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UserEngine Ini

I’m gg

Uploaded by

badarjuyt
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0% found this document useful (0 votes)
82 views234 pages

UserEngine Ini

I’m gg

Uploaded by

badarjuyt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/

ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Paw
n.Actor.Object]
MeleeAutoAimType=1

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment="98.9999999999999999999999999999999999999999999999999999999999999999
99999999999999999999"
UseShootVerifyEx="98.99999999999999999999999999999999999999999999999999999999999999
9999999999999999999999"
UseAimAssist="98.999999999999999999999999999999999999999999999999999999999999999999
999999999999999999"
ClientHitPartJudgment="98.999999999999999999999999999999999999999999999999999999999
999999999999999999999999999"
DSHitPartJudgment="98.9999999999999999999999999999999999999999999999999999999999999
99999999999999999999999"
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale="98.9999999999999999999999999999999999999999999999999999999999999999999
99999999999999999"
NearDeathBreath="98.999999999999999999999999999999999999999999999999999999999999999
999999999999999999999"
BigDamageTextScale="98.999999999999999999999999999999999999999999999999999999999999
999999999999999999999999"
BigDamage="98.999999999999999999999999999999999999999999999999999999999999999999999
999999999999999"
ClientAimAssistJudgment="98.9999999999999999999999999999999999999999999999999999999
99999999999999999999999999999"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
Mod by @Spectral Gaming
UseShootVerifyEx="false"
HeadShotTextScale="98.9999999999999999999999999999999999999999999999999999999999999
99999999999999999999999"
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=6.0
IsHeadShot="98.99999999999999999999999999999999999999999999999999999999999999999999
9999999999999999"
bIsHeadshot="98.9999999999999999999999999999999999999999999999999999999999999999999
99999999999999999"
Target=Lock

[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot=Max
IsHeadJudgeWithoutOwner=Max
bForwardHitAim=AspectRatio_MaintainsYFOV
PickerMaxCount=AspectRatio_MaintainsYFOV
[/Script/Engine.AimFlow]
AimTime=0x999
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV

[ShootWeaponEffectComponent]
CameraShake=0

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=8.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=8.0
BulletRange=8.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=8.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
GetBurstBulletFireSpeed=AspectRatio_MaintainsYFOV
BulletNumInOneClip=AspectRatio_MaintainsYFOV
BulletNumInBarrel=false
VolleyShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=AspectRatio_MaintainsYFOV

[UserCustom DeviceProfile]
3D1C0F101A1C290B161F10151C
r.Device=10291116171C4129150C0A
r.CPU=311C01183A160B1C3A292C
r.GPU=380909151C3848483E292C
r.OpenGLAPI=36091C173E353C2A4A5749

3A16170A16151C2F180B10181B151C0A
r.Streaming.MipBias=4849
r.TextureStreaming=2D0B0C1C
r.PUBGDeviceFPSLow=4F49
r.CharacterMaxTextureFactor=49
r.MobileContentScaleFactor=495741
r.Streaming.UsePerTextureBias=49
r.Streaming.DefragDynamicBounds=48
r.Streaming.FullyLoadUsedTextures=48
r.Streaming.LimitPoolSizeToVRAM=4D
r.Streaming.MaxTempMemoryAllowed=49
r.Streaming.MaxTempMemoryAllowed=484949

2D1C010D0C0B1C2A0D0B1C181410171E
MinLODSize=495749
MaxLODSize=495749
CharacterMaxTextureFactor=4E4C
MinTextureResidentMipCount=4E

2A000A0D1C142A1C0D0D10171E0A
r.Mobile.EnableMovableSpotlights=49
r.MobileNumDynamicPointLights=49
r.StaticMeshLODDistanceScale=48574A
r.PUBGMaxSupportQualityLevel=48
r.MobileContentScaleFactor=49574F4C
r.PUBGCRLRuntmieMinMem=49574C
r.Mobile.SceneColorFormat=49574C
foliage.LODDistanceScale=495741
r.EmitterSpawnRateScale=495749
r.PUBGDeviceFPSLow=4049
r.TextureStreaming=2D0B0C1C
r.MaterialQualityLevel=48
r.DepthOfFieldQuality=49
0B572C0A1C0B280C1815100D002A1C0D0D10171E49
r.RefractionQuality=49
r.PUBGQualityLevel=49
r.PUBGRenderSwitch=49
r.Mobile.EarlyZPass=49
r.ParticleLODBias=49
foliage.MinLOD=49
r.MaxAnisotropy=49
r.DetailMode=49
r.PUBGVersion=49574C
r.MobileHDR=495749
r.MSAACount=4B5749
r.MobileMSAA=495749
r.PUBGLimit=49
r.ACESStyle=49

[WeaponDamageRecord]
TotalDamage="999%"
HeadShootCount="%999"
BodyShootCount="%888"
HandShootCount="%100"
FootShootCount="%0"
UniqueHitCount="%100"

[WeaponHitPartCoff]
Head="%100"

[HitPerformData]
IsHeadShot="%100"
[WonderfulCutShootDamageData]
DamagePlayerID="%100"

[SRecoilInfo]
RecoilCurve=0
BulletRecoil=0
RecoilSpeedVertical=0

[WeaponCrossHairPerformData]
Crosshair="%5"

[ShootWeaponEffectComponent]
CameraShake=0

[STPointDamageEvent.PointDamageEvent.DamageEvent]
AvatarDamagePosition=0

[GameSetting]
AimAssist="%100"
SingleShotWeaponShootMode="%100"
ActorAnimationSwitch=0

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage="%100"

[Basic]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[SystemSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[CharacterSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[ConsoleVariables]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[PhysicalSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[GameSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[DamageSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[RenderSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[RatioSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[SimpleSettings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[Settings]
AimAssist="%100"
CharacterDamage="%100"
BasicDamage="%100"
ExcessDamage="%100"
PhysicalDamage="%100"

[/Script/Engine.PhysicalSettings]
PhysicalCharacterSpeed=4.0f
PhysicalBulletSpeed=4.0f
PhysicalDamage="%100"
PhysicalBulletDamage=4.0f
DefaultBulletSpeed=4.0f
DefaultCharactetSpeed=4.0f
DefaultDamage="%100"
DefaultGravityDamage=6f
PhysicalGravitySpeed=4.0f

[/Script/Engine.CharacterSettings]
CharacterPhysicalAimAssist="%100"
CharacterPhysicalDamage="%100"
CharacterPhysicalWeaponsDamage="%100"
CharacterPhysicalBulletSpeed="%100"
CharacterPhysicalCharacterSpeed="%100"

[/Script/Engine.HeadAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
HeadAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.TDM]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
HeadAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.TeamDeathMatch]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
HeadAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=1.0
recoilvision=1.0
[/Script/Engine.GameSetting]
BulletDamage=Max
BulletDamageReduce=Max
AimShootSpreadDir=Max
AimAssist=3.0

[/Script/Engine.AttackFlow]
BulletDamage=Extreme
BulletDamageReduce=Extreme
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
DefaultShootingDeviationY=0

[SystemSettings]
r.ShaderDevelopmentMode=0.5
r.DumpShaderDebugInfo=0.5
r.DumpShaderDebugShortNames=0.5
r.RHICmdBypass=0.5
r.XGEShaderCompile = 0.5
r.Shaders.Optimize=0.5
r.Shaders.KeepDebugInfo=0.5
r.TriangleOrderOptimization=2
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.UserQualitySetting=0
r.UserShadowSwitch=0
r.ShadowQuality=0
r.MobileContentScaleFactor=0.70
r.PUBGLDR=1
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.0
r.UserHDRSetting=4
r.BloomQuality=0.0
r.ACESStyle=1
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=0.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0
r.StaticMeshLODDistanceScale=1.0
foliage.LODDistanceScale=0.6
r.DetailMode=0
r.Streaming.PoolSize=1
r.EmitterSpawnRateScale=0.5
r.ParticleLODBias=2
r.MobileNumDynamicPointLights=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=0
r.MaxAnisotropy=8
r.TCQualityGrade=1
r.PUBGVersion=5
r.Mobile.EarlyZPass=1
r.MobileSimpleShader=0

[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True

[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=4194304

[DW.PerformanceBudget]
GameThread=10000
RenderThread=16000
STAT_TotalPhysicsTime=2000

[/Script/ConanSandbox.SystemSettings]
dw.AILOD1Distance = 2000
dw.AILOD2Distance = 6000
dw.AILOD3Distance = 9500
dw.AILOD0MovementTickRate = 0.1
dw.AILOD0PostPhysicsTickRate = 0.1
dw.AILOD0ControllerTickRate = 0.25

[/script/engine.renderersettings]
r.FinishCurrentFrame=0
r.UpsampleQuality=0
r.ViewDistanceScale=0.4
r.TrueSkyQuality=0
t.MaxFPS=60
r.DefaultFeature.AmbientOcclusion=False
FX.MaxCPUParticlesPerEmitter=14
FX.MaxGPUParticlesPerEmitter=14
FX.MaxParticleTilePreAllocation=20

[/Script/Engine.RendererOverrideSettings]
r.VSync=0
r.RanderDamage=0
r.bSupportAllShaderPermutations=0
r.bForceRecomputeTangents=0
r.Recoil=0
r.AttackDamage=0

[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=3.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PUBGDeviceHITMax=999.9f
r.PUBGDeviceDamage=999.9f
r.PUBGDeviceClientHitPartJudgment=999.9f
r.PUBGDeviceRecoil=999.9f
r.PUBGDeviceDamageCharacter=999.9f
r.PUBGDeviceHit=999.9f
r.PUBGDeviceHITPart=999.9f
r.VRecoilFactor=999.9f
r.HRecoilFactor=999.9f
r.AccessoriesDeviationFactor=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5

[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=15

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

var lock_enemy
var lock_enemy_check = 0

func _physics_process(delta):

if lock_enemy:
look_at(lock_enemy.translation,Vector3.UP)
if lock_enemy_check == 1:
rotate_speed = 100

func _on_Enemy_Detect_body_entered(body):
body = enemy1
func _on_Enemy_Detect_head_entered(head):
head = enemy1
func _on_Enemy_Detect_damage_entered(damage):
damage= enemy1
func _on_Enemy_Detect_bullet_entered(bullet):
bullet = enemy1
var min_distance = 5
var instanced_enemies = get_tree().get_nodes_in_group("enemy")
if body == enemy1:
if head == enemy1:
if damage == enemy1:
if bullet == enemy1:
print ("enemy entered the area")
for close_enemy in instanced_enemies:
var distance = translation.distance_to(close_enemy.translation)
if (distance < min_distance):
lock_enemy = close_enemy
print ("close enemy : " +str(lock_enemy), "and dinstance from it:
" +str(distance))
# look_at(lock_enemy.translation,Vector3.UP
lock_enemy_check = 1
else:
enemy1 = null

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientSatishMoheYT=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=0.1
AccessoriesHRecoilFactor=0.1
AccessoriesRecoveryFactor=0.1
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=5.8F
DeviationRecoilGainAim=5.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=99.9F
HitPartCoffBody=99.8F
HitPartCoffLimbs=9.8F
HitPartCoffHand=99.8F
HitPartCoffFoot=99.8F
BaseImpactDamage=99.8F
RangeModifier=999.8F
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1

[Scrip/ShadowTrackerExtra.VehicleDamage]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=9.0F
ImpactAbsorption=9.0F
ImpactAbsorptionPassenger=9.0F
DamageCharacterCD=9.0F
DamageSelfCD=9.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.F
SameCampDamangeAttenuationCoefficient=99+
SameCampDamangeLimit=9
bEnableModifyHitDamage=9.0F
HitSelfModifier=9.0F
HitSelfImpactReduce=9.0F
HitOthersModifier=9.0F
HelltOthersImpactRaise=9.0F
HitCharacterModifier=9.0F

[/Script/ShadowTrackerExtra.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=99.644
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

[/Script/ShadowTrackerExtra.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/ShadowTrackerExtra.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/ShadowTrackerExtra.WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=99
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/ShadowTrackerExtra.DamageReason]
DamageReason__None=100F
DamageReason__HeadShot=100F
DamageReason__TorsoShot=100F
DamageReason__PelvisShot=100F

[/Script/ShadowTrackerExtra.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90

[/Script/ShadowTrackerExtra.AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999
DamageFullBody=9999
DamageCharacter=9999
Hitpartjugment=9999
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999
AimEnable=0
AimAssists=50000000
AimDamage=-50000000
DamageBody=230
DamageInHeadshot=99
DamageFullBody=99
DamageCharacter=99
Hitpartjugment=99
HitInfoDamage=99
HitJudgment=0
JudgmentPart=0
DamageMesh=99
AimEnable=0
AimAssists=-50000000
AimDamage=900
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/ShadowTrackerExtra.ShootWeaponEntity]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[/Script/ShadowTrackerExtra.STExtraSystemAim]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f

[Script/ShadowTrackerExtra.STExtraGameInstance]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90

[/Script/ShadowTrackerExtra.AirSpeedWidget]
SpeedMeterParamInterpSpeed=999x9
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[Scrip/ShadowTrackerExtra.STExtraBaseCharacter]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock

[/Script/ShadowTrackerExtra.STExtraVehicleWeaponsOnSeat]
VehicleShootWeapon=6
bEnableModifyHitDamage=6

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
RecoilKickADS=98
AnimationKick=88.9
HitPartJudgment=3.0
HRecoilFactor=99.9
VRecoilFactor=99.9
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=8.7
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=99.9
BurstShootBulletsNum=3.0
WeaponAimFOV=99.0

[/Script/ShadowTrackerExtra.SaveGames]
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=100
WeaponProperty=100
cameraManager=2
Mesh=true
Log=true

[/Script/Engine.WeaponsSettings]
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=999
r.PUBGDeviceHITMax=99.0f
r.PUBGDeviceDamage=99.0f
r.PUBGDeviceClientHitPartJudgment=99.0f
r.PUBGDeviceRecoil=99%
r.PUBGDeviceDamageCharacter=99.0f
r.PUBGDeviceHit=99.0f
r.PUBGDeviceHITPart=99.0f
r.VRecoilFactor=99.0f
r.HRecoilFactor=99.0f
r.AccessoriesDeviationFactor=99.0f

[/Script/Engine.AttackFlowSettings]
BulletDamage=99
BulletDamageReduce=999
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[SystemSettings]

r.PUBGDeviceHITMax=99.0f
r.PUBGDeviceDamage=99.0f
r.PUBGDeviceClientHitPartJudgment=99.0f
r.PUBGDeviceRecoil=99%
r.PUBGDeviceDamageCharacter=99.0f
r.PUBGDeviceHit=99.0f
r.PUBGDeviceHITPart=99.0f
r.VRecoilFactor=99.0f
r.HRecoilFactor=99.0f
r.PUBGRecoilMin=0
r.PUBGRecoilMax=0
r.PUBGTotalRecoilMax=0
r.PUBGRecoilDecay=0
r.PUBGRecoilDelayTime=0
HitDamage=999
r.HitDamage=999
r.PUBGHitDamage=999
r.PUBGBulletSpeed=20000
r.PUBGBulletAutoTrace=True
r.PUBGBulletTraceHit=True
r.PUBGBulletAutoTraceHit=True
r.PUBGBulletTracing=True
r.PUBGBulletAutoTrack=True
r.PUBGBulletTracingAutoHit=True
r.BulletSpeed=20000
r.BulletAutoTrace=True
r.BulletTraceHit=True
r.BulletAutoTraceHit=True
r.BulletTracing=True
r.BulletAutoTrack=True
r.BulletTracingAutoHit=True
r.AccessoriesDeviationFactor=99.0f
r.Sr=99f
ClientHit=99f
ClientAim=99f
r.WeaponAimYawRate=AspectRatio_MaintainsYFOV
r.CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
r.BulletFireSpeed=AspectRatio_MaintainsYFOV
r.CrossHairInitialSize=AspectRatio_MaintainsYFOV
r.ReloadTime=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=99f
+CVars=RecoveryFactor=99.0
+CVars=HRecoilFactor=99.0
+CVars=VRecoilFactor=99.0
+CVars=DeviationFactor=99.0
+CVars=WeaponAimYawRate=99.0
+CVars=CrossHairBurstIncreaseSpeed=99.0
+CVars=BulletFireSpeed=99.0
+CVars=TraceDistance=99.0
+CVars=ShotGunSpread=99
+CVars=CrossHairInitialSize=99.0
+CVars=ReloadTime=99.0
+CVars=ShootInterval=99.0
+CVars=BulletRange=5
+CVars=BurstShootBulletsNum=99.0
+CVars=HRecoilFactor=99.0
+CVars=WeaponAimFOV=99.0
+CVars=TacticalReloadTimeMagIn=99.0
+CVars=0ImpactEffectSkipTime=99.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=99.0f
AccessoriesRecoveryFactor=99.0f
AccessoriesHRecoilFactor=99.0f
AccessoriesVRecoilFactor=99.0f
AccessoriesDeviationFactor=99.0f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=9999
HeadShotNum=99.0f
DamageAmount=9999

[SystemHitBody/Character]
r.WeaponAimYawRate=AspectRatio_MaintainsYFOV
r.CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
r.BulletFireSpeed=AspectRatio_MaintainsYFOV
r.CrossHairInitialSize=AspectRatio_MaintainsYFOV
r.ReloadTime=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="500")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="500")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="500")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="500")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="500")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="500")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="500")))

[/Script/ShadowTrackerExtra.STExtraPlayerController]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="500")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="500")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="500")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="500")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="500")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="500")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="500")))

[/Script.Engine.AutoAimingRangeConfig]
Speed="MAX
RangeRate="MAX"
SpeedAim="MAX"

[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max
PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.PUBGDeviceFPSUltraHDR=60
r.PUBGQualityLevel=2
r.UserQualityLevel=1
r.UserQualitySetting=1
r.UserShadowSwitch=1
r.PUBGLDR=1
r.ShadowQuality=1
r.UserVulkanSetting=0.3
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.5
r.UserHDRSetting=2
r.ACESStyle=2
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1020
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=1
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0.4
r.RefractionQuality=0.3
r.StaticMeshLODDistanceScale=1
foliage.LODDistanceScale=1
foliage.MinLOD=0.4
r.DetailMode=0
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0.2
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

'MOD BY @ZIXZOOFFICIALadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[SystemSettings]
r.AllowHDR
r.Vsync=0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.PUBGDeviceFPSUltraHDR=60
r.PUBGQualityLevel=2
r.UserQualityLevel=1
r.UserQualitySetting=1
r.UserShadowSwitch=1
r.PUBGLDR=1
r.ShadowQuality=1
r.UserVulkanSetting=0.3
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.5
r.UserHDRSetting=2
r.ACESStyle=2
r.DefaultFeature.AntiAliasing=1
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1024
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=0.4
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0.4
r.RefractionQuality=0.3
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=0.7
foliage.MinLOD=0.4
r.DetailMode=0
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0.2
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[SystemSettings]
r.MobileContentScaleFactor=0.8
r.BattleLowMobileContentScaleFactor=0
r.MinLODWhenScope=1
r.MinLODWhenBlood=1
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.ParticleLODBias=2
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
foliage.LODDistanceScale=0.6
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.PUBGQualityLevel=0
r.PUBGMaxSupportQualityLevel=1
r.UserQualitySetting=3
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MaterialQualityLevel=0
r.ShadowQuality=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
foliage.MinLOD=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
landscape.SafeLODLevel=3
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=65
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="Head"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max

[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=50

[/Script/Engine.RendererOverrideSettings]
r.Sr=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"
[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[ConsoleVariables]
r.CharacterMinShadowFactor=1900

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=Max
r.Recoil=mMax
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=Max
HitPart=Max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=99
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10
CrossHairType=10
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[SystemSettings]
r.Fog=0
r.AimAssist="900.g"
r.RecoilFaktor=99.0f
r.EnityFloat=999999
r.CameraEx=false
r.UnityWeaponUnit="999"
r.InstanHitWeapon="999"
r.Sr="Max"
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[SystemSettings]
r.CrossHairColor=4
r.Gyroscope=1
r.ArtQuality=1
r.CameraLensSensibility=4
r.FPSLevel=6
r.isFirstOpenMicCheck=31
r.HolographicCHColor=1
r.SelectUIElemIndex1=2
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor=3
r.ProfiledScreenSwitch=1
r.BattleFPS=6
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=1.1
r.CamLensSenRedDotSniper=1.4
r.CamLensSen2XSniper=1.29
r.CamLensSen4XSniper=1.26
r.CamLensSen8XSniper=1.44
r.FireCamLensSenNoneSniper=0.01
r.FireCamLensSenRedDotSniper=0.02
r.FireCamLensSen2XSniper=0.01
r.FireCamLensSen4XSniper=0.01
r.FireCamLensSen8XSniper=0.01
r.GyroscopeSenNoneSniper=1.46
r.GyroscopeSenRedDotSniper=1.1
r.GyroscopeSen2XSniper=1.37
r.GyroscopeSen4XSniper=1.45
r.GyroscopeSen8XSniper=1.07
r.MainVolumValue=1
r.SpeakerVolumValue=0.4
r.VehicleEye=1.2
r.ParachuteEye=1.2
r.CamFpFreeEye=0.84
r.CamLensSenNoneSniperFP=1.11
r.FireCamLensSenNoneSniperFP=0.01
r.GyroscopeSenNoneSniperFP=1.33
r.CamLensSen3XSniper=1.53
r.CamLensSen6XSniper=0.01
r.FireCamLensSen3XSniper=0.01
r.FireCamLensSen6XSniper=0.02
r.GyroscopeSen3XSniper=1.54
r.GyroscopeSen6XSniper=1.54
r.ScreenLightness=2
r.FireGyroscopeSenNoneSniper=0.13
r.FireGyroscopeSenRedDotSniper=0.12
r.FireGyroscopeSen2XSniper=0.14
r.FireGyroscopeSen4XSniper=0.13
r.FireGyroscopeSen8XSniper=0.11
r.FireGyroscopeSen3XSniper=0.11
r.FireGyroscopeSen6XSniper=0.13
r.FireGyroscopeSenNoneSniperFp=0.11
r.FireGyroscopeSenShoulderTPP=0.15
r.FireGyroscopeSenShoulderFPP=0.14
r.AllowHDR
r.Vsync=1
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.PUBGQualityLevel=2
r.UserQualitySetting=2
r.UserShadowSwitch=0
r.ShadowQuality=0
r.UserVulkanSetting=0
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.0
r.UserHDRSetting=2
r.ACESStyle=2
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1024
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=0.5
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.3
foliage.LODDistanceScale=0.3
foliage.MinLOD=0
r.DetailMode=2
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV

[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[SystemSettings]
r.AllowHDR
r.Vsync=0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.PUBGDeviceFPSUltraHDR=60
r.PUBGQualityLevel=2
r.UserQualityLevel=1
r.UserQualitySetting=1
r.UserShadowSwitch=1
r.PUBGLDR=1
r.ShadowQuality=1
r.UserVulkanSetting=0.3
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.5
r.UserHDRSetting=2
r.ACESStyle=2
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1020
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=0.4
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0.4
r.RefractionQuality=0.3
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=0.7
foliage.MinLOD=0.4
r.DetailMode=0
r.MaxAnisotropy=4
r.Streaming.PoolSize=150
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0.2
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1
[Script/Engine/ShootWeaponEntity]
BulletFireSpeed=3
ShootInterval=9999
bHasSingleFireMode=3
bHasAutoFireMode=3
bHasBurstFireMode=3
bScopeInBoltActionEnable=3
BurstShootBulletsNum=3
bHasVolleyFireMode=3
RecoilKickADS=0
ExtraHitPerformScale=3
LockAnimPitchDegree=3
LockAnimPitchDegreeCrouch=3
AnimationKick=0
MaxDamageRate=3
MaxValidHitTime=3

[/Script.Engine.WeaponHitPartCoff]
Head="Max"//Enable
Body="Max"//Enable
ShotsHitBody="Max"//Enable
Assist="Max"//Enable
AssistDamage="Max"//Enable

[/Script.Engine.AutoAimingRangeConfig]
Speed="Max"//Enable
RangeRate="Max"//Enable
SpeedAim="Max"//Enable
HeadAssist="Max"//Enable
HitAssist="Max"//Enable
Assist="Max"//Enable

[AttackFlow]
BulletDamage="Max"//Enable
BulletSpeed="Max"//Enable
BulletCost="Max"//Enable
WeaponAimFOV="Max"//Enable
Recoil="Max"//Enable
r.Recoil="Max"//Enable
RecoilMoveX="Max"//Enable
RecoilMoveY="Max"//Enable
AutoAimSpeed="Max"//Enable
HitPart="Max"//Enable

[/script/shootergame.shooterengine]
bFirstRun="Max"//Enable
FrameRateCap="Max"//Enable
FrameRateMinimum="Max"//Enable

[/Script/Engine.RecoilInfo]
VerticalRecoilMin=0
VerticalRecoilMax=0
VerticalRecoilVariation=0
RecoilCurve=0
RecoilSpeedVertical=0
RecoilValueClimb=0
RecoilValueFail=0
RecoilModifierStand=0
RecoilModifierCrouch=0
RecoilModifierProne=0
RecoilHorizontalMinScalar=0
AccessoriesVRecoilFactor=0
AccessoriesHRecoilFactor=0
BurstEmptyDelay=0
PlayerRecoilFactor=0
VRecoilFactor=0
VertikalRecoilFactor=0
Vrecoil=0
VerticalRecoil=0
VRecoil=0
M416Recoil=0
M416RecoilFactor=0
AKMRecoil=0
M416RecoilFactor=0
6xRecoil=0
3xRecoil=0
RecoilScope4X=0
LocalPlayerVRecoilFactor=0
LocalPlayerHRecoilFactor=0
LocalPlayerVertikalRecoilFactor=0
LocalPlayerHorizontalRecoilFactor=0
LocalPlayerVRecoilFactor=0
LocalPlayerHRecoilFactor=0
LocalPlayerVertikalRecoilFactor=0
LocalPlayerHorizontalRecoilFactor=0
RecoilRedDot=0
RecoilHoloGraphic=0

[DamageReason]
+CVars=DamageReason__None=100
+CVars=DamageReason__HeadShot=100
+CVars=DamageReason__TorsoShot=100
+CVars=DamageReason__PelvisShot=100

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=100

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[SystemSettings]
r.PUBGMSAASupport=1
r.UserMSAASetting=1
r.MobileContentScaleFactor=0.85
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.MinLOD=1
r.DetailMode=2
r.MaxAnisotropy=0
r.EmitterSpawnRateScale=1
r.MobileNumDynamicPointLights=0
r.PUBGVersion=5
r.MobileMSAA=1
r.MSAACount=4.0
r.MinLODWhenScope=1
r.PUBGDeviceFPSLow=60
r.UserQualitySetting=0
r.Mobile.EarlyZPass=0
r.MobileHDR=0.0
r.UserHDRSetting=4
r.TextureStreaming=True
[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
HitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=3.0
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=3.0
AimFov=3.0
FirstDamageTypeSpesificID=Max
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=Max
ProneHalfHeight=Max
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=Max
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=10000000000000000000000000000000000%
UseShootVerifyEx=False

