IT Lec
IT Lec
For example, when you smell burnt toast, through your sense of smell which is the input mechanism, nerve cells
send information to the brain, where the specific smell is identified. The brain processes the information and once the
specific smell is identified which is a smell of a burnt toast, that is the output. And the smell of a burnt toast is stored in
our minds so that when we smell the same scent, we know that is a burnt toast. That is how our brain processes data which
is simulated by computer. We actively process the information we receive from our senses, like a computer does. Our
brains receive information, record it, moulid it and store it.
Now that we know that computer processes data similar to human brain, I would like you to reflect on these
questions: will computers overtake humans in terms of intellectual ability? can computers do everything our brains do?
Based on studies, not yet, but Artificial Intelligence has allowed computing to replicate more than 75% of our
nervous system. Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are
programmed to think like humans and mimic their actions. The term may also be applied to any machine, that exhibits
traits associated with a human mind such as learning and problem-solving
COMPARISON BETWEEN HUMAN AND AI ARTIFICIAL INTELLIGENCE VERSUS HUMAN
Amidst the powerful computers that we have now due to AI, we have to remember that there's more to
intelligence than processing speed. Human brain has the following strengths for now:
o We can draw upon our past experiences and make inferences about the new situation.
o Our brains are capable of analyzing new and unfamiliar situations in a way that computers can’t. We can
experiment with different approaches until we find the best way to move forward.
Computers aren't capable of doing that -- you have to tell a computer what to do?
• Humans are also very good at recognizing patterns. While some digital cameras can recognize specific faces and
automatically tag photos of those people as you take pictures, humans can recognize complex patterns and adapt to them
-- computers still have trouble doing that.
DEFINITION OF INFORMATION TECHNOLOGY (IT) AND INFORMATION & COMMUNICATIONS
TECHNOLOGY (ICT)
Information Technology encompasses all of the technology that we use to collect, process, protect and store
information. It refers to hardware, software (computer programs), and computer networks.
Information and Communication Technology includes all technical means that are used for handling information
and facilitating communication, including computers, network hardware, communication lines and all the necessary
software. In other words, ICT is comprised of information technology, telephony, electronic media, and all types of
process and transfer of audio and video signals, and all control and managing functions based on network technologies
ICT is the foundation of economy and a driving force of social changes in the 21st century. Distance is no longer an issue
when it comes to accessing information; for example, working-from-home, distance learning, e-banking, and e-
government are now possible from any place with an Internet connection and a computing device.
COMPONENTS OF ICT
Information Technology is comprised of six components namely hardware, software, procedures,
telecommunications or internet access, data and people as illustrated in the figure:
1. Computer hardware
This is the physical technology that works with information. Hardware can be as small as a smartphone that fits in
a pocket or as large as a supercomputer that fills a building. Hardware also includes the peripheral devices that work with
computers, such as keyboards, external disk drives, and routers. With the rise of the Internet of things, in which anything
from home appliances to cars to clothes will be able to receive and transmit data, sensors that interact with computers are
permeating the human environment.
2. Computer software
The hardware needs to know what to do, and that is the role of software. Software can be divided into two types:
system software and application software. The primary piece of system software is the operating system, such as
Windows or iOS, which manages the hardware’s operation. Application software is designed for specific tasks, such as
handling a spreadsheet, creating a document, or designing a Web page.
3. Telecommunications
This component connects the hardware together to form a network. Connections can be through wires, such as
Ethernet cables or fibre optics, or wireless, such as through Wi-Fi. A network can be designed to tie together computers in
a specific area, such as an office or a school, through a local area network (LAN). If computers are more dispersed, the
network is called a wide area network (WAN). The Internet itself can be considered a network of networks.
4. Databases and data warehouses
This component is where the “material” that the other components work with resides. A database is a place where
data is collected and from which it can be retrieved by querying it using one or more specific criteria. A data warehouse
contains all of the data in whatever form that an organization needs. Databases and data warehouses have assumed even
greater importance in information systems with the emergence of “big data,” a term for the truly massive amounts of data
that can be collected and analyzed.
5. Procedures
The procedures they follow so that the knowledge in the huge databases and data warehouses can be turned into
learning that can interpret what has happened in the past and guide future action.
6. People
The final, and possibly most important, component of information systems is the human element: the people that
are needed to run the system
FUNCTIONS OF ICT
Senn (2008) enumerated six information-handling functions of ICT:
1. Capture – the process of compiling detailed records of activities.
Examples:
• Whenever a book is checked out of the library, the name or Identification number of the borrower and the title or
call number of the book is captured.
• A monitor records the pulse, heart rate, and blood pressure of a hospital patient.
2. Processing – the process of converting, analyzing, computing and synthesizing all forms of data or information.
Data processing is the process of handling data and transforming them into information while information
processing is the transformation of any information into a different type of information.
Examples:
• Example of data processing is calculating the balance in a checkbook by taking the starting balance for the
month, adding all deposits and subtracting all checks written (that is the data) and determining the current balance.
