GSheet v2.1
GSheet v2.1
#NAME?
CLASS(ES) & LEVEL(S) PLAYER NAME
RACE EXPERIENCE
#NAME?
#NAME? #NAME? HP
- - - -
PROFICIENCY AC INIT SPEED
BONUS
- ### ###### ###### PERSONALITY TRAIT
FALSE
### 〇
- Dexterity
- Constitution CURRENT HIT POINTS IDEALS
- ### 〇 - Intelligence Condition
### ### 〇 - Wisdom
CON ### 〇 - Charisma
〇 -
- 〇 -
Athletics (Str)
Deception (Cha) #NAME?
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#NAME?
ALIGNMENT:
〇 -
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Investigation (Int)
Medicine (Wis)
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CHA 〇 - Performance(Cha)
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Persuasion(Cha)
Religion (Int)
- 〇 - Sleight of Hand(Dex)
###### 〇 - Stealth(Dex)
###
#NAME? ATTACKS & NOTES
### Clear bubbles with '0' (zero).
-
- PASSIVE WISDOM (PERCEPTION)
PROFICIENCIES
#NAME? #VALUE! EQUIPPED ITEMS
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### FEATURES & TRAITS
Right click and 'Insert note' to add details on any box.
###
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ABILITY SAVE DC
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#NAME?
#NAME?
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CANTRIPS
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#NAME?
[251x335+]
ALLIES & ORGANIZATIONS
[251x335+]
CHARACTER APPEARANCE
#NAME?
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Dragon
HEADER COLOR SCHEME
v2.1 sheet by I F Evans based on v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizards of the
] to use the sheet for yourself.
d read all the notes!
#NAME?
LEVEL
PLAYER NAME
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NEXT LEVEL
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#NAME?
#NAME?
BACKGROUND:
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
ALIGNMENT: ###
#NAME?
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GE/TYPE
-
NOTES ###
EQUIPPED ITEMS
Common
Dwarvish
Elvish
Halfling
Draconic
Gnomish
Orc
Infernal
Outlander
Sage
Sailor
Soldier
Urchin
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#NAME? ###
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SPELL
- ###
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ATTACK BONUS
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#NAME? ###
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SLOTS MAX
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[188x188+] ###
Name
Dragon
Undead
Magic
Airship
#NAME? Artificer
Barbarian
Bard
RGANIZATIONS Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Verbose
Iconic
Blank
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CKSTORY ###
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#NAME?
◉ ◉ ◉
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#NAME? CANTRIPS ###
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#NAME?
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Total Level### ###
DAMAGE/TYPE
- ###
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ADDITIONAL ATTACKS
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bludgeoning
piercing
VULNERABILITIES slashing
### acid
### cold
### fire
### force
### lightning
### poison
### psychic
### radiant
### thunder
### ###
###
### ### Make sure to check [?] for how to properly fill out cost & weight.
# ITEM COST WEIGHT
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Coin .00 gp 0 lb.
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WEALTH 0 lb.
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Max - 0 lb.
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WEIGHT 0 lb.
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INVENTORY & TREASURE
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COST WEIGHT Cost WeighCost Weight
Formulas
Most boxes automatically calculate, including modifiers, skill totals, PHB weapons and the equipment section. Check the formula
to see if there is a formula before filling out a field. If you have a bonus from another source that isn't accounted for, DON'T DELET
just add an extra +# in there along with other +'s at the end. Some things are now accountable for using the Info tabs.
Notes
Read ALL the notes I've added! And you can add your own. Right click and "Insert note" to add details for features, traits, and so on
Spells
Radio buttons are used to represent prepared spells You can hide spell level blocks by selecting/hiding their rows, convenient for
characters. Multiclassing isn't well supported in the spells section if you have different spellcasting abilities for each class, but the
by level will add up to the correct amount.
Customization
You can use the dropbown boxes to select alternate headers or color schemes. If you don't select a header, the header will automa
the header for the class you chose at 1st level. You can copy the blank headers and make your own as well. You can insert your ow
character's appearance and symbol, just paste the image's URL in Customization where noted. Appearance images should be 251x3
symbol images should be 188x188+ pixels. Entering a faction name ("Harpers", "Order of the Gauntlet", etc) will make a banner au
Blank Space
A lot of the blank space around the sheet is now used. To the right of the HP/AC/INIT section is a column for entering your rolled
level. To the RIGHT of the skills and saves is where you can override the automatically calculated adv/dis. And more. See the note
Have Fun
Send questions/comments/suggestions about the original sheet to [email protected]. (Don't bother him about formulas thou
there isn't much for you to email him about at this point. Ask questions on the Avrae Dev Server. Someone will be able to answer t
Companion/Mounts
Below is a section that can no longer be copy/pasted over anything since PROFICIENCIES is used in the formulas.
