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Chapter 5

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Chapter 5

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© © All Rights Reserved
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You are on page 1/ 30

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md

Chapter 5
CHAPTER 5 POINTERS AND ARRAYS
Before we start Chapter 5, a quick note from your narrator. From time to time I have been adding some of my interpretation to this book. But I
won't be adding anything to the first part of this chapter. I think that sections 5.1 through 5.6 contain some of the most elegantly written text in
the book. The concepts are clearly stated and the example code is short, direct, and easy to understand. Pointers are the essential
difference between C and any other modern programming languages. So pay close attention to this chapter and make sure you understand it
before continuing.

This chapter is as strong now as it was in 1978 so without futher ado, we read as Kernighan and Ritchie teach us about pointers and arrays.

A pointer is a variable that contains the address of another variable. Pointers are very much used in C, partly because they are sometimes the
only way to express a computation, and partly because they usually lead to more compact and efficient code than can be obtained in other ways.

Pointers have been lumped with the goto statement as a marvelous way to create impossible-to-understand programs. This is certainly true when
they are used carelessly, and it is easy to create pointers that point somewhere unexpected. With discipline, however, pointers can also be used
to achieve clarity and simplicity. This is the aspect that we will try to illustrate.

5.1 Pointers and Addresses


Since a pointer contains the address of an object, it is possible to access the object "indirectly" through the pointer. Suppose that x is a variable,
say an int, and that px is a pointer, created in some as yet unspecified way. The unary operator & gives the address of an object, so the statement
px = &x;

assigns the address of x to the variable px; px is now said to "point to" x. The & operator can be applied only to variables and array elements;
constructs like &(x+1) and &3 are illegal. It is also illegal to take the address of a register variable.

The unary operator * treats its operand as the address of the ultimate target, and accesses that address to fetch the contents. Thus if y is also an
int,

y = *px;

assigns to y the contents of whatever px points to. So the sequence


px = &x;
y = *px;

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assigns the same value to y as does


y = x;

It is also necessary to declare the variables that participate in all of this:


int x, y;
int *px;

The declaration of x and y is what we've seen all along. The declaration of the pointer px is new.
int *px;

is intended as a mnemonic; it says that the combination *px is an int, that is, if px occurs in the context *px, it is equivalent to a variable of type
int. In effect, the syntax of the declaration for a variable mimics the syntax of expressions in which the variable might appear. This reasoning is
useful in all cases involving complicated declarations. For example,
double atof(), *dp;

says that in an expression atof() and *dp have values of type double. You should also note the implication in the declaration that a pointer is
constrained to point to a particular kind of object.

Pointers can occur in expressions. For example, if px points to the integer x, then *px can occur in any context where x could.
y = *px + 1

sets y to 1 more than x;


printf("%d\n", *px)

prints the current value of x; and


d = sqrt ((double) *px)

produces in d the square root of x, which is coerced into a double before being passed to sqrt. (See Chapter 2.)

In expressions like
y = *px + 1

the unary operators * and & bind more tightly than arithmetic operators, so this expression takes whatever px points at, adds 1, and assigns it to y.
We will return shortly to what

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y = *(px + 1)

might mean.

Pointer references can also occur on the left side of assignments. If px points to x, then
*px = 0

sets x to zero, and


*px += 1

increments it, as does

(*px)++

The parentheses are necessary in this last example; without them, the expression would increment px instead of what it points to, because unary
operators like * and ++ are evaluated right to left.

Finally, since pointers are variables, they can be manipulated as other variables can. If py is another pointer to int, then
py = px

copies the contents of px into py, thus making py point to whatever px points to.

5.2 Pointers and Function Arguments


Since C passes arguments to functions by "call by value," there is no direct way for the called function to alter a variable in the calling function.
What do you do if you really have to change an ordinary argument? For example, a sorting routine might exchange two out-of-order elements with
a function called swap. It is not enough to write

swap(a, b);

where the swap function is defined as

swap(x, y) /* WRONG */ c_091_01


int x, y; Copy Edit
{
int temp;

temp = x;
x = y;

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y = temp;
}

Because of call by value, swap can't affect the arguments a and b in the routine that called it.

Fortunately, there is a way to obtain the desired effect. The calling program passes pointers to the values to be changed:
swap(&a, &b);

Since the operator & gives the address of a variable, &a is a pointer to a. In swap itself, the arguments are declared to be pointers, and the actual
operands are accessed through them.

swap(px, py) /* interchange *px and *py */


c_092_01 Copy Edit
int *px, *py;
{
int temp;

temp = *px;
*px = *py;
*py = temp;
}

One common use of pointer arguments is in functions that must return more than a single value. (You might say that swap returns two values, the
new values of its arguments.) As an example, consider a function get_int which performs free-format input conversion by breaking a stream of
characters into integer values, one integer per call. get_int as to return the value it found, or an end of file signal when there is no more input.
These values have to be returned as separate objects, for no matter what value is used for EOF, that could also be the value of an input integer.

One solution, which is based on the input function scanf that we will describe in Chapter 7, is to have get_int return EOF as its function value if it
found end of file; any other returned value signals a normal integer. The numeric value of the integer it found is returned through an argument,
which must be a pointer to an integer. This organization separates end of file status from numeric values.

The following loop fills an array with integers by calls to get_int:


int n, v, array[SIZE];

for (n = 0; n < SIZE && get_int(&v) != EOF; n++)


array[n] = v;

Each call sets v to the next integer found in the input. Notice that it is essential to write &v instead of v as the argument of get_int. Using plain v is
likely to cause an addressing error, since get_int believes it has been handed a valid pointer.

get_int itself is an obvious modification of the atoi we wrote earlier:

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#include <stdio.h>
c_093_01 Copy Edit
get_int(pn) /* get next integer from input */
int *pn;
{
int c, sign;

while ((c = getch()) == ' ' || c == '\n' || c == '\t')


; /* skip white space */
sign = 1;
if (c == '+' || c == '-') { /* record sign */
sign = (c=='+') ? 1 : -1;
c = getch();
}
for (*pn = 0; c >= '0' && c <= '9'; c = getch())
*pn = 10 * *pn + c - '0';
*pn *= sign;
if (c != EOF)
ungetch(c);
return(c);
}

Throughout get_int, *pn is used as an ordinary int variable. We have also used getch and ungetch (described in Chapter 4) so the one extra
character that must be read can be pushed back onto the input.

