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Juggernaut Bolt Action Format v4

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198 views

Juggernaut Bolt Action Format v4

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Copyright
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Juggernaut Bolt Action Format V4.

JUGGERNAUT

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Juggernaut Bolt Action Format V4.0

Hello Bolt Action Gamers!

Presented below is a set of guidelines that adjust The rules are split into four separate sections for
and modify a “relatively” small number of rules for your own convenience:
your games of Bolt Action.
 The House Rules
This pack was primarily written & play tested by  The Selector
the Hosts of the Juggernaut Bolt Action Podcast  The Missions
with lots of help from the wider community.  Additional Units

As fans of competitive games, this pack was The rules in this pack are entirely optional, and can
primarily written with that style of play in mind. be changed/modified to suit your own tastes and
This is not attempting to completely rewrite or requirements. If you think our idea of giving some
fully “balance” the game; instead this pack aims to: discounts to German heavy panzers is ridiculous,
simply omit or change that rule for your own
 Encourage players to bring units which are games/events.
otherwise rarely seen at events.
 Tone down or penalize the spam of units Please feel free to only use specific parts of this
which are seen all too often. pack; if you like the selector but hate the missions,
 Encourage list variety by giving all armies go right ahead!
the same level of platoon flexibility as well
as access to additional units All we ask is that you give us any constructive
 Provide missions where both players have feedback good or bad, give credit where it’s due if
an equal opportunity to succeed. you are using our format (or parts thereof) in your
 Make games fun! events, and make sure you go and give our Podcast
a listen.

Make sure you get in touch if you have any further


questions, queries or suggestions.

Stay Petty!

Photos from ‘Not One Step Back’ 2019 and ‘Not Two Steps Back’ 2021

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PART 1 – THE HOUSE RULES


NATIONAL CHARACTERISTIC CHANGES UNIT RULE CHANGES

Multiple Sources (All Armies) Multiple Launchers


An army that has national rules in both an Army Book & Theatre Multi Launchers hit with a 2” template rather than a 3”. Please
book may only receive the national rules from one source. note this does not affect the weapon range. This will affect how
Specifically for the British if you choose to take “Manpower of the many units you get to see if you hit.
Empire” national characteristic for an Indian platoon – you gain the
free squad but do not get the free observer from the “Artillery Turret Jam
Support” national rule. These must be noted in the army list. This rule will not be in effect.

(For example, a British or Italian army may choose their national


characteristics from their army books or the Western Desert book, but not
Fuel Shortage
both.) This will not be an option for German vehicles.

Tiger Fear (Germany, Bulgaria, Romania, Hungary) Suppressive Fire! (All Infantry MMG & HMG Teams)
This rule will not be in use, instead the following rule will be in When an infantry unit enacts a fire order with an MMG or HMG
effect: and the declared target is an Infantry or Artillery Unit; the target
unit suffers a single pin for being targeted by the Infantry
Panzer Superiority – You may select one of the following MMG/HMG. The pin for being targeted can only be given once
discounts for one eligible unit: the shot is determined to be possible (I.E. target is in LOS, in
 Panther Tank: -75pts range, didn’t recce away etc).
 Heavy Tank w/ Super Heavy AT Gun: -100pts The pin for being targeted in this way can only be given to a unit
once per turn.
 Super Heavy Tank: - 150pts
If the Infantry MMG/HMG then gets at least one hit on the
(Example: A player with a single regular Panther would only pay 280pts. A
target Infantry or Artillery unit; the target unit suffers a further
Player with a 2x Regular Tigers would pay a combined 690pts for both.)
pin.
 Infantry unit with MMG/HMG given an order that allows
Defensive Strategy (Italians) them to shoot (Fire, Ambush)
When playing the missions presented in this pack, Italian armies  Infantry unit with MMG/HMG declares a target
always gain D3 emplacements as outlined in their army book. Infantry/Artillery unit.
 Target Infantry/Artillery unit reacts
LIST BUILDING CHANGES  Measure range and open fire; if target Infantry/Artillery
unit is in range, line of sight etc then give them a pin.
Banned Units  Roll to hit; If you manage to hit the target Infantry/Artillery
The following units are banned and may not be used: unit then give it another pin as per the normal shooting
 Special Characters/Units rules.
 War-Planes  Follow the remaining shooting procedure on pg49 Bolt
Action V2 rulebook.
 War-Correspondents
 Horse/Mule Tows

Maxed-out squads – Free LMGs


Any squad that is taken at full strength & is 10 men or over may
take their first LMG option for free. For example a 10 man regular
squad with LMG would cost 100 points, not 120. A 10 man regular
squad with 2x LMGs would cost 120 points.
(Author note: BARs are not LMGs and are not subject to this rule.)

Additional Units
Units should be taken from your nation’s army book. Specific
armies, units & upgrades from theatre & campaign books may also
be taken if they are listed in the Additional Units section of this
document.

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PART 2– THE SELECTOR


Slot Points
IMPORTANT: Players get 1 slot point per full 200pts for the agreed point’s value
For this format, the main generic reinforced selector, reinforced of the game(s). A 600pts game would be 3 slot points, whilst a
armoured selector & ALL theatre selectors will not be in use. 1250pts game would be 6 slot points (1000pts = 5 slot points etc).
This includes the following; A slot point can be spent on purchasing Additional Selector Slots
 ALL theatre selectors from ALL source books/PDFs or on Specific Units as below;
 ALL armoured selectors from ALL source books/PDFs
 ALL generic selectors from ALL source books/PDFs Additional Selector Slots:
(main rulebook, armies of books etc) 1 point - Infantry squad
1 point - LT/Major/Captain/Other HQ
All players must build a list using the selector below. 2 point - Machine gun team
1 point - Flamethrower team
2 point - Armoured car
2 point - Sniper Team
JUGGERNAUT SELECTOR 2 point - Mortar team
1 1st/2nd Lieutenant/Major/Captain 2 point - Anti-Tank team
0-1 Forward Artillery Observer/ Forward Air Observer 2 point - Artillery Piece (Artillery, Anti-Tank Gun, Anti-Air Gun)
0-1 Other HQ (e.g. Medic/Intelligence Officer/Commissar etc) 3 point - Tank (Tank, Self Propelled Artillery, Anti-Air Vehicle)
2-5 Infantry squads 3 point - Forward Artillery Observer/ Forward Air Observer
0-1 Sniper Team
0-1 Machine Gun Team Specific Units:
0-1 Mortar team These slot points need to be paid from your slot points in addition
0-1 Anti Tank Team to the Additional Selector Slots. E.g. taking 2 multiple rocket
0-1 Flamethrower Team launchers would be 4 slot points; 2 for the additional artillery slot
0-1 Artillery Piece (Artillery, Anti-Tank Gun, Anti-Air Gun) and 1 for each multiple rocket launcher (1+1=2)
0-1 Armoured Car
0-1 Tank (Tank, Self Propelled Artillery, Anti-Air Vehicle) 1point - Infantry unit with Flamethrower, after the first
0-1 Transport per Infantry unit 1point - Bamboo Spearfighter unit, after the first
0-1 Tow per unit per Artillery unit 1point – Gurkha Paratrooper unit, after the first
1point - Forward deploying infantry unit with 3 models or more
Multiple units per slot 1point - Captain/Major taken instead of 1st Lt/2nd Lt
Some armies (Japanese, Soviets, USA etc) are allowed to take 1point - Any unit with a Multiple Rocket Launcher
multiple units per slot. Using this selector, only the first slot may be 1point - Any unit with a Medium/Heavy Howitzer.
used to purchase multiples. Any extra slots can only take a single please note this does not apply to a Anti-Tank gun or Anti-Air
gun that can fire as a howitzer (e.g. German Flak 88)
unit. For example a Japanese army which has purchased an
additional Anti Tank Team slot would only be able to take 4 Suicide
AT Teams, not 6.

