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Design Thinking

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17 views11 pages

Design Thinking

Uploaded by

harshala78023
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Core principles of design thinking

Sure, here are the core principles of design thinking with examples:

1. *Empathy*: Before creating a product or service, designers immerse themselves in the users'
experiences to understand their needs, desires, and pain points. For example, a shoe company might
conduct interviews and observations to understand the challenges faced by marathon runners, such
as blisters or discomfort.

2. *Define*: Once designers have a deep understanding of the users, they define the problem they're
trying to solve. For instance, based on their empathy research, the shoe company might identify the
need for a lightweight, breathable shoe that reduces friction and prevents blisters for long-distance
runners.

3. *Ideate*: Designers brainstorm and generate a wide range of possible solutions to the defined
problem. Continuing with the shoe example, designers might ideate various shoe designs, materials,
and features that could address the needs of marathon runners, such as innovative cushioning
systems or moisture-wicking fabrics.

4. *Prototype*: Designers create rough, low-fidelity prototypes of their ideas to quickly and cheaply
explore potential solutions. In the case of the shoe company, they might create 3D-printed
prototypes of different shoe designs to test how they feel and perform during running simulations.

5. *Test*: Designers gather feedback from users by testing their prototypes. They observe how users
interact with the prototypes and gather insights into what works well and what needs improvement.
For example, the shoe company might invite marathon runners to wear-test the prototypes and
provide feedback on comfort, fit, and performance.

6. *Iterate*: Based on the feedback received during testing, designers refine and iterate on their
prototypes to create better solutions. The shoe company might go through multiple rounds of
prototyping and testing, tweaking the design based on user feedback until they develop a shoe that
meets the needs of marathon runners effectively.

2. 5 phrases of design thinking process

The design thinking process typically consists of five phases:


1. *Empathize*: Understand the needs, motivations, and behaviors of the users or stakeholders
involved through research, observation, and engagement.

2. *Define*: Clearly articulate the problem to be solved based on insights gathered during the
empathize phase. This involves synthesizing the information collected and identifying the key
challenges and opportunities.

3. *Ideate*: Generate a wide range of creative ideas and potential solutions to address the defined
problem. This phase encourages brainstorming, thinking outside the box, and exploring
unconventional approaches.

4. *Prototype*: Build rough, low-cost prototypes of selected ideas to bring them to life and make
them tangible. Prototypes can take various forms, such as sketches, physical models, or digital mock-
ups, and are used to explore and test different concepts.

5. *Test*: Gather feedback from users by testing the prototypes to evaluate their effectiveness and
usability. This phase involves iteration and refinement based on user insights, with the goal of
developing solutions that truly meet users' needs and expectations.

These phases are often iterative and non-linear, with designers cycling back and forth between them
as they refine their ideas and solutions based on ongoing feedback and learning.

3. Empathize stage of design thinking

The Empathize stage of design thinking is all about understanding the users' needs, motivations, and
pain points. Here's how it typically unfolds:

1. *Research*: Designers conduct research to gather insights into the users' experiences, behaviors,
and preferences. This might involve interviews, surveys, observations, or immersion in the users'
environment to gain a deep understanding of their context.

2. *Observe*: Designers observe users in their natural environment to understand how they interact
with products, services, or systems. This firsthand observation can reveal unmet needs or
frustrations that users might not articulate in interviews.
3. *Engage*: Designers engage with users directly through empathy-building activities, such as
storytelling, role-playing, or empathy interviews. These activities help designers develop empathy by
putting themselves in the users' shoes and understanding the world from their perspective.

4. *Synthesize*: Designers synthesize the information collected during the research, observation,
and engagement phases to identify common themes, patterns, and insights. This synthesis helps
designers distill a clear understanding of the users' needs and aspirations, which serves as the
foundation for the rest of the design process.

4. Define stages of design thinking

The Define stage of design thinking involves clearly defining the problem or challenge to be
addressed based on the insights gathered during the Empathize stage. Here's how it typically unfolds:

1. *Analyze Insights*: Designers analyze and synthesize the data, observations, and insights collected
during the Empathize stage. They identify common themes, pain points, and opportunities that
emerged from their research.

2. *Frame the Problem*: Designers articulate the problem statement in a way that is actionable and
focused on addressing the users' needs and aspirations. This involves reframing the problem based
on the insights gained during the Empathize stage to ensure that it accurately reflects the users'
challenges and motivations.

3. *Define Success Criteria*: Designers establish criteria for success to guide the development of
solutions. These criteria should be measurable and aligned with the users' goals and expectations,
helping designers evaluate the effectiveness of their solutions.

4. *Generate Design Brief*: Designers create a design brief that outlines the problem statement,
objectives, constraints, and other relevant information to guide the ideation and prototyping phases.
The design brief serves as a roadmap for the design process, ensuring that designers stay focused on
solving the right problem for the right people.

