Pregen Paladin
Pregen Paladin
A young paladin, Seelah believes she allowed the knight Acemi to die, and Detect Evil As a standard action as often as she wants, Seelah can
wears her hair in the same style in tribute. She hopes to carry on the good detect the presence of evil in a 60-foot cone.
work that Acemi might have done. Power Attack Before attacking, Seelah may choose to take a –1
penalty on all melee attack rolls and combat maneuver checks
SEELAH until her next turn and gain a +3 bonus on melee damage rolls.
Female human paladin of Iomedae 1 Armor Check Penalty Seelah’s armor weighs her down when she
LG Medium humanoid (human) attempts physical tasks. She takes a –5 penalty on skill checks
Init +0; Senses Perception +1 with Dexterity- and Strength-based skills. This penalty is
DEFENSE lower than most characters would take because Seelah has
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) the armor expert trait.
hp 13 (1d10+3) Aura Seelah has an aura of good equal to her paladin level. It can
Fort +4, Ref +0, Will +3 be detected with the detect good spell.
OFFENSE Code of Conduct If Seelah willingly commits an evil act, she loses
Speed 20 ft. all class features except proficiencies.
Melee longsword +5 (1d8+3/19–20)
Ranged shortbow +1 (1d6/×3) Seelah faced numerous tragedies in her young life. The loss of her
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage) home brought her family to the city of Solku in Katapesh, and there
Paladin Spell-Like Abilities (CL 1st; concentration +3) she lost her family to gnoll raids. At 14, she was orphaned and poor
At will—detect evil on the streets of a strange town, doing what she had to in order to
STATISTICS survive—stealing, mugging, conning travelers, even attempting
Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 15 to make her way as a young mercenary. Eventually, a band of
Base Atk +1; CMB +4; CMD 14 Iomedaean paladins came to Solku to help defend it against the
Feats Power Attack, Weapon Focus (longsword)* gnoll hordes. Immediately enamored with the shining steel of the
Skills Diplomacy +6, Knowledge (religion) +4, Sense Motive +5, foreign defenders, Seelah stole one of their helmets, a great helm
Survival +2; Armor Check Penalty –5 emblazoned with the image of a golden bird.
Traits armor expert*, poverty-stricken* During the Battle of Red Hail, Seelah realized that one
Languages Common, Osiriani of the bravest knights, a woman named Acemi, fought the
SQ aura (faint good), code of conduct battle without her helm. While holding Solku’s gates, the
Combat Gear holy water; Other Gear scale mail, heavy wooden knight took a mortal wound to the skull, winning the day but
shield, longsword, shortbow, with 20 arrows, sunrod (2), dying of her wound that evening.
backpack, wooden holy symbol, trail rations (4), 13 gp Wracked with guilt, Seelah approached Acemi’s body as
* The effects of this ability have already been calculated into her companions prepared her pyre. They watched silently as
Seelah’s statistics. Seelah placed the stolen helm over the dead woman’s head,
SPECIAL ABILITIES and then climbed onto the pyre beside her. The paladins had
Smite Evil Once per day as a swift action, Seelah can choose one known from the start that Seelah stole the helm, but Acemi had
target in sight to smite. If it’s evil, she adds her Charisma bonus forbidden them from collecting it, hoping the helm would
to her attack rolls and paladin level to damage rolls against it. win the desperate orphan coin enough for a few meals. That
If it’s an outsider with the evil subtype, an evil-aligned dragon, night, the knights of Iomedae took Seelah in. Although she has
or an undead creature, the bonus on the damage roll on the come to terms with Acemi’s death, Seelah still regrets the theft that
first attack increases to 2 points per paladin level. The smite brought her into Iomedae’s arms. As the years passed, Seelah’s guilt
also bypasses the creature’s DR. Seelah also gains a deflection has transformed into a powerful love and faith in her goddess.
bonus to AC equal to her Charisma modifier against the target’s The young paladin wears her hair in Acemi’s style and trains
attacks. The smite lasts until the target is dead or Seelah rests relentlessly in the use of the longsword. In so doing, she hopes to carry
and regains the use of this ability. If Seelah attempts to smite a on the good work that Acemi might have done had she not fallen. It’s “Iomedae is my sight and my strength. She will
nonevil creature, the smite is wasted. the least Seelah feels she can do to make up for the death she caused. guide my sword into the heart of evil!”
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Paladin (L evel 4)
A young paladin, Seelah believes she allowed the knight Acemi to die, and paladin level. The smite also bypasses the creature’s DR. Seelah also
wears her hair in the same style in tribute. She hopes to carry on the good gains a deflection bonus to AC equal to her Charisma modifier against
work that Acemi might have done. the target’s attacks. The smite lasts until the target is dead or Seelah
rests and regains the use of this ability. If Seelah attempts to
SEELAH smite a nonevil creature, the smite is wasted.
