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The effects of computer programming on high school students' reasoning skills and

mathematical self-efficacy and problem solving


Author(s): Sarantos Psycharis and Maria Kallia
Source: Instructional Science, Vol. 45, No. 5 (October 2017), pp. 583-602
Published by: Springer
Stable URL: https://www.jstor.org/stable/26302993
Accessed: 28-09-2023 07:21 +00:00

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Instr Sci (2017) 45:583-602 CrossMark
DOI 10.1007/sl 1251-017-9421-5 W

The effects of comput


students' reasoning sk
and problem solving

Sarantos Psycharis1 * Maria Ka

Received: 8 April 2016/Accepted: 22


© Springer Science+Business Media

Abstract In this paper we inves


high school student's reasoning
The quasi-experimental design w
research comprised 66 high sch
and the control group accordin
indicate that there is a significa
ticipated in the "programming
self-efficacy indicator of studen
significant difference from stud
support the hypothesis that co
problem solving skills.

Keywords Computer programm


solving • Reasoning skills • Self-

Introduction

Changes in organizational and technological structures in the workplace alongside


increasingly new workplace demands and recent theories in teaching and learning, have put
problem solving and reasoning skills as a top priority of curriculum development (Aukrust
2011; English and Halford 2012). One of the focal goals of school learning is the con
tinuing advancement of a range of skills, abilities and attitudes, which will enhance one's
ability to comprehend and control his or her cognitive processes (Leopold and Leutner

El Sarantos Psycharis
[email protected]
Maria Kallia
[email protected]

1 School of Pedagogical and Technological Education-ASPETE, 14121 Athens, Greece

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584 S. Psycharis, M. Kallia

2015). In the attempt to sustain a school environment contributing to learning, in an era


that continues to change, new computational technologies and practices are implemented
in teaching and learning (Psycharis 2016). Over the last years, the adequacy of ICT
curriculum and the effects on children's skills have been questioned (Wells 2012). For this
reason, many countries (e.g. UK, U S, Greece) have introduced a new initiative in their
curriculum, which replaces the existing ICT courses with computer and computational
science, in which students gradually learn how to program and be engaged in computa
tional thinking (Jones 2011). Computational thinking-CT—(Wing 2006) is extensively
used in education as it synthesizes critical thinking and existing knowledge and applies
them to solve complex problems in mathematics, science and generally in STEM disci
plines. CT has been coined by Wing and broadly speaking, it describes a set of thinking
skills that are integral to solving complex problems using a computer. CT can be applied to
many sciences (Engineering, Maths, Physics, Social sciences etc.).
Computational thinking is now recognized as a concept that encompasses the perva
siveness of computer science constructs and problem-solving strategies such as abstraction
at different hierarchical levels, algorithmic thinking, automation, decomposition, model
ing, patterns, recursion, scale, and symbolic representations (e.g. Cortina 2007; Guzdial
2008; Denning 2009; Graver & Pea 2013). The notion of computer programming in
schools has been cultivated for many years with emphasis on the use of Logo as the
programming language. In 1980, the innovative book of Seymour Papert Mindstorms:
Children, computers and powerful ideas ushered in a new era, which involved children in
the use of computer programming. Papert (1980) argues that children's involvement in
programming could influence the way children learn and could have a positive impact on
children's cognitive skills. It has been found that cognitive tools enable learners to work
beyond their current limitations by providing scaffolding, so that learners can work on
higher-order cognitive tasks (Lajoie 1993; Jonassen 2003).
The term 'problem-based learning' (PBL) refers to instructional approaches that use
"real world," simulated, contextualized problems of practice to motivate, focus and initiate
content learning and skill development. In PBL environments, students have opportunities
to practice applying their content knowledge and workplace skills, while working on
authentic, contextualized problems and projects (Spector 2003). Problem solving has a
special importance in the study of mathematics and is related to programming. A primary
goal of mathematics teaching and learning is to develop the ability to solve a wide variety
of complex mathematic problems (Stanic and Kilpatrick 1988). According to Soloway
(1993), during the programming, the learner uses powerful problem-solving/de
sign/thinking strategies. This is because when learners program, they first need to find a
solution to a problem from mathematics and then to reflect on how to communicate their
solution to the computer, using syntax and grammar, through an exact way of thinking
(Papert 1980; Szlavi and Zsako 2006). Syslo and Kwiatkowska (2006) state that through
programming students also acquire a sense of mastery over a technological instrument and
establish contact with some of the deepest ideas of different disciplines such as mathe
matics. Although PBL helps students acquire the knowledge and skills required of pro
fessionals in the workplace, competent, task performance also requires self-efficacy
(Schunk 1989). Because of PBL's use of problems of practice to drive learning, students
engaged in a PBL environment should experience performance accomplishments that have
an overall impact on their self-efficacy.
The purpose of the present research is to investigate the impact of computer pro
gramming curriculum intervention on reasoning skills, problem solving skills in mathe
matics and self-efficacy in mathematics, of 16-17 year-old students who were taught

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The effects of computer programming on high school. 585

computer programming (Greek version of Pascal) during the last year of high school in
Greece, following the Greek Curriculum. To achieve that, an experimental research design
was used to investigate students' problem solving, reasoning skills and self-efficacy.
Specifically, the research questions that this study seeks to answer are the following:

1. Does teaching mathematics in conjunction with computer programming affect


students' reasoning skills in general, and if so, to what extent?
2. Does teaching mathematics in conjunction with computer programming affect
students' self-efficacy in mathematics, and if so, to what extent?
3. Does teaching mathematics in conjunction with computer programming affect
students' problem solving skills in mathematics, and if so, to what extent?

