ImagineFX - July 2024
ImagineFX - July 2024
32
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Your art 10 24
10 FXPosé
A round-up of digital art submitted by
you, featuring our Artist of the Month
Piyathip Unadirekkul, Vincent Coviello,
Kristen Wang, Anna Havaska Sváb, Nadia
Höllwarth and Joanne Tang.
22 The Rookies
Myat Hein Khant infuses Burmese culture
into a painting for their own story.
32 Artist in Residence:
Greg Manchess
Inspirations from Earth and beyond
in the freelance artist’s cosy workspace.
Features
The art of Marcel Mosqi
42 The art of Marcel Mosqi
We speak to the artist about his start in
video games and the joy of watercolours. 32 50
50 Sketchbook:
Richard Anderson
Mechs, monkeys and majestic warriors
are explored by the concept art director.
Regulars
6 Next month
8 Subscriptions
Artist in Residence: Sketchbook:
37 Letters
Greg Manchess Richard Anderson
40 Recent editions
4
Issue 240
66 70
Workshops
58 Create a stylised
fan art portrait
Cover star RaidesArt shares her rendition
of classic Studio Ghibli character Howl.
76 Lend technique
and personality
Learn how Julian del Rey crafts brand
new characters using basic shapes.
Traditional Artist
88 Traditional FXPosé
The finest traditional art, sent in by you!
Create a stylised fan art portrait
92 Paint a stylish artbook cover
Moon offers pro insight on the finer
78 92 details of his latest leading character.
96 First Impressions:
Iryna Khymych
The Ukrainian artist explores the early
influences behind her stunning artwork.
1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/howl
5
Next month
Editorial
Editor Rob Redman [email protected]
Art Editor Daniel Vincent
PERFECT YOUR
Production Editor Henry Burridge
Contributors
Dominic Carter, Zachary Berger, Greg Manchess, Richard
PORTRAIT SKILLS
Anderson, RaidesArt, Rob Duenas, Uzuri, Juan Diego León,
Julian del Rey, Charlie Pickard, Brock Grossman, Moon, Iryna
Khymych, Gary Stuckey
Advertising
Media packs are available on request
Chief Revenue Officer Zack Sullivan
Artist Brooks Kim shows you how to UK Group Commercial Director Clare Dove
Advertising Director Matt Johnston
[email protected], 01225 442244
Production
Group Head of Production Mark Constance
Senior Production Manager Matt Eglinton
Senior Ad Production Manager Jo Crosby
Production Manager Vivienne Calvert
Digital Editions Manager Jason Hudson
Management
Group Art Director Dean Usher
Content Director Chris George
Global Head of Design Rodney Dive
Managing Director Stuart Williams
Commercial Finance Director Tania Bruning
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9
THE PLACE TO SHARE YOUR DIGITAL ART
10
Piyathip Unadirekkul
LOCATION: Singapore MEDIA: Procreate WEB: www.instagram.com/piyathip.art
Creating is Piyathip’s hobby, and has helped her process difficult emotions.
She enjoys using environment and atmosphere to set the mood of a scene,
and draws inspiration from nature, abandoned places and her dreams.
1 HOPE
“This painting depicts the
passage of time through
difficult phases in life.”
3 JUST ANOTHER
WEEKDAY
“This digital painting shows
an abandoned office scene.
It’s about seeing beauty in
the mundane.”
Vincent is a concept artist and illustrator with a passion for creating new worlds and
the creatures and characters that inhabit them. Most of the artworks pictured here
come from his personal bestiary, which he titled Creature Compendium.
2
1 NOCTURNAL FAIRIES
“Fairies are typically associated with
the time between dusk and dawn. However,
2 ROCK CRAB DRAKES
“Rock Crab Drakes are smaller sea
dragons that are highly adaptable and can
there are also a number of nocturnal species. be found populating rocky coastlines, deep
These fairies tend to be highly elusive.” sea caves, or coral beds.”
3 CLOVER FAIRY
“The clover has long been associated
with magic and is highly prized. While the
plant has magical properties, it’s the
Clover Fairy that’s much sought after.”
4 MERMAIDS
“Mermaids are part of a vast net of
aquatic humanoids. Merfolk possess the
unique ‘false face’ adaptation, believed to
have evolved as a defence mechanism.”
Kristen is a vis dev artist and illustrator who draws inspiration from
fashion, mid-century interior design and impressionist painters. She
aims to imbue her work with a similar use of colour and expression.
1
1 STANLEY’S OASIS
“Making the best out
of a Disneyland queue by
painting from life. I loved the
juxtaposition of a cloudy day
and how the warm lighting
bounces off the rocks.”
2 GOLDEN HOUR IN
CENTRAL, HONG KONG
“This captures the sunset
glow of the Central District in
Hong Kong and its iconic
historical buildings.”
3 IN SHARK WATERS
“Imagining what lives
below within kelp forests.”
15
Anna Havaska Sváb
LOCATION: Hungary MEDIA: Procreate WEB: https://svanha.carrd.co
1 2
3
1 LADY KNIGHT
“One of my favourite subjects
is women in armour. Be it poetic
or just as a striking change of
the narrative, they are always
interesting for me.”
4 SOMETHING THERE
“I like to use story dice to
come up with small narratives for
my daily drawings. I let everyone
else fill in the details.”
1
1 CAT ARENA
“I took the challenge to
design a concept that would
fit with the style of the online
game Teamfight Tactics. I
learned a lot about ratios,
rendering and low contrast
for games. Hopefully no cats
will get injured!”
