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GSheet v2.1

Uploaded by

Asher Gossen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
109 views

GSheet v2.1

Uploaded by

Asher Gossen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 65

Click [File] then [Make a copy...] to use the sheet for yourself.

Check [?] for help. And read all the notes!

#NAME?
CLASS(ES) & LEVEL(S) PLAYER NAME

RACE EXPERIENCE

#NAME?
#NAME? #NAME? HP

### ### BACKGROUND:


INSPIRATION
STR ###

- - - -
PROFICIENCY AC INIT SPEED
BONUS
- ### ###### ###### PERSONALITY TRAIT
FALSE

### Saving throws auto-populate. Hit Point Max -


DEX ### 〇 - Strength

- ###

### 〇
- Dexterity
- Constitution CURRENT HIT POINTS IDEALS
- ### 〇 - Intelligence Condition
### ### 〇 - Wisdom
CON ### 〇 - Charisma

- ### SAVING THROWS


Fill skill bubbles with '1' (one).
TEMPORARY HIT POINTS BONDS

- 〇 - Acrobatics (Dex) SUC. 〇〇〇


-
### ### 〇 - Animal Handling(Wis) FAIL. 〇〇〇
INT 〇 - Arcana (Int) HIT DICE DEATH SAVES FLAWS

〇 -
- 〇 -
Athletics (Str)
Deception (Cha) #NAME?
###### ###
#NAME?
ALIGNMENT:

- 〇 - History (Int) ###


### 〇 - Insight (Wis) NAME ATK BONUS DAMAGE/TYPE
WIS 〇 - Intimidation(Cha) ### - ### -

〇 -
- 〇 -
Investigation (Int)
Medicine (Wis)
###
###
-
-
###
###
-

- 〇 - Nature (Int) ### - ### -

### 〇 - Perception (Wis) ### - ### -

CHA 〇 - Performance(Cha)

〇 -
- 〇 -
Persuasion(Cha)
Religion (Int)

- 〇 - Sleight of Hand(Dex)

###### 〇 - Stealth(Dex)

#NAME? 〇 - Survival (Wis)

###
#NAME? ATTACKS & NOTES
### Clear bubbles with '0' (zero).
-
- PASSIVE WISDOM (PERCEPTION)

### ### ###


### #NAME?###
Armor Proficiencies: Autofills based on Class
Weapon Proficiencies: Autofills based on Class
Vehicle Proficiencies: ###
Tool Proficiencies:
Other Proficiencies:
Other Speeds: -

PROFICIENCIES
#NAME? #VALUE! EQUIPPED ITEMS

###

###
### FEATURES & TRAITS
Right click and 'Insert note' to add details on any box.

###

#NAME? SPELLCASTING SPELL

- -
ABILITY SAVE DC
### ### ### ###
#NAME?
#NAME?
◉ ### ◉ ### ◉
◉ ◉ ◉
CANTRIPS
◉ ◉ ◉
####NAME? ###
〇 ### 〇 ### 〇 SLOTS

〇 〇 〇
###
〇 〇 〇
###
〇 〇 〇
〇 〇 〇

### MAX SLOTS 〇 ### 〇 ### 〇


〇 〇 〇
〇 〇 〇
###
### ### 〇 〇 〇
〇 〇 〇
You can hide each level of spells individually by hiding the rows (on the left).

〇 ### 〇 ### 〇
〇 〇 〇
###
〇 〇 〇
###
〇 〇 〇
〇 〇 〇

### 〇 ### 〇 ### 〇


〇 〇 〇
### 〇 〇 〇
### ### 〇 〇 〇

〇 ### 〇 ### 〇
〇 〇 〇
###
###
### ###

###
###〇 〇 〇
〇 〇 〇

### 〇 ### 〇 ### 〇


〇 〇 〇
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〇 ### 〇 ### 〇
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### 〇 ### 〇 ### 〇


〇 〇 〇
###
〇 〇 〇
### ###
〇 ### 〇 ### 〇
〇 〇 〇
### ###
〇 〇 〇

#NAME?
###
#NAME? ###

AGE HEIGHT WEIGHT SIZE ###

GENDER EYES HAIR SKIN

#NAME?

### #NAME?### [188x188+]

[251x335+]
ALLIES & ORGANIZATIONS
[251x335+]

CHARACTER APPEARANCE
#NAME?
### ###
Dragon
HEADER COLOR SCHEME

APPEARANCE URL SYMBOL URL

CUSTOMIZATION CHARACTER BACKSTORY

v2.1 sheet by I F Evans based on v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizards of the
] to use the sheet for yourself.
d read all the notes!

