2DArtist Issue 066 Jun11
2DArtist Issue 066 Jun11
Matte Painting
Piotrek Swigut kicks of an amazing new series about matte painting
by showing us how to create the initial concept
Photoreal Fantasy
Weiye Yin is back in this issue and shows us how to paint a realistic
version of the Loch Ness Monster
Contents
001
Contents
What’s in this month?
Lee Chak Khuen, or Puppeteer Lee, is an amazing artist who has
worked in both the comic and concept art industries. Since setting
Editorial 006
Lee Chak Khuen
my eyes on his fantastic illustrations I knew that I had to interview
him and get as much of his work in the magazine as possible for
you to enjoy!
“... I do hope to be
able to paint a portrait Concept/ Freelance Artist
Summer is here! In the of him one day, as the
design intrigues me in
a unique sort of way.”
The Gallery
This month we feature:
030
Francisco Albert Albusac
weather surrounded by
“I used to struggle with the difference Branko Bistrovic
Photoreal Fantasy
Chapter 1 | May Issue 065
060
Military
This month’s cover is another cracker by our Pin-up tutorial series artist
Sci-Fi
used the techniques touched upon in this tutorial. This eBook will talk you through an
dominated
has painting digital art forums for years. We
entireart
Pin-up matte and show you how to add photos to your canvas and then integrate Chapter 4 | August Issue 068
are used to seeing it in many different styles and covering
them into your scene. This is a must-have for any experienced or novice matte painter. Goth
Serge Birault. Serge set himself a high standard in chapter one of his
an insight into the fantastic painting techniques he uses to
Serge Birault has been wowing us in his
make his outstanding images.
pin-up series, but in this Making Of he leaves
068
paints his hyper-realistic pictures, in this case
his great image My Little Lemmy.
“Big Blue”
exclusive chapters for you...
076
Chapter 2 | February Issue 062
Giant
This is more than just an artwork book.
Chapter 3 | March Issue 063 Not only does it feature full-color, full-
artists and how they gave their paintings a retro look, and tells us how to
Dragon page images,
The fantasy genre is hugely popular in the CG industry and hasbut
been showcased
each artist hasingiven
hundreds
a of
movies, computer games and artworks over thedetailed description,
years. With in their
such potential forown words,
magic, monsters
Chapter 4 | April Issue 064
and imaginations to run wild, it’s easy to see whyoffantasy
the creation
is suchprocess behind
an attractive each piece
subject. But giving
Yeti
fantastical ideas enough of a basis in reality toofbepublished artwork.
convincing can be And they’ve
difficult. done
In this it our
series
Chapter 5 | May Issue 065 especially
talented artists are going to take one aspect of fantasy for creatures
– legendary this book!– and show us
Chapter 6 | This Issue carefully with a steady hand, but all share the benefits of their experience and reveal the tricks and
“Big Blue”
“I worked
by Simonon a very big
Dominic
080
About us
than 10,000 pixels tall at
300 dpi and, believe it or
not, sometimes I worked
with a 1 pixel brush.”
This month’s issue contains the final chapter of our Realistic Fantasy 3DTotal.com Ltd Information & Contacts
series. We welcome back Weiye Yin, who does another fantastic job
and gives us a master class on how to turn something we are familiar
Editor Layout Marketing Content
with into a new and original concept. In this issue Weiye will be focusing Simon Morse Amy Bayliss Simon Morse
Layla Khani
on the Scottish legend; the Loch Ness Monster! Matt Lewis Tom Greenway
Sub-Editors Richard Tilbury
Lead Designer
Chris Perrins Jo Hargreaves Chris Perrins
The new season sees the introduction of two new tutorial series, the Simon Morse Jo Hargreaves
Magazine!
If you’re having problems viewing the double-page spreads that we
feature in this magazine, follow this handy little guide on how to set
up your PDF reader!
Contributing Artists
Every month many artists around the world contribute to 3DCreative and
2DArtist magazines. Here you can find out a bit more about them!