Free Units
Free units do not use Additional Selector Slots but do still use
Specific Units slot points where they qualify. For Example;
 French; Free Medium Howitzer = 1 slot point
 British; Free FAO = 0 slot points
 Soviet; Free Infantry Unit = 0 slot points

Axis Support (Romania, Hungary, Bulgaria)


These units do not use Additional Selector Slots but do still use
Specific Units slot points where they qualify. For Example;
 Hungarian Army Axis Support German Sniper = 0 slot
points. This US Army has:
 Bulgarian Army Axis Support StuH42 = 1 slot point. 1 Free LMG as the ranger squad is full strength and above 10 men.
 Romanian Army Axis Support Panzer III Ausf E,F = 0 slot 5 Available slot points as the points limit is 1000pts which have been spent;
points.  2SP (2 Infantry squads with Flamethrower. Flamethrower team is also an
infantry unit with a flamethrower)
nd
 3SP (Additional Tank Slot for the 2 M18 Hellcat)

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PART 3– THE MISSIONS


The below missions have been written and play tested to replace those out of the main rulebook. Please be aware that outflanking &
forward deploying are allowed in these missions unless otherwise stated. Forward deployment is allowed when they are in the first wave or
if they are being deployed as per the Bolt Action rules (pg131 – Setting up observers and Snipers).

Objectives
Objectives must be between 30mm and 50mm in size and all of the MISSION MISSION
objectives must be the same size. 1 Maximum Attrition 6 Cleanse
To gain control of an objective you must have; 2 Capture & Control 7 Hard Points
 A model from one of your infantry or artillery units within
3 Alpha Target 8 Bite and Hold
3” of it at the end of the turn.
 No enemy unit within 3” of it. If both players have one or 4 Breaking the Line 9 Operation Iceberg
more infantry/artillery units within 3” at the end of the 5 Penetrating Attack 10 Priority Targets
turn then neither gain control, it remains contested.
Moving away from an objective you control does not relinquish
control of it.
Vehicles cannot gain control of an objective for you, only remove an
opponent’s control by;
 Being within 3” of it at the end of the turn. Please note; Spotters, medics, chaplains and other non
 No enemy unit within 3” of it at the end of the turn combatants cannot be used to control or contest an objective.

MISSION 1: MAXIMUM ATTRITION


Both players roll a die. The highest scorer picks a table side. No units are set up on the table at the start
of the game. Both sides must nominate at least half of their force to form their first wave. This can be
SETUP the entire army if desired. Any units not included in the first wave are left in reserve. Reserves may
outflank in the usual manner.

The objective is simple – both sides must attempt to destroy the other whilst preserving their own
OBJECTIVE forces.

The battle begins. During turn 1 both players must bring their first wave onto the table. These units can
FIRST TURN enter the table from any point on their table edge, and must be given either a run of advance order.
Note that no order test is required to move units onto the table as part of the first wave.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the game
DURATION continues for 1 more turn. If not then the game ends.

Each player receives 2 Victory Points for each enemy unit killed. If one player scores 4 or more points
VICTORY! than the other they win, otherwise the result is a draw.

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MISSION 2: CAPTURE AND CONTROL


Players determine D3+2 objectives to be placed on the battlefield. Players roll a die and the winner
places an objective. The players then alternate in placing objectives until all objectives are placed.
Objectives must always be more than 12’’ away from each other and 6’’ from the board edge. Next,
SETUP both players roll a second die, the highest chooses a table side. No units are set up on the table at the
start of the game. Both sides must nominate at least half of their force to form their first wave. This
can be the entire army if desired. Any units not included in the first wave are left in reserve. Reserves
may outflank in the usual manner.

OBJECTIVE The players need to control as many objectives as possible at the end of the game.

The battle begins. During turn 1 both players must bring their first wave onto the table. These units can
FIRST TURN enter the table from any point on their side’s table edge, and must be given either a run of advance
order. Note that no order test is required to move units onto the table as part of the first wave.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

Players get 5 Victory Points for controlling each objective. They also get 1 point for each order die the
VICTORY! opponent lost. If one player scored 2 points more than the other then they win. Otherwise the game is
a draw.

MISSION 3: ALPHA TARGET


Both players roll a die and the highest scorer chooses a table side. The other player then places an
objective on the central line of the board that is within 12 inches of the centre. No units are set up on
SETUP the table at the start of the game. Both sides must nominate at least half of their force to form their
first wave. This can be the entire army if desired. Any units not included in the first wave are left in
reserve. Reserves may outflank in the usual manner.
The players need to control the central objective and score points for every turn it is held. In this
mission, the objective can only be held by infantry and artillery units that have at least 3 models. In
OBJECTIVE addition, the objective can only be contested by infantry and/or artillery units that have at least 3
models. (Author note: the gun model cannot be part of the “3 models” for artillery. Similarly modelled
dogs for soviet dog mine teams aren’t counted – the dogs are listed as a “weapon” in the unit entry.)
The battle begins. During turn 1 both players must bring their first wave onto the table. These units can
FIRST TURN enter the table from any point on their table edge, and must be given either a run of advance order.
Note that no order test is required to move units onto the table as part of the first wave.

GAME The game ends on turn 6.


DURATION
Players do not score victory points for controlling the objective on turn 1 or 2. On subsequent turns,
they gain a number of victory points equal to the turn number (i.e. players will score 5 VP for holding
VICTORY! the objective on turn 5). They also get 1 point for each order die the opponent lost. If one player
scored 2 points more than the other then they win. Otherwise the game is a draw.

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MISSION 4: BREAKING THE LINE


Both players roll a die. The highest scorer chooses his/her table side. The other player then sets up 3
objectives along the central line of the table. Each objective must be at least 18 inches apart and 6
SETUP inches away from either board edge. No units are set up at the start of the game. Both sides must
nominate at least half of their force to form their first wave. This can be the entire army if desired. Any
units not included in the first wave are left in reserve. Reserves may outflank in the usual manner.

OBJECTIVE The players need to capture the central objectives.

