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TD DAGG en-US

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0% found this document useful (0 votes)
59 views21 pages

TD DAGG en-US

Uploaded by

Elza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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DAGG-3

Dynamic AAC Goals Grid Third Edition


Developed by Tobii Dynavox in conjunction with Vicki Clarke, MS, CCC-SLP (2023) based on the original DAGG created by Clarke and Schneider, 2009. Informed by the
works of Patricia Dowden, PhD (1999), and Janice Light, PhD (1989, 2014).

Copyright notification: These materials may not be copied without the express consent of Tobii Dynavox. Professional Users may copy and use the materials for
evaluation with students, patients, clients, or other individuals who receive instruction, therapy, supervision, assessment, or other service directly from the Professional
User. All other copying or distribution of these materials is strictly prohibited. These materials are never to be offered for sale and are not intended for revenue
generation or profit.

Name: Language Spoken at Home:


Address: Gender: ID#
City: Current Grade:
State: Zip: School/Agency:
Home Phone: Examiner:

Progress Summary
Review Date: Review Date:

Ability Level Ability Level

Skills Skills
Emergent Context Transitional Emergent Context Transitional
Emergent Independent Emergent Independent
Transitional Dependent Independent Transitional Dependent Independent

Linguistic % % % % % Linguistic % % % % %

Operational % % % % % Operational % % % % %

Social % % % % % Social % % % % %

Strategic % % % % % Strategic % % % % %

© 2022 Tobii Dynavox AB (Publ).


All rights reserved.
Name:
Review Date: Review Date:

Ability Level Ability Level

Skills Skills
Emergent Context Transitional Emergent Context Transitional
Emergent Independent Emergent Independent
Transitional Dependent Independent Transitional Dependent Independent

Linguistic % % % % % Linguistic % % % % %

Operational % % % % % Operational % % % % %

Social % % % % % Social % % % % %

Strategic % % % % % Strategic % % % % %

The Dynamic AAC Goals Grid-3 (DAGG-3) is a tool to help professionals collaborate
with the support team (e.g., educators, family, related services, etc.) as they design a solid For detailed instructions
using the DAGG
intervention plan for individuals using both low- and high-tech augmentative and alternative
communication (AAC).
Scan QR code
or qrco.de/tddaggl

© 2022 Tobii Dynavox AB (Publ).


All rights reserved.
Linguistic Competency

Ability Levels Goals Chain of Cues


GP GM N/A Selects any message or word, with or without intent, when given a communication page during an interaction. N I D M
Emergent
Activity: Making Selections

GP GM N/A Shows preference for symbols that represent motivating items or activities by selecting them more often than others. N I D M
Activity: Communicating Preferences

GP GM N/A Demonstrates a beginning interest in books by attending for short periods while a partner reads, turns pages, looks at pictures, etc. N I D M
(Literacy: Book Awareness)
Activity: Interest in Books

GP GM N/A Selects any letter on the keyboard page on a communication system during an interaction.   (Literacy: Writing Awareness) N I D M
Emergent
Transitional Activity: Letters on Keyboard

GP GM N/A Intentionally uses one or more messages, in an appropriate context when given a communication page during motivating activities. N I D M
Activity: Intentionally Using Messages

GP GM N/A Responds to comments or questions about a book, even if the response is inconsistent or inaccurate. (Literacy: Book Awareness) N I D M
Activity: Reading Responses

GP GM N/A Completes a sentence given an initial starter phrase regarding a preselected topic or theme. N I D M
Activity: Completing a Starter Phrase

GP GM N/A Intentionally selects the names of motivating objects and people during structured activities. N I D M
Activity: Motivating Objects and People

GP GM N/A Selects words from a core word communication page for common action verbs in daily activities and interactions. N I D M
Activity: Common Action Words

GP GM N/A Uses ‘not’ and ‘more’ as single word productions in daily activities and interactions. N I D M
Activity: Using ‘not’ and ‘more’