If you would like to be a part of 3DCreative or 2DArtist magazine then http://puppeteer.cghub.com/
please contact: [email protected] [email protected]
Damien Richard
Mammoliti Tilbury
Damien Mammoliti is an Richard Tilbury has had a
Academy of Art University passion for drawing since being
graduate who currently works a couple of feet tall. He studied
as a concept freelance artist Fine Art and was eventually led
working for companies like pixelStorm and Paizo into the realm of computers several years ago. His
Publishing. Art is pretty much all Damien does, aside brushes have been dissolving in white spirit since
from being a nerd with his spouse in the cold and the late nineties and his graphics tablet has become
bitter white north. their successor. Richard still sketches regularly and
now balances his time between 2D and 3D, although
drawing will always be closest to his heart.
http://nanya.deviantart.com/ http://www.richardtilburyart.com
[email protected] [email protected]
Piotrek Weiye
Swigut Yin
Piotrek Swigut is a concept Weiye Yin (Franc) is a senior
artist and matte painter from concept designer and CG and
Poland specializing in work image artist. Franc started as a
for film and video games. traditional artist and then moved
Soon after graduating he was spotted by Blizzard on to working with CG in the year 2000. Since then
Entertainment.where had the opportunity to create Franc’s work has featured in many publications and
cinematics for World of Warcraft, Starcraft and won many awards. He has worked in both the movie
Diablo. He recently left Blizzard to work on the new and game industries and as a concept artist as well
Conan the Barbarian (2011) movie. as an art director.
http://www.swigut.com/ http://www.franc-art.com/
[email protected] [email protected]
www.thegnomonworkshop.com
Lee Chak Khuen, or Puppeteer Lee, is an amazing artist who has
worked in both the comic and concept art industries. Since setting
my eyes on his fantastic illustrations I knew that I had to interview
him and get as much of his work in the magazine as possible for
you to enjoy!
that can be used to work on another page. of software was Painter Classic, which came
Also too much detail in the images ruins the with a Wacom tablet. I loved it, but since it is
dynamics of the panel. Telling the story is the too old for new devices I changed to Painter 11
main point of a comic. last year. Photoshop is also an awesome piece
of software, but I mainly use it just for color
Are you a self-taught artist or were you adjustments.
educated at a CG school? I notice that you
use Painter. Do you prefer it to Photoshop or When looking through your gallery I was
do you use a little of both in your workflow? blown away by the variety of images there.
In my generation CG art schools were not Are you influenced by any specific artists
popular in my country. And I couldn’t afford to or have you developed your own way of
go to traditional art school. Instead I learned painting?
from everything I saw around me. My first piece Thank you! I try to work with everything that
I think that the way you create your textures You have listed biking and jamming as some
looks really nice and gives a great illustrative of your hobbies. Do you find it important
look to your paintings. Do you ever scan in to get away from the computer screen
line art and use that as a base, or do you from time to time, and do you feel that
prefer to start drawing directly into your it is important to see new things and be
program? influenced by them in your art?
I love to do line art before I start painting, but it’s That is very important for me! Sure, motorbiking
been a long time since I picked up a pencil as I has influenced me a lot which is why you can
do everything with the tablet. I draw directly into always see machines in my work. I love to rev
Painter, maybe because I am too lazy to scan. It away on it for a break, but since I crashed it last
does make my style quite different when I use a year, I feel a little like I am living in a cage at the
pencil and I do love both styles. moment.