Exercise 5-1. Write getfloat, the floating point analog of get_int. What type does getfloat return as its function value?

5.3 Pointers and Arrays


In C, there is a strong relationship between pointers and arrays, strong enough that pointers and arrays really should be treated simultaneously.
Any operation which can be achieved by array subscripting can also be done with pointers. The pointer version will in general be faster but, at
least to the uninitiated, somewhat harder to grasp immediately.

The declaration

int a[10]

defines an array a of size 10, that is a block of 10 consecutive objects named a[0], a[1], ..., a[9]. The notation a[i] means the element of the
array i positions from the beginning. If pa is a pointer to an integer, declared as

int *pa

then the assignment


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pa = &a[0]

sets pa to point to the zeroth element of a; that is, pa contains the address

of a[0]. Now the assignment

x = *pa

will copy the contents of a[0] into x.

If pa points to a particular element of an array a, then by definition pa+1 points to the next element, and in general pa-i points i elements before
pa, and pa+i points i elements after. Thus, if pa points to a[0],

*(pa+1)

refers to the contents of a[1] , pa+i is the address of a[i] , and *(pa+i) is the contents of a[i].

These remarks are true regardless of the type of the variables in the array a. The definition of "adding 1 to a pointer," and by extension, all pointer
arithmetic, is that the increment is scaled by the size in storage of the object that is pointed to. Thus in pa+i, i is multiplied by the size of the
objects that pa points to before being added to pa.

The correspondence between indexing and pointer arithmetic is evidently very close. In fact, a reference to an array is converted by the compiler
to a pointer to the beginning of the array. The effect is that an array name is a pointer expression. This has quite a few useful implications. Since
the name of an array is a synonym for the location of the zeroth element, the assignment
pa = &a[O]

can also be written as


pa = a

Rather more surprising, at least at first sight, is the fact that a reference to a[i] can also be written as *(a+i). In evaluating a[i], C converts it to *
(a+i) immediately; the two forms are completely equivalent. Applying the operator & to both parts of this equivalence, it follows that &a[i] and a+i
are also identical: a+i is the address of the i-th element beyond a. As the other side of this coin, if pa is a pointer, expressions may use it with a
subscript: pa[i] is identical to *(pa+i). In short, any array and index expression can be written as a pointer and offset, and vice versa, even in the
same statement.

There is one difference between an array name and a pointer that must be kept in mind. A pointer is a variable, so pa=a and pa++ are sensible
operations. But an array name is a constant, not a variable: constructions like a=pa or a++ or p=&a are illegal.

When an array name is passed to a function, what is passed is the location of the beginning of the array. Within the called function, this argument
is a variable, just like any other variable, and so an array name argument is truly a pointer, that is, a variable containing an address. We can use
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this fact to write a new version of strlen, which computes the length of a string.

int strlen(s) /* return length of string s */


c_095_01 Copy Edit
char *s;
{
int n;

for (n = 0; *s != '\0'; s++)


n++;
return (n);
}

Incrementing s is perfectly legal, since it is a pointer variable; s++ has no effect on the character string in the function that called strlen, but
merely increments strlen's private copy of the address.

As formal parameters in a function definition,


char s[];

and
char *s;

are exactly equivalent; which one should be written is determined largely by how expressions will be written in the function. When an array name
is passed to a function, the function can at its convenience believe that it has been handed either an array or a pointer, and manipulate it
accordingly. It can even use both kinds of operations if it seems appropriate and clear.

It is possible to pass part of an array to a function, by passing a pointer to the beginning of the subarray. For example, if a is an array,

f(&a[2])

and

f(a+2)

both pass to the function f the address of element a[2] , because &a[2] and a+2 are both pointer expressions that refer to the third element of a.
Within f, the argument declaration can read

f(arr)
int arr[];
{
...
}

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or

f(arr)
int *arr;
{
...
}

So as far as f is concerned, the fact that the argument really refers to part of a larger array is of no consequence.

5.4 Address Arithmetic


If p is a pointer, then p++ increments p to point to the next element of whatever kind of object p points to, and p+=i increments p to point i elements
beyond where it currently does. These and similar constructions are the simplest and most common forms of pointer or address arithmetic.

C is consistent and regular in its approach to address arithmetic; its integration of pointers, arrays and address arithmetic is one of the major
strengths of the language. Let us illustrate some of its properties by writing a rudimentary storage allocator (but useful in spite of its simplicity).
There are two routines: alloc(n) returns a pointer p to n consecutive character positions, which can be used by the caller of alloc for storing
characters; free(p) releases the storage thus acquired so it can be later re-used. The routines are "rudimentary" because the calls to free must
be made in the opposite order to the calls made on alloc. That is, the storage managed by alloc and free is a stack, or last-in, first-out list. The
standard C library provides analogous functions which have no such restrictions, and in Chapter 8 we will show improved versions as well. In the
meantime, however, many applications really only need a trivial alloc to dispense little pieces of storage of unpredictable sizes at unpredictable
times.

The simplest implementation is to have alloc hand out pieces of a large character array which we will call allocbuf. This array is private to alloc
and free. Since they deal in pointers, not array indices, no other routine need know the name of the array, which can be declared external static,
that is, local to the source file containing alloc and free, and invisible outside it. In practical implementations, the array may well not even have a
name; it might instead be obtained by asking the operating system for a pointer to some unnamed block of storage.