5. Ideate stage of design thinking

During the Ideate stage of design thinking, the goal is to generate a wide range of creative ideas and
potential solutions to address the defined problem. Here's how it typically works:
1. *Divergent Thinking*: Designers encourage brainstorming and exploration of various ideas without
judgment. They aim to generate as many ideas as possible, even if they seem wild or unconventional.

2. *Use Creative Techniques*: Designers employ creative techniques such as mind mapping,
sketching, role-playing, or brainstorming sessions to spark innovation and generate new ideas.

3. *Build on Each Other's Ideas*: Collaborative teamwork is crucial during this stage. Designers build
on each other's ideas, combining and refining concepts to create stronger and more innovative
solutions.

4. *Think Beyond the Obvious*: Designers challenge assumptions and think beyond the obvious
solutions. They explore unconventional approaches and consider how emerging technologies or
trends could be leveraged to address the problem in new ways.

5. *Consider Multiple Perspectives*: Designers consider the perspectives of various stakeholders and
users to ensure that the generated ideas are diverse and inclusive, addressing a wide range of needs
and preferences.

6. Developing empathic skills

To develop empathic skills, try these steps:

1. *Active Listening:* Pay full attention to others when they speak, without interrupting or
formulating your response while they're talking.

2. *Practice Perspective-Taking:* Try to understand situations from the other person's point of view.
Imagine how you would feel if you were in their position.

3. *Ask Open-Ended Questions:* Encourage others to share their thoughts and feelings by asking
questions that invite deeper conversation.

4. *Validate Emotions:* Acknowledge and validate the emotions of others, even if you don't
necessarily agree with their perspective.

5. *Practice Compassion:* Show kindness and understanding towards others, especially during
difficult times.
6. *Engage in Diverse Experiences:* Interact with people from different backgrounds and cultures to
broaden your understanding of human experiences.

7. *Reflect on Interactions:* Take time to reflect on your interactions with others and consider how
you could have shown more empathy or understanding.

8. *Read Literature and Watch Movies:* Engage with stories that depict diverse human experiences
to expand your empathy and perspective-taking skills.

7. Elements of communication process

The communication process generally consists of the following elements:

1. Sender: The person or entity who initiates the communication by encoding a message.

2. Message: The information, idea, or emotion being transmitted by the sender.

3. Encoding: The process of converting the message into symbols or language that can be understood
by the receiver.

4. Channel: The medium through which the message is transmitted, such as face-to-face
conversation, email, telephone, or written letter.

5. Receiver: The person or group for whom the message is intended, who decodes and interprets the
message.

6. Decoding: The process of interpreting the message by the receiver, which involves understanding
the symbols or language used by the sender.

7. Feedback: The response or reaction of the receiver to the message, which allows the sender to
assess the effectiveness of their communication.
8. Noise: Any interference or barriers that may distort or disrupt the communication process, such as
distractions, language barriers, or technical issues.

8. Types of questions

There are several types of questions, including:

1. Open-ended questions: These require more than a simple "yes" or "no" answer and encourage the
respondent to provide detailed information or opinions.

2. Closed-ended questions: These can be answered with a simple "yes" or "no" or by selecting from a
limited set of options.

3. Probing questions: These are used to explore a topic further by seeking clarification or additional
details.

4. Leading questions: These are phrased in a way that suggests a particular answer or biases the
respondent's response.

5. Hypothetical questions: These ask about imaginary or hypothetical situations to explore


possibilities or gather insights.

6. Reflective questions: These encourage introspection or self-reflection by asking individuals to


consider their thoughts, feelings, or actions

9. What are the various ways of collecting users data using empathize stage

1. *Observation*: Directly observing users in their natural environment to understand how they
interact with products, services, or systems.

2. *Interviews*: Conducting one-on-one or group interviews with users to gather insights into their
experiences, challenges, and expectations.
3. *Surveys and Questionnaires*: Administering structured surveys or questionnaires to collect
quantitative data on user preferences, demographics, and opinions.

4. *Focus Groups*: Bringing together a small group of users to discuss specific topics or issues in-
depth, allowing for rich qualitative insights.

5. *Contextual Inquiry*: Combining observation and interview techniques by engaging with users in
their environment while asking questions to understand their context and needs.

6. *Diary Studies*: Asking users to keep journals or diaries of their experiences over a period of time
to gain insights into their daily routines, behaviors, and pain points.

7. *Empathy Mapping*: Creating empathy maps to visually represent users' thoughts, feelings,
actions, and pain points based on collected data from interviews, observations, or surveys.

10. What are the tools used to frame effective problem/ need statement using define stages

1. *Problem Framing Workshop*: A collaborative session involving stakeholders to define and refine
the problem statement using techniques such as brainstorming, mind mapping, or affinity
diagramming.

2. *Stakeholder Interviews*: Conducting interviews with key stakeholders to gather insights into their
perspectives, concerns, and expectations related to the problem or need.

3. *Empathy Mapping*: Creating empathy maps based on data collected during the Empathize stage
to identify users' thoughts, feelings, actions, and pain points, which can inform the problem
statement.

