Forking Paths Issue #2 (Color, Single Pages)
Forking Paths Issue #2 (Color, Single Pages)
Maze tiles 14
Colophon
all text and illustrations by Nathan Harrison, except where otherwise noted
published August 2019 in Portland, Oregon
text typeface is Garamond Premier Pro. title typeface is Argon, by Tom Anders
Watkins. other typefaces used are Caesar Dressing, Calder, & Metallophile Sp8
sketch on pg. 6 drawn after the sculpture Theseus and the Minotaur (1843) by
Antoine-Louis Barye
maze tile illustrations sourced by Nate Treme of Highland Paranormal Society
special thanks to playtester & explorer patron Rainbow, the Spectromancer
the rules: wanna hack, remix, or build off my stuff? drop me a line & let’s chat!
Contact
P.O. Box 55361, Portland, OR 97238
[email protected]
forkingpaths.info / orbis-tertius.org / nathan.creates.games
this zine is supported in part through my Patreon:
https://www.patreon.com/_nthdegree
Forking Paths is a zine devoted to roleplaying games, storygames, and other
forms of emergent narrative. Welcome! This issue’s theme: Lost in Dark Halls.
Who’s lost? It could be me, starting work on this issue from the middle and
puzzling my way toward the edges. It could be the figures and histories that
animate a legend, caught between fragmented or contradictory positions. Or
it could be you, tracing and retracing steps during play: inside is Labyrinthine,
a self-contained storygame for solo or group play that uses custom maze tiles,
inspired in part by ancient Greek myth (plus a not-totally-coincidental overlap
with the name of this zine itself ).
The Minotaur and his infamous Labyrinth cast a long shadow, despite being
little more than an interlude in the lives of Greek royals and monarchs-to-be.
Chalk part of it up to aesthetics: the allure of the endless maze, swallowing all to
wander endlessly within. Labyrinths persist for their literalizing of the human
condition — sometimes making the leap from imagination into the real, like
the unicursal labyrinths gracing the floors of medieval churches and cathedrals
(metaphorical pilgrimages; to Jerusalem, to spiritual bliss) or the older knots,
spirals, and mazes cut into turf or laid out with rocks. We’re all doomed to die
in these halls, bound to our path or free to choose between this door and that in
search of a way out, knowing too well the truth that none have escaped before us
while alive. Thus, the Labyrinth. Our mortal coil, rendered in stone.
No map defeats the Labyrinth, even in the classical tale. The only hope is help:
a gift of yarn, or thread, or string, spun out behind us that we might retrace our
steps. What the clew gives us is the power to look back, know our past decisions,
and learn from mistakes with the certainty that we are not merely repeating
them. In short, experience. Our modern sense of “clue” comes from this same
“clew” (meaning a ball or skein of thread) that Ariadne gave to Theseus, so often
was that original clew invoked as a metaphor for trying to unravel life’s difficult
and perplexing situations.
Armed with such a gift ourselves, able to freely plumb the Labyrinth of our own
lives, we might at last live up to that ancient Greek maxim, inscribed above the
doors of temples and invoked or interrogated by philosophers:
ΓΝῶΘΙ ΣΕΑΥΤΌΝ
“Know thyself.”
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and accordingly had a chip on his the summary given earlier, though
shoulder to match his outsized several variations emerge. Ariadne’s
bravado. On the third occasion of the string is possibly on a spindle instead
human tribute due to Minos, Theseus of in a ball; the idea for it might be a
volunteered himself as part of the suggestion from Daedalus, who, as an
Athenian offering, promising to slay Athenian himself, is equally eager to
the Minotaur and break Athens free see Theseus to victory. Theseus is
of the obligation once and for all. To sometimes given extra insight into
signal news of his defeat or victory, navigating the Labyrinth by Daedalus,
Theseus told his father he would bring who as its builder tells him to take no
a white sail in addition to the tribute turnings and follow every stair that
ship’s customary black sail. If he leads down in order to find the
should succeed and live, he would fly Minotaur. (As interpreted by Robert
the white sail. If he failed and died, the Graves, the clew given by Ariadne is
returning ship would bear its usual magically enchanted, and unrolls
black sail. itself at Theseus’ feet to lead him to the
Minotaur directly.) In some versions,
Upon Theseus’ arrival in Crete, the Theseus enters the Labyrinth
story gains little more detail than in unarmed and strangles the Minotaur,
who is found sleeping. In others, he
smuggles a sword under his tunic
while posing as an unarmed tribute,
and after finding his quarry, fatally
stabs the Minotaur in a fight.