• Example of information processing is an animated presentation displayed on a computer screen which make
used of information from within the computer accompanied by music, voice, or other types of sound.
3. Generation – the process of organizing information into a useful form whether as numbers, text, sound, or visual
image.
Example:
• Recorded musical notes are “played” as sounds with rhythm and pauses (that is as music)
4. Storage – the process of retaining information for future use.
5. Retrieval – the process by which a computer locates and copies stored data or information for further processing or for
transmission to another user.
6. Transmission – The process of distributing information over a communication network.
Now that you know the fundamentals of ICT, reflect on the principle given by Senn (2008):
ICT’s great usefulness is as an aid in solving problems, unlocking creativity, and making people more effective
than they would be if they didn’t apply ICT to their activities;
THE ROLE OF TECHNOLOGY IN EVERYDAY LIFE, EDUCATION, HEALTH, BUSINESS AND OTHER
SETTINGS;
It’s hard to deny that computers have taken a prominent role in modern society. From the smartphones in our
pockets to the smart devices controlling our appliances at home and everything in between, computer technology
is everywhere. The advent of computers has revolutionized the world and redefined operational practices.
Computers play an increasingly important role as they help to make your life better, easier and more enjoyable.
Computers are being used in a lot of fields and in a lot of ways. Here are some ways in which computers are
used:
USES OF ICT/COMPUTER
1. Education
• Using computers in the classroom gives teachers an opportunity to teach digital citizenship skills that
demonstrate ways to use technology correctly and responsibly.
• On-line education and eLearning have made distance learning possible. Physically distant locations have come
closer due to Internet accessibility and the use of educational software and programs that facilitate personalized
online instruction for students like a learning management system (LMS) which provides an instructor with a
way to create and deliver content, monitor student participation
and assess student performance. It also provide students
with the ability to use interactive features such as threaded
discussions, video conferencing and discussion forums.
That is why despite of the pandemic we are able to go on with our
classes. Thanks to Google Classroom, Edmodo, Moodle, Canva
and the likes.
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• Electronic voting is made possible due to computers. Electronic voting machines are located at polling
stations. Remote e-Voting is done from one's personal computer, mobile phone, television via the
internet (also called i-voting)). Electronic voting technology can speed the counting of ballots and
can provide improved accessibility for disabled voters.
• Computers help weather forecasters analyze the atmosphere by drawing weather maps and doing the
huge volume math and tracking required for predicting the weather. It is estimated that it would take
over a hundred thousand people doing the figuring manually to perform the calculations done by the
supercomputer; and
• Maintain records of employees and citizens, records of people's gender, age, address, phone number
and other important information; • Government offices keep records of dates, such as when people
file taxes, and amounts that are due and paid;
4. Home and Household Chores
• Smart houses are now being built that enable owners to change window tints, turn on music,
control thermostats, regulate sprinklers, monitor security, and open the front door from their
cars.
• People use their computers at home to create their family budget and organize their monthly
expenditures.
• There are many software packages on the market that individuals can use to pay bills
• Internet refrigerators are available that not only make ice and keep track of provisions but also permit
you to maintain an address book and a datebook, watch television, play music, check e-messages, do
email, and surf the World Wide Web.
5. Entertainment and Recreation
• Computers can be used for watching movies and listening to music • For playing games;
• online dating services that people use for meeting their potential mate or spouse. A person can
conveniently scan through images and profiles of people online and contact them for dates.
• social networking sites that are popular with people of all age groups like Facebook.
6. Business
On-
line
buying and selling;
• Automotive repair shops use computers to help diagnose vehicle problems, and fix cars and trucks;
• Couriers and package carriers use computer systems to keep track of every package they pick up and
deliver. Through this system they can determine instantly the origin, current location, and destination
of a package; and
• Job seekers frequently use Internet job search sites.
• Deployment of Enterprise Resource Planning (ERP) software solutions, Management Information
Systems (MIS), other information management and business intelligence technologies help
businesses to centralize core business activities and operations, manage gigabytes of generated
information and aid decision-making processes;
• Robots are being used in the manufacturing of cars by spraying paints and welding seams;
7. Transportation
• Computer chips are used to inflate the airbag in a crash, tell you that your car is overheating and to
draw maps on the displays of global positioning systems (GPS).
• The microcontrollers are used to measure, calculate and control vehicle variables such as the
temperature in the radiator, the air pressure in the tires, the speed of the automobile, the fuel flow rate
through the fuel injectors and more.
• Self-driving cars are possible today due to the sensors for blind-spot monitoring, forward collision
warning, radar, camera and ultrasonic all work together to make navigation of a self-driving car
possible. use cloud computing to act upon traffic data, weather, maps, adjacent cars, and surface
conditions among others
• Today's buses and trains now let you board with an electronic card. Simply swipe the card across the
electronic payment terminal and you can board. Inside the card and inside the terminal are computer
chips.
