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Salitre Magico A

mathematical analysis in botsuana

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0% found this document useful (0 votes)
42 views4 pages

Salitre Magico A

mathematical analysis in botsuana

Uploaded by

dremwolf911
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Department: Running Head

Salitre magico
mathematical analysis
Diego Parra Tomas Rivera

Abstract—This document aims to do a mathematical analysis of the different rides present in salitre
magico, a famous amusement park in Bogota. We aim to establish relationships within our real life
context and theoretical frameworks worked in reasoning class with teacher Fabian. This proyect
relates trigonometric equations and physics equations with the multiple rides that the researchers
visited. including: Centrox, the initial drop of a rollercoaster, supershot and finally the properties
present in the double loops of a rollercoaster.

CENTROX graphic renders:


The following analysis is about Centrox. the ride after conducting the calculations with the formulas
consists of a circular base spinning around its axis. we inputed them into graphic calculators, which gave
This base has a length of 9 meters, having a radius of us the following renders:
4.5m. This analysis aims to research the motion of the
chairs when the ride is spinning.
In order to get the different mathematical proper-
ties for the motion of the chairs we will be using the
functions:
x(t) = Asinωt
y(t) = Acosωt
————————————————————
The period (t) in which the centrox completes one
rotation will be left as (t).
————————————————————-
ω will be equal to 2 pi divided by the period 2π/p.
Figure 1. graph for sine and cosine functions
and it represents the angular frequency in the chairs
movement
The functions are rendered in a way that: when the
the variable ”A” is a render of the amplitude of
sine function is equivalent to 45, the cosine function
the function,that in this case will be represented as the
is equivalent to 0, and vice versa. with sine being 0
radius.
and cosine equivalent to -4.5
Up next we rendered the properties in a circle that
Digital Object Identifier 10.1109/MCE.YYYY.Doi Number
represents the centrox attraction in the app DESMOS,
Date of publication 31 05 2024; date of current version 31 05 in which we were able to see the sine and cosine
2024 movements rendered

xxx/xxx 2024 Published by the IEEE Consumer Technology Society 2162-2248 © 2024 IEEE
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The point ”k” is equal


to 4.5 The point ”J” is equal to 0
Figure 2. graph for the sine motions in a circle
Figure 4. right triangle render

will be using trigonometric ratios in order to calculate


the angle of elevation of the highest point of the roller
The point ”k” is equal to coaster.
-4.5 The point ”J” is equal to 0 The height of the right triangle would be equivalent
Figure 3. graph of cosine motions in a circle to 18.6 meters
There are two angles who’s values we know, and
they are: 46° and 90°
Centrox conclusion For this point we need to found the Velocity of the
The data used for the research conducted on this initial drop with this formula v2 = v2(0)+2(a)δx For
attraction in Salitre magico was gathered by visiting this equation we will give v2(0) the value of 0 since the
the place and asking staff members for the information. initial velocity is 0 and for the case of a we already
The final equations to comprehend the motion of the know it is 8.84. Now for getting δ we will need to
chairs are: calculate the hypothenus of the triangle so we will need
x(t) = 4.5sin2.094 ∗ t to get this using the equation which is: sinθ = OP/H
y(t) = 4.5cos2.094 ∗ t .
The OP from the triangle is 18 so we isolate this
INITIAL DROP and we will get that H = 16.2 So now we rearrange
This section seeks to analyze the initial drop speed the equation and we get that = v2 = 0+2(8.84)∗16.2
of a roller coaster in the park, in order to do this we and the final answer will give us v2 = 286.416
modeled the roller coaster as a right triangle and by
getting the measurements we can find the initial speed Initial roller coaster drop conclusion
The highest point of the roller coaster can be DOUBLE LOOP
modeled using a right triangle, where we already know Continuing with the analysis of the ”Double
the height. We need to find the horizontal length of this Loop,” its main attraction is the two loops in its path. In
triangle and, using trigonometric ratios, calculate the this case, we must understand that in circular motion,
angle of elevation of the highest point of the roller the centripetal force plays a significant role. Without a
coaster. This is done with the objective of calculating certain minimum velocity, it would be impossible for
the acceleration of the car on an inclined plane, given the attraction to complete the loop. Therefore, we will
by the formula of acceleration which is calculate the centripetal force in the system using:
a = gsinθ f = −m ∗ V 2 /r
”a” is what we are looking for which as we said We will look for ”F” which is the force, ”m”is
before is the acceleration, ”g” is the gravitational force the mass that according to a weight is 62kg, ”v”
which is ”9.8” and the angle according to the app we that is the velocity and we calculate it dividing v =
used to measure it is 46. This will be distance/time Which in this case 2πr/t.According
a = 9.8sin(46) a = 8.84 to the video the double loop trajectory lats 8 seconds
The roller coaster has a total length of 625 meters and r is the half of one of the loops(since there exists
and reaches a maximum height of 18.6 meters. The two loops we need to get tow forces)r1 is 6.4 giving
highest point of the roller coaster can be modeled using this the v1 answer
a right triangle, where we already know the height. We the radius is equivalent to: 6.4 the time it took for