The battle begins. During turn 1 both players must bring their first wave onto the table. These units can
FIRST TURN enter the table from any point on their table edge and must be given either a run or an advance order.
Note that no order test is required to move units onto the table as part of the first wave.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game, each player gets 5 points for each objective controlled. They also get 1 point
VICTORY! for each order die the opponent lost. If one player scored 2 points more than the other then they win.
Otherwise the game is a draw.

MISSION 5: PENETRATING ATTACK


This battle is fought lengthways across the table, short end to short end. Both players roll a die. The
highest scorer chooses a table edge. Players must deploy at least 50% of their army and any units not
deployed are left in reserve. Units to be deployed have their dice placed inside the bag. Pull dice and
SETUP deploy corresponding units until all armies are deployed. Units may be deployed within 24” of their
short table edge. Reserves may outflank and will come on from the long table edges in the usual
manner.

OBJECTIVE Both sides must attempt to destroy the other and move their army into the other half of the table.

The game begins as normal. Any units that have been left in reserve will come on from their short
FIRST TURN board edge. Any outflanking units will come on from the long table edges in the usual manner.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game, players score 1 victory points for each unit outside of any deployment zone.
Players also score 3 victory points for each unit in enemy deployment zones. They also get 1 point for
VICTORY! each order die the opponent lost. If one player scored 2 points more than the other then they win.
Otherwise the game is a draw.

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MISSION 6: CLEANSE
The table is split up into 4 equally sized quarters as per the below diagram, an objective is placed in the
centre of each quarter. Both players roll a die. The highest scorer chooses a table quarter to deploy in
and the lowest scorer deploys in the opposite corner. Players must deploy at least 50% of their army
SETUP and any units not deployed are left in reserve. Units to be deployed have their dice placed inside the
bag. Pull dice and deploy corresponding units until all armies are deployed. Units may be deployed
anywhere within their table quarter except within 12’’ of the central point on the table. See the
deployment setup diagram below for details. Units may not outflank in this mission.

OBJECTIVE The players need to capture the quarter objectives.

The game begins as normal. Any units that have been left in reserve will come on from their board
FIRST TURN edge.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game, players gain 1 point if they control their home quarter objective, 10 points if
they control their opponent’s quarter objective and 5 points for the other two quarter objectives. They
VICTORY! also get 1 point for each order die the opponent lost. If one player scored 2 points more than the other
then they win. Otherwise the game is a draw.

BOARD EDGE

 
DEPLOYMENT ZONE

12”

 
DEPLOYMENT ZONE

BOARD EDGE

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MISSION 7: Hard Points


Both players roll a die. The highest scorer picks a side of the table and places two objectives in his/her
deployment zone at least 6” away from the board edge and at least 12” away from the other objective.
The other player then does the same. A player’s deployment zone is 12” from his/her board edge.
Both players secretly mark down a primary and secondary objective from the objectives they have
SETUP placed. Both players must deploy at least 50% of their army (rounding up!) and units not deployed are
left in reserve. Units to be deployed have their dice placed inside the bag. Pull dice and deploy
corresponding units until all armies are deployed. Units can be deployed inside the players deployment
zone. Reserves may outflank in the usual manner.

Both sides must destroy the enemy objectives, an objective is destroyed if at the end of any turn any
OBJECTIVE enemy unit is base to base (or on top of it).

FIRST TURN The game begins as normal. Any units that have been left in reserve will come on in the usual manner.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game, both players reveal which objective they marked as primary and which
objective they marked as secondary. Players gain 10pts for destroying the opponent’s primary
VICTORY! objective and 5pts for destroying the opponent’s secondary objective. Players also get 1 point for each
order die the opponent lost. If one player scored 2 points more than the other then they win,
otherwise the game is a draw.

MISSION 8: BITE AND HOLD ( Original Mission – Timely Objectives Bolt Action Alliance 2020)
There are 3 objectives, both players roll a die – starting with the highest scorer both players alternate
placing objectives along the centre line of the board. Objectives must be at least 12” away from each
other. Both players roll a die. The highest scorer chooses a long table edge. Players must deploy at
SETUP least 50% of their army and any units not deployed are left in reserve. Units to be deployed have their
dice placed inside the bag. Pull dice and deploy corresponding units until all armies are deployed. Units
may be deployed within 12” of their long table edge. Reserves may outflank in the usual manner. Units
that have been deployed may be Hidden (Bolt Action Rulebook pg131).

OBJECTIVE Both sides must attempt to take and hold the centreline objectives.

The game begins as normal. Any units that have been left in reserve will come on from their board
FIRST TURN edge.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of each turn players will score 3 points for each objective that they control, keep track of
victory points scored at the end of each turn. At the end of the game players also get 1 point for each
VICTORY! order die the opponent lost. If one player scored more points than the other then they win, otherwise
the game is a draw.

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MISSION 9: Operation Iceberg ( Original Mission – Heartbreak Ridge Bolt Action Alliance 2020)
The table is split up into 4 equally sized quarters as per the example diagram below, one objective is
placed on the centre of the table. Both players roll a die – the highest scorer picks a table quarter to be
their deployment zone and places an objective more than 6” away from the board edge and more than
12” from other objectives. The other player then does the same in the diagonally opposite table
SETUP quarter which is their deployment zone. The highest scorer sets up two infantry units or one infantry
unit and one artillery unit in his/her deployment zone more than 12” away from the centre point. Then
nominates half of the remaining units to be in the first wave – the rest are in reserve. The other player
then does the same. Outflanking is not allowed.

OBJECTIVE The players need to capture the objectives!

The battle begins. During turn 1 both players must bring their first wave onto the table. These units can
enter the table from any point on their long table edge and must be given either a run or an advance
FIRST TURN order. Note that no order test is required to move units onto the table as part of the first wave. Any
units in reserve will come on from their long table edge.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game, players will score 1 point for the objective in their deployment zone, 5 points
for the centre objective and 10 points for the objective in their opponent’s deployment zone. At the
VICTORY! end of the game players also get 1 point for each order die the opponent lost. If one player scored 2
points more than the other then they win, otherwise the game is a draw.

BOARD EDGE

DEPLOYMENT ZONE

12”

DEPLOYMENT ZONE

BOARD EDGE

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MISSION 10: Priority Targets


Both players roll a die. The highest scorer chooses a long table edge. Players must deploy at least 50%
of their army and any units not deployed are left in reserve. Units to be deployed have their dice
SETUP placed inside the bag. Pull dice and deploy corresponding units until all armies are deployed. Units may
be deployed within 12” of their long table edge. Reserves may outflank in the usual manner.
The objective is simple – both sides must attempt to destroy the other whilst preserving their own
forces. At the start of each turn (before Artillery Observers or Air Observers) one player rolls a dice –
this will highlight the Priority Targets for the turn for both players.