#NAME?
LEVEL
PLAYER NAME
###
###
NEXT LEVEL
###
#NAME?
#NAME?
BACKGROUND:

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
ALIGNMENT: ###
#NAME?
###
GE/TYPE

-
NOTES ###

EQUIPPED ITEMS

Common

Dwarvish

Elvish

Halfling

Draconic

Gnomish

Orc

Infernal

Outlander

Sage

Sailor

Soldier

Urchin

###

###
###

###

###

###

###

#NAME? ###

###
SPELL

- ###
###

ATTACK BONUS
### ### ###

#NAME? ###

###

###

### ###

###

###

###
SLOTS MAX

### ###
###
###

###

###

###

###
###

###

###

###

### ###
###
###

###

###

###

###
###

###

###

### ###
###
### ###
###
###

###

###

###

### ###

###

###

###

###
### ### ###
###

###

###

###
###
###

###

###

###
### ### ###
###

###

###

### ###

###
#NAME?
###

### ###

###

###

###

###

[188x188+] ###

Name

Dragon

Undead

Magic

Airship

#NAME? Artificer

Barbarian

Bard

RGANIZATIONS Cleric

Druid

Fighter
Monk

Paladin

Ranger

Rogue

Sorcerer

Warlock

Wizard

Verbose

Iconic

Blank

###

###

CKSTORY ###

###

m/DnD. (TM & © 2014 Wizards of the Coast LLC.) ###


NAME ATK BONUS DAMAGE/TYPE NAME ATK BONUS

### - ### - ### - ###


### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### ### - ### - ### ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
ADDITIONAL ATTACKS MORE ADDITIONAL ATTACKS

#NAME?
◉ ◉ ◉
### ◉ ### ◉ ### ◉
#NAME? CANTRIPS ###
◉ ◉ ◉

〇 〇 〇
〇 〇 〇
### 1ST LEVEL
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 2ND LEVEL ###
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 3RD LEVEL
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 4TH LEVEL ### ### ###
### 〇 〇 〇
### ### ### ###
###
〇 〇 〇

〇 〇 〇
〇 〇 〇
### ### ### 5TH LEVEL
###〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 6TH LEVEL ### ### ###
### 〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
### ### 7TH LEVEL
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
### ### 8TH LEVEL ###
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
### ### 9TH LEVEL
〇 〇 〇

#NAME?

CLASS LEVEL RESISTANCES IMMUNITIES

### ###
### ###
### ###
### ###
### ###
### ### ###### ###
### ###
### ###
### ###
### ###
Total Level### ###
DAMAGE/TYPE

- ###
-

ADDITIONAL ATTACKS

###

1ST LEVEL ###


###

###

3RD LEVEL ###


###

###
###

5TH LEVEL ###


###

###

7TH LEVEL ### ###

###

9TH LEVEL ### ###

bludgeoning

piercing

VULNERABILITIES slashing

### acid

### cold

### fire

### force

### lightning

### ### necrotic

### poison

### psychic

### radiant

### thunder

### ###

###
### ### Make sure to check [?] for how to properly fill out cost & weight.
# ITEM COST WEIGHT
### # ITEM
0 lb.
0
0 lb.
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0
0 lb.
0 lb.
0 lb.
0 ###
0 lb.
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0
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0
0 lb.
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0 lb.
Coin .00 gp 0 lb.
0 lb.
.00 gp
0 lb.
WEALTH 0 lb.
0 lb.
Max - 0 lb.
0 lb.
.00 lb.
0 lb.
WEIGHT 0 lb.
### 0 lb.
0 lb.
0 lb.
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0 lb.
0 lb.
0 lb.
INVENTORY & TREASURE
###
COST WEIGHT Cost WeighCost Weight

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

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0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

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0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

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0 lb. 0 0 lb. 0 0 lb.

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0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.


###
Make a Copy
To use the sheet at all, you need to first go to File > Make a copy... to make your own copy to edit.
Don't move any of the cells around and never insert extra rows or columns.

Formulas
Most boxes automatically calculate, including modifiers, skill totals, PHB weapons and the equipment section. Check the formula
to see if there is a formula before filling out a field. If you have a bonus from another source that isn't accounted for, DON'T DELET
just add an extra +# in there along with other +'s at the end. Some things are now accountable for using the Info tabs.

Radio Buttons / Blank Diamonds


The sheet includes some faux radio buttons. To "fill in" the buttons, enter any character you wish ('x', '1', etc) except '0'.
Entering '0' into a radio button will clear it. The skill buttons additionally support 'e' for expertise, and double proficiency bonus ap
Half proficiency is accounted for automatically if you are a bard of appropriate level.

Notes
Read ALL the notes I've added! And you can add your own. Right click and "Insert note" to add details for features, traits, and so on

Equipment & Treasure


The sheet auto-calculates total weight and wealth (coin wealth separately) along with comparing total weight to your carry capac
When filling in value, you're free to use denomination symbols, like "cp" and "gp" after the value. Otherwise the sheet will assume
(Ex: "2 cp", "1 sp", "500 pp", "100,000 gp") In contrast, weight is always lb. so just use plain numbers. (0.5 will be converted to 1/
Never drag entries around, this ruins the formatting, only copy/paste and delete the previous. This goes for most of the shee

Spells
Radio buttons are used to represent prepared spells You can hide spell level blocks by selecting/hiding their rows, convenient for
characters. Multiclassing isn't well supported in the spells section if you have different spellcasting abilities for each class, but the
by level will add up to the correct amount.

