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These dwarves are called gold dwarves or hill dwarves, the Elf

former name showing their wealth, the latter the terrain The elves are one of the major races of the Realms, and
they are more comfortable with. once ruled large sections of the World after the time of the
Ability Score Increase. Your Constitution score dragons and before the coming of humankind. Now the
increases by 2 and your Wisdom score increases by 1. You majority of these longlived beings have retreated from the
must have, at least, before the racial increases, the onslaught of humankind, seeking quieter forests, and their
following abilities: STR 10, CON 12 and WIS 10. Your numbers in the setting are a faction of those even a
Charisma cannot be superior to 14. thousand years ago.
Age. Dwarves mature at the same rate as humans, but The elves of the World are of human height, but much
they’re considered young until they reach the age of 30. On more slender. Their fingers and hands are halfagain as
average, they live about 350 years. long as a human's, and delicately tapered, and their bones
Alignment. Most dwarves are lawful, believing firmly in are light and surprisingly sturdy. Elven faces are thinner
the benefits of a wellordered society. They tend toward and more serene, and elven ears, as are ears in half a
good as well, with a strong sense of fair play and a belief hundred known worlds, are pointed.
that everyone deserves to share in the benefits of a just The elves are classified (at least by humans) concerning
order. changes in their bodies and behavior that occurs to them
Size. Dwarves stand between 1,2 and 1,5 meters tall and when the years passes by. There are four known elven
average about 70 quilograms. Your size is Medium. "ages" in the World:
Speed. Your base walking speed is 25 feet. Your speed is Green Elves: the most common of known elves, the also
not reduced by wearing heavy armor, wielding tower called forest elves or wood elves, are the newest of the
shields or by encumbrance. Only the extreme elves. Green elves tend to be copperish in hue with
encumbrance  between 4 times and 6 times your STR tinctures of green. Their hair tends toward browns and
ability  does reduces your speed. blacks, with occasional blonds and coppercolored. Their
Darkvision. Accustomed to life underground, you have eyes green, brown, or hazel. They are the youngest of the
superior vision in dark and dim conditions. You can see in elven peoples, and while there is no elven nation made up
dim light within 60 feet of you as if it were bright light, and entirely of wild elves, there are wild elves in every other
in darkness as if it were dim light. You can’t discern color in elven nation and on Evermeet. Players can only be of this
darkness, only shades of gray. kind of elf.
Creator Blessing. You gain proficiency with the artisan’s Gold elves: are also called sunrise elves or high elves,
tools of your choice: smith’s tools, jeweler’s tools, or and have bronze skin and hair of copper, black, or golden
mason’s tools. During a long rest, you can use these tools blond. Their eyes are golden, silver, or black. Gold elves
for crafting instead of sleeping and still receive the full tend to be recognized as the most civilized of the elven
benefits of the long rest. subraces and the most aloof from humankind and the other
Stonecunning. Whenever you make an Intelligence races. The majority of the native elves of Outer Sea are
(History) check related to the origin of stonework, and gold elves, though the royal family are moon elves. They
when you make a Wisdom (Perception) check related to are the middleaged elves and this people spend most of
notice unusual stonework, such as sliding wall, stonework their lives in this condition.
traps, new construction (even when built to match the old), Moon Elves: Moon elves are also called silver or gray
unsafe stone surfaces, shaky stone ceilings, and the like elves, and are much paler than gold elves, with faces of
(something that isn't stone but that is disguised as stone bleached white tinged with blue. Moon elves usually have
also counts as unusual stonework), you are considered hair of silverwhite, black, or blue. Their eyes are blue or
proficient in the History skill and add double your green, and have gold flecks. They tend to tolerate
proficiency bonus to the check, instead of your normal humankind, but are so old and so outside the boundaries of
proficiency bonus. A dwarf who merely comes within 3 human comprehension of time that their thinking and
meters of unusual stonework can make a Wisdom behavior is almost alien to humans or other shortlived
(Perception) check as if he were actively searching, and a races.
dwarf can use this check to find stonework traps as a rogue
can. A dwarf can also intuit depth, sensing his approximate
depth underground as naturaly as a human can sense
which way is up. The Dark Elves
Dwarven Resilience. You have advantage on saving Dark elves, also called drow (pronounced to
throws against poison, and you have resistance against rhyme with now or how) or night elves, comprise
poison damage. the most sinister and evil segment of the elven
Dwarven Toughness. Your hit point maximum increases race, as if this subrace seems to balance the
by 1, and it increases by 1 every time you gain a level.
tranquility and goodness of their cousins with
Dwarven Training. You have proficiency with light and
unrepentant maliciousness and evil. Drow have
black skin that resembles nothing so much as
medium armor, and with axes, warhammer and crossbow
polished obsidian, pale eyes (often mistaken for
(light and heavy).
solid white), and hair of stark white. The
Allowed Classes. Dwarves can be fighters and clerics variations in coloration present in the other elven
(of their own pantheon). They can multiclass. ages are missing here. Most of this fell race has
Languages. You can speak, read, and write a human been driven underground, and it members are
language of your region and Dethek (Dwarvish). shunned by the other elves.

CHAPTER 1 | CHARACTER CREATION


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