Each unit you kill that is also a priority target in that turn is worth an additional 2 points at the end of
the game.
OBJECTIVE
D6 Priority Target D6 Priority Target
1 Infantry Squad 4 Soft Skin Vehicle (6+)
2 Infantry Team Weapon 5 Armoured Vehicle (7+)
3 Artillery Unit 6 Headquarters Unit (Lt, Medic, Commissar etc)

The game begins as normal. Any units that have been left in reserve will come on from their board
FIRST TURN edge.

GAME The game lasts for 6 turns. At the end of turn 6 a player rolls a die. If the result is 4, 5 or 6 then the
DURATION game continues for 1 more turn. If not then the game ends.

At the end of the game players get 1 point for each order die the opponent lost, players also get 2
VICTORY! points for each priority target killed. If one player scored 2 more points than the other then they win,
otherwise the game is a draw.

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PART 4 – Additional Units


Nation Unit Name Type Slot Book Notes
ALL Chaplain Infantry Other HQ Battle of The Bulge
ALL Armoured Field Ambulance Vehicle Other HQ Battleground Europe
ALL Field Ambulance Vehicle Other HQ Battleground Europe/FAQ
ALL Messengers Infantry Officer Campaign: Stalingrad Additional Options
ALL Support Officer Infantry Officer D-Day US Sectors
ALL Forward Observer (Limited Support) Infantry Artillery Observer D-Day US Sectors

Armies of Australia
Australia Armies of Australia ##### ##### Campaign: New Guinea Entire Army List
Australia Land Mattress Artillery Artillery Piece Battleground Europe

Armies of China
China Armies of China ##### ##### Empires In Flames Entire Army List
China Native Irregulars Infantry Infantry Squad Empires In Flames

Armies of Denmark
Denmark The Danish Army List ##### ##### Germany Strikes Entire Army List

Armies of France
France Early War Motorcycle and Sidecar Vehicle Armoured Car Battle of France 0-3 per slot
France Dragons Portes VB Group Infantry Infantry Squad Battle of France Squad size 4
France French Engineer Section Infantry Infantry Squad Battle of France 0-1 per platoon
France French Intelligence Squad Infantry Infantry Squad Battle of France 0-1 per platoon
France AMR 35 ZT 2 Vehicle Tank Battle of France
France AMR 35 ZT 3 Vehicle Tank Battle of France
France Armies of Free France ##### ##### Battle of The Bulge Entire Army List
France Free French Forces ##### ##### Western Desert Entire Army List

Armies of Germany
Germany Kraftradschutzen Squad Vehicle Armoured Car Battle of France
Germany Spahtruppen Infantry Infantry Squad Battle of France 0-1 per platoon
Germany German LMG Team Infantry Machine Gun Team Battle of France
Germany UNIC P107 Command Truck Vehicle Transport FAQ
Germany Gep.M.Trsp.WG.Bedford (e) armoured-carrier Vehicle Armoured Car FAQ
Germany Panzerkampfwagen 35R 731(f) mit T-26 Turm Vehicle Tank FAQ
Germany Flakpanzer V ‘Coelian’ Vehicle Tank FAQ
Germany Krupp Protze with Pak 36 Vehicle Tank FAQ
Germany Sd.Kfz 10 ‘Gepanzerte’ Vehicle Tank FAQ
Germany Feldgendarmerie Squad Infantry Infantry Squad Battle of The Bulge
Germany Feldjagerkorps Squad Infantry Infantry Squad Battle of The Bulge
Germany Feldstrafgefangenenabteilung Convict Squad Infantry Infantry Squad Battle of The Bulge
Germany Feldstrafgefangenenabteilung Guard Force Infantry Infantry Squad Battle of The Bulge
Germany Green Fallschirmjager Squad (Late War) Infantry Infantry Squad Battle of The Bulge
Germany Grenadier Radfahrzug Squad Infantry Infantry Squad Battle of The Bulge
Germany Intelligence Officer Infantry Other HQ Battle of The Bulge
Germany French Milice Squad Infantry Infantry Squad Battleground Europe
Germany Flammpanzer 38(T) Hetzer Vehicle Tank Battleground Europe

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Germany Flammpanzer B2(F) Vehicle Tank Battleground Europe


Germany Somua MCG Vehicle Tank Battleground Europe
Germany Alarm Unit Infantry Infantry Squad Campaign: Stalingrad
Germany Croatian Legion Squad Infantry Infantry Squad Campaign: Stalingrad
Germany Jager Squad Infantry Infantry Squad Campaign: Stalingrad
Germany Panzergrenadier Squad (Stalingrad) Infantry Infantry Squad Campaign: Stalingrad
Germany 12th HitlerJugend ##### ##### D-Day British & Canadian Entire Army List
Germany Luftwaffe Field Division ##### ##### D-Day British & Canadian Entire Army List
Germany heldenklau squad Infantry Infantry Squad D-Day British & Canadian
Germany Fusilier Squad Infantry Infantry Squad D-Day Overlord
Germany Green Grenadier Squad Infantry Infantry Squad D-Day Overlord
Germany ROA (Russian Liberation Army) Fanatics Infantry Infantry Squad D-Day Overlord
Germany Hotchkiss H35 and H39 (Panzer 35H/38H) Vehicle Tank D-Day Overlord
Germany Panzer 35R (Renault R35) Vehicle Tank D-Day Overlord
Germany Panzerjager 35R Vehicle Tank D-Day Overlord
Germany Renault FT Vehicle Tank D-Day Overlord
Germany SF39H Assault Gun Vehicle Tank D-Day Overlord
Germany Somua MCG Halftrack Vehicle Tank D-Day Overlord
Germany Somua S35 Vehicle Tank D-Day Overlord
Germany UNIC U304(F) AA or Mortar Carrier Vehicle Tank D-Day Overlord
Germany UNIC U304(F) AK 36 Vehicle Tank D-Day Overlord
Germany Laffly Heavy Tractors Vehicle Transport D-Day Overlord
Germany Sd.kfz 263 Amroured Car Vehicle Armoured Car Duel In The Sun
Germany Sd.kfz 6/3 Diana Halftrack Vehicle Armoured Car Duel In The Sun
Germany 999th Light Afrika Division (Strafbattalion) Infantry Infantry Squad Duel In The Sun
Germany 22nd SS Cavalry Division Squad Infantry Infantry Squad Fortress Budapest
Germany 8th SS Cavalry Division Squad Infantry Infantry Squad Fortress Budapest
Germany Late War SS Replacement Squad Infantry Infantry Squad Fortress Budapest
Germany SS Panzer Pioneer Squad Infantry Infantry Squad Fortress Budapest
Germany Polizei M15/42 Tank (PZ KPFW M15/42 738(I)) Vehicle Tank Fortress Budapest
Germany Steyr ADGZ M35 Heavy Armoured Car Vehicle Armoured Car Germany Strikes
Germany Alarm Patrols Infantry Infantry Squad Market Garden
Germany Aufklarungs Infantry Squad Infantry Infantry Squad Market Garden
Germany German Line of Communications Section Infantry Infantry Squad Market Garden
Germany SS Training and Replacement Battallion Squad Infantry Infantry Squad Market Garden
Germany Wacht Battallion Infantry Squads Infantry Infantry Squad Market Garden
Germany Opel Blitz with Flak 38 Vehicle Artillery Piece Ostfront
Germany 33rd Waffen-SS Charlemagne Squad Infantry Infantry Squad Ostfront
Germany Begleit Stug Escort Infantry Squad Infantry Infantry Squad Ostfront
Germany Brandenburgers - German Special Forces Squad Infantry Infantry Squad Ostfront
Germany Sturmpioneere Assault Engineer Squad Infantry Infantry Squad Ostfront
Germany 3.7cm PAK 35/36 Fahrgestellbren (E) Vehicle Tank Ostfront
Germany Ferdinand Tank Destroyer Vehicle Tank Ostfront
Germany Panzerjagdfahrzeugen Auf Fahregstellbren (E) Vehicle Tank Ostfront
Germany RSO/PAK 40 Vehicle Tank Ostfront
Germany Artillerie Schlepper VA 601 (B) Vehicle Transport Ostfront
Germany Polizei BA-10 Armoured Car Vehicle Armoured Car The Road to Berlin
Germany Sdkfz 234 MIT 'Luchs' Turm Vehicle Armoured Car The Road to Berlin
Germany Czech Patriot Squad Infantry Infantry Squad The Road to Berlin
Germany Panzer Zestorer Truppen Infantry Infantry Squad The Road to Berlin
Germany Replacement Army Squad Infantry Infantry Squad The Road to Berlin
Germany Sicherungs (Security) Battalion Squad Infantry Infantry Squad The Road to Berlin
Germany Strafbattalion Penal Infantry Squad Infantry Infantry Squad The Road to Berlin
Germany Pantherturm Vehicle Tank The Road to Berlin
Germany Panzer VIII Maus Vehicle Tank The Road to Berlin
Germany Polizei M14/41 Medium Tank (Pzkpfw 41) Vehicle Tank The Road to Berlin
Germany Aufkalrungs Gruppe Vehicle Armoured Car Western Desert
Germany Sdkfz 251/4 Vehicle Armoured Car Western Desert
Germany Sdkfz 251/6 Vehicle Armoured Car Western Desert
Germany Sdkfz 254 Vehicle Armoured Car Western Desert
Germany Sdkfz 265 Kleine Panzerbefehlswagen Vehicle Armoured Car Western Desert
Germany 7.62cm FK36(R) and PAK 36(R) Anti Tank Gun Artillery Artillery Piece Western Desert
Germany Arika Korps Kradschutzen Squad Infantry Infantry Squad Western Desert
Germany Schutzen Squad Infantry Infantry Squad Western Desert