Female human paladin of Iomedae 4 Aura of Courage While Seelah is conscious, each ally within 10 feet of
LG Medium humanoid (human) her gains a +4 morale bonus on saving throws against fear effects.
Init +0; Senses Perception +1 Channel Positive Energy Seelah can spend two uses of lay on hands
Aura courage (10 ft.) to release a wave of positive energy. This energy can be used to deal
DEFENSE damage to undead creatures or to heal living creatures. Channeling
AC 22, touch 10, flat-footed 22 (+10 armor, +2 shield) energy causes a burst that affects all creatures of one type (either
hp 40 (4d10+12) undead or living) in a 30-foot radius centered on Seelah. This is a
Fort +9, Ref +4, Will +8 standard action that does not provoke an attack of opportunity.
Immune disease, fear Seelah can choose whether or not to include herself in this effect. She
OFFENSE must be able to present her holy symbol to use this ability.
Speed 20 ft. Detect Evil As a standard action as often as she wants, Seelah can
Melee +1 longsword +9 (1d8+4/19–20) detect the presence of evil in a 60-foot cone.
Ranged mwk composite longbow +5 (1d8+3/×3) Lay on Hands Seelah can heal 2d6 points of damage with a touch
Special Attacks channel positive energy (DC 15, 2d6), smite evil 2/day seven times per day as a standard action (or a swift action if she
(+3 attack and AC, +4 damage) heals herself). She can use this ability to damage undead by
Paladin Spell-Like Abilities (CL 4th; concentration +7) making a melee touch attack that doesn’t provoke attacks of
At will—detect evil opportunity.
Paladin Spells Prepared (CL 1st; concentration +4) Mercy When Seelah uses lay on hands to heal damage, the
1st—lesser restoration target also loses the sickened condition.
STATISTICS Power Attack Before attacking, Seelah may choose to take a
Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 16 –2 penalty on all melee attack rolls and combat maneuver
Base Atk +4; CMB +7; CMD 17 checks until her next turn and gain a +6 bonus on melee
Feats Extra Lay on Hands*, Power Attack, Weapon Focus (longsword)* damage rolls.
Skills Diplomacy +10, Knowledge (religion) +7, Sense Motive +8, Spells Seelah can cast the following spell. For a full spell
Survival +2; Armor Check Penalty –6 description, see page 334 of the Pathfinder RPG Core Rulebook.
Traits armor expert*, poverty-stricken* Lesser Restoration: This spell dispels magical effects
Languages Common, Osiriani reducing one of a creature’s ability scores or heals 1d4 points
SQ aura (moderate good), code of conduct, lay on hands (2d6, 7/day), of temporary ability damage to one of its ability scores. It
mercy (sickened) also removes fatigue or improves exhausted to fatigued.
Combat Gear wand of cure light wounds (15 charges), holy water; Aura Seelah has an aura of good equal to her paladin level. It can be
Other Gear +1 full plate, heavy wooden shield, +1 longsword, mwk detected with the detect good spell.
composite longbow with 20 arrows, backpack, silver holy symbol, Code of Conduct If she willingly commits an evil act, she loses all class “Iomedae is my sight and my strength. She will
sunrod (2), trail rations (4), 44 gp features except proficiencies. guide my sword into the heart of evil!”
* The effects of this ability are already calculated into Seelah’s statistics.
SPECIAL ABILITIES By the age of 14, Seelah was orphaned and poor on the streets of Solku a mortal wound to the skull, winning the day but dying that evening.
Smite Evil Twice per day as a swift action, Seelah can choose one target after her family was killed in gnoll raids. She resorted to stealing and Wracked with guilt, Seelah approached Acemi’s body as her companions
in sight to smite. If it’s evil, she adds her Charisma bonus to her attack mugging in order to survive. When Iomedaean paladins came to defend prepared her pyre, placed the stolen helm over the dead woman’s head,
rolls and paladin level to damage rolls against it. If it’s an outsider against the gnoll hordes, Seelah stole one of their helmets. During the and then climbed onto the pyre beside her. That night, the knights of
with the evil subtype, an evil-aligned dragon, or an undead creature, Battle of Red Hail, Seelah realized the bravest knight—Acemi—fought Iomedae took Seelah in. She still regrets the theft that brought her into
the bonus to damage on the first attack increases to 2 points per the battle without her helm. While holding Solku’s gates, Acemi took Iomedae’s arms, though her guilt has transformed into a powerful love.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Paladin (L evel 7)
A young paladin, Seelah believes she allowed the knight Acemi to die, and target in sight to smite. If it’s evil, she adds her Charisma bonus to
wears her hair in the same style in tribute. She hopes to carry on the good her attack rolls and paladin level to damage rolls against it. If it’s an
work that Acemi might have done. outsider with the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage on the first attack increases to 2
SEELAH points per paladin level. The smite also bypasses the creature’s
Female human paladin of Iomedae 7 DR. Seelah also gains a deflection bonus to AC equal to her Charisma
LG Medium humanoid (human) modifier against the target’s attacks. The smite lasts until the target
Init +0; Senses Perception +1 is dead or Seelah rests and regains the use of this ability. If Seelah
Aura courage (10 ft.) attempts to smite a nonevil creature, the smite is wasted.