Weapons, Equipable Items, Races, & Classes


The sheet automatically recognizes all PHB weapons and armor, along with most races and classes. To add your own homebrew, na
appropriate Info sheet (e.g. Gear Info for Armor) and fill in the details for your weapon/armor/item/race/class. It will then be sel
appropriate dropdown menus in each section (classes aren't dropdown, just fill the Class and Levels cell in and spell everything rig

Customization
You can use the dropbown boxes to select alternate headers or color schemes. If you don't select a header, the header will automa
the header for the class you chose at 1st level. You can copy the blank headers and make your own as well. You can insert your ow
character's appearance and symbol, just paste the image's URL in Customization where noted. Appearance images should be 251x3
symbol images should be 188x188+ pixels. Entering a faction name ("Harpers", "Order of the Gauntlet", etc) will make a banner au

Blank Space
A lot of the blank space around the sheet is now used. To the right of the HP/AC/INIT section is a column for entering your rolled
level. To the RIGHT of the skills and saves is where you can override the automatically calculated adv/dis. And more. See the note

Have Fun
Send questions/comments/suggestions about the original sheet to [email protected]. (Don't bother him about formulas thou
there isn't much for you to email him about at this point. Ask questions on the Avrae Dev Server. Someone will be able to answer t

Companion/Mounts
Below is a section that can no longer be copy/pasted over anything since PROFICIENCIES is used in the formulas.

Coming Never
The big plan was to create a Builder page to have things even more automated and also include better support for homebrew. Tha

FEATURES & INTSTRUCTIONS


###
### #NAME?### DON'T copy and paste this box over NOTES for a companion. NOTES
NAME PROFICIENCIES, and is referenced by the formulas used to determin
AC HP / Speed

STR DEX CON INT WIS CHA


( ) ( ) ( ) ( ) ( ) ( ) NOTE: Classes with spaces in their names will not work due to limit
I might eventually figure out a workaround for this, but don't hold y
I get space-name classes working, Blood Hunter will probably still n
because there are several things the class does that are unlike anyt
COMPANION all that into the system simply isn't worth my time.
#NAME?
###

section. Check the formula bar at the t


t accounted for, DON'T DELETE THE FO
ng the Info tabs.

'1', etc) except '0'.


double proficiency bonus appropriately

for features, traits, and so on.

l weight to your carry capacity.


erwise the sheet will assume gp.
(0.5 will be converted to 1/2 lb. and so
his goes for most of the sheet.

g their rows, convenient for lower-level


ilities for each class, but the granted spe

add your own homebrew, navigate to t


ace/class. It will then be selectable fro
ell in and spell everything right).

ader, the header will automatically cha


well. You can insert your own images fo
rance images should be 251x335+ pixels
", etc) will make a banner automatically
umn for entering your rolled hit points a
/dis. And more. See the notes.

her him about formulas though) Seriously


eone will be able to answer them.

formulas.

r support for homebrew. That isn't happ

###
or a companion. NOTES has been changed to
rmulas used to determine attack bonuses.

ill not work due to limitations of the system.


