Textures Into PostworkShop
Textures Into PostworkShop
Want to add some texture to your image? To add textures you will need to work with a second image Object.
Note: Textures, contrary to Brushes, Styles and Palettes, can NOT be installed and imported in
PostworkShop. You have to work with 2 objects to apply them to your images.
Load the image you want to postwork (Landscape) and apply it a first style. (You can apply the styles even
after, you just will have to click the Texture image's "eye" button to turn it off and work on the Landscape.)
Then load the Texture: Wall in our example. Add the texture image by simply drag and dropping it from the
folder of your computer into the Objects browser (You can also load the image with the Load Image button
or the New Image Button (in which case you have to select the image by giving its path in the
Properties+Preview Pane). Put the texture on the upper layer.
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If your two images are not the same size, you will need to fit the texture image to the canvas. Right-click the
texture's Object layer and click Fit image to canvas.
Click Yes to resize eventual styles, filters already added to the Texture image.
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The texture image will be resized to fit the Image (Landscape) you want to apply the texture to.
As well as for any other image, you can apply styles and filters to the texture image if needed. Grayscale may
be useful for colored textured, adjust its luminosity, brightness/contrast to better fit the image. In this
tutorial we did not modify the Wall texture. Blend the two Objects and change the Opacity if needed, e.g.
Overlay and opacity 64% as shown below. The preview image will be contemporary rendered.
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And the final result is :
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6.7.2 Using the Secondary Image source in the Style Editor
Load an image and switch to the Style Editor. Add the Secondary Image Source filter from Buildiing
Blocks/Generators/Sources and drag and drop it below the Image Source.
The Secondary Image source is now a new Image source with its Image output pin. Go to Properties+Preview
pane and select the texture you want bly clicking the "..." button next to the Name. The thumbnail is updated
and the selected texture appears in the Properties pane.
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Apply a style to the first Image (Flowers), then link the texture's Output pin above the Layer #1 as shown
below.
Layer #1 is updated to Layer#2, while the texture is now Layer#1. Click it and in the Properties+Preview pane
change the blending mode. (e.g.: overlay).
You have now added a texture to your image. Switch back to the Compositing view to see the result.
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You can also use the Building Blocks/Utilities/Blend filter to blend the two layers together, if you want to
apply other styles after the texturized image.
Change the Blend filter's property to a different blending mode, then link the Blend filter's Output pin to
Layer#1.
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And the result is:
Apply the Texturizer filter (Building Blocks/Simple styles) to your image at the end of the filter's chain to add
the texture. Browse the built-in textures, adjust the brightness and the size to best fit your image.
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