GP GM N/A Uses description words in daily activities and interactions N I D M


Activity: Using Describing Words

GP GM N/A Identifies one to five letters. (Literacy: Print Awareness) N I D M


Activity: Letters Identification

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 1
Linguistic Competency, continued

GP GM N/A Combines various communicative intents to expand and increase the complexity of interactions. N I D M
Context
Activity: Communicative Intents
Dependent
GP GM N/A Uses object names from common categories appropriately during daily activities. N I D M
Activity: Expanding Vocabulary – Object Names
GP GM N/A Uses 10 verbs appropriately during daily activities. N I D M
Activity: Expanding Vocabulary – Action Words
GP GM N/A Uses 10 adjectives appropriately in daily activities. N I D M
Activity: Expanding Vocabulary – Descriptions
GP GM N/A Responds to close-ended questions in daily activities. N I D M
Activity: Responding to Questions
GP GM N/A Recognizes letter names and sounds in familiar and personally relevant words. (Literacy: Print awareness) N I D M
Activity: Recognizing Letters
GP GM N/A Recognizes upper and lower case letters are related and can match them in personally relevant words. (Literacy: Print awareness) N I D M
Activity: Upper- and Lower-Case Letters
GP GM N/A Combines two methods of communication during daily activities. N I D M
Activity: Combining Communication Methods
GP GM N/A Combines a pronoun and action word as a common sentence starter. N I D M
Activity: Creating Sentence Starters
GP GM N/A Uses question words appropriately during daily activities. N I D M
Activity: Using Question Words
GP GM N/A Uses creative two-word sentences in daily activities. N I D M
Activity: Combining Two Words
GP GM N/A Recognizes where one word ends and the next begins to make initial connections between spoken and written words. (Literacy: Text N I D M
Awareness)
Activity: Learning about Words
GP GM N/A Consistently responds to comments or questions during shared reading, even if the response is inaccurate. (Literacy: Book Awareness) N I D M
Activity: Shared Reading

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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All rights reserved. 2
Linguistic Competency, continued

Transitional GP GM N/A Identifies common rhymes and uses that knowledge to read or spell related words. (Literacy: Phonological/Phonemic Awareness) N I D M
Independent Activity: Word Families
GP GM N/A Uses invented spelling for communication with a few correct letters. (Literacy: Writing Awareness) N I D M
Activity: Invented Spelling
GP GM N/A Uses plural -s to show more than one in daily activities. N I D M
Activity: Plural –S
GP GM N/A Uses pronouns to refer to self, others, or objects in daily activities. N I D M
Activity: Pronouns
GP GM N/A Uses creative 3-word sentences in daily activities. N I D M
Activity: Creating 3- Word Sentences
GP GM N/A Uses the word ‘and’ in daily activities. N I D M
Activity: Conjunction: And
GP GM N/A Uses -ed verb endings to communicate past tense in daily activities. N I D M
Activity: Regular Past Tense –ed
GP GM N/A Uses creative 4+ word sentences in structured activities. N I D M
Activity: Creating 4+ word sentences
GP GM N/A Uses ‘is + -ing’ verb endings to communicate present tense in daily activities. N I D M
Activity: Present Tense –ing
GP GM N/A Uses non-wh question words during conversation. N I D M
Activity: Questions in Conversations

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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All rights reserved. 3
Linguistic Competency, continued