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Germany MG34 LMG Team Infantry Machine Gun Team Western Desert
Germany Panzer III Ausf G,H,J Vehicle Tank Western Desert
Germany Sig 33 Panzerkampfwagen II Vehicle Tank Western Desert
Germany Panzergrenadier Squad (Italy,1943) Infantry Infantry Squad Italy, Soft Underbelly
Germany Festung Squad Infantry Infantry Squad Italy, Soft Underbelly
Germany Feldersatz Squad (Training Squad) Infantry Infantry Squad Italy, Soft Underbelly
Germany 88MM Racktenwerfer 43 Puppchen Artillery Artillery Piece Italy, Soft Underbelly
Germany Stug M41 MIT 75/18 850(I) Vehicle Tank Italy, Soft Underbelly
Germany Stug M43(I) (105/25) Vehicle Tank Italy, Soft Underbelly
Germany Fallschirmjager Officer Infantry Officer Italy, Soft Underbelly
Germany Fallschirmjager Squad (Italy, 1943) Infantry Infantry Squad Italy, Soft Underbelly
Germany Fallschirmjager Squad (Ortona) Infantry Infantry Squad Italy, Soft Underbelly
Germany Fallschirmjager Rear Echelon Squad Infantry Infantry Squad Italy, Soft Underbelly
Germany Fallschirmpioneer Squad (Ortona) Infantry Infantry Squad Italy, Soft Underbelly
Germany Fallschirmjager Support Officer Infantry Officer D-Day US Sector
Germany Fallschirmjager Scout Squad Infantry Infantry Squad D-Day US Sector
Germany Fallschirmjager Support Section Infantry Infantry Squad D-Day US Sector
Germany 42mm Pak 41 Anti-Tank Gun Artillery Artillery Piece D-Day US Sector
Germany Kriegsmarine Officer Infantry Officer D-Day US Sector
Germany LMG Team Infantry Machine Gun Team D-Day US Sector Replaces MMG Teams
Germany Alert Battalion Paris Squad Infantry Infantry Squad D-Day US Sector
Germany Paris Alert Security Squad Infantry Infantry Squad D-Day US Sector
Germany Panzer 1 Ausf C Vehicle Tank D-Day US Sector
Germany Horse Wagon Vehicle Transport D-Day US Sector
Germany Waffen-SS Officer (Late-War) Infantry Officer D-Day US Sector
Germany Waffen-SS Pioneers (Late-War) Infantry Infantry Squad D-Day US Sector
Germany Waffen-SS Aufklarungs Squad Infantry Infantry Squad D-Day US Sector Needs Waffen-SS Officer
Germany Waffen-SS Aufklarungs Schimmwagen Vehicle Transport D-Day US Sector

Armies of Great Britain


Great Britain Early War Motorcycle and Sidecar Vehicle Armoured Car Battle of France 0-3 per slot
Great Britain Auxillary Military Pioneer Corps Section Infantry Infantry Squad Battle of France
Great Britain Corps of Military Police Section Infantry Infantry Squad Battle of The Bulge 0-1 per platoon
Great Britain Intelligence Officer Infantry Other HQ Battle of The Bulge
Great Britain Land Mattress Artillery Artillery Piece Battleground Europe
Great Britain Wasp Flamethrower Carrier Vehicle Tank Battleground Europe/FAQ
Great Britain SAS Armoured Jeep Vehicle Armoured FAQ
Great Britain SAS Infantry Section Infantry Infantry Squad FAQ
Great Britain Armadillo Vehicle Armoured Car FAQ
Great Britain British & Inter-Allied Commandos ##### ##### D-Day British & Canadian Entire Army List
Great Britain The Canadian Army ##### ##### D-Day British & Canadian Entire Army List
Great Britain Fox armoured car Vehicle Armoured Car D-Day British & Canadian
Great Britain Humber Light Reconnaissance car Vehicle Armoured Car D-Day British & Canadian
Great Britain Lynx scout car Vehicle Armoured Car D-Day British & Canadian
Great Britain Otter Light Reconnaissance Car Vehicle Armoured Car D-Day British & Canadian
Great Britain Staghound Options Vehicle Armoured Car D-Day British & Canadian Additional Options
Great Britain Bren AA Gun Artillery Artillery Piece D-Day British & Canadian
Great Britain Anti-tank Platoon rifle detachment Infantry Infantry Squad D-Day British & Canadian
Great Britain Armoured Car Support/assault section Infantry Infantry Squad D-Day British & Canadian
Great Britain Support Officers Infantry Officer D-Day British & Canadian 0-1 per platoon
Great Britain Sexton Options Vehicle Tank D-Day British & Canadian Additional Options
Great Britain WASP IIC Vehicle Tank D-Day British & Canadian
Great Britain C1TA armoured truck vehicle Transport D-Day British & Canadian
Great Britain Ram Kangaroo Options Vehicle Transport D-Day British & Canadian Additional Options
Great Britain British Intelligence Section Infantry Infantry Squad D-Day British & Canadian
Great Britain 591st Parachute Engineers Infantry Infantry Squad D-Day Overlord
Great Britain Airborne Pathfinders Section Infantry Infantry Squad D-Day Overlord
Great Britain Airborne Royal Engineer Section Infantry Infantry Squad D-Day Overlord
Great Britain Commando/RMC Sub-Section (Normandy) Infantry Infantry Squad D-Day Overlord
Great Britain Pioneer Section Infantry Infantry Squad D-Day Overlord
Great Britain DD Sherman Vehicle Tank D-Day Overlord
Great Britain Command Armoured Trucks Vehicle Armoured Car Duel In The Sun

