We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3
Multimedia Appendix 1
Mobile Game Design Guide
for the Middle-Aged and Older Adult Population ●PE: Positive Experience ●NE: Negative Experience ●DG: Design Guide
1. Cognitive and physical elements
Audiovisuals Interface ●PE1 Stress relieved with special effect ●PE5 Easy to find button (eg, objects cleared at once) ●PE6 Adequate information on one screen ●PE2 Adequate size of text and objects ●PE7 Visually well-expressed buttons for functions ●PE3 Satisfied with design ●NE5 Need multiple button controls for moving and (eg, bright atmosphere, various colors, detail) interacting ●PE4 Satisfied with sound ●NE6 Not enough tutorial for button functions (eg, harmony with visuals, comfortable) ●NE7 Excessive information on one screen ●NE1 Difficult to recognize important objects ●NE8 Unable to read a story (eg, confused with similar colors) (eg, story presented during actions) ●NE2 Too small size of texts and objects ●NE9 Tough to find button position ●NE3 Dissatisfied with design (eg, located in the corners) (eg, too simple, cliché, not familiar) ●NE10 Unable to find locations of self/opponent ●NE4 Dissatisfied with sound characters (eg, too loud, constant repeat) ●NE11 If touches are available over whole screen ●DG1 Design important object/ character as – Not sure where to touch distinguishable from others ●NE12 Difficult to realize one’s turn in a turn-based game ●DG2 Provide voice dubbing when presenting stories or ●NE13 Repeated touch slides with fingers rubbing speech bubble ●NE14 Sliding in the wrong direction or at the wrong time ●DG3 Provide options to choose the size of the font and ●NE15 Pressing buttons too hard during action games objects when tensed up ●DG4 Avoid sounds that are too sharp or repetitive ●NE16 Difficulty with connecting objects by sliding interaction ●NE17 Difficulty with using direction aiming lines Motor skills (eg, attempts to slide along a line) ●PE8 Felt thrill, excitement after success of agility/ ●NE18 Attempting taps when sliding is required timing challenges ●NE19 Difficulty with double click (tap) interactions ●PE9 Adequate speed of screen switch or character ●NE20 Touch errors (eg, touch with wrist) moving ●DG5 Present functions step-by-step rather than ●NE21 Too difficult levels of agility and timing presenting excessive information in one screen ●NE22 Too fast or slow speed of screen switching ●DG6 Visually express functions of buttons for illiterate or motion of characters Players ●NE23 Physical fatigue when playing games for a long ●DG7 Avoid multiple button control at the same time time unless they are essential to game play ●NE24 Non-preference for games that require agility ●DG8 Provide user manual that explains control and ●DG15 Provide practice session for beginners functions of buttons ●DG16 Provide hints for control timing when the player ●DG9 Place important buttons in easy to find and touch fails repeatedly locations ●DG17 Increase the process speed and difficulty ●DG10 Provide a mini-map incrementally ●DG11 Highlight touch area rather than suggesting to ●DG18 Provide speed adjustment function touch anywhere ●DG12 Provide a tutorial in case of repeated incorrect touch interactions ●DG13 Automatically confirm the termination of sliding actions after a specific time period ●DG14 Limit the area of operating touchpad on the screen 2. Psychological and socioemotional elements Story and character Game rules ●PE10 Clear goals, easy and simple rules ●PE19 Satisfied with stories (eg, touching, curious, exciting) ●PE11 Interesting functions (eg, combo, revival, hiding, collecting) ●PE20 Likable character ●PE12 Hints provided at the right time (eg, familiar look, attractive personality) ●PE13 Relaxed with no time limit ●PE21 Satisfied when the player is praised by game characters ●PE14 Limit chances to play because it prevents game addiction ●NE34 Unable to understand the meaning of the story ●PE15 Providing various modes and options (eg, lack of explanation, wrong translation) ●PE16 Auto-play mode ●NE35 Dissatisfied with the story ●PE17 Nostalgia for similar games in the past (eg, too simple, cliché, depressed, lack of empathy) ●NE36 Dislike characters ●PE18 Online version of traditional games ●NE25 Forgetting gaming methods (eg, childish, unlikable personality) ●NE26 Difficult to understand the use of resource/items ●NE37 Dislike the violent elements (eg, wasting important resources) ●DG27 Provide familiar languages and concepts to the player (eg, based on culture and age) ●NE27 Difficult rules with a lack of explanation ●DG28 Provide players with complimentary messages or ●NE28 