GP GM N/A Uses the possessive ‘s in daily activities. N I D M


Independent Activity: Uses Possessive’s
GP GM N/A Communicates complex or compound sentences in daily activities. N I D M
Activity: Complex and/or Compound Sentences
GP GM N/A Uses -er and -est adjective endings to communicate comparisons. N I D M
Activity: Adjective Endings: -er and -est
GP GM N/A Uses -ly endings to make an adjective an adverb. N I D M
Activity: Word Endings: -LY
GP GM N/A Uses ‘will’ before a verb to communicate future tense in daily activities. N I D M
Activity: Future Verb Tense: Will
GP GM N/A Retells a story in sequence and with enough detail so that others can follow along and understand. N I D M
Activity: Retells a Story
GP GM N/A Writes words, sentences, and employs knowledge of phonics as well as a range of spelling conventions. (Literacy: Written N I D M
Expression)
Activity: Writing words or sentences
GP GM N/A Uses capitalization and punctuation appropriately when writing. (Literacy: Written Expression) N I D M
Activity: Capitalization and Punctuation

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 4
Operational Competency

Ability Levels Goals Chain of Cues


GP GM N/A Attends to the AAC system by looking at it, quieting to listen to it, or moving towards it. N I D M
Emergent
Activity: Attends to AAC

GP GM N/A Explores the AAC system in a physical, non-communicative manner. N I D M


Activity: Physically Explores AAC

GP GM N/A Makes selections on a given page with or without intention and with no expectation that the user will independently navigate to N I D M
the page.
Activity: Selections with AAC
GP GM N/A When using selected access method, attempts to activate buttons even if accuracy is inconsistent. N I D M
Emergent
Transitional Activity: Attempting Access

GP GM N/A Improves accuracy of making selections during a preferred game or activity using the selected access method. N I D M
Activity: Targeting Accuracy

GP GM N/A Activates the “Speak” button with partner support during activities of interest. N I D M
Activity: Activates “Speak”

GP GM N/A Activates the “Clear” button when finished speaking a message or if errors are made with partner support . N I D M
Activity: Activates “Clear”

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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All rights reserved. 5
Operational Competency, continued

GP GM N/A Increases accuracy of selection on the entire screen during a motivating activity using selected access method. N I D M
Context
Dependent Activity: Accuracy Range
GP GM N/A Explores back, scroll buttons, or swiping for basic navigation throughout the day with partner support. N I D M
Activity: Explore Navigation Tools
GP GM N/A Activates and deactivates the pause button during daily activities. (This goal is for people using eye gaze and mouse dwell only.) N I D M
Activity: Pause Button
GP GM N/A Keeps AAC nearby and in a usable position by moving it from place to place or directing others to do so with gestures, gaze, or N I D M
AAC throughout the day.
Activity: Positioning AAC
GP GM N/A Navigates to pages containing appropriate categories or messages for familiar environments, activities, or topics. N I D M
Activity: Navigating to Vocabulary
GP GM N/A Turns communication device on and off when appropriate or asks for others to do it throughout the day N I D M
Activity: Turning System on/off
GP GM N/A Navigates to dashboard or other application launcher to open software with partner support. N I D M
Activity: Navigates to other apps
GP GM N/A Activates “delete word” appropriately with partner support. N I D M
Activity: Activates “Delete Word”
GP GM N/A Moves the cursor to the top and bottom of the message window text with support. N I D M
Activity: Moves the Cursor
GP GM N/A Reviews the message in the Message Window and makes edits with partner support in structured activities. N I D M
Activity: Editing the Message Window

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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All rights reserved. 6
Operational Competency, continued

Transitional GP GM N/A Charges device or asks others to do so independently. N I D M


Independent Activity: Charging the System
GP GM N/A Adjusts volume appropriate to the environment as needed. N I D M
Activity: Adjusting Volume
GP GM N/A Navigates to the appropriate pages for new or unusual environments, activities, or topics. N I D M
Activity: Navigating to New Pages
GP GM N/A Adjusts the device or their positioning, or asks others to do so, to achieve better accuracy. N I D M
Activity: Adjusting for Better Access
GP GM N/A Cleans device or asks others to do so independently as needed. N I D M
Activity: Cleaning Device
GP GM N/A When needed, uses software outside of the communication system. N I D M
Activity: Controlling Other Programs
GP GM N/A Saves important messages to buttons. N I D M
Activity: Saving Messages
GP GM N/A Uses the “chat function” when appropriate during conversations. N I D M
Activity: Using Chat Function
GP GM N/A Moves cursor or uses the ‘move’ and ‘select’ buttons when editing messages, as needed. N I D M
Activity: Cursor Movement
GP GM N/A When typing for writing, demonstrates the use of Shift Key, Space Bar, and punctuation. N I D M
Activity: Shift, Space, and Punctuation