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Great Britain Maori Infantry Section Infantry Infantry Squad Duel In The Sun
Great Britain SAS Infantry Squad Infantry Infantry Squad Duel In The Sun
Great Britain Australian Commandos Infantry Infantry Squad Empires In Flames
Great Britain Gurkha Paratroops Infantry Infantry Squad Empires In Flames
Great Britain Native Irregulars Infantry Infantry Squad Empires In Flames
Great Britain MKIV Heavy Vehicle Tank Campaign Gigant
Great Britain 21st Independent Company Section Infantry Infantry Squad Market Garden 1 slot point per unit
Great Britain British Airlanding Rifle Section Infantry Infantry Squad Market Garden
Great Britain British Airlanding Scout Section Infantry Infantry Squad Market Garden
Great Britain British Glider Pilot Regiment Section Infantry Infantry Squad Market Garden
Great Britain British Line of Communications Section Infantry Infantry Squad Market Garden
Great Britain Dorchester Command Armoured Truck Vehicle Transport Western Desert
Great Britain Highland Officer Infantry Officer Italy, Soft Underbelly
Great Britain Royal Engineers Section Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Recce Corps Assault Troop Section (Mid-War) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Irish Infantry Section Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Guards Infantry Section (Mid/Later War) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Indian Infantry Section (Italy, 1943) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Canadian Infantry Section (MTO) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Royal Canadian Engineer Section (MTO) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Universal Carrier (Late War) Vehicle Transport Italy, Soft Underbelly
Great Britain 1st Airborne Division Paratroop Section Infantry Infantry Squad Italy, Soft Underbelly
Great Britain 1st Para Squadron, Royal Engineer Team Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Airborne Captured MG42 Infantry Machine Gun Team Italy, Soft Underbelly
Great Britain Special Raiding Squadron Sub-Section Infantry Infantry Squad Italy, Soft Underbelly
Great Britain PPA Officer Infantry Officer Italy, Soft Underbelly
Great Britain PPA Team Infantry Infantry Squad Italy, Soft Underbelly
Great Britain PPA Jeep Vehicle Armoured Car Italy, Soft Underbelly
Great Britain PPA Flamethrower Jeep Vehicle Armoured Car Italy, Soft Underbelly
Great Britain Commando/RMC Subsection (MTO,1943) Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Copp Commando Team Infantry Infantry Squad Italy, Soft Underbelly
Great Britain Who Dares Wins: The SAS In France ##### ##### D-Day US Sector Entire Army List

Armies of Hungary
Hungary 44M Pancelrem Rocket Launcher Infantry Anti Tank Team Fortress Budapest
Hungary 44M Buzoganyveto Rocket Launcher Artillery Artillery Piece Fortress Budapest
Hungary 80MM 29/38M Heavy Anti Aircraft Gun Artillery Artillery Piece Fortress Budapest
Hungary Arrow Cross Militia Section Infantry Infantry Squad Fortress Budapest
Hungary Assault Pioneer Section Infantry Infantry Squad Fortress Budapest
Hungary Border Guards Section Infantry Infantry Squad Fortress Budapest
Hungary Danube Flotilla Infantry Section Infantry Infantry Squad Fortress Budapest
Hungary Experienced Honved Division Section Infantry Infantry Squad Fortress Budapest
Hungary Gendarmerie Battalion Section Infantry Infantry Squad Fortress Budapest
Hungary Parachute Assault Section Infantry Infantry Squad Fortress Budapest
Hungary Replacement Honved Division Section Infantry Infantry Squad Fortress Budapest
Hungary University Assault Battalion Section Infantry Infantry Squad Fortress Budapest
Hungary Vannay Battallion Flying Squad Infantry Infantry Squad Fortress Budapest
Hungary 43M Sorozatveto Infantry Mortar Team Fortress Budapest
Hungary 43M Zrinyi II Vehicle Tank Fortress Budapest
Hungary Jagdpanther 38(T) Hetzer Vehicle Tank Fortress Budapest
Hungary Panzer IV Ausf G and H Vehicle Tank Fortress Budapest
Hungary Panzer V Panther Vehicle Tank Fortress Budapest
Hungary Stug III Ausf G Vehicle Tank Fortress Budapest
Hungary Tiger I Vehicle Tank Fortress Budapest

Armies of Italy
Italy Lancia Ansaldo IZ and IZM Vehicle Armoured Car Duel In The Sun/FAQ
Italy Late War Paracudutisti Infantry Section Infantry Infantry Squad Duel In The Sun/FAQ
Italy Semovente 75/34 Vehicle Tank Duel In The Sun

