Design Thinking Rev
Design Thinking Rev
Design thinking is outside the box thinking. 1960’s - “wicked problems” term coined by Horst
An approach to creative problem solving Rittel ; initial efforts to define a standard for
creative and design work.
“Design thinking is a human-centered approach to 1980’s - IDEO formed; modeled a version of design
innovation that draws from the designers toolkit to thinking from Stanford D. School
integrate the needs of people, the possibilities of -First design thinking published by a
technology and the requirements for business Harvard Professor.
success.” TIM BROWN, IDEO 2000’s - IIT Institute of design launches design
camp
UNIQUE ABOUT DESIGN THINKING -Hasso Plattner Institute for IT engineering
HUMAN CENTERED founded in Germany
HIGHLY CREATIVE -Standford D. School started teaching design
COLLABORATIVE thinking to students.
ITERATIVE
HANDS ON 2010’s - 2020’s - Design thinking movement rapidly
SHOW DON’T TELL gaining ground in the public and private sectors
Increasing interest and adoption of design
thinking in industries.
DESIGN THINKING IS NOT
Only for the “creative” people or product DESIGN THINKING REQUIRES A CERTAIN
designers MINDSET TO ENSURE SUCCESSFUL APPLICATION
A narrow equation to aesthetics and craft
Just a brainstorming session The answer wont be clear form the start and
A one-day processed where problems can be even though this is not comfortable it allows for
solve in 24 hours. unexpected solutions.
An approach to replace analytical problem It is okay to fail- failure is an incredibly
solving powerful tool when it come to learning
A silver bullet for all types of problems Stop talking and start making- design thinking
relies on the power of tangibility
IMPACT OF DESIGN THINKING Human focus- the people you are looking to
According to the Design Management Institute’s design for are ultimately your path to
Design Value Index,first 10 years. innovative solutions
By learning and iterating, there is a greater
Design centric companies include: chance of generating successful solutions
Apple, Starbucks, Nike, Procter & Gamble, Walt
Disney , Starwood, Whirlpool, Coca-cola, etc
TRADITIONAL THINKING DESIGN THINKING
BENEFITS OF DESIGN THINKING Lots of reports and Show don’t tell
Create better customer and employee documentation Learn from failure
experiences Scared of failing Embrace ambiguity
Reduce inefficiencies Certain is the key Focus on human
Deepen and wider customer relationships Focus on solution values
Design new business models Get it perfect the Iterate
Improve customers retention (loyalty) first time Make your idea
Increase value to society Talk about your
idea
DESIGNER USE EMPATHY TOOLS TO GAIN DEEP brainstorm, come up with many possible
INSIGHTS INTO CUSTOMERS NEED solutions
Provide a range options to solve your
Gaining empathy of customers requires a deep challenge from evolutionary to
understanding of revolutionary
Customers job-to-be-done Harness the creative power of your diverse
Customers pains team
Customers gains Explore and discover new opportunities in
Popular design thinking tools for gaining the process
empathy include the Persona and Empathy Map OUTCOME: Selected ideas for prototyping and
futher exploration
LEFT BRAIN- Rationality, Logic
RIGHT BRAIN- Intuition ; Emotion PROTOTYPE to start creating solutions; build
representation of your ideas to tesr and show to
Design thinking uses both side of the brain to solve others
problems Develop a simple hypothesis about your
idea
DIVERGENT AND CONVERGENT THINKING Find the simplest and fastest way to test
Share with users
Listen to feedback
Interpret results
OUTCOME: Deeper insights into aspects of your
idea, value, proposition or solution.