2 THE ADMIRER
“Influenced by Zelda, I wanted to
capture that feeling of adventure with the
3 WORK WITH GHOSTS
“How do you depict intrusive thoughts?
By changing them into cute monsters of
4 VEGGIE DRAMA
“Kids dressed as vegetables has always
been an amusing thought to me. This is a play
story of an ancient civilisation through its course! However, in some way we’re never about veggies and their water consumption.
ruins and this gigantic statue.” alone in front of our canvases.” Strawberry and avocado will inevitably clash.”
1
1 CHINATOWN CAR SHOW
“I saw this cute little car at
the San Francisco Chinatown
Car Show. I liked the contrast
seen between the graffiti
elements on the ground and
the vintage car.”
2 STUDIO CORNER
“This was a quick study
of my fashion designer
friend’s studio. I attempted
to simplify the brushstrokes
and textures in this piece.”
3 MELBOURNE
CITYSCAPE
“This piece was a view I saw
while living in Melbourne.
The goal was to use simple
graphic shapes to illustrate a
complex scene.”
4 SAN FRANCISCO
DOWNTOWN
“This piece was a study of
downtown San Francisco. I
tried to use colour variations
to push the sense of space
in the painting.”
2 3
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to [email protected]
WWW.THEROOKIES.CO
The Departure
YEAR CREATED: 2023 MEDIA: Photoshop
22
The Rookies
Artist
PROFILE
Myat Hein Khant
LOCATION: Singapore
Myat Hein Khant is a visdev artist
born in Myanmar. He dropped out
of university to follow his passion
for art and began taking online
classes, before later moving to Singapore and
developing his portfolio while learning under
the mentorship of Drew Hartel.
www.therookies.co/u/MHK
23
ARTIST NEWS, SOFTWARE EVENTS
24
A DAY IN THE CREATING IN A INCREDIBLE
LIFE OF… COSY STUDIO READER ART
Creature concept artist Greg Manchess gives We pick out our top
Zachary Berger talks unique insight on his 10 artworks from the
about the importance studio, introducing us fantastic entries you
of looking after yourself to dinosaur friends and submitted for our first
to get the most from his artistic process, plus Art Challenge, with
the career that you’re sharing momentos that the prompt Mystical
passionate about. have been to space. Meets Machines.
Page 30 Page 32 Page 38
Although heroes
and mythologies can
evolve with time, our
will to pay homage
remains constant
25
ImagineNation News
26
Artist news, software & events
27
ImagineNation News
work, fan art can be an excellent and approaches, and some of these
Sometimes Kassian draws
way for artists to get discovered by an characters like League of are just part of my own style now,” he
Legends’ Syndra because
unexpected audience.” they identify with them.
says. “I’ve experimented with textures,
line-art, flat colours and realism before
ARTISTIC ADVANCEMENT mixing it into the style I currently have,
Fan art isn’t all about getting noticed which continues to evolve over time.”
though. As Jeleynai highlights, all that As for Léo, he approaches fan art as
work will pay off one way or another. an opportunity to continue improving
“Anything that can get you drawing and challenge himself artistically. “The
and keep you happy will be beneficial good thing is that you don’t really
for any artist’s growth,” she says. have to think about the design, so you
“For me personally, I’ve developed can focus on trying new and exciting
a lot more confidence in my sketching poses or experiment with any type of
from all the silly drawings I made and shape,” he reveals. “It can also be a
posted ‘just for fun’. I never expected great opportunity to try new tools and
so many people to connect with my techniques you would be too afraid to
sketches, but it was helpful for me to try with a design of your own!”
be less precious about showing my Kassian, meanwhile, says a passion
unrefined work. It just ended up for fan art results in high expectations.
getting me to draw a ton more!” “It works as a catalyst for growth as an
It’s a sentiment Toni can empathise artist and motivates me to explore
with. “Fan art has pushed me to new methods to get the exact vision I
explore various styles, techniques, have in my head,” they add. “It inspires
me to continuously study other artists,
overcome any obstacles, and strive to
Fan art can be a make the piece as good as possible.”
28
Artist news, software & events
Pernille’s Barbie fan art takes its cues from the recent
big-screen adaptation of the Mattel icon.
of our contributors have managed to pays off for creating fan art. “For me,
avoid getting stung, they all underline making fan art is always a fun way to
how important it is to be careful. ease into or out of work, or even as an
“I’ve never personally run into any opportunity to sketch characters from
issues,” says Jeleynai. “I’ve always a new series that I might have recently
tried my best to do research on the watched,” she says. “At the moment
policy and stance of any IPs when it I’m watching Yellowstone, and as I’ve
came to selling prints of fan art, and I always been fond of the western-style
do generally tend to be on the more fashion, it’s actually proved inspiring
conservative side when it comes to for my artwork.
making any money from any fan art “It’s essential to note that creating
that I’ve created.” fan art doesn’t grant you ownership Final Fantasy VII’s Aerith
is among the many video
Pernille agrees that taking a more of the characters, which means that game characters that have
cautious approach is where it actually commercialising it isn’t permitted.” shaped Toni’s artistic style.
29
ImagineNation News
©2023 20th Century Studios
“I wake up at 7.30am, work out, and production designer wants. So there’s same thing every single day: a tofu
start my work at 9.30am, checking in a lot of Zoom wrangling. wrap. It’s like how Christopher Nolan
with my supervising art director to My job has been expanding into an wears the same thing every day; it’s
see where we’re at. I’m working a lot overseer role. I never want to stop Concept Art one less decision we have to make.