Coming Never
The big plan was to create a Builder page to have things even more automated and also include better support for homebrew. Tha
formulas.
###
or a companion. NOTES has been changed to
rmulas used to determine attack bonuses.
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#NAME?
weapon/attack doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK.
Apply
Weapon Properties Ability
Mod?
- ◉
- ◉
- ◉
- ◉
Light ◉
Light 〇
Finesse, Light, Thrown (range
20/60) ◉
Finesse, Light, Thrown (range
20/60) 〇
Two-Handed ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
Thrown (range 30/120) ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
- ◉
- 〇
Versatile (1d8) ◉
Versatile (1d8) ◉
Versatile (1d8) ◉
Light ◉
Light 〇
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
Ammunition (range 80/320),
Loading, Two-Handed ◉
Finesse, Thrown (range 20/60) ◉
Ammunition (range 80/320),
Two-Handed ◉
Ammunition (range 30/120) ◉
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Reach, Special - You have
Heavy, Reach,
disadvantage Two-Handed
when you use a ◉
lance to attack a target within 5
feet of you. Also, a lance ◉
requires two hands
Versatile to wield
(1d10) ◉
when you aren't mounted.
Versatile (1d10) ◉
Versatile (1d10) 〇
Heavy, Two-Handed ◉
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Finesse ◉
Finesse 〇
Finesse, Light ◉
Finesse, Light 〇
Finesse, Light ◉
Finesse, Light 〇
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
- ◉
- 〇
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
Finesse, Reach ◉
Ammunition (range 25/100),
Loading ◉
Ammunition (range 30/120),
Light, Loading ◉
Ammunition (range 100/400),
Heavy, Loading, Two-Handed ◉
Giant's
Ammunition Bane (Requires
Thrown (range(150/600),
5/15), Special Heavy, -A ◉
Attunement). Two-Handed You must be
Large orVersatilesmaller creature
(1d10) hit by
wearing a belt of giant strength
a net **Flame
(any variety)
Finesse
is restrained
andTongue**until it is
gauntlets of 〇
freed. See **Luck
Versatile
`!item Blade**
(1d10)
net`action
for more
You can use atobonus to
ogre
You gain
speak
power a #VALUE!
**Flame
this
+1 attune
bonus
Tongue**
details.
magic
toto this
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sword's 〇
weapon.
and damage
Finesse, The attunement
rolls
Light, made
Thrown ends
with
(range if
this
You
command can use word, a bonus
causing action
flamesto
magicyou take
weapon.
speak
off
this
either
20/60) of
thethose
Whilesword's
magic sword ◉
to erupt
items. Whilefrom youthe blade.
are These
isFinesse,
on your
command Light,
person,
word, youattuned
Thrown
causing (range
also to
gain
flames 〇
flames
this shed
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and
20/60) light in
holding it,ayour
40-
a +1
to erupt bonus from to saving throws.
foot
Strength radius scoreandthe dim blade.
increaseslightby These
for 4 an
to
flames shed **Luck** bright light in athe40- ◉
aIfadditional
maximum
the swordand
40
of feet.
30.
is on When
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While you
person, roll
foot radius
sword dim light for an
a 20 youoncananis attack
ablaze,roll
call
it deals
made(no
on its While
luck
an
with ◉
additional
extra 2d6 fire 40 feet.
damage the
to any
this weapon
action required)against a giant,
toit reroll the
one
sword
targetmust
giant
attack2d6
is ablaze,
roll,
#VALUE!
it hits.
succeed
ability
deals
The flames
on
check,a DC
an
last
17
or
〇
extra
until you usesaving fire damage
a bonus to
action anyto
Constitution
saving throw you throw
dislike. orYoudie. ◉
targetthe
speak it hits.
command The flames
word last
again
The hammer
must you use use also
the asecond has 5 charges.
roll. This
until
or until you dropbonusorit, action
sheathe to
the
While
property
speak
attuned
can't be
the command
to used you can
wordagain again ◉
expend sword.