for this, but don't hold your breath. Even once
nter will probably still not fully be supported
oes that are unlike anything else and working
#NAME?
#NAME?
### WEAPONS & ATTACKS If a weapon/attack doesn't have a c
If you are adding weapons/attacks, be sure to follow
put only a minus sign (-) in th
the format of the existing weapons. #NAME? ### DO NOT LEAVE CELLS BLA
Bonus Bonus Attack
Damage Damage Proficiency Range Monk Enchantment
Attack/Weapon Name Damage Damage Ability Weapon Propertie
Die Type Category Classification Weapon Bonus
Die Type Override
Unarmed Strike 1 bludgeoning Unarmed Melee ◉ - - - - -
Two-Handed
Unarmed Strike
1 bludgeoning Unarmed Melee ◉ - - - - -
Natural Attack 1 - Natural Melee ◉ - - - - -
Melee or
Improvised Weapon 1d4 bludgeoning Improvised
Ranged 〇 - - - - -
Club 1d4 bludgeoning Simple Melee ◉ - - - - Light
Offhand Club 1d4 bludgeoning Simple Melee ◉ - - - - Light
Melee or Finesse, Light, Thrown
Dagger 1d4 piercing Simple
Ranged ◉ - - - -
20/60)
Melee or Finesse, Light, Thrown
Offhand Dagger 1d4 piercing Simple
Ranged ◉ - - - -
20/60)
Greatclub 1d8 bludgeoning Simple Melee 〇 - - - - Two-Handed
Melee or
Handaxe 1d6 slashing Simple
Ranged ◉ - - - - Light, Thrown (range 2
Melee or
Offhand Handaxe 1d6 slashing Simple
Ranged ◉ - - - - Light, Thrown (range 2
Melee or
Javelin 1d6 piercing Simple
Ranged ◉ - - - - Thrown (range 30/1
Melee or
Light Hammer 1d4 bludgeoning Simple
Ranged ◉ - - - - Light, Thrown (range 2
Offhand Light Melee or
Hammer
1d4 bludgeoning Simple
Ranged ◉ - - - - Light, Thrown (range 2
Mace 1d6 bludgeoning Simple Melee ◉ - - - - -
Offhand Mace 1d6 bludgeoning Simple Melee ◉ - - - - -
Quarterstaff 1d6 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Two-Handed
Quarterstaff
1d8 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Quarterstaff
(Opposite End)
1d4 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Sickle 1d4 slashing Simple Melee ◉ - - - - Light
Offhand Sickle 1d4 slashing Simple Melee ◉ - - - - Light
Melee or Thrown (range 20/60), V
Spear 1d6 piercing Simple
Ranged ◉ - - - -
(1d8)
Spear (Opposite Thrown (range 20/60), V
End)
1d4 bludgeoning Simple Melee ◉ - - - -
(1d8)
Thrown (range 20/60), V
Two-Handed Spear 1d8 piercing Simple Melee ◉ - - - -
(1d8)
Ammunition (range 80/
Light Crossbow 1d8 piercing Simple Ranged 〇 - - - -
Loading, Two-Hand
Dart 1d4 piercing Simple Ranged 〇 - - - - Finesse, Thrown (range
Ammunition (range 80/
Shortbow 1d6 piercing Simple Ranged 〇 - - - -
Two-Handed
Sling 1d4 bludgeoning Simple Ranged 〇 - - - - Ammunition (range 30
Battleaxe 1d8 slashing Martial Melee 〇 - - - - Versatile (1d10)
Two-Handed
Battleaxe
1d10 slashing Martial Melee 〇 - - - - Versatile (1d10)
Offhand Battleaxe 1d8 slashing Martial Melee 〇 - - - - Versatile (1d10)
Flail 1d8 bludgeoning Martial Melee 〇 - - - - -
Offhand Flail 1d8 bludgeoning Martial Melee 〇 - - - - -
Glaive 1d10 slashing Martial Melee 〇 - - - - Heavy, Reach, Two-Ha
Glaive (Opposite
End)
1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach, Two-Ha
Greataxe 1d12 slashing Martial Melee 〇 - - - - Heavy, Two-Hande
Greatsword 2d6 slashing Martial Melee 〇 - - - - Heavy, Two-Hande
Halberd 1d10 slashing Martial Melee 〇 - - - - Heavy, Reach, Two-Ha
Halberd (Opposite Reach, Special - You
End)
1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach,
disadvantage Two-Ha
when you
lance to attack a target
Lance 1d12 piercing Martial Melee 〇 - - - -
feet of you. Also, a la
Longsword 1d8 slashing Martial Melee 〇 - - - - requires two hands
Versatile to
(1d10)
Two-Handed when you aren't moun
Longsword
1d10 slashing Martial Melee 〇 - - - - Versatile (1d10)
Offhand Longsword 1d8 slashing Martial Melee 〇 - - - - Versatile (1d10)
Maul 2d6 bludgeoning Martial Melee 〇 - - - - Heavy, Two-Hande
Morningstar 1d8 piercing Martial Melee 〇 - - - - -
Offhand Morningstar 1d8 piercing Martial Melee 〇 - - - - -
Pike 1d10 piercing Martial Melee 〇 - - - - Heavy, Reach, Two-Ha
Pike (Opposite End) 1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach, Two-Ha
Rapier 1d8 piercing Martial Melee 〇 - - - - Finesse
Offhand Rapier 1d8 piercing Martial Melee 〇 - - - - Finesse
Scimitar 1d6 slashing Martial Melee 〇 - - - - Finesse, Light
Offhand Scimitar 1d6 slashing Martial Melee 〇 - - - - Finesse, Light
Shortsword 1d6 piercing Martial Melee ◉ - - - - Finesse, Light
Offhand Shortsword 1d6 piercing Martial Melee ◉ - - - - Finesse, Light
Melee or Thrown (range 20/60), V
Trident 1d6 piercing Martial
Ranged 〇 - - - -
(1d8)
Two-Handed Thrown (range 20/60), V
Trident
1d8 piercing Martial Melee 〇 - - - -
(1d8)
War Pick 1d8 piercing Martial Melee 〇 - - - - -
Offhand War Pick 1d8 piercing Martial Melee 〇 - - - - -
Warhammer 1d8 bludgeoning Martial Melee 〇 - - - - Versatile (1d10)
Two-Handed
Warhammer
1d10 bludgeoning Martial Melee 〇 - - - - Versatile (1d10)
Offhand
Warhammer
1d8 bludgeoning Martial Melee 〇 - - - - Versatile (1d10)
Whip 1d4 slashing Martial Melee 〇 - - - - Finesse, Reach
Ammunition (range 25/
Blowgun 1 piercing Martial Ranged 〇 - - - -
Loading
Ammunition (range 30/
Hand Crossbow 1d6 piercing Martial Ranged 〇 - - - -
Light, Loading
Ammunition (range 100
Heavy Crossbow 1d10 piercing Martial Ranged 〇 - - - -
Heavy, Loading, Two-H
Giant's
Ammunition Bane (Requi
Thrown (range(150/600),
5/15), Sp
Longbow 1d8 piercing Martial Ranged 〇 - - - - Attunement).
Large orVersatile Two-Handed
smaller
You
creatur
mu
wearing a belt of (1d10)
giant s
Net 0 - Martial Ranged 〇 - - - - a net **Flame Finesse
is restrained
(any variety) andTongue** unt
gaunt
freed. See **Luck
Versatile
`!item Blade**
(1d10)
net`acf
You can use atobonus
Eldritch Blast 1d10 force Spell Ranged 〇 - - - - ogre
You gain
speak
power a #VALUE!
**Flame
this
+1 attune
bonus
details.Tongue**
magic
tot
swo
weapon.
and damage The attunemen
rolls made
magical Melee or Finesse,
You
command can use Light,
word, Thrown
a bonuscausing acw
Dagger +1 1d4
piercing
Simple
Ranged ◉ 1 - - -
magicyou take
weapon.
speak
off
this
either
20/60) Whileswo
magic
of
th
to erupt
items. Whilefrom you the areblade
Offhand Dagger +1 1d4
magical
Simple
Melee or
◉ 1 - - - isFinesse,
on your
command Light,
person,
word, youatt
Thrown
causing a
piercing Ranged flames
this shed
weapon bright
and
20/60) light
holding
Flame Tongue toa erupt
foot
+1 bonus
radius fromand
tothe saving
dim blade th
ligh
Longsword
1d8 magical slashing Martial Melee 〇 - 2d6 fire - Strength score
flames shed **Luck**
increases
bright light
aIfadditional
maximum
the swordand
40
of is30.
feet.
on When
your
Wh
p
Two-Handed Flame foot radius dim ligh
Tongue Longsword
1d10 magical slashing Martial Melee 〇 - 2d6 fire - a 20 sword
youoncan
additional
is ablaze,
an attack
call on
40 feet.
it
roll
its
dea
ma
luc
Wh
thisextra
weapon2d6 fire
againstdamage
action required) to arero
gi
Fire Bolt ### fire Spell Ranged 〇 - - - int swordit
target
giant
attack must
ishits.
ablaze,
roll,
#VALUE!
succeed Theitflam
ability
dea
on
chea
magical extra 2d6
until you usesaving fire damage
a bonus ac
Constitution throw
Luck Blade Rapier 1d8
piercing
Martial Melee 〇 1 - - -
The
saving it
target
speak
throw you
the hits.
hammer command
also
Thedislik
has
flam
wor
5 c
must you
until use use the asecond ro
Hammer of
2d6
magical
Martial Melee 〇 1 - - - or until you
While attuned dropbonus orit,
to sheaac
yo
Thunderbolts bludgeoning property
speak can't be
the command used
wor
expend sword.and m
1 charge
magical Ammunitionuntil
youthe (150/600),
next daw
Longbow +1 1d8
piercing
Martial Ranged 〇 1 - - - or until
ranged weapon
drop
Two-Handed
**Wish**
or shea
attack w
sword.
hammer,
The swordhurling has 1d4-1 it asch if
Whilethe holding
thrown property it, you can w
normaltorange
action expend of 20 feet
1 char
cast long therange
wishof 60 feet.
spell from
attack hits,
property can't the ham
be used
unleashes
until the next a thunderclap
dawn. Th
out
loses to this
300 property
feet. Theiftar it
every creature charges.within 30
silvered
Silvered Rapier 1d8
piercing
Martial Melee 〇 - - - - Finesse























































































