[/Script/ShadowTrakerExtra.STExtraSimpleCharacter]
ForceLifePeriodTime=Max
bIsPreClientDamage=Max
bDamageTeamate=Max
OnDeath=Max
DelayHideDuration=Max
AnimDeathLifeSpan=Max
DelayHideDurationByHeadShoot=Max
AnimDeathLifeSpanByHeadShoot=Max
DelayHideDurationByVehicleHit=Max
AnimDeathLifeSpanByVehicleHit=Max
NeedSendAttackFlow=Max
AttackTarget="HEAD"
HitPartJudgment=Max
GetCurHitPartJugementType=Max
NewHitBodyPosMap=Max
IdleWalkSpeedRatio=Max
AttackWalkSpeedRatio=Max
CircleDamageRate=0
MaxHPStageForBroadcast=100%
IsHeadShootDead=100%
BroadcastClientsSimulateVehicleDamage=Max
BroadcastClientsSimulateRadialDamage=Max
BroadcastClientsSimulatePoisonDamage=Max
BroadcastClientsSimulatePointDamage=Max
BroadcastClientsSimulateMeleeDamage=Max
BroadcastClientsSimulateLastPointDamage=Max
BroadcastClientsSimulateFallingDamage=Max
BroadcastClientsSimulateDrowningDamage=Max
BroadcastClientsSimulateDrowningDamage=Max
BroadcastClientsSimulateAirAttackDamage=Max
BroadcastClientsDebugSpeed=Max
AddWeaponDamageAddition=Max

[/Script/
ShadowTrakerExtra.STExtraSimpleCharacter.STExtraCharacter.UAECharacter.Character.Pa
wn.Actor.Object]
ForceLifePeriodTime=Max
bIsPreClientDamage=Max
bDamageTeamate=Max
OnDeath=Max
DelayHideDuration=Max
AnimDeathLifeSpan=Max
DelayHideDurationByHeadShoot=Max
AnimDeathLifeSpanByHeadShoot=Max
DelayHideDurationByVehicleHit=Max
AnimDeathLifeSpanByVehicleHit=Max
NeedSendAttackFlow=Max
AttackTarget="HEAD"
HitPartJudgment=Max
GetCurHitPartJugementType=Max
NewHitBodyPosMap=Max
IdleWalkSpeedRatio=Max
AttackWalkSpeedRatio=Max
CircleDamageRate=0
MaxHPStageForBroadcast=100%
IsHeadShootDead=100%
BroadcastClientsSimulateVehicleDamage=Max
BroadcastClientsSimulateRadialDamage=Max
BroadcastClientsSimulatePoisonDamage=Max
BroadcastClientsSimulatePointDamage=Max
BroadcastClientsSimulateMeleeDamage=Max
BroadcastClientsSimulateLastPointDamage=Max
BroadcastClientsSimulateFallingDamage=Max
BroadcastClientsSimulateDrowningDamage=Max
BroadcastClientsSimulateDrowningDamage=Max
BroadcastClientsSimulateAirAttackDamage=Max
BroadcastClientsDebugSpeed=Max
AddWeaponDamageAddition=Max
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
OnCharacterWeaponStartFire=Max
OnCharacterWeaponShootHit=Max
OnCharacterUsingWeaponChanged=0
OnCharacterShootTarget="HEAD"
OnCharacterAimModeChanged=0
IsInADSAimState=0
CheckReportSecAttackFlowWithAttackFlow=Max
CheckReportSecAttackFlow=Max

[/Script/Engine.RendererSettings]
r.MinLODWhenScope=1
r.BattleLowMobileContentScaleFactor=0
r.MinLODWhenScope=1
r.MinLODWhenBlood=1
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=100
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.PUBGQualityLevel=0
r.PUBGMaxSupportQualityLevel=1
r.UserQualitySetting=0
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MaterialQualityLevel=0
r.ShadowQuality=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
foliage.MinLOD=0
r.DetailMode=2
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
landscape.SafeLODLevel=3
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=65
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max

[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=60

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999b")))

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999b")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=Max
r.Recoil=mMax
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=Max
HitPart=Max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=99
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10
CrossHairType=10
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max
[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[SystemSettings]
r.Fog=0
r.AimAssist="900.g"
r.RecoilFaktor=99.0f
r.EnityFloat=999999
r.CameraEx=false
r.UnityWeaponUnit="999"
r.InstanHitWeapon="999"
r.Sr="Max"
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true

[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
RecoilKickADS=1.1f

[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[HitFlow]
Damage=Max
BulletDamage=Max
r.BulletDamage=Max
r.BulletSpeed="98.99999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0

[Script/Engine.HitFlow]
Damage=Max
BulletDamage=Max
r.BulletDamage=Max
r.BulletSpeed="98.99999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV

[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="98.99999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[SystemSettings]
r.AllowHDR
r.Vsync=0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.PUBGDeviceFPSUltraHDR=60
r.PUBGQualityLevel=2
r.UserQualityLevel=1
r.UserQualitySetting=1
r.UserShadowSwitch=1
r.PUBGLDR=1
r.ShadowQuality=1
r.UserVulkanSetting=0.3
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=4.0
r.UserHDRSetting=2
r.ACESStyle=2
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1024
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=1
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0.4
r.RefractionQuality=0.3
foliage.MinLOD=0.4
r.DetailMode=2
r.MaxAnisotropy=4
r.Streaming.PoolSize=100
r.EmitterSpawnRateScale=1.0
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
AKMDSHitPartJudgment=Max
M416DSHitPartJudgment=Max
UMP45DSHitPartJudgment=Max
SCARALDSHitPartJudgment=Max
HitBoxJudgment=Max
UseShootVerifyEx=False
UseAimAssist=3.0
InstanHitWeapon=Max
UnityWeaponUnit=Max

[/Script/Engine/WeaponHitPartCoff/]
Head=Max
Body=Max
Limbs=Max
Hand=Max
Foot=Max

[GameSetting]
CamLensSenNoneSniper=0.0
CamLensSenRedDotSniper=0.0
CamLensSen2XSniper=0.0
CamLensSen3XSniper=0.0
CamLensSen4XSniper=0.0
CamLensSen6XSniper=0.0
CamLensSen8XSniper=0.0
FireCamLensSenNoneSniper=0.0
FireCamLensSenRedDotSniper=0.0
FireCamLensSen2XSniper=0.0
FireCamLensSen3XSniper=0.0
FireCamLensSen4XSniper=0.0
FireCamLensSen6XSniper=0.0
FireCamLensSen8XSniper=0.0
GyroscopeSenNoneSniper=0.0
GyroscopeSenRedDotSniper=0.0
GyroscopeSen2XSniper=0.0
GyroscopeSen3XSniper=0.0
GyroscopeSen4XSniper=0.0
GyroscopeSen6XSniper=0.0
GyroscopeSen8XSniper=0.0

[Sensibility]
CamLensSenNoneSniper=0.0
CamLensSenRedDotSniper=0.0
CamLensSen2XSniper=0.0
CamLensSen3XSniper=0.0
CamLensSen4XSniper=0.0
CamLensSen6XSniper=0.0
CamLensSen8XSniper=0.0
FireCamLensSenNoneSniper=0.0
FireCamLensSenRedDotSniper=0.0
FireCamLensSen2XSniper=0.0
FireCamLensSen3XSniper=0.0
FireCamLensSen4XSniper=0.0
FireCamLensSen6XSniper=0.0
FireCamLensSen8XSniper=0.0
GyroscopeSenNoneSniper=0.0
GyroscopeSenRedDotSniper=0.0
GyroscopeSen2XSniper=0.0
GyroscopeSen3XSniper=0.0
GyroscopeSen4XSniper=0.0
GyroscopeSen6XSniper=0.0
GyroscopeSen8XSniper=0.0

[/Script/Engine.Sensibility]
CamLensSenNoneSniper=0.0
CamLensSenRedDotSniper=0.0
CamLensSen2XSniper=0.0
CamLensSen3XSniper=0.0
CamLensSen4XSniper=0.0
CamLensSen6XSniper=0.0
CamLensSen8XSniper=0.0
FireCamLensSenNoneSniper=0.0
FireCamLensSenRedDotSniper=0.0
FireCamLensSen2XSniper=0.0
FireCamLensSen3XSniper=0.0
FireCamLensSen4XSniper=0.0
FireCamLensSen6XSniper=0.0
FireCamLensSen8XSniper=0.0
GyroscopeSenNoneSniper=0.0
GyroscopeSenRedDotSniper=0.0
GyroscopeSen2XSniper=0.0
GyroscopeSen3XSniper=0.0
GyroscopeSen4XSniper=0.0
GyroscopeSen6XSniper=0.0
GyroscopeSen8XSniper=0.0

[AttackFlow]
GameSvrId=Max
EventTime=Max
BulletSpeed=Max
BulletFireSpeed=Max
BulletDamage=Max
MagazineMax=3
MagazineLeft=3
MagazineLeft=3
ShotFrequency=3
BulletDown=0
BulletDamageReduce=Max
Recoil=0
ReloadTime=0
ShotPose=Max
FireType=Max
ZeroDistance=0
ShotTime=0
HitTime=0
PlayerPositionX=0
PlayerPositionY=0
PlayerPositionZ=0
GunPositionX=0
GunPositionY=0
GunPositionZ=0
BulletsBornPositionX=0
BulletsBornPositionY=0
BulletsBornPositionZ=0
LastHitTime=0
BulletFlyDistance=0
BulletFlyTime=0
HitPositionX="HEAD"
HitPositionY="HEAD"
HitPositionZ="HEAD"
HitPart="HEAD"
BulletCost=4
PlayerKill=999
ArmorKill=999
RecoilMoveX=0.0
RecoilMoveY=0.0
WeaponAimFOV=3.0
BulletDamageDebuff=999
BulletDamageBuff=999
AutoAimSpeed=Max
AutoAimSpeedRateMax=Max
AutoAimRangeMax=Max
AutoAimRangeRateMax=Max
AutoAimSpeedRate=Max
AutoAimRange=Max
AutoAimRangeRate=Max

[/Script/Engine.AttackFlow]
GameSvrId=Max
EventTime=Max
BulletSpeed=Max
BulletFireSpeed=Max
BulletDamage=Max
MagazineMax=3
MagazineLeft=3
MagazineLeft=3
ShotFrequency=3
BulletDown=0
BulletDamageReduce=Max
Recoil=0
ReloadTime=0
ShotPose=Max
FireType=Max
ZeroDistance=0
ShotTime=0
HitTime=0
PlayerPositionX=0
PlayerPositionY=0
PlayerPositionZ=0
GunPositionX=0
GunPositionY=0
GunPositionZ=0
BulletsBornPositionX=0
BulletsBornPositionY=0
BulletsBornPositionZ=0
LastHitTime=0
BulletFlyDistance=0
BulletFlyTime=0
HitPositionX="HEAD"
HitPositionY="HEAD"
HitPositionZ="HEAD"
HitPart="HEAD"
BulletCost=4
PlayerKill=999
ArmorKill=999
RecoilMoveX=0.0
RecoilMoveY=0.0
WeaponAimFOV=3.0
BulletDamageDebuff=999
BulletDamageBuff=999
AutoAimSpeed=Max
AutoAimSpeedRateMax=Max
AutoAimRangeMax=Max
AutoAimRangeRateMax=Max
AutoAimSpeedRate=Max
AutoAimRange=Max
AutoAimRangeRate=Max

[AimFlow]
AimTime=0
ShotCDTime=0
ShotCount=999
ShotHitCount=999
ShotHeadHitCount=999
ShotPersonHitCount=999
ShotPersonKillCount=999
HitDistance=999
HitEachDistance=999
HitAngle=999
HitEachCdTime=0
HitPartInfo="HEAD"

[/Script/Engine.AimFlow]
AimTime=0
ShotCDTime=0
ShotCount=999
ShotHitCount=999
ShotHeadHitCount=999
ShotPersonHitCount=999
ShotPersonKillCount=999
HitDistance=999
HitEachDistance=999
HitAngle=999
HitEachCdTime=0
HitPartInfo="HEAD"

[/Script/Engine/CharacterOverrideAttrs]
SpeedScaleModifier=Max
SwimSpeedScaleModifier=Max
EnergySpeedScaleModifier=Max
LastBreathSpeedScaleModifier=Max

[SRecoilInfo]
VerticalRecoilMin=0
VerticalRecoilMax=0
VerticalRecoilVariation=0
VerticalRecoveryModifier=0
VerticalRecoveryClamp=0
VerticalRecoveryMax=0
LeftMax=0
RightMax=0
HorizontalTendency=0
RecoilCurve=0
BulletPerSwitch=0
TimePerSwitch=0
SwitchOnTime=0
RecoilSpeedVertical=0
RecoilSpeedHorizontal=0
RecovertySpeedVertical=0
RecoilValueClimb=0
RecoilValueFail=0
RecoilModifierStand=0
RecoilModifierProne=0
RecoilHorizontalMinScalar=0
BurstEmptyDelay=0
ShootSightReturn=0
ShootSightReturnSpeed=0

[/Script/Engine.SRecoilInfo]
VerticalRecoilMin=0
VerticalRecoilMax=0
VerticalRecoilVariation=0
VerticalRecoveryModifier=0
VerticalRecoveryClamp=0
VerticalRecoveryMax=0
LeftMax=0
RightMax=0
HorizontalTendency=0
RecoilCurve=0
BulletPerSwitch=0
TimePerSwitch=0
SwitchOnTime=0
RecoilSpeedVertical=0
RecoilSpeedHorizontal=0
RecovertySpeedVertical=0
RecoilValueClimb=0
RecoilValueFail=0
RecoilModifierStand=0
RecoilModifierProne=0
RecoilHorizontalMinScalar=0
BurstEmptyDelay=0
ShootSightReturn=0
ShootSightReturnSpeed=0

[SDeviation]
DeviationBase=0
DeviationBaseAim=3.0
DeviationBaseADS=0
DeviationRecoilGain=0
DeviationRecoilGainAim=3.0
DeviationRecoilGainADS=0
DeviationMax=0
DeviationMinMove=0
DeviationMaxMove=0
DeviationMoveMultiplier=0
DeviationMoveMinRefrence=0
DeviationMoveMaxRefrence=0
DeviationStanceStand=0
DeviationStanceCrouch=0
DeviationStanceProne=0
DeviationStanceJump=0

[/Script/Engine.SDeviation]
DeviationBase=0
DeviationBaseAim=3.0
DeviationBaseADS=0
DeviationRecoilGain=0
DeviationRecoilGainAim=3.0
DeviationRecoilGainADS=0
DeviationMax=0
DeviationMinMove=0
DeviationMaxMove=0
DeviationMoveMultiplier=0
DeviationMoveMinRefrence=0
DeviationMoveMaxRefrence=0
DeviationStanceStand=0
DeviationStanceCrouch=0
DeviationStanceProne=0
DeviationStanceJump=0

[AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedRate=Max
RangeRateSight=Max
SpeedRateSight=Max
CrouchRate=Max
ProneRate=Max
DyingRate=Max
DriveVehicleRate=Max
InVehicleRate=Max
FreeFallRate=Max
OpeningRate=Max
LandingRate=Max

[/Script/Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedRate=Max
RangeRateSight=Max
SpeedRateSight=Max
CrouchRate=Max
ProneRate=Max
DyingRate=Max
DriveVehicleRate=Max
InVehicleRate=Max
FreeFallRate=Max
OpeningRate=Max
LandingRate=Max

[LocalShootHitData]
ShootID=True
ShootingDeviation=Max
BulletsBornPosition=Max
BulletFlyDistance=0
BulletDown=0
CurBullet=Max
ShootInterval=Max
BulletFlyTime=0
BulletShootTime=0
BulletHitTime=0
AimFov=3.0
WeaponAimFov=3.0
bulletDamageReduceRatio=Max
ShootingRecoil="HEAD"
ClientStartTime=Max
AutoAimSpeed=Max
AutoAimSpeedRateMax=Max
AutoAimRangeMax=Max
AutoAimRangeRateMax=Max
Mod By @GoD Alion YT
[/Script /Engine.LocalShootHitData]
ShootID=True
ShootingDeviation=Max
BulletsBornPosition=Max
BulletFlyDistance=0
BulletDown=0
CurBullet=Max
ShootInterval=Max
BulletFlyTime=0
BulletShootTime=0
BulletHitTime=0
AimFov=3.0
WeaponAimFov=3.0
bulletDamageReduceRatio=Max
ShootingRecoil="HEAD"
ClientStartTime=Max
AutoAimSpeed=Max
AutoAimSpeedRateMax=Max
AutoAimRangeMax=Max
AutoAimRangeRateMax=Max

[Script/Engine/ShootWeaponDamageEvent.STPoint/]
AvatarDamagePosition=Max
EnemyDamagePosition=Max
DamageImpulse=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

Mod By @GoD Alion YT


[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseClientHitPartJudgment=Extreme
ClientHitPartJudgment="Extreme"
UseHitPartJudgment=Extreme
HitPartJudgment="Extreme"
UseShootVerifyEx=False
UseHitBoxJudgment=Extreme
HitBoxJudgment="Extreme"
UseDSHitPartJudgment=Extreme
DSHitPartJudgment="Extreme"
HRecoil="Extreme"
VRecoil="Extreme"
HRecoilFactor=Extreme
VRecoilFactor=Extreme
AimAssist="1000%"
UseAimAssist="1000%"
BulletFireSpeed="Extreme"
UseBulletFireSpeed=Extreme
r.HRecoil="100%"
r.VRecoil="100%"
CharacterWeaponBulletDamage="1000%"
UseCharacterWeaponBulletDamage=Extreme
CharacterShotDamage="1000%"
UseCharacterShotDamage=Extreme
BulletShotDamage="1000%"
UseBulletShotDamage=Extreme
CharacterBulletDamageRange="Extreme"
UseCharacterBulletDamageRange=Extreme
CharacterMagicBullet="10000%"
UseCharacterMagicBullet=Extreme
AutoAimHeadShot="10000%"
UseAutoAimHeadShot=Extreme
r.AimAssist="100%"
Aim Assist="100%"
r.Head="1000"
r.Body="1000"
r.hit="1000"
r.Damage="1000"
AimAssist=100.0f
CharacterHead=100.0f
ClientAimPartJudgement="HEAD"
ClientHitPartJudgement="100% HEAD"
BulletHitPartJudgement="HEAD"
BulletFireSpeed=100.0f
VRecoil=100.0f
HRecoil=100.0f
ClintHitPartAimAssist=100.0f
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=10.0f

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Base
[Base]
ClientHitPartJudgment=Max_#on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Weapon
[/Script/Saved.SaveGames.Magic_Bulet_Aim.Weapon]
BulletDamageValue=Max_#on
BulletFireSpeed=Max_#on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ScriptGame
[/Script/Saved.SaveGames.Magic_Bulet_Aim.ScriptGame]
RunScript=True_#on

[/Script/Saved.SaveGames.Magic_Bulet_Aim.ScalabilityGroups]
sg.PostProcessQuality=100
sg.TextureQuality=100
sg.EffectsQuality=100
sg.GroundClutterQuality=100

[/Script/Saved.SaveGames.Magic_Bulet_Aim.FramingConfigCenter]
;which device can enable,<=
EnableDeviceLevel=-1
;ClassID must match FramingTickDef.h -> EFramingTickClassID
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=0,ClassName="Default")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=1,ClassName="CharacterWeaponManagerComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=1,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=2,ClassName="STCharacterMovementComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=4,ClassName="STExtraPlayerCharacter")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=5,ClassName="TurnAroundViewComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=6,ClassName="CharacterAvatarComponent2")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=7,ClassName="WeaponAvatarComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=8,ClassName="EffectComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=10,ClassName="STExtraPetMovementComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=11,ClassName="STExtraShootWeapon")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=12,ClassName="UUAECharacterSkillManagerComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=13,ClassName="UPlayerVaultComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cla
ssID=14,ClassName="UPlayerSwimComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=7,Clas
sID=15,ClassName="STExtraSimplePlayerCharacter")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scre
enSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=1,LOD3_S
creenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=7,Clas
sID=16,ClassName="STSimpleCharacterMovementComponent")

[/Script/Saved.SaveGames.Magic_Bulet_Aim.SmartBearerConfigCenter]
bNeedUpLoadToAPM=false
bEnabledNormalCharacterSkinLimit=false
bEnabledSmartBearerLimit=false
; when weapon used parentbounds,we need adpat screensize for cull
bWeaponUsedParentBounds=true
MainWeaponSceenSizeCullFactor=80
OtherWeaponSceenSizeCullFactor=80.8

SociallandSubModeIDBegin=21001
SociallandSubModeIDEnd=21099

; ForceUseOnlyTickWhenRenderFlagForSkelet
bForceUseOnlyTickWhenRenderFlagForSkelet=True

; MeshLOD Bias,Device Level,0~


MeshOptConfig=(DeviceLevel=0,LODBias=0,StaticMeshOverrideScreenSize=0.012,SkeletMes
hOverrideScreenSize=0.0105,bUseAvatarMerge=false,AvatarMergeStripTopLOD=0,bUseMesh0
LODNum=true)
MeshOptConfig=(DeviceLevel=1,LODBias=1,StaticMeshOverrideScreenSize=0.012,SkeletMes
hOverrideScreenSize=0.0105,bUseAvatarMerge=false,AvatarMergeStripTopLOD=1,bUseMesh0
LODNum=true)
MeshOptConfig=(DeviceLevel=2,LODBias=1,StaticMeshOverrideScreenSize=0.012,SkeletMes
hOverrideScreenSize=0.0105,bUseAvatarMerge=false,AvatarMergeStripTopLOD=1,bUseMesh0
LODNum=true)
MeshOptConfig=(DeviceLevel=3,LODBias=1,StaticMeshOverrideScreenSize=0.012,SkeletMes
hOverrideScreenSize=0.0105,bUseAvatarMerge=false,AvatarMergeStripTopLOD=1,bUseMesh0
LODNum=tru

[/Script/Saved.SaveGames.Magic_Bulet_Aim.STExtraShootWeapon]
+Class=(Profiles("Damage=999F"))
+Class=(Profiles("HIT=999F"))
+Class=(Weapon("Damage=999F"))
+Class=(Weapon("Hit=999F"))
+Class=(Hit("Damage=999F"))
+Class=(Damage("hit=999F"))
+Class=(M416("Damage=999F"))
+ProfilesDamage=(Offset=("Damage=999.9F"))
+ProfilesDamage=(Offset=("Damage=999.9F"))
+Damage=(Profile=("Damage=999.9F"))
+Damage=(Hit=("Body=999.9F"))
+Damage=(Hit=("Head=999.9F"))
+Damage=(Hit=("Jugdment=999.9F"))
+Damage=(Hit=("Hand=999.9F"))
+Damage=(Hit=("Leg=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Damage=(Class=("Damage=999.9F"))
+Damage=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999×999F"))
+Hurt=(Offset=("Damage=999×999F"))
+Damage=(Offset=("Head=999×999F"))
+Damage=(Offset=("Body=999×999F"))
+Damage=(Offset=("Leg=999×999F"))
+Damage=(Offset=("Hand=999×999F"))
+Hit=(Offset=("Head=999×999F"))
+Hit=(Offset=("Body=999×999F"))
+Hit=(Offset=("Leg=999×999F"))
+Hit=(Offset=("Hand=999×999F"))
+DamagePart=(Offset=("Head=999×999F"))
+DamagePart=(Offset=("Body=999×999F"))
+DamagePart=(Offset=("Leg=999×999F"))
+DamagePart=(Offset=("Hand=999×999F"))
+HitPart=(Offset=("Head=999×999F"))
+HitPart=(Offset=("Body=999×999F"))
+HitPart=(Offset=("Leg=999×999F"))
+HitPart=(Offset=("Hand=999×999F"))
r.HitPartRender=999×999_"MAX++"
s.HitPartRender=999_"MAX++"

[/Script/Saved.SaveGames.Magic_Bulet_Aim.STExtraGameInstance]
+
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="9999"))
)
++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="9999")
))
+
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
99")))
+
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
")))
++SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="9
999")))
+
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="9999")))
+
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="9999"
)))
+
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="9999")))
++SwitchesInMaps=(MapName="tdfactory",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasicin",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasic",Switches=((Key="t.MaxFPS",Value="9999")))

++RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|(X=2.300000,Y=2.300,Z=2.300,W=2.3000000)"),
ACESParams=(TintColor=(R=1.0000000,G=1.000,B=1.0000000,A=1.0000000),Bright=0.500000
0,Gray=1.000,ShoulderStrength=2.3300000,ToeStrength=0.1400000,LinearStrength=0.5000
0000,LinearAngle=0.09000000))
++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=9)
++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=-999)
++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=9)
++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=-999)

[/Script/Saved.SaveGames.Magic_Bulet_Aim.PlayerController]
+
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="9999"))
)
++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="9999")
))
+
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
99")))
+
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
")))
++SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="9999")))
+
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="9
999")))
+
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="9999")))
+
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="9999"
)))
+
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="9999")))
++SwitchesInMaps=(MapName="tdfactory",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasicin",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasic",Switches=((Key="t.MaxFPS",Value="9999")))

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra.BulletTrackComponent]
+CVars=r.CrossHairTextureNormal=0
+CVars=r.CrossHairEmptyHand=0
+CVars=r.CrossHairPistolEdge=0
+CVars=r.CrossHairPistolCenter=0
+CVars=r.CrossHairShotGun=0

[/Script/ShadowTrackerExtra.KillerTracker]
+CVars=r.bEnableOBBulletTrackEffect=99000000.0
+CVars=r.bEnableOBBulletTrackEffectSetting=99000000.0

