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Fire and Fury

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269 views36 pages

Fire and Fury

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© © All Rights Reserved
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FIRE & FURY

Modern Firearms Guide for D&D 5e


Credits Yellowbyte Studios D&D Writers:
Template Designer: u/5e_cleric, u/Kaiburr_Kath-Hound
Fotis Zorbas
Art Designer: Panagiotis Aivazidis using Photoshop, Adobe Nikos Malevas
Illustrator & Midjourney Ethan Williams
Michael Davis
George Haritopoulos
SiorTapas

ABOUT US
Yellowbyte Studios is a team of 6 professional D&D
book writers, dedicated to creating the highest quality
supplements and adventures for DMs and players
alike. Our team of talented writers hails from across
Europe, each bringing their own unique perspective
and expertise to our work.
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Table Of Contents
Credits 3 Chapter III: Combat Chapter V: Weapon Profiles 22
5 Mechanics and Realism 14 Weapon Template 22
Chapter I: Introduction
Overview 5 Firearm Proficiency 14 Pistols and Revolvers
Setting the tone and Proficiency Levels 14 Examples 23
expectations 5 Reloading Rules 14 Duskfire Model 500 23
How to use this book 6 Reloading Action 14 Winchester Hawk-Eye
Ammunition Management 14 Revolver 24
Chapter II: Understanding Reloading Penalties 15 Gorgon Arms Enforcer 25
Modern Firearms 7 Malfunctions 15 Crimson Viper Pistol 26
1. Brief History of Firearms How Malfunctions Occur 15 Thunderstrike Dual Pistols 27
Evolution 8 Clearing Malfunctions 15 Vanguard Burstfire Pistol 28
The Dawn of Firearms 8 Drawing and Holstering 15 Rifles and Carbines Examples 29
Alchemy and Early Drawing a Firearm 15 Vanguard MK-IV Carbine 29
Experiments 8 Holstering a Firearm 16
Gond’s Gift 8 Holster Positions and Viper X-42 Assault Rifle 30
The Age of Innovation 8 Limitations 16 Stormbreaker RX-9 Carbine 31
The Arcane Renaissance 8 Recoil Effects 16 Thunderclap M-96 Sniper
The Gunsmith Guilds 8 Recoil Force 16 Rifle 32
Firearms in Conflict 9 Recoil Penalties 16 Guardian G-15 Battle Rifle 33
The Goblin Wars 9 Recoil Management 16 Shotguns Examples 34
The Spellplague and Its Aiming Mechanics 17 Thunderclap Automatic
Aftermath 9 Aiming Action 17 Shotgun 34
Societal Impact 9 Burst Fire 17 Winchester Ironsides
Changing Warfare 9 Full-Auto Fire 18 Shotgun 35
Cultural Shifts 9 Ammunition types and their
Present Day 10 effects 18
Widespread Availability 10
Controversy and Chapter IV: Gunsmithing and
20
Regulation 10 Modifications
Customization Options 20
Conclusion 10 Stocks and Grips 20
2. Overview of different Barrels 21
firearm categories 11 Magazine Extensions 21
Pistols and Revolvers 11 Trigger Modifications 21
Pistols 11 Rail Systems 21
Revolvers 11 Camouflage and
Rifles and Carbines 11 Aesthetics 21
Rifles 11 Attaching Accessories 21
Carbines 11 Compatibility 21
Shotguns 12 Attachment Slots 21
Pump-Action Shotguns 12
Semi-automatic Shotguns 12
3. Ammunition Types 13
Chapter I
Introduction
elcome to the world of modern firearms, a For those who love to tinker and customize their

W
thrilling supplement that brings the power gear, we present a section on gunsmithing and
and excitement of modern weaponry to modifications. Explore a range of customization options
your tabletop role-playing adventures. that allow you to personalize your firearms, making
Whether you’re a fan of high-stakes them truly unique to your character’s playstyle. Attach
espionage, gritty urban warfare, or post- accessories to enhance accuracy, stability, or even add
apocalyptic survival, this supplement is specialized features to gain the upper hand in combat.
designed to enhance your Dungeons and Dragons
experience with the inclusion of firearms. Setting the tone and
Within these pages, you will find a comprehensive
guide that explores the intricacies of modern firearms, expectations
their history, mechanics, and the diverse array of Before delving into the depths of Modern Firearms, it is
options available for customization. We aim to provide important to set the tone and establish the expectations
you with a realistic and immersive system that that come with incorporating firearms into your
seamlessly integrates firearms into your existing DnD Dungeons and Dragons campaign. While firearms can
campaign or opens up a whole new world for your add an exhilarating and dynamic element to your game,
players to explore. it’s essential to ensure that their introduction aligns
with the overall theme and atmosphere you want to
Overview maintain.
Firearms have played a significant role in shaping the First and foremost, it’s crucial to consider the genre
history of warfare and have become iconic symbols of and setting of your campaign. Modern Firearms opens
power and advancement. From the early days of the door to a wide range of possibilities, from gritty
muskets and flintlocks to the sophisticated firearms of urban settings where criminal syndicates rule the
the modern era, this supplement takes you on a journey streets, to high-stakes espionage missions where every
through the evolution of these incredible weapons. shot fired could have dire consequences. The presence
To fully grasp the mechanics and capabilities of of firearms can significantly impact the power dynamics
modern firearms, we delve into the different categories, within your world, potentially altering the balance of
each with its own unique characteristics and power between factions, characters, and creatures.
applications. Whether you prefer the precision and Thus, careful consideration must be given to how
versatility of pistols and revolvers, the long-range firearms fit into the existing narrative and lore of your
accuracy of rifles and carbines, or the devastating campaign.
impact of shotguns, you will find detailed profiles and It is also important to establish the level of realism
insights into each type of firearm. and authenticity you want to achieve with firearms in
Of course, no discussion of firearms would be your game. This book aims to strike a balance between
complete without exploring the ammunition that powers realism and playability, providing rules and mechanics
them. We provide an overview of various ammunition that capture the essence of using firearms without
types, explaining their different characteristics and bogging down the gameplay with excessive complexity.
effects. Understanding the strengths and weaknesses of However, it is crucial to discuss with your players and
different ammunition can be crucial in maximizing your collectively decide on the level of realism that best suits
tactical advantage on the battlefield. your group’s preferences. This may involve adjusting
To ensure a realistic and engaging combat certain mechanics or rules to align with the desired
experience, we have included in-depth rules for level of immersion and believability.
handling firearms during combat. Recoil management, Another aspect to consider is the availability of
aiming mechanics, and the nuances of burst fire and firearms within the game world. Are firearms
full-auto modes are all covered to give you a widespread, or are they rare and highly sought after?
comprehensive understanding of the tactical intricacies Understanding the accessibility and scarcity of firearms
of using firearms in the heat of battle. We also discuss can greatly influence the game’s dynamics, the
the effects of different ammunition types, as they can motivations of NPCs, and the challenges faced by the
significantly impact the outcome of a firefight. players.

5
It’s essential to establish clear guidelines regarding Explore Combat Mechanics and
how firearms are acquired, whether they can be Realism
purchased legally, obtained through black market Proceed to Chapter III: Combat Mechanics and
channels, or only wielded by specialized military units Realism. This section delves into the rules for handling
or organizations. firearms in combat, recoil management, aiming
Incorporating firearms into your campaign also mechanics, and the nuances of burst fire and full-auto
brings the responsibility of discussing the impact and modes. Take your time to understand these mechanics
consequences of their use. Firearms are deadly as they form the foundation for engaging and tactical
weapons that can cause irreversible harm, and it’s combat encounters involving firearms.
important to foster an understanding among players
about the potential repercussions of employing them in Dive into Gunsmithing and
combat or other situations. This includes considering Modifications
the legal and ethical implications of using firearms in a Next, move on to Chapter IV: Gunsmithing and
fantasy world, the potential collateral damage caused by Modifications. This section delves into customization
their discharge, and the reactions of non-combatants options for firearms, allowing you to personalize and
and authorities to the presence of such weapons. fine-tune your weapons to suit your character’s
Lastly, it’s important to manage player expectations playstyle. It also covers attaching accessories that can
regarding the balance of power and the role firearms enhance the functionality and performance of your
will play in encounters. Firearms can significantly alter firearms. Take inspiration from these options to create
the dynamics of combat, potentially rendering unique and powerful weapons for your characters.
traditional weapons and armor less effective.
Communicate with your players to ensure everyone is Study the Weapon Profiles
aware of how firearms will impact character abilities,
enemy encounters, and overall game balance. This will Proceed to Chapter V: Weapon Profiles. Here, you will
help maintain a fair and enjoyable experience for find templates to create your own weapons as well as
everyone involved. detailed profiles of various firearm types, including
pistols and revolvers, rifles and carbines, and shotguns.
Each profile provides insights into their characteristics,
How to use this book capabilities, and potential uses in different scenarios.
Fire & Fury is a comprehensive guide that provides you Use these profiles as a reference when selecting or
with all the tools and information necessary to encountering firearms within your campaign.
incorporate firearms into your campaign. To ensure you Integrate Modern Firearms into
make the most out of this book, here is a guide on how Your Campaign
to navigate and utilize its contents effectively. With a solid understanding of the mechanics,
Familiarize Yourself with the customization options, and available firearm profiles,
Chapters you are now ready to integrate modern firearms into
Take some time to familiarize yourself with the chapters your campaign. Consider the setting, narrative, and
and their contents. Each chapter serves a specific themes of your campaign and decide how firearms fit
purpose and offers valuable insights into different into the world you’ve created. Communicate with your
aspects of modern firearms. Understanding the players and ensure everyone is on the same page
organization of the book will help you locate the regarding the introduction and use of firearms.
information you need quickly. Adjust for Game Balance and
Read the “Understanding Modern Enjoyment
Firearms” Chapter As with any new addition to your campaign, it’s
Begin your exploration of Modern Firearms by delving essential to monitor game balance and ensure the
into the “Understanding Modern Firearms” chapter. introduction of firearms doesn’t overshadow other
This section provides a brief history of firearms elements of gameplay. Keep an open line of
evolution, an overview of different firearm categories, communication with your players and be prepared to
and an introduction to ammunition types. It sets the make adjustments as needed to maintain a fair and
foundation for your understanding of the mechanics and enjoyable experience for everyone involved.
lore surrounding modern weaponry.

