SonicRidersZeroGravity PS2 US Manual
SonicRidersZeroGravity PS2 US Manual
Stop using the system immediately if you experience any of the following symptoms:
lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the
eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 system to a projection TV without first consulting the user manual
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your
TV screen.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
¢ This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
Do not bend it, crush it or submerge it in liquids.
Do not leave it in direct sunlight or near a radiator or other source of heat.
Be sure to take an occasional rest break during extended play.
Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
Thank you for purchasing SONIC RIDERS: ZERO GRAVITY™. Please note that this
software is designed for use with the PlayStation®2 computer entertainment system.
Be sure to read this software manual thoroughly before you start playing.
7
CONTENTS
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GETTING STARTED
open button
memory card slot 2 ——__ disc cover
memory card slot 1 on/standby/
reset button
Ter a sr =
=5a—|—-—= }+— IR receiver
PROGRESSIVE SCAN
When playing with a progressive scan compatible television connected via the
component AV cable (for PlayStation®2), hold down the @& and ® buttons during
startup to display the progressive scan menu. Select Yes to test and select progressive
scan display, or No to continue in standard display mode.
STARTING UP
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATION
L2 button R2 button
L1 button Pee R1 button
E ( i
directional
buttons
___ AAbutton
left analog stick O button
SELECT button
X button
ANALOG mode button
START button button
right analog stick
SONIC RIDERS: ZERO GRAVITY™ is a one to four player game compatible with the
DUALSHOCK® analog controller, DUALSHOCK®2 analog controller and the Multitap (for
PlayStation®2). For a one or two player game, connect the controller(s) to controller ports 1 and 2.
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4
MENU CONTROLS
Ure eiageliaieuemiaenems Change highlighted selection
® button Enter selection
© button Cancel/Return to previous screen
A few months after the World Grand Prix, the night sky was filled with a
deafening roar as a meteorite hurtled towards the ground. Moments before
impact, it abruptly stopped in mid-air, and then gently fell at the feet of a
security robot who watched on in silence.
The next morning, Sonic and his pals were listening to the news as they
drove through the city. It seemed robots were rampaging all over the world
and they were no longer responding to commands. Tails wondered if it had
anything to do with the strange meteorite he had found the night before.
As Sonic looked thoughtfully at the mysterious stone Tails had given him,
they were suddenly attacked and pursued by a crazed army of the very
robots they'd been discussing.
Their daring escape took an unwelcome turn for the worse as their
vehicle smashed out through the top floor of a skyscraper and they found
themselves plummeting 300 stories to their certain doom. As if by a
miracle, Sonic's fall was unexpectedly broken by an anti-gravity force field
which appeared to be emanating from the meteorite. Could this be the
reason the robots were chasing them?
6
STARTING THE GAME
EXTRA
Browse and enjoy a variety of unlockable features.
THEATER
Select a movie from the list and press the & button to play.
Press the © button or the START button during playback to
stop and return to the menu.
AUDIO ROOM
Select a music category from the left panel and a track
from the right panel to play. Press the © button during
playback to stop and return to the menu.
GEAR GALLERY
Use the left analog stick or directional buttons to browse
the Extreme Gear you have obtained. Press the €& button
to see the technical details of the selected Gear.
OPTIONS
Make changes to the following settings:
Audio Settings Set sound output to Mono, Stereo, Dolby Pro Logic® II or
Dolby Digital Pro Logic® Il.
Vibration Settings Set the vibration function ON/OFF.
Language Settings Set the language settings for Voice and Subtitles.
Game Data Manage your Game Data, as detailed on p.2.
GAME MODES
As you progress through the game and clear certain conditions, additional game
modes will become available for selection in the Mode Select menu.
GAME MODES SS
CHOOSING A COURSE AND A CHARACTER
Depending on the game mode, you will be required to select a course and a character
for each player.
Ghost Display
When playing in Time Attack mode, the Ghost image of a previous attempt will run
with you for a competitive reference. This can be toggled ON/OFF in Rule Settings.