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 7
Operational Competency, continued

GP GM N/A Independently adjusts device or requests assistance when access becomes difficult. N I D M
Independent Activity: Troubleshooting Access
GP GM N/A Participates in programming by identifying additional topics, categories, or vocabulary needed regularly. N I D M
Activity: Independently Programming
GP GM N/A Participates in programming by selecting appropriate buttons for the editing process or directing others to do so. N I D M
Activity: Independently Programming
GP GM N/A Selects the most direct navigational route to produce messages in an efficient manner. N I D M
Activity: Efficient Navigation
GP GM N/A Arranges equipment upgrades, troubleshoots, and initiates repair procedures. N I D M
Activity: Troubleshooting Issues
GP GM N/A Shares a message from the message window to another application. N I D M
Activity: Sharing from the Message Window
GP GM N/A Uses cut, copy and paste to put text into other applications. N I D M
Activity: Cut, Copy and Paste
GP GM N/A When editing a message, moves the cursor letter by letter as needed. N I D M
Activity: Cursor Movement for Edits

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 8
Social Competency

Ability Levels Goals Chain of Cues


GP GM N/A Acknowledges a communication partner during a greeting or introduction in any way possible with partner support. N I D M
Emergent
Activity: Introduce or Share Motivating Information

GP GM N/A Engages in a short social exchange by making any selection, either intentional or unintentional, with partner support. (Forming N I D M
social connections and friendships)
Activity: Social Exchange

GP GM N/A Communicates the concept of ‘mine’ or ‘my’ over personally motivating objects in daily activities and social interactions, with partner N I D M
support. (Building communication confidence)
Activity: “Mine” Concept
GP GM N/A Responds to others waving hello or goodbye by selecting social responses on a given page on communication device. (Greetings N I D M
Emergent
and recognizing social cues)
Transitional
Activity: Respond to Hello/Goodbye

GP GM N/A Takes part in a short back and forth interaction on a given page in a communication system during social interactions and daily N I D M
activities. (Forming social connections and friendships)
Activity: Interaction with topic-specific messages

GP GM N/A Uses several different communicative intents (requesting, commenting, etc.) to engage in a conversation during daily activities and N I D M
social interactions. (Matching communication to setting)
Activity: Communicative Intents

GP GM N/A Explores various messages related to feelings during social interactions and daily activities. (Regulating emotions and behaviors) N I D M
Activity: Feelings

GP GM N/A Follows the sequence on a First-Then support, Visual Timer, Social Narrative, Script or Schedule to prepare for various events and N I D M
situations, with partner support. (Regulate emotions and behaviors)
Activity: Getting Familiar with Supports

GP GM N/A Explores various attention-getting words and/or phrases on a communication system, during daily activities and social interactions. N I D M
Activity: Getting Attention

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 9
Social Competency, continued

