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EMOPTECH

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EMOPTECH

Uploaded by

weebmyphone11
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Technology – The scientific study of knowledge in order to create

tools and processes.

ICT (information and Technologies) – refers to all technology


that is used to handle telecommunication and access information.
Samuel F.B. Morse 1835.

1. WAN – Wide Are Network

2. .com – Commercial Entities

3. .edu – Educational Institutions

4. Wifi – Wireless Fidelity

5. Bluetooth – uses packet-based transmission over short radio


signals.

6. GSM – Global System for Mobile Communications.

7. GPRS – General Packet Radio Service.

Data Networking Services for Mobile Phones


VPN – Virtual Private Networks: secure access to a private
network.
Emerging Technologies:

1. Artificial Intelligence: branch of computer science focused


with making computers work and act like humans.
2. Robotics: concerned with creating devices that can move and
react to sensory input.
3. Biometrics: used to measure and analyze human body
characteristics mainly for authentication purposes
4. Quantum Cryptography: The science of encoding and decoding
info. Or messages which depends on physics, not math.
Privacy and security
5. CAR (Computer Assisted Translation): the use of the
computers to assist in the translation of one or more
natural languages into another or others and vice versa.
6. 3D Imaging and Hologram: holography is a photographic
technique that uses light to protect objects in a way that
appears 3D.
7. Virtual Reality: 3D computer generated environment that can
be explored and interacted with by a person.

Online – a state of being connected to the cyberspace through


a medium of internet or simply to a computer network even
without internet.

Online Systems – Services that are now offered using the


internet:
a. Computerized Reservation
b. Internet and Intranet Support
c. Learning Management Systems

Platform: Defined as a group of technologies that are used as


a base upon which other applications, processes, or
technologies are developed.
Common Online Platforms:

Social Media Platform: Web-based technology that allow the


development, deployment, and management of social media
solutions and services.
E-Commercial Platform: It is a collection of software
technologies that allows merchants to create a storefront on
the internet.
Online Learning Platform: An incorporated set of interactive
online services that provides that teachers, learners,
parents, and other involved in the education.

Online Search and Research Skills:

Google
Bing
Yahoo
Baidu
Ask.com
Yandex
DuckDuckGo

Online Graphics Software:


1. PICASA – Google’s free image editing program.
2. FOTOR – It is a multiplatform photo editing website.
3. Pixlr – It is a multiplatform image editing program.

-Photoscape
-Serif PhotoPlus Starter Edition
-GIMP
-Paint.Net
Image Hosting Sites:

1. IMGUR: A free image hosting site where you can upload images
from your computer.
2. Flickr: An image social networking site.
3. Photobucket: it has almost similar features with flickr.
4. Slickpic: an online image hosting service that allows you to
upload and store unlimited number of photos online.
5. Zenfolio: An online image hosting service that lets you
create an online image website for your images.

Digital Arts:
Advantages and Disadvantages:
1. It never changes.
2. It can be replicated with precision.
3. Almost limitless possibilities.
4. Tool of dreams are used.

Nature and purpose of online platforms:

Platform: “a system that can be programmed therefore customized


by outside developers”
-Mark Andreesen

Three Levels of Platform:

API - (Application Programming Interfaces)

LEVEL 1 – Access API: Most common type of internet platform.


LEVEL 2 – Plug-in API: Most common type of internet platform.
LEVEL 3 – Runtime Environment: it actually runs inside the
platform.
Web Design:

According to Cleverism “Web design is a concept of planning,


creating, and maintaining websites” it is the process of
creatively designing and constructing a website and updating it
regularly to incorporate changes.

Web Design Principles”

1. Visual Hierarchy: it explains the order in which human


perceives what it sees.
2. Proportion: It’s the size of elements in relation to one
another. Proportion signals what’s important in the design.
3. Hick’s Law: it states that “with every additional choice,
the time required to make a decision increases”
4. Fitt’s Law: It states that “the time needed to move a target
is dependent upon the size of the target as well as the
distance”
5. Accessibility: The user must be able to access bit of
information in the easiest manner.
6. Visible Language: A web page design should communicate with
the suers clearly and in an engaging manner.
7. White Space and Simple Design: Whitespace helps divide the
webpage into several areas that make it simpler for users to
process.

Grid-Based Layout – The content of this layout is divided


into columns, boxes, and different sections.

F-Pattern Design – Design a web page or website in a way


that complements the natural reading behavior of the
visitors like the “F-pattern”

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