6
Chapter II
Understanding Modern Firearms
he world of dungeons and dragons is vast After establishing the historical backdrop, we delve into

T
and diverse, encompassing realms filled the heart of the matter—the different firearm categories.
with magic, mythical creatures, and Each category brings a unique flavor to the battlefield,
ancient legends. However, as the offering a range of options for players to wield. Pistols
boundaries between fantasy and reality and revolvers, with their compact and portable design,
blur, it is only natural to explore new are the epitome of versatility and quick-draw prowess.
frontiers and incorporate elements from Rifles and carbines, on the other hand, provide the
the modern world into your adventures. In this chapter, stability and range necessary to engage targets from a
we delve into the realm of modern firearms, bringing distance, turning the tide of battle with a well-placed
forth a fusion of technology and imagination to enhance shot. And let us not forget the shotguns, iconic weapons
your gameplay. that excel in close-quarters combat, unleashing
Firearms have a rich history that stretches back devastating blasts that can send even the hardiest of
centuries, evolving alongside human civilization. From foes reeling.
the thunderous muskets of the Renaissance era to the However, firearms are not just about their physical
sleek, sophisticated weapons of the present day, these form; they rely on the interplay between ballistics and
tools of destruction have left an indelible mark on the ammunition types to unleash their destructive potential.
course of history. Understanding the development and Understanding the principles of ballistics—how
categorization of firearms is paramount to incorporating projectiles travel through the air, their trajectory, and
them seamlessly into your campaign. the forces acting upon them—allows players to make
In this comprehensive chapter, we embark on a informed decisions during combat. Moreover, the
journey through time, tracing the lineage of firearms various ammunition types, such as armor-piercing
and exploring the distinct categories that have emerged rounds or explosive shells, offer strategic options to
over the years. We begin with a brief overview of their overcome different challenges on the battlefield. The
evolution, examining the pivotal moments that shaped proper selection of ammunition can mean the difference
their design and capabilities. By understanding the between victory and defeat, making this knowledge a
historical context, you can infuse your game with a crucial aspect of mastering modern firearms.
sense of authenticity, immersing your players in a world
where the clash of sword and firearm coexists.
1. Brief History of Firearms Evolution
n the rich and diverse world of the Forgotten materials to enhance their performance. Gondsmen

I
Realms, where magic and ancient traditions created a network of knowledge sharing and
intertwine, firearms emerged as a revolutionary apprenticeship, ensuring that the secrets of firearms
force that forever changed the face of warfare. were passed down through generations.
Though initially met with skepticism and fear, With Gond’s blessing, the realm witnessed a surge in
these explosive weapons brought a new era of firearm production and adoption. The once
destruction, ingenuity, and tactical experimental and unreliable firearms became more
advancements. This section delves into the captivating commonplace, changing the landscape of warfare and
story of firearms in the Forgotten Realms, tracing their influencing the balance of power among factions and
origins, evolution, and impact on the realm’s history. kingdoms.
The Dawn of Firearms The Age of Innovation
Alchemy and Early The Arcane Renaissance
Experiments With the rise of firearms, the realms experienced an
In the Forgotten Realms, as in our own world, firearms Arcane Renaissance; an era of intellectual curiosity and
evolved from the depths of alchemical experimentation. magical experimentation. Arcanists and artificers
Alchemists, seeking new ways to harness the explosive collaborated, merging magic and technology to enhance
power of materials, stumbled upon the potential for firearms’ capabilities. This infusion of arcane power led
weaponization. These early firearms were crude and to the creation of enchanted firearms, capable of
unreliable, more dangerous to the user than the target. unleashing devastating magical effects upon their
Nonetheless, they represented the first sparks of targets.
innovation that would ignite a revolution. As the realms delved deeper into the possibilities of
The alchemists’ experiments focused on discovering firearms, the collaboration between arcane spellcasters
volatile mixtures that could be ignited and expelled from and gunsmiths flourished. Arcanists discovered that
a tube to propel a projectile forward. These early imbuing firearms with magical properties could amplify
prototypes lacked precision and power, often resulting their destructive potential. Enchantments were woven
in misfires or catastrophic failures. However, the into the barrels and triggers, enabling projectiles to
alchemists’ persistence and determination laid the pierce through magical barriers or unleash elemental
foundation for further advancements in the realm of energies upon impact. These enchanted firearms
firearms. became sought-after treasures, wielded by the most
As alchemical knowledge spread, so did the skilled and affluent warriors and adventurers.
fascination with firearms. Inventors, tinkerers, and The Arcane Renaissance not only brought forth
aspiring gunsmiths took up the challenge, building upon enchanted firearms but also elevated the craftsmanship
the alchemists’ discoveries. Through trial and error, of non-magical firearms. The union of magic and
they improved the design and functionality of firearms, technology influenced the design and manufacturing
leading to more reliable and effective weapons. processes, resulting in more refined and efficient
firearms.
Gond’s Gift The Gunsmith Guilds
It is believed that the deity Gond, the Lord of All Smiths, As firearms gained prominence, specialized guilds
bestowed the knowledge of firearms upon the mortal emerged to regulate their production, distribution, and
races. Gond’s divine intervention played a significant training. The most renowned of these guilds was the
role in the rapid development and dissemination of Gunsmith Guild, an influential organization that
these deadly weapons. As his followers spread across established standards, techniques, and trade routes for
the realms, they carried with them the secrets of firearm firearms and their components. The Gunsmith Guild
craftsmanship and ignited a frenzy of technological fostered a culture of craftsmanship, ensuring that
advancement. firearms became not just instruments of war, but works
The followers of Gond, known as Gondsmen, became of art.
the pioneers of firearm innovation. They established Gunsmith Guilds sprung up in major cities and
workshops, where alchemical knowledge merged with became hubs of innovation. These guilds served as
traditional blacksmithing techniques. These devoted repositories of knowledge, where master gunsmiths
artisans refined the design of firearms, developing more shared their expertise and apprentice gunsmiths honed
reliable mechanisms, and experimenting with different their skills. The guilds also facilitated trade and
8
commerce, ensuring that firearms and ammunition The Spellplague also spurred advancements in the
were available to those in need. The Gunsmith Guild’s fusion of magic and firearms. Artificers and enchanters
influence extended beyond mere regulation, as they developed new spells and enchantments specifically
shaped the aesthetics and functionality of firearms, tailored for firearms, further expanding their potential
elevating them to objects of admiration and desire. on the battlefield.
The Gunsmith Guilds also played a vital role in
training gunsmiths and promoting responsible firearm Societal Impact
usage. They organized apprenticeships, workshops, and
certification programs to ensure that firearms were Changing Warfare
crafted and used with skill and caution. Firearms revolutionized the nature of warfare in the
Firearms in Conflict Forgotten Realms. Battles became more lethal, as
soldiers armed with firearms could deliver devastating
The Goblin Wars firepower from a distance. Traditional tactics were
forced to adapt, and the value of armor and cavalry
The Goblin Wars, a period of intense conflict between diminished in the face of firearms’ penetrating
goblinoid tribes and various factions in the realms, capabilities. The advent of firearms also influenced the
showcased the destructive power of firearms. As goblin rise of guerrilla warfare and the need for new defensive
hordes swarmed the land, armies armed with firearms strategies.
stood a better chance of repelling the onslaught. This The introduction of firearms challenged the
conflict became a proving ground for firearms, revealing established norms of warfare. Armies had to reevaluate
their potential as force multipliers on the battlefield. their formations and tactics, as the linear formations
The Goblin Wars marked a turning point in the that once protected soldiers from arrows and melee
acceptance and utilization of firearms in warfare. The weapons proved vulnerable to the accuracy and range of
effectiveness of firearms in thinning the goblin ranks firearms. The importance of cover, concealment, and
and providing ranged superiority led to increased maneuverability became paramount in battles.
production and deployment of these weapons by various Furthermore, the reliance on firearms necessitated the
factions. Battles became more dynamic and strategic, as development of specialized training, logistics, and
commanders developed new tactics to maximize the supply chains to ensure a consistent and effective use of
advantages offered by firearms. The Goblin Wars these weapons in warfare.
forever etched the significance of firearms onto the As firearms became more prevalent, the realms
tapestry of the realms’ history. witnessed a shift in military power dynamics. Small
The aftermath of the Goblin Wars also brought about factions with skilled firearms wielders could challenge
advancements in firearm technology. The demands of larger, traditional armies. This shift led to a reevaluation
war led to innovations in firearm design, such as of military strategies and a greater emphasis on
increased accuracy, improved reliability, and more adapting to the changing face of warfare.
efficient ammunition production. Cultural Shifts
The Spellplague and Its
The proliferation of firearms brought about a cultural
Aftermath shift across the realms. The egalitarian nature of
The cataclysmic Spellplague, which ravaged the realms, firearms, which required less physical strength than
reshaped the world and shattered the existing power traditional weaponry, allowed individuals of various
structures. Firearms played a pivotal role during this backgrounds and genders to wield lethal force. This
chaotic period, as they offered a means of defense democratization of combat led to new dynamics within
against the unpredictable magical energies unleashed society, challenging traditional power structures and
by the Spellplague. Survivors armed themselves with providing opportunities for social mobility.
firearms, forming militias to protect their communities The accessibility of firearms disrupted the existing
and navigate the treacherous landscape. hierarchy of martial prowess, as those previously
The Spellplague disrupted the traditional systems of disadvantaged by physical limitations could now
magic, rendering many spellcasting abilities participate in combat on equal footing. This shift
unpredictable or even dangerous. In this unstable prompted changes in societal norms, as women,
environment, firearms became a reliable alternative for previously restricted to support roles, began wielding
those who sought to defend themselves and maintain firearms and asserting their strength on the battlefield.
order. The ability to wield a firearm, unaffected by the The empowerment brought by firearms extended
chaotic forces of the Spellplague, offered a sense of beyond military applications, as it influenced the
security and stability in an otherwise tumultuous time. development of self-defense practices, hunting
techniques, and even sport shooting competitions.

