Forbidden Island Game Play
Forbidden Island Game Play
How to play: The island is formed by shuffling the tiles and placing them in a roughly circular shape,
which changes the board each time. Then, each player randomly pulls a card featuring one of the six
available roles:
1. Explorer
2. Diver
3. Pilot
4. Navigator
5. Engineer
6. Messenger
Players should explain their role and their abilities to the group, as each has a specific ability depending
on their role:
1. The Explorer can move and shore up diagonally, not just orthogonally.
2. The Diver can move through any number of submerged and sunken tiles for one action.
3. The Pilot can fly to any tile once per turn.
4. The Navigator can move other players two spaces for one action.
5. The Engineer can shore up two adjacent tiles for one action.
6. The Messenger can give cards to a player even in a different location.
Each role has a particular starting tile, so players can place their mover on the appropriate tile. Then,
two treasure cards are dealt to each player, and the treasures are placed on or near the board. (Each
treasure can be claimed from two different locations.) Four flood cards should then be drawn to start
the island sinking. Each flood card corresponds to a specific island tiles, and when a location is revealed
on a flood card, that tile first becomes submerged by flipping it over to the blue-and-white coloured
side. Finally, the water level is set on the marker, depending on the desired difficulty level—the higher,
the harder.
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Forbidden Island Gameplay
On your turn, you can take up to three actions from the following choices: move one spot to another tile
on the island, shore up a submerged tile, give a treasure card to a fellow player, or capture a treasure.
You must be in the same location as another player to give them treasure cards, and you must collect
four of the appropriate card to capture a treasure. After your actions, you draw two more treasure
cards, and then draw flood cards equal to the water level shown on the marker. Tiles that have not
already been submerged should be flipped to the blue-and-white side, and if an already submerged tile
is revealed on a flood card, then it sinks and is removed from the game entirely. Shoring up allows you
to flip an adjacent tile back over—but only if it hasn't already sunk.
Within the treasure cards deck, there are three cringe-inducing Waters Rise cards. If you draw one of
these, you increase the water level on the meter, and then the flood cards discard pile gets reshuffled
and put on top of the deck. That means that anything that has previously been submerged becomes
more likely to sink. And as the water level rises, you're forced to draw more and more flood cards at the
end of each turn, which makes the island sink faster and faster as the game progresses.
There are two other types of special cards in the treasure deck: Sandbags, which allow you to instantly
shore up any tile on the board; Helicopter Lifts, which can pick up any number of players on a single tile
and transport them anywhere on the board. (You will need a Helicopter Lift card to leave the island from
the Fool’s Landing tile at the end of the game.)
The goal of the game is to get all four treasures, meet back up at Fool's Landing, and catch the helicopter
off the island. There are four ways to lose: if both locations for a particular treasure sink before you
claim it, if Fool's Landing sinks, if any player is on a sinking tile and there aren't any adjacent tiles to
swim to, or if the water level reaches the top of the meter. It takes cooperation to find the right balance
between collecting the treasures and shoring up enough tiles so that no treasures (or people) are lost.
It's also important to find the best way to use each person's abilities.
Adapted from the article “Teamwork Is the Key to Escaping Forbidden Island” by Jonathan H. Liu on
Wired.com
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”