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Figure 5. equation graph

Figure 7. Render in DESMOS

Figure 6. graph given by the tracking of the free fall

the loops was 8sec


2 ∗ π6.4/8
so Figure 8. Render at a bigger scale
v1 = 5.03
F1 will have as a result = F 1 = 625.032 /6.4 = graphic renders:
245.1 These renders where done by taking the different
Now for F2 we will do the same but now we will points analyzed by the tracker app and plotted into the
change the ”v” value and the ”r” value since they are free fall function. The equation for the renders was
different measurements now. The length of this loop suited to DESMOS for better rendering of the different
is of 11.1 so the radius will be 5.5 points at a smaller scale.
F 2 = 624.352 /5.5 = 213.3 The equation that will be used for calculating the
The answers are different because the measure- free fall is: (y= y0 + v0t + 1/2 at2)
ments of the loops are different so this will change
the values of ”r” and ”v”. supershot conclusion
The supershots measures were taken by asking
staff in Salitre Magico the height of the ride. Videos
Double loop conclusion
SUPERSHOT were also taken in order to properly use the tracker
Supershot is the final attraction in the amusement app as our main tool to understand the different points
park having a height of 38m it consists of an axis the base that’s subject to falling can take.
that allows a platform to have a free fall through the
38m of height. The mathematical analysis we will be Conclusion
performing on this attraction is to calculate the speed This mathematical analysis of the various rides at
of the free fall by using physics principles that are Salitre Magico amusement park in Bogota has demon-
present in the attraction. strated how theoretical concepts from trigonometry and
The equation that will be used for calculating the physics can be applied to understand real-world phe-
free fall is: (y= y0 + v0t + 1/2 at2) nomena. Through deriving equations, plotting graphs,
which by using the measurements and solving the and utilizing computational tools, we were able to gain
needed variables gives us the following equation: insights into the motions and equations involved in
(y= 38 + 1/2(-9.8)t2) whos graph looks like this: attractions like Centrox, the initial drop of a roller
We will analyze this ride with the app tracker. coaster, the double loop, and Supershot.
The first thing we did was use the tool to track the The Centrox analysis illustrated how sine and
different points of X seen in the fall which gave us cosine functions can render the circular motion of the
the following: ride’s chairs. The initial drop segment showed how

xxx/xxx 2024
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trigonometric ratios and the principles of acceleration


due to gravity govern the speed of a roller coaster car at
the highest point. The double loop taught us centripetal
force and the minimum velocity requirements for the
coaster to complete the loops successfully. Finally,
the Supershot examination utilized physics equations
and video analysis to track the free-fall motion and
calculate its velocity.
Overall, this project has showcased the uses of
mathematical modeling in explaining the different
mechanics behind amusement park rides. By relating
different abstract theories and tangible applications,
we have understood better the underlying physics that
ensures the safety and thrill of these attractions. These
types of analyses not only enhance our academic
comprehension but also teach us how math and physics
can be thrilling in the real world.

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