Options.4.cod23 (Esport)
Options.4.cod23 (Esport)
//
// System
//
// Set a target fraction of your PC's video memory to be used by the game
VideoMemoryScale:1.0 = "0.900000" // 0.000000 to 2.000000
// Indicates whether recommended settings have been set, will reset settings to
recommended if set to 0
RecommendedSet:0.0 = "true"
// DO NOT MODIFY. Normalized detected total CPU power, based on cpu type, count,
and speed
DetectedFrequencyGHz:0.0 = "16.848001"
// essdi
ESSDI:0.0 = ""
//
// Audio
//
// Audio mix
AudioMix:0.0 = "4" // 0 to 9
// Number of output channels requested by the user. Not necessarily the actual
channel count. Valid values are 2, 4, 6, 8, 16. Zero means use system default.
AudioWantedChannelsNumber:0.0 = "2" // 0 to 16
// Sets whether audio should be muted when the game window is out of focus
MuteAudioWhileOutOfFocus:0.0 = "false"
// Mute the microphone after this many seconds of in-game input inactivity (-1 to
disable)
MicInactivityMuteDelay:0.0 = "-1.000000" // -1.000000 to 600.000000
// After loud talking detected, use aggressive voice threshold for this long to
prevent possible audio feedback (seconds)
MicPostLoudAggressiveTime:0.0 = "5.000000" // 0.000000 to 300.000000
// Microphone voice amount of silence before we cut the mic (after normal talking)
MicNormalTimeOut:0.0 = "1.000000" // 0.000000 to 5.000000
// Microphone voice amount of silence before we cut the mic (after loud talking)
MicLoudTimeOut:0.0 = "0.500000" // 0.000000 to 5.000000
//
// Gameplay
//
// Speed of the cursor when selecting a location on the map when using a MOUSE to
control the cursor
MapLocationSelectionCursorSpeedMouse:0.0 = "0.600000" // 0.001000 to 2.000000
//
// Display
//
// Fullscreen mode
DisplayMode:0.0 = "Fullscreen" // one of [Windowed, Fullscreen, Fullscreen
borderless window, Fullscreen borderless extended window]
// Window X position
WindowX:0.0 = "-32768" // -32768 to 32767
// Window Y position
WindowY:0.0 = "-32768" // -32768 to 32767
// Window width
WindowWidth:0.0 = "640" // 0 to 32767
// Window height
WindowHeight:0.0 = "400" // 0 to 32767
// Fullscreen Resolution
Resolution:0.0 = "1920x1080"
// Percentage of window resolution that the 3D scene renders at. value set by the
user. can be smaller than the actual.
ResolutionMultiplier:0.0 = "100" // 0 to 200
// Enable Nvidia low latency mode. Boost mode request maximum GPU clock frequency
regardless of workload
NvidiaReflex:0.0 = "Enabled" // one of [Disabled, Enabled, Enabled + boost]
//
// Graphics
//
// Texture quality level, high to low ( higher number means lower resolution )
TextureQuality:0.0 = "3" // 0 to 3
// Ui Quality
UiQuality:0.0 = "Auto" // one of [1080P, 4K, Auto]
// Volumetric quality
VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM,
QUALITY_HIGH]
// DLSS mode
DLSSMode:0.0 = "DLSS"
// XeSS quality
XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum
Quality, Ultra Quality, Custom]
// Set HDR activation mode. Option only takes effect on HDR Display.
HDR:0.0 = "Automatic" // one of [Off, On, Automatic]
// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121
slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32,
1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium,
Large, Extra Large]
// If true radial motion blur will be applied based on the player velocity.
EnableVelocityBasedBlur:0.0 = "false"
// Pause rendering in Multiplayer when entering the pause menu or when out of focus
to save power.
SustainabilityPauseRendering:0.0 = "false"
//
// Interface
//
// Enable the player to skip the spash screen if viewed at least once
ViewedSplashScreen:0.0 = "true"
// Display the OS cursors instead of the custom game one for accessibility reasons.
UseOSCursors:0.0 = "false"
// Whether or not we show the season video when the player logs in the second time
on after seeing the season video.
SkipSeasonVideo:0.0 = "true"
//
// Mouse and Gamepad
//
// Menu scroll key-repeat delay start, for repeats after the first, in milliseconds
GamepadMenuScrollDelayRestStart:0.0 = "210" // 0 to 1000
// Menu scroll key-repeat delay end, for repeats after the first, in milliseconds
GamepadMenuScrollDelayRestEnd:0.0 = "50" // 0 to 1000
// Menu scroll key-repeat delay acceleration from start to end, for repeats after
the first, in milliseconds per repeat
GamepadMenuScrollDelayRestAccel:0.0 = "2" // 0 to 1000