[/Script/HardwareTargeting.HardwareTargetingSettings]
ScriptIOSRuntimeSettings.IOSRuntimeSettings
MinimumiOSVersion=IOS9
bSupportsLandscapeLeftOrientation=True
BundleIdentifier=com.pubg.imobile
BundleName=Survive
BundleDisplayName=Battlegrounds
bSupportsOpenGLES2=False
bCookASTCTextures=True
bCookPVRTCTextures=False
MaxShaderLanguageVersion=1
bSupportsIPad=True
bDevForArmV7=False
bShipForArmV7=False
bSupportsLandscapeRightOrientation=True
bAllowRemoteRotation=False
bUseRemoteAsVirtualJoystick=False
AdditionalPlistData=keyCFBundleLocalizationskeyarraystringenstringstringrustringstr
ingptstringstringthstringstringzhHansstringstringzhHKstringstringzhHantstringstring
destringstringidstringstringfrstringstringesstringstringtrstringstringarstringstrin
ghistringarraykeyCFBundleURLTypeskeyarraydictkeyCFBundleTypeRolekeystringEditorstri
ngkeyCFBundleURLNamekeystringFacebookstringkeyCFBundleURLSchemeskeyarraystringfb655
359725392741stringarraydictdictkeyCFBundleTypeRolekeystringEditorstringkeyCFBundleU
RLNamekeystringTwitterstringkeyCFBundleURLSchemeskeyarraystringtwitterkitq7yqTtu8jg
MD1VL5q9UaGrDEEstringarraydictdictkeyCFBundleURLSchemeskeyarraystringvk7557847strin
garraydictdictkeyCFBundleURLSchemeskeyarraystringigame1450stringarraydictarraykeyFa
cebookAppIDkeystring655359725392741stringkeyFacebookAutoInitEnabledkeyfalsekeyFaceb
ookAutoLogAppEventsEnabledkeyfalsekeyFacebookDisplayNamekeystringBattlegroundsstrin
gkeyGADIsAdManagerAppkeytruekeyGCloudkeydictkeyGameIdkeystring1375135419stringkeyGa
meKeykeystringb5eede99675aec279ec215c7bad83abbstringkeyLogLevelkeystringInfostringd
ictkeyGCloudCorekeydictkeyRemoteConfigUrlkeystringhttpsincloudctrl.globh.comstringd
ictkeyLSApplicationQueriesSchemeskeyarraystringfbapistringstringfbstringstringfbaut
h2stringstringfbshareextensionstringstringfbmessengerapistringstringfbmessengershar
eapistringstringtwitterstringstringtwitterauthstringstringwechatstringstringweixins
tringstringweixinULAPIstringstringvkstringstringvksharestringstringvkauthorizestrin
gstringwhatsappstringstringtimstringstringmqqstringstringwtloginmqq2stringstringmqq
opensdkapiV3stringstringmqqwpastringstringmqqopensdkapiV2stringstringmqqOpensdkSSoL
oginstringstringwemusicstringstringintlhelperstringarraykeyLSRequiresIPhoneOSkeytru
ekeyNSAppTransportSecuritykeydictkeyNSAllowsArbitraryLoadskeytruekeyNSExceptionDoma
inskeydictkeyakamaihd.netkeydictkeyNSIncludesSubdomainskeytruekeyNSThirdPartyExcept
ionRequiresForwardSecrecykeyfalsedictkeyfacebook.comkeydictkeyNSIncludesSubdomainsk
eytruekeyNSThirdPartyExceptionRequiresForwardSecrecykeyfalsedictkeyfbcdn.netkeydict
keyNSIncludesSubdomainskeytruekeyNSThirdPartyExceptionRequiresForwardSecrecykeyfals
edictdictdictkeyNSCameraUsageDescriptionkeystringAppneedsyourconsenttoaccessthecame
rastringkeyNSLocalNetworkUsageDescriptionkeystringThisappwillbeabletodiscoverfriend
sandshareingamevisualsonthenetworksyouuse.stringkeyNSMicrophoneUsageDescriptionkeys
tringAllownowtousevoicechat.Youcanalsochangepermissionsunderyourdevicesettingslater
.stringkeyNSPhotoLibraryAddUsageDescriptionkeystringThisapprequiresyourpermissionto
accessthephotoalbum.Screenshotstakenduringthegamewillbesavedtothealbum.stringkeyNSP
hotoLibraryUsageDescriptionkeystringThisapprequiresyourpermissiontoaccessthephotoal
bum.Screenshotstakenduringthegamewillbesavedtothealbum.stringkeyNSUserTrackingUsage
DescriptionkeystringPUBGMOBILEprovidesabetterandsaferpersonalizedserviceandcontentb
yacquiringtheaccessofIDFA.Wewillnotuseitforotherpurposewithoutpermission.Youmayturn
itoffanytimeviaSystemPrivacy.stringkeyNeedNoticekeytruekeyNoticeTimekeyinteger600in
tegerkeySKAdNetworkItemskeyarraydictkeySKAdNetworkIdentifierkeystringv9wttpbfk9.ska
dnetworkstringdictdictkeySKAdNetworkIdentifierkeystringn38lu8286q.skadnetworkstring
dictarraykeyTAPMkeydictkeyCCURLkeystringhttpsin3f.globh.comstringdictkeyTDMkeydictk
eyAppIdkeystring1002112598stringkeyTGEMITROUTERADDRESSFORMALkeystringhttpstdm.globh
.com8013tdmv1routestringdictkeyUIFileSharingEnabledkeytruekeyUILaunchStoryboardName
ipadkeystringLaunchScreeniPadstringkeyUILaunchStoryboardNameiphonekeystringLaunchSc
reeniPhonestringkeyUIPrerenderedIconkeyfalsekeyUIRequiredDeviceCapabilitieskeyarray
stringarmv7stringstringarm64stringarraykeyUIRequiresFullScreenkeytruekeyUIRequiresP
ersistentWiFikeyfalsekeyUIStatusBarHiddenkeytruekeyUIStatusBarStylekeystringUIStatu
sBarStyleDefaultstringkeyUISupportedInterfaceOrientationskeyarraystringUIInterfaceO
rientationLandscapeRightstringstringUIInterfaceOrientationLandscapeLeftstringarrayk
eyUnityLoadingActivityIndicatorStylekeyinteger1integer
bGeneratedSYMFile=True
bSupportsPortraitOrientation=False
FrameRateLock=PUFRL60
VersionInfo=1.5.0
bGeneratedSYMBundle=False
MobileProvision=b32c5ff1a3ec4a769be2c2711aaeaa59.mobileprovision
SigningCertificate=iPhoneDistributionPUBGCORPORATIONV34F4KJ63N
bEnableRemoteNotificationsSupport=True
bEnableGameCenterSupport=True
bForbiddenPasteInput=False
bEnableGCloudBackgroundDownload=False
bDeveloper=False

Python
RelativeHome=UnrealEnginePythonPython27

LogFiles
PurgeLogsDays=15
MaxLogFilesOnDisk=1000000
LogTimes=Local
ShippingLogToDisk=0

PreloadFonts
s.EnableLegacyFontDataCache=1
s.EnablePreloadGameFonts=1
PreloadGameFonts=......ShadowTrackerExtraContentUMGFontAgencyFBBoldedit01.uasset
+PreloadGameFonts=......ShadowTrackerExtraContentUMGFontRobotoCondensedBold.uasset
+PreloadGameFonts=......EngineContentSlateFontsDroidSansFallback.ttf
+PreloadGameFonts=......EngineContentEngineFontsFacesRobotoBold.uasset
+PreloadGameFonts=......ShadowTrackerExtraContentUMGFontsAgency.uasset
+PreloadGameFonts=......EngineContentEngineFontsFacesRobotoRegular.uasset
+PreloadGameFonts=......EngineContentSlateFontsRobotoRegular.ttf

[ScriptHardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[ScriptEngine.AutoAimEnemyInfo]
EnemyPawn=10000.0

IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[ScriptEngine.DecoratorActor]
Health=Max
ToHealth=Max
IsDead=0

[ScriptEngine.AimFlow]
AimTime=10000.0f
ShotCount=AspectRatioMaintainsYFOV
HitDistance=AspectRatioMaintainsYFOV
AimFlowID=AspectRatioMaintainsYFOV

[Script.Engine.AutoAimingRangeConfig]
Speed=100000.0f
RangeRate=100000.0f
SpeedAim=100000.0f

[ScriptEngine.SystemAim]
WeaponAimYawRate=AspectRatioMaintainsYFOV
CrossHairBurstIncreaseSpeed=4000.0
BulletFireSpeed=AspectRatioMaintainsYFOV
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=100000.0
BulletRange=100000.0
BurstShootBulletsNum=AspectRatioMaintainsYFOV
WeaponAimFOV=1000.0

[ScriptEngine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[ScriptEngine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=999.999
DamageCharacter=9999.999
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=10000.0
ClientAimAssistJudgment=Value
ClientAimPart=12
ColorCharacter=0
HitTargetPawn=500000.0

[AndroidDeviceProfile]
r.MaxClientGetHeadShot=900000.0
r.InputRawYScale=1000.0
r.InputPitchYScale=1000.0
r.weapon.EnableBurstShootCD=0.0
r.stweapon.ForbidWeaponAntiComp=0.0
r.CharacterMinDamageFactor=AspectDamageRatioMainFOV
r.BulletTrace=Value=Float0x41BC80
r.ClientBulletLineTrace=Value=Float0x1e93560
r.HitBoxRelease=Value=Float0x37db6c4
r.AddHitBox=Value=Float0x502c914
r.GetHitBoxRadius=Value=Float0x1f461a8
r.GetHitBoxRadius_main=Value=Float0x1022A9314

[ScriptEngine.WeaponsSettings]
DamageWeapons=400000.0
EnebleDamage=1000000.0
BulletSpeed=100000.0
DamageCharacter=40000.0

[ScriptEngine.AttackFlowSettings]
BulletDamage=10000.0f
BulletDamageReduce=1000.0
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[ScriptEngine.CameraData]
CameraFOV=3.0

[ScriptEngine.DollyZoomParam]
FOV=3.0

[ScriptEngine.GetMagic]
FindPatternEx=AspectRatioMaintainsYFOV

[GameSettings]
Hit=500000
HitDamage=40000.0
AimAssist=100.0f
Damage=100000.0
HitTargetPawn=false
CharacterDamage=10000000.0

[ScriptEngine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000

[SystemSettings]
AimAssist=1000.0
Speedfire=1000000.0

[ScriptEngine.Basic]
T.SpeedFire=100000.0f
T.Damage=100000.0f
T.AimAssist=100000.0f
T.LeftHandFire=100000.0f
T.CameraShake=0
T.BulletSpeed=100000.0f
T.BulletDamage=1000000.0f
T.HitNumEveryBodys=5
T.Recoil=5

[ScriptEngine.ShootWeaponEffectComponent]
CameraShake=false

[ScriptEngineWeaponReport]
FireCount=5
HitCount=9
TotalDamage=400000.0
HeadShootCount=9

[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSDef=60
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.PUBGDeviceFPSUltra=60
r.PUBGQualityLevel=1
r.UserQualitySetting=2
EffectsLevel=2
r.DetailMode=4
r.UserHDRSetting=1
Foliage.LODDistanceScale=0

[SystemSettings]
FX.AllowGPUParticles=False
r.ParallelBasePass=False
r.ParallelPrePass=False
r.ParallelInitViews=False
r.ParallelShadows=False
r.ParallelGatherShadowPrimitives=False
r.ParallelTranslucency=False
r.ParallelVelocity=False
test.SignalHPApplyExtraDamageFlag=1
FStringMaxSerializeLen=1024
IsSecretVersion=0
s.EnableLoadTopPriorityLevel=1

[Engine.StartupPackages]
+Package=GameUMGFontTSLFont
+Package=GameUMGFontsAgencyFBBold

[ServerStartupNotLoadPath]
+Package=GameBlueprintsControlInput

[ScriptEngine.StreamingSettings]
s.LevelStreamingComponentsRegistrationGranularity=3
s.LevelStreamingComponentsUnregistrationGranularity=3

[ScriptEngine.RendererSettings]
r.Mobile.ForceAllPermutationsOnES2=1
r.MobileHDR=False
r.Mobile.DisableVertexFog=False
r.MobileMSAA=1
r.DiscardUnusedQuality=False
r.MinScreenRadiusForLights=0.0300000
r.MinScreenRadiusForDepthPrepass=0.0300000
r.MinScreenRadiusForCSMDepth=0.0100000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.DistanceFieldBuild.EightBit=False
r.GenerateLandscapeGIData=True
r.DistanceFieldBuild.Compress=False
r.TessellationAdaptivePixelsPerTriangle=50.000000
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=X=0.000000Y=1.000000Z=0.000000
r.CustomDepth=0
r.CustomDepthTemporalAAJitter=True
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.StencilForLODDither=False
r.EarlyZPass=0
r.EarlyZPassMovable=False
r.EarlyZPassOnlyMaterialMasking=False
r.DBuffer=False
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
r.SelectiveBasePassOutputs=True
bDefaultParticleCutouts=False
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=False
r.GPUCrashDebugging=False
vr.InstancedStereo=False
vr.MultiView=False
vr.MobileMultiView=False
vr.MobileMultiView.Direct=False
vr.MonoscopicFarField=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportAtmosphericFog=True
r.SkinCache.CompileShaders=False
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=True
r.MobileNumDynamicPointLights=0
r.MobileDynamicPointLightsUseStaticBranch=False
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Shadow.CSM.MaxMobileCascades=1
r.Shadow.ForceSingleSampleShadowingFromStationary=1
r.AllowLandscapeShadows=0
r.LandscapeLODBias=0
r.SSR.Quality=0
r.MotionBlurQuality=0
r.BloomQuality=0
r.IndirectLightingCache=True
r.AllowOcclusionQueries=False
r.GlobalStaticMeshCullingScreenSize=0.05
r.GlobalParticleSystemCullingScreenSize=0.025
r.GlobalSkeletalMeshCullingScreenSize=0.005000
r.ParallelPrePass=0
r.Moblie.TonemapperFilm=True
r.AllowOcclusionCulling=1
r.AllowLandscapeOccluder=1
r.AllowMeshOccluders=1
r.Mobile.VTFLandscape=True
r.CharacterDiffuseOffset=1.0
r.CharacterDiffusePower=2.50
r.CharacterMinShadowFactor=0.3
r.SupportReversedIndexBuffers=0
r.SupportDepthOnlyIndexBuffers=0
r.Mobile.EnableMovableSpotlights=True
r.Mobile.CompressLandscapeWeightMaps=1
r.TextureUsingCrunchCompression=1
r.TextureUsingBasisCompression=0
Draco.Open=0
Draco.OpenStaticMesh=0
cook.startupflag=1
r.Mobile.LightInjectionWithPS=1
r.Mobile.ForwardPlusLighting=2
r.Mobile.EnablePointLightShadow=False
r.AutoApplyLightModeOnLoadLevel=1
r.SupportSkyAtmosphere=1
r.SupportSkyAtmosphereAffectsHeightFog=0

[ScriptWindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2015
+TargetedRHIs=PCD3DSM5
-TargetedRHIs=PCD3DSM4
-TargetedRHIs=GLSL150ES2
-TargetedRHIs=GLSL150ES31
-TargetedRHIs=GLSL150ES31
MinimumOSVersion=MSOSVista
AudioDevice=

ScriptEngine.RecastNavMesh
bForceRebuildOnLoad=False
RuntimeGeneration=Static
SkipNavMeshOnLoad=false
TileSizeUU=10000.000000
CellSize=15.000000
AgentMaxSlope=55.000000

ScriptSlate.SlateSettings
bVirtualKeyboardSendsTextChanged=False
bVirtualKeyboardDisplayOnFocus=True
bExplicitCanvasChildZOrder=True

ScriptEngine.UserInterfaceSettings
UIScaleRule=ShortestSide
ApplicationScale=1.000000
UIScaleCurve=EditorCurveData=PreInfinityExtrap=RCCEConstantPostInfinityExtrap=RCCEC
onstantDefaultValue=340282346638528859811704183484516925440.000000Keys=Time=480.000
000Value=0.444000Time=720.000000Value=0.666000Time=1080.000000Value=1.000000Time=86
40.000000Value=8.000000ExternalCurve=CurveFloatGameUMGExternalCurvenew.ExternalCurv
enew
bScreenAdaption=True

[Scrip/ShadowTrackerExtra.DamageType]
r.DestructibleDamageSpreadScale=9999999999999999999999999f
r.DestructibleImpulse=9999999999999999999999999f
r.DamageFalloff=1
r.DamageImpulse=1
r.bRadialDamageVelChange=9999999999999999999999999f
r.bCausedByWorld=1
r.bScaleMomentumByMass=1

[SystemSettings]
r.HitBody=9999999999999999999999999f
r.HitAssistJudgment=9999999999999999999999999f
r.ClientHit=9999999999999999999999999f
r.AimAssist=9999999999999999999999999f
r.HitPartJudgment=9999999999999999999999999f
r.HighDamageJudgment=9999999999999999999999999f
ClientHitPart=9999999999999999999999999f
r.CylinderMaxDrawHeight=999

[/Script/Engine.GameSetting]
BulletDamage=9999999999999999999999999f
BulletDamageReduce=9999999999999999999999999f
AimAssist=9999999999999999999999999f
[AimFlow]
ShotHitCount="AspectRatio_MaintainsYFOV"//Enable
ShotHeadHitCount="AspectRatio_MaintainsYFOV"//Enable
ShotPersonHitCount="AspectRatio_MaintainsYFOV"//Enable
ShotPersonKillCount="AspectRatio_MaintainsYFOV"//Enable

[PlayerNetStats]
HighPingPercent=0
MaxPing=0

[PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI="AspectRatio_MaintainsYFOV"//Enable
ShootWeaponShotHeadNum="AspectRatio_MaintainsYFOV"//Enable
HeadShotNum=9.0f
DamageAmount=999

[WeaponDamageRecord]
HitDistanceArray="AspectRatio_MaintainsYFOV"//Enable
WeaponId=0
TotalDamage="AspectRatio_MaintainsYFOV"//Enable
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[HitFlow]
Damage="AspectRatio_MaintainsYFOV"//Enable

[SystemAim.Settings]
WeaponAimYawRate="AspectRatio_MaintainsYFOV"//Enable
CrossHairBurstIncreaseSpeed="AspectRatio_MaintainsYFOV"//Enable
BulletFireSpeed="AspectRatio_MaintainsYFOV"//Enable
CrossHairInitialSize="AspectRatio_MaintainsYFOV"//Enable
ReloadTime="AspectRatio_MaintainsYFOV"//Enable
ShootInterval="AspectRatio_MaintainsYFOV"//Enable
BulletRange="AspectRatio_MaintainsYFOV"//Enable
BurstShootBulletsNum="AspectRatio_MaintainsYFOV"//Enable
WeaponAimFOV="AspectRatio_MaintainsYFOV"//Enable
AspectRatioAxisConstraint="AspectRatio_MaintainsYFOV"//Enable
SkeletalMeshLODBias="AspectRatio_MaintainsYFOV"//Enable
ParticleLODBias="AspectRatio_MaintainsYFOV"//Enable

Basic]
r.AimAssist=999999999.9999
t.AimAssist=999999999.9999
AimAssist=999999999.9999
+CVars=r.AimAssist=999999999.9999
+CVars=AimAssist=999999999.9999

[SystemSetting]
r.AimAssist=999999999.9999
t.AimAssist=999999999.9999
AimAssist=999999999.9999
+CVars=r.AimAssist=999999999.9999
+CVars=AimAssist=999999999.9999

[BasicSetting]
r.AimAssist=999999999.9999
t.AimAssist=999999999.9999
AimAssist=999999999.9999
+CVars=r.AimAssist=999999999.9999
+CVars=AimAssist=999999999.9999

[GameSetting]
r.AimAssist=999999999.9999
t.AimAssist=999999999.9999
AimAssist=999999999.9999
+CVars=r.AimAssist=999999999.9999
+CVars=AimAssist=999999999.99

[SaveGames]
r.AimAssist=999999999.9999
t.AimAssist=999999999.9999
AimAssist=999999999.9999
+CVars=r.AimAssist=999999999.9999
+CVars=AimAssist=999999999.9999

[GameSetting]
CamLensSenNoneSniper=0.0
CamLensSenRedDotSniper=0.0
CamLensSen2XSniper=0.0
CamLensSen5.0XSniper=0.0
CamLensSen4XSniper=0.0
CamLensSen6XSniper=0.0
CamLensSen8XSniper=0.0
FireCamLensSenNoneSniper=0.0
FireCamLensSenRedDotSniper=0.0
FireCamLensSen2XSniper=0.0
FireCamLensSen5.0XSniper=0.0
FireCamLensSen4XSniper=0.0
FireCamLensSen6XSniper=0.0
FireCamLensSen8XSniper=0.0
GyroscopeSenNoneSniper=0.0
GyroscopeSenNontrSniper=0.0
GyroscopeSenRedDotSniper=0.0
GyroscopeSen2XSniper=0.0
GyroscopeSen5.0XSniper=0.0
GyroscopeSen4XSniper=0.0
GyroscopeSen6XSniper=0.0
GyroscopeSen8XSniper=0.0

[Sensibility]
CamLensSenNoneSniper=0.0
CamLensSenRedDotSniper=0.0
CamLensSen2XSniper=0.0
CamLensSen5.0XSniper=0.0
CamLensSen4XSniper=0.0
CamLensSen6XSniper=0.0
CamLensSen8XSniper=0.0
FireCamLensSenNoneSniper=0.0
FireCamLensSenRedDotSniper=0.0
FireCamLensSen2XSniper=0.0
FireCamLensSen5.0XSniper=0.0
FireCamLensSen4XSniper=0.0
FireCamLensSen6XSniper=0.0
FireCamLensSen8XSniper=0.0
GyroscopeSenNoneSniper=0.0
GyroscopeSenRedDotSniper=0.0
GyroscopeSen2XSniper=0.0
GyroscopeSen5.0XSniper=0.0
GyroscopeSen4XSniper=0.0
GyroscopeSen6XSniper=0.0
GyroscopeSen8XSniper=0.0

[AttackFlow]
GameSvrId=9999999999999999999999999f
EventTime=9999999999999999999999999f
BulletSpeed=9999999999999999999999999f
MagazineMax=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
ShotFrequency=9999999999999999999999999f
BulletDamage=9999999999999999999999999f
BulletDown=0
BulletDamageReduce=0
Recoil=0
ReloadTime=0
ShotPose=9999999999999999999999999f
FireType=9999999999999999999999999f
ZeroDistance=0
ShotTime=0
HitTime=0
PlayerPositionX=0
PlayerPositionY=0
PlayerPositionZ=0
GunPositionX=0
GunPositionY=0
GunPositionZ=0
BulletsBornPositionX=0
BulletsBornPositionY=0
BulletsBornPositionZ=0
Gun_DamageNtr=9999
LastHitTime=0
BulletFlyDistance=999
BulletFlyTime=0
HitPositionX=Head
HitPositionY=Head
HitPositionZ=Head
HitPart=Head
BulletCost=4
PlayerKill=9999999999999999999999999f
ArmorKill=9999999999999999999999999f
RecoilMoveX=0.0
RecoilMoveY=0.0
WeaponAimFOV=9999999999999999999999999f
BulletDamageDebuff=9999999999999999999999999f
BulletDamageBuff=9999999999999999999999999f
AutoAimSpeed=9999999999999999999999999f
AutoAimSpeedRateMax=9999999999999999999999999f
AutoAimRangeMax=9999999999999999999999999f
AutoAimRangeRateMax=9999999999999999999999999f
AutoAimSpeedRate=9999999999999999999999999f
AutoAimRange=9999999999999999999999999f
AutoAimRangeRate=9999999999999999999999999f

[Script/AttackFlow]
GameSvrId=9999999999999999999999999f
EventTime=9999999999999999999999999f
BulletSpeed=9999999999999999999999999f
MagazineMax=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
ShotFrequency=9999999999999999999999999f
BulletDamage=9999999999999999999999999f
BulletDown=0
BulletDamageReduce=0
Recoil=0
ReloadTime=0
ShotPose=9999999999999999999999999f
FireType=9999999999999999999999999f
ZeroDistance=0
ShotTime=0
HitTime=0
PlayerPositionX=0
PlayerPositionY=0
PlayerPositionZ=0
GunPositionX=0
GunPositionY=0
GunPositionZ=0
BulletsBornPositionX=0
BulletsBornPositionY=0
BulletsBornPositionZ=0
LastHitTime=0
BulletFlyDistance=9999999999999999999999999f
BulletFlyTime=0
HitPositionX=Head
HitPositionY=Head
HitPositionZ=Head
HitPart=Head
BulletCost=4
PlayerKill=9999999999999999999999999f
ArmorKill=9999999999999999999999999f
RecoilMoveX=0.0
RecoilMoveY=0.0
WeaponAimFOV=9999999999999999999999999f
BulletDamageDebuff=9999999999999999999999999f
BulletDamageBuff=9999999999999999999999999f
AutoAimSpeed=9999999999999999999999999f
AutoAimSpeedRateMax=9999999999999999999999999f
AutoAimRangeMax=9999999999999999999999999f
AutoAimRangeRateMax=9999999999999999999999999fx
AutoAimSpeedRate=9999999999999999999999999f
AutoAimRange=9999999999999999999999999f
AutoAimRangeRate=9999999999999999999999999f

[Script/Engine/AttackFlow]
GameSvrId=9999999999999999999999999f
EventTime=9999999999999999999999999f
BulletSpeed=9999999999999999999999999f
MagazineMax=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
MagazineLeft=9999999999999999999999999f
ShotFrequency=9999999999999999999999999f
BulletDamage=9999999999999999999999999f
BulletDown=0
BulletDamageReduce=0
Recoil=0
ReloadTime=0
ShotPose=9999999999999999999999999f
FireType=9999999999999999999999999f
ZeroDistance=0
ShotTime=0
HitTime=0
PlayerPositionX=0
PlayerPositionY=0
PlayerPositionZ=0
GunPositionX=0
GunPositionY=0
GunPositionZ=0
BulletsBornPositionX=0
BulletsBornPositionY=0
BulletsBornPositionZ=0
LastHitTime=0
BulletFlyDistance=9999999999999999999999999f
BulletFlyTime=0
HitPositionX=Head
HitPositionY=Head
HitPositionZ=Head
HitPart=Head
BulletCost=9999999999999999999999999f
PlayerKill=9999999999999999999999999f
ArmorKill=9999999999999999999999999f
RecoilMoveX=0.0
RecoilMoveY=0.0
WeaponAimFOV=9999999999999999999999999f
BulletDamageDebuff=9999999999999999999999999f
BulletDamageBuff=9999999999999999999999999f
AutoAimSpeed=9999999999999999999999999f
AutoAimSpeedRateMax=9999999999999999999999999f
AutoAimRangeMax=9999999999999999999999999f
AutoAimRangeRateMax=9999999999999999999999999f
AutoAimSpeedRate=9999999999999999999999999f
AutoAimRange=9999999999999999999999999f
AutoAimRangeRate=9999999999999999999999999f

[AimFlow]
AimTime=0
ShotCDTime=0
ShotCount=9999999999999999999999999f
ShotHitCount=9999999999999999999999999f
ShotHeadHitCount=9999999999999999999999999f
ShotPersonHitCount=9999999999999999999999999f
ShotPersonKillCount=9999999999999999999999999f
HitDistance=9999999999999999999999999f
HitEachDistance=9999999999999999999999999f
HitAngle=9999999999999999999999999f
HitEachCdTime=0
HitPartInfo=Head

[Script/AimFlow]
AimTime=0
ShotCDTime=0
ShotCount=9999999999999999999999999f
ShotHitCount=9999999999999999999999999f
ShotHeadHitCount=9999999999999999999999999f
ShotPersonHitCount=9999999999999999999999999f
ShotPersonKillCount=9999999999999999999999999f
HitDistance=9999999999999999999999999f
HitEachDistance=9999999999999999999999999f
HitAngle=9999999999999999999999999f
HitEachCdTime=0
HitPartInfo=Head

[Script/Engine/AimFlow]
AimTime=0
ShotCDTime=0
ShotCount=9999999999999999999999999f
ShotHitCount=9999999999999999999999999f
ShotHeadHitCount=9999999999999999999999999f
ShotPersonHitCount=9999999999999999999999999f
ShotPersonKillCount=9999999999999999999999999f
HitDistance=9999999999999999999999999f
HitEachDistance=9999999999999999999999999f
HitAngle=9999999999999999999999999f
HitEachCdTime=0
HitPartInfo=Head

[CharacterOverrideAttrs]
SpeedScaleModifier=9999999999999999999999999f
SwimSpeedScaleModifier=9999999999999999999999999f
EnergySpeedScaleModifier=9999999999999999999999999f
LastBreathSpeedScaleModifier=9999999999999999999999999f

[Script/Engine/CharacterOverrideAttrs]
SpeedScaleModifier=9999999999999999999999999f
SwimSpeedScaleModifier=9999999999999999999999999f
EnergySpeedScaleModifier=9999999999999999999999999f
LastBreathSpeedScaleModifier=9999999999999999999999999f

[SRecoilInfo]
VerticalRecoilMin=0
VerticalRecoilMax=0
VerticalRecoilVariation=0
VerticalRecoveryModifier=0
VerticalRecoveryClamp=0
VerticalRecoveryMax=0
LeftMax=0
RightMax=0
HorizontalTendency=0
RecoilCurve=0
BulletPerSwitch=0
TimePerSwitch=0
SwitchOnTime=0
RecoilSpeedVertical=0
RecoilSpeedHorizontal=0
RecovertySpeedVertical=0
RecoilValueClimb=0
RecoilValueFail=0
RecoilModifierStand=0
RecoilModifierProne=0
RecoilHorizontalMinScalar=0
BurstEmptyDelay=0
ShootSightReturn=0
ShootSightReturnSpeed=0