Unstable level of difficulties (too hard or too easy) motivational feedback ●NE29 Difficult to accept new type of games (having a stereotype about games) ●DG29 Do not indicate life of older adults in static, ●NE30 Unsatisfied rules passive, negative, and depressed tones ●DG30 Provide options for players to choose stories and ●NE31 Became nervous and stressed because of the time reflect diversity limit ●NE32 Regret due to excessive gameplay ●NE33 Difficult to understand foreign languages related Social aspect to game guidance ●PE31 More enjoyable when playing games together ●DG19 Provide a guidance, tutorial, and practice sessions ●PE32 Side-by-side help from supporters ●DG20 Provide options for selecting difficulty levels ●PE33 Mission accomplished with help or cooperation ●DG21 Provide hints when the player fails repeatedly or from other players is taking too much time ●PE34 Satisfied with no chatting function because no ●DG22 Provide game rules and tips during loading time profanity/slang from other players (repetitive tutorials) ●NE38 Difficult to understand how to invite friends ●DG23 Provide a notification message if players abuse ●NE39 Afraid of being a burden to other players resources early in the game ●NE40 Wanting to play with children, but finding it ●DG24 Provide an appropriate challenge rather than an difficult because of a generation gap in preference extremely simple or easy rule and game skills ●DG25 Eliminate time limits or provide alternatives for ●NE41 Afraid of bothering other people level-passing (eg, exposing excessive gaming action, not willing ●DG26 Provide time management options to connect to SNS) ●DG32 Consider using multiplayer mode or co-playing Affective aspect and perceived benefit context in single play mode ●PE22 Cognitive skill training ●DG33 Remove chat features in competitive games or ●PE23 Sense of achievement only allow consensual chat between players. ●PE24 Strategic thinking ●DG34 Restrict the use of abusive language ●PE25 Concentration ●PE26 Feelings of fun and flow ●PE27 Learning something new ●PE28 Killing time and relieving stress ●PE29 Connecting stories to real life experiences and finding meaning ●PE30 Reminiscing ●DG31 Inform players of affective aspects and beneficial effects of the game (cognitive training, strategic thinking, learning, connecting real life, reminiscing, etc.) 3. Consumption contextual elements Advertising and payment Devices ●PE35 Satisfied with screen size of the tablet PC, which is ●PE37 Items provided after watching ads ●PE38 Ads providing new information and giving a short bigger than cellphone ●PE36 Satisfied with using assisting tools break (eg, touch pen, controller etc.) ●NE51 Too many and too long ads ●NE42 Touch failure ●NE52 Difficult to turn off the ads (very small clickable “close” button, countdown, etc.) (eg, not enough moisture on the finger) ●NE43 Dissatisfied with small screen with cellphone ●NE53 Ads with inappropriate content (eg, adult content) ●NE44 Inconvenience with assisting tools ●NE54 Being forced to watch ads ●NE45 Device failed to recognize when entering foreign ●NE55 Inducing payments to pass at the difficult game language level (Presenting phrases that induces payment excessively) ●DG35 Able to play both in a tablet PC and mobile phone ●DG36 Provide supportive equipment ●NE56 Not comfortable with interactive ads because it (eg, touch pen, joystick etc.) creates confusion between the ads and the game ●NE57 Difficult to understand complex cash payment system Installation and setting to start ●NE58 Afraid of being mischarged ●NE46 Long installation time/Heavy data usage ●DG40 Provide items and hints after viewing ads ●NE47 Difficulty with linking to SNS accounts ●DG41 Avoid excessive or long ads, which interrupt ●NE48 Difficulty using Appstore gaming (eg, search and download) ●DG42 Make it easy to turn off the ads ●NE49 Not familiar with utilizing various applications ●DG43 Present suitable ads for ages and preference ●NE50 Difficulty with typing with the keyboard (avoid inappropriate content) ●DG37 Inform expected install time and file sizes ●DG44 Let the player choose the timing for ●DG38 Load account information automatically with advertisements privacy precautions (avoid sudden ads that interrupt the game flow) ●DG39 Use easy and unique game titles, which do not ●DG45 Non-interactive ads are preferred over interactive overlap with other games ads
Instant ebooks textbook (Ebook) The Digital Gaming Handbook by Roberto Dillon (Editor) ISBN 9780367223847, 9780367513764, 9780429274596, 9781000093445, 9781000093490, 9781000093544, 0367223848, 0367513765, 0429274599 download all chapters