9
Firearms also influenced the arts and culture of the Conclusion
Forgotten Realms. Songs, poems, and tales emerged, The history of firearms is a tale of innovation, conflict,
glorifying the skill and valor of firearms wielders. Artists and societal transformation. From humble alchemical
depicted epic battles with firearms as central motifs, beginnings to the present-day arms race, firearms have
capturing the awe-inspiring power and destructive left an indelible mark on the realms.
beauty of these weapons. As adventurers explore the realms armed with
modern firearms, they carry with them the legacy of
countless inventors, craftsmen, and warriors who have
Present Day shaped the world through their ingenuity and the
destructive power of gunpowder. The ongoing evolution
Widespread Availability and impact of firearms ensure that their story will
In the present era of the Forgotten Realms, firearms continue to unfold.
have become commonplace. They can be found in the
hands of adventurers, city guards, and even common
folk seeking protection. The technology has evolved to
include a wide range of designs, from sleek and elegant
elven firearms to rugged dwarven constructs. The
Gunsmith Guild continues to play a significant role in
the firearms industry, fostering innovation and
maintaining quality standards.
Firearms have permeated every aspect of life in the
realms. They are not only tools of warfare but also
essential for hunting, personal protection, and even
recreational activities. Their availability has spurred a
thriving industry, with countless craftsmen and artisans
dedicated to refining and enhancing firearms.
Adventurers and mercenaries seek out the latest
advancements in firearms technology, while city guards
and military forces invest in modernizing their arsenals
to maintain a competitive edge.
Controversy and Regulation
Firearms remain a topic of controversy and debate.
Some view them as instruments of destruction, fearing
their potential for misuse. Others recognize their value
as tools for self-defense and warfare. Laws and
regulations vary across the realms, with some cities
tightly controlling firearms while others embrace their
use more liberally. The ongoing discourse surrounding
firearms ensures that they continue to be a topic of
political and ethical contention.
Governments and organizations wrestle with the
delicate balance between maintaining order and
individual freedoms. Legislation aims to regulate the
possession, sale, and use of firearms, striving to prevent
misuse while still respecting the rights of citizens. The
Gunsmith Guild often plays a pivotal role in shaping
these regulations, advocating for responsible firearm
ownership, training, and ensuring that quality standards
are upheld. The debate surrounding firearms and their
regulation reflects the complexities of a changing world,
where ancient traditions and modern technologies
intersect.

10
2. Overview of different firearm
categories
n this section, we will delve into the various Rifles and Carbines

I
categories of modern firearms that have found
their way into the realms of Dungeons and Rifles and carbines are long-barreled firearms designed
Dragons. As the march of technology for accurate and precise long-range engagements. They
progresses, so too does the weaponry used in are often employed by adventurers who specialize in
battle. The introduction of firearms has brought marksmanship, scouting, or sniping. These weapons
about significant changes to combat and offer superior range, accuracy, and power compared to
warfare. This overview aims to familiarize you with the pistols and revolvers, making them formidable tools on
primary categories of modern firearms: Pistols and the battlefield.
Revolvers, Rifles and Carbines, and Shotguns. Each
category possesses its unique characteristics, strengths, Rifles
and applications, providing adventurers with a broad Rifles are typically equipped with a shoulder stock and
range of options when engaging in combat. have a barrel length that exceeds that of carbines. They
are primarily used by soldiers, hunters, and those who
Pistols and Revolvers require a higher level of precision in their shooting.
Pistols and revolvers are compact, handheld firearms Rifles employ a variety of firing mechanisms, including
designed for one-handed use. They are commonly used bolt-action, semi-automatic, and fully automatic, each
for self-defense, close-quarters combat, or as backup catering to different combat scenarios and user
weapons. The main distinction between pistols and preferences.
revolvers lies in their firing mechanisms. The ammunition used in rifles generally consists of
intermediate or high-powered cartridges. These rounds
Pistols are capable of delivering greater kinetic energy and
Pistols typically feature a semiautomatic firing achieving more significant penetration, making rifles
mechanism, allowing for rapid follow-up shots. They effective against armored opponents or distant targets.
employ a detachable magazine that houses the Carbines
ammunition, which is fed into the chamber
automatically after each shot. This mechanism allows Carbines are shorter and lighter than rifles, designed for
for quick reloads, ensuring that adventurers can stay in ease of handling in tight spaces or when mobility is
the fight with minimal downtime. crucial. They often feature a collapsible or folding stock
Pistols come in various calibers, ranging from to further enhance their compactness. Carbines are
smaller, less powerful rounds suitable for concealed commonly used by adventurers operating in urban
carry or civilian use to larger, more potent rounds environments, such as law enforcement officers, special
designed for military or law enforcement purposes. The forces units, or urban combat specialists.
caliber determines the stopping power and penetration The firing mechanisms found in carbines mirror
capabilities of the bullet, so adventurers must consider those of rifles, with the same range of options available.
their intended application when choosing a pistol. The ammunition used in carbines is similar to that of
Revolvers rifles, but carbine rounds are typically slightly less
powerful due to the shorter barrel length. Nevertheless,
Revolvers, on the other hand, utilize a rotating cylinder they still offer superior firepower compared to pistols
that holds multiple rounds. Each chamber within the and revolvers, making carbines versatile weapons for a
cylinder contains a bullet, and upon firing, the cylinder range of combat situations.
rotates, aligning the next chamber with the barrel. This
mechanism provides a slower rate of fire compared to
pistols but offers greater reliability and simplicity.
Revolver calibers tend to be larger and more powerful
than those found in pistols. Due to their robust
construction and reliability, revolvers are often favored
by adventurers who value a dependable sidearm in
challenging or unpredictable conditions. They are also
well-suited for individuals who prioritize accuracy and
precision over volume of fire.
11
Shotguns
Shotguns are unique firearms that excel at close-
quarters combat and provide a diverse array of
ammunition options. They are popular among
adventurers who need to deliver devastating firepower
in tight spaces or against multiple targets.
Pump-Action Shotguns
Pump-action shotguns are the most common type of
shotgun found in the realms. They feature a pump
mechanism located below the barrel, which allows the
adventurer to manually load the next shell into the
chamber after each shot. This action is typically
accompanied by an iconic distinctive sound, making the
pump-action shotgun an intimidating weapon on the
battlefield.
Shotgun ammunition includes various types of shells,
such as buckshot, birdshot, and slugs. Buckshot shells
contain multiple smaller projectiles, making them
effective against groups of enemies at close range.
Birdshot shells are loaded with numerous small pellets,
ideal for hunting or non-lethal engagements. Slugs, on
the other hand, are single projectiles that offer
increased accuracy and penetration, making them
suitable for longer-range combat.
Semi-automatic Shotguns
Semi-automatic shotguns employ a gas or recoil-
operated mechanism to automatically chamber the next
round after each shot. This eliminates the need for
manual action, allowing adventurers to maintain a
higher rate of fire compared to pump-action shotguns.
Semi-automatic shotguns excel in scenarios where
rapid follow-up shots are necessary or when dealing
with multiple adversaries in close quarters.
The ammunition used in semi-automatic shotguns is
the same as that of pump-action shotguns. The versatile
nature of shotguns and the wide variety of ammunition
available make them adaptable to a range of combat
situations, from crowd control to breaching doors.