• Sailboats, yachts and ocean liners not only have equipment with computer chips in them, but also rely
on computer chips in satellites, on buoys and under the sea. Sailors utilize electronic navigation
systems that receive weather information from satellites and water conditions from buoys. Under the
sea submarines, and unmanned submarines, called gilders, rely on computer chips to keep the cabin
pressurized, find
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their way in complete darkness and measure the speed of ice cold and steaming hot underwater
currents.
• Airplanes can now land and take off without pilot and the only human intervention is by controlling in
case of emergency. The use of the GPS allows pilot to see where they are on the map without
computing any degrees or plotting in his map. Instrumentation becomes more accurate and always
updated. Aircraft avionics and systems problem can now be detected immediately by laptops in the
cockpit.
8. Sports
• In baseball, special application software measures the exact angle at which the player is holding his or
her arms and legs. Through this, the pitcher can see how changes in movement affect the result (such
as how fast a ball travels). Some systems measure pitching and hitting motions during an actual
game. This allows coaches to give immediate feedback to players.
• computers, keep statistics up-to-date. Not only are there team statistics, but there are also statistics on
each individual player. For example, statistics on an individual baseball player might include
shooting a average, attempts, etc.
• Scoreboards and giant screens are controlled by an entire group of computers.
• Basketball referees use replay systems to make sure players are shooting within the time allotted by the
shot clock. In international cricket, the third umpire has been used, one sitting off the ground with
access to TV replays of certain situations (such as disputed catches and boundaries) to advise the
central umpires. The umpires out on the field are in communication via wireless technology with the
other umpire.
9. Money Matters / Banking
• Transactions are often made with credit or debit cards, which use computers to monitor
bank account activity and to calculate available funds based on those computerized
transactions.
• Automated teller machines, or ATMs, can perform basic bank transactions anytime of
the day and anywhere in the world.
10.Military
• Computers are used in missile guidance systems and command center equipment. Rockets have been
retrofitted with computers and a computer chip so that no target could elude them. Even tanks and
armored vehicles have a computer on board that provides them with the precise location where they
are and the location of the
designated target.
• Used for surveillance and reconnaissance missions. Satellite images and computer-generated
images are used to keep track of targets and vehicles.
• Computers based scenarios, are made when planning an assault on a specific target and based on the
result, commanders decide if the operation can be deployed or not.
11.Training
• Highly realistic mockups are used to train astronauts train in vehicle operations such as preparing for
launch and landing. A motion-based trainer simulates the vibrations noise and views the astronauts
experience during shuttle launch and landing.
• Soldiers are trained in simulators that are governed by computers. They are tested to see if they can
handle extreme conditions, such as stress.
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• Insurance companies train their employees in estimating the extent of the repairs needed by viewing an
automobile accident or natural disaster on a computer display screen.
• Airlines around the world conduct pilot training through flight simulators of a plane and simulate
conditions pilots encounter during real flights. They allow pilots to practice corrective actions under
simulated emergency conditions they hope they will never have to face in the air.
• Coaches use a computer application to develop perfect swimming strokes. This simulation software
attempts to copy the way water flows around parts of the swimmer’s body, such as the arms and
hands. The swimmer’s goal is to move through the water as smoothly as possible. Water turbulence
can slow a swimmer down.
12.Communication
• Sending emails allows people to get messages to others almost instantaneously, even in distant areas of
the world.
• Instant messaging or chatting is another allowing people to speak to one another through text from two
distant points.
• Videoconferencing allows video and audio to be sent over the internet and shared with others, allowing
computer users to simulate a face-to face conversation.
DISADVANTAGES OF COMPUTERS
Despite of the many benefits of computers, they also bring their share of disadvantages. As society
continues to increasingly rely on computers, these disadvantages may become more prominent.
• Frequent and prolonged computer session may pose physical health risks especially for children. The most
frequently cited are visual strain, harmful effects of radiation, posture and skeletal problems. Another
problem is carpal tunnel syndrome, which is a pain in the forearms that results in poor posture often
caused by typing incorrectly.
• Increased reliance on computers makes people vulnerable to widespread hacking and data exploitation.
Using the computer, a thief can steal information such as bank account numbers and Social Security
numbers. Computers allow for identity theft and other scams.
• Computer data can be lost, destroyed or deleted in ways that physical files cannot. A person whose personal
computer breaks may lose very important documents, photos and other information without being able
to retrieve them.
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• Computers can make the mind lazy. One gets used to not reading a book, or researching something at the
library. Just a few key-strokes and answers can be found.
• Many jobs have been lost because computer can do a lot of tasks more efficiently than humans. This has led
to high unemployment in many countries.
• Being on a computer too much can also lead to anti-social behavior and depression. People when working
with computer are far more likely to feel cut off from rest of the world. If children are sitting in front of
the screen all day, they do not learn to share, wait they turn, or even something as simples as manners.
• Children might be using the internet to access pornographic material. Children are also easy target for
sexual offenders who chat online with them and then make plans to meet them or slowly filter
information about them.