The first time you complete each Time Attack course within the course limit, and
on each subsequent run where you set a new personal best, you will be given the
option to save the new Ghost. Only one Ghost can be saved per course and will
require 116KB of free memory space. The Ghost is loaded automatically each race.
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10
PLAYING THE GAME
CONTROLS
left analog stick Move character/Perform Trick Action
@ button Jump/Grind
© button Reduce speed
® button Select Gear Parts
Activate Gravity Control
Aes Beil Activate Gravity Dive
When a Gravity Dive or Meteor Burst is activated, a Gravity Ring is produced. Rival
players can pass through these and gain a similar burst of speed.
11
PLAYING THE GAME
GEAR TYPES
Each Gear is based on one of six Gear types, which determines what, if any, special
abilities the Gear is able to perform. The basic Gear types are as follows:
Board Skates
The most standard Gear, \ Able to access Grind Areas
suited to general riding. and slide at high speed.
2 Yacht Wheel
Has Air Ride capabilities Able to bust through objects
and can ride opponents’ like a Bike and also features
slipstreams*". Slide Turn*?,
“1 Only the Yacht type Gear can ride slipstreams. When riding behind an opponent, the Gear will
automatically start to ride the slipstream increasing speed in the process.
* Slide Turn can be performed with the Wheel type only. As you approach a tight turn, hold down
the @ button and adjust your direction with the left analog stick «=. You will continue on in the
new direction when you release the @ button.
GEAR PARTS
Each Gear also comes pre-installed with up to three performance-enhancing Gear Parts.
These can be used to increase your top speed, GP capacity and even morph your Gear
into a different Gear Type. Gear Parts are generally disabled when you start each race,
but can be activated by collecting Rings placed around the course. Each Part requires
a certain amount of Rings and once collected, the Part will be highlighted. Press the
® button to activate the Part and your Ring count will be reduced accordingly.
GIMMICKS
Grind Areas Requires “Skates” or “Grind” Parts
Grinding allows you to travel at speeds faster than regular riding
speed, often through a shortcut route. Approach a pipe or rail
suitable for grinding and press the @& button to connect. If a
Grind Area is split, you will need to jump across the divide to
continue grinding.
Catapults Requires “Air Ride” or “Yacht”
Launch off a Catapult and use the left analog stick t}<== to
guide your way through the series of Dash Rings. Air Ride allows
you to travel faster than regular riding speed along shortcut routes.
12
PLAYING THE GAME
Trick Zones
Trick Zones are found around each track and act as springboards.
Approach and press the @ button as close to the edge as possible to
perform a mid-air Trick. Increase your approach speed and move the
left analog stick as you press the @ button to raise the performance
a maximum of two ranks. Higher ranking Tricks will earn you a GP
boost. Be sure to vary the directional input on consecutive jumps.
Spring Requires “Attack Item”
If you pick up the Attack Item from an Item Box, it allows you
to get off your Gear and run at full speed for a short time.
During this time, you can bounce off Springs to access additional
shortcut routes.
In addition to springs, a variety of other shortcuts can also be
accessed using the Attack Item.
ITEM BOXES
Item Boxes containing a variety of different power-up, obstacle and
attack Items can be found positioned around each track. Simply touch
an Item Box to receive the mystery Item inside.
Items are detailed as follows:
- Rings : GP Boost
'@) Gives bonus Rings in varying * Increases your GP Gauge by
amounts. varying amounts.
PAUSE MENU
During gameplay in all modes, press the START button to pause the game and
bring up the following menu:
Restart Restart the current game from the beginning (not available in
Grand Prix mode).
Quit Game End the current game and return to the Mode Menu.
Cancel Exit Pause and continue the race.
13
PLAYING THE GAME
GAME RULES
At the Course Select screen, press the ® button to set the game rules as follows:
Lap Count Set the number of laps to win.
GP Set the starting level of your Gravity Point Gauge.
G P Gauge level /
Sp, aI
Max level Current lap / Total laps
Course Map
Only the positions of the two players currently in play are shown on the course map.
