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The halfling people have a saying: "First there were Lucky.

Lucky. You have inexplicable luck that seems to kick in


dragons, then dwarves, then elves, then humans. Then it's at just the right moment. You have 3 luck points. Whenever
Our Turn!". This attitude that all things will turn out to their you make an attack roll, an ability check, or a saving throw,
benefit (and be served up to them on a silver platter) is you can spend one luck point to roll an additional d20. You
typical of the halfling mindset's cocksure, confident, and can choose to spend one of your luck points after you roll
with more than a streak of larceny to it. the die, but before the outcome is determined. You choose
A halfling's appearance, similar to that of a small human which of the d20s is used for the attack roll, ability check,
child, belies the fact that this is a race with the same basic or saving throw. You can also spend one luck point when an
needs as any other. Halflings live in many of the same areas attack roll is made against you. Roll a d20, and then choose
as humankind and may be considered a competitor. Yet whether the attack uses the attacker’s roll or yours. You
rather than being overtly hostile, halflings have a smug, far regain your expended luck points when you finish a long
sighted attitude that these lumbering giants (human rest.
beings) will eventually leave, destroy themselves, or give Brave. You have advantage on saving throws against
themselves up, and that which remains will be theirs. being frightened.
This is not to say that halflings as a race or as individuals Halfling Precision. You gain a +1 bonus to your attack
are evil, for they would do nothing to harm another unless rolls with slings and other thrown weapons suitable to your
harm had been inflicted on them first. But the tendency for size.
them to take advantage is strong. Many a human thieves' Halfling Nimbleness. You can move through the space
guild has as its master thief a small, childlike creature who of any creature that is of a size larger than yours. Also, you
can sneak into and out of areas that larger folk cannot gain a +1 bonus to your AC agains creatures that are larger
manage. than you.
Halflings are delighted by the concept of money, which Naturally Stealthy. You can attempt to hide even when
they consider a human invention that redeems the race. you are obscured only by a creature that is at least one size
They enjoy gathering bunches of it, but unlike the dwarves larger than you.
with their ancient hordes, they see no point in keeping it, Allowed Classes. A halfling can be bards, clerics (of
and fritter it away on gifts, parties, and purchases. Money is their own pantheon), fighters and rogues. They cannot
a way of keeping score on how well one is doing against the multiclass.
world and all its clumsy, lumbering races. Languages. You can speak, read, and write a human
Halflings come in all the same skin colors and with the language of your region. Halflings does not have a language
same variety of hair and eye color as humans. They tend to for their own, but uses, in some cases, dialects of their
respect their families as groups not to steal from (though communities.
borrowing is permitted), and they show a strong loyalty to
friends and those who have stood up for them. Human
Halflings excel at roguish tasks, and those who apply The most populous and strongest of the major races of the
themselves in this area find their talents welcome among World setting, humans are considered the dominant race.
adventuring companies and thieves' guilds. As a result, Humankind comes in all shapes, sizes, and colors.
halflings are as welltraveled and knowledgeable about the Individuals sometimes show the height of the halflings, the
world as humankind, if not more so. The crux of their stockiness of the dwarf, or the slenderness of the elf, yet
knowledge is centered on immediate goals and remain completely human. Human skin color ranges from
gratification, for it is not as important for a halfling to know the pale, almost translucent to the dusky, darkeyed natives
who the local lord is as much as to scope out the bill of fare of the south, with all shades in between.
at the local tavern. The concept of subraces, common in other races such as
To the far South there is said to be a nation of halflings, elves, does not exist in humankind. All nationalities and
whose inhabitants have pointy ears. Considering the fact races of humans can interbreed without difficulty, and their
that most of the other dominant races originally from the children, unlike the elves, will have traits of either or both
South, and the stated (if joking) halfling intentions to parents.
eventually dominate all other races, the idea of a halfling After a time, any isolated group of humans tends to
nation is somewhat disturbing. establish its own traits, which may change in a few
Ability Score Increase. Your Dexterity score increases generations with the introduction of new settlers or
by 2. You must have, at least, before the racial increases, invaders. This easy assimilation may account for the
the following abilities: DES 12 and CHA 11. Your Strength success of the race over others.
cannot be superior to 13. Humankind is also one of the most aggressive of the
Age. A halfling reaches adulthood at the age of 20 and major races, approaching the goblins in ferocity and the
generally lives into the middle of his or her second century. dwarves in its singleminded drive when aroused to battle.
Alignment. Most halflings are lawful good. As a rule, they At any time in the North, some group of humans, often with
are goodhearted and kind, hate to see others in pain, and nonhuman allies, is fighting some other group (usually of
have no tolerance for oppression. They are also very humans and nonhuman allies). The dwarves think that
orderly and traditional, leaning heavily on the support of humans battle indiscriminately among themselves because
their community and the comfort of their old ways. their lives are so short and therefore meaningless. The
Size. Halflings average about 1 meter tall and weigh elves think they are aggressive because humanity has not
about 20 quilograms. Your size is Small. yet figured out how to communicate properly.
Speed. Your base walking speed is 30 feet. Halflings, Humankind has a spoken and written language that is
however small, are very fleet of foot. accepted as Tradetongue even between nonhumans as a
form of common language (and is known casually as
common).

CHAPTER 1 | CHARACTER CREATION


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