The other information needed is how much of allocbuf has been used. We use a pointer to the next free element, called allocp. When alloc is
asked for n characters, it checks to see if there is enough room left in allocbuf. If so, alloc returns the current value of allocp (i.e., the beginning
of the free block), then increments it by n to point to the next free area. free(p) merely sets allocp to p if p is inside allocbuf.

#include <stdio.h> c_097_01


#define NULL 0 /* pointer value for error report */ Copy Edit
#define ALLOCSIZE 1000 /* size of available space */

static char allocbuf[ALLOCSIZE]; /* storage for alloc */


static char *allocp = allocbuf; /* next free position */

char *alloc(n) /* return pointer to n characters */


int n;
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{
if (allocp + n <= allocbuf + ALLOCSIZE) { /* fits */
allocp += n;
return(allocp - n); /* old p */
} else /* not enough room */
return (NULL);
}

free(p) /* free storage pointed to by p */


char *p;
{
if (p >= allocbuf && p < allocbuf + ALLOCSIZE)
allocp = p;
}

Some explanations. In general a pointer can be initialized just as any other variable can, though normally the only meaningful values are NULL
(discussed below) or an expression involving addresses of previously defined data of appropriate type. The declaration
static char *allocp = allocbuf;

defines allocp to be a character pointer and initializes it to point to allocbuf, which is the next free position when the program starts. This could
have also been written
static char *allocp = &allocbuf[0];

since the array name is the address of the zeroth element; use whichever is more natural.

The test
if (allocp + n <= allocbuf + ALLOCSIZE)

checks if there's enough room to satisfy a request for n characters. If there is, the new value of allocp would be at most one beyond the end of
allocbuf. If the request can be satisfied, alloc returns a normal pointer (notice the declaration of the function itself). If not, alloc must return
some signal that no space is left. C guarantees that no pointer that validly points at data will contain zero, so a return value of zero can be used to
signal an abnormal event, in this case, no space. We write NULL, instead of zero, however, to indicate more clearly that this is a special value for a
pointer. In general, integers cannot meaningfully be assigned to pointers; zero is a special case.

Tests like

if (allocp + n <= allocbuf + ALLOCSIZE)

and

if (p >= allocbuf && p < allocbuf + ALLOCSIZE)


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show several important facets of pointer arithmetic. First, pointers may be compared under certain circumstances. If p and q point to members of
the same array, then relations like <, >=, etc., work properly.
p > q

is true, for example, if p points to an earlier member of the array than does q. The relations == and != also work. Any pointer can be meaningfully
compared for equality or inequality with NULL. But all bets are off if you do arithmetic or comparisons with pointers pointing to different arrays. If
you're lucky, you'll get obvious nonsense on all machines. If you're unlucky, your code will work on one machine but collapse mysteriously on
another.

Second, we have already observed that a pointer and an integer may be added or subtracted. The construction
p + n

means the n-th object beyond the one p currently points to. This is true regardless of the kind of object p is declared to point at; the compiler
scales n according to the size of the objects p points to, which is determined by the declaration of p. For example, on the PDP-11, the scale
factors are 1 for char, 2 for int and short, 4 for long and float, and 8 for double.

Pointer subtraction is also valid: if p and q point to members of the same array, p-q is the number of elements between p and q. This fact can be
used to write yet another version of strlen:
strlen(s) /* return length of string s */
char *s;
{
char *p = s;

while(*p != '\0')
p++;
return(p-s);
}

In its declaration, p is initialized to s, that is, to point to the first character.

In the while loop, each character in turn is examined until the \0 at the end is seen. Since \0 is zero, and since while tests only whether the
expression is zero, it is possible to omit the explicit test, and such loops are often written as
while (*p)
p++;

Because p points to characters, p++ advances p to the next character each time, and p-s gives the number of characters advanced over, that is,
the string length. Pointer arithmetic is consistent: if we had been dealing with float's, which occupy more storage than char's, and if p were a
pointer to float, p++ would advance to the next float. Thus we could write another version of alloc which maintains, let us say, float's instead of

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char's, merely by changing char to float throughout alloc and free. All the pointer manipulations automatically take into account the size of the
object pointed to, so nothing else has to be altered.

Other than the operations mentioned here (adding or subtracting a pointer and an integer; subtracting or comparing two pointers), all other pointer
arithmetic is illegal. It is not permitted to add two pointers, or to multiply or divide or shift or mask them, or to add float or double to them.

5.5 Character Pointers and Functions


A string constant, written as

"I am a string"

is an array of characters. In the internal representation, the compiler terminates the array with the character \0 so that programs can find the end.
The length in storage is thus one more than the number of characters between the double quotes.

Perhaps the most common occurrence of string constants is as arguments to functions, as in


printf("hello, world\n");

When a character string like this appears in a program, access to it is through a character pointer; what printf receives is a pointer to the
character array.

Character arrays of course need not be function arguments. If message is declared as

char *message;

then the statement

message = "now is the time";

assigns to message a pointer to the actual characters. This is not a string copy; only pointers are involved. C does not provide any operators for
processing an entire string of characters as a unit.

We will illustrate more aspects of pointers and arrays by studying two useful functions from the standard I/O library to be discussed in Chapter 7.

The first function is strcpy(s, t), which copies the string t to the string s. The arguments are written in this order by analogy to assignment,
where one would say
s = t

to assign t to s. The array version is first:


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strcpy(s, t) /* copy t to s */
c_100_01 Copy Edit
char s[], t[];
{
int i;

i = 0;
while ((s[i] = t[i]) != '\0')
i++;
}

For contrast, here is a version of strcpy with pointers.

strcpy(s, t) /* copy t to s; pointer version 1 */


c_100_02 Copy Edit
char *s, *t;
{
while ((*s = *t) != '\0') {
s++;
t++;
}
}

Because arguments are passed by value, strcpy can use s and t in any way it pleases. Here they are conveniently initialized pointers, which are
marched along the arrays a character at a time, until the \0 which terminates t has been copied to s.