I jam with my friends sometimes, but since sometimes like to ask artists what they Thanks for freeing up the time to speak to
everybody’s getting busy, it’s hard to find a free would be doing if they hadn’t stumbled into us and for sharing your fantastic paintings.
hour for this. But as long as I am alive I will try CG art. What job do you think you would be I will definitely be keeping an eye on your
to find time to do this. I like to play guitar and doing if you weren’t painting? work!
drums – but not well [Laughs]. [Laughs]. I would like to think that I could be You are welcome man, this is my pleasure. I
a racer, but I’m not rich and not talented... so also wanted to thank you for the corrections to
You can tell when looking at your portfolio maybe a musician (although I’m not talented at my broken English [Laughs]! Thank you very
that your hobbies inspire you a lot. I that either). Or perhaps a sculptor. much!
xt ractio n and
azin g Te xture E po rter!
with am ec ts ex
Now ed n ew Aft erEff
Sophisticat
Damien
Mammoliti
For more information please visit:
http://nanya.deviantart.com/
Or contact them at:
[email protected]
This month we feature:
Francisco Albert Albusac
Branko Bistrovic
Daniel Dociu
Andreas Rocha
Damien Mammoliti
Hethe Srodawa
Jason Seiler
Min Yum
Jan Ditlev
Noah Bradley
The Gallery 10 of the Best send us your images! | [email protected]
Kitchen
Min Yum
www.minart.net
[email protected]
© Me & My Monsters
(Above)
Still Life 2
Damien Mammoliti
http://damiem.blogspot.com/
[email protected]
© Damien Mammoliti
(Left)
© All Guild Wars materials are property of Arenanet/ NCsoft and are used with permission
Introduction
The Aztecs were a group of people in central
Mexico who were prominent between the
14th and 16th centuries. Their civilisation
accomplished some great artistic and
architectural achievements, and their history
demonstrated some rich traditions. Perhaps
one of their most commonly know traditions
is that of human sacrifice, which can be seen
illustrated in manuscripts from the time. In terms
of finding reference material there are obviously
no photographs from the period and so you can
only rely on painted manuscripts and costume
recreations. For the purposes of this tutorial I
thought it would be interesting to create a semi-
realistic character that was part based on actual
records and manuscripts, and combine this with
an imaginary element.
Blocking In
Due to the colorful nature of Aztec culture
and society, together with the area that they
once inhabited, I decided straight away that
I wanted this painting to have a rich palette
with lots of saturated colors. From looking at
various reference images I got the impression
of elaborate, exuberant costumes and beautiful,
decorative jewellery. These were most likely
used for ceremonial purposes; however I liked
the idea of adorning my warrior in something
similar to make him look more interesting.
I therefore imagined a warrior who may be
dressed up slightly for some form of ritual or
ceremony.
I wanted to add some war paint across my the adjustment layer to the left-hand side of the The overall lighting was another aspect that
warrior’s body and so created a new layer for character (left image in Fig.09). You will also was troubling me at this stage as it seemed
this so I could experiment with the color and notice that I have added some extra decoration dull and did not have the vibrancy that I initially
blending mode easily without it affecting the around his neck and chin now, labelled “Layer intended. To rectify this I merged the two
main image. I started with the face and in the 3” in the palette above tattoos. previous adjustment layers with the character
end chose Normal as the blending mode. To layer and then applied two more; a Curves
make sure the paint was consistent with the I wanted to have a few tattoos across my and a Brightness/Contrast layer. On the left is
lighting I used the Eraser tool to make the warrior and so created a new layer in order to the image before these were applied and on
highlighted areas semi-transparent (Fig.08). experiment, as I’d done with the face paint. the right is the effect of these along with their
The Overlay blending mode is probably the settings. You can see now that the general color
The skin tones looked a little flat and so in order most suitable setting and using a chalky green I scheme has been enriched and the light feels
to increase the contrast I applied a Brightness/ painted some shapes across his torso and limbs much warmer and more tropical.
Contrast adjustment layer. I increased the (Fig.10 – inset). You can see how these finally
values by around +30 in both cases and then appear in the full image when the blending During the painting process I realized that the
used black to paint into the mask and restrict mode is altered. right leg looked a little twisted and the curvature
through the lower leg seemed exaggerated. I Embedded along its edges were pieces of In the case of the first one I made a selection
decided to change it by making a selection area obsidian (volcanic glass). This material was area around the large foreground leaves and
from the knee down and then rotating it (Fig.11). naturally robust and sharp and made a perfect then pasted these into the painting (Fig.13).
