References: and Computer Games
References: and Computer Games
References
Cassell, J. and Jenkins, H. (eds) (1998) From Barbie to Mortal Kombat: Gender
and Computer Games. Cambridge, MA: MIT Press.
Haddon, L. (1988) ‘Electronic and Computer Games’, Screen 29(2): 52–73.
Maxis: The Sims. Electronic Arts Inc. (2000).
Pilling, J. (1992) Women & Animation: A Compendium. London: British Film
Institute.
Taylor, T.L. (2006) Play Between Worlds: Exploring Online Game Culture.
Cambridge, MA: MIT Press.
Suzanne Buchan (ed.), with David Surman and Paul Ward (associate
eds), Animated ‘Worlds’. Bloomington/Eastleigh: Indiana University
Press/John Libbey, 2006. 207 pp. ISBN 0–86196–661–9
Aylish Wood has published articles (Screen, New Review of Film and
Video, animation: an interdisciplinary journal) and book chapters on
the impact of digital technologies on narrative space. Her monograph
Digital Encounters, which gives an account of digital technologies
across a range of media, is forthcoming from Routledge in 2007. Her
previous work, Technoscience in Contemporary American Cinema
(Manchester University Press, 2002), looked at images of science
and technology through the perspective of technoscience. [email:
[email protected]]