Fallen Essence Extraordinary Subclasses
Fallen Essence Extraordinary Subclasses
Subclasses
Fallen Essence is a homebrew campaign setting of my own creation that has grown and
evolved over years of weekly games with multiple groups of players. Here you will find a
compilation of three homebrew subclasses that have been created for use in my own
campaigns. These subclasses are aimed at being balanced and provide an interesting new
take on some classic concepts.
Table Of Contents
1 Fallen Essence: Extraordinary Subclasses
2 Rogue Archetype
2.1 Reincarnate
3 Druid Circle
3.1 Circle of the Dragon
4 Cleric Domain
4.1 Moon Domain
Fallen Essence 1
Rogue Archetype
Reincarnate Visage of the Grave
Level Features At 9th level, you carry a piece of death with you and may call
upon it to terrify your enemies. As a Bonus Action, choose
3rd Tokens of Past Lives, Grave Bolt any number of creatures within 60 ft that can see you to
9th Revived Nature, Visage of the Grave make a wisdom saving throw with a DC equal to 8 +
constitution modifier + proficiency or become frightened of
13th Scholar of Endless Lifetimes you. Creatures under the effects of this feature satisfy the
17th Dance with Death conditions for Sneak Attack. Additionally, any Sneak Attack
made against a creature under this effect deals an additional
Tokens of Past Lives 1d6.
The effect lasts until 1 minute has elapsed, the creature
Starting at 3rd level, you remember talents you had in your can no longer see you, or until they make a successful saving
previous life. You gain one language and one skill, or tool throw, which they can attempt again at the end of each of
proficiency of your choice. You can replace this proficiency their turns.
with another when you finish a short or long rest. Once you have used this feature you cannot do so again
until you finish a long rest.
Grave Bolt
Additionally at 3rd level, you have learned to unleash bolts of Scholar of Endless Lifetimes
energy from within your endless body. Immediately before or At 13th level, you can cast Soul Cage without using a spell
after you use your Cunning Action, you can make a ranged slot or requiring any components, drawing on the life of a
spell attack against a creature within 30 feet of you, provided trapped soul to empower you. Once you have used this ability
you haven’t used your Sneak Attack this turn. You add your you cannot do so again until you have finished a long rest.
proficiency bonus and dexterity modifier to the attack roll. A
creature hit by this attack takes necrotic damage equal to Dance with Death
your Sneak Attack. This uses your Sneak Attack for the turn.
At 17th level, when you are reduced to 0 hit points and are
Revived Nature not killed outright, you can choose to drop to 1 hit point
instead and become immune to all forms of damage and
Also at 9th level, your newfound connection to death gives negative spell effects until the end of your next turn. After 1
you the following benefits: minute, you are immediately reduced to 0 hit points and
You have advantage on saving throws against disease and begin making death saving throws. Each time you use this
poison, and you have resistance to poison damage. feature within the 1 minute window counts as one failed
You don’t need to eat, drink, or breathe. death save. You cannot be stabilized by any means besides 3
You don’t need to sleep. When you take a long rest, you successful saving throws and if you die this way you cannot
must spend at least four hours in an inactive, motionless be revived by any means.
state, rather than sleeping. In this state, you remain
semiconscious, and you can hear as normal.
Dragon Form
STR DEX CON INT WIS CHA
Starting at 2nd level, you gain access to a powerful draconic
form. As an action, you may spend a charge of wild shape to 16+PB 8+PB 16+PB ** ** **
transform into a dragon form. This form follows the rules of
wild shape but scales as you gain levels in Druid and takes Senses Darkvision 120 ft., passive Perception 10+
the form of the dragon type you chose as your Draconic (PBx2)
Origin. Languages **
Your dragon form’s strength, dexterity, and constitution Challenge **
scores equal the dragon form’s stat block plus your Actions
proficiency modifier.
At 4th level, your dragon form gains a climb, swim, or Bite. Melee Weapon Attack: Strength modifier + PB
burrow speed equal to its movement speed. At 8th level, your to hit, reach 5ft., one target. Hit: 1d8 + Strength
dragon form gains a fly speed equal to twice your movement modifier
speed. Claw. Melee Weapon Attack: Strength modifier + PB
to hit, reach 5ft., one target. Hit 1d6 + Stregnth
Dragonic Fury Modifier
At 6th level, your dragon form becomes more ferocious in Breath Weapon. (Spend a spellslot) Targets in your
combat. After making an attack action, you may make a claw breath attack's area must make a Dexterity saving
attack as a bonus action. throw against your spellcasting DC, taking (2 x
spellslot level)d8 damage of your chosen dragon
type.