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Game 3

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Muthu Kumar
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0% found this document useful (0 votes)
10 views

Game 3

Uploaded by

Muthu Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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<html>

<head>

<meta name="viewport" content="width=device-width, initial-scale=1.0"/>

<style>

canvas {

border:1px solid #d3d3d3;

background-color: #f1f1f1;

</style>

</head>

<body onload="startGame()">

<script>

var myGamePiece;

function startGame() {

myGamePiece = new component(30, 30, "smiley.gif", 10, 120, "image");

myGameArea.start();

var myGameArea = {

canvas : document.createElement("canvas"),

start : function() {

this.canvas.width = 480;

this.canvas.height = 270;

this.context = this.canvas.getContext("2d");

document.body.insertBefore(this.canvas, document.body.childNodes[0]);

this.frameNo = 0;

this.interval = setInterval(updateGameArea, 20);

},

clear : function() {

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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);

},

stop : function() {

clearInterval(this.interval);

function component(width, height, color, x, y, type) {

this.type = type;

if (type == "image") {

this.image = new Image();

this.image.src = color;

this.width = width;

this.height = height;

this.speedX = 0;

this.speedY = 0;

this.x = x;

this.y = y;

this.update = function() {

ctx = myGameArea.context;

if (type == "image") {

ctx.drawImage(this.image,

this.x,

this.y,

this.width, this.height);

} else {

ctx.fillStyle = color;

ctx.fillRect(this.x, this.y, this.width, this.height);

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this.newPos = function() {

this.x += this.speedX;

this.y += this.speedY;

function updateGameArea() {

myGameArea.clear();

myGamePiece.newPos();

myGamePiece.update();

function moveup() {

myGamePiece.speedY = -1;

function movedown() {

myGamePiece.speedY = 1;

function moveleft() {

myGamePiece.speedX = -1;

function moveright() {

myGamePiece.speedX = 1;

function clearmove() {

myGamePiece.speedX = 0;

myGamePiece.speedY = 0;

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}

</script>

<div style="text-align:center;width:480px;">

<button onmousedown="moveup()" onmouseup="clearmove()"


ontouchstart="moveup()">UP</button><br><br>

<button onmousedown="moveleft()" onmouseup="clearmove()"


ontouchstart="moveleft()">LEFT</button>

<button onmousedown="moveright()" onmouseup="clearmove()"


ontouchstart="moveright()">RIGHT</button><br><br>

<button onmousedown="movedown()" onmouseup="clearmove()"


ontouchstart="movedown()">DOWN</button>

</div>

<p>The component constructor uses the built-in image object to draw images onto the canvas.</p>

</body>

</html>

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