Unit 2. Learning Outcome 1
Unit 2. Learning Outcome 1
“FSCIV. U2LO1.”
PRESENTA:
Topic Page
Table of figures ............................................................................................. iii
Introduction ................................................................................................... 1
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4.2.1 Brainstorming ....................................................................................... 14
4.3 Financial Analysis: Cost-Benefit ............................................................... 15
4.4 Concept applied to the market. ................................................................. 17
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Table of figures
Figure Page
Figure 1. Refurbished furniture workshop flyer. ... ¡Error! Marcador no definido.
Figure 2 Trash can prototype ............................... ¡Error! Marcador no definido.
Figure 3 Vending machine prototype ................... ¡Error! Marcador no definido.
Figure 4. Bag chilaquiles initial prototype idea. .... ¡Error! Marcador no definido.
Figure 5. Suggestion box flyer. ............................ ¡Error! Marcador no definido.
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Introduction
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Chapter 1. Arturo’s Idea: Refurbished Furniture
Workshop
1.1 Idea
Nowadays the concept of the words “refurbished”, and “upcycling” are becoming
more popular amongst sustainable and environment-conscious communities.
Furniture is something that every person’s house has, but what happens when
these pieces deteriorate or are outdated? Most people just throw them away
and generate a bigger ecological footprint.
1.2.1 Brainstorming
This is one of the most useful creative thinking methods to help us planning,
designing, and prototyping a new, creative idea.
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This due to the generation of new ideas in a quick time. In the context of a
refurbished furniture workshop, this is essential for exploring various concepts,
styles, and techniques that can be applied to breathe new life into old furniture.
Also, encourages people to think outside the box and propose new whole ideas
that are not very common in everyday life. This is particularly beneficial for a
refurbished furniture workshop, where the goal is not just to refurbish but to do
so in unique and unexpected ways, potentially incorporating artistic elements or
innovative designs.
I made a flyer of how an upcycling furniture workshop was going to look, invite
the local community, and to advertise through social media and what kind of old,
discarded pieces of furniture could they take to the workshop and restore them
and give them a new life.
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1.4 Financial analysis: Cost-benefit
Venue Rental:
• Utilities: Ensuring the space has access to essential utilities like electricity
and water, as well as waste disposal facilities for eco-friendly practices.
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Instructors:
• Diverse Skill Sets: Ensuring that instructors possess diverse skill sets to
cover various upcycling techniques, from furniture painting to structural
modifications.
Additional Considerations:
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Chapter 2. Johana’s idea: Mobile Trash
Collector
2.1 Idea
This service stands out in the educational market by not only ensuring spaces
are kept clean but also by embedding environmental education into its core,
making it an appealing proposition for schools prioritizing health, cleanliness,
and sustainability. Its market viability is enhanced by its dual focus on practical
waste management and the promotion of green practices among students and
staff, positioning it as a comprehensive, innovative solution in the education
sector.
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Chapter 3. Sergio’s idea:
3.1 Idea
Introducing a vending machine that exclusively offers sodas, chips, cookies, and
typical snacks to your school. This decision narrows down the variety of
products but still addresses the primary need for accessible snack options due
to the absence of a cafeteria or nearby food outlets. The school lacks accessible
options for quick snacks and drinks, affecting the convenience and satisfaction
of students and staff during school hours.
3.2.1 Brainstorming
Product Selection:
• Conduct a survey to identify the most popular sodas, chips, cookies, and
snacks among students and staff to ensure the vending machine is stocked
with favorites.
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• Seasonally rotate snack options to keep the selection fresh and engaging.
• Implement a reward system, like collecting points with each purchase that
can be redeemed for free snacks.
Technology Integration:
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• Host occasional "snack polls" where students can vote for their next
preferred snack addition to the machine.
• Initial Costs: The total initial investment is $3,000, accounting for the
vending machine purchase and initial stock.
• Revenue Projections: Keeping the assumption of selling 100 items per day
at an average profit margin of $0.50 per item, daily revenue remains at $50,
translating to $1,500 monthly.
