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SonicRidersZeroGravity PS2 US Manual

Sonic Riders Zero PS2 US manual

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0% found this document useful (0 votes)
89 views20 pages

SonicRidersZeroGravity PS2 US Manual

Sonic Riders Zero PS2 US manual

Uploaded by

nekkokkenjr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 20

ZAWARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.


A very small percentage of individuals may experience epileptic seizures or blackouts when
exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a television screen or when playing video games may trigger epileptic seizures or blackouts in
these individuals. These conditions may trigger previously undetected epileptic symptoms or
seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition or has had seizures of any kind, consult your physician before
playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay
if you or your child experience any of the following health problems or symptoms:
¢ dizziness ¢ disorientation
¢ altered vision * seizures
* eye or muscle twitches * any involuntary movement or convulsion
¢ loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.

Use and handling of video games to reduce the likelihood of a seizure


¢ Use in a well-lit area and keep as far away as possible from the television screen.
¢ Avoid large screen televisions. Use the smallest television screen available.
¢ Avoid prolonged use of the PlayStation 2 system.
Take a 15-minute break during each hour of play.
¢ Avoid playing when you are tired or need sleep.

Stop using the system immediately if you experience any of the following symptoms:
lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the
eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 system to a projection TV without first consulting the user manual
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your
TV screen.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
¢ This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
Do not bend it, crush it or submerge it in liquids.
Do not leave it in direct sunlight or near a radiator or other source of heat.
Be sure to take an occasional rest break during extended play.
Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
Thank you for purchasing SONIC RIDERS: ZERO GRAVITY™. Please note that this
software is designed for use with the PlayStation®2 computer entertainment system.
Be sure to read this software manual thoroughly before you start playing.

7
CONTENTS
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GETTING STARTED

open button
memory card slot 2 ——__ disc cover
memory card slot 1 on/standby/

reset button
Ter a sr =
=5a—|—-—= }+— IR receiver

cai USB connectors


controller port 1
controller port 2

Set up your PlayStation®2 computer entertainment system according to the


instructions supplied with your system. Check that the system is turned on (the
on/standby indicator is green). Insert the SONIC RIDERS: ZERO GRAVITY™ disc in the
system with the label side facing up. Attach game controllers and other peripherals as
appropriate. Follow on-screen instructions and refer to this manual for information on
using the software.

MEMORY CARD (8MB) (FOR PtayStaTion®2)


To save game settings and progress, insert a memory card (8MB) (for PlayStation®2)
into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved Game
Data from the same memory card, or any memory card (8MB) (for PlayStation®2)
containing previously saved games.
MANAGING GAME DATA
The Game Data screen at start-up allows you to create, load and delete Game Data
ona memory card (8MB) (for PlayStation®2). For each previously saved Game Data,
details of your current progress will be displayed for reference. Select and press the
® button to enter, then select Yes to load, No to cancel, or Delete File to erase the
Game Data. If there is no Game Data on the memory card (8MB) (for PlayStation®2),
or you wish to create new Game Data, select an empty slot and enter a name for it
via the software keyboard. Up to three Game Data can be created, and a minimum of
68KB free space is required to create each.
You can also load or create new Game Data while the game is in progress via Game
Data in Options (p.7).
Warning: This title uses an autosave feature as the only method of saving your Game
Data. Insertion of a memory card (8MB) (for PlayStation®2) after boot up may result
in data being overwritten.

PROGRESSIVE SCAN
When playing with a progressive scan compatible television connected via the
component AV cable (for PlayStation®2), hold down the @& and ® buttons during
startup to display the progressive scan menu. Select Yes to test and select progressive
scan display, or No to continue in standard display mode.
STARTING UP
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATION

L2 button R2 button
L1 button Pee R1 button
E ( i

directional
buttons

___ AAbutton
left analog stick O button
SELECT button
X button
ANALOG mode button
START button button
right analog stick

SONIC RIDERS: ZERO GRAVITY™ is a one to four player game compatible with the
DUALSHOCK® analog controller, DUALSHOCK®2 analog controller and the Multitap (for
PlayStation®2). For a one or two player game, connect the controller(s) to controller ports 1 and 2.

MULTITAP (FOR PLaySTATION®2)


- | For a two to four player game,
multap conecor
for Paysitene@ connect the Multitap (for
. | | : 3 PlayStation®2) to controller port 2;
Ar 7 then connect the analog controllers
for players two to four in order from
PI fiter controller port 2-A to 2-C.

