Exquisite Biome - Minimal Formatting
Exquisite Biome - Minimal Formatting
Biome
During play, you will generate an ecosystem and use prompts and questions to create and
discover the creatures that live there. You can play it alone, or in a group by building on each
other’s ideas together.
To play, you will need a standard 52-card deck of playing cards with the jokers removed. You
may also want a place to take notes, and writing instruments for everyone at the table.
Preparing to Play
Before you begin, discuss with your fellow players the level of realism you wish to explore. You
may create a science fiction or fantasy setting, encountering aliens or monsters that could never
exist on Earth. On the other hand, you may wish to keep your game quite grounded, and
discover animals that could plausibly exist in the real world. Make sure all players are roughly
on the same page here.
Potential lines and veils might include: snakes, spiders, insect infestations,
cramped or confined spaces, descriptions of violence or gore, animal mimicry.
Some of the prompts in this game delve into territory that your table might have included in your
lines or veils. You may always read the prompts before answering them, and curate your play
experience. If you encounter a prompt you do not want to use, you can change it, sidestep it, or
draw a different card instead. Player safety and enjoyment is always more important than
following the game rules.
The Lay of the Land
You may already know the nature of the environment you wish to explore. Perhaps you are
using these prompts to generate creatures for a preexisting setting, or another ongoing tabletop
game. However, you might wish instead to begin with a completely new environment!
If you need a place to start, begin by drawing two cards from the deck. These are your biome
cards, which you will use to frame the environment in which your creatures dwell.
Compare the rank and suit of these two cards to the tables on this page and the next. The first
card sets up the big picture for your biome, while the second card adds some additional flavor.
Some of these prompts may overlap, contradict each other, or raise further questions. What
does the dry season look like in this wetland? What is a “high-altitude shoreline”? If you don’t
have an answer, ask your fellow players or make something up.
Discovering Creatures
Draw three cards from the deck and place them in a row. These creature cards will be used to
describe an animal that resides in your biome.
Each card has one or more prompts that correspond to its suit or rank. Starting with the player
who most recently touched an animal, take turns responding to these prompts: add a detail, or
answer the question. For example, for the first creature card, “A general description”, one player
might choose to begin by saying, “these prompts make me think of this particular species of bird
— let’s use that as our starting point.”
You may also wish to look at the prompts for all three cards at once, and pick and choose
prompts to respond to in whichever order you please. That works just as well!
As you proceed, you may wish to ask follow up questions, make suggestions, or jot down
additional details. Be sure to take turns and make space for every player’s voice to be heard.
2. Broad claws or talons. What are they 2. Small, flat feet. Hooves? Paws? Fins?
used for?
3. Distinctive muzzle or snout. What shape
3. Beak or bill. What tool or object does it is its head?
resemble?
4. Hard carapace. Dull and flat, or shiny and
4. Spines or spikes. How long? Where are reflective?
they placed?
5. Horns or antlers. Or both?
5. Curious jaws, teeth, or tusks. How
many? What shape? 6. Iconic patterns. Spots? Stripes? What
colors? What shapes?
6. More or fewer appendages. How many?
7. Prehensile digits. Fingers? Tentacles?
7. Powerful hind limbs. For jumping? What do they grasp?
Running? Kicking?
8. Broad feathers or scales. Does it molt or
8. Leathery wings or hide. How thick? shed? How often?
9. Captivating eyes. What size? What color? 9. Whiskers or antennae. Spread out or
clustered? Short or long?
10. Specialized diet. What does it eat? What
makes it specialized? 10. Noisy. What does it sound like?
J. Strange gills or lungs. What does it J. Iconic ears. What shape? What purpose?
breathe? How?
Q. Poison or venom sacs. Where are they
Q. Bioluminescence. Where on its body? located?
Establish the frame for this scene. What is the lens through which you’re watching this
creature’s life? Is this a nature documentary, complete with musical underscoring and narration?
Are you field biologists, documenting your research notes in a written or audio journal? Or is this
moment seen from the creature’s point of view, without any human onlookers present? Decide
as a group.
These same cards can be used, in their new order, to come up with another creature! Follow the
same process as before, responding to the new prompts to fill in the details about your new
species.
As you create this new animal, consider how it coexists with the previous species. Are they
predator and prey? Do they have a symbiotic relationship? Do they ignore each other, or
compete for territory?
Once you’ve created this next creature, frame another scene with this new species as the
central focus. Be sure to give this species a name as well.
Then, move the left-most card to the far right once again. Repeat this process one more time to
discover a third and final species.
Creature Comforts
Once you have described all three species using your creature cards, frame one final scene of
these creatures coexisting alongside each other. This is your chance to really play with the ways
these creatures interact! As before, take turns adding details.
After this scene, decide whether you want to continue playing, or end the game!
If you decide to continue, use this chance to take a break if needed, then draw two new biome
cards to explore a new environment — or three new creature cards, if you wish to stay in the
same biome.
Exquisite+: For a longer game, deal four creature cards, and answer the “distinctive feature”
prompt twice. In addition to making more detailed creatures, this variant game mode will also
result in four species coexisting in the same biome, rather than three.
Microclimates: Explore different parts of the same region — draw two cards for a biome, but
replace the second biome card after each round.
Exquisite Sprints: Instead of dealing three creature cards to the table, deal three creature
cards to each player. Players arrange their cards in whatever order they please, then create one
creature each from the result. Take turns describing your creatures; each player has final say
over their own species.
Survival of the Fittest: Start as Exquisite Sprints, but deal five cards to each player instead of
three. Each round, one player presents a challenge: “show me the creature that would be the
best at…” (e.g. scaring off predators, eating its own weight, surviving in an urban setting). All
other players pick and choose cards from their hand to create a creature that meets the criteria,
then argue their case.
An Animal Out Of Context: Draw two biome cards and three creature cards, as with standard
rules — but once you’ve discovered your creatures, draw up to two new cards and alter or
replace the biome. How do these species adapt to a changing environment?
Touchstones and ephemera
Exquisite Biome takes inspiration from a wide range of speculative biologies and fictional
bestiaries, but I want to shout out a few specific titles in particular:
And various television programs broadcast by the Animal Planet circa the early-to-mid 2000’s
Attribution
Exquisite Biome takes inspiration from Voyage by Brendan McLeod https://sulcata.itch.io/
Fonts used in the PDF are Sequoia, Iowan Old Style, ITC Benguiat Std
Card suit icons used in the PDF are from Dicier by Speak the Sky https://speakthesky.itch.io/