4. *Point of View (POV) Statements*: Crafting POV statements that articulate the specific user needs,
insights, and opportunities uncovered during the Empathize stage, which serve as a basis for framing
the problem statement.

5. *Problem Statement Canvas*: Using a canvas or template to systematically capture and analyze
key components of the problem, such as the user, the problem itself, the impact, and the context.
6. *HMW (How Might We) Questions*: Reframing insights or challenges as HMW questions to
stimulate ideation and solution generation, which can help in clarifying the problem statement.

8. *Problem Tree Analysis*: Visualizing the root causes and effects of the problem using a tree-like
structure to identify underlying issues and prioritize areas for intervention.

9. *User Journey Mapping*: Mapping out the user journey to understand the various touchpoints,
pain points, and opportunities for addressing the problem or need effectively.

10. *SWOT Analysis*: Assessing the strengths, weaknesses, opportunities, and threats associated
with the problem or need to gain a comprehensive understanding of the situation and inform the
problem statement.

11 . Explain the types of brainstorming and various brainstorming techniques

Brainstorming is a creative technique used to generate ideas and solutions for a specific problem or
topic. Here are some types of brainstorming and techniques commonly used:

1. *Traditional Brainstorming*: Involves a group of people gathering to freely share ideas without
criticism or judgment.

2. *Brainwriting*: Instead of verbal communication, participants write down their ideas on paper or
digital platforms, allowing for more simultaneous contributions.

3. *Reverse Brainstorming*: Participants focus on generating ideas on how to cause or exacerbate a


problem rather than solve it. Then, they reverse these ideas to find solutions.

4. *Mind Mapping*: A visual technique where ideas are mapped out in a hierarchical structure, often
starting from a central concept and branching out into subtopics or related ideas.

5. *SWOT Analysis*: Focuses on identifying Strengths, Weaknesses, Opportunities, and Threats


related to a specific topic or problem.

6. *Charette Procedure*: Involves intense collaboration over a short period, often used in design and
architecture to quickly generate ideas and solutions.
7. *Six Thinking Hats*: Participants approach the problem from six different perspectives
represented by colored "hats" - white (facts), red (emotions), black (caution), yellow (optimism),
green (creativity), and blue (organization).

12. What are the various techniques for creating prototypes using prototype stages

Creating prototypes involves several stages, each with its own set of techniques. Here are the various
techniques for creating prototypes based on prototype stages:

1. *Conceptual Prototyping*:

- *Sketching*: Quick hand-drawn representations of ideas and concepts.

- *Storyboarding*: Sequential visual representations of user interactions or scenarios.

- *Paper Prototyping*: Low-fidelity prototypes made from paper to visualize the layout and flow of
an interface.

2. *Low-Fidelity Prototyping*:

- *Wireframing*: Basic, skeletal outlines of the interface without detailed design elements.

- *Clickable Prototypes*: Using tools like InVision or Marvel to create interactive prototypes with
minimal visual design.

3. *Medium-Fidelity Prototyping*:

- *Mockups*: Detailed representations of the interface with some visual design elements but
without functionality.

- *Prototyping Tools*: Utilizing software like Sketch, Adobe XD, or Figma to create more polished
interactive prototypes.

4. *High-Fidelity Prototyping*:

- *Interactive Prototypes*: Fully functional prototypes that closely resemble the final product in
terms of design and functionality.

- *Code Prototyping*: Writing code to create functional prototypes, often used in web and app
development.

5. *User Testing and Feedback*:


7. *Finalization*:

- *Documentation*: Creating detailed documentation of the prototype design and functionality for
handover to developers.

- *Version Control*: Managing different versions of the prototype to track changes and updates.

14 . What are the various techniques of testing prototypes on users using test stage

Sure, here are simpler explanations of techniques for testing prototypes with users:

1. *Try it Out*: Let users play with the prototype and see how they use it.

2. *Talk About It*: Ask users to share their thoughts while they interact with the prototype.

3. *Ask Questions*: Give users surveys or ask them questions about their experience.

4. *Give Tasks*: Assign users specific things to do with the prototype and see how they manage.

5. *Watch and Learn*: Observe how users use the prototype to see what works and what doesn't.

6. *Compare Versions*: Show users different versions of the prototype and see which they like
better.

7. *Use Remote Tools*: Test with users who are far away using tools like video calls or screen sharing.

8. *Check the Numbers*: Use tools to track how users interact with the prototype, like where they
click and how long they spend on each part.

9. *See Where They Look*: Use eye-tracking technology to see where users focus their attention
on the prototype.
11, Brainwriting: Everyone silently writes down an idea, then passes the paper

on for the next person to build upon.

• Mind Mapping: Create a visual web starting with a central theme, branching

out with related ideas.

• SCAMPER: Apply this framework to modify existing products or processes:

Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, Reverse.

• Crazy Eights: Sketch eight ideas in eight minutes, forcing speed and

unconventional thinking.

• Round Robin: Each member takes turns sharing one idea at a time. No

discussion or judgment is allowed until everyone has shared.

Brainstorming Techniques

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