on toward Athens without the one from Athens are not to be killed by a
who aided him against the Minotaur. monster, but are intended as slaves; the
Labyrinth is a mundane prison that
Due to haste, exhaustion, grief over temporarily houses the tributes,
separation from Ariadne, or simple instead of a mysterious maze; the
thoughtlessness, Theseus mistakenly defeated foe is Minos’ cruel general
flies the black sail meant to herald his named Taurus, who Theseus defeats or
defeat and death when he eventually slays in the arena; and so on.
return to Athens. Seeing the sail in the
harbor from far off, bereaved King Viewed through a social lens, there’s
Aegeus throws himself from a cliff the themes of transgression present in
into the sea below (the sea that now Pasiphae’s relationship — perhaps the
bears his name, the Aegean). Theseus, Minotaur’s origin was a simple affair
Aegeus’ only heir, thus becomes king of passion resulting in a child, recast
and sets Athens on the path toward with fantastic elements to sully her
democracy... or so the Athenians’ reputation or that of the king. The
version of their founding myth goes. stories that give the name “Asterion”
or “Asterius” for the Minotaur lend
this interpretation extra weight,
especially as both names appear as
names for other Cretan royalty
At the baseline, there’s the heroic (including King Minos’ own father).
reading of the myth: a warrior travels Likewise, the “monstrous” label could
to another land, slays a monster, and be the sad legacy of a child with a birth
frees his people of a burden. There’s defect or other visible disorder.
conflict in this version of the tale, but Equating abnormal bodies with
its morality is pretty black & white. monsters or villainy is a tale as old as
time. And as for Ariadne, her sought-
Then there’s the political reading: an for independence is vanishingly brief.
Athenian travels to Crete, the former
regional power, and kills a creature Using any of these approaches as a way
linked to Cretan royalty (as well as to reinterpret a familiar myth or story
part bull, a major Cretan religious is perfectly at home in Labyrinthine.
symbol). Thus, an Athenian upends The inspirational sources disagree
the old order before returning home to about events, their meaning, their
become the founder of a new era. consequences or causes, and so on.
Give yourself equally as much freedom
For the ancient writer Plutarch, many when playing! And if using a character
conflicting stories are attempted to be or situation plucked from an existing
reconciled, to map the myth onto a story, keep or change as much or as
plausible history. The human tributes little as you want.
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LAbyR|nth|nE
Labyrinthine is a storygame (i.e., a The maze tiles have six different
narration-heavy storytelling game) for layouts, with a different type of
one to four players, lasting one to three prompt for each. The amount of each
hours. Using prompts on maze tiles, type of tile is in parenthesis.
you’ll tell the story of a protagonist
worthy of myth as they make choices Cross (12) a cross-shaped intersection,
and handle consequences. You won’t offering an open-ended choice.
explore just one series of events from Branch (9) a T-shaped junction,
beginning to end, though: you’ll presenting a decision between
traverse many branches, returning to opposites.
earlier decisions to make new choices Hall (9) a straight corridor, describing
and see how events play out from there. how something continues or
increases.
Required materials Turn (9) a corner, prompting an
◆ A set of all 52 maze tiles unexpected change or twist of fate.
or End (9) a stopping point, noting the
◆ A 52-card poker deck + this zine circumstances of death, demise, or
other ultimate fate.
Recommended materials Shrine (4) an octagonal room with
◆ 30+ glass stones (aka glass beads, four exits, home to an especially
pebbles, gems, etc.) or similar tokens significant (and ambiguous) prompt
◆ Pens or pencils that represents a destiny fulfilled.
◆ Notecards, index cards, or other paper
◆ A 52-card poker deck (can be the A single character, the protagonist, is
same deck used instead of maze tiles) the focus of the game. (Even in group
play, there’s still only one protagonist.)