• Computer manufacturing processes and computer waste are depleting natural resources and polluting the
environment.
• Some worry that computers are distracting because they provide students with temptations like games,
videos or chats that can take them off task. • Another disadvantage of computers in the classroom is over-
reliance on technology. Critics argue that spell check and other computer features that automatically
correct errors in spelling and punctuation make students too lazy to learn and apply the rules themselves.
Based on our discussion, there are many great things about technology. But like all that’s good and great,
especially when not properly use, there are also some negative effects. Perhaps you could start listing down
now the advantages and disadvantages of technology in different areas.
HISTORY OF COMPUTER
The first computers were PEOPLE! Before the term "computer" referred to electronic analog or digital
computers, it was said to be used to describe people who did computing.
The start of the modern science that we call "Computer Science" can be traced back to a long-ago age where man
still dwelled in caves or in the forest, and lived in groups for protection and survival from the harsher elements on
the Earth.
COUNTING: THE SHAMAN (WITHIN THE TRIBAL GROUP)
Man started off by counting on his digits.
He needed ways to measure the months and the seasons in order to perform religious festivals ceremonies at the
correct time.
Considered to one of the first mathematicians
From the shamanistic tradition, man developed the first primitive counting mechanisms -- counting notches on
sticks or marks on walls.
PRE-MECHANICAL COMPUTING ERA
From Counting on fingers to pebbles
to hash marks on walls
to hash marks on bone
to hash marks in sand
EARLY COUNTING DEVICE
Fingers, Stones - Early Man relied on counting on his fingers and toes which is the basis of numbering system. He
also used sticks and stones as markers. Later notched sticks and knotted cords were used for counting
LEBOMBO BONE - oldest Math Tool made with baboon fibula discovered in Lebombo Mountains between
South Africa and Skwaziland.
o African women may have been the first mathematicians because of the 24 lines in Lebombo Bones which
is a lunar calendar that they used to keep tract of their menstrual cycles.
Stonehenge: A Primitive Calendar
o 30km North of Salisbury, England ancient calendar that catches the light of summer solstice.
o Home rhatsahas of yesi to ceremonial and sigious ceremonies involving the summer solstice.
o It is widely believed that the enormous edifice of stone may have been erected by the Druids.
o Regardless of the identity of the builders, it remains today a monument to man's intense desire to count
and to track the occurrences of the physical world around him.
o Was an advanced form of computer or calculating device.
o Built 2850 BCE
MECHANICAL COMPUTERS FROM THE ABACUS C. 4000 BCE INDUSTRIES BABBAGE CHARLES AND
HIS DIFFERENCE ENGINE (1812)
THE ABACUS (C. 3000 BCE) BEFORE THE COMMON ERA
The first known Calculator
NAPIER'S BONES AND LOGARITHMS (1617)
John Napier - Created invented logarithms, a technology that allows multiplication to be performed via addition.
The magic ingredient is the logarithm of each operand, which was originally obtained from a printed table. But
Napier also invented an alternative to tables, where the logarithm values were carved on ivory sticks which are
now called Napier's Bones.
SLIDE RULE OR SLIP-STICK
A mechanical analog computer
By OUGHTRED'S (1621) AND SCHICKARD'S (1623)
Napier's invention led directly to the slide rule, first built in England in 1621 and still in use in the 1960's by the
NASA engineers of the Mercury, Gemini, and Apollo programs which landed men on the moon.
CALCULATING CLOCK
First Gear-driven Calculating Machine
The first gear-driven calculating machine to actually be built was probably the calculating clock, so named by its
inventor, the German professor Wilhelm Schickard in 1623. This device got little publicity because Schickard
died soon afterward in the bubonic plague.
BLAISE PASCAL
In 1642 Blaise Pascal, at age 19, invented the Pascaline as an aid for his father who was a tax collector. Pascal
built 50 of this gear-driven one-function calculators (it could only add) but couldn't sell many because of their
exorbitant cost and because they really weren't that accurate (at that time it was not possible to fabricate gears
with the required precision)
Types of Pascaline:
o 8-digit Pascaline
o 6-digit Pascaline (Cheaper)
Up until the present age when car dashboards went digital, the odometer portion of a car's speedometer used the
very same mechanism as the Pascaline to increment the next wheel after each full revolution of the prior wheel.
STEPPED RECKONER/ ODOMETER BY GOTTFRIED WILHELM VON LEIBNITZ'S (1674)
First four-function (addition, subtraction, multiplication, and division) calculator
Instead of gears, it employed fluted drums having ten flutes arranged around their circumference in a stair-step
fashion.
The first industrial application of a (semi)-automated machine
A way to control a loom with a perforated paper tape.
BASILE BOUCHON
the information content for the cylinders of musical automata was first laid-out on paper, before the design was
applied to actual very expensive cylinders.
JOSEPH-MARIE JACQUARD
His punched card-controlled looms (1801)
THE ANTIKYTHERA MECHANISM
"An ancient Greek computer."
