Lecture 6 - Chapter 3 Part 2
Lecture 6 - Chapter 3 Part 2
Chapter 3 – Part 2
Projectile motion; relative motion
Lecture 6– January 25
Outline – Chapter 3
• Vector quantities
• Addition of vectors – graphical method
• Unit vectors and vector components
• Addition of vectors – by components
• Subtraction of vectors
• Multiplication of vectors by scalars
• Position, displacement, velocity, acceleration in 2D and 3D
• Projectile motion
• Relative motion
• Examples
Example of 2D motion:
Projectile Motion
General method for motion in 2 and 3 dimensions:
• The x, y, and z motions are independent of one another
• Solve 3 one-dimensional “problems”
• Each problem is a motion along a straight line
Projectile motion:
• This is a 2-dimensional problem
• The two axes are x (horizontal) and y (vertical).
• Horizontal: motion with constant velocity (ax=0)
• Vertical: motion with constant acceleration (free fall; ay=g or ay=-g)
Projectile Motion
Projectile Motion Analysed
Horizontal (x axis) Vertical (y axis)
dv x dv y
ax = =0 ay = = −g (I picked positive up)
dt dt
𝑣𝑥 𝑡 = 𝑣0𝑥 𝑣𝑦 𝑡 = 𝑣0𝑦 − 𝑔𝑡
1
𝑥 𝑡 = 𝑥0 + 𝑣0𝑥 𝑡 y 𝑡 = 𝑦0 + 𝑣0𝑦 𝑡 − 𝑔𝑡 2
2
2
𝑣𝑦2 = 𝑣0𝑦 − 2𝑔(𝑦 − 𝑦0 )
Projectile Motion –Velocity components
gR 2
y=0 0 = (tan 0 ) R −
2(v0 cos 0 )
2
vPA = vPB + vBA
Relative Acceleration
vBA is constant and aBA = 0
so that aPA = aPB .
Relativity of velocity and acceleration
Heading = Direction in
which plane is pointed.
vPlane − Air = vPlane −Wind = vPW
Wind
v Air −Ground = vWind −Ground = vWG
Aeroplane in the wind
Heading vPW vWG Wind
vPG
Actual direction of travel of the plane