Theoretical background

Problem solving, reasoning skills and self-efficacy

Cognitive skills are skills that are connected with thinking and knowing—the skills
required for children to understand language and numbers, to reason and problem solve,
and to learn and remember (Subrahmanyam et al. 2000). Bruner (1957) defines reasoning
skills as the process of making conjectures and conclusions from information and they are
divided into two important categories, namely: deductive reasoning and inductive rea
soning (Sternberg 2008; Lohman and Lakin 2009). Reasoning is also considered a critical
aspect of analytical thinking and problem solving (Robbins 2011).
OECD (2013), in PISA 2012 assessment and analytical framework, defines problem
solving as a competency which engages a person in the cognitive processes of compre
hension and resolving of a problematic situation with a non obvious solution. According to
Schoenfeld (1983), "a problem is only a problem, if you do not know how to go about
solving it. A problem that has no surprises in store, and can be solved comfortably by
routine or familiar procedures (no matter how difficult!) it is an exercise".
Problem solving skills now form an integral part of the curriculum and the need for
students to become successful problem solvers has become a dominant matter in many
educational themes (Foshay and Kirkley 2003). Problem solving skills should be deemed
of great importance if the society needs students to function effectively and efficiently in a
world of high demands (Barr and Stephenson 2011; Green and Gilhooly 2005). According
to Green and Gilhooly (2005), the ability to efficiently and effectively interpret new
information will become more important than the specific knowledge someone possesses.
This is an important reason why many countries have incorporated problem solving as a
central competency in their curriculum. It is argued that the possession of problem solving
skills will help children acquire new knowledge and will provide them with the necessary
skills to successfully enter the society, conduct personal activities, adapt to new conditions
and confront life difficulties (Lesh and Zawojewski 2007).
Denning (2009) discussed the relation of CT with problem solving, and he considered
CT as a mental orientation to formulate problems, as conversions of some inputs to outputs
and looking for algorithms to perform the conversions. CT can help towards problem
solving through various techniques and strategies. Techniques and strategies may include
organising data logically, breaking down problems into parts, defining abstract concepts
and designing and using algorithms, patterns and models in order to solve problems.
According to researchers, when computers are used in problem solving, the need for CT (in

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586 S. Psycharis, M. Kallia

its broader meaning, which includes abstract and logical reasoning, algorithmic thinking
and not only computation techniques) is a prerequisite for problem solving (Halpern 2003;
Matlin 2005). CT does not propose that problems need to be solved in the same way a
computer tackles them, but rather it encourages the reasoning skills using computer science
concepts, algorithms and programming techniques. In the early 1980s, computer pro
gramming was first recognized as an effective tool with a high cognitive value for teaching
the basic concepts that can be applied to mathematics, physics and logic (Papert 1980;
Howe et al. 1989) and for transferring problem-solving skills to other fields of knowledge
(Ennis 1994).
Soloway (1993) argues that in learning to program one learns powerful problem-solv
ing/design/thinking strategies. This is because when students program, they first need to
find a solution to a problem, and then to reflect on how to communicate their solution to the
machine, using syntax and grammar, through an exact way of thinking (Papert 1980; Szlavi
and Zsako 2006). Programming involves the ability to generate a solution to a problem and
generating solutions means that one of the learning outcomes is the ability to solve
problems (Saeli et al. 2011). According to Papert (1980), when students create a program
they acquire a sense of mastery over a technological instrument and they establish contact
with some of the deepest ideas of different disciplines such as science and mathematics.
Programming is considered a complex cognitive ability and according to Kagan (2006)
it can be an excellent example of how someone can obtain such a compound cognitive
skill. Learning how to program requires strategy, planning and logical thinking skills and,
as such, it provides a productive field for developing and exercising problem solving skills,
higher order thinking and metacognitive skills (Lavonen et al. 2003). Writing a computer
program requires some degree of interpretation, abstraction, logical reasoning, compre
hension of the structure of the program and altering the source code in order to be func
tional. It also requires skills of trouble shooting, discovering errors in the code, modifying
the initial idea to match a specific situation, and generally, practical competencies that
cannot be developed through theory (Govender 2007). Thus, the process of programming is
believed to favour skills like creativity, logical reasoning, skills for design and innovative
thinking and communication (Falkner and Palmer 2009). There are many similarities in the
above process with models of cognitive functions, which make computer programming an
activity which enhances cognitive performance. When someone creates computer pro
grams that represent the complexity of human thinking then she/he understands this
behaviour and learns about her/his own thinking processes (Pea et al. 1985). Furthermore,
the processes of decomposing compound problems into sub-problems, generating complete
and accurate solutions for the sub-problems and testing and re-testing the problem solution
for the correctness and efficiency, demand high problem solving skills and make computer
programming a vehicle for exercising analytical and critical thinking for a variety of
problems (Michalewicz and Michalewicz 2008). One of the core aims of using program
ming is also to engage students to think computationally and acquire skills to develop solid
solutions through understanding of concrete problems using the analytical and critical
thinking. Recent studies in this field address the necessity for students to be trained in
thinking computationally before learning to program (Denning 2009).
Many researchers have tried to explore student engagement in programming for the
purposes of mathematical education. DiSessa (2000) argues that programming turns analysis
into experience and allows a connection between analytic forms and their experiential
implications that mathematics can not touch. Along the same lines, Sendov and Sendova
(1995) had stressed the affordance of a programming language for expressing, elaborating
and communicating ideas. Some studies that place programming at the heart of their