#NAME?
weapon/attack doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK.
Apply
Weapon Properties Ability
Mod?
- ◉
- ◉
- ◉
- ◉
Light ◉
Light 〇
Finesse, Light, Thrown (range
20/60) ◉
Finesse, Light, Thrown (range
20/60) 〇
Two-Handed ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
Thrown (range 30/120) ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
- ◉
- 〇
Versatile (1d8) ◉
Versatile (1d8) ◉
Versatile (1d8) ◉
Light ◉
Light 〇
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
Ammunition (range 80/320),
Loading, Two-Handed ◉
Finesse, Thrown (range 20/60) ◉
Ammunition (range 80/320),
Two-Handed ◉
Ammunition (range 30/120) ◉
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Reach, Special - You have
Heavy, Reach,
disadvantage Two-Handed
when you use a ◉
lance to attack a target within 5
feet of you. Also, a lance ◉
requires two hands
Versatile to wield
(1d10) ◉
when you aren't mounted.
Versatile (1d10) ◉
Versatile (1d10) 〇
Heavy, Two-Handed ◉
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Finesse ◉
Finesse 〇
Finesse, Light ◉
Finesse, Light 〇
Finesse, Light ◉
Finesse, Light 〇
Thrown (range 20/60), Versatile
(1d8) ◉
Thrown (range 20/60), Versatile
(1d8) ◉
- ◉
- 〇
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
Finesse, Reach ◉
Ammunition (range 25/100),
Loading ◉
Ammunition (range 30/120),
Light, Loading ◉
Ammunition (range 100/400),
Heavy, Loading, Two-Handed ◉
Giant's
Ammunition Bane (Requires
Thrown (range(150/600),
5/15), Special Heavy, -A ◉
Attunement). Two-Handed You must be
Large orVersatilesmaller creature
(1d10) hit by
wearing a belt of giant strength
a net **Flame
(any variety)
Finesse
is restrained
andTongue**until it is
gauntlets of 〇
freed. See **Luck
Versatile
`!item Blade**
(1d10)
net`action
for more
You can use atobonus to
ogre
You gain
speak
power a #VALUE!
**Flame
this
+1 attune
bonus
Tongue**
details.
magic
toto this
attack
sword's 〇
weapon.
and damage
Finesse, The attunement
rolls
Light, made
Thrown ends
with
(range if
this
You
command can use word, a bonus
causing action
flamesto
magicyou take
weapon.
speak
off
this
either
20/60) of
thethose
Whilesword's
magic sword ◉
to erupt
items. Whilefrom youthe blade.
are These
isFinesse,
on your
command Light,
person,
word, youattuned
Thrown
causing (range
also to
gain
flames 〇
flames
this shed
weapon bright
and
20/60) light in
holding it,ayour
40-
a +1
to erupt bonus from to saving throws.
foot
Strength radius scoreandthe dim blade.
increaseslightby These
for 4 an
to
flames shed **Luck** bright light in athe40- ◉
aIfadditional
maximum
the swordand
40
of feet.
30.
is on When
your
While you
person, roll
foot radius
sword dim light for an
a 20 youoncananis attack
ablaze,roll
call
it deals
made(no
on its While
luck
an
with ◉
additional
extra 2d6 fire 40 feet.
damage the
to any
this weapon
action required)against a giant,
toit reroll the
one
sword
targetmust
giant
attack2d6
is ablaze,
roll,
#VALUE!
it hits.
succeed
ability
deals
The flames
on
check,a DC
an
last
17
or