DEFENSE Aura of Courage While Seelah is conscious, each ally within 10 feet of
AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield) her gains a +4 morale bonus on saving throws against fear effects.
hp 67 (7d10+21) Channel Positive Energy Seelah can spend two uses of lay on hands
Fort +11, Ref +6, Will +10 to release a wave of positive energy. This energy can be used to deal
Immune disease, fear damage to undead creatures or to heal living creatures. Channeling
OFFENSE energy causes a burst that affects all creatures of one type (either
Speed 20 ft. undead or living) in a 30-foot radius centered on Seelah. This is a
Melee +1 longsword +13/+8 (1d8+5/19–20) standard action that does not provoke an attack of opportunity.
Ranged +1 composite longbow +8/+3 (1d8+5/×3) Seelah can choose whether or not to include herself in this effect.
Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day She must be able to present her holy symbol to use this ability.
(+3 attack and AC, +7 damage) Cleave As a standard action, Seelah can make a single melee attack.
Paladin Spell-Like Abilities (CL 7th; concentration +10) If she hits, she deals damage normally and makes another
At will—detect evil attack against a foe that is adjacent to the first and within
Paladin Spells Prepared (CL 4th; concentration +7) reach. She can make only one additional attack per round
2nd—eagle’s splendor with this feat, and takes a –2 penalty to AC until her next
1st—divine favor, lesser restoration turn when she uses it.
STATISTICS Detect Evil As a standard action as often as she wants, Seelah
Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 16 can detect the presence of evil in a 60-foot cone.
Base Atk +7; CMB +11; CMD 21 Lay on Hands Seelah can heal 3d6 points of damage with
Feats Cleave, Extra Lay on Hands*, Power Attack, Vital Strike, Weapon a touch eight times per day as a standard action (or a
Focus (longsword)* swift action if she heals herself). She can use this ability to
Skills Diplomacy +13, Knowledge (religion) +10, Sense Motive +11, damage undead by making a melee touch attack that doesn’t
Survival +2; Armor Check Penalty –5 provoke attacks of opportunity.
Traits armor expert*, poverty-stricken* Mercy When Seelah uses lay on hands to heal damage, the
Languages Common, Osiriani target also loses the diseased and sickened conditions.
SQ aura (strong good), code of conduct, divine bond (weapon +1, 1/day), Power Attack Before attacking, Seelah may choose to take a –2
lay on hands (3d6, 8/day), mercies (diseased, sickened) penalty on all melee attack rolls and combat maneuver checks until “Iomedae is my sight and my strength. She will
Combat Gear wand of cure moderate wounds (38 charges), holy her next turn and gain a +6 bonus on melee damage rolls. guide my sword into the heart of evil!”
water; Other Gear +2 full plate, +2 heavy wooden shield, +1 Vital Strike When using the attack action, Seelah can make one attack
longsword, +1 composite longbow (+5 Str) with 20 arrows, belt at her highest base attack bonus that deals additional damage. She Orphaned and poor on the streets of Solku after her family was killed
of giant strength +2, cloak of resistance +1, backpack, silver holy rolls the damage dice twice and adds them together before adding in gnoll raids, Seelah stole and mugged in order to survive. Iomedaean
symbol, sunrod (2), trail rations (4), 99 gp other bonuses. These dice aren’t multiplied on a critical hit. paladins came to defend against the gnoll hordes, and Seelah stole one of
* The effects of this ability have already been calculated into Aura Seelah has an aura of good equal to her paladin level. It can be their helmets. The knight Acemi fought the battle without her helm, and
Seelah’s statistics. detected with the detect good spell. took a mortal wound to the skull, winning the day but dying that evening.
SPECIAL ABILITIES Code of Conduct If she willingly commits an evil act, she loses all Wracked with guilt, Seelah approached Acemi’s body and climbed onto
Smite Evil Three times per day as a swift action, Seelah can choose one class features except proficiencies. the pyre beside her. The knights of Iomedae took Seelah in.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.