IMA Notes
IMA Notes
Elements of Multimedia:
Characteristics of Multimedia:
Definition of Graphics:
Sources of Graphics:
● Scanned pictures.
● Digital camera captures.
● It was created using graphics software7.
● Collections from CD-ROMs or the Internet8.
● They are generated by computer programs (e.g., charts).
Types of Graphics:
➔ Bitmap Graphics:
● Made of pixels arranged in a matrix.
● Affected by resolution (e.g., 600 dpi).
● Higher resolution means a larger file size.
➔ Vector Graphics:
● Stored as mathematical formulas.
● Compact, scalable, and resolution-independent.
Introduction to Animation:
Animation Characteristics:
Types of Animation:
● 2D Animation:1
○ Cel Animation: Uses clear sheets (cels) for drawing moving objects
separately from the background.
○ Path Animation: Objects move along a predetermined path.
○ Screen/Object Transitions: Visual effects for transitioning between scenes.
○ Title Animation: Combines visuals and sound to present titles and credits.
○ Frame Animation: Entire image updates each frame; traditional approach56.
● 3D Animation: Involves creating animations with three-dimensional objects.
● Maya
● LightWave
● 3D Studio Max
● Flash
● After Effects
Sure! Here’s a simplified explanation of how to calculate the size of an animation file:
● Frame Size (F): This is the resolution of each frame, measured in pixels (e.g., 320 x
240 pixels).
● Frame Rate (R): The number of frames displayed per second (e.g., 15 frames per
second).
● Color Depth (C): The number of bytes used to represent the color of each pixel (e.g.,
24-bit color uses 3 bytes per pixel).
● Time (T): The duration of the animation in seconds (e.g., 30 seconds).
Formula:
● .dir
● .fli
● .max
● avi
● .mov
● .mpeg
● .gif.
C4: Text & Typography
Text :
● A graphic representation
● To articulate a concept or idea
Text Types:
○ Typeface: Set of characters with the same design (e.g., Helvetica, Times).
○ Font: Specific collection of glyphs of a typeface (e.g., Times Roman Bold 12
point)4.
Font Classifications:
Introduction:
Sound Characteristics:
Types of Sound:
Digitization Process:
● Video consists of individual frames with both audio and visual images, played
at fast rates to create lifelike motion. Common forms include movies and
television.
Sources of Video:
● Digital video can be compressed, edited, and transmitted easily but requires
significant storage space, high transfer rates, and special equipment.
Video Capture:
● Involves transforming video input signals into graphic images stored on a computer
using a video capture card1.
● Video Size = Frame size * Frame Rate * Color Resolution (Bit) * Time (seconds)
● (Note that this does not include audio)
Video Software:
● Examples include Windows Live Movie Maker, Adobe Premiere, and Apple’s
QuickTime.
Quality of Video:
Applications in Education:
Applications in Entertainment:
Applications in Government:
Hardware is the collection of physical elements that constitute a computer system. These
elements include the system unit and input/output devices.
Software:
General-Purpose Applications:
● Widely used tools like word processors, spreadsheets, and web browsers.
Specialized Applications:
Mobile Applications:
● Designed for smartphones and tablets (e.g., social media, video streaming,
e-commerce apps)
Design Stage:
Development Stage:
Implementation Stage:
Evaluation Stage:
Usability Dimensions:
Evaluation Framework:
Testing Episode:
➢ Editing and Organizing: Create and edit elements, and visual flowcharting.
➢ Programming: Visual programming, scripting language.
➢ Interactivity: Controls for end users, branching.
➢ Playback: Instant testing.
➢ Cross-Platform: Easy transfer across platforms.
➢ Internet Playability: Convert output for HTML.