extra
until you usesaving fire damage
a bonus to
action anyto
Constitution
saving throw you throw
dislike. orYoudie. ◉
targetthe
speak it hits.
command The flames
word last
again
The hammer
must you use use also
the asecond has 5 charges.
roll. This
until
or until you dropbonusorit, action
sheathe to
the
While
property
speak
attuned
can't be
the command
to used you can
wordagain again ◉
expend sword.
1 charge and make a
Ammunition
or untiluntil
youthe (150/600),
drop next dawn.
or sheathe Heavy, the
ranged weapon Two-Handed attack with the ◉
**Wish**
sword.
hammer,
The swordhurling has 1d4-1 it ascharges.
if it had
Whilethe holding
thrown propertyit, you can withuseaan
normaltorange
action expend of 20 feet and
1 charge anda
cast long therange
wishof 60 feet.
spell from If it.the
This
attack hits,
property can't the hammer
be used again
unleashes
until the next a thunderclap
dawn. Theaudible sword
out
loses to this
300 property
feet. Theiftarget it has andno
every creature within 30 feet of
charges.
Finesse ◉






















































































































#NAME?
#NAME?
### ARMOR & WEARABLES If an item doesn't have a certa
If you are adding items, be sure to follow
put only a minus sign (-) in th
the format of the existing items. #NAME? ### DO NOT LEAVE CELLS BLA
Armor Maximum Proficiency
Strength Stealth Enchantment Skills
Armor/Wearable Name Class Dexterity Category Bonus
Required Dis/advantage Bonus Bonus
Bonus Modifier Bonus
Padded 1 - Light Armor - Disadvantage - - -
Leather 1 - Light Armor - - - - -
Studded Leather 2 - Light Armor - - - - -
Hide 2 2 Medium Armor - - - - -
Chain Shirt 3 2 Medium Armor - - - - -
Scale Mail 4 2 Medium Armor - Disadvantage - - -
Breastplate 4 2 Medium Armor - - - - -
Half Plate 5 2 Medium Armor - Disadvantage - - -
Ring Mail 4 0 Heavy Armor - Disadvantage - - -
Chain Mail 6 0 Heavy Armor 13 Disadvantage - - -
Splint 7 0 Heavy Armor 15 Disadvantage - - -
Plate 8 0 Heavy Armor 15 Disadvantage - - -
Shield 2 - Shield - - - - -
Common Clothes 0 - Clothes - - - - -
Costume 0 - Clothes - - - - -
Fine Clothes 0 - Clothes - - - - -
Traveler's Clothes 0 - Clothes - - - - -
Robes 0 - Clothes - - - - -
Vestments 0 - Clothes - - - - -
#NAME?
If an item doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK.

