The Compression Style Guide
The Compression Style Guide
STYLE GUIDE
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Table of Contents
Page 3
Chapter 0: The 4 Types of Compression
(Cheat Sheet)
Page 5
Chapter 1: Anatomy of a Compressor
Page 7
Chapter 2: The 4 Types of Compression
Page 11
Chapter 3: The Purpose of Each Type of
Compression
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The 4 Types of Compression
Cheat Sheet
Fast Slow
Attack Attack
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What Is "Fast" And "Slow"?
The true reason you've likely never seen this chart before, is because it is incredibly
difficult to determine what is "fast" versus "slow" given that every instrument is different
and within even a single instrument group, there will be huge variations given how the
instrument was played (was it plucked, or played with a bow?).
Use this chart as a rough guideline on where to start but remember that what you are
truly trying to do is target either the peak (transient) or valley (tail) of the sound, and the
Attack and Release parameters are simply there to enable you either target, or avoid,
the peaks of the sound.
Also keep in mind that if there is enough variation in a part, you may need to change
these parameters for different parts of the song, and this is not necessarily a static
setting once set for an entire track.
Last note: be intentional about how you use compression, and think about matching
the style of compression to the purpose you're trying to achieve.
Happy mixing!
Thanks,
Tyson
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Chapter 1: Anatomy
of a Compressor
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Anatomy of a Compressor - Continued
Knee: For the purposes of this guide we will not Make Up (Gain): This is a tool
cover this, but the knee is used to "soften" the included in most compressors
threshold, so there is not a hard line where the that allows you to increase the
compressor starts working, but rather will "ease gain of the instrument/track
in" to providing more and more compression. after compression is applied.
Attack: The attack tells the Release: The Mix: Not found in every
compressor how FAST to release tells the compressor, but will allow
clamp down on the audio compressor how the mixer to keep a
AFTER the audio has passed soon to stop proportion of the original
the designated threshold. decreasing volume audio intact (or
(Slower attack will allow after the source uncompressed) along with
more of the transient to audio is no longer the compressed version of
pass through before exceeding the the audio. (Also referred to
decreasing the volume.) threshold. as "parallel compression").
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Chapter 2: The 4 Types
of Compression
1: Punchy Compression
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2: Thickness Compression
Thickness compression gives you loud tails and decreases the volume of
transients. This will give a sense of beefiness and thickness to your track
but also makes the track sound farther away from the listener. This is
usually the method to make your tracks louder. This type of compression
reduces dynamics within the source audio, and can quickly make your
track sound lifeless and "flat" if you use this type of compression too
much.
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3: Normalizing Compression
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4: Groovy Compression
Groovy compression is used to create more "feel" in tracks that lack it.
This type of compression increases the dynamic range and therefore any
transients or peaks in the audio will be further emphasized with this type
of compression. You usually can't hear groovy compression, but you do
feel it.
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Chapter 3: The Purpose of
Each Type Of Compression
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Chapter 3: The Purpose of
Each Type Of Compression
Thick Compression
How: Fast Attack, Fast Release
Goals:
Decrease perceived closeness
Glue tracks together
Make source audio "beefier" and "fat"
Normalizing Compression
How: Fast Attack, Slow Release
Goals:
Even out instruments with loud phrases or notes without decreasing microdynamics
Prepare tracks to be able to apply punchy or thick type compressions accurately
Decrease the necessity for manual volume automation of the instrument
Glue tracks together
Groovy Compression
How: Slow Attack, Fast Release
Goals:
Enhance micro-dynamic range of the source audio
Accentuate "feel" and "groove" in the audio
Glue tracks together
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