Found in the sea.
ARITHMOMETER BY THOMAS DE COLMAR
A mechanical calculator invented in 1820,
The first reliable, useful and commercially successful calculating machine
The machine could perform the four basic mathematic functions.
The first mass-produced calculating machine.
CHARLES BABBAGE (1791-1871)
The Father of Computers (Modern)
By 1822 the English mathematician Charles Babbage was proposing a steam driven calculating machine the size
of a room, which he called the Difference Engine.
Difference Engine - This machine would be able to compute tables of numbers, such as logarithm tables.
The latest working model of Babbage's Difference Engine [1989-1991]
Charles Babbage's Analytical Engine [1837-1871-never completed]
Babbage was never able to complete construction of any of his machines due to conflicts with his chief engineer
and created with inadequate free oar funding.
LADY AUGUSTA ADA LOVELACE BYRON COUNTESS OF LOVELACE (1815-1852)
First Computer Programmer
ADA COUNTESS OF LOVELACE (1815-1852)
Pioneer of Computing lived here
Ada invented the subroutine and was the first to recognize the importance of looping.
ELECTRO-MECHANICAL COMPUTERS
From Herman Hollerith's 1890 Census Counting Machine to Howard Aiken and the Harvard Mark I (1944)
HOLLERITH'S INNOVATION
By using punch cards, Hollerith created a way to store and retrieve information.
This was the first type of read and write technology
Reduced to 2 & 1/2 years instead of seven.
IBM
Hollerith built a company, the Tabulating Machine Company which, after a few buyouts, eventually became
International Business Machines, known today as IBM.
Managed by Thomas Watson
THE HARVARD MARK I (1944) AKA IBM'S AUTOMATIC SEQUENCE CONTROLLED CALCULATOR
(ASCC) BY HOWARD AIKEN.
12 feet in height and 55 feet in width.
Used by IBM for 10 years.
Same with scientific calculators.
THE FIRST COMPUTER BUG
Rear Admiral Dr. Grace Murray Hopper is a programmer.
Computer bug = computer error
ELECTRONIC - DIGITAL COMPUTERS FROM JOHN VINCENT ATANASOFF'S 1939
Atanasoff - Berry Computer (ABC) to the present day
ALAN TURING 1912-1954
The Turing Machine Aka THE UNIVERSAL MACHINE 1936
Universal Machine Turing Machine
JOHN VINCENT ATANASOFF (1903-1995)
Physics Prof
At lowa State
University, Ames, A
CLIFFORD BERRY (1918-1963)
PhD student of Dr. Atanasoff's
1939 - THE ATANASOFF-BERRY COMPUTER (ABC)
The ABC was the first electronic digital computer, Invented by John Vincent Atanasoft
They failed to patent it.
1943 - BLETCHLEY PARK'S COLOSSUS
The Enigma Machine
1946 - THE ENIAC
John Presper Eckert (1919-1995) and John Mauchly (1907-1980) of the University of Pennsylvania Moore,
School of Engineering
ELECTRONIC NUMERICAL INTEGRATOR AND COMPUTER
first successful general-purpose computer but was not sold commercially because Atanasoff appealed to the court
about patent.
It signaled the start of computer age which started at 1940’s
EARLY PROGRAMMERS
UNIVAC I IS THE FIRST COMMERCIAL COMPUTER.
The government, in particular, the Census Bureau, was the first customer
ENIAC in disguise.
THE COMPUTER GENERATIONS
EARLY ELECTRONIC COMPUTERS AND THE COMPUTER GENERATIONS
THE FIRST GENERATION (1951 TO 1958)
June 16, 1951 - 1958: The Vacuum Tube
The first generation of computers, characterized by vacuum tubes, started in 1951 with the creation of - UNIVAC
(Universal Automatic Computer.
VACUUM TUBES
o electronic tubes about the size of light bulbs.
TRANSISTOR – Tubes
o Tubes started with an effect Thomas Edison noticed while experimenting with light bulbs.
o John Ambrose Fleming discovered that one could exploit the effect to detect radio waves and convert
them to electricity, but the signal was too small.
o Lee de Forest added to the device, making the triode; Edwin Armstrong pointed out it could be used to
amplify signals.
IN THIS GENERATION
There were Machine code and electric wired board languages used. Such as the use of I's and 1's
mainly batch processing operating system were used.
Punched cards, Paper tape, Magnetic tape
Input & Output device were used
THE MAIN FEATURES OF FIRST GENERATION
Vacuum tube technology
Unreliable
Supported Machine language only
Very costly
Generate lot of heat
Slow Input/Output device
Huge size
Need of Alternating Current.
Non portable
Consumed lot of electricity
SOME COMPUTER OF THIS GENERATION:
ENIAC
EDVAC
UNIVAC
IBM-701
SECOND GENERATION, 1959 - 1964: THE TRANSISTOR
The year 1959 marked the invention of transistors, which characterized the second generation of computers.