You can, of course, opt to use the Warp tool material for cutting and piercing. Once both pictures had been pasted in, I color
in Photoshop although this can sometimes corrected each by reducing the contrast and
distort the overall contours of the image. Either Finishing Touches also the saturation of the leaves in the lower
way works fine really; it just depends on your The picture at this point was reaching its final image.
preference. stages, although there were a few adjustments
that could help improve things. Although I I also found a useful image of some ground
Once the lower leg was duplicated I rotated wanted to focus the attention on the warrior and with scattered grass and earth and decided to
it and then used the Eraser tool to delete the not the background I thought that some textural overlay this across the jungle floor (Fig.14). I
unwanted areas on the character layer as well realism might help in the way of some foliage. used the Transform tool to scale it vertically in
as blend any obvious seams. Here you can I looked through the free library of photos order to create a more accurate perspective and
see the before (upper left) and after results available on 3DTotal and found the following two then set the blending mode to Soft Light (lower
(right). After doing this I then rotated the ankle images which were perfect for the task: image).
decoration on the clothing layer to match the
new position of the leg. http://freetextures.3dtotal.com/preview.php?i I decided to increase the contrast in the Curves
Richard Tilbury
For more information please visit:
http://www.richardtilburyart.com
Or contact them at:
[email protected]
Introduction
A girl in a Martini glass… a classic in pin-up
painting! In order to keep to this vintage/old
school idea, I will try to emulate (a little bit) an oil
painting. So I have to mix the cartoony style of
Bambi with a classical way of rendering.
Influences
Here are the artists who inspired me this time:
The Sketch
As usual, I don’t spend a lot of time on my
sketch. The composition will be quite simple. I
will probably do some changes, especially on
her face (Fig.01).
The Stockings
Elvgren had an amazing technique for painting
stockings. I am going to try to emulate it. The
darkest color is a very dark brown and the
lightest is the flesh basic tone. It’s quite logical,
but he also used to add red tones between the
two. So I do the same (Fig.04).
The Glass
Glasses can be difficult, but there is a simple
way to create them. First create a Multiply layer
over the other layers. Then use pure black and
basic Round brushes with low opacity.
It’s done!
Serge Birault
For more information please visit:
http://www.sergebirault.fr/sb/index.php
Or contact them at:
[email protected]
Chapter 1 | This Issue
Concept
Matte painting is becoming more and more important in the CG industry. The backdrops
of some of the most epic scenes in films have been created by matte painters who have
used the techniques touched upon in this tutorial. This eBook will talk you through an
entire matte painting and show you how to add photos to your canvas and then integrate
them into your scene. This is a must-have for any experienced or novice matte painter.
Matte Painting Concept
Chapter 01: Concept
Software Used: Photoshop
Proportions
Fig.03 explains more clearly the idea of dividing
masses. The left image is well organized. There
is no question or uncertainty whether we see
equality or inequality. The major rule here is
when creating a good composition you should
not confuse the viewers at any stage. The
easier it is for the eye to understand the image
the better it will be. This particularly applies to
motion pictures where the shot will appear on
the screen for just a few seconds. It is also good
to keep in mind that sometimes the director will
want to confuse the viewer, but even in that
case it is better to do it intentionally.
Piotrek Swigut
For more information please visit:
http://www.swigut.com/
Or contact them at:
[email protected]
Articles
Sketchbook of Seyyed Ghassem Farhany
Tutorials
Painting Tribal Warriors
Chapter 2: Maori by Chase Toole
Pin-Up
Chapter 3: Sci - Fi by Serge Birault
Matte Painting
Chapter 2: Adding the Sky by Peter Swigut
Making of
Under the Rain by Alex Andreyev
Galleries
another 10 of the best
Images from around
the world!
Subscribe
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on this already amazing value publication!
Chapter 6 | This Issue carefully with a steady hand, but all share the benefits of their experience and reveal the tricks and
Loch Ness Monster techniques they use to make the unreal seem real.