Instructions for making a set of maze You could invent them from whole-
tiles are on page 14. If you’re using a cloth; pick them from the myth of the
deck of cards instead of a set of the Labyrinth or another legend; or, in
maze tiles, remove the jokers and any true Greek fashion, consult the oracle
other inserts. You’ll also need this zine on page 23 and let fate decide. That
as a key to see which cards correspond oracle is tailored to this game, so it’s
to which prompts and maze layouts. what I recommend using if you’re at all
Whenever the rules reference using unsure who you want to be. A little
the tiles in some way, follow the same background, some notable qualities,
steps with the cards. (Having a deck of and recent circumstances are plenty to
cards is handy to use with the oracle, get started. If, like me, you get stuck
too, even if using actual maze tiles.) on names, you don’t need that either!
Lost in dark halls // 9
what was narrated before. “On your means turning the tile so that its exits
order, the Athenian army lays waste to mostly point away from other exits/tiles.
the city of Sparta, slaying all found
within its walls. In the aftermath, the
bodies of visiting royals from Knossos are The result
A rival or enemy is vulnerable.
found among the slain. Your messengers What action do you take?
falls upon the
unintended.
soon bring word that King Minos has K♠ 8♠
sworn to avenge his dead children.”
A promise made.
Kept or broken?
The result
A rival or enemy is vulnerable.
falls upon the
takes, describing
10♥
What action do you take?
unintended.
K♠ 8♠ whether it’s kept
or broken. When
ready, they draw
Before moving on, Jess has the chance to three new tiles to choose from, and keep
describe how their protagonist reacts to playing to find out what happens next.
this development. “I set off for Crete
immediately, headed to the royal palace
at Knossos, in hopes of cooling Minos’
anger...” After finishing their narration,
another three tiles are drawn to find out Invent as many details, intervening
what happens next. events, and so on as you like around
each prompt. If you’re not sure how to
fit in a prompt, or connect an idea, ask
questions to clarify previous details.
You cause a deception or A promise made. Narrating each tile should take about
misunderstanding. What do the
affected come to believe?
Kept or broken?
2-3 minutes, with an extra minute or
10♥
J♣ two during group play since more
folks are adding detail. Spending more
than five minutes narrating a single
Jess chooses 10♥, a tile is probably too long!
Branch tile. Hearts
The choice holds true for
a long time. is one of their suits, Wait until the protagonist is ready to
5♦ so Jess narrates the exit a tile before drawing the next
prompt as well as three — in particular, make sure they
the choice made. are committed to a course of action on
When placing the Branch tile on the tiles with a choice-based prompt. The
exit from the Turn tile, Jess orients the primary player places a glass stone (or
tile to maximize the number of exits for other token) on the current tile once
future tile placements. In this case, that they’re ready to move on. This leaves a
12 \\ Forking Paths #2
handy trail of breadcrumbs when you far, both involving how a protagonist’s
need to refer to past tiles, especially as Ideal and Instinct affect the game. The
branches grow more complex. first affects End tiles: specifically, those
that match a protagonist’s Instinct. If
Placing an End tile stops the current one of the three tiles drawn face-up is
story with a death or other definitive an End matching the protagonist’s
end. (If the labyrinth’s shape means Instinct, the primary player must
another type of tile must be placed choose and play that tile. This is the
with all its exits blocked, treat it as an unexpected ending mentioned before!
End, too.) After narrating the End, If there happens to be more than one
the primary player returns to any End matching the Instinct drawn at
previous decision point with an open the same time, the primary player can
exit along the path that just ended. It choose between them. Lastly, ignore
could be a choice immediately before this rule when leaving the Origin tile.
the ending that just happened, or all
the way back at the start! Wherever The second relates to tiles matching a
you return to keeps the same lead-up protagonist’s Ideal. Whenever new
established by tiles before that point, tiles are drawn, the primary player can
only this time the primary player will opt to save one matching their Ideal to
make a different choice. Pick up any use later. If they do save a tile, draw a
extra glass stones not along the path replacement from the stack so there’s
between the Origin tile and the still three to choose from. A saved tile
current tile. When the new choice is is an extra option during future draws,
narrated, draw three tiles as usual, and and can be played instead of choosing
keep following the new path to see a drawn tile. (Unless one of the three
how things go differently. drawn tiles is an End matching the
protagonist’s Instinct, as described
When you’re narrating along a above. That rule trumps this one.) The
new path, you can include or primary player can keep up to one
ignore anything established on a saved tile at a time. If they want to save
previous path. For example, if the a different tile before using the one
path that just ended uncovered they already have, the old tile is
your birth parent was actually a discarded. And when the protagonist
deity, that needn’t also be true on reaches an End, the primary player
the new path. Only the details discards any saved tile they may have.
