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Koren Onngr

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0% found this document useful (0 votes)
12 views

Koren Onngr

Uploaded by

Andrew Mayo
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard Hermit Andrew

CLASS & LEVEL BACKGROUND PLAYER NAME


Koren Onngr Gnome (Forest) Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE
25SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity
Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES


● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision - You can see in dim light within 60 feet of you as

Insight (Wis)
Quarterstaff Str 1d6 bludg.(versatile, 1d8) if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Gnome Cunning - You have advantage on all Intelligence,
Wisdom, and Charisma saving throws against magic.
Intimidation (Cha) Speak with Small Beasts - Through sounds and gestures,
you can communicate simple ideas with Small or smaller
WISDOM ● Investigation (Int) beasts.
Discovery (Hermit background)
● Medicine (Wis) Arcane Recovery - Once per day when you finish a short
rest, you can choose expended spell slots to recover. The
Nature (Int) spell slots can have a combined level that is equal to or less
than half your wizard level (rounded up), and none of the
slots can be 6th level or higher.
Perception (Wis) Wizardly Quill - As a bonus action, you can magically create
a Tiny quill in your free hand. The quill disappears if you
Performance (Cha) create another one or if you die. The magic quill has the
following properties:
Persuasion (Cha) - The quill doesn't require ink. When you write with it, it
CHARISMA produces ink in a color of your choice on the writing surface.
● Religion (Int) - The time you must spend to copy a spell into your
spellbook equals 2 minutes per spell level if you use the quill
for the transcription.
Sleight of Hand (Dex) - You can erase anything you write with the quill if you wave
the feather over the text as a bonus aciton, provided the text
Stealth (Dex) is within 5 feet of you.
Awakened Spellbook - You have awakened an arcane
Survival (Wis) sentience within your spellbook. If necessary, you can
replace the book over the course of a short rest by using
your Wizardly Quill to write arcane sigils in a blank book or a
SKILLS ATTACKS & SPELLCASTING magic spellbook to which you're attuned. At the end of the
rest, your spellbook's consciousness is summoned into the
new book, which the consciousness transforms into your
spellbook, along with all its spells. If the previous book still
PASSIVE WISDOM (PERCEPTION) existed somwhere, all the spells vanish from its pages.
A scroll case stuffed full of notes While you are holding the book, it grants you the following
CP from your studies or prayers, a winter benefits:
blanket, a set of common clothes, an - You can use the book as a spellcasting focus for your
herbalism kit, a quarterstaff, wizard spells.
spellbook (which is arcane focus), a - When you cast a wizard spell with a spell slot, you can
Languages - Common, Gnomish, Elvish SP temporarily replace its damage type with a type that appears
backpack, a bed roll, a mess kit, a in another spell in your spellbook, the latter spell must be of
Tools - Herbalism kit tinderbox, 10 torches, 10 days of the same level as the spell slot you expend.
Weapons - Daggers, darts, slings, rations, and a waterskin - When you cast a wizard spell as a ritual, you can use the
quarterstaffs, light crossbows EP spell's normal casting time, rather than adding 10 minutes to
it. Once you use this benefit, you can't do so again until you
finish a long rest.

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Minor Illusion
Mage Hand
Prestidigitation
Firebolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Chromatic Orb
Detect Magic
4
Find Familiar

Identify
SPELLS KNOWN

Magic Missile

Shield
Sleep

Unseen Servant

2
Phantasmal Force

Web

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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