In practice, strcpy would not be written as we showed it above. A second possibility might be

strcpy(s, t) /* copy t to s; pointer version 2 */


c_100_03 Copy Edit
char *s, *t;
{
while ((*s++ = *t++) != '\0')
;
}

This moves the increment of s and t into the test part. The value of *t++ is the character that t pointed to before t was incremented; the postfix ++
doesn't change t until after this character has been fetched. In the same way, the character is stored into the old s position before s is
incremented. This character is also the value that is compared against \0 to control the loop. The net effect is that characters are copied from t to
s up to and including the terminating \0.

As the final abbreviation, we again observe that a comparison against \0 is redundant, so the function is often written as

strcpy(s, t) /* copy t to s; pointer version 3 */


c_101_01 Copy Edit
char *s, *t;
{
while (*s++ = *t++)

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;
}

Although this may seem cryptic at first sight, the notational convenience is considerable, and the idiom should be mastered, if for no other reason
than that you will see it frequently in C programs.

The second routine is strcmp(s, t) , which compares the character strings s and t, and returns negative, zero or positive according as s is
lexicographically less than, equal to, or greater than t. The value returned is obtained by subtracting the characters at the first position where s
and t disagree.

strcmp(s, t) /* return <0 if s<t, 0 if s==t, >0 if s>t */


c_101_02 Copy Edit
char s[], t[];
{
int i;

i = 0;

while (s[i] == t[i])


if (s[i++] == '\0')
return (0);
return(s[i] - t[i]);
}

The pointer version of strcmp:

strcmp(s, t) /* return <0 if s<t, 0 if s==t, >0 if s>t */


c_102_01 Copy Edit
char *s, *t;
{
for ( ; *s == *t; s++, t++)
if (*s == '\0')
return (0);
return(*s - *t);
}

Since ++ and -- are either prefix or postfix operators, other combinations of * and ++ and -- occur, although less frequently. For example,
*++p

increments p before fetching the character that p points to;


*--p

decrements p first.

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Exercise 5-2. Write a pointer version of the function strcat which we showed in Chapter 2: strcat(s, t) copies the string t to the end of s.

Eitercise 5-3. Write a macro for strcpy.

Exercise 5-4. Rewrite appropriate programs from earlier chapters and exercises with pointers instead of array indexing. Good possibilities include
get_line (Chapter 1 and 4), atoi, itoa, and their variants (Chapter 2, 3, and Chapter 4), reverse (Chapter 3), and index and getop (Chapter 4).

5.6 Pointers are not Integers


You may notice in older C programs a rather cavalier attitude toward copying pointers. It has generally been true that on most machines a pointer
may be assigned to an integer and back again without changing it; no scaling or conversion takes place, and no bits are lost. Regrettably, this has
led to the taking of liberties with routines that return pointers which are then merely passed to other routines - the requisite pointer declarations
are often left out. For example, consider the function strsave(s), which copies the string s into a safe place, obtained by a call on alloc, and
returns a pointer to it. Properly, this should be written as

#include <stdlib.h> c_103_01 Copy Edit


char *strsave(s) /* save string s somewhere */
char *s;
{
char *p, *alloc();

if ((p = alloc(strlen(s)+1)) != NULL)


strcpy(p, s);
return(p);
}

In practice, there would be a strong tendency to omit declarations:

#include <stdlib.h> c_103_02 Copy Edit


strsave(s) /* save string s somewhere */
{
char *p;

if ((p = alloc(strlen(s)+1)) != NULL)


strcpy(p, s);
return(p);
}

This will work on many machines, since the default type for functions and arguments is int, and int and pointer can usually be safely assigned
back and forth. Nevertheless this kind of code is inherently risky, for it depends on details of implementation and machine architecture which may

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not hold for the particular compiler you use. It's wiser to be complete in all declarations. (The program lint will warn of such constructions, in case
they creep in inadvertently.)

Making sure that programmers did not blithely convert from integers to pointers was an important part of what would become ANSI C. The
introduction of the void type as the lack of a type also allowed for a pointer to a void types object (void *). When a function like alloc wants
to return a generic pointer that can be cast to become a char *, the return type of the function is void * in modern C dialects.

In general C assumes that all pointers are the same size in terms of storage allocation and can be converted back and forth. This means if
you get an address of an integer, you can re-cast it to be an address of a character. An address is an address.

In the pre-1977 days of C, the duality between integers and pointers worked well enough because the amount of memory in early computers
was relatively small. And addresses were generally small positive numbers that grew from zero up to possibly the maximum amount of
memory in a machine. So if you were on a tiny system with 16-bit addresses and 32-bit integers, if you temporarily copied a positive 16-bit
address value into a 32-bit integer variable and then back into a 16-bit address value - no accuracy would be lost in the conversion.

If we ended up with computers with more than 2GB of memory and integers were 32-bits you could find a situation where a 64-bit address
could not be copied through a 32-bit integer without the loss of data. So C needed to quit returning pointers as integers sometime before
2005. Most C compilers supported the void type by 1979 so it was fixed with plenty of time to spare.

In this 1978 book, they are explicitly moving away from the previous use of integers to store pointers and instead having generic routines like
alloc() return a char * pointer. This was then converted to its ultimate type such as int *. This way at least the conversion is from one
address to another. By 1979, most of the C compilers supported the void * pattern and it became the modern way to return a generic
address from a function like alloc()

5.7 Multi-Dimensional Arrays

In general, rectangular multi-dimensional arrays are used in computational programs like a weather simulation and were a way (back in the
day) to write C code that could accept FORTRAN multi-dimensional arrays as parameters so that computational or statistical libraries could
be written in C.

