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10 views

Itzpaper 128544223

Uploaded by

Amol Meshram
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We take content rights seriously. If you suspect this is your content, claim it here.
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Wizard 3 itzpaper

CLASS & LEVEL PLAYER NAME


Bunnus Keenkin
Mountain Dwarf Soldier - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
-2 Constitution -1 9 8 --
+3 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-1 Poison DEFENSES HIT DICE DEATH SAVES

9 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-2 P
+1

+4
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Light, Dagger, Dart,
Handaxe, Light Hammer, Quarterstaff, Sling,
Warhammer
7 P +5 Athletics STR
ABILITY SAVE DC === TOOLS ===
+0 Deception CHA
Dice Set, Smith's Tools, Vehicles (Land)
+2 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish
+2 P +2 Intimidation CHA
+2 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
P +4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

-1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

11 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Chill Touch +4 1d8 Necrotic D: 1Rnd, V/S

Ray of Frost +4 1d8 Cold V/S


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 itzpaper
CLASS & LEVEL PLAYER NAME
Bunnus Keenkin
Mountain Dwarf Soldier - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === MOUNTAIN DWARF RACIAL TRAITS ===

* Hit Points • PHB 113 * Darkvision • BR 20


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 113
* Dwarven Resilience • BR 20
* Spellcasting • PHB 114 You have advantage on saves against poison and
You can cast prepared wizard spells using INT as your resistance against poison damage.
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they * Dwarven Combat Training • BR 20
have the ritual tag. You can use an arcane focus as a You have proficiency with the battleaxe, handaxe, light
spellcasting focus. hammer, and warhammer.

* Arcane Recovery • PHB 115 * Tool Proficiency • BR 20


Once per day when you finish a short rest, you can You gain proficiency with your choice of smith’s tools,
choose expended spell slots to recover - up to a brewer’s supplies, or mason’s tools.
combined level of 2, and none of the slots can be 6th
level or higher. * Stonecunning • BR 20
Whenever you make an Intelligence (History) check
| 1 / Long Rest • Special related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Arcane Tradition • PHB 115 proficiency bonus to the check.

| School of Evocation * Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.
* Evocation Savant • PHB 117
The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bunnus Keenkin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Gust Wizard STR 12 1A 30 ft. V,S Instantaneous EE 157 V/S

O Chill Touch Wizard +4 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Ray of Frost Wizard +4 1A 60 ft. V,S Instantaneous PHB 271 V/S

=== 1st LEVEL === 4 Slots OOOO

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Color Spray Wizard -- 1A Self/15 ft. Cone V,S,M 1 round PHB 222 D: 1Rnd, 15 ft. Cone, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Blindness/Deafness Wizard CON 12 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Dust Devil <C> Wizard STR 12 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Web <C> Wizard DEX 12 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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