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Brakka

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0% found this document useful (0 votes)
13 views

Brakka

Uploaded by

lagnydesign
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 3 / Druid 2 MrFreck

CLASS & LEVEL PLAYER NAME


Brakka
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +7 Constitution +1 15 66 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total
3d12 + 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


19 P +6 Athletics STR Flute
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Druidic, Giant, Undercommon
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
+1 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape Rage • 3 / Long Rest
P +5 Survival WIS
of a beast that you have seen before twice per short As a bonus action enter a rage for up to 1 minute
(10 rounds).
+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
You gain advantage on STR checks and saving
You can stay in beast shape for 1 hours before throws (not attacks), +2 melee damage with STR
10 reverting back to your normal form (or as a bonus weapons, resistance to bludgeoning, piercing,
action earlier or if you fall unconscious, drop to 0 hit slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Greataxe +6 1d12+3 Slashing Martial, Heavy, Two-Handed

Unarmed Strike
12 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 / Druid 2 MrFreck
CLASS & LEVEL PLAYER NAME
Brakka
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === | Circle of the Moon


* Spirit Seeker • PHB
* Hit Points • PHB 47 You can cast beast sense and speak with animals as * Combat Wild Shape • PHB 69
rituals. You can use Wild Shape as a bonus action and you
* Proficiencies • PHB 47 can use a bonus action to expend one spell slot to
* Totem Spirit • PHB regain 1d8 HP per level of the spell slot expended.
* Rage • PHB 48 You have adopted a totem spirit.
As a bonus action enter a rage for up to 1 minute (10 | 1 Bonus Action
rounds). | Bear • PHB
While raging, you have resistance to all damage * Circle Forms • PHB 69
You gain advantage on STR checks and saving throws except psychic damage. When using Wild Shape, you can transform into beasts
(not attacks), +2 melee damage with STR weapons, with a CR of 1 or lower.
resistance to bludgeoning, piercing, slashing damage. === DRUID FEATURES ===
You can't cast or concentrate on spells while raging.
* Hit Points • PHB 65 === GOLIATH RACIAL TRAITS ===
Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile * Proficiencies • PHB 65 * Natural Athlete • EE
creature since your last turn or taken damage since You have proficiency in the Athletics skill.
then. You can also end your rage as a bonus action. * Druidic • PHB 66
You know Druidic, the secret language of druids. * Stone’s Endurance • EE
| 3 / Long Rest • 1 Bonus Action As a reaction, reduce damage dealt to you by 1d12 +4
* Spellcasting • PHB 66 once per short rest.
* Unarmored Defense • PHB 48 You can cast prepared druid spells using WIS as your
While not wearing armor, your AC equals 10 + DEX spellcasting modifier (Spell DC 13, Spell Attack +5) | 1 / Short Rest • 1 Reaction
modifier + CON modifier + any shield bonus. and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting * Powerful Build • EE
* Reckless Attack • PHB 48 focus. You count as one size larger when determining your
When you make your first attack on your turn, you can carrying capacity and the weight you can push, drag,
decide to attack recklessly, giving you advantage on * Wild Shape • PHB 66 or lift.
melee weapon attack rolls using STR during this turn, As an action, you can magically assume the shape of
but attack rolls against you have advantage until your a beast that you have seen before twice per short rest. * Mountain Born • EE
next turn. You don't suffer the penalties for being in high
You can stay in beast shape for 1 hours before altitudes, and have resistance to cold damage.
* Danger Sense • PHB 48 reverting back to your normal form (or as a bonus
You have advantage on DEX saving throws against action earlier or if you fall unconscious, drop to 0 hit
effects that you can see while not blinded, deafened, points, or die). === FEATS ===
or incapacitated.
| 2 / Short Rest • 1 Action * Tough • PHB 170
* Primal Path • PHB 48 Your HP maximum increases by 10.
* Druid Circle • PHB 67
| Path of the Totem Warrior

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Amulet of Health 1 -- Torch 10 10 lb.

Handaxe 1 2 lb. Waterskin 1 5 lb.

SP 0 Handaxe 1 2 lb.

Javelin 4 8 lb.
EP 0 Quarterstaff 1 4 lb.

Greataxe 1 7 lb.
GP 10 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Hunting Trap 1 25 lb.

Pouch 1 1 lb.
WEIGHT CARRIED

112 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

510 lb. Rations (1 day) 10 20 lb. Amulet of Health 1 ...

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

1020 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Brakka
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Druid -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 3 Slots OOO

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL ===

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

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