[Script/Engine/SRecoilInfo]
VerticalRecoilMin=0
VerticalRecoilMax=0
VerticalRecoilVariation=0
VerticalRecoveryModifier=0
VerticalRecoveryClamp=0
VerticalRecoveryMax=0
LeftMax=0
RightMax=0
HorizontalTendency=0
RecoilCurve=0
BulletPerSwitch=0
TimePerSwitch=0
SwitchOnTime=0
RecoilSpeedVertical=0
RecoilSpeedHorizontal=0
RecovertySpeedVertical=0
RecoilValueClimb=0
RecoilValueFail=0
RecoilModifierStand=0
RecoilModifierProne=0
RecoilHorizontalMinScalar=0
BurstEmptyDelay=0
ShootSightReturn=0
ShootSightReturnSpeed=0

[SDeviation]
DeviationBase=0
DeviationBaseAim=0
DeviationBaseADS=0
DeviationRecoilGain=0
DeviationRecoilGainAim=0
DeviationRecoilGainADS=0
DeviationMax=0
DeviationMinMove=0
DeviationMaxMove=0
DeviationMoveMultiplier=0
DeviationMoveMinRefrence=0
DeviationMoveMaxRefrence=0
DeviationStanceStand=0
DeviationStanceCrouch=0
DeviationStanceProne=0
DeviationStanceJump=0

[Script/Engine/SDeviation]
DeviationBase=0
DeviationBaseAim=0
DeviationBaseADS=0
DeviationRecoilGain=0
DeviationRecoilGainAim=0
DeviationRecoilGainADS=0
DeviationMax=0
DeviationMinMove=0
DeviationMaxMove=0
DeviationMoveMultiplier=0
DeviationMoveMinRefrence=0
DeviationMoveMaxRefrence=0
DeviationStanceStand=0
DeviationStanceCrouch=0
DeviationStanceProne=0
DeviationStanceJump=0

[HitPerformData]
WeaponCrossHairIconData=0
DefaultSpread=9
SpreadMax=9999999999999999999999999f
AddSpreadScale=9999999999999999999999999f
SpreadDecreaseSpeed=9999999999999999999999999f
DefaultOffset=9999999999999999999999999f
DefaultAlpha=9
AlphaDecreaseSpeed=9999999999999999999999999f
IsHeadShot=9999999999999999999999999f
HitBodyDrawColor=Green
HitHeadDrawColor=Yellow
HitToDeathDrawColor=Blue
HeadShotSound=9999999999999999999999999f
BodyShotSound=9999999999999999999999999f
DeadlyShotSound=9999999999999999999999999f
CurCrosshairSpread=9999999999999999999999999f

[Script/Engine/HitPerformData]
WeaponCrossHairIconData=0
DefaultSpread=9999999999999999999999999f
SpreadMax=9999999999999999999999999f
AddSpreadScale=9999999999999999999999999f
SpreadDecreaseSpeed=9999999999999999999999999f
DefaultOffset=9999999999999999999999999f
DefaultAlpha=9999999999999999999999999f
AlphaDecreaseSpeed=9999999999999999999999999f
IsHeadShot=9999999999999999999999999f
HitBodyDrawColor=Green
HitHeadDrawColor=Yellow
HitToDeathDrawColor=Blue
HeadShotSound=9999999999999999999999999f
BodyShotSound=9999999999999999999999999f
DeadlyShotSound=9999999999999999999999999f
CurCrosshairSpread=9999999999999999999999999f

[ShootWeaponEntity]
BulletFireSpeed=9999999999999999999999999f
ShootInterval=9999999999999999999999999f
bHasSingleFireMode=9999999999999999999999999f
bHasAutoFireMode=9999999999999999999999999f
bHasBurstFireMode=9999999999999999999999999f
bScopeInBoltActionEnable=9999999999999999999999999f
BurstShootBulletsNum=9999999999999999999999999f
bHasVolleyFireMode=9999999999999999999999999f
RecoilKickADS=0
ExtraHitPerformScale=9999999999999999999999999f
LockAnimPitchDegree=9999999999999999999999999f
LockAnimPitchDegreeCrouch=9999999999999999999999999f
AnimationKick=0
MaxDamageRate=9999999999999999999999999f
MaxValidHitTime=9999999999999999999999999f

[Script/Engine/ShootWeaponEntity]
BulletFireSpeed=9999999999999999999999999f
ShootInterval=9999999999999999999999999f9
bHasSingleFireMode=9999999999999999999999999f
bHasAutoFireMode=9999999999999999999999999f
bHasBurstFireMode=9999999999999999999999999f
bScopeInBoltActionEnable=9999999999999999999999999f
BurstShootBulletsNum=9999999999999999999999999f
bHasVolleyFireMode=9999999999999999999999999f
RecoilKickADS=0
ExtraHitPerformScale=9999999999999999999999999f
LockAnimPitchDegree=9999999999999999999999999f
LockAnimPitchDegreeCrouch=9999999999999999999999999f
AnimationKick=0
MaxDamageRate=9999999999999999999999999f
MaxValidHitTime=9999999999999999999999999f

[/Script/Engine.MovementComponent]
GetMaxSpeed=100000000

[/Script/Engine.ClothPhysicsProperties_Legacy]
GravityScale=1000.0f

[/Script/Engine.CharacterMovementComponent]
bApplyGravityWhileJumping=9999999999999999999999999f
GravityScale=9999999999999999999

[ShootWeaponEntity]
GetBurstShootBullets="AspectRatio_MaintainsYFOV"//Enable
GetBurstShootBulletsNum="AspectRatio_MaintainsYFOV"//Enable
BurstShootBullets="AspectRatio_MaintainsYFOV"//Enable
BurstShootBulletsNum="AspectRatio_MaintainsYFOV"//Enable
BurstShootBulletsNumFromEntity="AspectRatio_MaintainsYFOV"//Enable
GetBurstShootBulletsNumFromEntity="AspectRatio_MaintainsYFOV"//Enable
HandleAlShootBulletHit="AspectRatio_MaintainsYFOV"//Enable
OwnerClient_HandleAlShootBulletHit="AspectRatio_MaintainsYFOV"//Enable
RPC_OwnerClient_HandleAlShootBulletHit="AspectRatio_MaintainsYFOV"//Enable
CurBulletNumInClip="AspectRatio_MaintainsYFOV"//Enable

[/Script/Engine.PhysicsSettings]
DefaultRecoil="AspectRatio_MaintainsYFOV"//Enable
DefaultSRecoilInfo="AspectRatio_MaintainsYFOV"//Enable
DefaultRecoilKickADS="AspectRatio_MaintainsYFOV"//Enable
DefaultRecoilADSRotation_CP="AspectRatio_MaintainsYFOV"//Enable
DefaultOpenParachute="AspectRatio_MaintainsYFOV"//Enable
DefaultHitBoxLeanTransR="AspectRatio_MaintainsYFOV"//Enable
DefaultSeekAndLockTarget="AspectRatio_MaintainsYFOV"//Enable
DefaultDamageMagnifierIdx="AspectRatio_MaintainsYFOV"//Enable
DefaultDamageWeapons="AspectRatio_MaintainsYFOV"//Enable
DefaultMovingSpeedZ="AspectRatio_MaintainsYFOV"//Enable
DefaultHitEnemy="AspectRatio_MaintainsYFOV"//Enable
EnableDamageInfo="AspectRatio_MaintainsYFOV"//Enable

[SystemSettings]
PUBGHeadshot=9999999999999999999999999f
r.Body=9999999999999999999999999f
Aim.Assist=9999999999999999999999999f
r.Aim.Assist=9999999999999999999999999f
ClientHitPartJudgment=9999999999999999999999999f
ClientDSHitPartJudgment=9999999999999999999999999f
ClientHitLocationPartJudgment=9999999999999999999999999f
ClientbBlockingHitPartJudgment=9999999999999999999999999f
ClientHitResultTraceDistancePartJudgment=9999999999999999999999999f
ClientbShowHitBoxDebugInfoPartJudgment=9999999999999999999999999f
ClientAddHitBoxPartJudgment=9999999999999999999999999f
ClientHitDistanceArrayPartJudgment=9999999999999999999999999f
ClientUniqueHitCountPartJudgment=9999999999999999999999999f
ClientHitShelterDamagePartJudgment=9999999999999999999999999f
ClientHitOthersCountPartJudgment=9999999999999999999999999f
ClientHitPartAimAssistJudgment=9999999999999999999999999f
ClientHitDamagePartJudgment=9999999999999999999999999f
ClientHitBulletPartJudgment=9999999999999999999999999f
ClientHitAimLockPartJudgment=9999999999999999999999999f
ClientHitLockHeadPartJudgment=9999999999999999999999999f
ClientHitPartJudgment=9999999999999999999999999f
ClientDamage=9999999999999999999999999f
Damage=9999999999999999999999999f
HitAssist=9999999999999999999999999f
PowerAssist=9999999999999999999999999f
PowerHighDamage=9999999999999999999999999f

ConsoleVariables]
r.CharacterHit=9999999999999999999999999f
r.Android.DisableVulkanSupport=0
weapon.EnableBurstShootCD=0
stweapon.ForbidHitDataReport=0
stweapon.ForbidWeaponAntiComp=0
AutoAimEnable=0
AttrModifyComponentEnable=0
BuffComponentEnable=0
t.MaxFPS=0
s.EnableCrashHandler=0
s.IosUploadZipLog=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
chara.CanEnableRagdoll=0
EnableWeaponAttackFlow=0
EnableSecAttackFlow=0
r.ACESStyle=0
InGamePerformanceTracking.Enabled=0

[ConsoleVariables]
r.CharacterMinShadowFactor=9999999

[SystemSettings]
r.PUBGVersion=3
r.MSAACount=4.0
r.MobileMSAA=1.0
r.ShootingSpeed=9999999999999999999999999f
DamageCharacterPart=9999999999999999999999999f
EnebleDamage=9999999999999999999999999f
BulletSpeed=9999999999999999999999999f
DamageCharacter=9999999999999999999999999f
r.Hit=9999999999999999999999999f
r.Fire=9999999999999999999999999f
HitPartJudgment=9999999999999999999999999f
HRecoilFactor="AspectRatio_MaintainsYFOV"//Enable
VRecoilFactor="AspectRatio_MaintainsYFOV"//...Enable
r.Damage=9999999999999999999999999f
Assist=9999999999999999999999999f

[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=9999999999999999999999999f
r.VerticalRecoilMax=9999999999999999999999999f
r.VerticalRecoilRecoveryMin=9999999999999999999999999f
r.VerticalRecoilVariation=9999999999999999999999999f
r.VerticalRecoveryModifier=9999999999999999999999999f
r.VerticalRecoveryClamp=9999999999999999999999999f
r.VerticalRecoveryMax=9999999999999999999999999f
r.LeftMax=9999999999999999999999999f
r.RightMax=9999999999999999999999999f
r.VehicleRecoilScalar=9999999999999999999999999f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=9999999999999999999999999f
UseShootVerifyEx=9999999999999999999999999f

[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=9999999999999999999999999f
IsCurrentWeaponSupportAutoAim=9999999999999999999999999f

[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot="AspectRatio_MaintainsYFOV"//Enable
IsHeadJudgeWithoutOwner="AspectRatio_MaintainsYFOV"//Enable
bForwardHitAim="AspectRatio_MaintainsYFOV"//Enable
PickerMaxCount="AspectRatio_MaintainsYFOV"//Enable

[/Script/Engine.AttackFlow]
BulletDamage="AspectRatio_MaintainsYFOV"//Enable
BulletDamageReduce="AspectRatio_MaintainsYFOV"//Enable
Recoil="AspectRatio_MaintainsYFOV"//Enable
ReloadTime="AspectRatio_MaintainsYFOV"//Enable
DefaultReloadTime="AspectRatio_MaintainsYFOV"//Enable
DefaultRecoil="AspectRatio_MaintainsYFOV"//Enable
DefaultShootingDeviationY="AspectRatio_MaintainsYFOV"//Enable
HitTime="AspectRatio_MaintainsYFOV"//Enable
HitPositionZ="AspectRatio_MaintainsYFOV"//Enable
HitPart="AspectRatio_MaintainsYFOV"//Enable
BulletCost="AspectRatio_MaintainsYFOV"//Enable
RecoilMoveY="AspectRatio_MaintainsYFOV"//Enable
RecoilMoveX="AspectRatio_MaintainsYFOV"//Enable
WeaponAimFOV="AspectRatio_MaintainsYFOV"//Enable
BulletDamageDebuff="AspectRatio_MaintainsYFOV"//Enable
BulletDamageBuff="AspectRatio_MaintainsYFOV"//Enable
AutoAimSpeed="AspectRatio_MaintainsYFOV"//Enable
KillRealPlayerCnt="AspectRatio_MaintainsYFOV"//Enable

[/Script/Engine.AimFlow]
AimTime="AspectRatioMaintainsYFOV"
ShotCount="AspectRatio_MaintainsYFOV"//Enable
HitDistance="AspectRatio_MaintainsYFOV"//Enable
AimFlowID="AspectRatio_MaintainsYFOV"//Enable

[/Script/Engine.LocalShootHitData]
ShootInterval="AspectRatio_MaintainsYFOV"//Enable
BulletHitTime="AspectRatio_MaintainsYFOV"//Enable
BulletShootTime="AspectRatio_MaintainsYFOV"//Enable
CurBullet="AspectRatio_MaintainsYFOV"//Enable
AimFov="AspectRatio_MaintainsYFOV"//Enable
bulletDamageReduceRatio="AspectRatio_MaintainsYFOV"//Enable
AutoAimSpeed="AspectRatio_MaintainsYFOV"//Enable
ShootingRecoil="AspectRatio_MaintainsYFOV"//Enable
AimAssist=9999999999999999999999999f
Assist=9999999999999999999999999f
AssistPart=9999999999999999999999999f

[/Script/Engine.HitResult]
bBlockingHit=0
bStartPenetrating=9.9f

[/Script/Engine.WeaponGunRecoilData]
r.WeaponGunRecoilConfig=0

[/Script/Engine.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/Engine.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/Engine.WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=99
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/Engine.DamageReason]
DamageReason__None=100
DamageReason__HeadShot=100
DamageReason__TorsoShot=100
DamageReason__PelvisShot=100

[/Script/Engine.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=60

[/Script/Engine.AttackAIRatingDamage]
RatingDamageScale=60
FiringAccuracyRadius=60
SectionRightValue=60

[/Script.Engine.WeaponHitPartCoff]
Head=9999999999999999999999999f
Body=9999999999999999999999999f
ShotsHitBody=9999999999999999999999999f
Assist=9999999999999999999999999f
AssistDamage=9999999999999999999999999f

[/Script.Engine.AutoAimingRangeConfig]
Speed=9999999999999999999999999f
RangeRate=9999999999999999999999999f
SpeedAim=9999999999999999999999999f
HeadAssist=9999999999999999999999999f
HitAssist=9999999999999999999999999f
Assist=9999999999999999999999999f

[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID=Max

[/Script/Engine.SystemAim]
WeaponAimYawRate="AspectRatio_MaintainsYFOV"//Enable
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed="AspectRatio_MaintainsYFOV"//Enable
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum="AspectRatio_MaintainsYFOV"//Enable
WeaponAimFOV=2.0
AspectRatioAxisConstraint="AspectRatio_MaintainsYFOV"//Enable
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[GameSettings]
Hit="AspectRatio_MaintainsYFOV"//Enable
HitDamage="AspectRatio_MaintainsYFOV"//Enable
AimAssist="AspectRatio_MaintainsYFOV"//Enable
Damage="AspectRatio_MaintainsYFOV"//Enable
FindPatternEx="AspectRatio_MaintainsYFOV"//Enable
HitTargetPawn="AspectRatio_MaintainsYFOV"//Enable
CharacterDamage="AspectRatio_MaintainsYFOV"//Enable
SingleShotWeaponShootMode="AspectRatio_MaintainsYFOV"//Enable
ActorAnimationSwitch="AspectRatio_MaintainsYFOV"//Enable
CrossHair="AspectRatio_MaintainsYFOV"//Enable
LeftHandFire="AspectRatio_MaintainsYFOV"//Enable
LRShootSniperSwitch="AspectRatio_MaintainsYFOV"//Enable

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict="AspectRatio_MaintainsYFOV"//Enable
r.bulletmove="AspectRatio_MaintainsYFOV"//Enable
Recoilvision="AspectRatio_MaintainsYFOV"//Enable

[AttackFlow]
BulletDamage=9999999999999999999999999f
BulletSpeed=9999999999999999999999999f
BulletCost=9999999999999999999999999f
WeaponAimFOV=9999999999999999999999999f
Recoil=9999999999999999999999999f
r.Recoil=9999999999999999999999999f
RecoilMoveX=9999999999999999999999999f
RecoilMoveY=9999999999999999999999999f
AutoAimSpeed=9999999999999999999999999f
HitPart=9999999999999999999999999f

[/script/shootergame.shooterengine]
bFirstRun=9999999999999999999999999f
FrameRateCap=9999999999999999999999999f
FrameRateMinimum=9999999999999999999999999f

[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartCoffHead="9999999999999999999999999f
HitPartCoffBody="9999999999999999999999999f
HitPartCoffLimbs="9999999999999999999999999f
BaseDamage="9999999999999999999999999f
AccessoriesVRecoilFactor="9999999999999999999999999f
AccessoriesHRecoilFactor="9999999999999999999999999f
ReloadWithNoCost="AspectRatio_MaintainsYFOV"//Enable
BulletFireSpeed="9999999999999999999999999f
InitBulletInClip="AspectRatio_MaintainsYFOV"//Enable
r.effectTM="9999999999999999999999999f

[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance=Low
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS

[/Script/Engine.AnimParamList]
RecoilKickADS=0f

[/Script/Engine.SRecoilInfo]
VerticalRecoilMin=0f
VerticalRecoilMax=0f
VerticalRecoilVariation=0f
RecoilCurve=0f
RecoilSpeedVertical=0f
RecoilValueClimb=0f
RecoilValueFail=0f
RecoilModifierStand=0f
RecoilModifierCrouch=0f
RecoilModifierProne=0f
RecoilHorizontalMinScalar=0f
AccessoriesVRecoilFactor=0f
AccessoriesHRecoilFactor=0f
PlayerRecoilFactor=0
VRecoilFactor=0
VertikalRecoilFactor=0
Vrecoil=0
VerticalRecoil=0
VRecoil=0
M416Recoil=0
M416RecoilFactor=0
AKMRecoil=0
M416RecoilFactor=0
6xRecoil=disable
3xRecoil=disable
RecoilScope4X=disable
LocalPlayerVRecoilFactor=disable
LocalPlayerHRecoilFactor=disable
LocalPlayerVertikalRecoilFactor=disable
LocalPlayerHorizontalRecoilFactor=disable
LocalPlayerVRecoilFactor=false
LocalPlayerHRecoilFactor=false
LocalPlayerVertikalRecoilFactor=false
LocalPlayerHorizontalRecoilFactor=false
RecoilRedDot=0
RecoilHoloGraphic=0

[/Script/Engine.SDeviation]
DeviationRecoilGain=0f
DeviationRecoilGainAim=0f
DeviationRecoilGainADS=0f
PlayerRecoilFactor=0
VRecoilFactor=0
VertikalRecoilFactor=0
Vrecoil=0
VerticalRecoil=0
VRecoil=0
M416Recoil=0
M416RecoilFactor=0
AKMRecoil=0
M416RecoilFactor=0
6xRecoil=disable
3xRecoil=disable
RecoilScope4X=disable
LocalPlayerVRecoilFactor=disable
LocalPlayerHRecoilFactor=disable
LocalPlayerVertikalRecoilFactor=disable
LocalPlayerHorizontalRecoilFactor=disable
LocalPlayerVRecoilFactor=false
LocalPlayerHRecoilFactor=false
LocalPlayerVertikalRecoilFactor=false
LocalPlayerHorizontalRecoilFactor=false
RecoilRedDot=0
RecoilHoloGraphic=0

[/Script/Engine.RecoilInfo]
VerticalRecoilMin=0f
VerticalRecoilMax=0f
VerticalRecoilVariation=0f
RecoilCurve=0f
RecoilSpeedVertical=0f
RecoilValueClimb=0f
RecoilValueFail=0f
RecoilModifierStand=0f
RecoilModifierCrouch=0f
RecoilModifierProne=0f
RecoilHorizontalMinScalar=0f
AccessoriesVRecoilFactor=0f
AccessoriesHRecoilFactor=0f
BurstEmptyDelay=0f
PlayerRecoilFactor=0
VRecoilFactor=0
VertikalRecoilFactor=0
Vrecoil=0
VerticalRecoil=0
VRecoil=0
M416Recoil=0
M416RecoilFactor=0
AKMRecoil=0
M416RecoilFactor=0
6xRecoil=disable
3xRecoil=disable
RecoilScope4X=disable
LocalPlayerVRecoilFactor=disable
LocalPlayerHRecoilFactor=disable
LocalPlayerVertikalRecoilFactor=disable
LocalPlayerHorizontalRecoilFactor=disable
LocalPlayerVRecoilFactor=false
LocalPlayerHRecoilFactor=false
LocalPlayerVertikalRecoilFactor=false
LocalPlayerHorizontalRecoilFactor=false
RecoilRedDot=0
RecoilHoloGraphic=0

[/Script/Engine.Hit]
ClientHitPartJudgment=99.9f
ClientHit=99.9f
ClientHitBody=99.9f
ClientHitHead=99.9f

[/Script/Engine.BasicCharacter]
PlayerRecoilFactor=0
VRecoilFactor=0
VertikalRecoilFactor=0
Vrecoil=0
VerticalRecoil=0
VRecoil=0
M416Recoil=0
M416RecoilFactor=0
AKMRecoil=0
M416RecoilFactor=0
6xRecoil=disable
3xRecoil=disable
RecoilScope4X=disable
LocalPlayerVRecoilFactor=disable
LocalPlayerHRecoilFactor=disable
LocalPlayerVertikalRecoilFactor=disable
LocalPlayerHorizontalRecoilFactor=disable
LocalPlayerVRecoilFactor=false
LocalPlayerHRecoilFactor=false
LocalPlayerVertikalRecoilFactor=false
LocalPlayerHorizontalRecoilFactor=false
RecoilRedDot=0
RecoilHoloGraphic=0
ClientAutoHitPartJudgment=99.9f{ServerPandora="null"}
ClientAutoKickPartJudgment=99.9f{ServerPandora="null"}
ClientAutoHitPlayer=99.9f{ServerPandora="null"}
AutoHitClient=99.9f{ServerPandora="null"}
Sth
[ConsoleVariables]
weapon.EnableBurstShootCD=0
stweapon.ForbidHitDataReport=0
stweapon.ForbidWeaponAntiComp=0
AutoAimEnable=1

[/Script/Engine.ShootWeaponEffectComponent]
CameraShakeTemplate_NormalCameraMode=0f
CameraShakeTemplate_NearCameraMode=0f
CameraShakeTemplate_AimCameraMode=0f
CameraShake=0f
CameraShakeInnerRadius=0f
CameraShakeOuterRadius=0f
OBEffectBullet=500f
OBEffectBulletTemplate=500f

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=3.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=3.0
+CVars=BulletRange=3.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=2.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5
$Lite
[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV
$Config
[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F

[DamageReason]
+CVars=DamageReason__None=100
+CVars=DamageReason__HeadShot=100
+CVars=DamageReason__TorsoShot=100
+CVars=DamageReason__PelvisShot=100
[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=60

[/script/engine.renderersettings]
r.TrueSkyQuality=99999

[/script/shootergame.shooterengine]
bFirstRun=False
FrameRateCap=200
FrameRateMinimum=200

[/Script/Engine.RendererOverrideSettings]
r.bSupportAllShaderPermutations=0
r.bForceRecomputeTangents=0

[/Script/Engine.Fps]
Stable.fps=True

[Pak]
EnableBanLowVersion=False

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low

[Engine.Engine]
bOnScreenKismetWarnings=FALSE
bSubtitlesEnabled=FALSE

[/Script/Engine.Engine]
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine=/Script/UAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
Basic.UAENetDriver",DriverClassNameFallback="/Script/Basic.UAENetDriver")
-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/
OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/
ShadowTrackerExtra.STExtraDemoNetDriver",DriverClassNameFallback="/Script/
Engine.DemoNetDriver")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

[ScriptEngine.GarbageCollectionSettings]
gc.TimeBetweenPurgingPendingKillObjects=40000.0
gc.NumRetriesBeforeForcingGC=20
gc.MaxObjectsNotConsideredByGC=150000
gc.SizeOfPermanentObjectPool=0
gc.FlushStreamingOnGC=0
gc.AllowParallelGC=True
gc.MaxObjectsInEditor=8388607
gc.CreateGCClusters=True
gc.MergeGCClusters=False
gc.ActorClusteringEnabled=False
gc.BlueprintClusteringEnabled=False
gc.UseDisregardForGCOnDedicatedServers=False
gc.MinActorNumForCluster=1000.0
gc.MaxObjectsInGame=900000
gc.ObjectArrayGrowthInGame=0

ForwardShadingQualityGLSLES2ShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

ForwardShadingQualityGLSLES31ANDROIDShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

ForwardShadingQualitySFMETALShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

ScriptRenderDocPlugin.RenderDocPluginSettings
renderdoc.CaptureAllActivity=False
renderdoc.CaptureCallstacks=True
renderdoc.ReferenceAllResources=False
renderdoc.SaveAllInitials=False
renderdoc.ShowHelpOnStartup=False
renderdoc.EnableCrashHandler=False
renderdoc.BinaryPath=CProgramFilesRenderDoc

ScriptEngine.Engine
GameEngine=ScriptBasic.UAEGameEngine
UnrealEdEngine=ScriptUAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=DefName=GameNetDriverDriverClassName=ScriptBasic.UAENetDriverD
riverClassNameFallback=ScriptBasic.UAENetDriver
-
NetDriverDefinitions=DefName=GameNetDriverDriverClassName=ScriptOnlineSubsystemUtil
s.IpNetDriverDriverClassNameFallback=ScriptOnlineSubsystemUtils.IpNetDriver
+NetDriverDefinitions=DefName=DemoNetDriverDriverClassName=ScriptShadowTrackerExtra
.STExtraDemoNetDriverDriverClassNameFallback=ScriptEngine.DemoNetDriver
NearClipPlane=3.000000
PhysicErrorCorrection=LinearDeltaThresholdSq=640000.000000LinearInterpAlpha=0.20000
0LinearRecipFixTime=1.000000AngularDeltaThreshold=0.628318AngularInterpAlpha=0.1000
00AngularRecipFixTime=1.000000BodySpeedThresholdSq=0.000100
TextureMipConfig=TextureName=BalticCompressTextureMipLevel=3

ScriptEngine.NetDriver
NetConnectionClassName=ScriptBasic.UAENetConnection

ScriptOnlineSubsystemUtils.IpNetDriver
NetConnectionClassName=ScriptBasic.UAENetConnection
NetServerMaxTickRate=18
bContinueProcessWhenReceiveEmptyPackets=true
RecreateSocketMaxTryCount=60

ScriptBasic.UAENetDriver
NetConnectionClassName=ScriptBasic.UAENetConnection
bNoTimeouts=True
InitialConnectTimeout=60.0
NetServerMaxTickRate=18
bResolveRemoteHostOnRecreateSocket=False
bIgnoreStablyNamed=True
NetCullChangeTime=180.0f

ScriptBasic.UAENetConnection
MinRegionActorTickDelta=1.5
MaxRegionActorTickDelta=3.0
InitialHandshakeTimeoutNumThreshold=10
ActorChannelProcessBunchErrorNumThreshold_Server_Global=5
ActorChannelProcessBunchErrorNumThreshold_Client_Global=10
ActorChannelProcessBunchErrorNumThreshold_Client_PerActor=10000
SquareSegmentSize=150
MaxObjectNumInSegments=60