TRANSISTOR- was a three-legged component which shrunk the size of the first-generation computers. Occupied
only 1/100th of the space occupied by a vacuum tube
More reliable, had greater computational speed, required no warm-up time and consumed far less electricity.
Transistors
o William Shockley, John Bardeen and Walter Brattain developed the transistor while working at Bell Labs
in 1947. (Nobel Prize 1956)
o The transistor could play the same role as the vacuum tube but was significantly smaller - and thus faster
and less power consuming.
o This generation using the transistor were cheaper, consumed less power, more compact in size, more
reliable and faster than the first-generation machines made of vacuum tubes.
o assembly language and high level programming language like FORTRAN, COBOL were used.
o There were Batch processing and Multiprogramming Operating system used.
In this generation, magnetic cores were used as primary memory and magnetic disks as secondary storage
devices.
THIRD GENERATION, 1965 - 1970: THE INTEGRATED CIRCUIT
Third generation computers arose in 1965 with the invention of smaller electronic circuits called integrated
circuits (IC'S)
INTEGRATED CIRCUITS - are square silicon chips containing circuitry that can perform the functions of
hundreds of transistors.
Integrated Circuit
A computer of third generation consisted of integrated circuits.
The problem with computers is that they required so many transistors connected to one another -
the so-called "tyranny of numbers."
This problem was solved by the "monolithic idea" - the idea the many circuit elements (mainly
transistors) could be placed on the same piece of semiconductor, i.e., an integrated circuit (IC).
In 1958 Jack Kilby of Texas Instruments invented the IC. In 1959 Robert Noyce of Fairchild
Semiconductor independently developed a better-designed IC. (Nobel Prize 2000.)
THE MAIN FEATURES OF THIRD GENERATION ARE:
IC used
More reliable
Smaller size
Generate less heat
Faster
Lesser maintenance
Still costly
Need of Alternating Current.
Consumed lesser electricity
Support high level language
Monitor and keyboard were introduced
FOURTH GENERATION, 1971 - 1990: THE MICROPROCESSOR
Marked by the use of microprocessor
MICROPROCESSOR
o is a silicon chip that contains the CPU - part of the computer where all processing takes place.
4004 chip - was the first microprocessor introduced by Intel Corporation.
MAIN FEATURES OF FOURTH GENERATION
Very Large Scale Integrated (VLSI) circuits having about 5000 transistors
Very cheap
Portable and reliable
USE OF PC'S
Very small size *Pipeline processing
No Need of Alternating Current.
Concept of internet was introduced
Great developments in the fields of networks
Computers became easily available
FIFTH GENERATION OR ARTIFICIAL INTELLIGENCE
Problem-oriented fourth generation language (4GL) is used to develop the program
Semiconductor like RAM, ROM and cache memory is used as a primary memory
Magnetic disks like hard disk, Optical disk (CD, DVD), Blue ray disk, flashes memory (memory chip, pen drive)
are used as secondary memory
E-mail, internet and mobile communications are developed
Advance, user-friendly web page software are developed
FIFTH GENERATION-1990 TO PRESENT:
This generation is based on parallel processing hardware and Al (Artificial Intelligence) software. Al is an
emerging branch in computer science, which interprets means and method of making computers think like human
beings.
Al includes: Robotics, Game Playing, Development of expert systems to make decisions in real life situations,
Natural language understanding and generation
Components of NLP
o Natural Language Understanding
o Taking some spoken/typed sentence and working out what it means
o Natural Language Generation
o Taking some formal representation of what you want to say and working out a way to express it in a
natural (human) language (e.g., English)
ADVANCEMENT IN PARALLEL PROCESSING
The simultaneous use of more than one CPU to execute a program. Ideally, parallel processing makes a program
run faster because there are more engines (CPUs) running it.
ADVANCEMENT IN SUPERCONDUCTOR TECHNOLOGY
Superconductors are materials whose electrical resistance drops to zero when the temperature decreases below a
certain point; this is the so-called 'transition temperature'. As a result, these materials conduct current with hardly
any losses.
OTHER FEATURES OF FIFTH GENERATION
the VLSI technology became ULSI (Ultra Large-Scale Integration) technology, resulting in the production of
microprocessor chips having ten million electronic components.
All the Higher-level languages like C and C++, Java, Net etc. are used in this generation.
More user-friendly interfaces with multimedia features
Availability of very powerful and compact computers at cheaper rates
computers can now be found in homes, schools, offices etc.
there has been a tremendous improvement in software technology
different software applications to choose from: word processing, spreadsheets, database management, games and
entertainment.
computer subjects are now being offered not just to college students but even to high school and elementary.
computers are now used as an aid in teaching math, science etc.
SOME COMPUTER TYPES OF THIS GENERATION ARE:
Laptop
потевоок
One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man. -
Elbert Hubbard (Author)
EXAM @ 1:30 on March 2.