Saves Additional
Bonus Properties

- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
#NAME?
#NAME?
### RACE OPTIONS If a race doesn't have a certai
If you are adding races, be sure to follow
put only a minus sign (-) in th
the format of the existing races. #NAME? ### DO NOT LEAVE CELLS BL
Ability Natural Bonus Bonus Weapon
Resistances, Immunities, and Natural
Race Name Score Armor Speed HP per Languages and Armor
Vulnerabilities
Dwarven Resilience Attack
Increases Class Level Proficiencies
You have advantage on saving Battleaxe, Handaxe,
con +2, wis Common,
Hill Dwarf - 25 1 throws against poison, and you - Light Hammer,
+1 Dwarvish
have resistance against poison Warhammer
damage. Common, Longsword,
dex +2, int
High Elf - 30 - - Elvish, 1 - Shortsword,
+1
extra Shortbow, Longbow

Lightfoot dex +2, cha Common,


- 25 - - - -
Halfling +1 Halfling
str +1, dex
+1, con +1, Common, 1
Human - 30 - - - -
int +1, wis extra
+1, cha +1
Damage Resistance
Black str +2, cha Common,
10+dex 30 - You have resistance to Acid - -
Dragonborn +1 Damage Resistance Draconic
Blue str +2, cha damage. Common,
10+dex 30 - You have resistance to Lightning - -
Dragonborn +1 Damage Resistance Draconic
Brass str +2, cha damage. Common,
10+dex 30 - You have resistance to Fire - -
Dragonborn +1 Damage Resistance Draconic
Bronze str +2, cha damage. Common,
10+dex 30 - You have resistance to Lightning - -
Dragonborn +1 Damage Resistance Draconic
Copper str +2, cha damage. Common,
10+dex 30 - You have resistance to Acid - -
Dragonborn +1 Damage Resistance Draconic
Gold str +2, cha damage. Common,
10+dex 30 - You have resistance to Fire - -
Dragonborn +1 Damage Resistance Draconic
Green str +2, cha damage. Common,
10+dex 30 - You have resistance to Poison - -
Dragonborn +1 Damage Resistance Draconic
str +2, cha damage. Common,
Red Dragonborn 10+dex 30 - You have resistance to Fire - -
+1 Damage Resistance Draconic
Silver str +2, cha damage. Common,
10+dex 30 - You have resistance to Cold - -
Dragonborn +1 Damage Resistance Draconic
White str +2, cha damage. Common,
10+dex 30 - You have resistance to Cold - -
Dragonborn +1 Draconic
damage.

intcha
+2,+2,
con Common,
Rock Gnome choose - 25 - - - -
+1 2: Gnomish
Common,
str +1, dex
Half-Elf - 30 - - Elvish, 1 - -
+1, con +1,
str extra
Half-Orc int +2,
+1, con
wis - 30 -- -
Common,
- -
+1
+1 cha Hellish Resistance Orc
int +1, Common,
Tiefling - 30 - You have resistance to Fire - -
+2 Infernal
damage.
There will be no more races
added to this sheet.
#NAME?
If a race doesn't have a certain quality,
put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK
Bonus Weapon Other
and Armor Features &
Proficiencies Proficiencies
Battleaxe, Handaxe,
Light Hammer, 1 Tool (Artisan's Tools)
Warhammer
Longsword, Keen Senses
Shortsword, You gain proficiency in
Shortbow, Longbow the Perception skill.

- -

- -

- -
- -
- -
- -
- -
- -
- -
- -
- -
- -

- 1 Tool
Skill(Tinker's Tools)
Versatility
You gain proficiency in
-
two Menacing
skills of your
- You gainchoice.
proficiency in
the Intimidation skill.
- -
#NAME?
#NAME?
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass
the format of the existing classes and ADD THEM TO something, put only a minus sign (-
THE END, after the existing entries. ### #NAME? ### DO NOT LEAVE CELLS BLA
Alt Bonus Saving Throw 1st Level Additional/
Hit Die Init Spellcasting
Class Name Subclass Armor HP per Proficiencies & Exclusive Multiclassing
Size Bonus Type
Class Level Class Skills Proficiencies Proficiencies

Strength, Constitution,
Choose 2, Animal Handling,
Athletics, Intimidation, Shields, Simple
10+dex Light Armor,
Barbarian - d12 - - Nature, Perception, Survival Medium Armor Weapons, Martial -
+con
Weapons

Dexterity, Charisma, Choose


Barbarian Berserker - - - - 2, Acrobatics,
- Animal - - -
Handling, Arcana, Athletics,
Deception, History, Insight,
Intimidation, Investigation, Simple
Medicine, Nature, Weapons, Hand
Perception, Performance, Crossbow,
Persuasion, Religion, Sleight Light Armor, 1 Skill,
Longsword,
Bard - - d8 - - of Hand, Stealth, Survival 1 Tool (Musical Full Caster
Rapier,
Instrument)
Shortsword, 2
Tools (Musical
Bard Lore - - - - - -
Instruments) - -

Wisdom, Charisma, Choose


2, History, Insight, Medicine, Light Armor,
Cleric - - d8 - - Persuasion, Religion Simple Weapons Medium Armor, Full Caster
Shields

Cleric Life - - - - - - Heavy Armor -

Intelligence, Wisdom,
Choose 2, Arcana, Animal Club, Dagger,
Handling, Insight, Medicine, Dart, Javelin, Light Armor,
Nature, Perception, Mace, Medium Armor,
Druid - - d8 - - Religion, Survival Quarterstaff, Shields, NoMetal, Full Caster
Scimitar, Druidic, 1 Tool
Sickle, Sling, (Herbalism Kit)
Spear