Other players waiting at the starting line do not appear.
14
SURVIVAL BALL
One to four players ride around a limited area game field
and use Gravity Control to shoot the ball through the goal
hoops. First choose a field and game rule. Each player
then picks the character they'd like to control. When all
characters are selected, press the START button to begin
the game.
The game starts with the familiar countdown. Try to get
across the starting line with as much speed as possible for the best advantage. The
aim of the game from there is to pick up the ball by riding into it and then use Gravity
Control (p.11) to throw it through the numbered goal hoops. Score successfully and
you will gain in points the number displayed in the hoop. If another player has the ball
and they are not preparing for a shot, you can also use Gravity Control to take away
the ball from them.
The first player to gain the required Match Points (default 100) wins. If the Time Limit
(default three minutes) is reached before the required Match Points are earned, the
player with the most Match Points wins.
GAME RULES
At the Course Select screen, press the @ button to set the game rules as follows:
Time Limit The maximum play time per game.
Match Points Points required for a player to win.
Direction of Ball
The direction of the ball relative to your current viewpoint is shown as a green arrow
when the ball is in play, and a red arrow when a shot has been taken.
Ball Status
The ball status shows which character has possession of the ball. If no character icons
are shown, then the ball is free.
15
PLAYING THE GAME
SURVIVAL BATTLE
One to four players ride around a game field attacking
opponents with missiles using Gravity Control. First choose
a field and game rule. Each player then picks the character
they'd like to control. When all characters are selected,
press the START button to begin the game.
After the countdown, you can ride freely around the field
picking up missile items to attack other players. To launch a
missile, use Gravity Control (p.11) to aim until the lock-on mark is shown, then release to fire.
“HIT will be displayed if the attack is successful. If another player has locked-on to you, a
target will be shown around your player and you will need to take evasive action.
The criteria for winning varies depending on the battle rules. With Sudden Death battles,
each player has a set amount of Hit Points (default 3) they can take before they're out
of the game. The last remaining player, or the player with the most Hit Points remaining
after 10 minutes wins. With Points battles, all players remain in play until the time limit
(default 3 minutes) is reached and gain points each time they successfully attack an
opponent. The player with the most points at the end of the game wins.
The following Items are only found in this game mode:
Missile Shield
Use Gravity Control to launch Protects you from damage
at your opponents. (one time only).
GAME RULES
At the Course Select screen, press the ® button to set the game rules as follows:
Battle Rules Set the win criteria to Sudden Death or Points.
Hit Points The number of hits a player can take before they're out of the
game (Sudden Death only).
Time Limit The playtime for Points matches.
Field map
Current scores Position of each character
on the game field
Lock-on target
GP Gauge level /
Max level / Speed
Current Scores In Sudden Death battles, this is the number of Hit Points remaining
for each player. In Points battles, this is the number of points each
player has gained.
Game Position The current winning status for each player.
16
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COMPUTER ENTERTAINMENT SYSTEMS THAT ARE MANUFACTURED, FOR SALE, AND
PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA ONLY!
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SEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Game
Disc shall be free from defects in material and workmanship for a period of 90-days from the date
of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period,
the defective PlayStation 2 Game Disc or component will be replaced free of charge. This limited
warranty does not apply if the defects have been caused by negligence, accident, unreasonable use,
modification, tampering or any other causes not related to defective materials or workmanship. This
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LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE
SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR
IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES
AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
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SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103.
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and SONIC RIDERS: ZERO GRAVITY are
registered trademarks or trademarks of SEGA Corporation. © SEGA. All Rights Reserved. This game is licensed for use
with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public
performance of this game is a violation of applicable laws. All Rights Reserved. Programmed in Japan. Made and printed
in the USA.
This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan,
Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc.
© Copyright 1999-2007 Havok.com Inc. (or its Licensors). All Rights Reserved. See www.havok.com for details.
Available for the PlayStation®2
computer entertainment system,
PLAYSTATION®S computer
entertainment system and
PSP® (PlayStation® Portable) system.