12
3. Ammunition Types
s firearms have evolved in the realms of Buckshot: Consisting of multiple lead or steel

A
modern weaponry, so too has the variety of pellets, buckshot shells are designed for close-range
ammunition designed to suit different combat and have a wide spread, increasing the
purposes and engage a range of targets. In chances of hitting the target.
this section, we present the ammunition Slug: A single large projectile, slug rounds are
types, each offering unique characteristics designed for medium to long-range engagements,
and advantages on the battlefield. offering better accuracy and higher penetration than
Understanding these ammunition types is crucial for buckshot.
adventurers seeking to master the art of modern Birdshot: Made up of small pellets, birdshot shells
firearms. are primarily used for hunting birds and small game.
They have a wider spread and are less effective
Full Metal Jacket (FMJ) against armored targets.
A standard ammunition type designed for penetration.
FMJ rounds have a lead core encased in a harder metal Specialty Rounds
shell, typically copper. They offer good accuracy and In addition to the standard ammunition types, modern
reliable performance against most targets. firearms have also evolved to accommodate specialty
Hollow Point (HP) rounds designed for specific purposes. These
These rounds have a hollowed-out tip that is designed to specialized rounds offer unique capabilities and
expand upon impact, creating a larger wound channel functions, ranging from non-lethal options for crowd
and transferring more energy to the target. Hollow control to advanced technologies for tracking or
points are often used for self-defense as they reduce the incapacitating targets.
risk of over-penetration and collateral damage. Tracer: These rounds leave a visible trail or light
when fired, allowing the shooter to track the path of
Armor-Piercing (AP) the bullet. Tracers are often used for target
Armor-piercing rounds are specifically designed to acquisition or signaling.
penetrate heavy armor. They typically have a hardened Rubber Bullets: Non-lethal rounds designed to
core or a special penetrator tip to defeat armored incapacitate or deter targets without causing fatal
targets. AP rounds are less effective against unarmored injuries. They are commonly used for riot control or
or lightly armored targets. non-lethal force situations.
Taser Rounds: These rounds deliver an electric
Incendiary (IG) shock upon impact, incapacitating the target
These rounds contain a flammable compound that temporarily. They are effective for subduing or
ignites upon impact. They are designed to set targets on disabling foes without causing lethal harm.
fire, causing additional damage over time. Incendiary
rounds are useful against targets that are vulnerable to Ammunition Costs
fire, but they may be less effective against heavily
armored foes. Ammunition Type
Full Metal Jacket (FMJ)
Cost (per 20 rounds)
1 gp
Weight (lbs)
1 lb
Explosive (High-Explosive, HE) Hollow Point (HP) 2 gp 1 lb

These rounds are filled with an explosive compound Armor-Piercing (AP) 2 gp 1 lb

that detonates upon impact, causing both concussive Incendiary (IG) 6 gp 1.5 lb

and shrapnel damage. HE rounds are effective against Explosive (HE) 10 gp 2 lb

clustered targets or structures, but they may have Buckshot 5 gp 1.2 lb

limited effectiveness against heavily armored targets. Slug


Birdshot
3 gp
1 gp
1.2 lb
1.2 lb
Tracer 7 gp 1.5 lb
Shotgun Shells
Rubber Bullets 1 gp 0.5 lb
Shotgun shells are specialized cartridges designed for Taser Rounds 2 gp 1 lb
the versatile and powerful shotgun weapons. These
firearms deliver a devastating impact, making them
ideal for close-range combat and a variety of scenarios.
Shotgun shells come in different types, each tailored for
specific purposes.

13
Chapter III
Combat Mechanics and Realism
astering the art of firearms in combat
Reloading Rules

M
requires more than just aiming and
pulling the trigger. This section Reloading a firearm efficiently and effectively is a
provides comprehensive rules for crucial skill in the realm of modern firearms. Below, we
handling firearms, covering essential outline the rules and mechanics governing the process
aspects such as reloading, of reloading, ammunition management, and the
malfunctions, drawing and holstering. potential penalties faced when reloading in the midst of
Whether you are a skilled marksman or a novice combat.
adventurer trying your hand at modern weaponry, these
rules will ensure that your firearm encounters are Reloading Action
thrilling and realistic. Reloading a firearm requires the character to spend
Firearm Proficiency their action. This signifies the time and effort required
to swap out an empty magazine or reload individual
Firearm proficiency represents a character’s training rounds into the firearm.
and familiarity with handling firearms. Characters who
possess firearm proficiency have learned the necessary Speed Reloading
skills to effectively wield these modern weapons in Characters can attempt a “Speed Reloading” technique
combat. Proficiency can be obtained through character to reload their firearm more quickly. They must make a
classes, races or feats. Sleight of Hand skill check against the weapon’s DC.
Proficiency Levels On a success, they may reload the firearm as a bonus
action instead of an action. If a character has expertise
Characters with basic proficiency have received in firearms, they roll the skill check with advantage.
minimal training and are competent enough to handle
and fire firearms without penalties. They can reload and Ammunition Management
clear basic malfunctions without difficulty. Characters must keep track of their ammunition count.
Expertise Each firearm has a specific magazine capacity, which
Characters with expertise have undergone extensive represents the number of rounds it can hold. When a
training and possess superior skills in handling character reloads, they must deduct the appropriate
firearms. They gain additional benefits, such as number of rounds from their ammunition supply. It’s
improved accuracy, reduced recoil penalties, and faster important for players to keep track of their ammunition
reloading times. Expertise may be limited to specific to ensure they don’t run out during combat or critical
character classes or obtained through feats or moments.
specialized training.
Reloading Penalties Clearing Malfunctions
Characters attempting to reload while a hostile creature Clearing a malfunction requires the character to use
is within 5 feet of them face increased difficulty due to their action to perform a “Clearing Action.” The
the pressure and potential danger. The following character must describe their intended action to clear
penalties apply: the malfunction, such as manually racking the slide,
removing a jammed round, or resetting the firing
Disadvantage on Speed Reloading
roll
mechanism.
The distracting presence of a nearby enemy makes it Misfire
harder to perform a speed reload, resulting in a The character must clear the malfunction by performing
disadvantage on the Sleight of Hand skill check. the appropriate action, such as ejecting the faulty round
Opportunity Attacks or recocking the firearm.
If a character chooses to reload while threatened by an Jam, Stovepipe, and Double Feed
enemy within 5 feet, the enemy can take an opportunity The character must take specific actions to clear the
attack against them. This represents the risk involved in obstruction, such as manually removing the jammed
focusing on reloading while an enemy is in close round or clearing the ejection port.
proximity. Catastrophic Failure
Malfunctions The firearm suffers a major malfunction, rendering it
Firearms, despite their effectiveness in combat, are not inoperable. The character must either seek extensive
immune to mechanical failures. In the heat of battle, a repairs during a long rest or replace the firearm entirely.
poorly executed shot or an aging weapon can result in a Drawing and
malfunction. These malfunctions add an element of
unpredictability, danger, and realism to your modern Holstering
firearms gameplay.
Firearms are powerful tools in the modern age, but their
How Malfunctions Occur effectiveness relies on the ability to swiftly access them
when needed. Properly understanding the mechanics of
Rolling a natural 1 on an attack roll with a firearm drawing and holstering firearms is crucial for
results in a malfunction. This represents an characters seeking to wield these weapons in combat.
exceptionally unlucky or poorly executed shot that
causes the firearm to malfunction. The Dungeon Master Drawing a Firearm
(DM) may adjust this probability for specific weapons
based on their condition or age. Drawing a firearm refers to the action of retrieving a
When a malfunction occurs, consult the malfunction holstered firearm and preparing it for use. The following
table to determine the type and severity of the rules apply:
malfunction. This adds an element of risk and Drawing as Part of an Attack
unpredictability to combat encounters, reflecting the Action
potential issues that can arise with firearms. Drawing a firearm can be done as part of an attack
action. In this case, the attack roll suffers a -5 penalty.
Malfunction Table
Drawing as a Bonus Action
Roll
(d20) Malfunction Type If a character wishes to draw their firearm without
Misfire: The firearm fails to discharge. Requires a immediately attacking, they can use their bonus action
1-5
on their turn to draw the firearm, provided the firearm
6-10
clearing action to fix.
Jam: The mechanism of the firearm becomes is within their reach.
obstructed. Requires a clearing action to fix. Holster Accessibility
11-15 Stovepipe: An empty casing gets trapped in the ejection
Characters must specify the type of holster they use for
port. Requires a clearing action to fix.
their firearms. The accessibility of the holster may affect
16-18 Double Feed: Two rounds or cartridges become jammed
the time and ease of drawing the firearm (on DM’s
in the firearm. Requires two clearing actions to fix.
discretion). For example, a hip holster may be quicker
19-20 Catastrophic Failure: The firearm suffers a major
malfunction, rendering it inoperable. Requires extensive to draw from compared to a shoulder holster.
repairs (long rest) or replacement.

