Ludo
Ludo
Ludo
Game plan
Designer(s) Josef Friedrich Schmidt
Publisher(s) Schmidt Games
Publication date 1914; 103 years ago
Genre(s) Board game
Players 2 to 4 (2 to 6 on reverse side)
Age range 5 years and up
Setup time 1 minute
Playing time about 30 minutes
Random chance High (die rolling)
Skill(s) required Counting, probability, strategy
Mensch ärgere Dich nicht is a German board game (but not a German-style board
game), developed by Josef Friedrich Schmidt in 1907/1908.
The game was issued in 1914 and sold about 70 million copies. It is a cross and circle
game with the circle collapsed onto the cross, similar to the Indian game Pachisi, the
Colombian game Parqués, the American games Parcheesi and Trouble, and the English
game Ludo.
Name
The name of the game means "Do not get angry" (literally "Do not get angry, man" or "Do
not get angry, buddy"). The name derives from the fact that a peg is sent back to the "out"
field when another peg lands on it, similar to the game Sorry!.
Rules
Wooden board with all pieces in the home row (does not happen during the game)
The game can be played by 2, 3 or 4 players – one player per board side (the original one
has a pattern for 6 players on its backside). Each player has 4 game pieces, which are in
the "out" area when the game starts, and which must be brought into the player's "home"
row. Early games had painted wooden pieces.
The rows are arranged in a cross position. They are surrounded and connected with a
circle of fields, over which the game pieces move in clockwise direction. There are 3 fields
nearest to each side of the board; the left one is the player's "start" field (marked "S") and
the middle one leads to the "home" row.
Dutch children playing the game, known in Dutch as "Mens erger je niet".
This means that each game piece enters the circle at the "start" field, moves (clockwise)
over the board and finally enters the "home" row. The first player with all of their pieces in
their "home" row wins the game.
The players throw a die in turn and can advance any of their pieces in the game by the
thrown number of dots on the dice.
Throwing a six means bringing a piece into the game (by placing one from the "out" area
onto the "start" field) and throwing the dice again. If a piece is on the "start" field and there
are still pieces in the "out" area, it must be moved as soon as possible. If a piece cannot
be brought into the game then any other piece in the game must be moved by the thrown
number, if that is possible. Pay attention that throwing dice continuously without moving is
forbidden and by each dice throw you have to make a move.
Pieces can jump over other pieces, and throw out pieces from other players (into that
player's "out" area) if they land on them. A player cannot throw out his own pieces though,
he can advance further than the last field in the "home" row. A player can be thrown out if
he is on his "start" field.
Variation which is played by most players: A player who has no pieces in the game has 3
tries to throw a six.
External links
Media related to Ludo at Wikimedia Commons
"Ludo: History of a classic game" ( "Story of a Classic Game"), Nuremberg Toy
Museum (German)