Association is an
with our franchise partners as they’re making art. I watch Dylan Cole, the organisation I work until around 7pm. My wife
expanding into games and theme production designer on Avatar, make committed to and I cook. I was doing personal art
elevating and
parks, and we’re like quality control. time to create art for the movie, even after dinner, but this year I’ve gotten
raising the profile
I’ll also check in with another as he has his eye on all departments of concept artists, more involved with guild meetings,
department called The Lab in the at all times. He’s been a good mentor. their art and their trying to sound the alarm on AI. My
involvement in the
virtual production pipeline, to make Lunch is around 12.30pm. Everyone entertainment
wife and I try to have a conversation
sure that they’re doing what the makes fun of me because I make the industries. Its before bed, often when the deep stuff
annual Concept
comes up, then sleep around 11pm.
Art Awards Show
showcases and My advice for people entering the
recognises field is to respect your body. I’ve had
behind-the-scenes
individuals
friends who’ve injured themselves
working in because they don’t, and they’re out of
entertainment commission for months. I want to be
concept art.
conceptart doing this for as long as I can – I love
association.com. it! So it’s a matter of allowing myself
to be able to continue, and part of
that is taking care of myself in both
the physical and mental space.”
Zachary considers himself
lucky to have been working
on Avatar during tumultuous
years in the industry. He also
lists his time on Spectral for Netflix and
Zachary at work on his Kong: Skull Island for Warner Bros. as
latest design project in
his home studio. career highlights. www.artofzachary.com
30
In partnership with
31
ImagineNation Artist in Residence
Greg
Manchess
Cosy comfort The artist
opens up his Long Island
studio space packed full
of inspirational goodies
My studio is in a small
island house built in
1940, with no room for
easels or even large
wall space. But the
back end is full of windows, and I
love working in the light.
I have to block direct sunlight with
a piece of cardboard, but on overcast
days the light is just right. I can look
out across a farm field and a bank of
trees filled with squirrels, chipmunks,
and a variety of bird life. You know
when the hawks come through as
every creature freezes in place, and
then they all scatter.
32
Artist news, software & events
33
ImagineNation Artist in Residence
34
Artist news, software & events
Mission patches I continue to design for the NASA Dragon capsule crews that
go to the International Space Station. I’m currently working on the Artemis crew
patch for the next Moon mission. The patch on the right, Crew 7, is the current
crew, while the Crew 1 patch has actually been to the space station and back!
Copies of my
widescreen novel
Above the Timberline,
which is based on one
painting I did for a
how-to video about my
work. It was written
over five years and
contains 124 paintings.
35
LEARN FROM THE EXPERTS AND
BECOME A BETTER ARTIST TODAY
Whether you’re a budding creator or a seasoned pro, ImagineFX Art School has
something to offer every artist, from improving your doodles and generating
new ideas to painting skylines, sketching animals and drawing fight scenes.
ON SALE
NOW
37
ImagineNation News
Challenge accepted Keep an eye on our social media channels for all the latest ImagineFX Art Challenge
details and you could see your art in a future issue! Visit page 3 for all our social channels
38
Artist news, software & events
39
Complete your collection!
41
Interview
THE ART OF
42
Marcel Mosqi
UNEVENLY MATCHED
Marcel shows what happens
when you have a height
advantage but don’t play in
the same weight category.
43
Chained Echoes – Steam Trading Card. Developer : Matthias Linda, Publisher : Deck13
Interview
CHAINED ECHOES SKY ATTACK
This trading card illustration of Glenn An A3 commission for
is one of four pieces Marcel made Billy Sky where Marcel
based on the Chained Echoes game. tried out a dramatic sky.
early 2000s, a webcomic called but it’s something I still have to think
Spunch Comics with friends in 2012, about actively when drawing, and I
and sent multiple manga projects to always have to go back to my sketches
publishers over the years. to add in more.
I began to focus more on illustration The way I use colour has changed a
after discovering watercolours in 2018 lot since I switched from digital to
and started working on personal watercolours. It immediately felt a lot
commissions. But as I was gradually
filling my social media pages with
watercolour works, I received more
The feeling of painting in as an external opinion about your
artwork is always useful. We used to
and more professional illustration or
design requests for video games, board
watercolours is great, the way post drawings on forums in the early
2000s to get feedback, but now there
games, tabletop role-playing games, or the brush slides on paper are so many more possibilities to
animation projects. communicate online, and that’s a
As I wanted to work on games, I more comfortable. Finding the right good thing for artists.
focused my portfolio and online posts tools is very important, whether they
in that direction. Now I work mostly are digital or traditional. In my case it What attracts you to creating work
on video games via indie developers or kind of made different things from my using watercolours?
video game publishers, doing key art, past experiences click together. FOREST FIGHT The feeling of painting with
Creating this combative
character concept art, and sometimes Influence and feedback from fellow fantasy scene took watercolours is great, the way the
background concept art. artists and others on the internet are Marcel longer than he brush slides on the paper thanks to
expected to complete.
obviously another important aspect, “I never learn.” the water, and how the colours mix
How has your art developed, and together is quite unique and relaxing.
what has driven those changes? Also, when I realised that there were
When I was making fanzines and waterproof Indian inks and I could use
webcomics I had to draw fast, which I my good old G-pen again, I quit
never really succeeded in doing. I working exclusively on the computer.