15
Holstering a Firearm Recoil Force
Holstering a firearm refers to securely storing a firearm Each firearm has a designated recoil force value,
in a holster for safekeeping. The following rules apply: representing the strength of the recoil produced when
firing. This value can vary depending on the type, size,
Holstering as Part of an Action and ammunition used in the firearm. Heavier firearms
Characters can holster their firearm as part of an action, or those chambered for more powerful cartridges
such as when they want to switch to a different weapon generally have higher recoil forces.
or engage in a non-combat activity.
Holstering as a Bonus Action Recoil Penalties
If a character wishes to holster their firearm without When a character fires a firearm, they may experience
taking another action simultaneously, they can use their recoil penalties that affect their accuracy and
bonus action on their turn to holster the firearm, subsequent actions. The following penalties apply:
provided the holster is accessible and within their Aim Disruption. After firing a shot, the character
reach. may suffer a temporary penalty to their next attack
Quick-Release Holsters roll, reflecting the challenge of reacquiring the target
Some holsters may be designed with quick-release due to recoil. The penalty can be a flat numerical
mechanisms, allowing for faster holstering and drawing value or a disadvantage on the attack roll, depending
of firearms. Characters equipped with such holsters on the severity of the recoil force.
may gain a slight advantage in speed during the drawing Recoil Recovery. Characters need to take a moment
and holstering process (on DM’s discretion). to recover from the recoil before they can make an
attack.
Holster Positions and
Limitations
Recoil Table
Different holsters offer various positions for firearm
storage. Some common holster positions include hip, Recoil Force Aim Disruption Penalty Recoil Recovery Time
shoulder, ankle, and chest holsters. It is essential to Low -1 to Attack Roll None
discuss with your DM the benefits and limitations of Moderate -2 to Attack Roll None
each position, such as accessibility, concealment, and High -3 to Attack Roll None
the impact on drawing and holstering times. Very High Disadvantage on Attack Roll 1 Round

Accessibility
Depending on the location and type of holster, the Recoil Management
accessibility of the firearm may vary. Characters may
need to consider their attire, body shape, or equipment Proficiency and character attributes can influence a
when choosing a holster position. character’s ability to manage recoil effectively. Consider
Concealment the following factors:
Certain holsters provide better concealment for the Expertise: Characters with firearm expertise can
firearm, making it more difficult for others to notice the ignore low recoil force penalties and count the rest
presence of the weapon. force levels as one level lower.
Strength and Dexterity: Characters with higher
Drawing and Holstering Times Strength or Dexterity scores may have better recoil
The time it takes to draw or holster a firearm may vary control, allowing them to manage the effects of recoil
based on the location and type of holster. Discuss more effectively (on DM’s discretion).
factors such as the character’s proficiency, dexterity, or Modifications and Attachments: Certain firearm
any relevant feats that may affect drawing and modifications or attachments may reduce recoil
holstering times. penalties or provide bonuses to recoil management.
Recoil Effects
Recoil refers to the backward force generated by the
discharge of a firearm. Managing recoil is crucial for
maintaining accuracy and control while firing. The
following rules outline the effects of recoil on characters
and their ability to aim accurately.
16
Aiming Mechanics Burst Fire
Aiming refers to the intentional act of aligning the Burst fire allows a character to fire a short burst of
firearm’s sights and focusing on a specific target to rounds in a controlled manner, balancing accuracy and
enhance accuracy. The following rules outline the firepower. The following rules outline the mechanics of
mechanics of aiming. burst fire:
Aiming Action Burst Fire Attack: As part of an attack with the
Taking aim requires a character to spend their action to firearm, the character can choose to unleash a
focus on a target and aim their firearm. The character predetermined number of rounds in a short burst.
Burst Size Each firearm has a designated burst size,
must declare their intent to aim at the beginning of their representing the number of rounds fired in a single
turn or during their turn before making an attack. burst (if there is one). This value can vary depending
Aiming functions as concentrating on a spell. on the weapon being used. Making a burst fire attack
Aiming Benefits requires and consumes a number of ammo equal to
Aiming provides several benefits to the character when the burst size.
they make their next attacks: Accuracy and Damage: Burst fire grants a bonus to
the attack roll equal to 1d6 multiplied by the burst
Accuracy Bonus: The character gains a +2 bonus to size. However, you suffer one level higher recoil
their attack rolls with this firearm, reflecting the time effect than usual.
and effort taken to aim precisely. Temperature and Control: You may not use burst
Critical Hit Chance: Aiming increases the range of fire in consecutive attacks due to temperature.
scoring a critical hit with this firearm by 1 (19 - 20). However you may choose to override this rule and
immidiatelly roll on the malfunction table at the end
Aiming Duration of your turn.
The aiming benefits last for 1 minute or until the end of
a round they made a successful attack with the firearm
or until they lose concentration due to external factors,
such as being hit by an attack or failing a concentration
check. Additionally, while aiming, the character’s
movement speed is halved.
17
Hollow Point (HP)
Full-Auto Fire
Full-auto fire represents spraying a continuous stream Mechanic: Hollow point rounds are designed to
of bullets in rapid succession, sacrificing accuracy for expand upon impact, creating a larger wound
sheer volume of fire. The following rules outline the channel and transferring more energy to the target.
Effects: HP rounds have increased stopping power
mechanics of full-auto fire: against unarmored or lightly armored foes dealing
Full-Auto Action: Full-auto fire requires the 1d6 additional damage. However, their effectiveness
character to spend their full turn to engage the is diminished against heavily armored targets,
firearm’s full-auto mode, unleashing a continuous substracting 1d4 from damage rolls against these
stream of rounds. targets.
Rate of Fire: Each firearm has a designated rate of
fire, representing the number of rounds fired per
round while in full-auto mode (if there is one). This Armor-Piercing (AP)
value can vary depending on the weapon being used. Mechanic: Armor-piercing rounds are specifically
You may make a number of attacks, per round, equal designed to penetrate armor and deliver damage to
to the rate of fire. heavily protected targets.
Accuracy Penalties: Full-auto fire incurs Effects: AP rounds ignore a portion of the target’s
disadvantage to the attack rolls due to the inherent armor, making them particularly effective against
difficulty of maintaining accuracy while firing rapidly. heavily armored foes dealing 1d6 increased damage
against armored targets but have limited
Ammunition types and effectiveness against unarmored or lightly armored
enemies, substracting 1d4 from damage rolls against
their effects these targets.
In the world of modern firearms, ammunition comes in
various forms, each designed with specific purposes and
effects in mind. From standard rounds that provide Incendiary (IG)
reliable damage to specialized projectiles that offer Mechanic: Incendiary rounds are designed to ignite
unique tactical advantages, understanding the different upon impact, causing additional fire damage and
ammunition types is crucial for adventurers navigating a potentially setting flammable objects or creatures on
world filled with advanced weaponry. fire.
In this section, we introduce the mechanics and Effects: IG rounds deal 1d4 additional fire damage
effects of various ammunition types, providing you with on top of their base damage. On a successful hit, they
the tools to enhance your combat encounters and bring have a 20% chance to ignite the target, causing 1d4
an extra layer of realism to your modern firearms fire damage at the start of the target’s next turn.
campaign. Balancing the realism of these ammunition They can also be used strategically to ignite objects
types with gameplay considerations is essential, or create environmental hazards (on DM’s
ensuring an enjoyable and fair experience for all discretion).
players.
From the piercing power of armor-piercing rounds to
the devastating impact of explosive shells, we explore Explosive (High-Explosive, HE)
the intricacies of each ammunition type and its potential Explosive rounds are loaded with a
impact on the battlefield. Mechanic:
payload that detonates upon impact or at a
predetermined distance, causing area-of-effect
Full Metal Jacket (FMJ) damage.
Effects: HE rounds deal 1d6 fire damage in a 10 ft.
Mechanic: FMJ rounds are standard bullets with a radius of their target, affecting multiple targets or
solid lead core encased in a harder metal jacket, causing collateral damage to the environment. They
designed for penetration and reliability. have the potential to hit multiple enemies but may
Effects: FMJ rounds provide no special effects but
offer reliable damage against most targets. They also harm allies caught in the blast radius. They are
have average damage potential and can be used effective for clearing out groups of enemies or
effectively against any enemy. destroying obstacles.