MEMORY CARO sot A Th J fase


ain imeem crowed.” ev bigae yeathe

leith ]
HALF appropriate Multitap (for
coalelar pA allt I aco AM ee PlayStation®2) for your
1 ay PlayStation®2 computer
Ll Be rope? 1 | entertainment system.
ai] Le
controler port B EK <0 oO 4) P| PA t-—— controser port
4

MEMORY CARO slot B Nay

MENU CONTROLS
Ure eiageliaieuemiaenems Change highlighted selection
® button Enter selection
© button Cancel/Return to previous screen
A few months after the World Grand Prix, the night sky was filled with a
deafening roar as a meteorite hurtled towards the ground. Moments before
impact, it abruptly stopped in mid-air, and then gently fell at the feet of a
security robot who watched on in silence.

The security robot immediately malfunctioned and went berserk, followed


one by one by its entire security platoon.

The next morning, Sonic and his pals were listening to the news as they
drove through the city. It seemed robots were rampaging all over the world
and they were no longer responding to commands. Tails wondered if it had
anything to do with the strange meteorite he had found the night before.
As Sonic looked thoughtfully at the mysterious stone Tails had given him,
they were suddenly attacked and pursued by a crazed army of the very
robots they'd been discussing.

Their daring escape took an unwelcome turn for the worse as their
vehicle smashed out through the top floor of a skyscraper and they found
themselves plummeting 300 stories to their certain doom. As if by a
miracle, Sonic's fall was unexpectedly broken by an anti-gravity force field
which appeared to be emanating from the meteorite. Could this be the
reason the robots were chasing them?

As if contending with deranged ‘droids and the forces of gravity wasn't


enough already, a familiar band of thieves had also set their sights on the
stone and would gladly step on Sonic's toes to retrieve it!
CHARACTERS
SONIC THE HEDGEHOG
The world's fastest hedgehog is even faster when he's
riding Extreme Gear!
Sonic is a big fan of freedom and has no tolerance
for evildoers. He sometimes comes across as
arrogant and short tempered, but he always does
his best to help out those in trouble. Despite his
easygoing nature, he tackles challenges with a
fearful resolve - when the going gets tough,
Sonic gets tougher!

MILES “TAILS" PROWER


His real name is “Miles Prower,” but his friends just call
him “Tails.” This little kid fox with two tails and a heart
of gold loves tinkering with machinery and his devices
have helped out Sonic many times in the past. He's
fairly new to the technology of Extreme Gear, but if
there's a way to improve on them he'll find it!

KNUCKLES THE ECHIDNA


Friend and rival of Sonic, Knuckles
packs a powerful punch with
his spiky fists. His hard-headed
demeanor can make him gullible,
but now he's wise to Dr. Eggman's
trickery and quick to assume a
hidden motive.
Bringing his inherent aggression
to the race courses, he plans to
smash his way to the finish line and
prove he means business!
CHARACTERS

JET THE HAWK


Known as the “Legendary Wind Rider," Jet
leads the Babylon Rogues, a talented group of
professional thieves. Jet's Extreme Gear skills are
revered far and wide, earning him an impressive
reputation.
In his latest quest for treasure, he's found himself
crossing paths with Sonic once again. He'll have
to be quick on his Gear to avoid walking away
empty-handed.

WAVE THE SWALLOW


Wave is a superb mechanic who takes care of
all of the Babylon Rogues’ Gear and provides the
gang with a more level-headed viewpoint. While she's
capable of fixing many things, Gea ris her speciality
and her knowledge and experience surpass both Tails and
Eggman in this area.

STORM THE ALBATROSS


Storm is the muscle behind the Babylon
Rogues’ nefarious schemes and Jet's
right-hand man. He's clumsy and not the
sharpest tool in the shed, but he is happy
to defer to Jet's superior intellect and see
his orders carried out.
Unsatisfied with the outcome of his previous
scuffles with Knuckles, he considers their latest
run-in a golden opportunity for payback.

6
STARTING THE GAME

Press the START button at the Title Screen to access the


Main Menu. The first time of each start-up you will be
prompted to load or create Game Data. See “Managing pe
Game Data" on p.2 for details. ZERO GRAVITY
ame treet

From the Main Menu, please select from the following:


Game Start Open the Mode Select menu and choose a game to play. Game
Modes are detailed on p.8.
EXTRA Play unlocked movies and audio clips, or browse the Gear Gallery.
OPTIONS Make changes to game settings.

