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DND 5E CharacterSheet Haleth

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0% found this document useful (0 votes)
10 views3 pages

DND 5E CharacterSheet Haleth

Uploaded by

brayden.bellamy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 1 Sage (Wizard's Apprentice) JT

CLASS & LEVEL BACKGROUND PLAYER NAME


Haleth
High Elf Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
Flamboyant and Confident: Haleth exudes confidence and carries himself with a
STRENGTH
13
carefree attitude, often showcasing his immense magical prowess with a hint of

1 ARMOR
CLASS
3 30 arrogance.

Mischievous and Playful: He enjoys teasing friends and foes alike, often with a smile
on his face, masking his true intentions and capabilities.

2 PROFICIENCY BONUS INITIATIVE SPEED


Protective of Friends: Despite his playful demeanor, he is fiercely protective of those
he cares about and will go to great lengths to ensure their safety.

13 PERSONALITY TRAITS

Hit Point Maximum 7


1 Strength Knowledge: The path to power and self-improvement is through knowledge.

DEXTERITY Freedom: Chains are meant to be broken, as are those who would forge them.
3 Dexterity

3 ●
1

5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

16 ● 4 Wisdom Former Mentor: Haleth still feels a strong connection to his former mentor who
trained him in the arcane arts and seeks to honor their teachings.
-1 Charisma The Mysteries of Magic: He is obsessed with uncovering the deeper mysteries of the
magical world.
Xanoldath the Artificer: He has a deep bond with Xanoldath, an eccentric artificer
CONSTITUTION SAVING THROWS
whose inventions have saved his life on more than one occasion.

TEMPORARY HIT POINTS BONDS

1
3 Acrobatics (Dex) Total 1 SUCCESSES
Overconfidence: His immense power often makes him underestimate his opponents.

Recklessness: Haleth's carefree attitude can sometimes lead him into dangerous
13 Animal Handling (Wis)
situations without fully considering the consequences.
2
1 FAILURES
● 5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 1 Athletics (Str)

3 ●
-1

5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Ritual Casting
Fire Bolt +5 1d10 Fire You can cast a wizard spell as a ritual if that spell has the
16 ● 4 Insight (Wis) ritual tag and you have the spell in your spellbook. You dont
need to have the spell prepared.
-1 Intimidation (Cha) Burning Hands DC13 3d6
Arcane Recovery
WISDOM 3 Investigation (Int)
Frostbite DC13 1d6 Cold You have learned to regain some of your magical energy by
● 4 Medicine (Wis)
2 3 Nature (Int)
Guarterstaff (One-Handed) (+3) 1d6+1 Bludgeoning
Guarterstaff (Two-Handed) (+3) 1d8+1 Bludgeoning
studying your spellbook. Once per day when you finish a
short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or
less than half your wizard level (rounded up), and none of
● 4 Perception (Wis) the slots can be 6th level or higher.
14 For example, if you’re a 4th-level wizard, you can recover
-1 Performance (Cha) up to two levels worth of spell slots. You can recover either a
2nd-level spell slot or two 1st-level spell slots.
-1 Persuasion (Cha)
CHARISMA
Fey Ancestry
3 Religion (Int)
-1 3 Sleight of Hand (Dex)
You have advantage on saving throws against being
charmed, and magic cant put you to sleep.
3 Stealth (Dex) Trance
8 2 Survival (Wis) Elves don't need to sleep. Instead, they meditate deeply,
remaining semiconscious, for 4 hours a day. (The Common
SKILLS ATTACKS & SPELLCASTING word for such meditation is “trance.”) While meditating,
you can dream after a fashion; such dreams are actually
mental exercises that have become reflexive through years
of practice. After resting in this way, you gain the same
14 PASSIVE WISDOM (PERCEPTION) 1 - Bottle of Black Ink (0)
1 - Quill (0)
benefit that a human does from 8 hours of sleep.
CP
2 - Small Knife (0) Darkvision
1 - Letter from a Dead Colleague Posing a
Question You Have Not Yet Been Able to Accustomed to twilit forests and the night sky, you have
Answer (0) superior vision in dark and dim conditions. You can see in
Languages: SP
1 - Belt Pouch (0) dim light within 60 feet of you as if it were bright light, and in
1 - Quarterstaff (4) darkness as if it were dim light. You can’t discern color in
Common, Gith, and Elvish. 1 - Component Pouch (2) darkness, only shades of gray.
EP 1 - Spellbook (3)
1 - Common Clothes (3) Researcher
1 - Scholar's Pack (0)
Weapons: 1 - Book of Lore (0) When you attempt to learn or recall a piece of lore, if you do
Dagger, Dart, Light GP 20 1 - Little Bag of Sand (0)
1 - Backpack (5)
not know that information, you often know where and from
whom you can obtain it. Usually, this information comes from
1 - Ink (0) a library, scriptorium, university, or a sage or other learned
Crossbow, Longbow, 1 - Ink Pen (0) person or creature. Your DM might rule that the knowledge
PP 10 - Parchment (0) you seek is secreted away in an almost inaccessible place,
Longsword, Quarterstaff, or that it simply cannot be found. Unearthing the deepest
Total Weight secrets of the multiverse can require an adventure or even a
Shortbow, Shortsword, and 17.4 whole campaign.
Sling.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
256 6.3 74
AGE HEIGHT WEIGHT

Blue White White


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Haleth was born into a prominent family of High Elves


known for their mastery of the arcane arts. From a young
age, he demonstrated unparalleled talent and quickly
surpassed his peers, earning the attention of a renowned
archmage who took him on as an apprentice. Under his
mentor's guidance, Haleth delved deep into the mysteries of
magic, developing a particular interest in abjuration and
evocation spells.

After his mentor's mysterious disappearance, Haleth set out


to uncover the secrets of the magical world and to protect
those who cannot protect themselves. Early in his journey,
he encountered Xanoldath, an eccentric yet brilliant artificer
whose inventions fascinated him. The two formed a close
bond, with Xanoldath's innovative gadgets complementing
Haleth's powerful magic.

Together, they have faced numerous challenges, combining


their strengths to overcome formidable foes and uncover
ancient secrets. Haleth's journey is marked by his
flamboyant demeanor, unmatched confidence, and a hidden
depth of care for his friends and allies, always pushing the
boundaries of what magic can achieve.
Upon arriving in Zasefien, Haleth and Xanoldath marveled at
the city's grandeur and the eclectic mix of people and
magical energies that filled the air. The city was a haven for
adventurers, scholars, and artisans alike, making it the
perfect place for the duo to continue their quests and
experiments.
ADDITIONAL FEATURES & TRAITS
After a long day of exploring the city and gathering
information about potential threats and hidden treasures,
they decided to unwind. They found themselves in a lively
bar known as The Gilded Griffin, a popular spot among
locals and travelers alike. The bar was filled with the sounds
of laughter, music, and clinking glasses, and its patrons
included representatives of nearly every race in the realm.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard 1
Intelligence 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Fire Bolt
Mage Hand
Frostbite

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Burning Hands

Color Spray
4
Comprehend Languages

Detect Magic
SPELLS KNOWN

Find Familiar

Identify

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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