always tried to focus on broad shapes There are more practical reasons
and kept details very light so I didn’t too; it just seems easier to me. To my
have to spend too much time drawing surprise, it made more sense to me to
my characters or backgrounds. As I find the right nuance by mixing the
began to work more on illustrations, I colours and water together on a palette
gradually added detail to characters, rather than with a colour wheel in a
piece of software. And even if you can’t
Artist control exactly what watercolour paint
44
Marcel Mosqi
DESIGN ILLUSTRATIONS
FOR GAME PROJECTS
Marcel explains the four key things that artists should
keep in mind when creating artwork for video games
Composition: Focus on the main Art direction: Illustrations need to be
point of the illustration and don’t try in line with the game’s art direction by
to use too many ideas. The simpler respecting the main colour choices,
the message is, the easier people will plus its vibe and design. People need
be able to understand it just by to remember it alongside other things
looking at the picture. they’ve seen about the game such as
trailers, screenshots and key art.
Organisation: Elements should be
organised and layered depending on Format: A game’s main key art is
their importance. Aside from the often required to fit different formats
game’s logo or title there’s no text to such as Steam’s store page, box art,
explain things, so you have to lay it all and even more vertical formats. This
out to communicate the strengths can be a real puzzle that requires a lot
and what it’s about. of sketching to figure out a solution. MAQNA MOCKUP
This concept cover art piece for the fantasy role-paying game MaQna
features Marcel’s original character, Sofia.
MAQNA BACKGROUND
This challenging piece saw Marcel
make a video game background
with watercolours.
45
Interview
46
Marcel Mosqi
47
Interview
QUEST MASTER
Marcel sketched the details for this
drawing digitally before finishing it
up in his traditional watercolours.
48
Marcel Mosqi
49
Artist
PROFILE
Richard Anderson
LOCATION: England
rd
Richard is a senior artist
ch a
and concept art director in
Ri
entertainment. For over
20 years he has worked on
numerous big-name video
games including Arkham Knight, films
n
such as The Creator, and many more
rs o
projects for the likes of Marvel Studios,
And e
Universal Pictures and Riot Games.
www.artstation.com/flaptrapsart
tor
th e co n ce pt art direc NUTS 2 BUTTS,
s,
n to f uturistic mech sk etch ing choices MARTIAL MONKEY,
fashio stylistic AND TWISTED TEMPLE
From iconic t his inf luences and
talks abou
“Daily sketches I created for Inktober 2022.
I collaborated with co-workers to come up
with inspiring subjects or phrases for each
day’s sketch. This exercise is beneficial for
artists, especially those who are new to
the creative industry. It’s a great
challenge to see where your
imagination can take you
with just a single word
or phrase.”
50
Sketchbook Richard Anderson
SYD
MEAD MECH
“This is a robot that belongs
to a series I’ve created. It’s heavily
inspired by Syd Mead, one of my
all-time favourite artists. I love
mimicking the marker style from the
80s and find a lot of inspiration from
that era. I drew it using my custom
brushes that I’ve made to
look like markers.”
I love to mimic
the marker style
from the 80s, and
find inspiration
from that era
CONTROL
YOUR FLOW
“I have an idea for my robot
series to implement a control
testing station. In this design, I’m
prioritising form over function,
striving to create a cohesive
flow while avoiding 90-degree
angles. As you can see, I’m
being precise about
the direction of my
brushstrokes.”
51
I prefer to use broad,
precise strokes to give form,
and play with textures to
describe materials
IDEAS
FROM ODD PLACES
“I’ve always had a fascination with
creating and designing castles. To come
up with unique ideas and shapes, I take
inspiration from common or unusual sources
such as photos of half-built B-29 bombers in
factories. I then break down these shapes into
basic forms and let my imagination take over.
Sometimes I begin with a fantasy concept, but if
it doesn’t come together, I switch to a sci-fi
setting to see if it works better. I try to
remain flexible with my ideas and let the
primary shapes guide me before
adding my own personal touch
with medium and small
details.”
52
Sketchbook Richard Anderson
3D PRINTER
“An idea for a machine to 3D print
robot parts inspired by classic industrial
design aesthetics. The drawing techniques used
were similar to those for drawing with a marker.
The goal for the design of this machine was to
maintain a balance of large, medium and small
shapes while being intentional about all
marker stroke directions.”
BOTS
AND FLOW
“These are robot
design concepts that I
created taking inspiration
from the classic golden age of
illustration. Utilising knowledge
of industrial design, I aimed to
create a concept that flows
smoothly throughout the edges
while keeping sharp angles in
precise areas. These designs
were created using brushes I
made to imitate the classic
Prismacolor markers that
were the industry standard
in industrial design
from the 70s to
the 90s.”
53
INKTOBER 2023
“I compiled a list of my favourite comics
and characters to draw in my own style.
Here are a few of my favourites! Clockwise
from top-left: Nightcrawler, Conan the
Barbarian, Wolverine, Rocket
Raccoon, Punk Rock Jesus,
and Spawn.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to [email protected]
54
Sketchbook Richard Anderson
SWORD PLAY
“I enjoy playing with digital
tools and creating new brushes.
Some of my experiments are
successful, others aren’t, but when I
do find a tool that works, it’s so
satisfying! Creating new brushes
inspires me to draw more and more.
These two sketches started as a
result of me playing around in
Photoshop, experimenting with
new brushes and seeing
what kind of visuals I
could create.”