EXTRA
Browse and enjoy a variety of unlockable features.

THEATER
Select a movie from the list and press the & button to play.
Press the © button or the START button during playback to
stop and return to the menu.

AUDIO ROOM
Select a music category from the left panel and a track
from the right panel to play. Press the © button during
playback to stop and return to the menu.

GEAR GALLERY
Use the left analog stick or directional buttons to browse
the Extreme Gear you have obtained. Press the €& button
to see the technical details of the selected Gear.

OPTIONS
Make changes to the following settings:
Audio Settings Set sound output to Mono, Stereo, Dolby Pro Logic® II or
Dolby Digital Pro Logic® Il.
Vibration Settings Set the vibration function ON/OFF.
Language Settings Set the language settings for Voice and Subtitles.
Game Data Manage your Game Data, as detailed on p.2.
GAME MODES

SONIC RIDERS: ZERO GRAVITY™ features a variety of gameplay modes as detailed


below. Use the left analog stick or directional buttons # $ to select a game mode and
press the & button to confirm the selection.
STORY MODE (1P ONLY)
Enter races to progress the story. The story can be started
from the beginning, or re-started from any previously-
accessed stage.
For each stage cleared, you also have the choice of
selecting Missions, in which you are given specific
conditions to clear. Available Missions will increase as you
progress through the story and Mission stages.
The first time you play, you will be given the option to play through a tutorial which
explains the controls in detail. This will then appear in the Mode Select menu to help
you hone your skills.
NORMAL RACE
Compete in one of the following race styles:
Free Race (1P-4P)
Compete against other players and non-player
characters on a selected track.
Time Attack (1P only)
Select a track and race against the clock.
SURVIVAL MODE (P.14)
A series of games with special rules:
Survival Relay (2P-4P)
Run a relay using Gear as the batons.
Survival Ball (1P-4P)
Use gravity control to shoot the ball and score.
Survival Battle (1P-4P)
Slam foes with objects using gravity action.
SHOP
Purchase additional Extreme Gear with accumulated Rings.
Enter the shop and select Trade. Use the left analog
stick or directional buttons to browse the Gear. Details
and parameters are displayed in the right panel. When
you decide which Gear you wish to purchase, press the
© button to Trade. The Gear can now be selected from the
Player Entry screen and viewed in the Gear Gallery (p.7).

As you progress through the game and clear certain conditions, additional game
modes will become available for selection in the Mode Select menu.
GAME MODES SS
CHOOSING A COURSE AND A CHARACTER
Depending on the game mode, you will be required to select a course and a character
for each player.

COURSE SELECT SCREEN


Use the left analog stick or directional buttons = to
choose a course and press the € button to select.
In some game modes, you can also make additional
settings to the game rules as follows:
Lap Count Set the number of laps per race from 1-99.
GP Set the starting level of your Gravity Point gauge.
Hints Toggle on-screen display of available controls ON/OFF.
Ghost Toggle Ghost display ON/OFF.

Ghost Display
When playing in Time Attack mode, the Ghost image of a previous attempt will run
with you for a competitive reference. This can be toggled ON/OFF in Rule Settings.
The first time you complete each Time Attack course within the course limit, and
on each subsequent run where you set a new personal best, you will be given the
option to save the new Ghost. Only one Ghost can be saved per course and will
require 116KB of free memory space. The Ghost is loaded automatically each race.

PLAYER ENTRY SCREEN


Use the left analog stick or directional buttons to select
a character and press the & button to select. Additional
players must first press the & button to confirm entry into
the race. Each character can only be selected once and
missing places are filled by non-player characters.
Once a character has been selected, use the left analog
stick or directional buttons «= = to choose the Gear to use and press the & button to
select. The first time you play, only one Gear will be available per character.
When all competing players have made their selections, you will be prompted to begin.
Press the START button to begin the race.
ATTRIBUTES
A wide range of Gear is available, each with individual characteristics in terms of speed,
acceleration, cornering, durability etc. Different combinations of characters and Gear
will have different strengths and weaknesses to take into consideration when refining
your race style. Attributes for both characters and Gear are displayed as follows:
Dash Rate of acceleration.
Limit Maximum speed that can be reached.
Power Ability to maintain speed over rough terrain.
Cornering Ability to handle tighter corners.
Gears also contain other special abilities unrelated to these Attributes, determined by
Gear Parts, vehicle type and other factors. See Gear Types on p.12 for details.
PLAYING THE GAME