Arrays of pointers are a better mapping to the typical operating system and string manipulation use cases that is more the core of C
applications. We also call these "ragged arrays" because each row can be a different length. This also works well as data is dynamically
allocated in C - as compared to the more typical static allocation in FORTRAN's multi-dimensional arrays.

C provides for rectangular multi-dimensional arrays, although in practice they tend to be much less used than arrays of pointers. In this section,
we will show some of their properties.
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Consider the problem of date conversion, from day of the month to day of the year and vice versa. For example, March 1 is the 60th day of a non-
leap year, and the 61st day of a leap year. Let us define two functions to do the conversions: day_of_year converts the month and day into the day
of the year, and month_day converts the day of the year into the month and day. Since this latter function returns two values, the month and day
arguments will be pointers:
month_day(1977, 60, &m, &d)

sets m to 3 and d to 1 (March 1st).

These functions both need the same information, a table of the number of days in each month ("thirty days hath September ..."). Since the
number of days per month differs for leap years and non-leap years, it's easier to separate them into two rows of a two-dimensional array than try
to keep track of what happens to February during computation. The array and the functions for performing the transformations are as follows:

static int day_tab[2][13] = {


c_104_01 Copy Edit
{0, 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31},
{0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}
};

day_of_year(year, month,day) /* set day of year */


int year, month, day; /* from month & day */
{
int i, leap;

leap = year%4 == 0 && year%100 != 0 || year%400 == 0;


for (i = 1; i < month; i++)
day += day_tab[leap][i];
return (day);
}

month_day(year, yearday, pmonth, pday) /* set month, day */


int year, yearday, *pmonth, *pday; /* from day of year */
{
int i, leap;

leap = year%4 == 0 && year%100 != 0 || year%400 == 0;


for (i = 1; yearday > day_tab[leap][i]; i++)
yearday -= day_tab[leap][i];
*pmonth = i;
*pday = yearday;
}

The array day_tab has to be external to both day_of_year and month_day, so they can both use it.

day_tabis the first two-dimensional array we have dealt with. In C, by definition a two-dimensional array is really a one-dimensional array, each of
whose elements is an array. Hence subscripts are written as
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day_tab[i][j]

rather than
day_tab[i, j]

as in most languages. Other than this, a two-dimensional array can be treated in much the same way as in other languages. Elements are stored
by rows, that is, the rightmost subscript varies fastest as elements are accessed in storage order.

An array is initialized by a list of initializers in braces; each row of a two-dimensional array is initialized by a corresponding sub-list. We started the
array day_tab with a column of zero so that month numbers can run from the natural 1 to 12 instead of 0 to 11. Since space is not at a premium
here, this is easier than adjusting indices.

If a two-dimensional array is to be passed to a function, the argument declaration in the function must include the column dimension; the row
dimension is irrelevant, since what is passed is, as before, a pointer. In this particular case, it is a pointer to objects which are arrays of 13 int's.
Thus if the array day_tab is to be passed to a function f, the declaration of f would be
f(day_tab)
int day_tab[2][13];
{
...
}

The argument declaration in f could also be


int day_tab[][13];

since the number of rows is irrelevant, or it could be


int (*day_tab)[13];

which says that the argument is a pointer to an array of 13 integers. The parentheses are necessary since brackets [] have higher precedence
than *; without parentheses, the declaration
int *day_tab[13];

is an array of 13 pointers to integers, as we shall see in the next section.

5.8 Pointer Arrays; Pointers to Pointers


Since pointers are variables themselves, you might expect that there would be uses for arrays of pointers. This is indeed the case. Let us illustrate
by writing a program that will sort a set of text lines into alphabetic order, a stripped-down version of the UNIX utility sort.
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In Chapter 3 we presented a Shell sort function that would sort an array of integers. The same algorithm will work, except that now we have to
deal with lines of text, which are of different lengths, and which, unlike integers, can't be compared or moved in a single operation. We need a
data representation that will cope efficiently and conveniently with variable-length text lines.

This is where the array of pointers enters. If the lines to be sorted are stored end-to-end in one long character array (maintained by alloc,
perhaps), then each line can be accessed by a pointer to its first character.

The pointers themselves can be stored in an array. Two lines can be compared by passing their pointers to strcmp. When two out-of-order lines
have to be exchanged, the pointers in the pointer array are exchanged, not the text lines themselves. This eliminates the twin problems of
complicated storage management and high overhead that would go with moving the actual lines.

The sorting process involves three steps:


read all the lines of input
sort them
print them in order

As usual, it's best to divide the program into functions that match this natural division, with the main routine controlling things.

Let us defer the sorting step for a moment, and concentrate on the data structure and the input and output. The input routine has to collect and
save the characters of each line, and build an array of pointers to the lines. It will also have to count the number of input lines, since that
information is needed for sorting and printing. Since the input function can only cope with a finite number of input lines, it can return some illegal
line count like -1 if too much input is presented. The output routine only has to print the lines in the order in which they appear in the array of
pointers.