ScriptBasic.UAEGameEngine
bEnableAutoStat=True
AutoStat_AvgTickDeltaThreshold=0.05
AutoStat_StartTime=300
bStatSynchronouslyLoad=True

ConsoleVariables
net.IgnoreNetworkChecksumMismatch=1
net.PackageMap.DebugObject=1
net.PackageMap.DebugAll=1
net.PackageMap.LongLoadThreshhold=15
net.DormancyEnable=0
net.PingExcludeFrameTime=0
p.DisableQueryOnlyActors=1
vh.ViewDistScaleOnHelicopter=0.7
vh.DynSetViewDistScaleOnHelicopter=1
Android.EnableSustainedPerformanceMode=0
s.EnableModifyStreamingDistanceScale=1
s.OverrideStreamingDistanceScale=1
s.EnableDumpLoadObject=1
s.LevelStreamingUseRouteActorInitializeTimeLimit=1
s.LevelStreamingRouteActorInitializeGranularity=10
s.CVarLevelStreaminRouteActorInitializeTimeLimit=3
r.Framing.Tick=1
r.Framing.SpawnActor=0
r.Framing.Avatar=1
r.Framing.SwitchWeapon=0

ScriptBasic.BuffManagerPathClass
BuffManagerBlueprintPath=ClassGameBlueprintsRestrictedAssetsBuffManager.BuffManager
C
+BuffListPathMap=ModName=ZombiePVEBuffListPath=GameModEvoBaseArtsPlayerBluePrintsBu
ffHighArcPoisionBuff.HighArcPoisionBuffC
+BuffListPathMap=ModName=SuperColdBuffListPath=GameModSuperColdArtsPlayerBluePrints
BuffStormBuff.StormBuffC
+BuffListPathMap=ModName=HeavyWeaponBuffListPath=GameModHeavyWeaponArtsPlayerBluePr
intsBuffHeavyWeapon.HeavyWeaponC
+BuffListPathMap=ModName=BountyHunterBuffListPath=GameModBountyHunterArtsPlayerBlue
PrintsBuffHunterBuff.HunterBuffC

ScriptEngineSettings.GameMapsSettings
EditorStartupMap=GameMapsUImapEditorlogin.Editorlogin
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=ScriptShadowTrackerExtra.STExtraGameInstance
GameDefaultMap=GameMapsUImapEditorlogin.Editorlogin
ServerDefaultMap=EngineMapsEntry.Entry
GlobalDefaultGameMode=ScriptEngine.GameModeBase
GlobalDefaultServerGameMode=ScriptEngine.GameModeBase

DerivedDataBackendGraph
MinimumDaysToKeepFile=7
Root=Type=KeyLengthLength=120Inner=AsyncPut
AsyncPut=Type=AsyncPutInner=Hierarchy
Hierarchy=Type=HierarchicalInner=BootInner=PakInner=EnginePakInner=LocalInner=Share
d
Boot=Type=BootFilename=GAMEDIRDerivedDataCacheBoot.ddcMaxCacheSize=512
Local=Type=FileSystemReadOnly=falseClean=falseFlush=falsePurgeTransient=trueDeleteU
nused=trueUnusedFileAge=34FoldersToClean=1Path=......EngineDerivedDataCacheEnvPathO
verride=UELocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache
Shared=Type=FileSystemReadOnly=falseClean=falseFlush=falseDeleteUnused=trueUnusedFi
leAge=10FoldersToClean=10MaxFileChecksPerSec=1Path=EnvPathOverride=UESharedDataCach
ePath
AltShared=Type=FileSystemReadOnly=trueClean=falseFlush=falseDeleteUnused=trueUnused
FileAge=23FoldersToClean=10MaxFileChecksPerSec=1Path=EnvPathOverride=UESharedDataCa
chePath2
Pak=Type=ReadPakFilename=GAMEDIRDerivedDataCacheDDC.ddp
EnginePak=Type=ReadPakFilename=......EngineDerivedDataCacheDDC.ddp

ScriptAndroidRuntimeSettings.AndroidRuntimeSettings
PackageName=com.pubg.imobile
StoreVersion=1
AreaIPCode=0
ApplicationDisplayName=BattlegroundsIndia
VersionDisplayName=1.5.0
MinSDKVersion=18
MaxSDKVersion=1
TargetSDKVersion=29
InstallLocation=Auto
bEnableGradle=True
bPackageDataInsideApk=True
bCreateAllPlatformsInstall=False
bDisableVerifyOBBOnStartUp=True
bUseExternalFilesDir=True
Orientation=SensorLandscape
MaxAspectRatio=2.300000
AntVerbosity=Quiet
bFullScreen=True
bEnableNewKeyboard=True
DepthBufferPreference=Default
+ExtraApplicationNodeTags=androidnetworkSecurityConfig=xmlnetworksecurityconfig
ExtraApplicationSettings=
ExtraActivitySettings=
+ExtraPermissions=android.permission.INTERNET
+ExtraPermissions=com.qti.permission.PROFILER
+ExtraPermissions=android.permission.WRITEEXTERNALSTORAGE
+ExtraPermissions=android.permission.READEXTERNALSTORAGE
bAndroidVoiceEnabled=False
bPackageForGearVR=False
bRemoveOSIG=False
+GoogleVRCaps=Cardboard
+GoogleVRCaps=Daydream33
bGoogleVRSustainedPerformance=False
KeyStore=compubgmobile.keystore
KeyAlias=playmobilepubgkeykr
KeyStorePassword=pubgkr
KeyPassword=
bBuildForArmV7=True
bBuildForArm64=False
bPackageArmV7AndArm64=False
bBuildForX86=False
bBuildForX8664=False
bBuildForES2=True
bBuildForES31=True
bSupportsVulkan=True
bBuildWithHiddenSymbolVisibility=False
bEnableGooglePlaySupport=True
bUseGetAccounts=False
GamesAppID=646362697320
bSupportAdMob=True
AdMobAdUnitID=
GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAlxAPeEJ0YGlshl7rbe
71oa4shtkqRSv0Pd70jhxC52zim2IuQoSOtxcJNXKhg3CFqviDoNv860FJ149ErtJFEGsmjGJBDLQWMZrRe
zlEEDuHVczWlUBPqogsnmrGOcGFecgmUramrXNPwcw9F2its1qWw3bQUZmyBZwcvWG4qjXBwVxhwxpxrHwL
DN0bMRiRl8AWyris9k1xL3BU1Vrz9izAeLDa925lcSxru7KnqGuiDHli1ou4qoQTTttK7rWd3x8hXc1QuQR
kH5ThdrZk2EDnK46S4DRScGMFibhb2Voc4Y2tuRZxxpkjUSilkajH78xKk2CqwIDAQAB
GCMClientSenderID=
bShowLaunchImage=True
AndroidAudio=Default
AudioSampleRate=44100
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=4
AudioMaxChannels=0
AudioNumSourceWorkers=0
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
AndroidGraphicsDebugger=None
MaliGraphicsDebuggerPath=Path=
RenderDocPath=Path=
bMultiTargetFormat_ETC1=False
bMultiTargetFormat_ETC2=False
bMultiTargetFormat_DXT=False
bMultiTargetFormat_PVRTC=True
bMultiTargetFormat_ATC=False
bMultiTargetFormat_ASTC=True
TextureFormatPriority_ETC1=0.100000
TextureFormatPriority_ETC2=0.200000
TextureFormatPriority_DXT=0.600000
TextureFormatPriority_PVRTC=0.800000
TextureFormatPriority_ATC=0.500000
TextureFormatPriority_ASTC=0.900000
bEnableBundle=False
bBundleABISplit=True
bBundleLanguageSplit=False
bBundleDensitySplit=False

ScriptGooglePADEditor.GooglePADRuntimeSettings
bEnablePlugin=False
bOnlyDistribution=False
bOnlyShipping=False

ScriptTApmEditor.TApmProjectSettings
Andoird_bEnableTApm=True
Andoird_AppID=APMIG
IOS_bEnableTApm=True
IOS_AppID=APMIG

SlateRenderer
TextureAtlasSize=512
FontAtlasSize=512

ScriptUnrealEd.CookerSettings
DefaultASTCQualityBySpeed=4
DefaultASTCQualityBySize=2
DefaultASTCNormalQualityBySize=2
bCookBlueprintComponentTemplateData=False
DefaultCrunchCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPUIbOverrideCompressionAmount=fals
eCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldbOverrideCompressionAmount=f
alseCompressionAmount=0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldNormalMapbOverrideCompressio
nAmount=falseCompressionAmount=0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldSpecularbOverrideCompression
Amount=falseCompressionAmount=0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterbOverrideCompressionAmou
nt=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterNormalMapbOverrideCompre
ssionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterSpecularbOverrideCompres
sionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponbOverrideCompressionAmount=
falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponNormalMapbOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponSpecularbOverrideCompressio
nAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPVehiclebOverrideCompressionAmount
=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPVehicleNormalMapbOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPVehicleSpecularbOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCinematicbOverrideCompressionAmou
nt=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPEffectsbOverrideCompressionAmount
=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPEffectsNotFilteredbOverrideCompre
ssionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPSkyboxbOverrideCompressionAmount=
falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPRenderTargetbOverrideCompressionA
mount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPMobileFlattenedbOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPProcBuildingFacebOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPProcBuildingLightMapbOverrideComp
ressionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPShadowmapbOverrideCompressionAmou
nt=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPColorLookupTablebOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPTerrainHeightmapbOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPTerrainWeightmapbOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPBokehbOverrideCompressionAmount=f
alseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPIESLightProfilebOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPPixels2DbOverrideCompressionAmoun
t=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPHierarchicalLODbOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPTerrainAlbedobOverrideCompression
Amount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPMaskedBillboardbOverrideCompressi
onAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterHDbOverrideCompressionAm
ount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterNormalMapHDbOverrideComp
ressionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPCharacterSpecularHDbOverrideCompr
essionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponHDbOverrideCompressionAmoun
t=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponNormalMapHDbOverrideCompres
sionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWeaponSpecularHDbOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldHDbOverrideCompressionAmount
=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldNormalMapHDbOverrideCompress
ionAmount=falseCompressionAmount=1.0
+TextureCrunchCompressionGroups=Group=TEXTUREGROUPWorldSpecularHDbOverrideCompressi
onAmount=falseCompressionAmount=1.0
DefaultBasisCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPUIbOverrideCompressionAmount=false
CompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldbOverrideCompressionAmount=fa
lseCompressionAmount=0
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldNormalMapbOverrideCompression
Amount=falseCompressionAmount=0
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldSpecularbOverrideCompressionA
mount=falseCompressionAmount=0
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterbOverrideCompressionAmoun
t=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterNormalMapbOverrideCompres
sionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterSpecularbOverrideCompress
ionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponbOverrideCompressionAmount=f
alseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponNormalMapbOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponSpecularbOverrideCompression
Amount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPVehiclebOverrideCompressionAmount=
falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPVehicleNormalMapbOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPVehicleSpecularbOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCinematicbOverrideCompressionAmoun
t=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPEffectsbOverrideCompressionAmount=
falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPEffectsNotFilteredbOverrideCompres
sionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPSkyboxbOverrideCompressionAmount=f
alseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPRenderTargetbOverrideCompressionAm
ount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPMobileFlattenedbOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPProcBuildingFacebOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPProcBuildingLightMapbOverrideCompr
essionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPShadowmapbOverrideCompressionAmoun
t=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPColorLookupTablebOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPTerrainHeightmapbOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPTerrainWeightmapbOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPBokehbOverrideCompressionAmount=fa
lseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPIESLightProfilebOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPPixels2DbOverrideCompressionAmount
=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPHierarchicalLODbOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPTerrainAlbedobOverrideCompressionA
mount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPMaskedBillboardbOverrideCompressio
nAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterHDbOverrideCompressionAmo
unt=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterNormalMapHDbOverrideCompr
essionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPCharacterSpecularHDbOverrideCompre
ssionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponHDbOverrideCompressionAmount
=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponNormalMapHDbOverrideCompress
ionAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWeaponSpecularHDbOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldHDbOverrideCompressionAmount=
falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldNormalMapHDbOverrideCompressi
onAmount=falseCompressionAmount=0.25
+TextureBasisCompressionGroups=Group=TEXTUREGROUPWorldSpecularHDbOverrideCompressio
nAmount=falseCompressionAmount=0.25

ScriptMacTargetPlatform.MacTargetSettings
MaxShaderLanguageVersion=3

ScriptEngine.NavigationSystem
bAutoCreateNavigationData=False
bAllowClientSideNavigation=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Lazy
bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
+SupportedAgents=Name=MannequinColor=B=252G=168R=139A=164DefaultQueryExtent=X=50.00
0000Y=50.000000Z=250.000000NavigationDataClassName=ScriptShadowTrackerExtra.UAEReca
stNavMeshAgentRadius=30.000000AgentHeight=180.000000AgentStepHeight=1.000000NavWalk
ingSearchHeightScale=0.500000PreferredNavData=ClassScriptShadowTrackerExtra.UAEReca
stNavMeshbCanCrouch=FalsebCanJump=FalsebCanWalk=TruebCanSwim=FalsebCanFly=False
DirtyAreasUpdateFreq=60.000000

ScriptEngine.AnimationSettings
bStripAnimationDataOnDedicatedServer=True
bUseDefaultCompressAuto=True
bTryACLCompression=False
+DirectoriesToAlwaysServerCook=Path=ModPlanGArtsPlayerZombie

ScriptEngine.CollisionProfile
-
Profiles=Name=NoCollisionCollisionEnabled=NoCollisionObjectTypeName=WorldStaticCust
omResponses=Channel=VisibilityResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreHel
pMessage=NocollisionbCanModify=False
-
Profiles=Name=BlockAllCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldStaticCus
tomResponses=HelpMessage=WorldStaticobjectthatblocksallactorsbydefault.Allnewcustom
channelswilluseitsowndefaultresponse.bCanModify=False
-
Profiles=Name=OverlapAllCollisionEnabled=QueryOnlyObjectTypeName=WorldStaticCustomR
esponses=Channel=WorldStaticResponse=ECROverlapChannel=PawnResponse=ECROverlapChann
el=VisibilityResponse=ECROverlapChannel=WorldDynamicResponse=ECROverlapChannel=Came
raResponse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleResponse=
ECROverlapChannel=DestructibleResponse=ECROverlapHelpMessage=WorldStaticobjectthato
verlapsallactorsbydefault.Allnewcustomchannelswilluseitsowndefaultresponse.bCanModi
fy=False
-
Profiles=Name=BlockAllDynamicCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldDy
namicCustomResponses=HelpMessage=WorldDynamicobjectthatblocksallactorsbydefault.All
newcustomchannelswilluseitsowndefaultresponse.bCanModify=False
-
Profiles=Name=OverlapAllDynamicCollisionEnabled=QueryOnlyObjectTypeName=WorldDynami
cCustomResponses=Channel=WorldStaticResponse=ECROverlapChannel=PawnResponse=ECROver
lapChannel=VisibilityResponse=ECROverlapChannel=WorldDynamicResponse=ECROverlapChan
nel=CameraResponse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleR
esponse=ECROverlapChannel=DestructibleResponse=ECROverlapHelpMessage=WorldDynamicob
jectthatoverlapsallactorsbydefault.Allnewcustomchannelswilluseitsowndefaultresponse
.bCanModify=False
-
Profiles=Name=IgnoreOnlyPawnCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicCu
stomResponses=Channel=PawnResponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreHelpMe
ssage=WorldDynamicobjectthatignoresPawnandVehicle.Allotherchannelswillbesettodefaul
t.bCanModify=False
-
Profiles=Name=OverlapOnlyPawnCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicC
ustomResponses=Channel=PawnResponse=ECROverlapChannel=VehicleResponse=ECROverlapCha
nnel=CameraResponse=ECRIgnoreHelpMessage=WorldDynamicobjectthatoverlapsPawnCameraan
dVehicle.Allotherchannelswillbesettodefault.bCanModify=False
-
Profiles=Name=PawnCollisionEnabled=QueryAndPhysicsObjectTypeName=PawnCustomResponse
s=Channel=VisibilityResponse=ECRIgnoreHelpMessage=Pawnobject.Canbeusedforcapsuleofa
nyplayerablecharacterorAI.bCanModify=False
-
Profiles=Name=SpectatorCollisionEnabled=QueryOnlyObjectTypeName=PawnCustomResponses
=Channel=WorldStaticResponse=ECRBlockChannel=PawnResponse=ECRIgnoreChannel=Visibili
tyResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnoreChannel=CameraResponse=EC
RIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreChanne
l=DestructibleResponse=ECRIgnoreHelpMessage=Pawnobjectthatignoresallotheractorsexce
ptWorldStatic.bCanModify=False
-
Profiles=Name=CharacterMeshCollisionEnabled=QueryOnlyObjectTypeName=PawnCustomRespo
nses=Channel=PawnResponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreChannel=Visibil
ityResponse=ECRIgnoreHelpMessage=PawnobjectthatisusedforCharacterMesh.Allotherchann
elswillbesettodefault.bCanModify=False
-
Profiles=Name=PhysicsActorCollisionEnabled=QueryAndPhysicsObjectTypeName=PhysicsBod
yCustomResponses=HelpMessage=SimulatingactorsbCanModify=False
-
Profiles=Name=DestructibleCollisionEnabled=QueryAndPhysicsObjectTypeName=Destructib
leCustomResponses=HelpMessage=DestructibleactorsbCanModify=False
-
Profiles=Name=InvisibleWallCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldStat
icCustomResponses=Channel=VisibilityResponse=ECRIgnoreHelpMessage=WorldStaticobject
thatisinvisible.bCanModify=False
-
Profiles=Name=InvisibleWallDynamicCollisionEnabled=QueryAndPhysicsObjectTypeName=Wo
rldDynamicCustomResponses=Channel=VisibilityResponse=ECRIgnoreHelpMessage=WorldDyna
micobjectthatisinvisible.bCanModify=False
-
Profiles=Name=TriggerCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicCustomRes
ponses=Channel=WorldStaticResponse=ECROverlapChannel=PawnResponse=ECROverlapChannel
=VisibilityResponse=ECRIgnoreChannel=WorldDynamicResponse=ECROverlapChannel=CameraR
esponse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleResponse=ECR
OverlapChannel=DestructibleResponse=ECROverlapHelpMessage=WorldDynamicobjectthatisu
sedfortrigger.Allotherchannelswillbesettodefault.bCanModify=False
-
Profiles=Name=RagdollCollisionEnabled=QueryAndPhysicsObjectTypeName=PhysicsBodyCust
omResponses=Channel=PawnResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreHelpM
essage=SimulatingSkeletalMeshComponent.Allotherchannelswillbesettodefault.bCanModif
y=False
-
Profiles=Name=VehicleCollisionEnabled=QueryAndPhysicsObjectTypeName=VehicleCustomRe
sponses=HelpMessage=VehicleobjectthatblocksVehicleWorldStaticandWorldDynamic.Alloth
erchannelswillbesettodefault.bCanModify=False
-
Profiles=Name=UICollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicCustomResponse
s=Channel=WorldStaticResponse=ECROverlapChannel=PawnResponse=ECROverlapChannel=Visi
bilityResponse=ECRBlockChannel=WorldDynamicResponse=ECROverlapChannel=CameraRespons
e=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleResponse=ECROverla
pChannel=DestructibleResponse=ECROverlapHelpMessage=WorldStaticobjectthatoverlapsal
lactorsbydefault.Allnewcustomchannelswilluseitsowndefaultresponse.bCanModify=False
+Profiles=Name=NoCollisionCollisionEnabled=NoCollisionObjectTypeName=WorldStaticCus
tomResponses=Channel=VisibilityResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreHe
lpMessage=NocollisionbCanModify=False
+Profiles=Name=BlockAllCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldStaticCu
stomResponses=HelpMessage=WorldStaticobjectthatblocksallactorsbydefault.Allnewcusto
mchannelswilluseitsowndefaultresponse.bCanModify=False
+Profiles=Name=OverlapAllCollisionEnabled=QueryOnlyObjectTypeName=WorldStaticCustom
Responses=Channel=WorldStaticResponse=ECROverlapChannel=WorldDynamicResponse=ECROve
rlapChannel=PawnResponse=ECROverlapChannel=VisibilityResponse=ECROverlapChannel=Cam
eraResponse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleResponse
=ECROverlapChannel=DestructibleResponse=ECROverlapHelpMessage=WorldStaticobjectthat
overlapsallactorsbydefault.Allnewcustomchannelswilluseitsowndefaultresponse.bCanMod
ify=False
+Profiles=Name=BlockAllDynamicCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldD
ynamicCustomResponses=HelpMessage=WorldDynamicobjectthatblocksallactorsbydefault.Al
lnewcustomchannelswilluseitsowndefaultresponse.bCanModify=False
+Profiles=Name=OverlapAllDynamicCollisionEnabled=QueryOnlyObjectTypeName=WorldDynam
icCustomResponses=Channel=WorldStaticResponse=ECROverlapChannel=WorldDynamicRespons
e=ECROverlapChannel=PawnResponse=ECROverlapChannel=VisibilityResponse=ECROverlapCha
nnel=CameraResponse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=Vehicle
Response=ECROverlapChannel=DestructibleResponse=ECROverlapHelpMessage=WorldDynamico
bjectthatoverlapsallactorsbydefault.Allnewcustomchannelswilluseitsowndefaultrespons
e.bCanModify=False
+Profiles=Name=IgnoreOnlyPawnCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicC
ustomResponses=Channel=PawnResponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreHelpM
essage=WorldDynamicobjectthatignoresPawnandVehicle.Allotherchannelswillbesettodefau
lt.bCanModify=False
+Profiles=Name=OverlapOnlyPawnCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamic
CustomResponses=Channel=PawnResponse=ECROverlapChannel=CameraResponse=ECRIgnoreChan
nel=VehicleResponse=ECROverlapHelpMessage=WorldDynamicobjectthatoverlapsPawnCameraa
ndVehicle.Allotherchannelswillbesettodefault.bCanModify=False
+Profiles=Name=PawnCollisionEnabled=QueryAndPhysicsObjectTypeName=PawnCustomRespons
es=Channel=VisibilityResponse=ECRIgnoreHelpMessage=Pawnobject.Canbeusedforcapsuleof
anyplayerablecharacterorAI.bCanModify=False
+Profiles=Name=SpectatorCollisionEnabled=QueryOnlyObjectTypeName=PawnCustomResponse
s=Channel=WorldDynamicResponse=ECRIgnoreChannel=PawnResponse=ECRIgnoreChannel=Visib
ilityResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreChannel=PhysicsBodyResponse=
ECRIgnoreChannel=VehicleResponse=ECRIgnoreChannel=DestructibleResponse=ECRIgnoreHel
pMessage=PawnobjectthatignoresallotheractorsexceptWorldStatic.bCanModify=False
+Profiles=Name=CharacterMeshCollisionEnabled=QueryOnlyObjectTypeName=STEMeshCustomR
esponses=Channel=PawnResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreChannel=
VehicleResponse=ECRIgnoreHelpMessage=MeshthatisusedforCharacterMesh.Allotherchannel
swillbesettodefault.bCanModify=False
+Profiles=Name=PhysicsActorCollisionEnabled=QueryAndPhysicsObjectTypeName=PhysicsBo
dyCustomResponses=HelpMessage=SimulatingactorsbCanModify=False
+Profiles=Name=DestructibleCollisionEnabled=QueryAndPhysicsObjectTypeName=Destructi
bleCustomResponses=HelpMessage=DestructibleactorsbCanModify=False
+Profiles=Name=InvisibleWallCollisionEnabled=QueryAndPhysicsObjectTypeName=WorldSta
ticCustomResponses=Channel=VisibilityResponse=ECRIgnoreHelpMessage=WorldStaticobjec
tthatisinvisible.bCanModify=False
+Profiles=Name=InvisibleWallDynamicCollisionEnabled=QueryAndPhysicsObjectTypeName=W
orldDynamicCustomResponses=Channel=VisibilityResponse=ECRIgnoreHelpMessage=WorldDyn
amicobjectthatisinvisible.bCanModify=False
+Profiles=Name=TriggerCollisionEnabled=QueryOnlyObjectTypeName=TriggerCustomRespons
es=Channel=WorldStaticResponse=ECROverlapChannel=WorldDynamicResponse=ECROverlapCha
nnel=PawnResponse=ECROverlapChannel=VisibilityResponse=ECRIgnoreChannel=CameraRespo
nse=ECROverlapChannel=PhysicsBodyResponse=ECROverlapChannel=VehicleResponse=ECROver
lapChannel=DestructibleResponse=ECROverlapChannel=ProjectileResponse=ECRIgnoreHelpM
essage=Triggerobjectthatisusedfortrigger.Allotherchannelswillbesettodefault.bCanMod
ify=False
+Profiles=Name=RagdollCollisionEnabled=QueryAndPhysicsObjectTypeName=PhysicsBodyCus
tomResponses=Channel=PawnResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreHelp
Message=SimulatingSkeletalMeshComponent.Allotherchannelswillbesettodefault.bCanModi
fy=False
+Profiles=Name=VehicleCollisionEnabled=QueryAndPhysicsObjectTypeName=VehicleCustomR
esponses=HelpMessage=VehicleobjectthatblocksVehicleWorldStaticandWorldDynamic.Allot
herchannelswillbesettodefault.bCanModify=False
+Profiles=Name=UICollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicCustomRespons
es=Channel=WorldStaticResponse=ECROverlapChannel=WorldDynamicResponse=ECROverlapCha
nnel=PawnResponse=ECROverlapChannel=CameraResponse=ECROverlapChannel=PhysicsBodyRes
ponse=ECROverlapChannel=VehicleResponse=ECROverlapChannel=DestructibleResponse=ECRO
verlapHelpMessage=WorldStaticobjectthatoverlapsallactorsbydefault.Allnewcustomchann
elswilluseitsowndefaultresponse.bCanModify=False
+Profiles=Name=BulletCollisionEnabled=QueryOnlyObjectTypeName=BulletCustomResponses
=Channel=PawnResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreChannel=TeleporterCh
annel=PlayerHandChannel=BulletResponse=ECRIgnoreHelpMessage=NeedsdescriptionbCanMod
ify=True
+Profiles=Name=PickUpTriggerBoxCollisionEnabled=QueryOnlyObjectTypeName=TriggerCust
omResponses=Channel=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIg
noreChannel=PawnResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreChannel=Camer
aResponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECR
IgnoreChannel=DestructibleResponse=ECRIgnoreChannel=PlayerPawnResponse=ECRIgnoreCha
nnel=TriggerResponse=ECRIgnoreChannel=BulletResponse=ECRIgnoreChannel=PlayerApplyDa
mageResponse=ECRIgnoreChannel=BotApplyDamageResponse=ECRIgnoreChannel=STEMeshRespon
se=ECRIgnoreHelpMessage=UsedforvrplayerhandpickupbCanModify=True
+Profiles=Name=PropMeshCollisionEnabled=QueryAndPhysicsObjectTypeName=PropMeshCusto
mResponses=HelpMessage=NeedsdescriptionbCanModify=True
+Profiles=Name=PickUpTriggerCollisionEnabled=QueryOnlyObjectTypeName=TriggerCustomR
esponses=Channel=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnor
eChannel=PawnResponse=ECROverlapChannel=VisibilityResponse=ECRIgnoreChannel=CameraR
esponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECRIg
noreChannel=DestructibleResponse=ECRIgnoreChannel=PlayerPawnResponse=ECRIgnoreChann
el=PlayerHandResponse=ECRIgnoreChannel=TriggerResponse=ECRIgnoreChannel=BulletRespo
nse=ECRIgnoreChannel=PlayerApplyDamageResponse=ECRIgnoreChannel=BotApplyDamageRespo
nse=ECRIgnoreChannel=STEMeshResponse=ECRIgnoreChannel=PropMeshResponse=ECRIgnoreCha
nnel=FootstepResponse=ECRIgnoreHelpMessage=NeedsdescriptionbCanModify=True
+Profiles=Name=WireMeshCollisionEnabled=QueryAndPhysicsObjectTypeName=VaultMeshCust
omResponses=Channel=TeleporterChannel=PlayerHandChannel=BulletResponse=ECRIgnoreCha
nnel=PlayerApplyDamageResponse=ECRIgnoreChannel=ProjectileResponse=ECRIgnoreHelpMes
sage=onlybulletandcameracanpassthroughbCanModify=True
+Profiles=Name=StepsQueryOnlyCollisionEnabled=QueryOnlyObjectTypeName=VaultMeshCust
omResponses=Channel=TeleporterChannel=PlayerHandChannel=BulletResponse=ECRIgnoreCha
nnel=PlayerApplyDamageResponse=ECRIgnoreHelpMessage=forbuildingstepsbCanModify=True
+Profiles=Name=SmokeCollisionEnabled=NoCollisionObjectTypeName=TriggerCustomRespons
es=Channel=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnoreChann
el=PawnResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreChannel=CameraResponse
=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreCha
nnel=DestructibleResponse=ECRIgnoreChannel=PlayerPawnResponse=ECRIgnoreChannel=Play
erHandResponse=ECRIgnoreChannel=TriggerResponse=ECRIgnoreChannel=BulletResponse=ECR
IgnoreChannel=PlayerApplyDamageResponse=ECRIgnoreChannel=BotApplyDamageResponse=ECR
IgnoreChannel=STEMeshResponse=ECRIgnoreChannel=PropMeshResponse=ECRIgnoreChannel=Fo
otstepResponse=ECRIgnoreChannel=VaultMeshResponse=ECRIgnoreChannel=ProjectileRespon
se=ECRIgnoreChannel=AutoAimHelpMessage=SmokebCanModify=True
+Profiles=Name=PetCollisionEnabled=QueryOnlyObjectTypeName=WorldDynamicCustomRespon
ses=Channel=WorldDynamicResponse=ECROverlapChannel=PawnResponse=ECRIgnoreChannel=Vi
sibilityResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreChannel=PhysicsBodyRespon
se=ECRIgnoreChannel=VehicleResponse=ECRIgnoreChannel=DestructibleResponse=ECRIgnore
Channel=PlayerPawnResponse=ECRIgnoreChannel=PlayerHandResponse=ECRIgnoreChannel=Tri
ggerResponse=ECROverlapChannel=BulletResponse=ECRIgnoreChannel=PlayerApplyDamageRes
ponse=ECRIgnoreChannel=BotApplyDamageResponse=ECRIgnoreChannel=STEMeshResponse=ECRI
gnoreChannel=PropMeshResponse=ECRIgnoreChannel=FootstepResponse=ECRIgnoreChannel=Va
ultMeshResponse=ECRIgnoreChannel=ProjectileResponse=ECRIgnoreChannel=SreadingBlocke
rOverlapResponse=ECRIgnoreHelpMessage=PetbCanModify=True
+Profiles=Name=BlockAISightCollisionEnabled=QueryOnlyObjectTypeName=TriggerCustomRe
sponses=Channel=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnore
Channel=PawnResponse=ECRIgnoreChannel=CameraResponse=ECRIgnoreChannel=PhysicsBodyRe
sponse=ECRIgnoreChannel=VehicleResponse=ECRIgnoreChannel=DestructibleResponse=ECRIg
noreChannel=PlayerPawnResponse=ECRIgnoreChannel=PlayerHandResponse=ECRIgnoreChannel
=TriggerResponse=ECRIgnoreChannel=BulletResponse=ECRIgnoreChannel=PlayerApplyDamage
Response=ECRIgnoreChannel=BotApplyDamageResponse=ECRIgnoreChannel=STEMeshResponse=E
CRIgnoreChannel=PropMeshResponse=ECRIgnoreChannel=FootstepResponse=ECRIgnoreChannel
=VaultMeshResponse=ECRIgnoreChannel=ProjectileResponse=ECRIgnoreChannel=SreadingBlo
ckerOverlapResponse=ECRIgnoreHelpMessage=CheckForAISightbCanModify=True
+DefaultChannelResponses=Channel=ECCGameTraceChannel1Name=TeleporterDefaultResponse
=ECRIgnorebTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel2Name=TraceTeleportDefaultRespo
nse=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel3Name=PlayerPawnDefaultResponse
=ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel4Name=PlayerHandDefaultResponse
=ECROverlapbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel5Name=TriggerDefaultResponse=EC
ROverlapbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel6Name=BulletDefaultResponse=ECR
BlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel7Name=PlayerApplyDamageDefaultR
esponse=ECRBlockbTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel8Name=BotApplyDamageDefaultResp
onse=ECRBlockbTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel9Name=STEMeshDefaultResponse=EC
RBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel10Name=PropMeshDefaultResponse=
ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel11Name=FootstepDefaultResponse=
ECRBlockbTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel12Name=TestHeightDefaultRespons
e=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel13Name=PickUpVisibleDefaultResp
onse=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel14Name=WheelCollisionDefaultRes
ponse=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel15Name=VaultMeshDefaultResponse
=ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel16Name=AutoAimDefaultResponse=E
CRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel17Name=ProjectileDefaultRespons
e=ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel18Name=SreadingBlockerOverlapDe
faultResponse=ECROverlapbTraceType=FalsebStaticObject=False
+EditProfiles=Name=TriggerCustomResponses=Channel=CameraResponse=ECRIgnoreChannel=D
estructibleResponse=ECRIgnoreChannel=EngineTraceChannel2Response=ECRIgnoreChannel=E
ngineTraceChannel3Response=ECRIgnoreChannel=EngineTraceChannel4Response=ECRIgnoreCh
annel=EngineTraceChannel5Response=ECRIgnoreChannel=EngineTraceChannel6Response=ECRI
gnoreChannel=PlayerPawnResponse=ECROverlapChannel=PlayerHandResponse=ECROverlapChan
nel=TriggerResponse=ECROverlapChannel=GameTraceChannel6Response=ECRIgnoreChannel=Ga
meTraceChannel7Response=ECRIgnoreChannel=GameTraceChannel8Response=ECRIgnoreChannel
=GameTraceChannel9Response=ECRIgnoreChannel=GameTraceChannel10Response=ECRIgnoreCha
nnel=GameTraceChannel11Response=ECRIgnoreChannel=GameTraceChannel12Response=ECRIgno
reChannel=GameTraceChannel13Response=ECRIgnoreChannel=GameTraceChannel14Response=EC
RIgnoreChannel=GameTraceChannel15Response=ECRIgnoreChannel=GameTraceChannel16Respon
se=ECRIgnoreChannel=GameTraceChannel17Response=ECRIgnoreChannel=GameTraceChannel18R
esponse=ECRIgnoreChannel=BulletResponse=ECROverlapChannel=PlayerApplyDamageResponse
=ECRIgnoreChannel=BotApplyDamageResponse=ECRIgnoreChannel=STEMeshResponse=ECROverla
pChannel=PropMeshResponse=ECROverlap
+EditProfiles=Name=BlockAllCustomResponses=Channel=PlayerHandChannel=TestHeightChan
nel=WheelCollision
+EditProfiles=Name=NoCollisionCustomResponses=Channel=BulletResponse=ECRIgnoreChann
el=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnoreChannel=PawnR
esponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECRIg
noreChannel=DestructibleResponse=ECRIgnoreChannel=EngineTraceChannel2Response=ECRIg
noreChannel=EngineTraceChannel3Response=ECRIgnoreChannel=EngineTraceChannel4Respons
e=ECRIgnoreChannel=EngineTraceChannel5Response=ECRIgnoreChannel=EngineTraceChannel6
Response=ECRIgnoreChannel=PlayerPawnResponse=ECRIgnoreChannel=PlayerHandResponse=EC
RIgnoreChannel=TriggerResponse=ECRIgnoreChannel=PlayerApplyDamageResponse=ECRIgnore
Channel=BotApplyDamageResponse=ECRIgnoreChannel=GameTraceChannel9Response=ECRIgnore
Channel=GameTraceChannel10Response=ECRIgnoreChannel=GameTraceChannel11Response=ECRI
gnoreChannel=GameTraceChannel12Response=ECRIgnoreChannel=GameTraceChannel13Response
=ECRIgnoreChannel=GameTraceChannel14Response=ECRIgnoreChannel=GameTraceChannel15Res
ponse=ECRIgnoreChannel=GameTraceChannel16Response=ECRIgnoreChannel=GameTraceChannel
17Response=ECRIgnoreChannel=GameTraceChannel18Response=ECRIgnore
+EditProfiles=Name=CharacterMeshCustomResponses=Channel=PlayerApplyDamageChannel=Bo
tApplyDamageChannel=PawnResponse=ECRIgnoreChannel=WorldStaticResponse=ECRIgnoreChan
nel=WorldDynamicResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreChannel=Camer
aResponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECR
IgnoreChannel=DestructibleResponse=ECRIgnoreChannel=EngineTraceChannel1Response=ECR
OverlapChannel=EngineTraceChannel2Response=ECROverlapChannel=EngineTraceChannel3Res
ponse=ECROverlapChannel=EngineTraceChannel4Response=ECROverlapChannel=EngineTraceCh
annel5Response=ECROverlapChannel=EngineTraceChannel6Response=ECROverlapChannel=Tele
porterResponse=ECRIgnoreChannel=TraceTeleportResponse=ECRIgnoreChannel=PlayerPawnRe
sponse=ECRIgnoreChannel=GameTraceChannel11Response=ECROverlapChannel=GameTraceChann
el12Response=ECROverlapChannel=GameTraceChannel13Response=ECROverlapChannel=GameTra
ceChannel14Response=ECROverlapChannel=GameTraceChannel15Response=ECROverlapChannel=
GameTraceChannel16Response=ECROverlapChannel=GameTraceChannel17Response=ECROverlapC
hannel=GameTraceChannel18Response=ECROverlapChannel=PlayerHandResponse=ECRIgnoreCha
nnel=STEMeshResponse=ECRIgnoreChannel=TriggerResponse=ECRIgnoreChannel=PropMeshResp
onse=ECRIgnoreChannel=FootstepResponse=ECRIgnoreChannel=AutoAim
+EditProfiles=Name=PawnCustomResponses=Channel=PlayerApplyDamageResponse=ECROverlap
Channel=BotApplyDamageResponse=ECROverlapChannel=BulletResponse=ECRIgnoreChannel=ST
EMesh
+EditProfiles=Name=VehicleCustomResponses=Channel=PhysicsBodyChannel=PawnChannel=Pl
ayerPawnResponse=ECROverlapChannel=STEMeshChannel=PropMesh
-ProfileRedirects=OldName=BlockingVolumeNewName=InvisibleWall
-ProfileRedirects=OldName=InterpActorNewName=IgnoreOnlyPawn
-ProfileRedirects=OldName=StaticMeshComponentNewName=BlockAllDynamic
-ProfileRedirects=OldName=SkeletalMeshActorNewName=PhysicsActor
-ProfileRedirects=OldName=InvisibleActorNewName=InvisibleWallDynamic
+ProfileRedirects=OldName=BlockingVolumeNewName=InvisibleWall
+ProfileRedirects=OldName=InterpActorNewName=IgnoreOnlyPawn
+ProfileRedirects=OldName=StaticMeshComponentNewName=BlockAllDynamic
+ProfileRedirects=OldName=SkeletalMeshActorNewName=PhysicsActor
+ProfileRedirects=OldName=InvisibleActorNewName=InvisibleWallDynamic
-CollisionChannelRedirects=OldName=StaticNewName=WorldStatic
-CollisionChannelRedirects=OldName=DynamicNewName=WorldDynamic
-CollisionChannelRedirects=OldName=VehicleMovementNewName=Vehicle
-CollisionChannelRedirects=OldName=PawnMovementNewName=Pawn
+CollisionChannelRedirects=OldName=StaticNewName=WorldStatic
+CollisionChannelRedirects=OldName=DynamicNewName=WorldDynamic
+CollisionChannelRedirects=OldName=VehicleMovementNewName=Vehicle
+CollisionChannelRedirects=OldName=PawnMovementNewName=Pawn
+CollisionChannelRedirects=OldName=TeleportNewName=Teleporter