VIEWING THE GAME SCREENS


SINGLE-PLAYER GAME SCREEN

Rings / Max Rings i al


lo! ~eesita
i ae Course map
each character

Speed | Race position


ae reg aneak . ‘ eu — Current lap / Total laps

Rear rival view

MULTIPLAYER GAME SCREENS

| <a

10
PLAYING THE GAME

CONTROLS
left analog stick Move character/Perform Trick Action
@ button Jump/Grind
© button Reduce speed
® button Select Gear Parts
Activate Gravity Control
Aes Beil Activate Gravity Dive

Steering left analog stick = =>


Under normal circumstances, you will use the left analog stick «= =» to steer your Gear
left and right. Forward motion is automatic, so no controller input is required.

GRAVITY POINT SYSTEM


Accumulate Gravity Points (GP) by getting a good running start and performing
advanced tricks using Trick Zones, Grind Areas, Catapults (p.12), etc. GP enables you
to engage the GP actions detailed below. All GP actions consume some or all of your
accumulated GP.
Gravity Control @ button + left analog stick
Some turns are too tight to tackle at high speed. As you
approach such a turn, hold the @ button to charge gravity
(leaving you suspended in space), and set a new course
with the left analog stick. When you release the @ button,
you will re-launch at speed in the set direction.
Wall Route Mid-Air =» Gravity Control
Behind certain quarter-pipes, etc. you will find new routes
in the form of walls you can ride. Launch yourself off the
quarter-pipe and from mid-air, use Gravity Control to
redirect yourself towards the wall.
Additional shortcut routes can also be discovered by
engaging Gravity Control during mid-air Tricks (p.12).
Gravity Dive / GEE button
When you have a long straight course ahead, press the
/ WEB button to create a black hole. Your character
will lift off the ground and dive down the path at high
speed until you release the button or GP runs out. Gravity
Dive is more efficient over longer distances.
“ Meteor Burst Gravity Dive =» Touch Obstacles
During a Gravity Dive, use the left analog stick to adjust
your position so that you come in contact with obstacles
moving with you. This will give you an extra burst of speed
and boost your GP.

When a Gravity Dive or Meteor Burst is activated, a Gravity Ring is produced. Rival
players can pass through these and gain a similar burst of speed.

11
PLAYING THE GAME

GEAR TYPES
Each Gear is based on one of six Gear types, which determines what, if any, special
abilities the Gear is able to perform. The basic Gear types are as follows:
Board Skates
The most standard Gear, \ Able to access Grind Areas
suited to general riding. and slide at high speed.

Air Ride Bike


Able to take off from catapults Able to bust through
and glide through the air. obstacles without slowing.

2 Yacht Wheel
Has Air Ride capabilities Able to bust through objects
and can ride opponents’ like a Bike and also features
slipstreams*". Slide Turn*?,

“1 Only the Yacht type Gear can ride slipstreams. When riding behind an opponent, the Gear will
automatically start to ride the slipstream increasing speed in the process.
* Slide Turn can be performed with the Wheel type only. As you approach a tight turn, hold down
the @ button and adjust your direction with the left analog stick «=. You will continue on in the
new direction when you release the @ button.
GEAR PARTS
Each Gear also comes pre-installed with up to three performance-enhancing Gear Parts.
These can be used to increase your top speed, GP capacity and even morph your Gear
into a different Gear Type. Gear Parts are generally disabled when you start each race,
but can be activated by collecting Rings placed around the course. Each Part requires
a certain amount of Rings and once collected, the Part will be highlighted. Press the
® button to activate the Part and your Ring count will be reduced accordingly.

GIMMICKS
Grind Areas Requires “Skates” or “Grind” Parts
Grinding allows you to travel at speeds faster than regular riding
speed, often through a shortcut route. Approach a pipe or rail
suitable for grinding and press the @& button to connect. If a
Grind Area is split, you will need to jump across the divide to
continue grinding.
Catapults Requires “Air Ride” or “Yacht”
Launch off a Catapult and use the left analog stick t}<== to
guide your way through the series of Dash Rings. Air Ride allows
you to travel faster than regular riding speed along shortcut routes.

