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DLL Week 3

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Grade 8 Computer
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0% found this document useful (0 votes)
18 views

DLL Week 3

Uploaded by

Grade 8 Computer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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School HONORATO C. PEREZ, SR.

MEMORIAL SCIENCE HIGH SCHOOL Grade Level 8


DAILY LESSON
LOG Teacher JERIC C. CALLEJA Learning Area COMPUTER SCIENCE II

Week/Date 3/SEPTEMBER 11-15, 2023 Quarter FIRST


SESSION DAY 1 DAY 2 DAY 3 DAY 4

Pearl --- 8:30-9:30---Monday Pearl---9:50-10:50---Monday Pearl---12:50-1:50---Tuesday Pearl--- 8:30-9:55---Wednesday


Jade---10:50-11:50---Monday Jade---10:50-11:50---Tuesday Jade---12:50-1:50--- Wednesday Jade---1:50-2:50--- Wednesday
Section/Time: Emerald---7:30-8:30--- Tuesday Emerald---9:50-10:50--- Tuesday Emerald--- 8:30-9:30---Thursday Emerald--- 8:30-9:30--- Friday
Diamond---1:50-2:50---Tuesday Diamond---12:50-1:50--- Thursday Diamond---1:50-2:50--- Thursday Diamond---1:50-2:50---Friday
Topaz---9:50-10:50--- Wednesday Topaz---9:50-10:50--- Thursday Topaz---10:50-11:50--- Thursday

Understand the role of flowchart to show


Understand the role of storyboard in
I. OBJECTIVES: Identify the elements of Design. the sequence or flow of content and layout Create a flowchart about a specific activity
creating multimedia.
of the media elements in a project.
The learner demonstrates The learner demonstrates understanding of The learner demonstrates understanding The learner demonstrates
A. Content
understanding of the nature and the nature and importance of multimedia of the nature and importance of understanding of the nature and
Standard
importance of multimedia content. content. multimedia content. importance of multimedia content.
The learner shall be able to apply the The learner shall be able to apply the The learner shall be able to apply the
The learner shall be able to apply the
B. Performance principles of design in creating a media principles of design in creating a media principles of design in creating a media
principles of design in creating a media
Standard using the multimedia using the multimedia using the multimedia
using the multimedia elements/applications.
elements/applications. elements/applications. elements/applications.
SSP_TLE-CT8MCC -Ic-e-1.1Use
SSP_TLE-CT8MCC -Ic-e-1.1Use storyboarding SSP_TLE-CT8MCC -Ic-e-1.1
C. Learning SSP_TLE-CT8MB -Ia-b-2.1 storyboarding as a planning tool to
as a planning tool to show the sequence or Use storyboarding as a planning tool to
Competencies / Explain design elements and principles show the sequence or flow of content
flow of content and layout of the media show the sequence or flow of content and
objectives as it applies to various media. and layout of the media elements in a
elements in a project layout of the media elements in a project
project
II. CONTENT Multimedia Elements Multimedia Elements Multimedia Elements Multimedia Elements
III. LEARNING
RESOURCES
A. References