GP GM N/A Matches basic feelings to experiences during daily activities and social interactions. (Regulating emotions and behaviors) N I D M
Context
Dependent Activity: Matches Basic Feelings to Experiences
GP GM N/A Communicates positive and negative responses in a variety of daily experiences and social interactions. (Regulating emotions and N I D M
behaviors)
Activity: Communicative Positive and Negative Responses
GP GM N/A Produces humorous comments and jokes using AAC in a variety of daily activities and social interactions. (Forming social N I D M
connections and friendships, increasing competence and self esteem)
Activity: Telling Jokes
GP GM N/A Asks questions to gain information from communication partners in a variety of daily activities and social interactions. (Forming N I D M
social connections and friendships, increasing competence and self esteem )
Activity: Asks Questions to Gain Information
GP GM N/A Takes part in back-and-forth interactions with two or more turns per person using self-selected messages in AAC in a variety of N I D M
social interactions. (Interpersonal and listening skills, Recognize social cues)
Activity: Taking Conversational Turns
GP GM N/A Starts and ends conversations politely and appropriately in a variety of activities and social interactions. (Forming N I D M
social connections and friendships, increasing competence and self-esteem)
Activity: Starts and Ends Conversation
GP GM N/A Uses a photo album or other support to tell a personal story. N I D M
Activity: Photo Album Personal Story

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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All rights reserved. 10
Social Competency, continued

Transitional GP GM N/A Uses polite words and phrases with occasional reminders in a variety of daily activities and social interaction. (Increasing N I D M
Independent competence and self esteem, and empathy)
Activity: Polite words and Phrases Daily Activities
GP GM N/A Actively engages by commenting and checking for comprehension during a variety of daily activities and social N I D M
interactions. (Recognize social cues, interpersonal and listening skills)
Activity: Social Transitional Independent
GP GM N/A Constructs context-appropriate questions to gain information and request permission in a variety of daily activities and social N I D M
situations. (Forming social connections and friendships, Matching communication to setting)
Activity: Context Appropriate Questions
GP GM N/A Shares personally meaningful new or unusual information in a variety of daily activities and social interactions. (Forming N I D M
social connections and friendships)
Activity: Shares Personally Meaningful New or Unusual Information

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 11
Social Competency, continued

GP GM N/A Changes topics smoothly in a variety of daily activities and social interactions. N I D M
Independent Activity: Changes Topic Smoothly
GP GM N/A Interrupts or initiates a contribution in a variety of daily activities and social interactions. N I D M
Activity: Interrupts or Initiates a Contribution
GP GM N/A Asks partner-focused questions in a variety of daily activities and social interactions. N I D M
Activity: Partner-Focused Questions
GP GM N/A Selects topic of shared interest or changes communication style based on reaction of partner to create a more appropriate and N I D M
engaging conversation.
Activity: Selects Topics of Shared Interest or Changes Communication Style
GP GM N/A Maintains topic of conversation by asking pertinent questions and making comments in a variety of daily activities and social N I D M
interactions.
Activity: Maintains Topic of Conversation
GP GM N/A Expresses humor appropriately based on relationship with partner in a variety of activities and social situations. N I D M
Activity: Expresses Humor Appropriately
GP GM N/A Corrects errors of others appropriately in a variety of activities and social situations. N I D M
Activity: Corrects Errors of Others
GP GM N/A Tells simple stories about wishes, dreams, fantasies, or make-believe in a variety of social interactions. (Forming N I D M
social connections and friendships )
Activity: Tells Simple Stories
GP GM N/A Tells complex stories with a central character and clear beginning, middle, and end in a variety of activities and social situations. N I D M
Activity: Tells Complete Stories
GP GM N/A Discusses emotions and feelings in a variety of daily activities and social interactions. (Forming social connections and friendships, N I D M
interpersonal and listening skills)
Activity: Discuss Emotions and Feelings

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 12
Strategic Competency

Ability Levels Goals Chain of Cues


GP GM N/A Gains the attention of the communication partner by touching anything on the device or through vocalizations or gestures. N I D M
Emergent
Activity: Gaining Attention

GP GM N/A Repeats vocalization, facial expression, body language, or AAC use if first attempt to communicate fails with partner support. N I D M
Emergent
Transitional Activity: Repeating When Needed

GP GM N/A Uses an alternate method of communication if the first attempt fails with partner support. N I D M
Activity: Using alternate communication