Barricades Requires “Bike” or “Wheel”


Some routes around the track are sealed off by obstacles, but a
Bike can barge straight through them without slowing down. Try
to break as many in succession as you can to receive bonus GP.

12
PLAYING THE GAME

Trick Zones
Trick Zones are found around each track and act as springboards.
Approach and press the @ button as close to the edge as possible to
perform a mid-air Trick. Increase your approach speed and move the
left analog stick as you press the @ button to raise the performance
a maximum of two ranks. Higher ranking Tricks will earn you a GP
boost. Be sure to vary the directional input on consecutive jumps.
Spring Requires “Attack Item”
If you pick up the Attack Item from an Item Box, it allows you
to get off your Gear and run at full speed for a short time.
During this time, you can bounce off Springs to access additional
shortcut routes.
In addition to springs, a variety of other shortcuts can also be
accessed using the Attack Item.

ITEM BOXES
Item Boxes containing a variety of different power-up, obstacle and
attack Items can be found positioned around each track. Simply touch
an Item Box to receive the mystery Item inside.
Items are detailed as follows:

- Rings : GP Boost
'@) Gives bonus Rings in varying * Increases your GP Gauge by
amounts. varying amounts.

Magnetic Barrier* High Speed*


Draws in Rings like a magnet. Sudden boost in speed.

Speed Down* Explosion


Slows your progress down to Launches a bomb at players
a crawl. ahead.

"*"a| Attack* Colorball*


» Run full speed on foot, attack Obscures vision with a splash
4 enemies and activate Springs of colored paint.
and other special shortcuts.
a Parts Lock* * Item effects are for a limited time only.
= )| Deactivates all Gear Parts.

PAUSE MENU
During gameplay in all modes, press the START button to pause the game and
bring up the following menu:
Restart Restart the current game from the beginning (not available in
Grand Prix mode).
Quit Game End the current game and return to the Mode Menu.
Cancel Exit Pause and continue the race.

13
PLAYING THE GAME

SPECIAL RULE MODES


SURVIVAL RELAY
Two to four players run a team relay race using the Gear as
a baton. First select a race type from the following - 2P (two
humans vs two CPU), 3P (three humans vs three CPU) or 4P
(two humans vs two humans). Next, player 1 selects a course
and the game rules (see below) and each player picks the
character they'd like to control. Finally, the team leaders pick
a Gear to use.
The game is played much like a regular race, but at the beginning, only player 1 of
each team plays. When they reach the first lap marker, they will enter a changeover
zone where they must pass the Gear to the next player. As the first player enters the
changeover zone, the next player should begin running and both will need to use the
analog stick # to move forward. On reaching the position of the next player, the Gear
will be passed on and he/she will continue the race. If at this point the next player is
running at a sufficient pace, bonus GP will be awarded.
The first team to complete the set amount of laps (default one per player) wins.

GAME RULES
At the Course Select screen, press the ® button to set the game rules as follows:
Lap Count Set the number of laps to win.
GP Set the starting level of your Gravity Point Gauge.

VIEWING THE GAME SCREEN

Rings / Max Rings Wii


Ca
Parts reee Course map
Relative position of
rival team member

G P Gauge level /
Sp, aI
Max level Current lap / Total laps

Rear rival view

Course Map
Only the positions of the two players currently in play are shown on the course map.
Other players waiting at the starting line do not appear.

14
SURVIVAL BALL
One to four players ride around a limited area game field
and use Gravity Control to shoot the ball through the goal
hoops. First choose a field and game rule. Each player
then picks the character they'd like to control. When all
characters are selected, press the START button to begin
the game.
The game starts with the familiar countdown. Try to get
across the starting line with as much speed as possible for the best advantage. The
aim of the game from there is to pick up the ball by riding into it and then use Gravity
Control (p.11) to throw it through the numbered goal hoops. Score successfully and
you will gain in points the number displayed in the hoop. If another player has the ball
and they are not preparing for a shot, you can also use Gravity Control to take away
the ball from them.
The first player to gain the required Match Points (default 100) wins. If the Time Limit
(default three minutes) is reached before the required Match Points are earned, the
player with the most Match Points wins.

GAME RULES
At the Course Select screen, press the @ button to set the game rules as follows:
Time Limit The maximum play time per game.
Match Points Points required for a player to win.