1. Teacher’s
Guide pages
2. Learner’s
Materials
pages
3. Textbook
pages
4. Additional
Materials
from
Learning
Resource
(LR) portal
B. Other Learning
Resources https://www.slideshare.net/
admecinstitute/elements-and-principles-
of-design-updated?from_search=0
Preliminary Activity Preliminary Activity Preliminary Activity
Preliminary Activity
1. Prayer 1. Prayer 1. Prayer
1. Prayer
2. Picking up litter and arranging of 2. Picking up litter and arranging of 2. Picking up litter and arranging of
IV. PROCEDURE 2. Picking up litter and arranging
the chairs property. the chairs property. the chairs property.
of the chairs property.
3. Checking of attendance. 3. Checking of attendance. 3. Checking of attendance.
3. Checking of attendance.
A. Reviewing
Previous Ask the students about the multimedia,
Ask the students about the elements of
Lesson or its elements Element and Principles of Ask students about the previous lesson. Ask students about the previous lesson.
design.
presenting new design.
lesson
B. Establishing a
purpose for the Present the lesson Objectives Present the lesson Objectives Present the lesson Objectives
lesson
C. Presenting Short Game: Flowchart Puzzle
examples/ Instructions:
instances of the 1. Divide the class into small groups. 1. Show a short video clip that uses a
new lesson 2. Distribute the flowchart puzzle cards to storyboard and ask the students to
each group. identify the different elements they see
3. Set a timer and challenge the groups to in the video.
arrange the puzzle cards in the correct Teacher will explain the directions about 2. Present a real-life example where a
Distribute the test paper, read, and
sequence to complete the flowchart. the Activity. storyboard is used, such as a movie or
explain the directions.
4. The group that finishes first with the animated film, and discuss how it helps
Correct sequence wins. Flowchart Creation in organizing the scenes and visual
- Correct sequence: 5 points elements.
- Time completion: 3 points 3. Share a storyboard template and ask
Assessment Questions: the students to brainstorm ideas on how
1. What is the purpose of a flowchart? they can use it for their own projects.
2. Why is it important to arrange the puzzle
cards in the correct sequence?
D. Discussing Discussion: Discussion:
new concepts 1. Teacher-led discussion explaining the Teach the concept of storyboarding by
and practicing concept of flowchart, emphasizing the role providing a step-by-step guide on how
new skills #1 of flowchart in showing the sequence or to create a storyboard. Show examples
flow of content and layout of media and encourage student participation in
elements in a project. identifying the elements and purpose of
2. Interactive explanation using a sample each section.
flowchart, where the teacher asks students
to identify the purpose, sequence, and
media elements used.
E. Discussing
new concepts
and practicing
new skills #2
F. Developing Activity 2: Flowchart Creation
mastery (Leads Materials: Chart paper, markers, colored Activity 2:
to Formative pens
Assessment #3) Instructions: Storyboard for a Multimedia
1. Provide each group with chart paper, Presentation
markers, and colored pens.
2. Assign a topic or scenario to each group Materials: Storyboard template,
(e.g., cooking a meal, solving a math multimedia presentation software
problem).
3. In their groups, students will create a Instructions: Individually, the students
flowchart that represents the sequence of
will create a storyboard for a multimedia
steps or processes for their assigned topic
or scenario. presentation on a topic of their choice.
4. Each group will present and explain their They should plan the sequence of
flowchart to the class. slides, visual elements, and text to
Rubrics: effectively communicate their ideas.
- Clear and logical flowchart: 5 points They can use multimedia presentation
- Presentation and explanation: 3 points software to create their storyboard.
Assessment Questions:
(Translate to English)
1. How did you decide on the sequence of
steps in your flowchart?
Rubric:
2. What challenges did you encounter in
creating the flowchart?
- Criteria: Sequence, Visual Elements,
Communication

- Points: 10 points for each criterion

G. Finding
practical
Answer the question: Answer the question:
applications of
How can you apply the elements of design How can relate storyboard in your life as
concepts and
in real-world scenarios? a student?
skills in daily
living
H. Making Complete the statement: Complete the statement: Complete the statement: Complete the statement:
generalizations I have learned that… I have learned that… I have learned that… I have learned that…
and Now I Can…. Now I Can…. Now I Can…. Now I Can….
abstractions
about the
lesson
I. Evaluating Answer the Questions
learning
1. What is a flowchart?
A) A type of graph
B) A diagram that represents a process
or algorithm
C) A form of poetry
D) A type of spreadsheet

2. Which shape in a flowchart


represents a process or action?
A) Oval
B) Rectangle
C) Diamond
D) Arrow

3. What does the diamond shape


Assess the students' storyboards
represent in a flowchart?
Presentation, Checking of Output and based on the rubrics provided in the
Checking of Test Paper and A) Input or output
Provide constructive feedback and activities. Provide constructive
Item analysis B) Process or action
suggestions for improvement. feedback and suggestions for
C) Decision point
improvement.
D) Connector

4. In a flowchart, what does an arrow


connecting two shapes indicate?
A) A loop
B) A decision
C) A directional flow
D) A mistake in the chart

5. What does the oval shape


represent in a flowchart?

A) Start or end point


B) Decision point
C) Process or action
D) Connector

J. Additional
activities for
application or
remediation
V. REMARKS
VI. REFLECTION
No. of learners
who earned 80%
on the formative
assessment
No. of learners
who require
additional
activities for
remediation.
Did the remedial
lessons work?
No. of learners
who have caught
up with the lesson
No. of learners
who continue to
require
remediation
Which of my
teaching
strategies worked
well? Why did
these work?
What difficulties
did I encounter
which my
principal or
supervisor can
help me solve?
What innovation
or localized
materials did I
use/discover
which I wish to
share with other
teachers?

Prepared by: Checked and Verified: Noted:

JERIC C. CALLEJA UBALDO A. SORIANO, JR. ALBERTO R. SANTOS


ICT II Teacher Department Head-ICT School Principal III
Date Submitted:___________ Date Signed:___________ Date Signed:___________

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