18
Shotgun Shells Specialty Rounds
Buckshot Tracer
Mechanic: Buckshot shells contain multiple small Mechanic: Tracer rounds contain a pyrotechnic
metal pellets, making them effective at close range compound that leaves a visible trail or light when
for spreading damage. fired, aiding in tracking the bullet’s trajectory.
Effects: Buckshot shells have a wider spread, Effects: Tracer rounds deal no damage but provide a
allowing them to damage up to three creatures tactical advantage. When fired, they grant a +5 bonus
within a 5 ft. radius of their target, dividing the total on subsequent attacks against the same target by the
among them. They deal reduced damage compared shooter, as they can more easily track the bullet’s
to slugs but can be devastating at close quarters or path.
against lightly armored foes. Rubber Bullets
Slug Mechanic: Rubber bullets are non-lethal rounds
Mechanic: Slug rounds are solid projectiles fired designed to incapacitate or deter targets without
from shotguns, offering greater accuracy and range causing fatal injuries.
compared to buckshot. Effects: Rubber bullets deal half damage compared
Effects: Slugs are high-impact rounds that deal 1d8 to regular ammunition but have a higher chance of
additional damage to a single target. They have causing non-lethal effects. On a successful hit, they
increased range and accuracy compared to other can stun or knock down the target, impose
shotgun shells, making them effective at medium to disadvantage on attack rolls, or reduce movement
long range. speed, depending on your desired level of realism
Birdshot
and game balance (at DM’s discretion).
Mechanic: Birdshot shells are loaded with multiple Taser Rounds
tiny pellets, typically used for hunting small game or Mechanic: Taser rounds deliver an electric shock
birds. upon impact, incapacitating the target temporarily.
Effects: Birdshot shells are not designed for combat Effects: Taser rounds are non-lethal and have a
but can be useful for hitting multiple targets at close chance to incapacitate the target on a successful hit.
range or hindering large creatures by causing pain or The target is stunned for a short duration (at DM’s
annoyance. They deal 1d4 less damage but reduce discretion), making them effective for subduing or
the movement speed of their target by 15 ft. disabling foes without causing lethal harm.
Chapter IV
Gunsmithing and Modifications
n the world of modern firearms, the art of
Customization Options

I
gunsmithing and modifications has become an
integral part of the adventurer’s arsenal. With Within the realm of modern firearms, the art of
the constant evolution of technology and the customization allows individuals to transform their
demand for personalized weaponry, individuals weapons into personalized instruments of precision and
skilled in the craft of gunsmithing have emerged power. Adventurers and mercenaries alike seek to
as valuable assets in the pursuit of power and optimize their firearms to suit their unique playstyle and
survival. preferences, enhancing their effectiveness in combat.
This chapter explores the vast array of customization
options available for firearms in a modern setting. From Stocks and Grips
sleek attachments like scopes and silencers to
ergonomic grips and other accessories, adventurers can Option Cost Benefits or Penalties
tailor their firearms to suit their unique needs and Collapsible Stock 50 +1 to Dexterity saving throws related
playstyles. The possibilities for enhancing a weapon’s gold to weapon handling
performance are limited only by one’s imagination and Adjustable Stock 75 +1 to attack rolls while aiming
resources. gold
Attaching various accessories to firearms not only Pistol Grip 30 +1 to damage rolls at short range
enhances their functionality but also offers a tactical gold
advantage. Scopes enable precise long-range shots, Recoil-Reducing 100 +2 to attack rolls at long range
silencers suppress the sound of gunfire, grips provide Buttstock gold
stability for improved accuracy, and other attachments Ergonomic Grip 60 +1 to Dexterity checks related to
offer specialized benefits. Players will discover a wealth gold weapon handling
of options to adapt their firearms to specific situations Sniper Stock 70 +1 to attack rolls at long range
and overcome challenges with finesse. gold
However, the availability of spare parts and the Skeletonized 80 +5 ft to movement speed
expertise required for gunsmithing can vary greatly Stock gold
depending on the setting and resources available. Folding Stock 70 +1 to Dexterity checks or saving
Exploring the world to source spare parts, finding gold throws when attempting to hide the
skilled gunsmiths, or acquiring the knowledge to weapon
perform modifications oneself may present additional Angled Foregrip 40 +1 to attack rolls in burst fire mode
quests or opportunities for character development. gold

20
Barrels Rail Systems
Option Cost Benefits or Penalties
Option Cost Benefits or Penalties Holographic 60 +1 to attack rolls in dim-light conditions
Long Barrel 80 +1 to attack rolls at long range Sight gold
gold Laser Sight 50 +1 to attack rolls when targeting
Short Barrel 60 +1 to attack rolls at short range gold creatures within 30 ft
gold Vertical 40 +1 to damage rolls in burst fire mode
Fluted Barrel 100 +1 to Speed Reload checks / -1 to attack Foregrip gold
gold rolls when weapon gets dirty Bipod 70 +1 to attack rolls when firing from a
Suppressed 150 +1 to Dexterity checks and saving throws gold prone position
Barrel gold when attempting to remain hidden Flashlight 30 Advantage to Wisdom (Perception)
Bull Barrel 120 +1 to damage rolls gold checks in dark areas
gold Grenade 150 Spend an action to launch a grenade
Extended 90 +30 ft. range of the firearm Launcher gold (requires grenade ammunition)
Barrel gold Shotgun 50 +1 to attack rolls when firing a shotgun
Ported Barrel 110 +1 to damage rolls in burst fire mode Forend gold
gold Offset Iron 40 Advantage to aiming concentration
Fluted Bull 200 +2 to damage rolls Sights gold saving throws.
Barrel gold

Camouflage and Aesthetics


Magazine Extensions
Option Cost Benefits or Penalties
Option Cost Benefits or Penalties Digital 30 +1 to Dexterity (Stealth) checks when
Extended Magazine 40 +2 rounds to the firearm’s Camouflage gold in urban terrain
gold magazine capacity Custom Paint 20 +1 to Charisma (Intimidation) checks
High-Capacity Drum 80 +5 rounds to the firearm’s Job gold when displaying the firearm
gold magazine capacity Engraved 40 +1 to Dexterity (Sleight of Hand)
Detachable 30 Advantage to Speed Reload Design gold checks to conceal the firearm
Magazine gold checks. Patterned Wrap 25 +1 to Wisdom (Survival) checks when
Double-Stack 50 +1 to attack rolls when firing in gold tracking with the firearm
Magazine gold burst fire mode Personalized 15 +1 to Charisma (Persuasion) checks
Extended Drum 120 +10 rounds to the firearm’s Insignia gold when displaying the firearm
Magazine gold magazine capacity Ghillie Wrap 40 +2 to Dexterity (Stealth) checks when
Speed Strip 20 1 free Speed Reload per long rest gold prone
gold Ceremonial 30 +1 to Charisma (Performance) checks
Drum Magazine 100 +7 rounds to the firearm’s Etching gold when showcasing the firearm
gold magazine capacity Weathered 25 +1 to Wisdom (Insight) checks to
Patina gold gauge enemy intentions

Trigger Modifications
Option Cost Benefits or Penalties Attaching Accessories
Hair Trigger 40 +1 to attack rolls when firing in
gold single-shot mode Compatibility
Burst Fire Trigger 60 Spend an action to fire a burst of Not all firearms are designed to accommodate every
gold three rounds accessory. Each firearm will have a list of compatible
Binary Trigger 100 Spend a bonus action to fire an accessories based on its make and model. Ensure that
gold additional round players check the compatibility before attempting to
Hairpin Trigger 50
gold
+1 to damage rolls when auto-firing attach an accessory.
Competition 5 gold +1 to attack rolls in competitive Attachment Slots
Trigger shooting scenarios
Lightened Trigger 70 +5ft. movement speed / -1 to attack Firearms will have a limited number of attachment slots
gold rolls when weapon gets dirty available for adding accessories. The number of slots
Two-Stage Trigger 60 +1 to attack rolls when firing in burst may vary depending on the firearm type and size. For
gold fire mode example, a pistol might have one or two slots, while a
Binary Burst Fire 150 Spend an action to fire a burst of six rifle could have three or more.
Trigger gold rounds, once per short rest

21
Chapter V
Weapon Profiles
hen it comes to crafting a truly exceptional firearm tailored specifically for your campaign, there are

W
numerous aspects and possibilities to take into account. It is essential to delve into the depths of
creativity and imagination in order to fashion a weapon that is not only distinctive but also perfectly
aligned with the tone and mechanics of your gaming world. To aid you in this endeavor, presented below
is a template that encompasses a wide array of elements, enabling you to construct a custom firearm:

[Firearm Name]
Description: [Provide a brief description of the firearm, Attachment Slots: [Specify the number of attachment
including its appearance and any notable features.] slots available on the firearm (0 to 3).]
Damage: [Specify the base damage the firearm deals.] Compatible Accessories: [List the compatible
accessories from the provided list (or your custom-
Ammunition Type: [Choose from the list of ammunition made), specifying the ones that can be attached to the
types you provided, such as FMJ, HP, AP, IG, HE, firearm.]
Buckshot, Slug, Birdshot, Tracer, Rubber Bullets, Taser Cost: [Specify the cost of the firearm.]
Rounds.]
Range: [Specify the firearm’s short and long range.] Weight: [Specify the weight of the firearm.]