ScriptGuiTestEditor.GuiTestProjectSettings
AppID=1106545419
Version=0.14.0

ScriptAIModule.CrowdManager
+AvoidanceConfig=VelocityBias=0.5AdaptiveDivisions=5AdaptiveRings=2AdaptiveDepth=1
MaxAgentRadius=200.000000
MaxAvoidedAgents=10
MaxAvoidedWalls=8
MaxAgents=400

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[/Script/UnrealEd.ProjectPackagingSettings]
StagingDirectory=(Path="E:/_WorkSpace/TomorrowShoot_Domi-PC/UnrealEngine/Survive/
Binaries")
UsePakFile=True
+DirectoriesToAlwaysCook=(Path="Arts/UI/Atlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysCook=(Path="Arts/UI/Map_Smallicon")
+DirectoriesToAlwaysCook=(Path="Arts/UI/NoAtlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/UI_Mat")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/Materials/Observer")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/DeadSmoke")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/FX_PVE")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Grenade")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Rain")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Share")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Characters/Animation/Shared_Anim/
Lobby_Anim/Friend")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Decal")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Pets")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Prop/CarePackage")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Prop/PGI_Flag")
+DirectoriesToAlwaysCook=(Path="Arts_Player/WeaponDIY/DecalTex")
+DirectoriesToAlwaysCook=(Path="Arts_Player/WeaponDIY/MatTex")
+DirectoriesToAlwaysCook=(Path="Arts_Player/WeaponDIY/MainWeapon")
+DirectoriesToAlwaysCook=(Path="Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Arts_Scenes/Meshs_BP/DynamicBuilding")
+DirectoriesToAlwaysCook=(Path="Assets/ScnenCommerce/Model")
+DirectoriesToAlwaysCook=(Path="BluePrints/AI")
+DirectoriesToAlwaysCook=(Path="BluePrints/Avatar")
+DirectoriesToAlwaysCook=(Path="BluePrints/AvatarDIY")
+DirectoriesToAlwaysCook=(Path="BluePrints/Backpack")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput")
+DirectoriesToAlwaysCook=(Path="BluePrints/Core")
+DirectoriesToAlwaysCook=(Path="BluePrints/House")
+DirectoriesToAlwaysCook=(Path="BluePrints/JKUtils")
+DirectoriesToAlwaysCook=(Path="BluePrints/PET")
+DirectoriesToAlwaysCook=(Path="BluePrints/PickUp")
+DirectoriesToAlwaysCook=(Path="BluePrints/Plane/PlaneAvatar")
+DirectoriesToAlwaysCook=(Path="BluePrints/RestrictedAssets")
+DirectoriesToAlwaysCook=(Path="BluePrints/SeasonBP")
+DirectoriesToAlwaysCook=(Path="BluePrints/Sequence")
+DirectoriesToAlwaysCook=(Path="BluePrints/Task")
+DirectoriesToAlwaysCook=(Path="BluePrints/UI/Map")
+DirectoriesToAlwaysCook=(Path="BluePrints/UI/OBUI")
+DirectoriesToAlwaysCook=(Path="BluePrints/UI/Utils")
+DirectoriesToAlwaysCook=(Path="CSV")
+DirectoriesToAlwaysCook=(Path="Editor/ResourceCheck")
+DirectoriesToAlwaysCook=(Path="HyphenDic")
+DirectoriesToAlwaysCook=(Path="Landscape")
+DirectoriesToAlwaysCook=(Path="Localization/Game")
+DirectoriesToAlwaysCook=(Path="Mod/EvoBase/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/EvoBase/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/VehicleWar/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/VehicleWar/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/SocialIsland/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/SocialIsland/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/Egypt/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/Egypt/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/Fireman/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/Fireman/BluePrints")
+DirectoriesToAlwaysCook=(Path="Res/IG0160/Arts_PlayerBluePrints/")
+DirectoriesToAlwaysCook=(Path="Res/IG0170/Arts_PlayerBluePrints/")
+DirectoriesToAlwaysCook=(Path="Res/IG0180/Arts_PlayerBluePrints/")
+DirectoriesToAlwaysCook=(Path="Res/IG0190/Arts_PlayerBluePrints/")
+DirectoriesToAlwaysCook=(Path="Res/IG1000/Arts_PlayerBluePrints/")
+DirectoriesToAlwaysCook=(Path="Script")
+DirectoriesToAlwaysCook=(Path="Templates/Data")
+DirectoriesToAlwaysCook=(Path="UMG/UI_BP/Activity/Majordomo/")
+DirectoriesToAlwaysCook=(Path="WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/SingleTraining/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/BigEvent/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/BigEvent/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/TDM/AR_Library/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/FourMaps/Arts/UI")
+DirectoriesToAlwaysCook=(Path="Mod/FourMaps/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/FourMaps/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/HeavyWeapon/Arts/UI")
+DirectoriesToAlwaysCook=(Path="Mod/HeavyWeapon/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/HeavyWeapon/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/SocialIsland/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/SocialIsland/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/FourMaps/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/FourMaps/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/Fireman/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/Fireman/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/Egypt/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/Egypt/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/VehicleWar/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/VehicleWar/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/EvoBase/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/EvoBase/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/Preheating/100/BluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/Preheating/100/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/Preheating/100/Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Mod/Preheating/100/WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Mod/BigEvent/Blueprints")
+DirectoriesToAlwaysCook=(Path="Mod/BigEvent/WwiseEvent")
+DirectoriesToAlwaysStageAsUFS=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysStageAsUFS=(Path="GeneratorData")
+DirectoriesToAlwaysStageAsUFS=(Path="Heightmaps")
+DirectoriesToAlwaysStageAsUFS=(Path="HyphenDic")
+DirectoriesToAlwaysStageAsUFS=(Path="LevelTrigger")
+DirectoriesToAlwaysStageAsUFS=(Path="Localization/Game")
+DirectoriesToAlwaysStageAsUFS=(Path="Lua")
+DirectoriesToAlwaysStageAsUFS=(Path="MoviesPak")
+DirectoriesToAlwaysStageAsUFS=(Path="PreCompile")
+DirectoriesToAlwaysStageAsUFS=(Path="Script")
+DirectoriesToAlwaysStageAsUFS=(Path="Templates/Data")
+DirectoriesToAlwaysStageAsUFS=(Path="Templates/Json")
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/SocialIsland/WwiseAudio/Android")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/SocialIsland/WwiseAudio/Android_High")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/SocialIsland/WwiseAudio/Android_Low")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/FourMaps/WwiseAudio/Android")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/FourMaps/WwiseAudio/Android_High")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/FourMaps/WwiseAudio/Android_Low")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/EvoBase/WwiseAudio/Android")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/EvoBase/WwiseAudio/Android_High")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/EvoBase/WwiseAudio/Android_Low")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/BigEvent/WwiseAudio/Android")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/BigEvent/WwiseAudio/Android_High")
+DirectoriesToAlwaysStageAsUFS=(Path="Mod/BigEvent/WwiseAudio/Android_Low")
+DirectoriesToNeverCook=(Path="Res/IG0160/Arts_PlayerBluePrints/Vehicle/
VehicleAdvanceAvatar")
+DirectoriesToNeverCook=(Path="Arts_Player/Pets/Dog")
+DirectoriesToNeverCook=(Path="Arts_Player/Prop/Box")
+DirectoriesToNeverCook=(Path="Arts_Player_INT")
+DirectoriesToNeverCook=(Path="Arts_PlayerBluePrints/Vehicle/Lamborghini")
+DirectoriesToNeverCook=(Path="Arts_PlayerBluePrints/Vehicle/Skateboard")
+DirectoriesToNeverCook=(Path="Arts_PlayerBluePrints_INT")
+DirectoriesToNeverCook=(Path="Delete")
+DirectoriesToNeverCook=(Path="0_16_5/")
+DirectoriesToNeverCook=(Path="GraphicsPKG")
+DirectoriesToNeverCook=(Path="Mod/ZNQ")
+DirectoriesToNeverCook=(Path="Mod/SuperCold")
+DirectoriesToNeverCook=(Path="Mod/Hero")
+DirectoriesToNeverCook=(Path="Mod/Egypt")
+DirectoriesToNeverCook=(Path="Mod/Fireman")
+DirectoriesToNeverCook=(Path="Mod/Halloween")
+DirectoriesToNeverCook=(Path="Mod/JungleTribe")
+DirectoriesToNeverCook=(Path="Tools")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor_Vehicle")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Desert/PUBG_Desert")
+MapsToCook=(FilePath="/Game/Maps/PUBG_DihorOtok/DihorOtok_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Baltic/Baltic_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Savage/PUBG_Savage_Main")
+MapsToCook=(FilePath="/Game/Maps/TD_Factory_Depot/TD_Factory_Depot_Mian")
+MapsToCook=(FilePath="/Game/Maps/TD_Ruins_Half/TD_Ruins_Half")
+MapsToCook=(FilePath="/Game/Maps/UImap/Createrole")
+MapsToCook=(FilePath="/Game/Maps/UImap/Loading")
+MapsToCook=(FilePath="/Game/Maps/UImap/Lobby_Main_int")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Main")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Private_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/HP_City/Map/HP_City_Main")
+MapsToCook=(FilePath="/Game/Mod/VehicleWar/Maps/VehicleBattle_TDM/
VehicleBattle_TDM_PUBG_Forest")
+MapsToCook=(FilePath="/Game/Mod/SingleTraining/Maps/SingleTraining_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/AR_Library/Maps/AR_Library")
+MapsToCook=(FilePath="/Game/Mod/FourMaps/Maps/FourMaps_Main")
+MapsToCook=(FilePath="/Game/Mod/BigEvent/MapsV4/Implosion_Main")
+MapsToCook=(FilePath="/Game/Maps/PVE_Infection/PVE_Infection_main")

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="190")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="190")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="190")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="190")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="190")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="190")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|
(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000
,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.70000
0,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=190)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=190)

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=10
HRecoil=10
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=17.0
HeadOffset=199
[SystemAim]
WeaponAimYawRate=3.0
CrossHairBrustIncreaseSpeed=3.0
BulletFireSpeed=8.0
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=5.0
BulletRange=100.0
BurstShootBulletNum=5.0
WeaponAimFOV=3.0
AspectRatioAxisConstriant=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=10
ParticleLODBias=5

[SystemSetting]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.Fog=0
r.TemporalAASamples=64
r.TemporalAASharpness=0.8
r.TemporalAA.sharpen=1

[Basic]
AimAssist=true
Aim Assist=max
r.AimAssist=max
r.Hit=max
AimAssit=Max
Crosshair=true
Headhit=true

[Game]
Character=2.0
Head=89
Demage=30

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=10
HRecoil=10
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=17.0
HeadOffset=199

[/script/engine.engine]
MaxSmoothedFrameRate=90
MinSmoothedFrameRate=90
bSmoothFrameRate=true
MinDesiredFrameRate=90
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=90),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=244))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=90
FX.MaxGPUParticlesPerEmitter=90
FX.MaxParticleTilePreAllocation=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

[Engine.Engine]
bOnScreenKismetWarnings=TRUE
bSubtitlesEnabled=TRUE
PhysXLevel=99
bPhysXuseGRB=True
bPhysXPatched=True
Language=int
bUseInvertedLeftStick=False

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True

[/Script/ShadowTrackerExtra.STExtraGame]
FogRemovalHit=NoFog
GraphicsRatio=99
AimAsist=True
VRecoil=10
HRecoil=10

[/Script/ShadowTrackerExtra.ArtsPlayer]
DamageWeaponAimYawRate=999
DamageClientHitPartJudgement=999
DamagePlayetClientHitPartJudgement=9999

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=10
HRecoil=10
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=17.0
HeadOffset=199
[SystemAim]
WeaponAimYawRate=3.0
CrossHairBrustIncreaseSpeed=3.0
BulletFireSpeed=8.0
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=5.0
BulletRange=100.0
BurstShootBulletNum=5.0
WeaponAimFOV=3.0
AspectRatioAxisConstriant=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=10
ParticleLODBias=5

[SystemSetting]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.TemporalAASharpness=0.8
r.TemporalAA.sharpen=1

[Basic]
AimAssist=true
Aim Assist=max
r.AimAssist=max
r.Hit=max
AimAssit=Max
Crosshair=true
Headhit=true

[Game]
Character=2.0
Head=89
Demage=99

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=0
HRecoil=0
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=17.0
HeadOffset=199
[/script/engine.engine]
MaxSmoothedFrameRate=90
MinSmoothedFrameRate=90
bSmoothFrameRate=true
MinDesiredFrameRate=90
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=90),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=244))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=90
FX.MaxGPUParticlesPerEmitter=90
FX.MaxParticleTilePreAllocation=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

[Engine.Engine]
bOnScreenKismetWarnings=TRUE
bSubtitlesEnabled=TRUE
PhysXLevel=99
bPhysXuseGRB=True
bPhysXPatched=True
Language=int
bUseInvertedLeftStick=False

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True

[/Script/ShadowTrackerExtra.STExtraGame]
FogRemovalHit=NoFog
GraphicsRatio=99
AimAsist=True
VRecoil=0
HRecoil=0

[/Script/ShadowTrackerExtra.ArtsPlayer]
DamageWeaponAimYawRate=999
DamageClientHitPartJudgement=999
DamagePlayetClientHitPartJudgement=9999

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=0
HRecoil=0
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1997.0
HeadOffset=19999

[SystemAim]
WeaponAimYawRate=3.0
CrossHairBrustIncreaseSpeed=3.0
BulletFireSpeed=8.0
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=5.2
BulletRange=100.0
BurstShootBulletNum=5.0
WeaponAimFOV=3.0
AspectRatioAxisConstriant=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=10
ParticleLODBias=5

[SystemSetting]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.TemporalAASharpness=0.8
r.TemporalAA.sharpen=1

[Basic]
AimAssist=true
Aim Assist=max
r.AimAssist=max
r.Hit=max
AimAssit=Max
Crosshair=true
Headhit=true

[Game]
Character=2.0
Head=89
Demage=99

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=0
HRecoil=0
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1947.0
HeadOffset=199999

[/script/engine.engine]
MaxSmoothedFrameRate=90
MinSmoothedFrameRate=90
bSmoothFrameRate=true
MinDesiredFrameRate=90
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=90),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=244))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=90
FX.MaxGPUParticlesPerEmitter=90
FX.MaxParticleTilePreAllocation=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

[Engine.Engine]
bOnScreenKismetWarnings=TRUE
bSubtitlesEnabled=TRUE
PhysXLevel=99
bPhysXuseGRB=True
bPhysXPatched=True
Language=int
bUseInvertedLeftStick=False

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True

[/Script/ShadowTrackerExtra.STExtraGame]
FogRemovalHit=NoFog
GraphicsRatio=99
AimAsist=True
VRecoil=0
HRecoil=0

[/Script/ShadowTrackerExtra.ArtsPlayer]
DamageWeaponAimYawRate=999999
DamageClientHitPartJudgement=999999
DamagePlayetClientHitPartJudgement=9999999

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=0
HRecoil=0
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1997.0
HeadOffset=19999