Some of my experiments
are successful, others aren’t,
but when I find a tool that
I STILL works, it’s so satisfying
DRAW ARMY MEN
“Sometimes I find it funny that I
still get excited about drawing an army
man or a ninja, even at the age of 42. Despite
growing up, my artistic interests haven’t
changed much since I was seven years old. As
for my work process, I like to start by thinking big
and creating large shapes with broad strokes.
Then I move on to medium-sized shapes,
where I can experiment with different
brushstrokes and line styles. Finally, I focus
on small details, such as highlights and
sharp lines that help convey the
overall image to the viewer
in one glance.”
55
GET IMAGINEFX
DELIVERED DIGITALLY!
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DIGITAL!
Our digital editions
come with the same
resources included in
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56
GET YOUR
RESOURCES
See page 5 now!
Workshop assets
are available…
Download your resources by turning to
page 5. And if you see the video workshop badge,
you can watch the artist in action, too.
70 Build detailed
Venusaur fan art
Expert insight on the workflow
Juan Diego León followed to
create his stylised Pokémon.
76 Lend technique
and personality
Julian del Rey starts off with
70 78 simple shapes as he develops a
brand new character.
78 Learn to colour
your shadows
Get an introduction to creating
powerful shadows in your art
with Charlie Pickard’s guide.
84 Start with a
simple sketch
Brock Grossman draws a small
but ferocious commando corgi
with a mechanical sidekick.
57
Workshops
ArtRage Vitae
CREATE A STYLISED
FAN ART PORTRAIT
Illustrator RaidesArt pays tribute to much-loved Studio Ghibli
film Howl’s Moving Castle with a semi-realistic portrait piece
Artist This tutorial is based We’ll go over some key concepts order to follow my workflow, you
PROFILE on my own rendition
of Howl from classic
that are an integral part of my own
workflow, such as the choice of
should be familiar with the settings
and brushes of your drawing app of
RaidesArt Studio Ghibli movie colours and using layer blend modes. choice. Knowledge of blend modes
LOCATION: Germany
Howl’s Moving Castle. Along with that, I’ll give you tips into and how to set them up in your
Raide is an illustrator My main aim was for a semi-realistic how I create the illusion of depth in software will also be important.
with a focus on semi-
realism, portraiture and
recreation of the character that keeps my pieces, as well as insight on my This tutorial is for the more
lighting in her artwork. his features recognisable. general thoughts throughout the experienced artists out there, so I
Her twin sister Leffie is Rendering, lighting and texture creative process. won’t be explaining the basics of
also an artist.
https://bit.ly/3U24cAy
will be the focus of this workshop. Even though I used ArtRage Vitae, facial anatomy, colour theory and so
Over the next few pages, I’ll guide the techniques described here can be on. Instead, I’ll focus more on the
you through the process behind my applied in any drawing software. I rendering aspects, and which tricks I
portrait from the first sketch to the used the standard brushes available apply to quickly achieve a crisp and
finished illustration. by default in the program, and in semi-realistic result.
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In depth Stylised fan art
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Workshops
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In depth Stylised fan art
BEFORE AFTER
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In depth Stylised fan art
12 Continue rendering
At this point, I continued painting and refining the
feathers. I applied the same techniques I’d previously 13 Additional details
To round the painting off, I decided to include more texture and details.
mentioned and made sure to add finer strokes of blue I added a sparkly texture throughout different regions of the piece with the Glitter
along the highlighted regions. I also added variation to Tube. In the settings panel, I also adjusted the Multicolour value to 16% to create
the feathers by erasing small sections, which made them some variation within the tones and hues of the glitter itself. Doing this makes
appear rougher and thus livelier. the effect appear richer and less flat.
14 Implementing feedback
After spending some time rendering Howl, I noticed that the
piece overall felt a little cool. I asked for feedback from my sister Leffie, 15 Final colour edits
After a few hours’ rendering, I was happy with the result and
who thought adding Calcifer might improve the piece. I implemented decided to edit the colours. The piece felt a little too dark overall, so I
her feedback and painted the character in the bottom-right corner, added more contrast and brightness. I also slightly upped magenta in
and added Calcifer’s glow at the very end of the process. the shadow regions, and added warmth to the highlights in GIMP.
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Workshops
Artist
PROFILE
Rob
‘SketchCraft’
Duenas
LOCATION: US
64
Tech Focus Drawing techniques
Technique focus
BLOB AND DRAW
UNIQUE FIGURES
Rob ‘SketchCraft’ Duenas introduces us to his fun
technique for creating attention-grabbing artwork
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Workshops
Procreate
MAKE ENGAGING
SPIDER-MAN ART
Uzuri breaks down how she illustrates an attention-grabbing
character portrait with colour, brushstrokes and expression
Some of my favourite portrait that achieved this pose on a determined expression, which
Artist
PROFILE artworks to create are
subjects inspired by
vertical digital canvas. It wouldn’t
show most of his arms but needed to
allowed me to avoid creating a static
pose and face.
Uzuri characters in animated remain dynamic. My final task was to elevate the
LOCATION: US films and TV. Because I used most of the canvas’s limited finished line work with rendering,
Uzuri is a freelance artist of that, I wanted to tackle illustrating space by tilting him to convey that light and shadows, bright colours,
focusing on character- a portrait of Peter B. Parker from the he’s leaning forward. By having him and noticeable brushstrokes. This
driven art with strong
colours and dynamic
gorgeously animated Spider-Verse also look at the viewer, it creates helps to increase the energy of the
brushstrokes. She has films, paying homage to the moment engagement and becomes a focal portrait, while utilising the brilliant
worked with Dark Horse, he pulled his mask over his face. point for the rest of the illustration. A colours and stunning rendering
Topps and more.
www.uzuriart.com
This was a great starting point. The slight smirk with narrowed eyes and that’s become a trademark look for
challenge was to create an engaging furrowed eyebrows also gives him a the Spider-Verse films.
