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0% found this document useful (0 votes)
3 views

5E CharacterSheet Fillable

Uploaded by

JamesRuth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Wild Sorcerer Criminal Zach

Vivian Ward
CLASS & LEVEL BACKGROUND PLAYER NAME

Bugbear Chaotic Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I blow up at the slightest
13 +1
STRENGTH
30 ft. insult.
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 20


+1 Strength Freedom. Chains are meant to be
DEXTERITY broken, as are those who would forge
+1 Dexterity

13 +4 Constitution
them. (Chaotic)

-1 CURRENT HIT POINTS IDEALS


Intelligence

+1 +1 Wisdom
Someone I loved died because of a mistake
+4 Charisma I made. That will never happen again... at
least i'll try to not let it happen again.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

14
BONDS

+1 Acrobatics (Dex) Total 1d6 SUCCESSES If there's a plan, I'll forget it.
+2 If I don't forget it, I'll ignore it.
+1 Animal Handling (Wis)
3d6 FAILURES

● +1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +1 Athletics (Str)

8 +4

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Tides of Chaos
Crossbow +3 1d6+1 Starting at 1st level, you can manipulate the forces of
-1 +1 Insight (Wis) chance and chaos to gain advantage on one attack roll,
ability check, or saving throw. Once you do so, you must
+4 Intimidation (Cha) Dagger +3 1d4+1 finish a long rest before you can use this feature again.

WISDOM -1 Investigation (Int) Any time before you regain the use of this feature, the DM
can have you roll on the Wild Magic Surge table

13
+1 Medicine (Wis) immediately after you cast a sorcerer spell of 1st level or
higher. You then regain the use of this feature.
-1 Nature (Int)
3 Sorcerer points Font of Magic
+1 Perception (Wis)
+1 Spell attack 4 At 2nd level, you tap into a deep wellspring of magic within
yourself. This wellspring is represented by sorcery points,
+2 Performance (Cha)
Spell save DC 12 which allow you to create a variety of magical effects.
+2 Persuasion (Cha)
CHARISMA Creating Spell Slots. You can transform unexpended
-1 Religion (Int) sorcery points into one spell slot as a bonus action on your

15
Melee Attack Range is 10 feet. turn. The created spell slots vanish at the end of a long
+1 Sleight of Hand (Dex) rest.

+3 Stealth (Dex) Sorcery Point Options:


+2 Surprise Attack: If you hit in 1st
+1 Survival (Wis) Empowering Reserves (2 points)
round of combat do extra 2d6 Gain advantage on ability check.
SKILLS ATTACKS & SPELLCASTING Imbuing Touch (2 Points)
As action, make your weapon a magical weapon.

11 PASSIVE WISDOM (PERCEPTION)


CP
- set of dark common clothes
Sorcerous Fortitude (# Points)
As an action, gain #d4 in temporary hit points.
w/ hood
Elemental Spell (1 Point)
- crossbow 20 bolts When you cast a spell that deals a type of damage from the
SP - arcane focus (wand) following list, you can spend 1 sorcery point to change that
Languages: - dungeoneer's pack damage type to one of the other listed types: acid, cold, fire,
lightning, thunder.
Goblin a backpack
Common EP a crowbar Seeking Spell (1 Point)
When you cast a spell that requires you to make a spell
a hammer attack roll or that forces a target to make a Dexterity saving
10 pitons
Saving: Con, Charisma (sorc)
40
throw, you can spend 1 sorcery point to ignore the effects
GP
10 torches of half- and three-quarters cover against targets of the spell.
Proficiencies: Deception (criminal),
Stealth (criminal, bugbear) a tinderbox Unerring Spell (2 Points)
PP 10 days of rations If you make an attack roll for a spell and miss, you can
Intimidation (sorc) a waterskin spend 2 sorcery points to reroll the attack roll. You must
use the result of the second roll.
Crossbow, dagger 50 feet of hempen rope You can use Unerring Spell even if you have already used
- two daggers a different Metamagic option during the casting of the spell.

Thieves tools - thieves tools


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 6'0'' 200
AGE HEIGHT WEIGHT

Green Gray Red


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision:
Spellcasting
An event in your past, or in the life of a parent You can see in dim light within 60 feet of you as if it were bright light, and
or ancestor, left an indelible mark on you, in darkness as if it were dim light. You can't discern color in darkness,
infusing you with arcane magic. This font of
magic, whatever its origin, fuels your spells. See
only shades of gray.
chapter 10 for the general rules of spellcasting Long-Limbed:
and chapter 11 for the sorcerer spell list When you make a melee attack on your turn, your reach for it is 5 feet
Cantrips greater than normal.
At 1st level, you know four cantrips of your Powerful Build:
choice from the sorcerer spell list. You learn an
additional sorcerer cantrip of your choice at 4th You count as one size larger when determining your carrying capacity
level and another at 10th level. and the weight you can push, drag, or lift.
Spellcasting Ability
Sneaky:
Charisma is your spellcasting ability for your You are proficient in the Stealth skill.
sorcerer spells, since the power of your magic Surprise Attack:
relies on your ability to project your will into the
world. You use your Charisma whenever a spell If you surprise a creature and hit it with an attack on your first turn in
refers to your spellcasting ability. In addition, combat, the attack deals an extra 2d6 damage to it. You can use this trait
you use your Charisma modifier when setting
the saving throw DC for a sorcerer spell you only once per combat.
cast and when making an attack roll with one. ADDITIONAL FEATURES & TRAITS

Spell save DC = 12
Spell attack modifier = +4
Spellcasting Focus
You can use an arcane focus (found in chapter
5) as a spellcasting focus for your sorcerer
spells.

Criminal highway robber

**criminal worker of all trades, primarily in


robbing and deceiving. Sometimes my cover is
blown with newly received magic. My boss told
me he gifted it to me, but i'm pretty sure it was
the wizard I robbed when i was a teenager. I ate
him and i farted fire the next day... the rest is
history...

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 Metamagic 6
Ray of Frost (only put down the two that you have selected)

Fire Bolt
Minor Illusion
Blade Ward

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Chaos Bolt
Chromatic Orb
4
SPELLS KNOWN

2 2
Shadow Blade
Shatter

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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