Apples To Apples JR
Apples To Apples JR
Page 4 Page 1
9+ 4-8
APPLES TO APPLES VARIATIONS ®
When you’re ready to mix things up, see how you like these apples:
Quick Pick
With five or more players, try out the Quick Pick Option. The last Red Apple card placed on
the table will not be judged and is returned to that player’s hand. If you snooze, you lose!
Crab Apples
For a tart twist, choose and judge Red Apple cards that are the least like, or the
opposite of, the word on the Green Apple card. For example, you might choose
"Vanilla Pudding" when the green card "Chewy" is played.
Apple Turnovers
For a change of taste, start by dealing five Green Apple cards to each player. The
judge turns over a Red Apple card from the top of the stack. Players choose the Green
Apple card from their hand that they think best describes the Red Apple card. The
judge picks the Green Apple card he or she thinks is best and awards the Red Apple
card to the person who played it.
Special “fill-in-the-blank” cards allow you to customize your answers and create your
own laughs!
*Sold separately.
©2015 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A.
Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory
Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel
Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200
Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
Original Concept and Prototype: Matthew Kirby The Game of Crazy Combinations®
N1387-097A
1100374112-DOM
Page 2 Page 3
card from your hand that you think is most 2. The judge turns over the top Green Apple card, reads the word out loud, then
places the card face up on the table.
like the Green Apple card played by the 3. The other players choose the Red Apple card from their hand that they think makes
the best combination with the word on the Green Apple card and place their card
judge. If the judge picks your card, you win face down on the table.
the round! It’s as easy as comparing “apples 4. The judge mixes the Red Apple cards, turns over each one and reads it out loud.
to apples!”
Table Talk!
CONTENTS Now it’s time to make your case to the judge. Players should try to convince
the judge that their card is the best choice. Get creative with your reasons!
378 Red Apple Cards 126 Green Apple Cards “Table talk” is one of the most important – and hilarious – parts of the game!
Each with the Each with a word And it doesn’t matter if the Red Apple card you played isn’t a perfect fit.
Individual
Substitute Teachers
name of a that describes a Judges will often pick the most creative, silly or interesting combination.
person, place, person, place,
thing or thing or event.
event.
“Ms. Jones lets us eat Individual
candy and get drinks unique
whenever we want!” special
5. After hearing all the explanations, the judge picks the Red Apple card he or she
thinks is best. The judge awards the Green Apple card to the person who played the
winning Red Apple card. To keep score, players keep cards they’ve won on the table
Please remove all components from the container and compare them to the contents until the end of the game. Other cards played during the round are discarded.
list. If any items are missing, please call 1-800-524-8697. Outside the U.S. and Canada,
please consult the listing of your local Mattel offices at the end of these instructions. 6. The role of judge passes to the player on the left. The new judge deals enough Red
Apple cards to bring everyone’s hand back up to 5, turns over another Green Apple
Keep these instructions for future reference as they contain important information. card and the next round begins.
Folding Diagram ITEM NO.: N1387 LANG.: DOM GRAPHIC DESIGNER: Allen Wang PROOF APPROVAL
PART CODE: N1387-097A-1100374112-DOM PI ENGINEER: SIGN OFF
ITEM NAME: Junior PROJECT ENGINEER: (GRAPHIC):
TOY YEAR: 2015 CS VENDOR: Iasik
PKG. SIZE: 280mm x 216mm SOFTWARE: Illustrator CS5
PKG. SPEC.: Instruction VER.: 1st Run COLOR PROFILE/LPI: Mag CCNB / 175lpi
Page 4 Page 1
BLANK SIZE: 12.8” x 21.1” CS DATE: 6/18/15 DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Dieline
Front Panel Size: 280mm X 216mm
Page 4 Page 1
9+ 4-8
APPLES TO APPLES VARIATIONS ®
When you’re ready to mix things up, see how you like these apples:
Quick Pick
With five or more players, try out the Quick Pick Option. The last Red Apple card placed on
the table will not be judged and is returned to that player’s hand. If you snooze, you lose!
Crab Apples
For a tart twist, choose and judge Red Apple cards that are the least like, or the
opposite of, the word on the Green Apple card. For example, you might choose
"Vanilla Pudding" when the green card "Chewy" is played.
Apple Turnovers
For a change of taste, start by dealing five Green Apple cards to each player. The
judge turns over a Red Apple card from the top of the stack. Players choose the Green
Apple card from their hand that they think best describes the Red Apple card. The
judge picks the Green Apple card he or she thinks is best and awards the Red Apple
card to the person who played it.
Special “fill-in-the-blank” cards allow you to customize your answers and create your
own laughs!
*Sold separately.
©2015 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A.
Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory
Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel
Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200
Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
Original Concept and Prototype: Matthew Kirby The Game of Crazy Combinations®
N1387-097A
1100374112-DOM
Page 2 Page 3
card from your hand that you think is most 2. The judge turns over the top Green Apple card, reads the word out loud, then
places the card face up on the table.
like the Green Apple card played by the 3. The other players choose the Red Apple card from their hand that they think makes
the best combination with the word on the Green Apple card and place their card
judge. If the judge picks your card, you win face down on the table.
the round! It’s as easy as comparing “apples 4. The judge mixes the Red Apple cards, turns over each one and reads it out loud.
to apples!”
Table Talk!
CONTENTS Now it’s time to make your case to the judge. Players should try to convince
the judge that their card is the best choice. Get creative with your reasons!
378 Red Apple Cards 126 Green Apple Cards “Table talk” is one of the most important – and hilarious – parts of the game!
Each with the Each with a word And it doesn’t matter if the Red Apple card you played isn’t a perfect fit.
Individual
Substitute Teachers
name of a that describes a Judges will often pick the most creative, silly or interesting combination.
person, place, person, place,
thing or thing or event.
event.
“Ms. Jones lets us eat Individual
candy and get drinks unique
whenever we want!” special
5. After hearing all the explanations, the judge picks the Red Apple card he or she
thinks is best. The judge awards the Green Apple card to the person who played the
winning Red Apple card. To keep score, players keep cards they’ve won on the table
Please remove all components from the container and compare them to the contents until the end of the game. Other cards played during the round are discarded.
list. If any items are missing, please call 1-800-524-8697. Outside the U.S. and Canada,
please consult the listing of your local Mattel offices at the end of these instructions. 6. The role of judge passes to the player on the left. The new judge deals enough Red
Apple cards to bring everyone’s hand back up to 5, turns over another Green Apple
Keep these instructions for future reference as they contain important information. card and the next round begins.
Folding Diagram ITEM NO.: N1387 LANG.: DOM GRAPHIC DESIGNER: Allen Wang PROOF APPROVAL
PART CODE: N1387-097A-1100374112-DOM PI ENGINEER: SIGN OFF
ITEM NAME: Junior PROJECT ENGINEER: (GRAPHIC):
TOY YEAR: 2015 CS VENDOR: Iasik
PKG. SIZE: 280mm x 216mm SOFTWARE: Illustrator CS5
PKG. SPEC.: Instruction VER.: 1st Run COLOR PROFILE/LPI: Mag CCNB / 175lpi
Page 4 Page 1
BLANK SIZE: 12.8” x 21.1” CS DATE: 6/18/15 DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Dieline
Front Panel Size: 280mm X 216mm
Page 4 Page 1
9+ 4-8
APPLES TO APPLES VARIATIONS ®
When you’re ready to mix things up, see how you like these apples:
Quick Pick
With five or more players, try out the Quick Pick Option. The last Red Apple card placed on
the table will not be judged and is returned to that player’s hand. If you snooze, you lose!
Crab Apples
For a tart twist, choose and judge Red Apple cards that are the least like, or the
opposite of, the word on the Green Apple card. For example, you might choose
"Vanilla Pudding" when the green card "Chewy" is played.
Apple Turnovers
For a change of taste, start by dealing five Green Apple cards to each player. The
judge turns over a Red Apple card from the top of the stack. Players choose the Green
Apple card from their hand that they think best describes the Red Apple card. The
judge picks the Green Apple card he or she thinks is best and awards the Red Apple
card to the person who played it.
Special “fill-in-the-blank” cards allow you to customize your answers and create your
own laughs!
*Sold separately.
©2015 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A.
Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory
Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel
Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200
Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
Original Concept and Prototype: Matthew Kirby The Game of Crazy Combinations®
N1387-097A
1100374112-DOM
Page 2 Page 3
card from your hand that you think is most 2. The judge turns over the top Green Apple card, reads the word out loud, then
places the card face up on the table.
like the Green Apple card played by the 3. The other players choose the Red Apple card from their hand that they think makes
the best combination with the word on the Green Apple card and place their card
judge. If the judge picks your card, you win face down on the table.
the round! It’s as easy as comparing “apples 4. The judge mixes the Red Apple cards, turns over each one and reads it out loud.
to apples!”
Table Talk!
CONTENTS Now it’s time to make your case to the judge. Players should try to convince
the judge that their card is the best choice. Get creative with your reasons!
378 Red Apple Cards 126 Green Apple Cards “Table talk” is one of the most important – and hilarious – parts of the game!
Each with the Each with a word And it doesn’t matter if the Red Apple card you played isn’t a perfect fit.
Individual
Substitute Teachers
name of a that describes a Judges will often pick the most creative, silly or interesting combination.
person, place, person, place,
thing or thing or event.
event.