Photoreal Fantasy Chapter 6: Loch Ness Monster
Chapter 06 - Loch Ness
Monster
Software used: Photoshop & Painter
The next step is to decide on the final (Fig.05). Loch Ness is the largest freshwater Please pay attention to your layers in the layout
composition for the illustration (Fig.04). lake in the north part of the Scottish highlands. stage. Take Fig.06 as an example:
Because of this we must include a few
It won’t be a waste as you can save the part things like an open lake surface, surrounding - Layer A is the foreground, where the main
that you don’t need, but those parts need to be mountains and mist and clouds. By doing this scenery and character of the illustration will
hidden temporarily or saved as another file so we show those that view the image the type of be depicted.
they don’t influence the normal layout. I will tell location that the monster is in. - Layer B is the mid-ground. Its role is to help
you what to do with the cut part at the end of
this tutorial.
Here’s the image after the background is and this will help blend the character in the
completed (Fig.14). scene. Try not to make the colors dirty when
painting the water’s surface. Use fairly pure
The water’s surface in this scene is close to colors even for areas in shadow (Fig.15).
the viewer so it should look as detailed as the
main character. I use cyan as the main tone Paint waves and splashes that look as though
for the water’s surface. It adds a cool feeling to they are reacting with the movement of the
the image and contrasts with the background of monster. I am using pure white here to do this.
warm colours. I have lit the water from behind as Also don’t forget the droplets from his head,
it will mean that the splashes can be highlighted neck and tail (Fig.16).
Weiye Yin
For more information please visit:
http://www.franc-art.com/
Or contact them at:
[email protected]
Introduction
I’m not a big fan of photorealism because I’m
not a photographer, but it’s very interesting to
attempt to do, at least technically. I learned a
lot of new techniques when painting this image,
especially for the skin texture, so I don’t think it
was a waste of my time.
Philip Herman
3dcreative interview this fantastic 3D character
modeler Artist.
“Tribeca loft”
Project Overview by Bertrand Benoit.
Classical Sculpture
Rafael Ghencev brings us the third chapter of the Classical Sculpture
tutorial series. This month focusing on creating a Roman bust.
visit www.3dcreativemag.com
to download the free ‘lite’ issue, the full issue, subscription
offers and to purchase back issues.
With the release of 3DTotal’s book, Digital
Art Masters: Volume 5, we have some
exclusive chapters for you...
“Big Blue”
by Simon Dominic
The following shots of the “Big Blue” book pages are featured here in full-resolution and can be read by zooming in...
Digital Art Masters is in its
fifth edition now, and can easily
be considered one of the best
showcases of digital artwork
available today. The quality of the
artworks, the fine printing and the
valuable walkthroughs make this
book a must-have for any art lover
and for any CG artist, professional
or beginner.
Alessandro Baldasseroni | www.eklettica.com
Following on from the success of our first four books, we received yet another
overwhelming response to our call for submissions for Digital Art Masters: Volume 5. Once
again over 1,100 submissions made their way into the Digital Art Masters mailbox, proving
to us that the series is becoming ever more popular with not only our readers, but artists
around the world too!
From this massive number of incredible entries, the 3DTotal team began the difficult task of
choosing approximately 300 images to take through to the next round. To help in the task,
we enlisted the help of industry professionals Tim Warnock (matte painter), Till Nowak (3D
artist) and John Kearney and Chung Wong (videogame artists - VooFoo Studios) to be our
guest judges. These wonderful artists braved the headaches of a grueling judging process
and helped the 3DTotal team to select the 50 stunning images that appear in this year’s
fantastic line-up.
Hardback - 21.6cm x 27.9cm | 304 Full Colour Premium Paper Pages | ISBN: 978-0-240-52171-8
3DTOTAL.COM
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“Digital Art Masters is getting better and
better at showcasing some of today’s
best digital artists. The way the book
shows the processes of achieving great
pictures provides a good opportunity to
learn from these artists, and keeps you
challenged in your own art.”
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