Recoil Force: [Choose from Low, Moderate, High, or Requirements: [Specify any requirements or
Very High to indicate the firearm’s recoil force.] proficiencies needed to use the firearm effectively.]
Fire Modes Available: [Choose from Burst Fire, Full- Special Properties: [Include any special properties or
Auto Fire, or None, indicating the available fire modes.] features specific to the firearm, such as unique abilities
or effects.]
Pistols and Revolvers Examples
istols and revolvers are the go-to firearms

P
for those seeking reliable and versatile
weapons. Whether it’s a compact pistol for
concealed carry or a powerful revolver for
stopping power, these firearms offer a range
of options to suit various playstyles and
situations.
Duskfire Model 500
Description: The Duskfire Model 500 is a sleek, semi-
automatic pistol with a matte black finish.
Damage: 1d6 piercing

Ammunition Type: 9mm (FMJ)

Range: 40/120 ft.

Recoil Force: Moderate

Fire Modes Available: None

Attachment Slots: 1

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Custom Paint Job
Patterned Wrap
Rounds per Calibre: 15
Cost:250 gold
Weight: 2 lbs.

Requirements: Proficiency with firearms


Special Properties: The Duskfire Model 500 is known
for its reliability and ease of use, providing a +1 bonus to
Dexterity saving throws related to weapon handling.
23
Winchester Hawk-Eye
Revolver
Description: The Winchester Hawk-Eye Revolver is a
polished stainless steel revolver with a decorative eagle
motif etched on the cylinder. It features a comfortable
wooden grip and a short barrel, making it easy to
handle.
Damage: 1d8 piercing

Ammunition Type: .44 Magnum (HP)

Range: 60/180 ft.

Recoil Force: Moderate

Fire Modes Available: None

Attachment Slots: 1

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Custom Paint Job
Patterned Wrap
Rounds per Calibre: 6
Cost:300 gold
Weight: 2.5 lbs.

Requirements: Proficiency with firearms


Special Properties: The Winchester Hawk-Eye Revolver
provides a +1 bonus to Wisdom (Insight) checks to
gauge enemy intentions due to its intimidating
appearance.

24
Gorgon Arms Enforcer
Description: The Gorgon Arms Enforcer is a compact
semi-automatic pistol with a matte black polymer frame
and a stainless steel slide. It features an ergonomic grip
with textured panels for enhanced control.
Damage: 1d8 piercing

Ammunition Type: .40 S&W (FMJ)

Range: 50/150 ft.

Recoil Force: Low

Fire Modes Available: None

Attachment Slots: 2

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Digital Camouflage
Engraved Design
Patterned Wrap
Rounds per Calibre: 12
Cost:350 gold
Weight: 2.2 lbs.

Requirements: Proficiency with firearms


Special Properties: The Gorgon Arms Enforcer grants a
+1 bonus to Dexterity checks related to weapon
handling due to its lightweight and ergonomic design.

25
Crimson Viper Pistol
Description: The Crimson Viper Pistol is a sleek and
stylish semi-automatic pistol with a matte black finish
and red accent lines. It features a polymer frame and a
comfortable rubberized grip.
Damage: 1d6 piercing

Ammunition Type: 9mm (HP)

Range: 40/120 ft.

Recoil Force: Low

Fire Modes Available: None

Attachment Slots: 1

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Custom Paint Job
Weathered Patina
Ghillie Wrap
Rounds per Calibre: 17
Cost:280 gold
Weight: 2 lbs.

Requirements: Proficiency with firearms


Special Properties: The Crimson Viper Pistol provides
a +1 bonus to Charisma (Intimidation) checks when
displaying the firearm due to its menacing appearance.

26
Thunderstrike Dual
Pistols
Description: The Thunderstrike Dual Pistols are a pair
of sleek and compact semi-automatic pistols with a
silver finish and lightning bolt engravings. They feature
textured grips for improved handling and ambidextrous
controls.
Damage: 1d6 piercing (each pistol)

Ammunition Type: 9mm (FMJ)

Range: 40/120 ft.

Recoil Force: Moderate

Fire Modes Available: None

Attachment Slots: 1 per pistol

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Engraved Design
Personalized Insignia
Ceremonial Etching
Rounds per Calibre: 15 (per pistol)
Cost: 500 gold (pair)
Weight: 3 lbs. (pair)

Requirements: Proficiency with firearms

Special Properties: The Thunderstrike Dual Pistols


grant a +1 bonus to initiative rolls due to their lightning-
fast draw and dual-wielding capabilities.

27
Vanguard Burstfire
Pistol
Description: The Vanguard Burstfire Pistol is a cutting-
edge semi-automatic pistol with a sleek titanium alloy
frame and a matte black finish. It features an ergonomic
grip and a distinctive angular design, giving it a
futuristic appearance.
Damage: 1d8 piercing

Ammunition Type: 10mm Auto (FMJ)

Range: 50/150 ft.

Recoil Force: Moderate

Fire Modes Available: Burst Fire (3)

Attachment Slots: 2

Compatible Accessories:

Adjustable Stock
Pistol Grip
Ergonomic Grip
Collapsible Stock
Long Barrel
Short Barrel
Suppressed Barrel
Extended Barrel
Fluted Barrel
Extended Magazine
Detachable Magazine
Holographic Sight
Laser Sight
Vertical Foregrip
Flashlight
Offset Iron Sights
Digital Camouflage
Engraved Design
Patterned Wrap
Rounds per Calibre: 15
Cost:400 gold
Weight: 2.3 lbs.

Requirements: Proficiency with firearms


Special Properties: The Vanguard Burstfire Pistol has a
burst fire mode, allowing the wielder to spend an action
to fire a burst of three rounds. When firing in burst
mode, the pistol grants a +1 bonus to attack rolls.

28
Rifles and Carbines Examples
ifles and Carbines are versatile firearms

R
designed for accuracy and longer-range
engagements. These weapons are favored
by skilled marksmen, soldiers, and
adventurers who value precision and
stopping power. Rifles and Carbines come
in various configurations, ranging from
compact and lightweight carbines for close-quarters
combat to long-barreled rifles optimized for precision
shots at extended distances.
Vanguard MK-IV
Carbine
Description: The Vanguard MK-IV Carbine is a sleek, Drum Magazine
black semi-automatic rifle with a collapsible stock and a Hair Trigger
Picatinny rail system for attaching various accessories. Burst Fire Trigger
It features a short barrel and a detachable magazine. Binary Trigger
Binary Burst Fire Trigger
Damage: 1d10 piercing Holographic Sight
Ammunition Type: 5.56mm (FMJ)
Laser Sight
Vertical Foregrip
Rounds per Caliber: 30 (5.56mm)
Bipod
Flashlight
Range: 150/600 ft. Grenade Launcher
Offset Iron Sights
Recoil Force: Moderate

Fire Modes Available: None


Cost:800 gold
Weight: 7 lbs.
Attachment Slots: 3

Compatible Accessories:
Requirements: Proficiency with firearms
Special Properties: The Vanguard MK-IV Carbine has a
Collapsible Stock Picatinny rail system, allowing for versatile attachment
Adjustable Stock customization. It grants a +1 bonus to Dexterity saving
Recoil-Reducing Buttstock throws related to weapon handling due to its collapsible
Ergonomic Grip stock.
Sniper Stock
Folding Stock
Angled Foregrip
Long Barrel
Short Barrel
Fluted Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Fluted Bull Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Double-Stack Magazine
Extended Drum Magazine
Speed Strip
29
Viper X-42 Assault Rifle
Description: The Viper X-42 Assault Rifle is a sleek and Requirements: Proficiency with firearms
futuristic-looking fully automatic rifle with a bull barrel Special Properties: The Viper X-42 Assault Rifle has a
and a high-capacity drum magazine. It features a fluted high-capacity drum magazine, allowing for sustained
barrel for improved speed reloads and a suppressor for automatic fire. It grants a +1 bonus to attack rolls while
stealth operations. aiming due to its adjustable stock.
Damage: 2d6 piercing

Ammunition Type: 5.56mm (FMJ)

Rounds per Caliber: 60 (5.56mm)

Range: 200/800 ft.

