First Operations Investigation 2
First Operations Investigation 2
Presented by:
Felix Camargo
Andrés Giovanni Lara Collazos
Solution
Organization of subjects
Decision variable
Minimize
X1 + X2 + X3 + X4 + X5 + X6 + X7
Restrictions
X1 + X7 + X5 + X2 + X6 ≥ 2
X7 + X2 + X4 + X6 ≥ 2
X5 + X4 + X3 ≥ 2
X2 ≤ X1
X4 ≤ X3
X5 ≤ X3
X6 ≤ X2
WinQSB
OBJ/Constraint/Bound
Maximize X1+X2+X3+X4+X5+X6+X7
CL X1+X7+X5+X2+X6>=2
C2 X7+X2+X4+X6>=2
C3 X5+X4+X3>=2
C4 X2<=X1
C5 X2<= X3
C6 X2<=X3
C7 X2<=X2
Integer:
Binary: X1, X2, X3, X4, X5, X6, X7
Unrestricted:
x1 >=0, <=1
x2 >=0, <=1
X3 >=0, <=1
x4 >=0, <=1
X5 >=0, <=1
X6 >=0, <=1
X7 >=0, <=1
1.2) Wayne Winston; Problem 35, page 508
An electric power generation plant has three boilers. If a given boiler is in operation, it is possible to
use it to generate a certain amount of steam (in tons) between the minimum and maximum given in
table 34. The cost of production of one ton of steam in each boiler is also provided. The steam from
the boilers is used to generate electrical energy in the three turbines.
If they operate, each turbine processes an amount of steam (in tons) between the minimum and
maximum given in table 35. The cost of processing one ton of steam and the energy produced by each
turbine is also provided.
Pose a PE with which the cost of producing 8000 kwh of electrical energy can be minimized.
Table 34
Boiler Minimum steam Maximum steam Cost / Ton (DLL)
1 500 1000 10
2 300 900 8
3 400 800 6
Table 35
Turbine Minimum steam Maximum steam kWh per ton of
steam Cost / Ton (DLL)
1 300 600 4 2
2 500 800 5 3
3 600 900 6 4
Solution
Decision variable
Xi = Amount of steam produced i = 1, 2, 3
Minimize
12 X1 + 11 X2 + 10 X3
Restrictions
X1 ≥ 500
X1 ≤ 600
X2 ≥ 500
X2 ≤ 800
X2 ≥ 600
X2 ≤ 800
4X1 + 5 X2 + 6 X3 = 8000
WinQSB
OBJ/Constraint/Bound
Minimize 12X1+11X2+10X3
CL XI>=500
C2 XI<=600
C5 X2>=500
C6 X2<=800
C9 X3>=600
CIO X3<=800
C13 4X1 +5X2+6X3>=8000
Integer: X1,X2,X3
Binary:
Unrestricted:
XI >=0, <=M
x2 >=0, <=M
X3 >=0 r <=M
It is unfeasible
Minimize
4 X1 + 0 X2 + 0X3 + 5X4 + 12 X5 + 2X6 + 10 X7
Restrictions
2 X1 + X5 + X6 ≥ 30
3 X3 + 2 X4 + X5 + X7 ≥ 60
4 X2 + X4 + 2 X6 + 2 X7 ≥ 18
Win QSB
3) Use the graphical method (isocost line “isoutility”) to find the
optimal solution to the following Integer Linear Programming
model.
Minimize
2 X1 + 3 X2
Restrictions
2 X1 + 0 X2 ≤ 5
3 X1 – 5 X2 ≤ 0
2 X1 - X2 + ≥ 1
X1 ≥ 0 X2 ≥ 0
X1 and X2
integers
Fo = 2 X1 + 3 X2 m = 2/-3
x1 x2 FO
2 1 7
2 0 4
1 0 2 (Optimal Solution)
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