System Unit – the core of a computer. Responsible for processing and storing data and controls all computer
functions. Work with the computer peripheral devices.
a. The System Case – plastic and metal box that houses components such as the motherboard, disk drives and power
supply
b. The Motherboard – the most important components of the computer. It is the largest board of the computer system.
It contains the central processing unit, basic input/output system, memory, mass storage, interfaces, serial and
parallel ports, expansion slots and all the controllers required to control standard peripheral devices such as the
monitor, keyboard and disk drive.
Devices are connected to the motherboard through a system bus. System bus connects all devices, ensures data flow and
communication between different devices using predefined protocols.
Protocol describes a manner in which communication between devices is defined. It enables them to address each other
and defines how they should look for each other on either system bus or network.
Buses can, according to the purpose, be divided into:
• Serial-USB, Firewire, etc.
• Parallel-AGP, PCI, etc.
• Mixed-Hyper Transport, InfiniBand, PCI, etc..
c. The Central Processing Unit – the device that interprets and executes instructions. It functions as the “brain” of
a computer.
1. Control Unit – supervises or monitors the functions performed by the entire computer system according to
conditions set forth by the stored program
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2. Arithmetic/Logic Unit – performs operations such as addition, subtraction, multiplication and division, as
well as moving, shifting and comparing data.
3. Main Memory
a) Very closely connected to the processor
b) Working memory of the computer. Holds the programs and data that the processor is actively working
with. Cache is a
small capacity memory which allows quick access to data. By storing data from working
memory in cache, the speed of
communication between processor and RAM is increased.
Microprocessors use three levels of fast cache, L1, L2 and L3, used to store often used data.
Random Access Memory (RAM) cards hold the data and information that are being used. But,
when the computer is turned off, all data and information are lost. Read Only Memory (ROM) is a
type of permanent, internal memory that is used solely for reading. BIOS (Basic Input/Output
System), a program which is located in a separate ROM on the motherboard, and defines, as the
name suggests, basic input/output system, is a good example. ROM can store data but cannot be
changed. It holds the information that was built into the computer.
c) Interacts with the processor million of times per second.
2. Input Device - any device that translates data into a form the computer can interpret. It sends a specific input
signal to the computer.
a. Traditional input devices 1. Keyboard
1) Alphanumeric Keyboard. What you type is what you see. Standard keyboard has 101-key with the
traditional QWERTY key layout, 12 function keys, a variety of special function keys and cursor
control keys.
2) Special function Keyboards- designed for specific application like cash register of most fast-food
restaurant. Each key has a corresponding function.
ALPHANUMERIC KEYBOARD
SPECIAL
FUNCTION KEYBOARD
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b. Point and Draw Devices
1) Mouse. A mouse tracked movement using a ball in the bottom of the mouse. This "mouse ball" pushed
against different rollers as it moved, measuring the mouse's speed and direction.
However, now most mice use optical technology, which uses a beam of light to track the mouse's
motion. Optical mice are more accurate than roller-based mice and they have the added bonus of
not getting dirty.
2) Trackball- It serves the same purpose as a mouse, but is designed with a moveable ball on the top, which
can be rolled in any direction. Instead of moving the whole device, one simply roll the moveable ball
on top of the trackball unit to generate motion input.
3) Trackpad/touchpad. It is a flat pad on some computers that one slide his finger over in order to
move the cursor.
4) Lightpen- When it is moved closer to the screen, the light pen detects light being emitted from the
monitor’s display. The graphics cursor automatically locks on to the position of the pen and tracks its
movement over the screen.
5) Digitizer tablet and Pen. A pen and a pressure sensitive tablet with the same X-Y coordinates as
the screen. The movement of the pen is reproduced simultaneously on the display screen.
6) Joystick. Joysticks consist of a base and a stick that can be moved in any direction. The stick can be
moved slowly or quickly and in different amounts. Some joysticks have sticks that can also be rotated
to the left or right. Because of the flexible movements a joystick allows, it can provide much greater
control than the keys on a keyboard.
MOUSE TRACKBALL
LIGHTPEN
JOYSTICK DIGITIZER
TABLET AND PEN TRACKPAD
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c. Optical Character Recognition (OCR). It is a way to encode certain data in machine-readable format on the
original source document. OCR scanners are identified by light sensitive devices.
1) Hand-held label scanners or wand scanners. These devices read data on price tags and labels.
2) Stationary scanners. Scanners that are mounted in a solid housing.
3) Page scanners. These devices scan and interpret the alphanumeric characters on regular printed
pages.
4) Document scanners. They are capable of scanning documents of varying sizes (e.g. sales slips
from credit card transactions).
5) Continuous-form scanners. These devices read data printed on continuous forms, such as cash register
tapes.
6) Optical Mark scanners. Scan preprinted forms such as multiplechoice test answer forms.
d. Image Scanners. Scan and digitize an image. The hard copy is translated into format that can be interpreted by and
stored on computers.