/* This file combines three successive sample code segments


c_106_01 Copy Edit
for ease of viewing, editing, and executing */

#include <stdio.h>
#include <string.h>
#define LINES 100 /* max lines to be sorted */

main() /* sort input lines */


{
char *lineptr[LINES]; /* pointers to text lines */
int nlines; /* number of input lines read */

if ((nlines = readlines(lineptr, LINES)) >= 0) {


sort(lineptr, nlines);
writelines(lineptr, nlines);
}
else
printf("input too big to sort\n");
}
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/* The first example code from page 107 of the text book */

#define MAXLEN 1000

readlines(lineptr, maxlines) /* read input lines */


char *lineptr[]; /* for sorting */
int maxlines;
{
int len, nlines;
char *p, *alloc(), line[MAXLEN];

nlines = 0;
while ((len = get_line(line, MAXLEN)) > 0)
if (nlines >= maxlines)
return(-1);
else if ((p = alloc(len)) == NULL)
return(-1);
else {
line[len-1] = '\0'; /* zap newline */
strcpy(p, line);
lineptr[nlines++] = p;
}
return (nlines);
}

/* The newline at the end of each line is deleted so it


will not affect the order in which the lines are sorted. */

/* The second example code from page 107 of the text book */

writelines(lineptr, nlines) /* write output lines */


char *lineptr[];
int nlines;
{
int i;

for (i = 0; i < nlines; i++)


printf("%s\n", lineptr[i]);
}

The main new thing is the declaration for lineptr:


char *lineptr[LINES];

says that lineptr is an array of LINES elements, each element of which is a pointer to a char. That is, lineptr[i] is a character pointer, and
*lineptr[i] accesses a character.
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Since lineptr is itself an array which is passed to writelines, it can be treated as a pointer in exactly the same manner as our earlier examples,
and the function can be written instead as

writelines(lineptr, nlines) /* write output lines */


c_108_01 Copy Edit
char *lineptr[];
int nlines;
{
while (--nlines >= 0)
printf("%s\n", *lineptr++);
}

*lineptr points initially to the first line; each increment advances it to the next line while nlines is counted down.

With input and output under control, we can proceed to sorting. The Shell sort from Chapter 3 needs minor changes: the declarations have to be
modified, and the comparison operation must be moved into a separate function. The basic algorithm remains the same, which gives us some
confidence that it will still work.

sort(v, n) /* sort strings v[0] v[n-1] */


c_108_02 Copy Edit
char *v[]; /* into increasing order */
int n;
{
int gap, i, j;
char *temp;

for (gap = n/2; gap > 0; gap /= 2)


for (i = gap; i < n; i++)
for (j = i-gap; j >= 0; j -= gap) {
if (strcmp(v[j], v[j+gap]) <= 0)
break;
temp = v[j];
v[j] = v[j+gap];
v[j+gap] = temp;
}
}

Since any individual element of v (alias lineptr) is a character pointer, temp also should be, so one can be copied to the other.

We wrote the program about as straightforwardly as possible, so as to get it working quickly. It might be faster, for instance, to copy the incoming
lines directly into an array maintained by readlines, rather than copying them into line and then to a hidden place maintained by alloc. But it's
wiser to make the first draft something easy to understand, and worry about "efficiency" later. The way to make this program significantly faster is
probably not by avoiding an unnecessary copy of the input lines. Replacing the Shell sort by something better, like Quicksort, is more likely to
make a difference.

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In Chapter 1 we pointed out that because while and for loops test the termination condition before executing the loop body even once, they help
to ensure that programs will work at their boundaries, in particular with no input. It is illuminating to walk through the functions of the sorting
program, checking what happens if there is no input text at all.

Exercise 5-5. Rewrite readlines to create lines in an array supplied by main, rather than calling alloc to maintain storage. How much faster is the
program?

5.9 Initialization of Pointer Arrays


Consider the problem of writing a function month_name(n) , which returns a pointer to a character string containing the name of the n-th month.
This is an ideal application for an internal static array. month_name contains a private array of character strings, and returns a pointer to the proper
one when called. The topic of this section is how that array of names is initialized.

The syntax is quite similar to previous initializations:

char *month_name(n) /* return name of n-th month */ c_109_01


int n; Copy Edit
{
static char *name[] = {
"illegal month",
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};

return((n < 1 || n > 12) ? name[0] : name[n]);


}

The declaration of name, which is an array of character pointers, is the same as lineptr in the sorting example. The initializer is simply a list of
character strings; each is assigned to the corresponding position in the array. More precisely, the characters of the i-th string are placed
somewhere else, and-a pointer to them is stored in name[i]. Since the size of the array name is not specified, the compiler itself counts the
initializers and fills in the correct number.

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5.10 Pointers vs. Multi-dimensional Arrays


Newcomers to C are sometimes confused about the difference between a two-dimensional array and an array of pointers, such as name in the
example above. Given the declarations
int a[10][10];
int *b[10];

the usage of a and b may be similar, in that a[5][5] and b[5][5] are both legal references to a single int. But a is a true array: all 100 storage
cells have been allocated, and the conventional rectangular subscript calculation is done to find any given element. For b, however, the
declaration only allocates 10 pointers; each must be set to point to an array of integers. Assuming that each does point to a ten-element array,
then there will be 100 storage cells set aside, plus the ten cells for the pointers. Thus the array of pointers uses slightly more space, and may
require an explicit initialization step. But it has two advantages: accessing an element is done by indirection through a pointer rather than by a
multiplication and an addition, and the rows of the array may be of different lengths. That is, each element of b need not point to a ten-element
vector; some may point to two elements, some to twenty, and some to none at all.

Although we have phrased this discussion in terms of integers, by far the most frequent use of arrays of pointers is like that shown in month_name:
to store character strings of diverse lengths.

Exercise 5-6. Rewrite the routines day_of_year and month_day with pointers instead of indexing.

5.11 Command-line Arguments


In environments that support C, there is a way to pass command-line arguments or parameters to a program when it begins executing. When
main is called to begin execution, it is called with two arguments. The first (conventionally called argc) is the number of command-line arguments
the program was invoked with; the second (argv) is a pointer to an array of character strings that contain the arguments, one per string.
Manipulating these character strings is a common use of multiple levels of pointers.

Back in 1978, the two largest bodies of C code were likely the AT&T UNIX kernel and UNIX utilities like grep, ls, or the login shell. So writing
an operating system was fresh on the mind of the authors while writing this book. These topics find their way into the text of the book.

