0% found this document useful (0 votes)
93 views1 page

Firestarter FS9-H

Uploaded by

Martín Fierro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
93 views1 page

Firestarter FS9-H

Uploaded by

Martín Fierro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

ARMOR DIAGRAM

He ad ( 9 )
Le ft Tors o Right Tors o
( 11 ) ( 11 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Firestarter FS9-H Name:
Movement Points: Tonnage: 35
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 6 Role: Scout Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Flamer LA 3 2 [DE,H,AI] — 1 2 3 Ce nte r
Le ft Arm Tors o Right Arm
1 Medium Laser RA 3 5 [DE] — 3 6 9 (6) (6)
( 13 )
1 Flamer RA 3 2 [DE,H,AI] — 1 2 3
1 Machine Gun LT — 2 [DB,AI] — 1 2 3
1 Machine Gun RT — 2 [DB,AI] — 1 2 3
1 Flamer CT 3 2 [DE,H,AI] — 1 2 3 Le ft Right
Le g Ce nte r Le g
1 Flamer (R) CT 3 2 [DE,H,AI] — 1 2 3 (8) (8)
Tors o
(6)

Ammo: (Machine Gun) 200


Le ft Right
Quirks: Cowl Tors o Re ar Tors o Re ar
(5) (5)

BV: 694

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE He ad Scale
Head Le ft Tors o ( 8 ) Right Tors o ( 8 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Medium Laser 5. Sensors 1-3 4. Medium Laser
29
5. Flamer 6. Life Support 5. Flamer 28*
6. Roll Again 6. Roll Again Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(6) (6)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 11 )
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
(8) (8) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Jump Jet 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Jump Jet 17*
3. Jump Jet 3. Jump Jet
1-3 4. Machine Gun
5.
6.
Flamer
Flamer (R)
1-3 4. Machine Gun
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Ammo (Machine Gun) 200 Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

You might also like