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The effects of computer programming on high school. 587

endeavour are taking a further step away from recasting mathematical activity in new rep
resentational forms, and towards recasting the nature of school mathematical activity itself.
The key areas of the educational studies on computer programming have focused
mainly on the possible effects that computer programming has on students' skills and
whether the skills learned during programming instruction could be transferred to other
non-programming problems (Jonassen and Reeves 2001). The results of these studies are
controversial. In specific, there are studies supporting that computer programming can
impact students' skills, whereas others fail to support the same argument. Some findings of
the studies supporting that programming affects students' skills are the following:

1. Programming improves divergent thinking and metacognitive ability (Clements and


Gullo 1984).
2. Programming encourages problem solving ability (Linn 1985; Miller et al. 1988;
Clement et al. 1990; Tu and Johnson 1990; Taylor et al. 2010; Pardamean et al. 2011).
3. Programming improves reasoning skills (Tu and Johnson 1990; Fox and Farmer 2011).
4. Programming enhances collaboration and mathematical thinking (Taylor et al. 2010).
5. Programming enhances creativity (Pardamean et al. 2011).
Among the studies failing to support that computer programming can impact students'
cognitive skills are the studies of Pea and Kurland (1984), Pea et al. (1985), VanLengen
and Maddux (1990) and White (2011). These researchers argue that there is a need for
more empirical data to address the subject, that children did not generalize specific pro
gram concepts and procedures, the short time of the treatment in the experimental group,
no teacher—student interaction, and non use of problem solving strategies.
Moreover, there is a lot of research on problem solving and self-efficacy in Mathe
matics. Bandura (1994) defines self-efficacy as "people's beliefs about their capabilities to
produce designated levels of performance that exercise influence over events that affects
their lives" (Bandura 1994). Self-efficacy plays an important role in Education since
students who believe in their capabilities do not avoid difficult tasks, but rather they
consider them as challenges that need to be addressed (Bandura 1994). This means that
self-efficacy influences the amount of effort students will demonstrate while solving a
problem and as such, it can motivate students to learn better and be aware of the abilities,
strength and weaknesses (Gandhi and Varma 2009).
In search of practices and strategies to influence students' Mathematics achievement,
many researchers have studied the relationship between self-efficacy and Mathematics
achievement and they have shown that self-efficacy influences mathematical achievement
(Bandura et al. 1996; Pajares and Urdan 2005). Therefore, the role of self-efficacy is
significant for enhancing learning and engaging students more effectively on Mathematics
problems (Caswell and Nisbet 2005). According to research, under PBL. students become
more intrinsically motivated, showcase more independent learning, report higher levels of
self-efficacy, have better-developed meta-cognitive skills, and are more autonomous than
students who are not instructed under PBL. The development of these strengths can pro
mote higher levels of achievement (Ali et al. 2011; Schmidt et al. 2011).

Methodology

The focal purpose of this study is to investigate the effects of computer programming
curriculum on students' reasoning skills, problem solving skills and self-efficacy in
Mathematics through the co-teaching of these two school subjects. The problem solving

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588 S. Psycharis, M. Kallia

skills focused on Mathematics problem solving and were assessed with a test. This test
consisted of one problem adapted from the Greek national examination board and assessed
students' performance in a specific taught unit in Mathematics. The reasoning skills were
assessed with the Cornell Reasoning Test, while the self-efficacy was tested with the
Motivated Strategies for Learning Questionnaire (MSLQ), developed by Pintrich, Smith,
Garcia and McKeachie in 1991.
Prior to administering the tests to students, both the Cornell Reasoning test and
MSQL were translated into Greek by an English Language teacher and were piloted.
aim of the pilot study was to try out the research approach and to identify potent
problems that may affect the quality and validity of the results (Blessing and Chakraba
2009). The results of the pilot test revealed some problems with the translation fro
English to Greek that needed clarification. These problems were taken into considerat
and the problematic areas were amended in order to be better understood by the studen
After obtaining the necessary permissions, the students who participated in the stud
were provided with informative consent forms, which were completed by their parents

Sample

The participants were 66 students in the final class of a state high school (Lyceum). For the
research study, the students were separated into two groups (33 students per group)-the
experimental group and the control group. The method for the sampling was the convenient
sampling. In this type of sampling, a portion of the target population is selected based on
certain practical criteria, such as geographical proximity, availability at a certain time, easy
accessibility, or the willingness to volunteer (Farrokhi 2012). The experimental group
comprised students that had selected the Informatics orientation of Lyceum, while the
control group comprised students of the technology orientation. The main difference
between these two orientations is that students in the Informatics orientation are taught the
course 'Development of Applications in Computer-Programming Environments' while
students in the Technology orientation are taught 'Chemistry' and 'Electrology'. Both
orientations have as common courses 'Mathematics' and 'Physics' with the same syllabus.
Among the courses that exercise reasoning and problem solving skills are the Mathe
matics and Physics courses. Acknowledging that both groups are taught these courses by
the same teacher and are taught the same curriculum, any difference in students' reasoning
and problem solving skills should be accounted to the teaching and learning process of
other courses. In the experimental group, the course 'Development of Applications in
Computer-Programming Environments' we consider it has a strong focus on the devel
opment and exercise of the analytical way of thinking and on practising techniques to
develop logical reasoning and algorithmic procedures and any difference in the reasoning
or problem solving skills between the two groups could be associated with the course of
computer programming.
Thirty-three (33) students from the Informatics orientation formed the experimental
group and thirty-three students from the Technology orientation formed the control group.
In the experimental group, the number of girls was 13 while the number of boys was 20.
The number of girls that formed the control group was 16 and the number of boys was 17.
In the experimental group, eight students were at the age of 16 and 25 students were at the
age of 17. In the control group, seven students were at the age of 16 and 26 students were at
the age of 17.