“Ms. Jones lets us eat Individual
candy and get drinks unique
whenever we want!” special
5. After hearing all the explanations, the judge picks the Red Apple card he or she
thinks is best. The judge awards the Green Apple card to the person who played the
winning Red Apple card. To keep score, players keep cards they’ve won on the table
Please remove all components from the container and compare them to the contents until the end of the game. Other cards played during the round are discarded.
list. If any items are missing, please call 1-800-524-8697. Outside the U.S. and Canada,
please consult the listing of your local Mattel offices at the end of these instructions. 6. The role of judge passes to the player on the left. The new judge deals enough Red
Apple cards to bring everyone’s hand back up to 5, turns over another Green Apple
Keep these instructions for future reference as they contain important information. card and the next round begins.
Folding Diagram ITEM NO.: N1387 LANG.: DOM GRAPHIC DESIGNER: Allen Wang PROOF APPROVAL
PART CODE: N1387-097A-1100374112-DOM PI ENGINEER: SIGN OFF
ITEM NAME: Junior PROJECT ENGINEER: (GRAPHIC):
TOY YEAR: 2015 CS VENDOR: Iasik
PKG. SIZE: 280mm x 216mm SOFTWARE: Illustrator CS5
PKG. SPEC.: Instruction VER.: 1st Run COLOR PROFILE/LPI: Mag CCNB / 175lpi
Page 4 Page 1
BLANK SIZE: 12.8” x 21.1” CS DATE: 6/18/15 DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Dieline
Front Panel Size: 280mm X 216mm
Page 4 Page 1
9+ 4-8
APPLES TO APPLES VARIATIONS ®
When you’re ready to mix things up, see how you like these apples:
Quick Pick
With five or more players, try out the Quick Pick Option. The last Red Apple card placed on
the table will not be judged and is returned to that player’s hand. If you snooze, you lose!
Crab Apples
For a tart twist, choose and judge Red Apple cards that are the least like, or the
opposite of, the word on the Green Apple card. For example, you might choose
"Vanilla Pudding" when the green card "Chewy" is played.
Apple Turnovers
For a change of taste, start by dealing five Green Apple cards to each player. The
judge turns over a Red Apple card from the top of the stack. Players choose the Green
Apple card from their hand that they think best describes the Red Apple card. The
judge picks the Green Apple card he or she thinks is best and awards the Red Apple
card to the person who played it.
Special “fill-in-the-blank” cards allow you to customize your answers and create your
own laughs!
*Sold separately.
©2015 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A.
Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory
Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel
Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200
Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
Original Concept and Prototype: Matthew Kirby The Game of Crazy Combinations®
N1387-097A
1100374112-DOM
Page 2 Page 3
card from your hand that you think is most 2. The judge turns over the top Green Apple card, reads the word out loud, then
places the card face up on the table.
like the Green Apple card played by the 3. The other players choose the Red Apple card from their hand that they think makes
the best combination with the word on the Green Apple card and place their card
judge. If the judge picks your card, you win face down on the table.
the round! It’s as easy as comparing “apples 4. The judge mixes the Red Apple cards, turns over each one and reads it out loud.
to apples!”
Table Talk!
CONTENTS Now it’s time to make your case to the judge. Players should try to convince
the judge that their card is the best choice. Get creative with your reasons!
378 Red Apple Cards 126 Green Apple Cards “Table talk” is one of the most important – and hilarious – parts of the game!
Each with the Each with a word And it doesn’t matter if the Red Apple card you played isn’t a perfect fit.
Individual
Substitute Teachers
name of a that describes a Judges will often pick the most creative, silly or interesting combination.
person, place, person, place,
thing or thing or event.
event.
“Ms. Jones lets us eat Individual
candy and get drinks unique
whenever we want!” special
5. After hearing all the explanations, the judge picks the Red Apple card he or she
thinks is best. The judge awards the Green Apple card to the person who played the
winning Red Apple card. To keep score, players keep cards they’ve won on the table
Please remove all components from the container and compare them to the contents until the end of the game. Other cards played during the round are discarded.
list. If any items are missing, please call 1-800-524-8697. Outside the U.S. and Canada,
please consult the listing of your local Mattel offices at the end of these instructions. 6. The role of judge passes to the player on the left. The new judge deals enough Red
Apple cards to bring everyone’s hand back up to 5, turns over another Green Apple
Keep these instructions for future reference as they contain important information. card and the next round begins.
Folding Diagram ITEM NO.: N1387 LANG.: DOM GRAPHIC DESIGNER: Allen Wang PROOF APPROVAL
PART CODE: N1387-097A-1100374112-DOM PI ENGINEER: SIGN OFF
ITEM NAME: Junior PROJECT ENGINEER: (GRAPHIC):
TOY YEAR: 2015 CS VENDOR: Iasik
PKG. SIZE: 280mm x 216mm SOFTWARE: Illustrator CS5
PKG. SPEC.: Instruction VER.: 1st Run COLOR PROFILE/LPI: Mag CCNB / 175lpi
Page 4 Page 1
BLANK SIZE: 12.8” x 21.1” CS DATE: 6/18/15 DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Dieline