In a sense, a likely second-order goal of the book was to train programmers that might learn C and then help build and maintain UNIX. The
1978 edition of this textbook fits nicely into a series of AT&T Bell Labs technical reports like "Portability of C Programs and the UNIX System"
written by Steven C. Johnson and Dennis M . Ritchie, published in The Bell System Technical Journal, Vol. 57, No. 6, Part 2, July-August
1978, pp 2021-2048.

Portability of C Programs and the UNIX System

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The simplest illustration of the necessary declarations and use is the program echo, which simply echoes its command-line arguments on a single
line, separated by blanks. That is, if the command
echo hello, world

is given, the output is


hello, world

By convention, argv[0] is the name by which the program was invoked, so argc is at least 1. In the example above, argc is 3, and argv[0],
argv[1] and argv[2] are "echo", "hello,", and "world" respectively. The first real argument is argv[1] and the last is argv[argc-1]. If argc is 1, there
are no command-line arguments after the program name. This is shown in echo:

#include <stdio.h>
c_111_01 Copy Edit
#include <string.h>
main(argc, argv) /* echo arguments; 1st version */
int argc;
char *argv[];
{
int i;

for (i = 1; i < argc; i++)


printf("%s%c", argv[i], (i<argc-1) ? ' ' : '\n');
}

Since argv is a pointer to an array of pointers, there are several ways to write this program that involve manipulating the pointer rather than
indexing an array. Let us show two variations.

#include <stdio.h>
c_111_02 Copy Edit
#include <string.h>
main(argc, argv) /* echo arguments; 2nd version */
int argc;
char *argv[];
{
while (--argc > 0)
printf("%s%c", *++argv, (argc > 1) ? ' ' : '\n');
}

Since argv is a pointer to the beginning of the array of argument strings, incrementing it by 1 (++argv) makes it point at the original argv[1]
instead of argv[0]. Each successive increment moves it along to the next argument; *argv is then the pointer to that argument. At the same time,
argc is decremented; when it becomes zero, there are no arguments left to print.

Alternatively,

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#include <stdio.h>
c_111_03 Copy Edit
#include <string.h>
main(argc, argv) /* echo arguments; 3rd version */
int argc;
char *argv[];
{
while (--argc > 0)
printf((argc > 1) ? "%s " : "%s\n", *++argv);
}

This version shows that the format argument of printf can be an expression just like any of the others. This usage is not very frequent, but worth
remembering.

As a second example, let us make some enhancements to the pattern-finding program from Chapter 4. If you recall, we wired the search pattern
deep into the program, an obviously unsatisfactory arrangement. Following the lead of the UNIX utility grep, let us change the program so the
pattern to be matched is specified by the first argument on the command line.

#include <stdio.h>
c_112_01 Copy Edit
#include <string.h>
#define MAXLINE 1000

main(argc, argv) /* find pattern from first argument */


int argc;
char *argv[];
{
char line[MAXLINE];

if (argc != 2)
printf("Usage: find pattern\n");
else
while (getline(line, MAXLINE) > 0)
if (index(line, argv[1]) >= 0)
printf("%s", line);
}

The basic model can now be elaborated to illustrate further pointer constructions. Suppose we want to allow two optional arguments. One says
"print all lines except those that match the pattern;" the second says "precede each printed line with its line number."

A common convention for C programs is that an argument beginning with a minus sign introduces an optional flag or parameter. If we choose -x
(for "except") to signal the inversion, and -n ("number") to request line numbering, then the command
find -x -n the

with the input

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now is the time
for all good men
to come to the aid
of their party.

should produce the output


2: for all good men

Optional arguments should be permitted in any order, and the rest of the program should be insensitive to the number of arguments which were
actually present. In particular, the call to index should not refer to argv[2] when there was a single flag argument and to argv[1] when there
wasn't. Furthermore, it is convenient for users if option arguments can be concatenated, as in
find -nx the

Here is the program.

#include <stdio.h>
c_113_01 Copy Edit
#include <string.h>
#define MAXLINE 1000

main(argc, argv) /* find pattern from first argument */


int argc;
char *argv[];
{
char line[MAXLINE], *s;
long lineno = 0;
int except = 0, number = 0;

while (--argc > 0 && (*++argv)[0] == '-')


for (s = argv[0]+1; *s != '\0'; s++)
switch (*s) {
case 'x':
except = 1;
break;
case 'n':
number = 1;
break;
default:
printf("find: illegal option %c\n", *s);
argc = 0;
break;
}
if (argc != 1)
printf("Usage: find -x -n pattern\n");
else
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while (getline(line, MAXLINE) > 0) {
lineno++;
if ((index(line, *argv) >= 0) != except) {
if (number)
printf("%ld: ", lineno);
printf("%s", line);
}
}
}

argv is incremented before each optional argument, and argc decremented. If there are no errors, at the end of the loop argc should be 1 and
*argv should point at the pattern. Notice that *++argv is a pointer to an argument string; (*++argv)[0] is its first character. The parentheses are
necessary, for without them the expression would be *++(argv[0]) , which is quite different (and wrong). An alternate valid form would be
**++argv.

Exercise 5-7. Write the program add which evaluates a reverse Polish expression from the command line. For example,
add 2 3 4 + *

evaluates 2 * (3+4).

Exercise 5-8. Modify the programs entab and detab (written as exercises in Chapter 1) to accept a list of tab stops as arguments. Use the normal
tab settings if there are no arguments.

Exercise 5-9. Extend entab and detab to accept the shorthand

entab m +n

to mean tabs stops every n columns, starting at column m. Choose convenient (for the user) default behavior.

Exercise 5-10. Write the program tail, which prints the last n lines of its input. By default, n is 10, let us say, but it can be changed by an optional
argument, so that
tail -n

prints the last n lines. The program should behave rationally no matter how unreasonable the input or the value of n. Write the program so it
makes the best use of available storage: lines should be stored as in sort, not in a two-dimensional array of fixed size.