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The effects of computer programming on high school. 589

Design and procedure

The main purpose of this research study was to examine the relationship between computer
programming and reasoning skills, problem solving and self-efficacy in Mathematics of
last year high school student. To investigate this relationship, the type of the research
design adopted was the quasi-experimental design and in particular, the non-equivalent
control group pre-test/post-test design. In non-equivalent group designs, different groups
receive different treatments and the effectiveness of a treatment is evaluated by comparing
the performances of the two groups (Millsap and Maydeu-Olivares 2009). This design
requires a pre-test, in order to have an indication of how similar the control and the
experimental group were before the intervention, as well as a post-test (Fife-Schaw 2000).
With this design, both the control group and the experimental group are compared;
however, the groups are chosen and assigned out of convenience rather than through
randomization. Applying this design in this study, two pre-existing groups were required,
the experimental group which consisted of students in the Informatics Orientation and the
control group which consisted of students in the Technology Orientation. Moreover, both
groups were pre-tested in order to be sure that they did not differ significantly before the
intervention took place.
No particular intervention followed for the testing of reasoning skills of students. That
was because we were interested in investigating whether computer programming courses,
as already delivered by the current curriculum, could have any impact on students' rea
soning skills. The students' reasoning skills were measured before and after a 90 mins
computer programming class instruction. For the Mathematics problem solving skills and
self-efficacy, an intervention course was designed for the experimental group. Both groups
were taught the same part of the Mathematics syllabus, which had been selected as
appropriate for implementation in a computer programming environment.
Specifically, in the experimental group, the Math teacher collaborated with the com
puter programming teacher to teach the specific part of the syllabus. In detail, the Math
teacher explained the problem under study and then an exercise was assigned to the
students. Students developed a computer program in the form of a source code based in
algorithmic thinking which was used to solve the Mathematic problem set by the Math
teacher, and generalised their solution so as to handle similar problems. Then the code was
transferred into the Matlab software tool, where an appropriate graphical representation of
the solution was created to illustrate the correctness of the code and the solution of the
exercise. In the end, the students together with the Math teacher discussed and reflected
upon the solution and the problem solving strategy adapted to solve the exercise selected.
They also discussed and reflected with the Computer science and Maths teacher upon the
solution and the methodology and analytical thinking adapted to create the computer
program. This intervention took place in a three-hour course instruction. The same exercise
was distributed to the control group by the same Math teacher but this time students
followed a standard operational procedure, which is rather a methodological approach to
solve problems. Having solved the problem, the Math teacher distributed other similar
exercises which the students solved following the necessary steps. The course lasted
approximately one and a half hour. Before and after the completion of the aforementioned
process, both the experimental group and the control group were given a test adapted from
the national examination board for K-12 students based on the specific syllabus.
Students' scores were compared before and after the programming course. In particular,
the pre-test scores of students' reasoning, problem solving skills and self-efficacy were

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590 S. Psycharis, M. Kallia

compared with the corresponding post-test scores. A paired t test could have been
employed to compare the means of the same group in the pre-test and post-test and the
independent measures t-test could have been used to assess the significance of the dif
ference between the means of the two groups. Since the data were not normally distributed,
the Wilcoxon signed ranked test and the Mann-Whitney U test were used instead. The
Wilcoxon signed ranked test is a non-parametric test and was used to test the difference
between the median calculated more than once for the same group while the Mann
Whitney U test was used to test if the data collected from two independent groups differ
significantly.

Measurements

Reasoning skills

The deductive Reasoning test that was employed in this study was the Cornell Conditio
Reasoning test Form X, published by the Illinois Critical Thinking Project, Department
Educational Policy Studies (McLellan 2009). The test consists of 72 multiple choice it
covering the 12 principles defined by Ennis and Paulus (1965). Every question is desc
with one or more sentences and an extra sentence is provided for which students must d
its validity according to what they have read. The Cornell Reasoning Test was administer
students in October as a pre-test and in April as a post-test (after 90 teaching hours) both in
experimental group and the control group. At the beginning of the assessment, stud
completed an initial questionnaire which included background questions determining
characteristics of the students. Students were asked to provide information regarding their
and their familiarity with any programming language. When the first part was completed,
Cornel Reasoning Test was distributed to students for completion.
The main reason why the Cornell Critical Thinking test (CCTT) was employed was th
is one of the most commonly used instruments to assess reasoning skills (Ennis et al. 1
Moreover, the specific instrument is used to measure the reasoning skills of high s
students which comprised the sample of our study. The only drawback of this test is th
entails too many questions (72), and so students found it tedious and time consuming.

Problem solving skills and self-efficacy

A Motivated Strategies for Learning Questionnaire (MSLQ) and a Mathematics Ass


ment Test for the learning performance was administered to students in the experime
and the control group before and after a specific structured course in computer progr
ming, so that students included in the experimental group could write source code. The
of this course was to engage students in concepts of Statistics using a computer
gramming environment. The reason why this specific course was selected to be im
mented in a computer programming environment was that it was considered the m
suitable for demonstrating a Mathematical-statistical problem that could be solved
computer programming environment and furthermore to transfer the program cod
Matlab tool and depict its solution graphically. The control group was given the s
problem and students were asked to solve this with the traditional way.
The questionnaire that was employed for the study of self-efficacy was the Motiv
Strategies for Learning Questionnaire (MSLQ), developed by Pintrich et al. (1991), wh

