Project-English 12th Class
Project-English 12th Class
DEVICES
RAMJAS SCHOOL
PUSA ROAD
ENGLISH PROJECT
Name – Chandrima Manna
Class – 12th Humanities
Roll no. – 26
House – Gargi
Subject – English
Teacher – Mrs. Surabhi Kapoor
School – Ramjas School Pusa Road
Topic – OVERUSE OF DIGITAL DEVICES
CERTIFICATE
This is to certify that the project entitled, “OVERUSE
OF DIGITAL DEVICES” submitted by CHANDRIMA
MANNA a student of class XII – HUMANITIES has
fulfilled the requirement for the activity of English Project
for CBSE Boards, is an authentic work carried out by her
under my supervision. To the best of my knowledge, the
matter embodied in the dissertation has not been
submitted to any other institute for the award.
Acknowledgement
Introduction
Need statement
Objective and Hypothesis
What are Digital devices?
Methodology
Survey report
Observation
Interviews
Suggestion and Conclusion
Bibliography
INTRODUCTION
OBJECTIVES
Excessive use:
It refers to any adolescents using the electronic gadget very
frequently as
measured by electronic gadget excessive use screening tool
with the score of 75-100.
Adolescents:
Young person who has undergone puberty but who has not
reached full
maturity, who is studying in IX, X, XI, XII standard, and
between the age group of
13-19 years.
Academic Performance:
This denotes the mean average score obtained by IX, X, XI,
XII standard
students in the past three terminal examinations (quarterly,
half yearly & annual)
conducted by their respective schools.
Family Interaction:
Family interaction is an opportunity to maintain, establish and
promote parent
child relationship as measured by family interaction
assessment tool.
WHAT ARE DIGITAL
DEVICES?
The term “digital” is derived from the Latin word digitus,
which means “finger,” and relates to one of the oldest tools
for counting!
Digital technology is a process that starts at the bottom and
works its way up. Digitized information is stored in binary
code, which is made up of combinations of the digits 0 and
1, also known as bits, and represents words and images.
MOBILE/CELL PHONE
COMPUTER/LAPTOP
Computer is a general-purpose device that can be programmed
to carry out a finite set of erythematic and logical operations.
Computer can solve more than one kind of problem at a
particular time as a sequence of operations can be readily
changed. A laptop is a type of computer that can be folded and
easily carried out due to its’ small size and battery support for
energy, required to run it. The first laptop was invented in
1979 by British Designer Bill Muggeridge. For the laptop
producers the year 1989 was quite successful. Now the laptops
are generally used for making programs, storing data,
entertainment (music, videos), accessing net etc. Currently the
number of computer users in the world is 900 million to 1
billion i.e. around 80% of the world population are using or
having computers.
SMART PHONE
PROS
There are definitely pros to teenagers owning cell phones.
Parents can keep track of their children and be in quick
contact in case of emergencies. With cell phones, teenagers
can now easily connect to their friends outside of school and
even around the world with just the touch of a button. In
addition, school is becoming increasingly online, and cell
phones are a convenient way to access the internet to check
grades, do homework, and set reminders. There are also
many ways for kids to learn online outside of just school
work online platforms such as YouTube or Instagram, which
are available right at their fingertips with cell phones, can
spark interest in new hobbies like music and art.
CONS
Too much screen time has been shown to impact sleep
negatively. Time spent staring at a screen's blue light—
particularly in the nighttime—can interfere with circadian
rhythms and ultimately decrease sleep quality and duration.
Not getting enough sleep can severely impact any person's
mental health, including an increase in feelings of anxiety
and depression. People who spend a lot of time on social
media may have lower self-esteem because they spend more
time comparing themselves to connected peers on the
platforms. Social media users don't only compare themselves
to friends and family they actually know and are connected
with.
They also compare themselves to celebrities and influencers
who are on the platform—and it can be detrimental to a
person's mental health to compare their own life to the life of
someone whose existence appears picture-perfect.
Bad posture
Eye problems like blurred vision
Sleep disorders such as insomnia
Muscle pain
Social Anxiety
Mental disorders such as bipolar
PHYSICAL HEALTH
EFFECTS
1. HEADACHES
Children seldom get headaches, but too much screen-time
can bring one on.
A combination of muscle tension at the base of the skull and
an assault on the eyes is the usual cause, as well as stress.
2. PHYSICAL FATIGUE
Too much time on a device doesn’t just drain the brain; it
tires the body, too.
Being still for long periods reduces blood circulation and can
put stress on muscles and joints. The result — getting tired
without even moving much.
3. OBESITY
Tech devices make great babysitters because they keep kids
still for so long, but that lack of physical activity is a major
contributing factor to childhood obesity and its
accompanying risks.
4. EYE STRAIN
Dry eyes, a burning sensation, problems focusing… these
are symptoms of eye strain that all device users
commonly face.
Bright light, high screen contrasts, glare and flickering
images may make a game or video more exciting, but
really take their toll on your eyes. Squinting at a small
hand-held device adds to the strain. An enraptured kid is
also less likely to blink, which makes things worse.
Additionally, not spending time on outdoor activities
exposes children to the risk of developing myopia.
5. BAD POSTURES
It’s an instantly recognizable silhouette: the figure
hunched over a device. Pretty soon, that hunch is there
even when the device isn’t. To make it worse, the back
and shoulder muscles start complaining, too.
An uncomfortable seat, a set-up with poor ergonomics,
sitting too long or slouching lazily-these all contribute to
the problem.
Laptop computers can aggravate things because the
monitor and keyboard are so close. Users either lift their
shoulders to type, or hunch their shoulders to see.
PSYCHOLOGICAL AND
SOCIAL EFFECTS
1. ISOLATION
Technologies, such as social media, are designed to bring
people together, yet they may have the opposite effect in
some cases.
A 2017study in young adults aged 19–32 years found that
people with higher social media use were more than three
times as likely to feel socially isolated than those who did
not use social media as often.
Finding ways to reduce social media use, such as setting
time limits for social apps, may help reduce feelings of
isolation in some people.
2. STRESS
Time spent on devices may feel indulgent, but studies have
shown that overuse increases stress levels instead.
Constant stress over a prolonged period could adversely
affect the heart, sleep, digestion and emotions.
3. POOR SLEEP PATTERNS
QUESTIONNAIRE
To know the impact of overuse of digital devices on
academics and family interaction.
1 = Rarely 2 = Occasionally 3 = Frequently 4 = Often 5 =
Always
S. No Items 1 2 3 4 5
1. Do you have your cell phone with
you constantly; at home you have it
in your pocket?