• Break-Even Analysis: With the revised initial costs of $3,000 and monthly
profits of $900 (after operational costs), the new break-even point would be
roughly over 3 months, significantly improving the feasibility of the project.
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3. Manageable Operational Costs: With operational costs, including
restocking, maintenance, and technology subscriptions, accounted for, the
projected revenue still allows for a profit margin. This suggests that the
ongoing expenses are sustainable under the projected sales figures.
8. Potential for Scalability and Expansion: Early financial viability opens the
door for expanding the project, such as adding more machines or
diversifying the product range, increasing the project's growth potential.
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3.4 Concept applied to the market
The selection of products, including sodas, chips, cookies, and typical snacks,
ensures the vending machine offers items that are universally popular and do
not demand extensive culinary efforts or significant economic investment.
Moreover, the strategic approach to product selection, pricing, accessibility, and
technological integration, such as cashless payments and smart features for
nutritional information, enhances the user experience and operational efficiency.
The inclusion of a feedback mechanism further aligns with market demands,
allowing for continuous improvement based on consumer preferences.
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This vending machine concept, therefore, not only fills a gap in the market but
does so in a way that is economically viable, user-centric, and adaptable to
changing consumer trends, embodying an ideal application of a straightforward
yet effective business idea within the academic environment.
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Chapter 4. Axel’s idea:
4.1 Idea
The business idea of a low-cost package transportation service from the USA to
Mexico is designed to address several key issues. These include the high cost
of cross-border package transportation due to customs duties, logistics, and
other operational costs, which can be a significant barrier for small businesses
or individuals.
4.2.1 Brainstorming
• Requirements to apply.
Having the possibility to justify the payment and follow the law about the fees.
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clearance methods. Goods coming from the United States values at USD 50 or
less will not be charged duties or taxes.
Non-existing fees:
• Due to the non-existing fees for items lower than 50 USD, the fee for
transportation would be a lot more accessible for everyone.
Custom Regulations:
• The regulations are the base of the higher fees, they are made up to
oversees the security at border crossing points, the fee that the final user
would pay will consist in paying the regulations plus a little compensation
for the service.
Only-frontier service:
• Initial Costs: The business would need trucks, warehouses in the USA and
Mexico, office space, licenses and permits, initial inventory, and
miscellaneous expenses. The total initial costs would be around $2,100,000.
• Market Demand: The business would need a consistent demand for 200
shipments per month. If the demand is lower, it would take longer to break
even.
• Competition: If there are other businesses offering the same service, it could
affect the price per shipment and the number of shipments the business can
handle.
• Economic Conditions: Changes in the economy could affect both the costs
and revenues of the business. For example, an increase in fuel prices would
increase operational costs.
• Risks and Uncertainties: There are always risks and uncertainties in any
business, such as accidents, natural disasters, etc. These could affect both
the costs and revenues of the business.
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4.4 Concept applied to the market.
In this case, the business idea is a transportation service from the USA to the
frontier of Mexico. The feasibility analysis showed that the business could be
feasible, but it would take approximately 31 months to break even, assuming
consistent demand for 200 shipments per month.
However, the analysis also highlighted several factors that could influence the
success of the business, including market demand, competition, economic
conditions, regulations, and risks and uncertainties. Therefore, while the
numbers suggest the business could be feasible, it’s crucial to conduct a
detailed market study and financial analysis to make an informed decision.
This vending machine concept, therefore, not only fills a gap in the market but
does so in a way that is economically viable, user-centric, and adaptable to
changing consumer trends, embodying an ideal application of a straightforward
yet effective business idea within the academic environment.
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Chapter 5. Sebastian’s idea: Bag chilaquiles
5.1 Idea
The following creative technique was used for the proposal of this idea:
5.2.1 Brainstorming
It was used as a tool to find good lunches and practical packaging that even if
they did not have much coherence, any idea or thought had to be put on the
table, resulting in Mexican antojitos being one of the most suitable lunches and
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likely to meet the needs of a student, also bringing to the table that a bag is a
very practical and dynamic packaging.