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The effects of computer programming on high school. 591

was designed to measure students' motivation, self-efficacy and self-regulation learning


into a specific course. The MSLQ consists of 81 items which are separated into two
sections, the learning strategies and motivation sections, which are further divided into the
sub-section of students' goals and value beliefs for a course, their self-efficacy in this
course and their anxiety about tests in this course. The sub-section which was used for this
study was the self-efficacy which is part of the MSLQ. Scores are calculated by the mean
of the items that are included in the scale (eight items for self-efficacy) (Artino 2006).
Before the beginning of the course, MSLQ was administered to students to measure their
self-efficacy in Statistics. A three-hour course was carried out on a weekly basis, for 90 h,
and students of the experimental group had the task to apply the concepts of the pro
gramming language in order to solve problems and exercises in Statistics.
The reasons why the Motivated Strategies for Learning Questionnaire was employed is
that it appears to be a very sound, flexible instrument, measuring what it is supposed to
measure (Artino 2006). Moreover, many other researchers have used this instrument for
their studies, which testifies its validity and reliability (Doube and Lang 2012). On the
contrary, the most important weakness of the questionnaire is the low internal reliability of
some subscales (Artino 2006). However, the subscale that was used in this study is not
included into the ones of low internal reliability. Finally, the reason that tests were chosen
as the research tool is because they are suitable for demonstrating students' acquisition of
knowledge or their ability to process and use knowledge and they allow the comparison
between different or the same group over time (Woosley 2012).
After the intervention, both the experimental group and the control group were
administered the MSQL and the mathematics Assessment test. The mathematic test that
was employed in this study was selected from the test collection of the Greek national
examination board. It consists of one statistical problem for which students should provide
their solution. Problem was complex and was presented in structural form. The Mathe
matics teacher who proposed the tested exercises has more than 35 years of teaching
experience in this specific course and his advice and contribution to what should be tested
was valuable for the needs of this experiment.

Results

In this section, we turn to our research questions by examining students' scores on the
reasoning skills, problem solving skills and self-efficacy at pre-test and post-test.

Self-efficacy

To statistically analyse students' responses on the MSLQ questionnaire, the SPSS software
was used. Firstly, the students' pre-test scores and the students' post-test scores were
recorded and both scores served as inputs in the SPSS program. To determine the rela
tionship between computer programming instruction in parallel with Mathematics syllabus
and students' self-efficacy in Mathematics, the Wilcoxon signed rank test was used, since
the responses of the pre-test and post-test came from the same group of students and the
data were not normally distributed. The Mann-Whitney U test was used to compare the
scores between the two groups since the data were not normally distributed. To ensure that
the two groups did not differ significantly before the beginning of the intervention, we
compared the two groups' scores in the pre-test. The Mann-Whitney U test was applied to

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592 S. Psycharis, M. Kallia

ensure that the two groups did not differ significantly in the pre-test. As indicated from the
p value (0.817), the two groups did not significantly differ in the pre-test scores.

Wilcoxon sign rank test

To examine whether the difference between the pre-test and the post-test in the same group
was significant, we used the Wilcoxon signed rank test. The null hypothesis that was tested is:
"There is no significant difference between the pre-test score and the post-test score for the
control group". Since the p value (0.173) is greater than the a value (0.05), the null hypothesis
cannot be rejected. Thus, the difference between the mean score in the pre-test and in the post
test for the control group is not significant. For the experimental group, the null hypothesis
that was tested is: "There is no significant difference between the pre-test score and the post
test score for the experimental group". The p value equals zero (0.000) and thus the null
hypothesis is rejected which means that the difference between the pre-test score and the post
test score is significant. Specifically, the Wilcoxon signed-rank test showed that the
instruction of Mathematics in parallel with computer programming did elicit a statistically
significant change in the self-efficacy of the students (Z = —4.293, p = 0.000).

Mann-Whitney U test

To test whether the two groups differ significantly in the post-test, the independent t test
could not be employed since the data of the groups were not normally distributed. For this
reason, the non-parametric Mann-Whitney U test was used. Specifically, the null
hypothesis that was tested is: "There is no significant difference between the scores of the
experimental group and the control group in the post-test". Considering the p value
(0.047), the null hypothesis is rejected. Specifically, the Mann-Whitney U test showed that
the instruction of Mathematics in parallel with computer programming course did elicit a
statistically significant difference in the self-efficacy of the students in the experimental
group from students in the control group (Z = —1.987, p = 0.047).
We also calculated the size effect (r) using the formula
Z

v~7n'
where, for the Mann-Whitney test N = N1 + N2, N1 = control group size, N2 = ex
perimental group size, and for the Wilcoxon test, N = 2 x (size of the group)

1. The Wilcoxon signed-rank test showed that the instruction of Mathematics in parallel
with computer programming did elicit a statistically significant change in the self
efficacy of the students in the experimental group (Z = —4.293, p = 0.000,
r = 0.528432). The value of r = 4.293/V(2 x 33) = 0.528432.
2. The Wilcoxon signed ranks test showed that there was not a statistically significant
change in the performance of students in the control group (Z = —1.362, p = 0.173,
r = 0.167651).
3. The Mann-Whitney U test showed that the instruction of Mathematics in parallel with
computer programming course did elicit a statistically significant difference in the self
efficacy of the students in the experimental group from students in the control group
(Z = -1.987, p = 0.047, r = 0.243475). The value of r = 1.987/^/(33 + 33) =
0.243475.

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The effects of computer programming on high school. 593

Problem solving-mathematics test

In this section, the results of the Mathematics test are provided, which measure the learning
performance of students. Marking was based on the different subcomponents of the
problem after the engagement of students in programming techniques, use of algorithms
and development of source code for the experimental group. Both the experimental group
and the control group completed the test.
To ensure that the two groups did not differ significantly before the beginning of the
intervention, we compared the two groups' scores in the pre-test with The Mann-Whitney
U test. The test revealed that the two groups did not differ significantly in the pre-test (p
value = 0.370).