1 charge and make a
Ammunition
or untiluntil
youthe (150/600),
drop next dawn.
or sheathe Heavy, the
ranged weapon Two-Handed attack with the ◉
**Wish**
sword.
hammer,
The swordhurling has 1d4-1 it ascharges.
if it had
Whilethe holding
thrown propertyit, you can withuseaan
normaltorange
action expend of 20 feet and
1 charge anda
cast long therange
wishof 60 feet.
spell from If it.the
This
attack hits,
property can't the hammer
be used again
unleashes
until the next a thunderclap
dawn. Theaudible sword
out
loses to this
300 property
feet. Theiftarget it has andno
every creature within 30 feet of
charges.
Finesse ◉
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#NAME?
#NAME?
### ARMOR & WEARABLES If an item doesn't have a certa
If you are adding items, be sure to follow
put only a minus sign (-) in th
the format of the existing items. #NAME? ### DO NOT LEAVE CELLS BLA
Armor Maximum Proficiency
Strength Stealth Enchantment Skills
Armor/Wearable Name Class Dexterity Category Bonus
Required Dis/advantage Bonus Bonus
Bonus Modifier Bonus
Padded 1 - Light Armor - Disadvantage - - -
Leather 1 - Light Armor - - - - -
Studded Leather 2 - Light Armor - - - - -
Hide 2 2 Medium Armor - - - - -
Chain Shirt 3 2 Medium Armor - - - - -
Scale Mail 4 2 Medium Armor - Disadvantage - - -
Breastplate 4 2 Medium Armor - - - - -
Half Plate 5 2 Medium Armor - Disadvantage - - -
Ring Mail 4 0 Heavy Armor - Disadvantage - - -
Chain Mail 6 0 Heavy Armor 13 Disadvantage - - -
Splint 7 0 Heavy Armor 15 Disadvantage - - -
Plate 8 0 Heavy Armor 15 Disadvantage - - -
Shield 2 - Shield - - - - -
Common Clothes 0 - Clothes - - - - -
Costume 0 - Clothes - - - - -
Fine Clothes 0 - Clothes - - - - -
Traveler's Clothes 0 - Clothes - - - - -
Robes 0 - Clothes - - - - -
Vestments 0 - Clothes - - - - -
#NAME?
If an item doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK.
Saves Additional
Bonus Properties
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
#NAME?
#NAME?
### RACE OPTIONS If a race doesn't have a certai
If you are adding races, be sure to follow
put only a minus sign (-) in th
the format of the existing races. #NAME? ### DO NOT LEAVE CELLS BL
Ability Natural Bonus Bonus Weapon
Resistances, Immunities, and Natural
Race Name Score Armor Speed HP per Languages and Armor
Vulnerabilities
Dwarven Resilience Attack
Increases Class Level Proficiencies
You have advantage on saving Battleaxe, Handaxe,
con +2, wis Common,
Hill Dwarf - 25 1 throws against poison, and you - Light Hammer,
+1 Dwarvish
have resistance against poison Warhammer
damage. Common, Longsword,
dex +2, int
High Elf - 30 - - Elvish, 1 - Shortsword,
+1
extra Shortbow, Longbow
intcha
+2,+2,
con Common,
Rock Gnome choose - 25 - - - -
+1 2: Gnomish
Common,
str +1, dex
Half-Elf - 30 - - Elvish, 1 - -
+1, con +1,
str extra
Half-Orc int +2,
+1, con
wis - 30 -- -
Common,
- -
+1
+1 cha Hellish Resistance Orc
int +1, Common,
Tiefling - 30 - You have resistance to Fire - -
+2 Infernal
damage.
There will be no more races
added to this sheet.
#NAME?
If a race doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK
Bonus Weapon Other
and Armor Features &
Proficiencies Proficiencies
Battleaxe, Handaxe,
Light Hammer, 1 Tool (Artisan's Tools)
Warhammer
Longsword, Keen Senses
Shortsword, You gain proficiency in
Shortbow, Longbow the Perception skill.
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- 1 Tool
Skill(Tinker's Tools)
Versatility
You gain proficiency in
-
two Menacing
skills of your
- You gainchoice.
proficiency in
the Intimidation skill.
- -
#NAME?
#NAME?