5.12 Pointers to Functions


In C, a function itself is not a variable, but it is possible to define a pointer to a function, which can be manipulated, passed to functions, placed in
arrays, and so on. We will illustrate this by modifying the sorting procedure written earlier in this chapter so that if the optional argument -n is
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given, it will sort the input lines numerically instead of lexicographically.

A sort often consists of three parts - a comparison which determines the ordering of any pair of objects, an exchange which reverses their order,
and a sorting algorithm which makes comparisons and exchanges until the objects are in order. The sorting algorithm is independent of the
comparison and exchange operations, so by passing different comparison and exchange functions to it, we can arrange to sort by different
criteria. This is the approach taken in our new sort.

The lexicographic comparison of two lines is done by strcmp and swapping by swap as before; we will also need a routine numcmp which compares
two lines on the basis of numeric value and returns the same kind of condition indication as strcmp does. These three functions are declared in
main and pointers to them are passed to sort. sort in turn calls the functions via the pointers. We have skimped on error processing for
arguments, so as to concentrate on the main issues.

#include <stdio.h>
c_115_01 Copy Edit
#include <string.h>
#define LINES 100 /* max number of lines to be sorted */

main(argc, argv) /* sort input lines */


int argc;
char *argv[];
{
char *lineptr[LINES]; /* pointers to text lines */
int nlines; /* number of input lines read */
int strcmp(), numcmp(); /* comparison functions */
int swap(); /* exchange function */
int numeric = 0; /* 1 if numeric sort */

if (argc>1 && argv[1][0] == '-' && argv[1][1] == 'n')


numeric = 1;
if ((nlines = readlines(lineptr, LINES)) >= 0) {
if (numeric)
sort(lineptr, nlines, numcmp, swap);
else
sort(lineptr, nlines, strcmp, swap);
writelines(lineptr, nlines);
} else
printf("input too big to sort\n");
}

strcmp, numcmp and swap are addresses of functions; since they are known to be functions, the & operator is not necessary, in the same way that it
is not needed before an array name. The compiler arranges for the address of the function to be passed.

The second step is to modify sort:

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sort(v, n, comp, exch) /* sort strings v[0]...v[n-1] */
c_116_01 Copy Edit
char *v[]; /* into increasing order */
int n;
int (*comp)(), (*exch)();
{
int gap, i, j;

for (gap = n/2; gap > 0; gap /= 2)


for (i = gap; i < n; i++)
for (j = i-gap; j >= 0; j -= gap) {
if ((*comp)(v[j], v[j+gap]) <= 0)
break;
(*exch)(&v[j], &v[j+gap]);
}
}

The declarations should be studied with some care.


int (*comp) ()

says that comp is a pointer to a function that returns an int. The first set of parentheses are necessary; without them,
int *comp()

would say that comp is a function returning a pointer to an int, which is quite a different thing.

The use of comp in the line


if ((*comp)(v[j], v[j+gap]) <= 0)

is consistent with the declaration: comp is a pointer to a function, *comp is the function, and
(*comp)(v[j], v[j+gap])

is the call to it. The parentheses are needed so the components are correctly associated.

We have already shown strcmp, which compares two strings. Here is numcmp, which compares two strings on a leading numeric value:

numcmp(s1, s2) /* compare s1 and s2 numerically */


c_117_01 Copy Edit
char *s1, *s2;
{
double atof(), v1, v2;

v1 = atof(s1);
v2 = atof(s2);
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if (v1 < v2)
return(-1);
else if (v1 > v2)
return(1);
else
return(0);
}

The final step is to add the function swap which exchanges two pointers. This is adapted directly from what we presented early in the chapter.

swap(px, py) /* interchange *px and *py */


c_117_02 Copy Edit
char *px[], *py[];
{
char *temp;

temp = *px;
*px = *py;
*py = temp;
}

There are a variety of other options that can be added to the sorting program; some make challenging exercises.

Exercise 5-11. Modify sort to handle a -r flag, which indicates sorting in reverse (decreasing) order. Of course -r must work with -n.

Exercise 5-12. Add the option -f to fold upper and lower case together, so that case distinctions are not made during sorting: upper and lower
case data are sorted together, so that a and A appear adjacent, not separated by an entire case of the alphabet.

Exercise 5-13. Add the -d ("dictionary order") option, which makes comparisons only on letters, numbers and blanks. Make sure it works in
conjunction with -f.

Exercise 5-14. Add a field-handling capability, so sorting may be done on fields within lines, each field according to an independent set of options.
(The index for this book was sorted with -df for the index category and -n for the page numbers.)

This work (www.cc4e.com) is based on the 1978 "The C Programming Language" book written by Brian W. Kernighan and Dennis M. Ritchie. Their book is
copyright all rights reserved by AT&T but is being used in this work under "fair use" because of the book's historical and scholarly significance, its lack of
availability, and lack of an accessible version of the book.

The book is augmented in places to help understand its rightful place in a historical context amidst the major changes of the 1970's and 1980's as Computer
Science evolved from a hardware-first / vendor-centered aproach to a software-centered approach where portable operating systems and applications written in
C could run on any hardware.

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3/29/24, 8:03 PM cc4e.com/book/chap05.md
This is not the ideal book to learn C programming because the 1978 edition does not reflect the modern C language. Using an
obsolete book gives us an opportunity to take students back in time and understand how the C language was evolving as it laid the
ground work for a future with portable applications.

If you want to learn modern C programming from a book that reflects the modern C language, I suggest you use the C Programming
Language, 2nd Edition, also written by Brian W. Kernighan and Dennis M. Ritchie, initially published in 1988 and based on the ANSI C
(C89) version of the language.

The source code to this book is at https://github.com/csev/cc4e. You are welcome to help in the creation and editing of the book.

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