Wilcoxon signed ranks test

To test the difference in the score of the pre-test and the post-test of the same group, the
Wilcoxon Signed Ranks test was used. The test revealed that the difference in the pre-test
and post-test scores of the control group is not significant since the p value (0.065) is
greater than the a value (0.05), whereas the experimental group score showed a significant
difference as the p value (0.020) is less than the a value (0.05). Specifically, the Wilcoxon
signed ranks test showed that the instruction of Mathematics in parallel with computer
programming course did elicit a statistically significant change in the performance of
students in the experimental group (Z = —2.324, p = 0.020).

Mann-Whitney U test

To test the significance between the experimental group score and the control group score
in the post-test, the Mann-Whitney U test was employed. The null Hypothesis states that
"There is no difference between the control and the experimental group in the post-test".
Since the p value is equal to 0.357 and is greater than the a value (0.05), the null hypothesis
is not rejected.
We present the results for the size effect (r).

1. The Wilcoxon signed ranks test showed that the instruction of Mathematics in parallel
with computer programming course, did elicit a statistically significant change in the
performance of students in the experimental group (Z = -2.324, p = 0.020,
r = 0.286065).
2. The Wilcoxon signed ranks test showed that there was not a statistically significant
change in the performance of students in the control group (Z = —1.848, p = 0.065,
r = 0.227473).
3. The Mann-Whitney U test showed that there was not a statistically significant
difference in the problem solving skills of the students in the experimental group from
students in the control group (Z = 0.921, p = 0.357, r = 0.113367).

Reasoning test

In this section, the results of the Reasoning test are provided. To ensure that the two groups
did not differ significantly before the beginning of the computer programming course we
compared the two groups' scores in the pre-test. The Mann-Whitney U test was executed
to ensure that the two groups did not differ significantly in the pre-test. The test revealed

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594 S. Psycharis, M. Kallia

that the two groups did not differ significantly before the beginning of the programming
courses (p value = 0.335).

Wilcoxon signed ranks test

To test the difference between the means of the control group in the pre-test and the post
test, the Wilcoxon signed ranks test was used. The null hypothesis that was tested is: There
is no significant difference in the pre-test scores and in the post-test scores of the control
group. The test showed that the null hypothesis is not rejected since the p value is 0.166.
To test the difference between the mean score of the experimental group in the pre-test
and the post-test, the Wilcoxon signed ranks test was used. The null hypothesis that was
tested is: "There is no significant difference in the pre-test scores and in the post-test scores
of the experimental group". The test revealed that the null hypothesis is rejected since the p
value equals 0.000.

Mann-Whitney U test

For the significance between the experimental group score and the control group score in
the post-test, the Mann-Whitney U test was employed. The null Hypothesis that was tested
is: "There is no significant difference between the control and the experimental group in
the post-test". Since the p value is equal to 0.048 the null hypothesis is rejected. Specif
ically, the Mann-Whitney U test showed that the instruction of computer programming did
elicit a statistically significant difference in the reasoning skills of the students in the
experimental group from students in the control group (Z = —1.978, p = 0.048).
We present the results for the size effect(r)

1. The Wilcoxon signed ranks test showed that the instruction of computer programming
did elicit a statistically significant change in the reasoning skills of students in the
experimental group (Z = —3.943, p = 0.000, r = 0.48535).
2. The Wilcoxon signed ranks test showed that there was not a statistically significant
change in the performance of students in the control group (Z = —1.387, p = 0.166,
r = 0.170728).
3. The Mann-Whitney U test showed that the instruction of computer programming did
elicit a statistically significant difference in the reasoning skills of the students in the
experimental group from students in the control group (Z = —1.978, p = 0.048,
r = 0.243475).

Discussion and conclusions

Self-efficacy results

The first research question of this study focused on investigating whether teaching co
puter programming in conjunction with Mathematics has a significant difference on s
dents' self-efficacy in Mathematics. To answer this question, the Motivated Strategies for
Learning Questionnaire (MSLQ) developed by Pintrich et al. (1991) designed to measur
students' motivation, self-efficacy and self-regulation learning to a specific course w
employed. The sub-section used for this study was the self-efficacy part which consists o

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The effects of computer programming on high school. 595

eight questions, while the answers are presented as a 7-point Likert scale. The afore
mentioned results were collected in order to answer the research question:
"Does teaching mathematics in conjunction with computer programming affect stu
dents' self-efficacy in Mathematics, and if so, to what extent?" To address this question,
the Mann-Whitney U test was used to compare students' score for the two groups and the
Wilcoxon signed ranks test was employed to test for the difference between the same
groups.
The scores obtained by each group in the pre-test and the post-test were compared
within the same group, in order to be able to draw conclusions about whether and how the
computer programming course affected or not the experimental group. The data indicated
that there was not a significant difference in the scores of the control group, in the pre-test
and in the post-test. On the contrary, the analysis of the results for the experimental group
specifies that a computer programming combined with mathematics syllabus resulted in a
significant difference on students' self-efficacy in mathematics and thus there is an indi
cation that computer programming may affect students' self-efficacy.
Moreover, in order to be certain that the difference between the two groups is signifi
cant, a comparison in the post-test scores of the two groups was implemented using the
Mann-Whitney-test. As indicated by the results, there is a significant difference between
the two group scores. From the aforementioned results, the answer to the research question
number one is affirmative, which signifies that teaching computer programming in con
junction with Mathematics affects students' self-efficacy in Mathematics.
These findings can be interrelated to the investigation carried out by Gtizeller and Akin
(2012) in which they concluded that teaching mathematics with ICT tools improves stu
dents' self-efficacy in Mathematics. The previous result was also supported by the study of
Bescherer and Zimmermann (2013) that evaluated university students' mathematical self
efficacy when they use ICT to support learning in mathematics. Their study indicates that
students' mathematical self-efficacy was significantly higher when employing ICT tools
than without. This study further contributes to the literature by adding that computer
programming may also affect students' self-efficacy in Mathematics.
Self-efficacy has been shown to play an important role on students' mathematical
achievements (Bandura et al. 1996). Its importance is also stated by Pajares and Urdan
(2005) who found that 25% of students' success depends on their self-efficacy. Therefore,
it is important that teachers and students employ tools that will improve students' self
efficacy, especially in a subject such as Mathematics, which is regarded as a difficult
subject to comprehend.

