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0% found this document useful (0 votes)
24 views

Stdout

Uploaded by

Ek Vi
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Yamagi Quake II v8.

30
=====================
Client build options:
+ cURL HTTP downloads
+ OpenAL audio
- Systemwide installation
Platform: Windows
Architecture: i386
Byte ordering: little endian

Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake


2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak0.pak' (3307 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak1.pak' (279 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak2.pak' (2 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/footsteps.pkz' (35 files).
No Ogg Vorbis music tracks have been found, so there will be no music.
Using 'C:/Users/Ekhtiar/Documents/YamagiQ2/baseq2' for writing.
execing default.cfg.
couldn't exec yq2.cfg
execing config.cfg.
couldn't exec autoexec.cfg
Winsock Initialized
Console initialized.

------- sound initialization -------


Loading library: openal32.dll
...opening OpenAL device: ok
...creating OpenAL context: ok
...making context current: ok

OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.23.1
AL_EXTENSIONS: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX-RAM AL_EXT_ALAW AL_EXT_BFORMAT
AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4
AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT
AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model
AL_EXT_SOURCE_RADIUS AL_EXT_STATIC_BUFFER AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic
AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment
AL_SOFT_buffer_length_query AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix
AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex
AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler
AL_SOFT_source_spatialize AL_SOFT_source_start_delay AL_SOFT_UHJ AL_SOFT_UHJ_ex

Available OpenAL devices:


- OpenAL Soft on Speakers (Realtek High Definition Audio)
- OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)

Current OpenAL device:


- OpenAL Soft

Number of OpenAL sources: 31


Sound sampling rate: 0
------------------------------------

-------- vid initialization --------


SDL version is: 2.28.5
SDL video driver is "windows".
SDL display modes:
- Mode 0: 1366x768@60
- Mode 1: 1366x768@60
- Mode 2: 1280x768@60
- Mode 3: 1280x768@60
- Mode 4: 1280x720@60
- Mode 5: 1280x720@60
- Mode 6: 1280x600@60
- Mode 7: 1280x600@60
- Mode 8: 1024x768@75
- Mode 9: 1024x768@70
- Mode 10: 1024x768@60
- Mode 11: 1024x768@75
- Mode 12: 1024x768@70
- Mode 13: 1024x768@60
- Mode 14: 800x600@75
- Mode 15: 800x600@72
- Mode 16: 800x600@60
- Mode 17: 800x600@56
- Mode 18: 800x600@75
- Mode 19: 800x600@72
- Mode 20: 800x600@60
- Mode 21: 800x600@56
- Mode 22: 640x480@75
- Mode 23: 640x480@73
- Mode 24: 640x480@70
- Mode 25: 640x480@60
- Mode 26: 640x480@59
- Mode 27: 640x480@75
- Mode 28: 640x480@73
- Mode 29: 640x480@70
- Mode 30: 640x480@60
- Mode 31: 640x480@59
- Mode 32: 640x400@70
- Mode 33: 640x400@70
- Mode 34: 512x384@70
- Mode 35: 512x384@70
- Mode 36: 400x300@70
- Mode 37: 400x300@70
- Mode 38: 320x240@70
- Mode 39: 320x240@70
- Mode 40: 320x200@70
- Mode 41: 320x200@70
------------------------------------

----- refresher initialization -----


Loading library: ref_gl1.dll
Byte ordering: little endian

Refresh: Yamagi Quake II OpenGL Refresher


Client: 8.30
Setting mode -2: 1024x768 (vid_fullscreen 2)
Real display mode: 1024x768@60
Drawable size: 1024x768

OpenGL setting:
GL_VENDOR: Intel
GL_RENDERER: Intel Bear Lake B
GL_VERSION: 1.4.0 - Build 8.14.10.2230
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square
GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture
GL_WIN_swap_hint

Probing for OpenGL extensions:


- Point parameters: Okay
- Paletted texture: Disabled
- Anisotropic: 4x
- Non power of two textures: Failed
Successfully loaded ref_gl1.dll as rendering backend.
------------------------------------

------- input initialization -------


0 joysticks were found.
------------------------------------

------- curl initialization -------


Loading library: curl.dll
------------------------------------

-------- game initialization -------


Game is starting up.
Game is baseq2 built on Nov 5 2023.
------------------------------------

------- server initialization ------


0 entities inhibited.
0 teams with 0 entities.
------------------------------------

==== Yamagi Quake II Initialized ====

*************************************

Reverb set to: Disabled


[0.0.0.0]:0: client_connect
------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------

Changing map...
reconnecting...

-===================================-

Installation
Map: base2 pics
maps/base2.bsp models/weapons/v_blast/tris.md2
models/objects/gibs/sm_meat/tris.md2
models/objects/gibs/arm/tris.md2
models/objects/gibs/bone/tris.md2
models/objects/gibs/bone2/tris.md2
models/objects/gibs/chest/tris.md2
models/objects/gibs/skull/tris.md2
models/objects/gibs/head2/tris.md2
models/monsters/gunner/tris.md2
models/monsters/infantry/tris.md2
models/monsters/soldier/tris.md2
models/objects/laser/tris.md2
models/deadbods/dude/tris.md2
models/items/ammo/shells/medium/tris.
models/items/healing/medium/tris.md2
models/weapons/g_shotg/tris.md2
models/weapons/v_shotg/tris.md2
weapons/v_shotg/flash2/tris.md2
models/items/armor/shard/tris.md2
models/items/ammo/bullets/medium/tris
models/items/ammo/grenades/medium/tri
models/weapons/v_handgr/tris.md2
models/items/healing/large/tris.md2
models/monsters/flyer/tris.md2
models/items/healing/stimpack/tris.md
models/items/armor/jacket/tris.md2
models/objects/debris1/tris.md2
models/objects/debris2/tris.md2
models/objects/debris3/tris.md2
models/objects/barrels/tris.md2
models/weapons/g_shotg2/tris.md2
models/weapons/v_shotg2/tris.md2
models/weapons/g_machn/tris.md2
models/weapons/v_machn/tris.md2
models/objects/gibs/head/tris.md2
models/items/quaddama/tris.md2 images
client 0 sky
OGG_PlayTrack: 7 out of range.

----------- shutting down ----------


==== ShutdownGame ====
Shutting down curl.
Shutting down OpenAL.
Shutting down input.
------------------------------------

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