[SystemAim]
WeaponAimYawRate=3.0
CrossHairBrustIncreaseSpeed=3.0
BulletFireSpeed=8.0
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=5.0
BulletRange=100.0
BurstShootBulletNum=5.0
WeaponAimFOV=3.0
AspectRatioAxisConstriant=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=10
ParticleLODBias=5

[SystemSetting]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.Fog=0
r.TemporalAASamples=64
r.TemporalAASharpness=0.8
r.TemporalAA.sharpen=1

[Basic]
AimAssist=true
Aim Assist=max
r.AimAssist=max
r.Hit=max
AimAssit=Max
Crosshair=true
Headhit=true

[Game]
Character=2.0
Head=89999
Demage=99999

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=0
HRecoil=0
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1287.0
HeadOffset=19999

[/script/engine.engine]
MaxSmoothedFrameRate=90
MinSmoothedFrameRate=90
bSmoothFrameRate=true
MinDesiredFrameRate=90
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=90),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=244))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=90
FX.MaxGPUParticlesPerEmitter=90
FX.MaxParticleTilePreAllocation=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

[Engine.Engine]
bOnScreenKismetWarnings=TRUE
bSubtitlesEnabled=TRUE
PhysXLevel=99
bPhysXuseGRB=True
bPhysXPatched=True
Language=int
bUseInvertedLeftStick=False

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True

[/Script/ShadowTrackerExtra.STExtraGame]
FogRemovalHit=NoFog
GraphicsRatio=99
AimAsist=True
VRecoil=10000
HRecoil=10000

[/Script/ShadowTrackerExtra.ArtsPlayer]
DamageWeaponAimYawRate=9999999
DamageClientHitPartJudgement=999999
DamagePlayetClientHitPartJudgement=999999

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=10000
HRecoil=10000
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1297.0
HeadOffset=19999

[SystemAim]
WeaponAimYawRate=3.0
CrossHairBrustIncreaseSpeed=3.0
BulletFireSpeed=8.0
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=5.0
BulletRange=100.0
BurstShootBulletNum=5.0
WeaponAimFOV=3.0
AspectRatioAxisConstriant=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=10
ParticleLODBias=5

[SystemSetting]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.Fog=0
r.TemporalAASamples=64
r.TemporalAASharpness=0.8
r.TemporalAA.sharpen=1

[Basic]
AimAssist=true
Aim Assist=max
r.AimAssist=max
r.Hit=max
AimAssit=Max
Crosshair=true
Headhit=true
AimAssist=true
Aim Assist=9999
r.AimAssist=9999
r.Hit=9999
AimAssit=9999
Crosshair=true
Headhit=true

[Game]
Character=2.0
Head=89
Demage=3000

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=9999
DSHitPartJudgment=9999
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
UseShootVerifyEx=false
UseAimAssist=true
AimAssist=true
VRecoil=10000
HRecoil=10000
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
UnityWeaponUnit=true
InstantHiWeapon=true
UseReciolFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UseShootVerifyEx=6
ReciolKickADS=2.0
AnimationKick=3.0
HitPartJudgment=1287.0
HeadOffset=19999

[/script/engine.engine]
MaxSmoothedFrameRate=90
MinSmoothedFrameRate=90
bSmoothFrameRate=true
MinDesiredFrameRate=90
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=90),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=244))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=90
FX.MaxGPUParticlesPerEmitter=90
FX.MaxParticleTilePreAllocation=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

[Engine.Engine]
bOnScreenKismetWarnings=TRUE
bSubtitlesEnabled=TRUE
PhysXLevel=99
bPhysXuseGRB=True
bPhysXPatched=True
Language=int
bUseInvertedLeftStick=False

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True

[/Script/ShadowTrackerExtra.STExtraGame]
FogRemovalHit=NoFog
GraphicsRatio=99
AimAsist=True
VRecoil=10000
HRecoil=10000

[/Script/ShadowTrackerExtra.ArtsPlayer]
DamageWeaponAimYawRate=9999999
DamageClientHitPartJudgement=9999999
DamagePlayetClientHitPartJudgement=9999999

Magic.sav active
###Gyroscope#
###IntProperty##################ArtQuality#
###IntProperty############## ###FireMode#
###IntProperty##################CameraLensSensibility#
###IntProperty##################CamLensSenNoneSniper#####FloatProperty##########L��
?
####GyroscopeSenNoneSniper#####FloatProperty##########�t#@####GyroscopeSenRedDotSni
per#####FloatProperty##########�B@@####GyroscopeSen2XSniper#####FloatProperty######
####b#@@####GyroscopeSen4XSniper#####FloatProperty###########�7@####GyroscopeSen8XS
niper#####FloatProperty##########�=�?
####MainVolumValue#####FloatProperty############�?####BGMVolumSwitcher#
###BoolProperty########### ###FPSLevel#
###IntProperty##################isFirstOpenMicCheck#
###IntProperty##############
###FpViewValue#
###IntProperty##########g#######GyroscopeSenNoneSniperFP#####FloatProperty#########
#AE#@####FirstTime_FPP_TPP#
###BoolProperty###############GyroscopeSen3XSniper#####FloatProperty##########?
�1@####GyroscopeSen6XSniper#####FloatProperty##########���?####RedDotCHColor#
###IntProperty##############
###RedDotCHType#
###IntProperty##################HolographicCHColor#
###IntProperty##################XGLanguageTag#
###StrProperty##############en#####XGTimezoneTag#
###StrProperty#
######## ###UTC+0700#####XGPushNightTag#
###StrProperty##########
###night_off#
###XGPushDayTag#
###StrProperty##############day_on#####OpenMirrorMode#
###IntProperty##################QuasiMirrorSwitch#
###BoolProperty###########
###LobbyStyleID#
###IntProperty###########'######ScreenLightness#####FloatProperty############�?
####SettingBigHandOperateRedPoint#
###BoolProperty###############ScoreTips_TModeCnt#
###IntProperty##############
###FPPFireMode#
###IntProperty##################FirstTime_TMode_Slid#
###BoolProperty###############SideMirrorColor#
###IntProperty##################SettingQuickSwitchRedPoint#
###BoolProperty###############HitEffectColor#
###IntProperty##################bHasMapCBToES#
###BoolProperty###########
###BattleFPS#
###IntProperty##################BattleRenderStyle#
###IntProperty##################BattleRenderQuality#
###IntProperty############## ###LobbyFPS#
###IntProperty##################LobbyRenderStyle#
###IntProperty##################LobbyRenderQuality#
###IntProperty##################HasGraphicsSeparateConfig#
###BoolProperty###############PickUpCountSetting_Drug#
###MapProperty#########
###IntProperty#
###IntProperty##########�+ #########PickUpCountSetting_ThrowObj#
###MapProperty#########
###IntProperty#
###IntProperty##########�/ #####�/ #########bTranslatePickupSettingToMap#
###BoolProperty###############None#####

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[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1
[Basic]
AimAssist=3.2
Aim Assist=3.2
r.AimAssist=3.2
r.hit=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=MAX
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=999.0f
WeaponProperty=7.0f
cameraManager=0
Mesh=true
Log=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=2.9
UseShootVerifyEx=2.0
Class: GameSetting_BasicSetting
int CrossHairColor;//[Offset: 0x0 , Size: 4]
bool AimAssist;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x4 , Size:
1]
bool WallFeedBack;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x5 ,
Size: 1]
int SingleShotWeaponShootMode;//[Offset: 0x8 , Size: 4]
int ShotGunShootMode;//[Offset: 0xc , Size: 4]
bool LeftRightShoot;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x10 ,
Size: 1]
int LRShootMode;//[Offset: 0x14 , Size: 4]
bool LRShootSniperSwitch;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x18 , Size: 1]
int LeftHandFire;//[Offset: 0x1c , Size: 4]
int Gyroscope;//[Offset: 0x20 , Size: 4]
bool AutoOpenDoor;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x24 ,
Size: 1]
bool IntelligentDrugs;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x25 ,
Size: 1]
bool ActorAnimationSwitch;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x26 , Size: 1]
bool FPViewSwitch;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x27 ,
Size: 1]
Class: NavAgentProperties.MovementProperties
float AgentRadius;//[Offset: 0x4 , Size: 4]
float AgentHeight;//[Offset: 0x8 , Size: 4]
float AgentStepHeight;//[Offset: 0xc , Size: 4]
float NavWalkingSearchHeightScale;//[Offset: 0x10 , Size: 4]
class NavigationData* PreferredNavData;//[Offset: 0x18 , Size: 8]

--------------------------------
Class: MovementProperties
bool bCanCrouch;//(ByteOffset: 0, ByteMask: 221, FieldMask: 1)[Offset: 0x0 ,
Size: 1]
bool bCanJump;//(ByteOffset: 0, ByteMask: 222, FieldMask: 2)[Offset: 0x0 ,
Size: 1]
bool bCanWalk;//(ByteOffset: 0, ByteMask: 224, FieldMask: 4)[Offset: 0x0 ,
Size: 1]
bool bCanSwim;//(ByteOffset: 0, ByteMask: 228, FieldMask: 8)[Offset: 0x0 ,
Size: 1]
bool bCanFly;//(ByteOffset: 0, ByteMask: 316, FieldMask: 16)[Offset: 0x0 ,
Size: 1]
--------------------------------
Class: NavigationData.Actor.Object
PrimitiveComponent* RenderingComp;//[Offset: 0x398 , Size: 8]
NavDataConfig NavDataConfig;//[Offset: 0x3a0 , Size: 88]
bool bEnableDrawing;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset:
0x3f8 , Size: 1]
bool bForceRebuildOnLoad;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset:
0x3f8 , Size: 1]
bool bCanBeMainNavData;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset:
0x3f8 , Size: 1]
bool bCanSpawnOnRebuild;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset:
0x3f8 , Size: 1]
bool bRebuildAtRuntime;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset:
0x3f8 , Size: 1]
enum RuntimeGeneration;//[Offset: 0x3f9 , Size: 1]
float ObservedPathsTickInterval;//[Offset: 0x3fc , Size: 4]
uint32 DataVersion;//[Offset: 0x400 , Size: 4]
SupportedAreaData[] SupportedAreas;//[Offset: 0x4d8 , Size: 16]

--------------------------------
Class: NavDataConfig.NavAgentProperties.MovementProperties
FName Name;//[Offset: 0x20 , Size: 8]
Color Color;//[Offset: 0x28 , Size: 4]
Vector DefaultQueryExtent;//[Offset: 0x2c , Size: 12]
class NavigationData* NavigationDataClass;//[Offset: 0x38 , Size: 8]
SoftClassPath NavigationDataClassName;//[Offset: 0x40 , Size: 24]

--------------------------------
Class: SoftClassPath.SoftObjectPath

--------------------------------
Class: SupportedAreaData
FString AreaClassName;//[Offset: 0x0 , Size: 16]
int AreaID;//[Offset: 0x10 , Size: 4]
class Object* AreaClass;//[Offset: 0x18 , Size: 8]

--------------------------------
Class: FindFloorResult
bool bBlockingHit;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x0 ,
Size: 1]
bool bWalkableFloor;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset:
0x0 , Size: 1]
bool bLineTrace;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x0 ,
Size: 1]
float FloorDist;//[Offset: 0x4 , Size: 4]
float LineDist;//[Offset: 0x8 , Size: 4]
HitResult HitResult;//[Offset: 0x10 , Size: 136]

--------------------------------
Class: NavAvoidanceMask
bool bGroup0;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x0 , Size:
1]
bool bGroup1;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset: 0x0 , Size:
1]
bool bGroup2;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x0 , Size:
1]
bool bGroup3;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset: 0x0 , Size:
1]
bool bGroup4;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset: 0x0 ,
Size: 1]
bool bGroup5;//(ByteOffset: 0, ByteMask: 32, FieldMask: 32)[Offset: 0x0 ,
Size: 1]
bool bGroup6;//(ByteOffset: 0, ByteMask: 64, FieldMask: 64)[Offset: 0x0 ,
Size: 1]
bool bGroup7;//(ByteOffset: 0, ByteMask: 128, FieldMask: 128)[Offset: 0x0 ,
Size: 1]
bool bGroup8;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x1 , Size:
1]
bool bGroup9;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset: 0x1 , Size:
1]
bool bGroup10;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x1 ,
Size: 1]
bool bGroup11;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset: 0x1 ,
Size: 1]
bool bGroup12;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset: 0x1 ,
Size: 1]
bool bGroup13;//(ByteOffset: 0, ByteMask: 32, FieldMask: 32)[Offset: 0x1 ,
Size: 1]
bool bGroup14;//(ByteOffset: 0, ByteMask: 64, FieldMask: 64)[Offset: 0x1 ,
Size: 1]
bool bGroup15;//(ByteOffset: 0, ByteMask: 128, FieldMask: 128)[Offset: 0x1 ,
Size: 1]
bool bGroup16;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x2 ,
Size: 1]
bool bGroup17;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset: 0x2 ,
Size: 1]
bool bGroup18;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x2 ,
Size: 1]
bool bGroup19;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset: 0x2 ,
Size: 1]
bool bGroup20;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset: 0x2 ,
Size: 1]
bool bGroup21;//(ByteOffset: 0, ByteMask: 32, FieldMask: 32)[Offset: 0x2 ,
Size: 1]
bool bGroup22;//(ByteOffset: 0, ByteMask: 64, FieldMask: 64)[Offset: 0x2 ,
Size: 1]
bool bGroup23;//(ByteOffset: 0, ByteMask: 128, FieldMask: 128)[Offset: 0x2 ,
Size: 1]
bool bGroup24;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x3 ,
Size: 1]
bool bGroup25;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset: 0x3 ,
Size: 1]
bool bGroup26;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x3 ,
Size: 1]
bool bGroup27;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset: 0x3 ,
Size: 1]
bool bGroup28;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset: 0x3 ,
Size: 1]
bool bGroup29;//(ByteOffset: 0, ByteMask: 32, FieldMask: 32)[Offset: 0x3 ,
Size: 1]
bool bGroup30;//(ByteOffset: 0, ByteMask: 64, FieldMask: 64)[Offset: 0x3 ,
Size: 1]
bool bGroup31;//(ByteOffset: 0, ByteMask: 128, FieldMask: 128)[Offset: 0x3 ,
Size: 1]
Class: DamageCauserRecordData
Controller* Causer;//[Offset: 0x0 , Size: 8]
float Time;//[Offset: 0x8 , Size: 4]
float Damage;//[Offset: 0xc , Size: 4]
int StatusChangeMargin;//[Offset: 0x10 , Size: 4]
int DamageType;//[Offset: 0x14 , Size: 4]
int AdditionalParam;//[Offset: 0x18 , Size: 4]
bool bIsHeadshot;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x1c , Size: 1]
int WeaponId;//[Offset: 0x20 , Size: 4]
int FloorType;//[Offset: 0x24 , Size: 4]
Class:
STCharacterMovementComponent.CharacterMovementComponent.PawnMovementComponent.NavMo
vementComponent.MovementComponent.ActorComponent.Object
bool bServerMoveCheckPassWall;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x794 , Size: 1]
bool bCheckPassWallUseSweep;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x795 , Size: 1]
float CheckPassWallShapeShrinkScale;//[Offset: 0x798 , Size: 4]
float AdjustRadiusScaleWhenPassWall;//[Offset: 0x79c , Size: 4]
float RadiusScaleWhenCheckPassWall;//[Offset: 0x7a0 , Size: 4]
float MaxPrisonmentMove;//[Offset: 0x7a4 , Size: 4]
bool NoPrisonReport;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x7a8 , Size: 1]
bool bIgnoreClientRotationErrorChecksAndCorrection;//(ByteOffset: 0,
ByteMask: 1, FieldMask: 255)[Offset: 0x7a9 , Size: 1]
bool bIsServerPriorityControlShoveling;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 255)[Offset: 0x7c0 , Size: 1]
float ShovelingStopMaxRelianceClientTime;//[Offset: 0x7c4 , Size: 4]
float EnterShovelCD;//[Offset: 0x7c8 , Size: 4]
float DSEnterShovelCD;//[Offset: 0x7cc , Size: 4]
float ShovelingCollisionHalfHeight;//[Offset: 0x7d0 , Size: 4]
float MaxShovelFloorAngle;//[Offset: 0x7d4 , Size: 4]
float UseVelocityDirMinSpeed;//[Offset: 0x7d8 , Size: 4]
float StandMinEnterShovelingSpeed;//[Offset: 0x7dc , Size: 4]
float CrounchMinEnterShovelingSpeed;//[Offset: 0x7e0 , Size: 4]
float DefaultShovelingSpeed;//[Offset: 0x7e4 , Size: 4]
float DefaultShovelingDCC;//[Offset: 0x7e8 , Size: 4]
float ExtraShovelingDCC1;//[Offset: 0x7ec , Size: 4]
float ExtraShovelingDCC2;//[Offset: 0x7f0 , Size: 4]
float ExtraShovelingDCC3;//[Offset: 0x7f4 , Size: 4]
float MinusGradeShovelingACC;//[Offset: 0x7f8 , Size: 4]
float MinusGradeShovelingDCC;//[Offset: 0x7fc , Size: 4]
float MaxShovelingSpeed;//[Offset: 0x800 , Size: 4]
float StopShovelingSpeed;//[Offset: 0x808 , Size: 4]
float MinNoDCCInShovelingSlopeAngle;//[Offset: 0x80c , Size: 4]
float MAxNoDCCInShovelingSlopeAngle;//[Offset: 0x810 , Size: 4]
float EnterShovelingMinHeightInFalling;//[Offset: 0x814 , Size: 4]
float ShovelingFPPFovVaule;//[Offset: 0x818 , Size: 4]
float EnterShovelingFPPFovChangeSpeed;//[Offset: 0x81c , Size: 4]
float ExitShovelingFPPFovChangeSpeed;//[Offset: 0x820 , Size: 4]
float ShovelingTPPFovVaule;//[Offset: 0x824 , Size: 4]
float EnterShovelingTPPFovChangeSpeed;//[Offset: 0x828 , Size: 4]
float ExitShovelingTPPFovChangeSpeed;//[Offset: 0x82c , Size: 4]
float ShovelingLegBodyMaxAngle;//[Offset: 0x830 , Size: 4]
float ShovelingLegStartFollowBodyMinAngle;//[Offset: 0x834 , Size: 4]
float ShovelingLegFollowBodySpeed;//[Offset: 0x838 , Size: 4]
float MaxAngleShovelingLegFollowBodySpeed;//[Offset: 0x83c , Size: 4]
float ShovelingLegFollowFloorSpeed;//[Offset: 0x840 , Size: 4]
SoftObjectPath ShovelingEffectPath;//[Offset: 0x848 , Size: 24]
AkAudioEvent* EnterShovelingSound;//[Offset: 0x860 , Size: 8]
AkAudioEvent* ExitShovelingSound;//[Offset: 0x868 , Size: 8]
AkAudioEvent* InterruptShovelingSound;//[Offset: 0x870 , Size: 8]
float nowShovelingSpeed;//[Offset: 0x878 , Size: 4]
Rotator ShovelingRotation;//[Offset: 0x87c , Size: 12]
bool ShovelingIsTrigger;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x888 , Size: 1]
bool ShovelingIsHold;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x889 , Size: 1]
byte ShovelingPrePoseState;//[Offset: 0x88b , Size: 1]
float PreShovelFov;//[Offset: 0x88c , Size: 4]
ParticleSystemComponent* ShovelingParticleSystemComponent;//[Offset: 0x8c0 ,
Size: 8]
bool StopTick;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x8c8 ,
Size: 1]
float TimeSpeedFactor;//[Offset: 0x8cc , Size: 4]
bool CheatCheckSumFailed;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x8d0 , Size: 1]
bool bCanSendCmdAck;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x8d1 , Size: 1]
bool bCheatClientLocation;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x8d2 , Size: 1]
float MaxPenetrationAdjustmentSize;//[Offset: 0x8d4 , Size: 4]
float JumpOffVelocityFactor;//[Offset: 0x8d8 , Size: 4]
bool mb_UseVehiclePushSwim;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x8dc , Size: 1]
bool mb_UseVehiclePushUp;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x8dd , Size: 1]
float MaxDecideClientTimeSpeedDeltaTime;//[Offset: 0x8e0 , Size: 4]
bool bUseTimeSpeedCheck;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset:
0x8e4 , Size: 1]
bool bUseUserCmdDeltaCompress;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)
[Offset: 0x8e4 , Size: 1]
float SimulatedNearDistanceSqAtClient;//[Offset: 0x8e8 , Size: 4]
float SimulatedNearTickIntervalAtClient;//[Offset: 0x8ec , Size: 4]
float SimulatedMiddleDistanceSqAtClient;//[Offset: 0x8f0 , Size: 4]
float SimulatedMiddleTickIntervalAtClient;//[Offset: 0x8f4 , Size: 4]
float SimulatedFarDistanceSqAtClient;//[Offset: 0x8f8 , Size: 4]
float SimulatedFarTickIntervalAtClient;//[Offset: 0x8fc , Size: 4]
float WalkSpeedCurveScale;//[Offset: 0x900 , Size: 4]
CurveFloat* MaxWalkSpeedCurve;//[Offset: 0x908 , Size: 8]
float ProneFloorAngle;//[Offset: 0x910 , Size: 4]
float ProneFloorZ;//[Offset: 0x914 , Size: 4]
float JumpFloorAngle;//[Offset: 0x918 , Size: 4]
float JumpFloorZ;//[Offset: 0x91c , Size: 4]
float ResolvePenetrationPosDiffSq;//[Offset: 0x920 , Size: 4]
float ResolvePenetrationAdjustment;//[Offset: 0x924 , Size: 4]
bool bOpenLocationSmoothOnDynamicMovementBase;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 255)[Offset: 0x928 , Size: 1]
float DistSqOnDynamicMovementBaseAtSimulateProxy;//[Offset: 0x92c , Size: 4]
float DistAngleOnDynamicMovementBaseAtSimulateProxy;//[Offset: 0x930 , Size:
4]
bool bProcessDeltaRotationWhenKnockedDown;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 1)[Offset: 0x94c , Size: 1]
bool EnabledResetPredictionData;//(ByteOffset: 0, ByteMask: 1, FieldMask:
255)[Offset: 0x94d , Size: 1]
bool bEnableAdjustWhenStepUpFailed;//(ByteOffset: 0, ByteMask: 1, FieldMask:
1)[Offset: 0x94e , Size: 1]
float AdjustDistanceWhenStepUpFailed;//[Offset: 0x950 , Size: 4]
bool ForceSimulatedOpti;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x954 , Size: 1]
bool bFixParachuteEnabled;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0xa50 , Size: 1]
float CheckDistanceAhead;//[Offset: 0xa54 , Size: 4]
bool bPrintMoveStatusDataDebugs;//(ByteOffset: 0, ByteMask: 1, FieldMask:
255)[Offset: 0xa58 , Size: 1]
int PrintMoveStatusDataDebugsMaxNum;//[Offset: 0xa5c , Size: 4]
float BaseSolvedWallCheckDistance;//[Offset: 0xa74 , Size: 4]
float BaseSolvedWallTraceDistance;//[Offset: 0xa78 , Size: 4]
float BaseSolvedWallOutDistance;//[Offset: 0xa7c , Size: 4]
float BaseSolvedWallMoveWithForwardCos;//[Offset: 0xa80 , Size: 4]
bool bStepUpHardIgnoreEdgeTolerance;//(ByteOffset: 0, ByteMask: 1, FieldMask:
255)[Offset: 0xa84 , Size: 1]
float fStepDownEdgeToleranceRate;//[Offset: 0xa88 , Size: 4]
float fStepDownSuccessEdgeToleranceRate;//[Offset: 0xa8c , Size: 4]
float MaxBaseStepUpHeight;//[Offset: 0xa90 , Size: 4]
bool bEnableDSAITickDistanceOptimize;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 255)[Offset: 0xa94 , Size: 1]
CharacterDistanceSquareTickInternal[] AIDSTickDistanceInternal;//[Offset:
0xa98 , Size: 16]
bool bEnableDSAIPhysicsDistanceOptimize;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 255)[Offset: 0xaac , Size: 1]
CharacterDistanceSquareTickInternal[]
AIDSPhysicsQueryDistanceInternal;//[Offset: 0xab8 , Size: 16]
float DSAIDistanceOptimizeEnhanceAngle;//[Offset: 0xac8 , Size: 4]
float AIMovementSimulatePredictTime;//[Offset: 0xae0 , Size: 4]
STExtraBaseCharacter* STCharacter_PRIVATE;//[Offset: 0xae8 , Size: 8]
bool bOpenServerControlPunish;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0xb01 , Size: 1]
bool UpdatedComponentWithBase(float DeltaSeconds, Vector Delta, Rotator
NewRotation, out HitResult OutHit, bool bSweep, bool bTeleport);// 0x2df68c0
void ToggleUserCmdDelta(bool Val);// 0x2df680c
void TimeSpeedCheck(bool Val);// 0x2df6758
void SeverAddRotationVelocity(const Vector RotationVelocity);// 0x2df66ac
void SetProneFloorZ(float InProneFloorZ);// 0x2df6630
void SetProneFloorAngle(float InProneFloorAngle);// 0x2df65b4
void SetJumpFloorZ(float InJumpFloorZ);// 0x2df6538
void SetJumpFloorAngle(float InJumpFloorAngle);// 0x2df64bc
void SetBase(PrimitiveComponent* NewBase, const FName BoneName, bool
bNotifyActor);// 0x2df63bc
void ServerUserMoveCmdOld(int ClientApplySequence, const byte[]
UserCmdDelta);// 0x2df62ac
void ServerUserMoveCmdDual(uint32 Sequence, uint32 CheckSum,
PrimitiveComponent* ClientMovementBase, const byte[] UserCmd, const byte[]
UserCmdDelta);// 0x2df60bc
void ServerUserMoveCmd(uint32 Sequence, uint32 CheckSum, PrimitiveComponent*
ClientMovementBase, const byte[] UserCmd);// 0x2df5f2c
void RefreshCharacterWithBase();// 0x2df5f18
void Ping2Server(float ServerTime, float ClientTime);// 0x2df5e40
void Ping2Client(float ServerTime);// 0x2df5dc4
void PhysicsFlyDistance(float DeltaTime, out const Vector flyVelocity);//
0x2df5d00
void OnRecoverOnServer();// 0x2df5ce4
void OnPreReconnectOnServer();// 0x2df5cd0
void OnClientCloseUserCmdDelta();// 0x2df5cbc
float K2_GetProneFloorZ();// 0x2df5c88
float K2_GetProneFloorAngle();// 0x2df5c54
float K2_GetJumpFloorZ();// 0x2df5c20
float K2_GetJumpFloorAngle();// 0x2df5bec
bool IsWalkable(out const HitResult Hit);// 0x2df5b30
bool IsProning();// 0x2df5af8
STExtraBaseCharacter* GetSTCharacter();// 0x2df5ac4
Vector GetLocationOffsetToBase();// 0x2df5a8c
float GetLastServerMoveTime();// 0x2df5a58
bool GetIsOpenShovelingAbility();// 0x2df5a20
Vector GetBaseLocation();// 0x2df59e8
bool DragOnGround(float DeltaTime);// 0x2df5958
void ClientVeryShortAdjustPositionAndRotation(float TimeStamp, Vector NewLoc,
Rotator NewRot, PrimitiveComponent* NewBase, FName NewBaseBoneName, bool bHasBase,
bool bBaseRelativePosition, byte ServerMovementMode);// 0x2df571c
void ClientUserMoveCmdAck(int Sequence);// 0x2df56a0
void ClientAdjustPositionAndRotation(float TimeStamp, Vector NewLoc, Rotator
NewRot, Vector NewVel, PrimitiveComponent* NewBase, FName NewBaseBoneName, bool
bHasBase, bool bBaseRelativePosition, byte ServerMovementMode);// 0x2df5424
void ChangePhysxShapeFlag();// 0x2df5410
-------------------------------
Class: HitFlow
int AimType;//[Offset: 0x0 , Size: 4]
int Distance;//[Offset: 0x4 , Size: 4]
int IsKill;//[Offset: 0x8 , Size: 4]
float Damage;//[Offset: 0xc , Size: 4]
bool bFallOnGround;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x10 , Size: 1]
byte[] PlayerStates;//[Offset: 0x18 , Size: 16]
byte HitPos;//[Offset: 0x28 , Size: 1]
bool IsAI;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x29 , Size:
1]
--------------------------------
Class: InfectionGainExpInfo
int KillExp;//[Offset: 0x0 , Size: 4]
int AssistExp;//[Offset: 0x4 , Size: 4]
float AssistExpAcceptRange;//[Offset: 0x8 , Size: 4]
float DamageExpRate;//[Offset: 0xc , Size: 4]
float HealthExpRate;//[Offset: 0x10 , Size: 4]
float SecondExp;//[Offset: 0x14 , Size: 4]
float GainExpInterval;//[Offset: 0x18 , Size: 4]
--------------------------------
Class: WeaponAnimInstanceSpecial.WeaponAnimInstanceBase.AnimInstance.Object
bool C_State_Prone;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x408 , Size: 1]
bool C_State_Crouch;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x409 , Size: 1]
AnimMontage* TacticalReloadMontageProne;//[Offset: 0x410 , Size: 8]
AnimMontage* ChargeReloadMontageProne;//[Offset: 0x418 , Size: 8]
AnimMontage* TacticalReloadMontageCrouch;//[Offset: 0x420 , Size: 8]
AnimMontage* ChargeReloadMontageCrouch;//[Offset: 0x428 , Size: 8]
Class: WeaponOwnerInterface.Interface.Object
void ShootProjectileBullet(STExtraShootWeapon* TargetWeapon, Transform Trans,
uint32 ShootID, int Pellet);// 0x2fadb30
byte ShootCharacterVertify(out const BulletHitInfoUploadData ShootData, out
const LocalShootHitData LocalShootHitData, STExtraShootWeapon* Weapon);// 0x2fad9ac
void SetWeaponReconnectIdx(int WeaponReconnectOpIndex);// 0x2fad928
void SetTemporaryWeapon(STExtraShootWeapon* InVehicleWeapon, bool
IsServerCall);// 0x2fad860
void SetReloadMethod(byte reloadMethod, STExtraShootWeapon* ShootWeapon);//
0x2fad7a0
void SetPawnReloadWeaponFinished(bool IsFinished);// 0x2fad714
void SetCurReloadWeapon(STExtraWeapon* Weapon);// 0x2fad690
void ServerHandleBulletHitData(STExtraWeapon* OwnerWeapon, out
BulletHitInfoUploadData Data);// 0x2fad5ac
void ServerChangeWeaponRotation(STExtraWeapon* Weapon, Rotator InRot);//
0x2fad4ec
void PushAutoTriggerWeaponEventTaskWhenEquipWeapon(out const
AutoTriggerWeaponEventParam Param);// 0x2fad40c
void PawnLeaveState(enum State);// 0x2fad388
bool PawnHasState(enum PawnState);// 0x2fad2f0
Controller* PawnGetController();// 0x2fad2b4
bool PawnEnterState(enum State);// 0x2fad21c
bool PawnAllowState(enum State, bool withLog);// 0x2fad140
void OpenBoxHitCollison(float CountTime);// 0x2fad0bc
void NotifyServerProjectileBulletImpact(out const ExplosionProjectileHitInfo
InExpProjectileInfo, ProjectileBulletBase* Bullet);// 0x2facfe4
void LevaveFire(STExtraShootWeapon* OwnerShootWeapon);// 0x2facf60
bool IsWeaponOwnerLocallyControlled();// 0x2facf20
bool IsLocalViewed();// 0x2facee0
bool IsGunADS();// 0x2facea0
bool IsEnableBulletFlySound();// 0x2face60
bool IsClient_WeaponOwner();// 0x2face20
bool IsAlive();// 0x2facde0
bool IsAI();// 0x2facda0
void HandleWeaponShootLost();// 0x2facd84
void HandleStartFireDelegate(STExtraShootWeapon* ShootWeapon);// 0x2facd00
void HandleStartFillGasDelegate(STExtraShootWeapon* ShootWeapon);// 0x2facc7c
void HandleShootDelegate(STExtraShootWeapon* ShootWeapon);// 0x2facbf8
void HandlePlayerWeaponChangeState(byte WeaponStateType);// 0x2facb74
void HandleMoveAntiShootVerifyMiss();// 0x2facb58
void HandleBulletHitEvent(Actor* ImpactActor, Vector ImpactPoint);//
0x2faca98
uint32 GetWeaponUserPlayerKey();// 0x2faca5c
Actor* GetWeaponUserConst();// 0x2faca20
STExtraBaseCharacter* GetWeaponUserCharacter();// 0x2fac9e4
Actor* GetWeaponUser();// 0x2fac9a8
int GetWeaponReconnectIdx();// 0x2fac96c
uint32 GetWeaponOwnerPlayerKey();// 0x2fac930
float GetWeaponOwnerPawnHealth();// 0x2fac8f4
WeaponManagerBaseComponent* GetWeaponManagerBase();// 0x2fac8b8
WeaponManagerComponent* GetWeaponManager();// 0x2fac87c
STExtraWeapon* GetWeaponBySlot(byte Slot);// 0x2fac7e8
STExtraShootWeapon* GetTemporaryWeapon();// 0x2fac7ac
STExtraShootWeapon* GetShootWeaponBySlot(byte Slot);// 0x2fac718
SecuryInfoComponent* GetSecuryInfoComp();// 0x2fac6dc
STExtraPlayerState* GetPlayerState();// 0x2fac6a0
FString GetPlayerNameSafety();// 0x2fac5f4
uint32 GetPlayerIdentifier();// 0x2fac5b8
STExtraPlayerController* GetPlayerControllerSafety();// 0x2fac57c
PartHitComponent* GetPartHitComponent();// 0x2fac540
Vector GetOwnerShootStartLocation();// 0x2fac500
Vector GetOwnerActorLocation();// 0x2fac4c0
enum GetObserverType();// 0x2fac484
MoveComponent* GetMoveComponentInterface();// 0x2fac448
LagCompensationComponentBase* GetLagCompensationComponent();// 0x2fac40c
bool GetIsInDoor();// 0x2fac3cc
bool GetIsGunADS();// 0x2fac38c
int GetHandFolderRatio();// 0x2fac350
Vector GetGunOwnerHeadLocation();// 0x2fac310
SkeletalMeshComponent* GetEquipWeaponAttachMesh();// 0x2fac2d4
STExtraVehicleBase* GetCurrentVehicle();// 0x2fac298
uint64 GetCurrentStatesInterface();// 0x2fac25c
UAECharAnimListCompBase* GetCharacterAnimComponent();// 0x2fac220
CapsuleComponent* GetCapsuleComponentInterface();// 0x2fac1e4
void EnterFire();// 0x2fac1c8
bool CheckWeaponIsCurUsingWeapon(STExtraWeapon* CurWeapon);// 0x2fac130
bool CheckPickWeaponCanAutoUse();// 0x2fac0f0
void CheckNeedReload(STExtraShootWeapon* OwnerShootWeapon, Actor*
WeaponOwnerActor);// 0x2fac034
bool CheckCanAutoUseWeapon(STExtraWeapon* Weapon);// 0x2fabf9c
bool CanUseWeaponHandleOnServer(ItemHandleBase* Handle, byte Slot);//
0x2fabec8
void CalculateShootPlayerHeadNum(int AddShootTimes, bool IsAI);// 0x2fabe00
void CalculateShootNum(int AddShootTimes);// 0x2fabd7c
void CalculateShootAndHitPlayerNum(int AddShootTimes, bool IsAI);// 0x2fabcb4
void CalculateBulletCount(int BulletID, int Count);// 0x2fabbf8

