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Avl Tree r23

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usha.kitsakshar
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0% found this document useful (0 votes)
6 views

Avl Tree r23

Uploaded by

usha.kitsakshar
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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#include <stdio.

h>
#include <stdlib.h>
struct Node
{
int Val;
struct Node *left;
struct Node *right;
int height;
};
int max(int a, int b);
int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}

int max(int a, int b)


{
return (a > b) ? a : b;
}
struct Node *newNode(int Val)
{
struct Node *node = (struct Node *)malloc(sizeof(struct Node));
node->Val = Val;

node->left = NULL;

node->right = NULL;
node->height = 1;
return (node);
}
struct Node *RotateRight(struct Node *y)
{
struct Node *x = y->left;
struct Node *TEMP2 = x->right;
x->right = y;
y->left = TEMP2;
y->height = max(height(y->left), height(y->right)) + 1;
x->height = max(height(x->left), height(x->right)) + 1;

return x;
}

struct Node *RotateLeft(struct Node *x)


{
struct Node *y = x->right;
struct Node *TEMP2 = y->left;
y->left = x;
x->right = TEMP2;
x->height = max(height(x->left), height(x->right)) + 1;
y->height = max(height(y->left), height(y->right)) + 1;
return y;
}
int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}

struct Node *insertNode(struct Node *node, int Val)


{

if (node == NULL)
return (newNode(Val));

if (Val < node->Val)


node->left = insertNode(node->left, Val);
else if (Val > node->Val)
node->right = insertNode(node->right, Val);
else
return node;

node->height = 1 + max(height(node->left),height(node->right));

int balance = getBalance(node);


if (balance > 1 && Val < node->left->Val)
return RotateRight(node);

if (balance < -1 && Val > node->right->Val)


return RotateLeft(node);

if (balance > 1 && Val > node->left->Val)


{
node->left = RotateLeft(node->left);
return RotateRight(node);
}

if (balance < -1 && Val < node->right->Val)


{
node->right = RotateRight(node->right);
return RotateLeft(node);
}

return node;
}

struct Node *minValueNode(struct Node *node)


{
struct Node *current = node;

while (current->left != NULL)


current = current->left;

return current;
}

struct Node *deleteNode(struct Node *root, int Val)


{
if (root == NULL)
return root;

if (Val < root->Val)


root->left = deleteNode(root->left, Val);

else if (Val > root->Val)


root->right = deleteNode(root->right, Val);

else
{
if ((root->left == NULL) || (root->right == NULL))
{
struct Node *temp = root->left ? root->left : root->right;

if (temp == NULL)
{
temp = root;
root = NULL;
}
else
*root = *temp;
free(temp);
}
else
{
struct Node *temp = minValueNode(root->right);

root->Val = temp->Val;

root->right = deleteNode(root->right, temp->Val);


}
}

if (root == NULL)
return root;

root->height = 1 + max(height(root->left),height(root->right));

int balance = getBalance(root);


if (balance > 1 && getBalance(root->left) >= 0)

if (balance > 1 && getBalance(root->left) < 0)


{
root->left = RotateLeft(root->left);
return RotateRight(root);
}

if (balance < -1 && getBalance(root->right) <= 0)


return RotateLeft(root);

if (balance < -1 && getBalance(root->right) > 0)


{
root->right = RotateRight(root->right);
return RotateLeft(root);
}

return root;
}

void printPreOrder(struct Node *root)


{
if (root != NULL)
{
printf("%d ", root->Val);
printPreOrder(root->left);
printPreOrder(root->right);
}
}

int main()
{
struct Node *root = NULL;

root = insertNode(root, 56);


root = insertNode(root, 14);
root = insertNode(root, 86);
root = insertNode(root, 25);
root = insertNode(root, 38);
root = insertNode(root, 69);
root = insertNode(root, 89);

printPreOrder(root);

root = deleteNode(root, 14);

printf("AVL after deletion: ");


printPreOrder(root);

return 0; return RotateRight(root);


}
P

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