1) Page image scanner. Works like a desktop duplicating machine. The image to be scanned is placed
face down on the letter-sized scanning surface, covered then scanned.
2) Hand image scanner. Scanner that is rolled manually over the image to be scanned.
e. Magnetic Ink Character Recognition (MICR). Scanner used exclusively by the banking industry in reading and
sorting checks. It is a technology used to verify the legitimacy or originality of paper documents, especially checks.
Special ink, which is sensitive to magnetic fields, is used in the printing of certain characters on the original documents.
Information can be encoded in the magnetic characters.
f. Magnetic Stripes and Smart Cards. Magnetic stripes on the back of credit cards, atm cards and the like are
encoded with data appropriate for the application. Because they cannot be read visually, they are perfect for storing
confidential data such as account number and privacy code. Smart cards contain a microprocessor that retains security
and personal data in its memory at all times.
g. Voice Data Entry. Speech recognition systems can be used to enter limited kinds and quantities of data. The sound
waves created by the spoken word are digitized by the computer.
h. Vision-Input System. To create the data base, a vision system, via a camera, digitizes the image of all objects to be
identified, and then stores the digitized form of each image in the data base. Examples are digital Camera, webcam and
video camera.
Vision-Input System: Camera, webcam and video camera
i. Microphone. It is used to record sound. The sound is then saved as a sound file on the computer.
j. Touch Screen/ Touch panel. A touch screen/panel is a computer screen or other screen that you can touch with
your finger to enter information.
3 Output Device - any device that translates data into a form man can understand. It sends a specific input
signal to the computer.
a. Monitor. Alphanumeric and graphic output are displayed on the television-like monitor. Monitors are defined by
three attribute:
1. Size. Diagonal dimension of the display screen. It varies in size from 5 to 25 inches.
2. Resolution. This refers to the number of addressable points on the screen. Resolution affects the quality of
output.
3. Monochrome or colored. Monochrome monitor displays image in a single color. Colored monitor can
display a spectrum of colors.
Monitor Monochrome Monitor elements. 1 pixel = 3 Page | bytes of color (RGB)+1
b. Printer. Produce hard copy output
1. Impact Printer. Refers to a type of computer printer with a print head that runs back and forth onthe page
and prints by impact, striking an ink soaked cloth ribbon against the paper, much like a typewriter. The
printing involves mechanical pressure, these printerscan create carbon copies and carbonless copies.
2. Page Printer. a high-speed, high resolution printer that uses a lightsource, as a laser beam or el ectrically
charged ions, to print a full page of text or graphics at a time.
c. Plotter -A graphics printer that draws images with ink pens. It draws pointto-point lines directly from vector
graphics files. The plotter was the first computer output device that could print graphics as well as accommodate
full-size engineering and architectural drawings.
d. Speakers - receive audio input from the computer's sound card and produce audio output in the form of sound
waves. Most computer speakers are active speakers which have an internal amplifier that allows increasing the
volume, or amplitude, of the sound.
4 Storage Device - any device that are used to store data when they are not being used in memory.
Types of storage devices
a. Floppy Drive - The smallest and most portable of all the storage devices usually holds about 1.44 MB of storage.
b. Super Disk - a special floppy diskette which can store up to 120MB or 240MB of information as well as being
backwards compatible and still supporting the standard floppy diskettes.
c. Zip Drive - Similar to the floppy disk which comes in100MB, 250MB and 750MB
Floppy Disk
Super Disk and Zip Disk
d. Compact Disk (CD)– It is an optical storage device that holds data anywhere from 650MB to 700MB (74-
80 minutes)
e. Digital Versatile Disc (DVD) - Also called Digital Video Disc. It is a highcapacity optical disc that looks like a
CD, but can store much more information. It holds data anywhere from4.70-17.08GB
DVD Capacity
DVD-5 4.7GB (2 hours)
DVD-9 8.54GB (4 hours)
DVD-10 9.4GB (4.5 hours)
DVD-18 17.08GB (8 hours)
f. Blu-ray disc (BD)- the successor to DVD, is an optical disk storage, it comes in different capacities, depending on
how many layers it has and the capacity of each layer. Currently, the capacity of one layer is between 27 GB and
33 GB, while the overall capacity is the product of the number of layers and capacity of each layer.
g. Hard Disk - usually built holds anywhere from 1GigaByte to 4TeraByte of capacity. It comes into two forms, the
hard disk drive, which is embedded in the computer case, and an external hard disk drive, which is connected to a
computer by using an appropriate cable or USB port, and is usually used to transfer data from one computer to
another or for backup
h. Flash Drive/USB Stick - A compact and portable device use for storing data anywhere from 128MB up to
256GB.
i. Memory card is a type of flash memory used to store data in digital cameras, cell phones, MP3 players etc.
Hard Disk External Hard Disk Flash Drive Memory Card
J. Solid state drive (SSD) is a newer and advanced form of hard drive that works as a storage device in computers.
With no moving parts, SSDs access and deliver data more quickly than traditional drives.