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In depth Engaging artwork
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Workshops
ENTICE THE VIEWER
Lighting colours
The primary light reflecting on Peter is red, which
can be seen framing his face, ears and forehead,
and under his nose and arm. However, I made the
light source on Peter’s fingers purple to convey the
brightness of the blue present in the artwork, and to
make them more distinguishable.
Brush selection
To make the artwork more interesting
visually, I used two different brushes
for the rendering stage. The Coloring/
Rendering Brush was used for Peter’s
face and much of his suit, while Round
Touch was used to highlight the web
designs and eye outline on his suit, as
well as the blue on both the top and
bottom of the artwork.
Eye details
To make his eyes more
lifelike and distinguish
them from the shadows
around the area, I added
RESOURCES in small blue, red and
yellow details to his
pupils and bottom lid.
It creates an effect that
not only matches the
existing colours, but also
PROCREATE makes his expression
CUSTOM BRUSHES: that much more intense
LINEWORK PEN while achieving contrast
from the shadows.
COLOR/RENDERING
ROUND TOUCH
Sharpened layers Palette purpose
Once the artwork was finalised, it was This piece heavily relies on three primary
important to provide more separation colours: red, blue and yellow. To prevent
from the solid colours and brushstrokes them from clashing, each has a purpose:
used to render his face and much of the yellow in the centre is the focal point, red
This one can be used to shading and lighting. To do this, the surrounds yellow and serves as a light
cross-hatch, apply small painted layers were sharpened by 100 per source, and blue frames the piece. This also
details, and fill in large cent, which helped to make the individual draws the viewer’s attention to Peter’s facial
areas with colour. paintstrokes more visible. expression and eyes.
68
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Workshops
Photoshop
DEVELOP DETAILED
VENUSAUR FAN ART
Follow along as Juan Diego León paints a beautiful Pokémon
and shares his expert advice on using realistic lighting effects
Artist Every time I start to explored expressions are all elements all my illustrations. I discovered it
PROFILE create a new Pokémon
illustration, I always
that I love to use in my work.
In this case, I’ll show you the
little by little, adding in different
processes as I worked on various new
Juan Diego like to transform them process used to illustrate Venusaur, projects. You can learn from playing
León with my own personal from the idea and references all the with 3D or 2D tools, so always try to
LOCATION: Peru
style. Bright, vivid colours, dynamic way to the colours, lighting and post- add new skills that can help you
Juan is a storyteller, art silhouettes, and unique or little- production. This is my workflow for improve your illustrations.
director and vis dev
artist. He has worked on
films and game projects
AdobeStock/Alberto Masnovo
74
PHOTOSHOP
CUSTOM BRUSH
DOWNLOAD
AdobeStock/Chansom Pantip
AdobeStock/200509313
PHOTOSHOP
CUSTOM BRUSHES:
JOTADÉ BRUSH SET
Set up your Photoshop canvas
1 and collect necessary references
Get started by creating your canvas. In my case, I like
to work at 5,000 x 5,000px at 300 DPI. This way, I can Create design sketches
ensure that I have a good resolution to my illustration, 2 After listing the most important characteristics
and if I want to print them or use them for social media, of your subject, explore with some sketches to see what
I can always show my art at a high resolution. When pose would best represent the character, in addition to
planning out my pieces, I use PureRef, which you can giving you a different and original view that perhaps
download online for free. It’s a useful tool that allows you hasn’t been explored much before. I try to make the pose
To download a selection
to collect and check all the visual references you might dynamic, always in movement, and give the character a
of Juan’s Photoshop need for a project. You also can add text, and keep the cool facial expression. This part is difficult, which is why
brushes for free, visit program above all other windows while you work to it’s important to take your time experimenting with your
https://bit.ly/4aSHjGk
keep track of your inspiration as you go. sketch as you search for something that looks great.
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In depth Detailed fan art
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In depth Detailed fan art
Start rendering
7 Create a layer on top and begin painting, mixing
the colours, making the transitions smoother, adding in Add an ambient occlusion layer
details, and rendering your character. This part is where I 8 When I finish with the rendering, I add a layer of ambient occlusion. I do this
usually spend more time, because you have to be aware by creating a completely white layer and lowering the opacity to be able to see the
not only about light, but also the materials of what you’re limits of my character and reinforce the volumes, lighting and shadow areas using
painting. In this case, we have Venusaur’s skin, leaves, that ambient occlusion. This is a technique used more in 3D rendering, but the
flowers and vines, and every element has its own ambient occlusion can reinforce the volumetrics of your character and painting in
material reflections, roughness and so on. general. I recommend you investigate this, as it’s a very cool addition!
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In depth Detailed fan art
12 Adjust in post-production
When you’ve got all the elements just the way
you want them, you can make post-production tweaks.