This idea fits well for a business that sells this presentation of chilaquiles, since
it is a dish that does not demand too much in a culinary and economical way, it
works as a possibility of a good long-term investment. Likewise with the bags,
since they are not a resource that has a great risk of loss when used for a
business.
It was analyzed a little more in depth, and an inspiration for the prototype of the
product was found, which is the following:
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Due to the hard scalability of the product, considering that there was no chance
in making the bag reusable due to the food, it was concluded that the idea is not
feasible.
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Chapter 6. Efren’s idea: Suggestion box for
classes.
6.1 Idea
The idea of this work arises from the lack of learning that many of my
classmates, including me, are having in school, due to the speed at which we
see topics and we do not give enough study and often do not learn anything, as
a result, often this causes us stress and lack of motivation to do homework or
study.
This will depend on the creative idea of each student, who will write their
thoughts in the suggestion box, this box will have certain rules and filters to
maintain a control of fellowship and respect among all, because at the end of
the day it is our learning and future that is being carried out.
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6.2 Creative techniques used.
The versatility inherent in this approach empowers learners to engage with their
educational materials in a manner that resonates with their unique preferences
and learning styles. Beyond its intrinsic adaptability, the system encourages the
cultivation of a personal connection with the learning process.
Whether one opts for the precision of a printed format or the organic flow of
handcrafted notes, the ultimate limit lies within the individual's commitment to
enhancing their own learning journey and contributing to the educational growth
of others. In essence, the power to transform the educational landscape rests in
the hands of those who are willing to explore the boundless possibilities
afforded by these creative techniques.
The technical feasibility of a suggestion box for classes hinges on the simplicity
and accessibility of the system. Given the diverse technological landscape of
educational institutions, the platform could be implemented either as a physical
box located in classrooms or as a digital platform accessible through computers
and mobile devices. The latter requires minimal technical infrastructure,
leveraging existing online learning management systems (LMS) or creating a
standalone app. The key technical considerations include ensuring user-friendly
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interfaces, data security for submitted suggestions, and an efficient process for
sorting and addressing the feedback.
Strategically, the suggestion box aligns with the broader goal of enhancing
educational outcomes by addressing the specific needs and challenges faced
by students. It promotes a culture of open communication and continuous
improvement. Successfully implementing this idea requires the buy-in from
educators and administrators to value and act upon the feedback provided. This
may involve setting up a dedicated team or process to review suggestions
regularly and integrate them into teaching strategies and curriculum
development.
Marketing the suggestion box to both students and faculty is crucial for its
adoption and sustained use. The marketing strategy should emphasize the
benefits of direct feedback in improving teaching methods and student learning
experiences. Highlighting success stories or positive changes implemented
based on suggestions can drive engagement. Additionally, incorporating
incentives for participation can further increase the tool's visibility and usage.
Effective communication channels include school newsletters, social media, and
presentations during school meetings.
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development and maintenance costs. Despite this, the potential benefits in
terms of improved educational outcomes and student satisfaction could justify
the investment. Furthermore, leveraging existing digital platforms or open-
source solutions can significantly reduce costs.
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Chapter 7. Conclusions of the winning idea.
Arturo Peña de la Cruz: Adding a suggestion box for students is a great idea
because it allows them to share their thoughts and ideas. This creates an open
and inclusive environment, giving students a voice in improving their learning
experience. The suggestion box is a simple but effective way to enhance
communication, build trust, and create a positive and collaborative learning
environment for everyone.
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Axel Iván Hernández Martínez: Having a suggestion box for students is a
fantastic way to make sure everyone's ideas and opinions count. It lets students
share their thoughts without needing to say who they are. This helps create an
open and inclusive environment, making sure everyone's voice is heard.
Efren Israel Lopez Torres: I think that my idea should be considered because
many times we think about how to solve other problems that, although they are
important, are not the main problem.
I think that if we opt for my solution, we will solve many of our complaints and in
part we would help to have better teacher-student communication.
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Chapter 8. Conclusion
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