established along the path
between the Origin tile and the Fates can each save one tile matching a
current tile must remain true. suit they control, too! However, they
have to wait until after the primary
There are two important additions to player makes their choice to claim one.
the core gameplay steps described so (In other words, the Fates can only
Lost in dark halls // 13
A ancient grove of divine trees, At long last, the treasure which was
grown from seeds of paradise. Eat, kept from you and that you have
ask, and it will be answered. always sought.
A♣ A♦
Make the gift, swear the oath, and Waters lap gently in the cistern.
don the mantle of your Gaze long and you will
hidden lineage. be changed.
A♥ A♠
Lost in dark halls // 15
K♣ Q♣
J♣ K♦
Q♦ J♦
16 \\ Forking Paths #2
J♥ K♠
10♣ 9♣
8♣ 10♦
9♦ 10♥
18 \\ Forking Paths #2
What seemed
An intimate secret.
like choice is
Revealed or left hidden?
revealed as fate.
9♥ 7♣
An old
On trial for past choices.
decision rears
Punished or spared?
its head in the
10♠ present.
6♣
What results is
A great offense given.
something
Forgiveness or reprisals?
unexpected.
9♠ 8♦
Lost in dark halls // 19
A different A change of
opportunity heart by
emerges. someone close.
7♦ 8♥
8♠ 7♠
20 \\ Forking Paths #2
4♦ 5♥
Lost in dark halls // 21
Trapped
A group increases in size. forever.
4♥ 3♣
Transformed
The effect is more than
into something
expected.
permanent.
5♠
3♦
22 \\ Forking Paths #2
To pay In defense of
a price. others.
2♦ 3♥
2♥ 4♠
Mutual By your
destruction. own hand.
3♠ 2♠
Oracle for protagonists
♥ background ♦ distinction ♠ flaw/hardship ♣ dilemma
2 Grew up in a different society Genius inventor or thinker Distrustful, isolated An old promise must be fulfilled
3 Last of your lineage Recipient of prophetic visions Consumed by ambition Neighboring states are at war
4 Given up for adoption Beloved by the people Desperate to prove The people slowly starve during drought
yourself or famine
5 Child of a union between Eloquent speaker and Obsessed with the past Invaders pillage the countryside
feuding rivals diplomat
6 Orphaned or estranged Crafter of masterpieces Followed by bad luck An idealogue stirs the people up to
alarming outbursts
7 Born physically different or Described in a prophecy Cursed with terrible Something important has been stolen,
marked beauty broken, or befouled
8 Raised by beasts Favorite of a deity Hated by a deity Strange plague has fallen across the land
9 A reincarnated soul Scholar of secrets and hidden Easily provoked An old wrong must be made right
knowledge
10 Kidnapped and raised by Physical strength of ten people Target of vicious lies Whispers of a conspiracy are growing
others
J Member of a royal family Heir to a throne Lacking in subtlety The former monarch is dead or dying,
with no apparent heir
Q Descended from divine blood Bearer of a divine weapon or Rejected by society Divine wrath has been roused
tool
K Brought back from the dead Blessed with near-immortality Proud to a fault The people suffer under a tyrant
A Given artificial life or created Possessor of sorcerous magic Death foretold by an An unnatural force throws the cycle of
from inanimate matter oracle life into disarray
To use this oracle, take a 52-card poker deck, remove the jokers and other inserts, and separate the cards by suit. Shuffle each suit, then draw one card
from each. (For more-varied results, don’t separate suits; just shuffle & draw four cards. For less-varied, choose four ideas you like best.) Integrate
Lost in dark halls // 23
the four parts into a cohesive concept, and you’re done! A digital version of this oracle can be found at: http://forkingpaths.info/labyrinthine-oracle
ORBIS TERTIUS PRESS