Game Art Art Direction Principles of Character Design PDF Free
Game Art Art Direction Principles of Character Design PDF Free
Art Direction 1
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 1
Game Art Design – Critical Studies
where do we begin
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 2
Game Art Design – Critical Studies
silhouette
readability
‘Journey’ by Thegamecompany
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 3
Game Art Design – Critical Studies
Believable
‘Ideal Proportions’ from Figure Drawing For All It’s Worth, Andrew Loomis
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 4
Game Art Design – Critical Studies
Believable - exaggeration
A B C D
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 5
Game Art Design – Critical Studies
Believable - exaggeration
A B C D
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 6
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 7
Game Art Design – Critical Studies
silhouette
readability
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 8
Game Art Design – Critical Studies
Who am I?
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 9
Game Art Design – Critical Studies
Silhouette
silhouette must be clearly readable
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 10
Game Art Design – Critical Studies
silhouette
readability
‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 11
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 12
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 13
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 14
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 15
Game Art Design – Critical Studies
silhouette
readability
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 16
Game Art Design – Critical Studies
test shapes
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 17
Game Art Design – Critical Studies
fit for purpose – does it fit into the environment, your world
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 18
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 19
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 20
Game Art Design – Critical Studies
‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 21
Game Art Design – Critical Studies
‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 22
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 23
Game Art Design – Critical Studies
Rules
characters are real world proportions
silhouette must be bold and interesting with chunky shapes,
not fiddly small details
hands and feet may be slightly exaggerated
all colours from a warm, natural palette
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 24
Game Art Design – Critical Studies
Story
characters have a story to locate them in the game world
male
farmer
late 30s
overweight
rustic
jolly
likes a drink, and it shows
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Game Art Design – Critical Studies
Gathering references
a collection of visual
ideas and stimulus
reject nothing
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Game Art Design – Critical Studies
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Game Art Design – Critical Studies
work rough
don’t be precious
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Game Art Design – Critical Studies
Refined sketching
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Game Art Design – Critical Studies
Exploring palette
warm and natural
no artificial colours
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 30
Game Art Design – Critical Studies
Final concept
right proportions
right colours
right shape/silhouette
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 31
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 32
Game Art Design – Critical Studies
Visual Studies:
fundamentals of drawing
visual communication
visual review, tools
and techniques
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Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 34
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 35
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 36
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 37
Game Art Design – Critical Studies
GAME 1002 Week 2 Art Direction 1 Emma Ash, Michael Powell August 2014 38
Game Art Design – Critical Studies
Paper Art
Paper characters by Alexei Lyapunov and Lena Ehrlich from ‘People Too’
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Game Art Design – Visual Studies
Takeaways:
believable
silhouette
readable
fit for purpose
ICONIC
GAME 1004 Week 1 Introduction Emma Ash, Michael Powell August 2014 40
Game Art Design – Visual Studies
Takeaways:
believable beast the research
silhouette work hard and fast
readable don’t concept too soon
fit for purpose AVOID EMOTIONAL
ICONIC ATTACHMENT
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Game Art Design – Visual Studies
Further reading
For essential reference, you should get the Andrew Loomis books – there
is no better introduction to the technical skill of observational drawing,
and this skill will help you develop believable characters
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