Problem solving skills results

The second research question of this study is focused on finding out whether teaching
computer programming in conjunction with Mathematics has a significant difference on
students' problem solving skills in Mathematics for the experimental group and the control
group. As the results indicate, the difference between the two scores of the control group is
not significant. On the other hand, the results for the experimental group indicate that the
difference between the scores of the experimental group is significant. To test the differ
ence of the post-test scores of the two groups, the Mann-Whitney U test was used. This test
revealed that the null hypothesis could not be rejected, which indicates that the instruction
of mathematics in parallel with computer programming course did not yield a statistically
significant difference in the performance of students in the experimental and the control
group. The aforementioned data were used to answer the research question: "Does

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596 S. Psycharis, M. Kallia

teaching Mathematics in conjunction with computer programming affect students' problem


solving skills in Mathematics, and if so, to what extent?". On the one hand, the failure to
reject the null hypothesis designates that there was not a significant difference between the
two groups and thus the computing course in relation with the mathematics syllabus did not
help students in the experimental group achieve high enough marks to highlight the dif
ference with the control group. On the other hand though, the results revealed that the
experimental group achieved a higher mean score than the control group. This higher mean
score, however, is not significant enough to confirm the hypothesis that computer pro
gramming improves students' problem solving in mathematics, but it is persuasive to
suggest that it might, as the difference in the experimental group score in the pre-test and in
the post-test is significant. Although this may be true, further experiments should be
conducted. According to Caprara et al. (2011), students' self-efficacy can contribute to
their academic achievements. Since in this study, the findings reveal high self-efficacy in
students who are being taught mathematics with computer programming, similar results
can be anticipated in further research for the problem solving ability. Moreover, e research
findings for the experimental group mirror the results of Clement et al. (1990) who found
that students can better understand and solve a mathematic equation in the context of
computer programming. Likewise, the study of Taylor et al. (2010) investigates how
engaging a computer programming environment is for students and signifies that computer
programming environments enhance collaboration between students and advance their
mathematical thinking and problem solving (Taylor et al. 2010). Moreover, this study's
conclusions reflect the findings of Pardamean et al. (2011) who investigated the effects of
Logo programming on children's problem solving skills and creativity. Their findings
indicate that students who have been instructed programming language courses (experi
mental group) had achieved significantly higher scores than students that did not (control
group) in both creativity and problem solving skills. Finally, Maloney et al. (2004)
hypothesised that if learners work on individually meaningful computing projects, they
will develop technological fluency, mathematical and problem solving skills.
Using programming language to solve a problem, does not imply that the learner uses
only algorithmic process. In developing a source code to solve a problem, students use
logical and abstract reasoning, decomposition and algorithmic thinking if necessary, i.e.
they are engaged in CT as a new way of thinking. It should be constantly highlighted that
engagement in using programming does not mean that students just write source code, but
it involves aspects of computational thinking like abstract and logical thinking and
demands skills in order to develop solid solutions through understanding of concrete
problems in Maths, Science and generally in STEM disciplines (Denning 2009).
According to Kazimoglu et al. (2011), CT can enhance a problem based approach and
there is no better way to learn it explicitly than through programming. Programming also
employs main aspects of CT and the knowledge gained through the experience of tackling
programming challenges—both explicit and tacit—can provide a framework not only for
computer science, but for any field from Maths, Science, Engineering disciplines. The art
of programming requires creativity and inventiveness, logic, algorithmic and abstract
thinking and an appreciation of the recursive nature of this process, as the student learns
from his/her failures, refines his/her work and gets a deeper understanding of the problem
to solve in STEM disciplines (Einhorn 2012).
While there are research studies which indicate the positive impact of computer pro
gramming on problem solving skills, there are also studies that indicate that computer
programming is ineffective in gaining problem solving skills. There is a lot of discussion
around the reasons why computer programming is ineffective for the acquisition of