--------------------------------
Class: WeaponOwnerProxyFactory.Interface.Object
WeaponOwnerProxy* GetWeaponOwnerProxy();// 0x2fb0314

--------------------------------
Class: WeaponPendantAvatarEntity.WeaponAvatarDIYEntity.AvatarDIYEntity.Object
enum PendantSocketType;//[Offset: 0x299 , Size: 1]
int WeaponHideLODLevel;//[Offset: 0x29c , Size: 4]
void SetSocketName(FName InName);// 0x2fb0aa4
void SetPendantSocketType(enum SocketType);// 0x2fb0a28
void LODIsChange(int LOD);// 0x2fb09ac
bool IsForceEnableAnim();// 0x2fb096c
enum GetSkeletalMeshType(BattleItemHandleBase* InHandle);// 0x2fb08d8
WeaponPendantSocket GetPendantSocket();// 0x2fb07d0
void EnterRenderPipeline();// 0x2fb07b4
void ClearEquipmentLogic(bool bPutDefault, bool bClearMesh);// 0x2fb06dc
void ApplaySocketRelativeTransform();// 0x2fb06c8

--------------------------------
Class:
WeaponPostFireState.WeaponStateBase.WeaponLogicBaseComponent.ActorComponent.Object
STExtraShootWeapon* OwnerShootWeapon;//[Offset: 0x1a8 , Size: 8]

--------------------------------
Class:
WeaponPostReloadState.WeaponStateBase.WeaponLogicBaseComponent.ActorComponent.Objec
t
STExtraShootWeapon* OwnerShootWeapon;//[Offset: 0x1a8 , Size: 8]

--------------------------------
Class:
WeaponPreFireState.WeaponStateBase.WeaponLogicBaseComponent.ActorComponent.Object
STExtraShootWeapon* OwnerShootWeapon;//[Offset: 0x1a8 , Size: 8]

--------------------------------
Class: WeaponShiled.STExtraWeapon.Actor.Object

--------------------------------
Class:
WeaponStateDefault.WeaponStateBase.WeaponLogicBaseComponent.ActorComponent.Object

--------------------------------
Class:
WeaponTriggerEventHandleShoot.WeaponTriggerEventHandleBase.WeaponLogicBaseComponent
.ActorComponent.Object
void ProcessTriggerEventInternal(enum Event);// 0x2fb2410

--------------------------------
Class:
WeaponWarmUpState.WeaponStateBase.WeaponLogicBaseComponent.ActorComponent.Object
float BarrelRotateAccSpeed;//[Offset: 0x1a8 , Size: 4]
float BarrelRotateDesSpeed;//[Offset: 0x1ac , Size: 4]
float BarrelRotateMaxSpeed;//[Offset: 0x1b0 , Size: 4]
float CurBarrelRotateSpeed;//[Offset: 0x1b4 , Size: 4]
float CurBarrelRotateVal;//[Offset: 0x1b8 , Size: 4]
float FireWarm;//[Offset: 0x1bc , Size: 4]
float MaxWarm;//[Offset: 0x1c0 , Size: 4]
float WarmUpSpeed;//[Offset: 0x1c4 , Size: 4]
float WarmDownSpeed;//[Offset: 0x1c8 , Size: 4]
bool bWarmUpFinished;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x1d0 , Size: 1]
delegate OnWarmUpFinishAndStartFire;//[Offset: 0x1d8 , Size: 16]
STExtraShootWeapon* OwnerShootWeapon;//[Offset: 0x1e8 , Size: 8]
Pawn* WeaponOwnerPawn;//[Offset: 0x1f0 , Size: 8]

--------------------------------
Class: WeatherCountDown.UAEUserWidget.UserWidget.Widget.Visual.Object
DynamicWeatherMgr* WeatherMgr;//[Offset: 0x3d0 , Size: 8]
WeatherUIType[] WeatherUIConfig;//[Offset: 0x3d8 , Size: 16]
TextBlock* textTimeSuperCold;//[Offset: 0x3e8 , Size: 8]
CanvasPanel* PanelRoot2;//[Offset: 0x3f0 , Size: 8]
WidgetSwitcher* weatherSwitch2;//[Offset: 0x3f8 , Size: 8]
WidgetSwitcher* typeSwitch;//[Offset: 0x400 , Size: 8]
int CurrWeatherConfigIndex;//[Offset: 0x41c , Size: 4]

--------------------------------
Class: WeatherUIType
enum UIType;//[Offset: 0x0 , Size: 1]
WeatherUIStatus[] StatusList;//[Offset: 0x8 , Size: 16]

--------------------------------
Class: WeatherUIStatus
enum WeatherStatus;//[Offset: 0x0 , Size: 1]
SlateBrush PVENightBrush;//[Offset: 0x8 , Size: 168]

--------------------------------
Class: WorldActorFlagComponent.GameModeBaseComponent.ActorComponent.Object
<int,WorldActorFlagList> WorldActorFlagMap;//[Offset: 0x120 , Size: 80]
void RemoveWorldActorFlag(int InActorNetGUID);// 0x2fb4c30
void RemoveTeamWorldActorFlag(int InActorNetGUID, uint32 InPlayerKey);//
0x2fb4b7c
void GetTeammateList(uint32 InPlayerKey, out STExtraPlayerState*[]
TeamList);// 0x2fb4a84
bool GetFlagData(int InActorNetGUID, uint32 InPlayerKey, out
WorldActorFlagData OutData, out STExtraPlayerState*[] TeamList);// 0x2fb48f0
void ExecuteRemoveAction(out const STExtraPlayerState*[] TeamList, out const
WorldActorFlagData InFlagData);// 0x2fb47dc
void ExecuteAddAction(out const STExtraPlayerState*[] TeamList, out const
WorldActorFlagData InFlagData);// 0x2fb46c8
void ClearFlag();// 0x2fb46b4
void AddWorldActorFlag(int InActorNetGUID, uint32 InPlayerKey);// 0x2fb4600

--------------------------------
Class: WorldActorFlagList
WorldActorFlagData[] FlagList;//[Offset: 0x0 , Size: 16]

--------------------------------
Class: WorldActorFlagData
int ActorNetGUID;//[Offset: 0x0 , Size: 4]
uint32 PlayerKey;//[Offset: 0x4 , Size: 4]

--------------------------------
Class:
WrapperOverlapManagerComponent.BoxComponent.ShapeComponent.PrimitiveComponent.Scene
Component.ActorComponent.Object
uint16 ManagerLevel;//[Offset: 0x69c , Size: 2]
float OverlapCheckInterval;//[Offset: 0x6a0 , Size: 4]
bool bDrawSubLevelManageComp;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x6a4 , Size: 1]
float DrawSubLevelManageCompTime;//[Offset: 0x6a8 , Size: 4]
Actor*[] OverlappedSubLevelActorArray;//[Offset: 0x6b0 , Size: 16]
void HandleOnBeginOverlap(PrimitiveComponent* OverlappedComponent, Actor*
OtherActor, PrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, out
const HitResult SweepResult);// 0x2fb53e8
void HandleEndOverlap(PrimitiveComponent* OverlappedComponent, Actor*
OtherActor, PrimitiveComponent* OtherComp, int OtherBodyIndex);// 0x2fb52bc

--------------------------------
Class: XTArea.Actor.Object
int AreaID;//[Offset: 0x398 , Size: 4]

--------------------------------
Class: XTAreaBox.XTArea.Actor.Object
BoxComponent* Area;//[Offset: 0x3a0 , Size: 8]
bool IsInArea(out Vector Position);// 0x2fb5a58

--------------------------------
Class: XTAreaSphere.XTArea.Actor.Object
SphereComponent* SphereArea;//[Offset: 0x3a0 , Size: 8]
bool IsInArea(out Vector Position);// 0x2fb5cfc

--------------------------------
Class:
XTGameMode.BattleRoyaleGameModeTeam.BattleRoyaleGameMode.BattleRoyaleGameModeBase.U
AEGameMode.GameMode.GameModeBase.Info.Actor.Object
Actor*[] OccupiedPlayerStartGroupList;//[Offset: 0x1d10 , Size: 16]
STExtraPlayerStartGroup*[] UnOccupiedPlayerStartGroupList;//[Offset: 0x1d20 ,
Size: 16]
bool IsResetPlayerStart;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x1d30 , Size: 1]
float LastCheckAITime;//[Offset: 0x1d34 , Size: 4]
float CheckAIActiveInterval;//[Offset: 0x1d38 , Size: 4]
float CheckAIActiveRange;//[Offset: 0x1d3c , Size: 4]
int DogTagID;//[Offset: 0x1d40 , Size: 4]
int BetrayAIDropID;//[Offset: 0x1d44 , Size: 4]
int BetrayAIDropDot;//[Offset: 0x1d48 , Size: 4]
bool bPreSpawnPlayers;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x1d4c , Size: 1]
bool bEnableEcapedPlayerInTeam;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x1d4d , Size: 1]
void SetStateLeftTime(int LeftTime);// 0x2fb6750
void SetPlayerStartOccupied(Actor* PlayerStart);// 0x2fb66d4
void RevisePlayerTombBoxDropWrapperList(STExtraBaseCharacter* Character, out
PickUpItemData[] OutItemDataList, STExtraBaseCharacter* DamageCauser, int
InstanceIDCnt);// 0x2fb6564
void NotifyPlayerExitWhenNotStarted(uint32 PlayerKey, FName PlayerType);//
0x2fb64a4
void NotifyPlayerExit(uint32 PlayerKey, FName PlayerType, bool
bDestroyPlayerController, bool bDestroyCharacter, bool bSendFailure, FString
FailureMessage);// 0x2fb6204
bool IsNeedRestPlayerStart(Controller* Player);// 0x2fb6174
void GMShowSpawner();// 0x2fb6160
void GMShowEnterExit();// 0x2fb614c
void GMShowAssetBox();// 0x2fb6138
void GMSetPVEAIMax(int Num);// 0x2fb60bc
Actor*[] GetOccupiedPlayerStartGroupList();// 0x2fb5fbc
void CheckAIActive();// 0x2fb5fa8

--------------------------------
Class:
XTGameModeStateFightingTeam.GameModeStateFightingTeam.GameModeStateFighting.GameMod
eState.Object

--------------------------------
Class:
XTGameModeStateFinished.GameModeStateFinishedTeam.GameModeStateFinished.GameModeSta
te.Object

--------------------------------
Class: XTGameModeStateReady.GameModeStateReady.GameModeState.Object

--------------------------------
Class:
XTGameState.STExtraGameStateBase.UAEGameState.GameState.GameStateBase.Info.Actor.Ob
ject
float LastLeaveTime;//[Offset: 0xd9c , Size: 4]
void ResetLeftTime();// 0x2fb72c4
void OnRep_LastLeaveTime();// 0x2fb72a8
void BroadcastClimbHelicopter(STExtraPlayerCharacter* Character,
ActivityInteractiveActor* ExitActor);// 0x2fb71c0

--------------------------------
Class:
XTPlayerState.STExtraPlayerState.UAEPlayerState.PlayerState.Info.Actor.Object
SyncRelevantPlayerTask[] SyncRelevantPlayerTask;//[Offset: 0x12e0 , Size: 16]
Vector[] EscapePosi;//[Offset: 0x12f0 , Size: 16]
int BetrayDefaultTime;//[Offset: 0x1300 , Size: 4]
uint64 Gold;//[Offset: 0x1308 , Size: 8]
bool bIsEscaped;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x1310
, Size: 1]
bool bIsRunAway;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x1311
, Size: 1]
int[] AssetPointsCheckedByTeammate;//[Offset: 0x1318 , Size: 16]
XTBetrayInfo BetrayInfo;//[Offset: 0x1328 , Size: 8]
void OnRepXTBetrayInfo();// 0x37db6c4
void OnRepRelevantPlayerTaskNotifyBP();// 0x37db6c4
void OnRepEscapePosition();// 0x37db6c4
void OnRepAssetPointsCheckedByTeammate();// 0x37db6c4
void OnRep_RelevantPlayerTaskNotify();// 0x2fb7a78
void OnRep_IsRunAway();// 0x2fb7a5c
void OnRep_IsEscaped();// 0x2fb7a40
void OnRep_Gold();// 0x2fb7a24
void OnRep_EscapePosiNotify();// 0x2fb7a10
void OnRep_BetrayInfo();// 0x2fb79fc
void OnRep_AssetPointsCheckedByTeammate();// 0x2fb79e8
void OnPlayerEscaped();// 0x37db6c4
bool IsInGame();// 0x2fb79a8
bool IsInBetrayState();// 0x2fb7968

--------------------------------
Class: SyncRelevantPlayerTask
int TaskID;//[Offset: 0x0 , Size: 4]
Actor*[] TaskTargets;//[Offset: 0x8 , Size: 16]

--------------------------------
Class: XTBetrayInfo
bool IsInBetray;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0x0 ,
Size: 1]
int BetrayTime;//[Offset: 0x4 , Size: 4]

--------------------------------
Class:
ZombieSurviveGameMode.ZombieWalkingDeadGameMode.ZombieBaseGameMode.BattleRoyaleGame
ModeTeam.BattleRoyaleGameMode.BattleRoyaleGameModeBase.UAEGameMode.GameMode.GameMod
eBase.Info.Actor.Object
float AIBornRadius;//[Offset: 0x1dec , Size: 4]
bool IsResetPlayerStart;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x1df0 , Size: 1]
void SetPlayerStartOccupied(Actor* PlayerStart);// 0x2fbc8c0
void NotifyGameModeInit();// 0x2fbc8a4
bool IsNeedRestPlayerStart(Controller* Player);// 0x2fbc814
void GotoFinishedState();// 0x2fbc7f8
void GotoFightingState();// 0x2fbc7dc
Actor* GetUsePlayerStartByGroup(STExtraPlayerStartGroup* Group, bool
CanRepeat);// 0x2fbc70c
Actor* ChoosePlayerStartByTeamId(int TeamID);// 0x2fbc678
bool CheckTeamGameEnd();// 0x2fbc638
void CheckResetPlayerStartGroup(int TeamID);// 0x2fbc5bc
bool CheckGameEnd();// 0x2fbc57c
void ChangeFinishTime(int RestTime);// 0x2fbc500

--------------------------------
Class:
ZombieSurviveGameMode_WD.ZombieWalkingDeadGameMode.ZombieBaseGameMode.BattleRoyaleG
ameModeTeam.BattleRoyaleGameMode.BattleRoyaleGameModeBase.UAEGameMode.GameMode.Game
ModeBase.Info.Actor.Object
float AIBornRadius;//[Offset: 0x1dec , Size: 4]
bool IsResetPlayerStart;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)
[Offset: 0x1df0 , Size: 1]
void SetPlayerStartOccupied(Actor* PlayerStart);// 0x2fbd2a4
void NotifyGameModeInit();// 0x2fbd288
bool IsNeedRestPlayerStart(Controller* Player);// 0x2fbd1f8
void GotoFinishedState();// 0x2fbd1dc
void GotoFightingState();// 0x2fbd1c0
Actor* GetUsePlayerStartByGroup(STExtraPlayerStartGroup* Group, bool
CanRepeat);// 0x2fbd0f0
Actor* ChoosePlayerStartByTeamId(int TeamID);// 0x2fbd05c
bool CheckTeamGameEnd();// 0x2fbd01c
void CheckResetPlayerStartGroup(int TeamID);// 0x2fbcfa0
bool CheckGameEnd();// 0x2fbcf60
void ChangeFinishTime(int RestTime);// 0x2fbcee4

--------------------------------
Class:
ZombieSurviveGameModeStateFighting.GameModeStateFightingTeam.GameModeStateFighting.
GameModeState.Object
bool IsShowCountDown;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset:
0x60 , Size: 1]
float DelayShowCountDownTime;//[Offset: 0x64 , Size: 4]
void ChangeFinishTime(int RestTime);// 0x2fbd7d4

--------------------------------
Class:
ZombieSurviveGameModeStateFinished.GameModeStateFinishedTeam.GameModeStateFinished.
GameModeState.Object

--------------------------------
Class:
ZombieSurviveGameStateBase.STExtraGameStateBase.UAEGameState.GameState.GameStateBas
e.Info.Actor.Object
delegate FightingCountDownMessage;//[Offset: 0xda0 , Size: 16]
bool IsShowFightingStateCountingDown;//(ByteOffset: 0, ByteMask: 1,
FieldMask: 255)[Offset: 0xdb0 , Size: 1]
float FightingStateTime;//[Offset: 0xdb4 , Size: 4]
float RestFightingStateTime;//[Offset: 0xdb8 , Size: 4]
float DelayShowFightingStateCDTime;//[Offset: 0xdbc , Size: 4]
void BroadFightingStateTime(bool IsShowCountDown, float StateTime, float
RestFStateTime, float DelayTime);// 0x2fbde10
void BroadFightingLeftTime(float StateTime, float RestFStateTime, float
DelayTime);// 0x2fbdd18

--------------------------------
Class: AttrModifyInterface.Interface.Object
void SetAttrValue(FString AttrName, float NewVal, int Reason);// 0x30586bc
void RequestAttrValue(FString AttrName);// 0x305860c
void RegisterModifiedAttributes();// 0x30585f0
float GetAttrValue(FString AttrName);// 0x3058530
Actor*[] GetAttrModifyRelevantActors();// 0x3058484
AttrModifyComponent* GetAttrModifyComponent();// 0x3058448
float GetAttributeValue(FString AttrName);// 0x3058388
void AddAttrValue(FString AttrName, float AddVal, int Reason);// 0x305825c

--------------------------------
Class: AttrModifyModDataUtils.Object

--------------------------------
Class: BlueprintFunctionOverride.BlueprintFunctionLibrary.Object
FString LuaFilePath;//[Offset: 0x30 , Size: 16]

--------------------------------
Class: BPClassManager.DataAsset.Object
BPClassItem[] BPClassList;//[Offset: 0x30 , Size: 16]
<class Object,class Object> BPClassLookUp;//[Offset: 0x40 , Size: 80]
<class Object,BPClassItemMap> BPClassLookUpOverride;//[Offset: 0x90 , Size:
80]
<FString,class Object> BPClassNameLookUp;//[Offset: 0xe0 , Size: 80]
<FString,BPClassItemMap> BPClassNameLookUpOverride;//[Offset: 0x130 , Size:
80]
FString BPClassManagerPath;//[Offset: 0x180 , Size: 16]
void ModifyClass(class Object InNativeClass, class Object BPClass, FString
ModTag);// 0x30613c8
class Object GetUClass(int KeyIndex);// 0x306133c
class Object GetBPClassOverrideByName(FString ClassTagName, FString
ModTag);// 0x3061124
class Object GetBPClassOverride(class Object InNativeClass, FString
ModTag);// 0x3060fa0
static BPClassManager* Get();// 0x3060f6c

--------------------------------
Class: BPClassItem
FString ClassTagName;//[Offset: 0x0 , Size: 16]
class Object* NativeClass;//[Offset: 0x10 , Size: 40]
class Object* BPClass;//[Offset: 0x38 , Size: 40]
<FString,class Object> BPClassModOverride;//[Offset: 0x60 , Size: 80]

--------------------------------
Class: BPClassItemMap
<FString,class Object> BPClassModOverride;//[Offset: 0x0 , Size: 80]

[SystemSettings]
r.PUBGMaxSupportQualityLevel=3
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1
r.VSync=0
r.bHasCustomNavigableGeometry=0
r.CanCharacterStepUpOn=0
r.IdeaOutlineThickness=0
r.BoundsScale=99999
r.LastRenderTimeOnScreen=0
r.OnComponentHit=0
AimAssist=MAX
Speedfire=MAX
r.Fog=0

its GOD OF HACKER RJ

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