Typically, I’ll add a general colour correction, as well as
the Color Dodge or Hard Light blend modes, which will
often improve the highlights in a fire, rim lights, the sky, 13 Apply final filters
When I’m finishing up with my illustrations, I’ll generally make a copy of
and sometimes the bounce colour of the floor. These everything and then apply the High Pass filter, before using the Soft Light blend
tools can help you to create a strong general atmosphere mode. With these effects, we can highlight the finer details of the illustration much
within the illustration, and can also blend the character’s better, which will make the image appear sharper in general. However, one extra
colours, background and any additional elements tip I’d recommend here is that you lower the opacity so that the overall effect is
together in a more natural way. more subtle and not so pronounced.
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Workshops
Technique focus
LEND TECHNIQUE
AND PERSONALITY
How Julian del Rey began developing
his characters using stylised shapes
76
Tech Focus Develop personality
77
Workshops
DID
YOU MISS
PART S 1-5y?
ge 40 to bu
See pa
and
issues 235-239
l of Ch arlie’s
read al
expe rt tips!
78
Artist insight Shadow colours
Artist insight
PART 6: COLOUR
YOUR SHADOWS
Charlie Pickard shares his expert tips for creating powerful
shadows with colour, including perfecting your skin tones
Artist Shadows are one of powerful tool for controlling the knowledge of how shadows work, we
PROFILE the most underrated
areas of an image by
mood of our work and truly placing
a character into an environment.
can improve our depictions of them
and access some of the strength of
Charlie students. The first Much of this over-insistence on expression contained within.
Pickard mistake often made is black can be traced back to the one However, shadows are also often a
LOCATION: England
an over-insistence on creating dull, overriding idea many people have source of confusion, and the level of
Charlie is a classically black shadows. However, shadows about shadows: that they are dark. variety can feel quite overwhelming
trained fine artist and
illustrator who works, are often some of the most exciting Our artworks will always be an at times. Adding to this, there are a
exhibits and teaches out and chromatic parts of an image. If expression of our knowledge of a few slightly inaccurate ideas floating
of his studio in London.
handled properly, they can be a subject, so if we can improve our around that confuse the topic, and
https://bit.ly/3R3Dcz3
many students give up on trying to
If we can improve our knowledge understand shadows.
The following are a few ideas and
about how shadows work, we can strategies that I’ve found accurate,
1 PICTURE THE MOON defined as the area the light space, we only see the light
The first element we need to can’t reach, so it makes sense shape as it catches the sun.
engage with is the idea that the that in this simple setup they This was how many traditional
shadow in its simplest form has would be perfectly dark. schools of painting encouraged
no colour or value at all. It’s If we want to see evidence of artists to look at nature, and the
perfectly black if only an object this kind of lighting in nature, strong separation of shadows
and a light source are present we need only look to the moon. and lights are key to creating
and nothing else. The shadow is With the perfect darkness of any believable scene.
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Workshops
4 THE WARM LIGHT AND For our first examples this idea
COOL SHADOWS MYTH holds up quite well. We observe this
As we move past the pure value warm light/cool shadow relationship
relationships of objects and into the quite cleanly. However, in the
exciting world of the colours of our examples underneath this concept
shadows, I want to dispel a common doesn’t exactly hold up in the same
idea that I don’t think quite holds up. way. We observe that I can use the
There’s an idea that warm light = same warm light source and create a
cool shadows and cool light = warm scenario where there are warmer
shadows. Let’s examine that. As you shadows instead. Similarly, within the
can see below, on one side of this cold lighting scenario, I can create
image I’ve placed two objects in a cooler shadows.
range of lighting conditions, one Clearly this idea isn’t the full story,
white ball and one skin-tone colour so what’s actually going on? And
block under consistent warm and what ideas can we actually rely on
cool lighting conditions. to predict these colours?
6 GIVE IT A GO IN
YOUR OWN WORK
This understanding of the shadows
as being a direct result of the
background colour is one of the
most powerful tools we can use in
our own paintings. It’s one of the
real secrets to sitting a subject
inside an environment believably
and can go a long way to creating
a realistic atmospheric effect.
Try it out for yourself. Start your
image with your background colour
and every shadow you add, start
them out as the colour of the
background and then deviate from
that starting colour. This can be an
effective way to gain a sense of
harmony in your colour choices.
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Workshops
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Artist insight Shadow colours
Cool light
Warm colour and warm skin duller – cool colours expressed strongly
Warm light
Warm colour and warm skin expressed strongly – cool colours 10 A POWERFUL EFFECT FOR SKIN
expressed duller and darker One place we see this effect quite strongly is skin tones. Often
the skin will become its own light source for reflected lights
and this creates this compounding effect. The light comes in
white, is made into the warm grey skin tone and then bounces
ARTISTS’ MASTER SERIES: back into the shadow, creating an intense high chroma colour.
COLOR & LIGHT This is one of my favourite effects for creating vibrant colour
This article is an excerpt from the Artists’ Master Series book in skin tones. Look out for it next time you’re painting a model
that Charlie wrote in partnership with 3dtotal Publishing. In and you may be surprised by how much strong colour you can
the book he delves into this and many more topics in greater
get out of it. As always, this advice will only mean something
detail, with in-depth tutorials from other artists featured. To
carry on learning, check it out at https://bit.ly/4837PM9.
to you once you get to grips with it in your own artwork, so try
it out for yourself. Happy painting!
83
Workshops
84
Tech Focus Initial sketches
Technique focus
START WITH A
SIMPLE SKETCH
Brock Grossman explains how he developed
a commando corgi from initial rough drawings
85
ON SALE
NOW!
Elden Ring:
Shadow
Of The
Erdtree
Leads our…
N
92 96
This issue:
88
88 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
92 Paint a stylish
artbook cover
Get all the details from Moon on
his 365 Squares vol. 3 cover art.