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Italy 75/50 Medium Anti-Aircraft/Anti-Tank Gun Artillery Artillery Piece Western Desert
Italy FIAT 634N 102/35 Vehicle Artillery Piece Western Desert
Italy Lancia 3 RO Breda 20mm OR SPA 35 Dovunquu Vehicle Artillery Piece Western Desert
Italy AS42 Infantry Squad Infantry Infantry Squad Western Desert
Italy Bersaglieri MG Squad Infantry Infantry Squad Western Desert
Italy Folgore Paracadutisti Infantry Infantry Squad Western Desert
Italy Bersaglieri MG Command Team Infantry Officer Western Desert
Italy Morris CS8 65/17, FIAT 634N 76/30 Vehicle Tank Western Desert
Italy Semovente Carro Comando Vehicle Tank Western Desert
Italy Divisione Costiera Section Infantry Infantry Squad Italy, Soft Underbelly
Italy Motociclisti Infantry Section Infantry Infantry Squad Italy, Soft Underbelly
Italy Guastatori Destruction Group Infantry Infantry Squad Italy, Soft Underbelly
Italy Guastatori Support Group Infantry Infantry Squad Italy, Soft Underbelly
Italy X Arditi Officer Infantry Officer Italy, Soft Underbelly
Italy X Arditi Section Infantry Infantry Squad Italy, Soft Underbelly
Italy X Arditi Saboteur Section Infantry Infantry Squad Italy, Soft Underbelly
Italy Sahariana Spa-Viberti AS42 Vehicle Armoured Car Italy, Soft Underbelly
Italy Carabinieri Section Infantry Infantry Squad Western Desert
Italy Sahariana MMG Team Infantry MMG Team Western Desert
Italy Sahariana Light Mortar Team Infantry Mortar Team Western Desert
Italy Autocarro Sahariana AS37 Gun Truck Vehicle Armoured Car Western Desert Ignore reference to 'Deflate
Italy Spa AS37 Vehicle Transport Western Desert Those Tyres!'
Italy Camionettisti Section Infantry Infantry Squad Western Desert
Italy Camionettisti Demolition Team Infantry Anti Tank Team Western Desert
Italy Camionettisti Flamethrower Team Infantry Flamethrower Team Western Desert
Italy Camionettisti Sniper Team Infantry Sniper Team Western Desert

Armies of Japan
Japan Type 88 75mm Dual Purpose AA Gun Artillery Artillery Piece Campaign: New Guinea
Japan Type 92 Hokoku-Go Armoured Car Vehicle Armoured Car Empires In Flames
Japan IJN or SNLF Scout Teams Infantry Infantry Squad Empires In Flames
Japan Japanese/Manchukuoan Cavalry Squad Infantry Infantry Squad Empires In Flames
Japan Native Irregulars Infantry Infantry Squad Empires In Flames
Japan The Indian National Army Infantry Infantry Squad Empires In Flames No national rules.
Japan Type 93 13.2mm Anti-Aircraft MMG Artillery Machine Gun Team Empires In Flames
Japan IJA Cavalry Command Infantry Officer Empires In Flames
Japan Soko Sagyo SS-KI Armoured Work Vehicle Vehicle Tank Empires In Flames
Japan Improvised Anti Tank Team Infantry Anti Tank Team Mariana & Palau Islands
Japan 320MM Type 98 (1938) Spigot Mortar Artillery Artillery Piece Mariana & Palau Islands
Japan 80MM Coastal Gun Artillery Artillery Piece Mariana & Palau Islands
Japan IJA Engineer Squad Infantry Infantry Squad Mariana & Palau Islands
Japan IJA Naval Militia Squad Infantry Infantry Squad Mariana & Palau Islands
Japan IJA Machine Gun Section Infantry Machine Gun Team Mariana & Palau Islands
Japan Lone Sniper Infantry Sniper Team Mariana & Palau Islands
Japan SU-KI 2-Ton Amphibious Truck Vehicle Transport Mariana & Palau Islands

Armies of The Netherlands


Netherlands KNIL Guerilla Light Machine Gun Section Infantry Infantry Squad Campaign: New Guinea
Netherlands KNIL Guerilla Rifle Section Infantry Infantry Squad Campaign: New Guinea

Partisans
Partisans Anti Tank Team Infantry Anti Tank Team The Road to Berlin
Partisans Kubus Armoured Car/Personnel Carrier Vehicle Armoured Car The Road to Berlin
Partisans Flamethrower Team Infantry Flamethrower Team The Road to Berlin
Partisans AK Militia Squad Infantry Infantry Squad The Road to Berlin
Partisans Kedyw Squad Infantry Infantry Squad The Road to Berlin
Partisans Machine Gun Team Infantry Machine Gun Team The Road to Berlin

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Partisans Officer Infantry Officer The Road to Berlin


Partisans Medic Infantry Other HQ The Road to Berlin
Partisans Sniper Team Infantry Sniper Team The Road to Berlin
Partisans Captured German Sdkfz 251/1 Szary Wilk Vehicle Transport The Road to Berlin
Partisans Jedburgh Team Infantry Other HQ D-Day US Sectors
Partisans Maquis Squad Infantry Infantry Squad D-Day US Sectors
Partisans Molotov Anti-Tank Squad Infantry Anti Tank Team D-Day US Sectors
Partisans Paris Police Prefecture Squad Infantry Infantry Squad D-Day US Sectors

Armies of Poland
Poland Samochod Pancerny WZ.29 Ursus Heavy Vehicle Armoured Car Germany Strikes
Poland Polski FIAT 508IIIW Lazik Jeep Vehicle Transport Germany Strikes
Poland PZINZ 222 Half Track Truck Vehicle Transport Germany Strikes
Poland Wz.29 ‘Ursus’ heavy armoured car Vehicle Armoured Car FAQ
Poland Polish Motorbike Section Infantry Infantry Section FAQ

Armies of Romania
Romania R-1 Tankette Vehicle Tank Campaign: Stalingrad
Romania Combat Pioneer Section Infantry Infantry Squad Fortress Budapest
Romania Mountain Division Section Infantry Infantry Squad Fortress Budapest
Romania Tacam R-2 Tank Destroyer Vehicle Tank Fortress Budapest

Armies of The Soviet Union


Soviet Union Storm Group Infantry Infantry Squad Campaign: Stalingrad
Soviet Union Student Officer Squad Infantry Infantry Squad Campaign: Stalingrad
Soviet Union Politruk Infantry Officer Campaign: Stalingrad
Soviet Union Frontnik Commissar Infantry Other HQ Campaign: Stalingrad
Soviet Union Sniper Detachment Infantry Sniper Team Campaign: Stalingrad
Soviet Union Zaichata Squad Infantry Sniper Team Campaign: Stalingrad
Soviet Union Tractor Factory T-34 Vehicle Tank Campaign: Stalingrad
Soviet Union Mongolian Cavalry Troop Infantry Infantry Squad Empires In Flames
Soviet Union Buda Volunteer Regiment Section Infantry Infantry Squad Fortress Budapest
Soviet Union Mounted Reconnnaissance Squad Infantry Infantry Squad Fortress Budapest
Soviet Union Lend Lease M4A2 75MM Sherman Vehicle Tank Fortress Budapest
Soviet Union Lend Lease M4A2 76MM Sherman Vehicle Tank Fortress Budapest
Soviet Union Lend Lease M3 White Scout Car Vehicle Transport Fortress Budapest
Soviet Union Lend Lease Universal Carrier Vehicle Transport Fortress Budapest
Soviet Union BA-3/6 Heavy Armoured Car Vehicle Armoured Car Ostfront
Soviet Union D-8 Light Armoured Car Vehicle Armoured Car Ostfront
Soviet Union FAI Light Armoured Car Vehicle Armoured Car Ostfront
Soviet Union M-30 Artillery Artillery Piece Ostfront
Soviet Union Bielski Partisan Squad (Late War) Infantry Infantry Squad Ostfront
Soviet Union BM-31-12 Heavy Katyusha Vehicle Tank Ostfront
Soviet Union IS-3 Heavy Tank Vehicle Tank Ostfront
Soviet Union OT-130 Light Flamethrower Tank Vehicle Tank Ostfront
Soviet Union SMK/T-100 Experimental Heavy Tanks Vehicle Tank Ostfront
Soviet Union SU-76(Early Production Model) Vehicle Tank Ostfront
Soviet Union Second Line NKVD Squads Infantry Infantry Squad The Road to Berlin
Soviet Union Smersh Squads Infantry Infantry Squad The Road to Berlin
Soviet Union FAI light armoured car Vehicle Armoured Car FAQ