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The effects of computer programming on high school. 597

problem solving skills in general and in mathematics. Some research studies indicate that
while computer programming alone is ineffective in teaching problem skills, when com
puter programming is paired with systematic problem solving instruction, learners
demonstrated significant learning gains (Dalton and Goodrum 1991; Unuakhalu 2008).
We consider that one of the possible reasons why in our research study students'
engagement in programming was not effective in problem solving in mathematics, was that
students were not trained in the problem solving process in alignment with the CT issues;
namely how CT could impact the solving process which includes analysis and organization
of data, data abstractions, formulation of the problem, algorithmic thinking, decomposi
tion, identification of possible solutions and generalization to other problems. Most stu
dents faced the problem rather as an exercise rather than as a problem. Involvement in CT
could help students to conceptualize the different steps in problem solving and not face the
problem simply as an exercise, but in this case a further examination is necessary because
the difference could be attributed to the training in CT and not in the engagement in the
development of programming code. Another possible reason for the failure of the impact of
programming in problem solving, already stated in research (Kordaki 2012), could be the
lack of instruction strategies related to computer programming and mathematical problem
solving. Research suggested a set of categories of learning activities that can be delivered
to learners via programming. Researchers categorized these learning activities under 11
headings, including creative activities, problem solving activities and working on the code
for accomplishing different tasks (Kordaki 2012).
Results from similar research by Kalelioglu and Gtilbahar (2014) indicate that there
were significant increases in the mean of the factor of "self- confidence in their problem
solving ability" but programming did not cause any significant differences in problem
solving skills. Authors state that a possible solution to this problem could be the support of
students with different activities that require high-order thinking in order to help them
develop problem solving skills.
We consider that students of both groups were involved only in some aspects of the
problem solving process, but these aspects were not enough to reveal a significant dif
ference in the problem solving skills. At the end of the course, the majority of the students
of the control group persisted with habits based solely on mathematical equations, but in
the experimental group a smaller percentage persisted in this habit. Students of the
experimental group were more involved in processes like recognizing patterns, examining
a broad span of information, capability of explaining the meaning of their own numerical
solutions to the problems, while they indicated that they used scientific procedures such as
qualitative analysis of the problem by making hypotheses and analysis of the result.
However, despite their involvement in the afore mentioned problem solving process, it
seems that this engagement was not enough in order to provide significant difference with
the control group. On the contrary, students of the control group were less involved in the
processes of problem solving and they insisted mainly on applying standard operational
procedures to tackle the problem without being engagement in issues like abstraction and
generalization. This does not mean that chemistry and electrology do not contain elements
of CT, and we attribute the difference in the score of the experimental group (pre and post
test) in the intervention.
The results of this study reject the hypothesis that computer programming would
improve the general problem solving ability of upper high school students. Further studies
need to examine the relationship between computer programming and problem skills in
mathematics and if future efforts do not provide a link between computer programming

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598 S. Psycharis, M. Kallia

and improved solving ability, we need to justify the reasons for this or to remove from the
integration of problem solving with computer programming.

Reasoning skills results

The third research question addressed in this study is "Does teaching computer pro
gramming have a significant difference on students' reasoning skills?"
A statistical analysis of the scores obtained by each group in the pre-test and in the post
test compared within the same group was conducted in order to be able to draw conclusions
about whether and how the computer programming course affected or not the experimental
group. Considering the results, there was no significant difference in the scores of the
control group. For the experimental group, the results indicated that computer program
ming did elicit a statistical significant difference in students' reasoning skills.
The Mann-Whitney-U test was used to compare the difference between the two groups
in the pre-test and in the post-test. The test indicates that the two groups did not differ
significantly in the pre-test. In the post-test, the test showed that the difference between the
score of the two groups is significant and thus computer programming elicited a significant
difference in students' reasoning skills.
It came as no surprise that computer programming can affect students' reasoning skills.
Many researchers have advocated in favour of the aforementioned finding. For instance, Tu
and Johnson's (1990) study indicates that students who have completed all programming
instruction lessons have significantly improved their logical reasoning skills. In addition.
Gorman and Bourne (1983) found that computer programming is effective in augmenting
the reasoning skills of students. Respectively, the study of Degelman et al. (1986) also
supports the aforementioned research results. In addition, this study's results add to Fox
and Farmer (2011) study, in which they found that their experimental group had higher
reasoning score than their control group, but the difference was not significant. Another
important finding of this study is that it is not the specific programming language that
contributes to students' skills (since the course taught aims at the development of algo
rithms and not at learning a specific programming language). Lai and Yang (2011) con
ducted a study to investigate the effect of visualised programming on the learners'
reasoning skills. Their sample was sixth graders who took a Scratch programming course
over one semester. The researchers found out that there was no significant effect on logical
reasoning skills.
One of the aims of the study was to highlight the importance of the reasoning skills and
how computer programming could contribute to these skills in general. The other aims
were to investigate the role of computer programming on students' problem solving skills
and self-efficacy in mathematics. For this purpose, an intervention course was designed in
which students from the experimental group took part in an integrated course of Mathe
matics and computer programming. The students, with their teachers' assistance, devel
oped a software application in Matlab, which was related to their Mathematics curriculum
and specifically to Statistics. The MSQL questionnaire was employed to test students' self
efficacy, while the problem solving was tested according to students' performance in a
Mathematics test administered by their Math teacher and according to the Greek national
examination standards.

The main findings that emerged from the analysis of students' questionnaires and tests
are the following:

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The effects of computer programming on high school. 599

1. Students' self-efficacy score in Mathematics was significantly enhanced after the


computer programming instruction course.
2. Students' problem solving score in Mathematics was significantly enhanced for
students that participated in the computer programming course. The difference with
the control group though was not statistically significant.
3. Students' reasoning skills in general were significantly enhanced by the computer
programming course.

This study has highlighted the importance of computer programming in Mathematics.


Considering all outcomes presented in this research study, one conclusion that can be
drawn is that computer programming may provide many benefits for students' cognitive
skills that can be applicable to many courses and not only to this particular computing
course. This designates that learning computing programming may have an impact on
cultivating students' skills that can be transferred to other courses like Mathematics,
Engineering and Science. We consider that further research is necessary in order to explore
whether computer programming curriculum, combined with proper instructional methods,
could have an impact on students' problem solving skills. In such a case, learning activities
should be designed to include the dimensions of computational thinking before students
start programming in order to solve an authentic problem.

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