Druid Land - - - - - - - -
Strength, Constitution,
Choose 2, Acrobatics,
Animal Handling, Athletics,
History, Insight, Light Armor,
Intimidation, Perception, Medium Armor,
Fighter - - d10 - - Survival Heavy Armor Shields, Simple -
Weapons, Martial
Weapons

Fighter Champion - - - - - - - -

Strength, Dexterity, Choose


2, Acrobatics, Athletics,
10+dex History, Insight, Religion, 1 Tool (Artisan's Simple Weapons,
Monk - d8 - - Stealth Tools or Musical -
+wis Shortsword
Instrument)

Monk Open Hand - - - - - - - -


Wisdom, Charisma, Choose
2, Athletics, Insight, Light Armor,
Intimidation, Medicine, Medium Armor,
Paladin - - d10 - - Persuasion, Religion Heavy Armor Shields, Simple Half Caster
Weapons, Martial
Weapons
Paladin Devotion - - - - - - - -

Strength, Dexterity, Choose


2, Animal Handling,
Athletics, Insight, Light Armor,
Investigation, Nature, Medium Armor,
Ranger - - d10 - - Perception, Stealth, Survival - Shields, Simple Half Caster
Weapons, Martial
Weapons, 1 Skill

Dexterity, Intelligence,
Choose 3, Acrobatics,
Ranger Hunter - - - Athletics, Deception, - - -
-
Insight, Intimidation, Simple
Investigation, Perception, Weapons, Hand
Performance, Persuasion, Light Armor, 1 Skill,
Crossbow,
Rogue - - d8 - - Sleight of Hand, Stealth Thieves' Cant, 1 -
Longsword,
Tool (Thieves' Tools)
Rapier,
Shortsword

Constitution, Charisma,
Choose 2, Arcana,
Rogue Thief - - - - Deception,- Insight, Dagger,- Dart, - -
Intimidation, Persuasion, Sling,
Sorcerer - - d6 - - Religion - Full Caster
Quarterstaff,
Light Crossbow
Draconic
Sorcerer 13+dex - - 1 - - - -
Bloodline

Wisdom, Charisma, Choose


2, Arcana, Deception,
History, Intimidation,
Investigation, Nature, Light Armor, Simple
Warlock - - d8 - - Religion - Pact Magic
Weapons

Warlock Fiend - - - - - - - -

Intelligence, Wisdom,
Choose 2, Arcana, History, Dagger, Dart,
Insight, Investigation, Sling,
Wizard - - d6 - - Medicine, Religion - Full Caster
Quarterstaff,
Light Crossbow

Wizard Evocation - - - - - - - -

There will be no more class


options added to this sheet.
#NAME?
a class doesn't have or a subclass doesn't alter
mething, put only a minus sign (-) in that cell.
DO NOT LEAVE CELLS BLANK.

Spellcasting Spellcasting Speed


Type Ability Increase

- - - 0

- - -

Full Caster Charisma - 0

- - -

Full Caster Wisdom - 0

- - -

Full Caster Wisdom - 0

- - -
- - - 0

- - -

- - - 0

- - -

Half Caster Charisma - 0

- - -

Half Caster Wisdom - 0

- - -

- - - 0

- - -
Full Caster Charisma - 0
- - -

Pact Magic Charisma - 0

- - -

Full Caster Intelligence - 0

- - -
Let's start a changelog
4.29.2021
6.13.2021
6.25.2021
6.25.2021
7.4.2021
7.29.2021
8.11.2021
8.15.2021
9.18.2021
9.20.2021
3.10.2023
3.25.2023
3.26.2023
5.13.2023
Tons of stuff had been changed up to this point from the original 2.1, but oh well.
Fixed the calculation for tool proficiencies in cell C52.
Added more conditional formatting to highlight when cells have not been filled in on the Info pages since that is the most com
Made it actually look for Armor and Shield proficiency when it's written in manually in the Other Proficiencies area instead of
Accounted for people manually adding proficiencies to classes that have no armor proficiencies.
Fixed that google cut off the ranges during import for race info.
Added check for Lifedrinker invocation. If you have the invocation and an attack that has "pact" in it, it will apply properly now
Stopped giving racial tool proficiencies twice. The fix did not take 4 days, I just forgot to erase that from the name cell.
Fixed Data Validation range for Equipped Items section. Only saw up to row 95, now sees the whole Gear Info page.
Added support for the Lightly Armored feat because the other two Armored feats were already in there.
Finally gave rogues proficiency with Thieves' Tools so it'll say they right number of Tool Proficiencies in the Proficiency box.
Fixed some missing image issues.
Brand new inventory sheet. Hated the way gsheet never loads tall images properly, so made the inventory sheet into several
Reverted inventory sheet, but fixed gsheet tall images. New format was breaking Avrae import. Hid the new inventory sheet f
Removed all non-SRD options from the Race Info and Class Info pages.
ts or multiclassing like normal.

things instead.

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