166
56, 74; counting 48, 50–51, 56; estimating 74; income gap 2
grouping and place value 129–130; parental incrementation 89–90; see also arithmetic
influence 343; play in learning 361, 368–373; individual differences (equity) 321–337
technology-based learning 391–392; see also infancy: mathematical reasoning 306; shapes 208;
activities subitizing 18
464 Index