GP GM N/A Begins to use conversational floor holders to insert into a conversation with support. N I D M
Activity: Conversational Floor Holders
GP GM N/A Repeats message when intended message is misunderstood, ignored, or communication system didn’t speak correctly. N I D M
Context
Dependent Activity: Repeating a Misunderstood Message
GP GM N/A Uses a new or alternate message on the communication system if the first attempt fails with partner support as needed. N I D M
Activity: Rewording or Selecting Another Message as Needed
GP GM N/A Uses different mode of communication when AAC is misunderstood. N I D M
Activity: Using Different Modes of Communication When Needed
GP GM N/A Uses regulatory statements when they have made an error in a message or when the partner has misunderstood a message. N I D M
Activity: Using Regulatory Statements When Misunderstood
GP GM N/A Uses floor holders to manage and control conversations in group situations, phone calls, or meeting someone new. N I D M
Activity: Using Floor Holders in Various Situations
GP GM N/A Uses an introduction strategy with unfamiliar communication partners in a variety of social situations. N I D M
Activity: Introducing Your Strategies

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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Strategic Competency, continued

Transitional GP GM N/A When needed, instructs communication partner in strategies to facilitate the interaction. N I D M
Independent Activity: Instructing Communication Partners
GP GM N/A Manages the interaction during conversations using messages and options within the AAC system. N I D M
Activity: Managing Interactions
GP GM N/A Requests clarification from the communication partner when they don’t understand. N I D M
Activity: Requesting Clarification
GP GM N/A Uses creative strategies to produce words not in the AAC system. N I D M
Activity: Producing Words Not in the System
GP GM N/A Plans ahead to contribute effectively in a conversation or presentation. N I D M
Independent Activity: Storing Messages for Later Use
GP GM N/A Selects a communication mode appropriate to a variety of situations and listeners. N I D M
Activity: Flexible Communication
GP GM N/A Creatively combines communication tools to communicate effectively and efficiently. N I D M
Activity: Creativity with Communication Tools
GP GM N/A Independently analyzes errors in communication interactions and devises strategies to address it. N I D M
Activity: Analyzing Communication Breakdowns

Goals Chain of Cues


GP: Goals in Progress N: Natural Cue – Expect communication. Lean forward and use facial expression to show interest. D: Direct Cue – Ask opinion questions or specific questions to elicit a response.
N/A: Not Applicable I: Indirect Cue – Gesture toward the communication device and wait expectantly. M: Model – Show (model) an appropriate message using the device and your speech.
GM: Goal Met (Natural Cue)

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Additional Goals

Ability Levels Goals Chain of Cues


GP GM N/A N I D M

GP GM N/A N I D M

GP GM N/A N I D M

GP GM N/A N I D M

GP GM N/A N I D M

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Implementation Planning and Goals Progress

Name: Language Spoken at Home:


Address: Gender: ID#
City: Current Grade:
State: Zip: School/Agency:
Home Phone: Examiner:

Review Date:

Level of Prompting
Criteria Familiar or
Competency
Goal (From AAC Goals Grid) Activity and Materials Needed N I D M % or # of Unfamiliar task or
Area occurrences partner

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All rights reserved. 16
Implementation Planning and Goals Progress, continued

Name:

Review Date:

Level of Prompting
Criteria Familiar or
Competency
Goal (From AAC Goals Grid) Activity and Materials Needed N I D M % or # of Unfamiliar task or
Area occurrences partner

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 17
Implementation Planning and Goals Progress, continued

Name:

Review Date:

Level of Prompting
Criteria Familiar or
Competency
Goal (From AAC Goals Grid) Activity and Materials Needed N I D M % or # of Unfamiliar task or
Area occurrences partner

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 18
Implementation Planning and Goals Progress, continued

Name:

Review Date:

Level of Prompting
Criteria Familiar or
Competency
Goal (From AAC Goals Grid) Activity and Materials Needed N I D M % or # of Unfamiliar task or
Area occurrences partner

© 2022 Tobii Dynavox AB (Publ).


All rights reserved. 19

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