Armies of The USA


USA Armoured Jeep with Twin Bazookas Vehicle Armoured Car Battle of The Bulge
USA I&R Squad Infantry Infantry Squad Battle of The Bulge 0-2 per platoon

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USA US Army Military Police Corps Squad Infantry Infantry Squad Battle of The Bulge
USA I&R Platoon HQ Infantry Officer Battle of The Bulge 0-1 per platoon
USA Intelligence Officer Infantry Other HQ Battle of The Bulge
USA US Paratrooper Squad (Late –War) Infantry Infantry Squad Battle of The Bulge
USA Land Mattress Artillery Artillery Piece Battleground Europe
USA Veteran Infantry Squad Infantry Infantry Squad FAQ
USA Sherman Zippo (earlier version) Vehicle Tank FAQ
USA Sherman Zippo (Later version) Vehicle Tank FAQ
USA Sherman Crocodile Vehicle Tank FAQ
USA E7-7 Mechanized Flamethrower Vehicle Tank FAQ
USA Quad 50 gun truck Vehicle Tank FAQ
USA M51 Multiple Machine Gun Carriage Vehicle Tank FAQ
USA Reconnaissance Jeep Vehicle Armoured Car D-Day Overlord
USA Airborne Engineers Infantry Infantry Squad D-Day Overlord
USA Airborne Pathfinders Squad Infantry Infantry Squad D-Day Overlord
USA DD Sherman (US) Vehicle Tank D-Day Overlord
USA Mortar Jeep Vehicle Tank D-Day Overlord
USA USMC War Dog Team Infantry ##### Empires In Flames 0-1 per platoon
USA Philippine Scouts Infantry Infantry Squad Empires In Flames
USA USMC Raiders Infantry Infantry Squad Empires In Flames
USA M29 Weasel Vehicle Transport Empires In Flames
USA Twin 20mm AA gun Mk4 Artillery Artillery Piece Mariana & Palau Islands
USA US Army Infantry Assault Squad Infantry Infantry Squad Mariana & Palau Islands
USA US Army Veteran Infantry Squad Infantry Infantry Squad Mariana & Palau Islands
USA US Marine Squads (Replacements) Infantry Infantry Squad Mariana & Palau Islands
USA 60MM T-20 Shoulder Mortar Team Infantry Mortar Team Mariana & Palau Islands
USA LVT-4 Ronson Mk 1 Flamethrower Vehicle Tank Mariana & Palau Islands
USA USMC International M-2-4 Rocket Truck Vehicle Tank Mariana & Palau Islands
USA US Airborne Armoured Jeep Vehicle Armoured Car Market Garden
USA Dutch Resistance Squad Infantry Infantry Squad Market Garden
USA Armoured Rifle Squad Infantry Infantry Squad Italy, Soft Underbelly
USA Armoured LMG Squad Infantry Infantry Squad Italy, Soft Underbelly
USA Rear Echelon Squad Infantry Infantry Squad Italy, Soft Underbelly
USA Reconnaissance Jeep Vehicle Armoured Car Italy, Soft Underbelly
USA FSSF Section Infantry Infantry Squad Italy, Soft Underbelly
USA FSSF Scout Team Infantry Infantry Squad Italy, Soft Underbelly
USA Ranger Force Squad Infantry Infantry Squad Italy, Soft Underbelly
USA Ranger Force M3 (T12) GMC Vehicle Tank Italy, Soft Underbelly
USA Parachute Rifle Squad (MTO) Infantry Infantry Squad Italy, Soft Underbelly
USA Parachute/Glider Engineer Squad (MTO) Infantry Infantry Squad Italy, Soft Underbelly
USA Heavy Weapon Rifle Detachment Infantry Infantry Squad D-Day US Sector
USA Armoured Infantry Rifle Squad Infantry Infantry Squad D-Day US Sector
USA Armoured Infantry Mortar Squad Infantry Infantry Squad D-Day US Sector
USA Armoured Infantry Machinegun Squad Infantry Infantry Squad D-Day US Sector
USA Artillery Battery 5th Section Heavy MG Team Infantry Machine Gun Team D-Day US Sector 0-1 per platoon
USA Ranger Officer Infantry Officer D-Day US Sector Rangers Lead the Way!
USA Ranger Medic Infantry Other HQ D-Day US Sector Rangers Lead the Way!
Additional Option,
USA Ranger Intelligence Officer Infantry Officer D-Day US Sector Rangers Lead the Way!
USA Ranger Chaplain Infantry Other HQ D-Day US Sector Rangers Lead the Way!
USA Mid-War Ranger Assault Section Infantry Infantry Squad D-Day US Sector Rangers Lead the Way!
USA Mid-War Ranger Mortar Section Infantry Mortar Team D-Day US Sector Rangers Lead the Way!
USA Late-War Ranger Assault Section Infantry Infantry Squad D-Day US Sector Rangers Lead the Way!
USA Late-War Ranger Special Weapons Section Infantry Infantry Squad D-Day US Sector Rangers Lead the Way!
0-1 per platoon, Rangers
USA Ranger Intelligence and Operation Section Infantry Infantry Squad D-Day US Sector Lead the Way!
USA Ranger Anti-Tank Rifle Team Infantry Anti Tank Team D-Day US Sector Rangers Lead the Way!
USA Ranger Bazooka Team Infantry Anti Tank Team D-Day US Sector Rangers Lead the Way!
USA Ranger Medium Mortar Team Infantry Mortar Team D-Day US Sector Rangers Lead the Way!
USA Airborne Officer Infantry Officer D-Day US Sector
USA Glider Weapon Platoon Officer Infantry Officer D-Day US Sector
USA Airborne Medic Infantry Other HQ D-Day US Sector
USA Airborne Intelligence Officer Infantry Officer D-Day US Sector Additional Option
USA Paratrooper Squad (Normandy) Infantry Infantry Squad D-Day US Sector

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USA Glider Squad Infantry Infantry Squad D-Day US Sector


USA Pathfinders Squad Infantry Infantry Squad D-Day US Sector
USA Airborne Engineer Squad Infantry Infantry Squad D-Day US Sector
USA Glider Machine Gun Squad Infantry Infantry Squad D-Day US Sector
USA Airborne Light Mortar Team Infantry Infantry Squad D-Day US Sector

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