Recoil Force: Very High

Fire Modes Available: Full-Auto Fire (3)

Attachment Slots: 2

Compatible Accessories:

Adjustable Stock
Recoil-Reducing Buttstock
Ergonomic Grip
Sniper Stock
Fluted Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Double-Stack Magazine
Extended Drum Magazine
Hair Trigger
Burst Fire Trigger
Binary Trigger
Hairpin Trigger
Competition Trigger
Lightened Trigger
Two-Stage Trigger
Binary Burst Fire Trigger
Holographic Sight
Laser Sight
Vertical Foregrip
Bipod
Flashlight
Grenade Launcher
Offset Iron Sights
Cost:1200 gold
Weight: 10 lbs.

30
Stormbreaker RX-9
Carbine
Description: The Stormbreaker RX-9 Carbine is a Cost:900 gold
compact and versatile carbine with a folding stock and Weight: 8 lbs.
an angled foregrip. It features a short barrel for
enhanced maneuverability and a holographic sight for Requirements: Proficiency with firearms
improved accuracy.
Special Properties: The Stormbreaker RX-9 Carbine
Damage: 1d8 piercing has a folding stock, allowing for easier concealment. It
Ammunition Type: 9mm (FMJ)
grants a +1 bonus to Dexterity checks or saving throws
when attempting to hide the weapon.
Rounds per Caliber: 30 (9mm)

Range: 100/400 ft.

Recoil Force: Moderate

Fire Modes Available: None

Attachment Slots: 3

Compatible Accessories:

Collapsible Stock
Adjustable Stock
Pistol Grip
Ergonomic Grip
Folding Stock
Angled Foregrip
Long Barrel
Short Barrel
Fluted Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Double-Stack Magazine
Extended Drum Magazine
Speed Strip
Drum Magazine
Hair Trigger
Burst Fire Trigger
Binary Trigger
Hairpin Trigger
Competition Trigger
Lightened Trigger
Two-Stage Trigger
Binary Burst Fire Trigger
Holographic Sight
Laser Sight
Vertical Foregrip
Bipod
Flashlight
Offset Iron Sights
31
Thunderclap M-96
Sniper Rifle
Description: The Thunderclap M-96 Sniper Rifle is a Vertical Foregrip
long-range precision rifle with a sniper stock and a Bipod
suppressor. It features a long barrel for increased Flashlight
accuracy and an extended magazine for prolonged Offset Iron Sights
engagements.
Damage: 2d10 piercing
Cost: 2000 gold
Weight: 12 lbs.
Ammunition Type: .308 (AP)
Requirements: Proficiency with firearms
Rounds per Caliber: 10 (.308)
Special Properties: The Thunderclap M-96 Sniper Rifle
Range: 300/1200 ft. has a sniper stock, providing a +1 bonus to attack rolls
Recoil Force: High
at long range. It also has a suppressor, granting a +1
bonus to Dexterity checks and saving throws when
Fire Modes Available: None attempting to remain hidden.
Attachment Slots: 3

Compatible Accessories:

Collapsible Stock
Adjustable Stock
Pistol Grip
Recoil-Reducing Buttstock
Ergonomic Grip
Sniper Stock
Skeletonized Stock
Folding Stock
Long Barrel
Short Barrel
Fluted Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Double-Stack Magazine
Extended Drum Magazine
Speed Strip
Drum Magazine
Hair Trigger
Burst Fire Trigger
Binary Trigger
Hairpin Trigger
Competition Trigger
Lightened Trigger
Two-Stage Trigger
Binary Burst Fire Trigger
Holographic Sight
Laser Sight

32
Guardian G-15 Battle
Rifle
Description: The Guardian G-15 Battle Rifle is a Vertical Foregrip
versatile and rugged semi-automatic rifle with a Bipod
collapsible stock and a detachable magazine. It features Flashlight
a long barrel for extended range engagements and an Offset Iron Sights
offset iron sight for improved aiming.
Damage: 2d8 piercing
Cost: 1100 gold
Weight: 9 lbs.
Ammunition Type: 7.62mm (FMJ)
Requirements: Proficiency with firearms
Rounds per Caliber: 20 (7.62mm)
Special Properties: The Guardian G-15 Battle Rifle has
Range: 150/600 ft. a collapsible stock, providing a +1 bonus to Dexterity
Recoil Force: High
saving throws related to weapon handling. Its offset iron
sight grants advantage to aiming concentration saving
Fire Modes Available: Burst Fire (3) throws.
Attachment Slots: 2

Compatible Accessories:

Collapsible Stock
Adjustable Stock
Pistol Grip
Recoil-Reducing Buttstock
Ergonomic Grip
Sniper Stock
Skeletonized Stock
Folding Stock
Long Barrel
Short Barrel
Fluted Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Double-Stack Magazine
Extended Drum Magazine
Speed Strip
Drum Magazine
Hair Trigger
Burst Fire Trigger
Binary Trigger
Hairpin Trigger
Competition Trigger
Lightened Trigger
Two-Stage Trigger
Binary Burst Fire Trigger
Holographic Sight
Laser Sight

33
Shotguns Examples
hotguns are versatile firearms that excel in

S
close-quarters combat and offer a wide
range of ammunition options. They are
favored by adventurers who need to deliver
devastating firepower at short range.
Whether you’re facing hordes of undead or
need to breach a door, shotguns are the
weapon of choice.

Thunderclap Automatic
Shotgun
Description: The Thunderclap Automatic Shotgun is a
devastating close-quarters firearm that delivers a rapid
hail of pellets. Its drum magazine and full-auto
capability make it an excellent choice for clearing rooms
and suppressing enemies.
Damage: 3d6 piercing

Ammunition Type: 12 Gauge (Buckshot, Slug)

Rounds per Calibre: 15

Range: 30/90 ft.

Recoil Force: High

Fire Modes Available: Full-Auto Fire (3)

Attachment Slots: 2

Compatible Accessories:

Collapsible Stock
Adjustable Stock
Pistol Grip
Recoil-Reducing Buttstock
Ergonomic Grip
Folding Stock
Short Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Shotgun Forend
Vertical Foregrip
Flashlight
Cost:700 gold
Weight: 10 lbs.

Requirements: Proficiency with firearms


Special Properties: None

34
Winchester Ironsides
Shotgun
Description: The Winchester Ironsides Shotgun is a
rugged pump-action shotgun with a durable wooden
stock and a matte black finish. It has a sawed-off barrel
for improved maneuverability and a rubberized pistol
grip for better control.
Damage: 2d8 piercing

Ammunition Type: 12 Gauge (Buckshot, Slug, Birdshot)

Rounds per Calibre: 6

Range: 30/90 ft.

Recoil Force: High

Fire Modes Available: None

Attachment Slots: 1

Compatible Accessories:

Collapsible Stock
Adjustable Stock
Pistol Grip
Recoil-Reducing Buttstock
Ergonomic Grip
Sniper Stock
Skeletonized Stock
Folding Stock
Angled Foregrip
Short Barrel
Suppressed Barrel
Bull Barrel
Extended Barrel
Ported Barrel
Fluted Bull Barrel
Extended Magazine
High-Capacity Drum
Detachable Magazine
Shotgun Forend
Flashlight
Vertical Foregrip
Laser Sight
Offset Iron Sights
Custom Paint Job
Patterned Wrap
Weathered Patina
Cost:350 gold
Weight: 8 lbs.

Requirements: Proficiency with firearms


Special Properties: None

35
Fire & Fury

Welcome to the world of Modern Firearms, a


thrilling supplement that brings the power and
excitement of modern weaponry to your tabletop
role-playing adventures. Whether you’re a fan of
high-stakes espionage, gritty urban warfare, or
post-apocalyptic survival, this supplement is
designed to enhance your Dungeons and Dragons
experience with the inclusion of firearms.

Within these pages, you will find a comprehensive


guide that explores the intricacies of modern
firearms, their history, mechanics, and the diverse
array of options available for customization. We
aim to provide you with a realistic and immersive
system that seamlessly integrates firearms into
your existing DnD campaign or opens up a whole
new world for your players to explore.

A COMPREHENSIVE GUIDE TO MODERN


FIREARMS FOR D&D

UNLOCK THE POWER, PRECISION, AND PERIL OF


CUTTING-EDGE ARMAMENTS

www.yellow-byte.com

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