96 First Impressions:
Iryna Khymych
Lord of the Rings inspirations
and the joy of life as an artist.
87
Traditional Artist FXPosé
Sarah Stone
LOCATION: US MEDIA: Watercolour, ink WEB: www.sysparkle.com
1 SOFT TOUCH
“This piece was inspired by
medieval framed illustrations in
2 CAROUSEL
“Carousel was the first
large-scale watercolour painting
2
3 INNER TORMENT
“While I enjoy the playful
fantasy of my other works, I do
4 JADE
“A large mermaid with Art
Nouveau-inspired designs in the
like to include a contrast with corners. Her colouring and name
unsettling themes, which can evoke the symbolic nature of the
be both subtle and overt.” eponymous stone.”
June Leeloo
LOCATION: France MEDIA: Watercolours, gold leaf, pencils, Indian ink, clay WEB: www.instagram.com/juneleeloo
June is a painter, sculptor and poet who mostly works with galleries and
makes books. Her work is dreamlike and whimsical, and has been described
as a new generation of fairy tale art, inviting viewers into a peaceful haven.
1 THE ARIES
“This painting is part of a series based on
the zodiac signs. The zodiac is a theme that
2 HADES AND PERSEPHONE
“In 2017, for Inktober, I developed a
whole story about the myth of Hades and
2
I’ve painted several times; I absolutely love Persephone, but with a twist. People liked it
the mythology behind each sign.” so much that I made a book of it.”
3 THE SUN
“This is a painting I made for an
upcoming tarot deck. I naturally paint with
greens and blues, but in this one I enjoyed
exploring a warmer palette.”
4 THE VIRGO
“Another painting from the zodiac
series. I like to create dreamlike, whimsical
atmospheres. Nature, seasons, myths and
literature are things that inspire me a lot.”
Watercolour
PAINT A STYLISH
ARTBOOK COVER
Find out how MOON builds the star character to feature on the
front of the latest volume in his gorgeous 365 Squares series
T
his image was created is always tricky, as it’s supposed to ink and watercolour – like 99 per
for the cover of my latest represent the spirit of the book as a cent of my creations. With this kind
published artbook, 365 whole. After multiple attempts, I of composition, I experiment a lot,
Squares vol. 3. The series finally chose this design, which is especially with the initial sketch. I
is a challenge I set for composed of several elements that primarily seek out a visual balance
myself that consists of drawing every can be found in the 365 different before moving on to the next steps of
day for a year on a square piece of illustrations in the book: a female inking and colouring, at which point
paper. I completed this challenge for character, skulls, masks, ornaments, I can’t go back.
the third time from January through vegetation, bird heads, and a colour Moon is an artist, illustrator, painter and
December last year. scheme characteristic of my work. graffiti artist. He mainly publishes his
If you’ve ever created books, you This illustration was entirely done work through artbooks and social media.
know that deciding on a cover design using traditional techniques – Indian www.instagram.com/moon_mxtr
1 INITIAL SKETCH
I start off with the graphite sketch. This
stage is where I’m really looking out for the
2 ADD THE INK
In my creative process, the next step is
inking. I blur my graphite lines with a soft
3 PLACE SHADOWS
In this particular drawing, I started by
applying a first layer of watercolour to
right pose, the balance of my shapes, and eraser, then, with a fine-nib pen and Indian place my shadows. Sometimes I start with
the overall intention. I do my research on ink, I trace directly over my preliminary the colour first and then add the shadows
the same paper, drawing, erasing and sketch. I’ll more or less faithfully follow my afterwards. I used a purple mixed with blue
starting over until I’m satisfied. This stage initial drawing, but will also remove or add that overlays well with the colour layer that
can take more or less time depending on elements. This is the last moment at which I will come after. Watercolour allows for easy
the inspirations I have. can still change details. work with the transparency of colours.
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Artist insight Stylish cover art
93
Traditional Artist Workshops
In-depth: Developing the details Playful hair
My characters often have
significant masses of hair,
and I enjoy incorporating
elements into them. It’s a
Backdrop
Since my characters are
rich in colour and graphic
elements, I often use
abstract backgrounds.
All the colour work on
the character is done in
wet watercolour on dry
paper because I need to
know how my colour will
diffuse. For backgrounds
Triangular build it’s different; I work on
wet paper to achieve this
As this is the cover of the third
book in my 365 Squares series, blended look to contrast
I wanted to reference the with the character.
number three without it being
too obvious. I opted for a
triangular construction that
guides the eye’s journey from
the character’s face to the
skull in her right hand, then to
the masks beside her other
hand, and so on.
MATERIALS
PAINT AND INK
Lefranc Bourgeois
Indian Ink
Colouring White Nights
When I work on this type of
watercolours
illustration, I really enjoy using
many different colours. I find BRUSHES AND PENS
that it works well on rather Acrylic brushes
white backgrounds. Generally,
I decide on one or two main
no. 6 and 10
colour areas and then play White gel pen
around with warm contrasts to Conté Atome 1423
have more impact and clarity pen nib
for each element.
94
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LOISH
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95
Traditional Artist Interview
First Impressions
Iryna Khymych
The artist talks
fantasy inspirations
and industry life
96
Iryna Khymych
DAWN
I feel a real connection to this
piece. It’s a depiction of Eos,
the Greek goddess of the dawn.
97
Traditional Artist Interview
98
9000 9021