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass
the format of the existing classes and ADD THEM TO something, put only a minus sign (-
THE END, after the existing entries. ### #NAME? ### DO NOT LEAVE CELLS BLA
Alt Bonus Saving Throw 1st Level Additional/
Hit Die Init Spellcasting
Class Name Subclass Armor HP per Proficiencies & Exclusive Multiclassing
Size Bonus Type
Class Level Class Skills Proficiencies Proficiencies
Strength, Constitution,
Choose 2, Animal Handling,
Athletics, Intimidation, Shields, Simple
10+dex Light Armor,
Barbarian - d12 - - Nature, Perception, Survival Medium Armor Weapons, Martial -
+con
Weapons
Intelligence, Wisdom,
Choose 2, Arcana, Animal Club, Dagger,
Handling, Insight, Medicine, Dart, Javelin, Light Armor,
Nature, Perception, Mace, Medium Armor,
Druid - - d8 - - Religion, Survival Quarterstaff, Shields, NoMetal, Full Caster
Scimitar, Druidic, 1 Tool
Sickle, Sling, (Herbalism Kit)
Spear
Druid Land - - - - - - - -
Strength, Constitution,
Choose 2, Acrobatics,
Animal Handling, Athletics,
History, Insight, Light Armor,
Intimidation, Perception, Medium Armor,
Fighter - - d10 - - Survival Heavy Armor Shields, Simple -
Weapons, Martial
Weapons
Fighter Champion - - - - - - - -
Dexterity, Intelligence,
Choose 3, Acrobatics,
Ranger Hunter - - - Athletics, Deception, - - -
-
Insight, Intimidation, Simple
Investigation, Perception, Weapons, Hand
Performance, Persuasion, Light Armor, 1 Skill,
Crossbow,
Rogue - - d8 - - Sleight of Hand, Stealth Thieves' Cant, 1 -
Longsword,
Tool (Thieves' Tools)
Rapier,
Shortsword
Constitution, Charisma,
Choose 2, Arcana,
Rogue Thief - - - - Deception,- Insight, Dagger,- Dart, - -
Intimidation, Persuasion, Sling,
Sorcerer - - d6 - - Religion - Full Caster
Quarterstaff,
Light Crossbow
Draconic
Sorcerer 13+dex - - 1 - - - -
Bloodline
Warlock Fiend - - - - - - - -
Intelligence, Wisdom,
Choose 2, Arcana, History, Dagger, Dart,
Insight, Investigation, Sling,
Wizard - - d6 - - Medicine, Religion - Full Caster
Quarterstaff,
Light Crossbow
Wizard Evocation - - - - - - - -
- - - 0
- - -
- - -
- - -
- - -
- - - 0
- - -
- - - 0
- - -
- - -
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Full Caster Charisma - 0
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Let's start a changelog
4.29.2021
6.13.2021
6.25.2021
6.25.2021
7.4.2021
7.29.2021
8.11.2021
8.15.2021
9.18.2021
9.20.2021
3.10.2023
3.25.2023
3.26.2023
5.13.2023
Tons of stuff had been changed up to this point from the original 2.1, but oh well.
Fixed the calculation for tool proficiencies in cell C52.
Added more conditional formatting to highlight when cells have not been filled in on the Info pages since that is the most com
Made it actually look for Armor and Shield proficiency when it's written in manually in the Other Proficiencies area instead of
Accounted for people manually adding proficiencies to classes that have no armor proficiencies.
Fixed that google cut off the ranges during import for race info.
Added check for Lifedrinker invocation. If you have the invocation and an attack that has "pact" in it, it will apply properly now
Stopped giving racial tool proficiencies twice. The fix did not take 4 days, I just forgot to erase that from the name cell.
Fixed Data Validation range for Equipped Items section. Only saw up to row 95, now sees the whole Gear Info page.
Added support for the Lightly Armored feat because the other two Armored feats were already in there.
Finally gave rogues proficiency with Thieves' Tools so it'll say they right number of Tool Proficiencies in the Proficiency box.
Fixed some missing image issues.
Brand new inventory sheet. Hated the way gsheet never loads tall images properly, so made the inventory sheet into several
Reverted inventory sheet, but fixed gsheet tall images. New format was breaking Avrae import. Hid the new inventory sheet f
Removed all non-SRD options from the Race Info and Class Info pages.
ts or multiclassing like normal.
things instead.