VIEWING THE GAME SCREEN

\ if ten Field map


Current scores Position of each character
Bee fi - “a and the ball

GP Gauge level/ eae Re I Ball status


Max level / Speed : pe Ge Ss

Direction of Ball
The direction of the ball relative to your current viewpoint is shown as a green arrow
when the ball is in play, and a red arrow when a shot has been taken.
Ball Status
The ball status shows which character has possession of the ball. If no character icons
are shown, then the ball is free.

15
PLAYING THE GAME

SURVIVAL BATTLE
One to four players ride around a game field attacking
opponents with missiles using Gravity Control. First choose
a field and game rule. Each player then picks the character
they'd like to control. When all characters are selected,
press the START button to begin the game.
After the countdown, you can ride freely around the field
picking up missile items to attack other players. To launch a
missile, use Gravity Control (p.11) to aim until the lock-on mark is shown, then release to fire.
“HIT will be displayed if the attack is successful. If another player has locked-on to you, a
target will be shown around your player and you will need to take evasive action.
The criteria for winning varies depending on the battle rules. With Sudden Death battles,
each player has a set amount of Hit Points (default 3) they can take before they're out
of the game. The last remaining player, or the player with the most Hit Points remaining
after 10 minutes wins. With Points battles, all players remain in play until the time limit
(default 3 minutes) is reached and gain points each time they successfully attack an
opponent. The player with the most points at the end of the game wins.
The following Items are only found in this game mode:

Missile Shield
Use Gravity Control to launch Protects you from damage
at your opponents. (one time only).

GAME RULES
At the Course Select screen, press the ® button to set the game rules as follows:
Battle Rules Set the win criteria to Sudden Death or Points.
Hit Points The number of hits a player can take before they're out of the
game (Sudden Death only).
Time Limit The playtime for Points matches.

VIEWING THE GAME SCREEN

Field map
Current scores Position of each character
on the game field
Lock-on target

GP Gauge level /
Max level / Speed

Current Scores In Sudden Death battles, this is the number of Hit Points remaining
for each player. In Points battles, this is the number of points each
player has gained.
Game Position The current winning status for each player.

16
*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION@2
COMPUTER ENTERTAINMENT SYSTEMS THAT ARE MANUFACTURED, FOR SALE, AND
PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA ONLY!
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Game
Disc shall be free from defects in material and workmanship for a period of 90-days from the date
of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period,
the defective PlayStation 2 Game Disc or component will be replaced free of charge. This limited
warranty does not apply if the defects have been caused by negligence, accident, unreasonable use,
modification, tampering or any other causes not related to defective materials or workmanship. This
limited warranty does not apply to used software or to software acquired through private transactions
between individuals or purchased from online auction sites. Please retain the original or a photocopy of
your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement,
return the Product, with its original packaging and receipt, to the retailer from which the software was
originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact
SEGA to obtain support.

Obtaining technical support/service


To receive additional support, including troubleshooting assistance, please contact SEGA at:
e web site...........005 http://www.sega.com/support
ephone..........eeeeee 1-800-USA-SEGA

LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE
SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR
IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES
AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103.

SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and SONIC RIDERS: ZERO GRAVITY are
registered trademarks or trademarks of SEGA Corporation. © SEGA. All Rights Reserved. This game is licensed for use
with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public
performance of this game is a violation of applicable laws. All Rights Reserved. Programmed in Japan. Made and printed
in the USA.
This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan,
Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc.
© Copyright 1999-2007 Havok.com Inc. (or its Licensors). All Rights Reserved. See www.havok.com for details.
Available for the PlayStation®2
computer entertainment system,
PLAYSTATION®S computer
entertainment system and
PSP® (PlayStation® Portable) system.

NEW LINE CINEMA


A Tce Warne Company www.sega.com

SEGA of America, Inc. EVERYONE 10+


650 Townsend Street, Suite 650, San Francisco, CA 94103
© SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the SEGA logo are either Mild Language
registered trademarks or trademarks of SEGA Corporation. All rights reserved. © MMVII New Line Productions.
Inc. The Golden Compass™ and all related characters, places, names and other indicia are trademarks of New Violence
Line Productions, Inc. All Rights Reserved. “PlayStation”, “PLAYSTATION”, “PS” Family logo and “PSP” are
registered trademarks of Sony Computer Entertainment Inc. PSP® system — Memory Stick Duo™ may be
required (sold separately). Manufactured and printed in the U.S.A. ESRB CONTENT RATING www.estb.org

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