Valefor
Valefor
Table: Valefor
Class
Special
Level
1st Limit Break
2nd Wind Claw
rd
3 —
4th Aero II
th
5 —
th
6 Fury Claw
7th —
th
8 Aerial Armor
9th —
th
10 Sonic Wings
11th —
th
12 Slice
th
13 —
14th Swift Strike
th
15 —
16th Scouring Winds
th
17 —
18th Aerial Guard
th
19 —
th
20 Energy Ray
Limit Break (Su): At 1st level, Valefor receives the Limit Break (Aerial Blast).
Aerial Blast (Su): Valefor fires a number of destructive beams, blasting all enemies in a 30-ft.-line, 10-
ft.-wide. Enemies within the area of effect take 1d6 points of wind damage per summoner level, with a Reflex
save (DC 10 + half of the summoner’s level + Valefor’s Constitution modifier) for half damage.
Wind Claw (Ex): At 2nd level, as a standard action, Valefor's claw shears air upon his enemy. If the claw
attack hits, he adds 1d6 points of wind damage to his claw attack.
Aero II (Sp): At 4th level, Valefor is able to cast Aero II like the spell. This is a spell-like ability and consumes
2 MP from the summoner.
Fury Claw (Ex): At 6th level, as a standard action, Valefor viciously claws an enemy. If the claw attack hits,
Valefor adds double his Strength modifier to the damage roll instead.
Aerial Armor (Su): At 8th level, Valefor grants allies an aerial barrier. All allies gains Damage Reduction 5/-.
The allies must be within 30 feet of Valefor when he uses this ability to receive these bonuses. This consumes 4
MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
Sonic Wings (Su): At 10th level, as a standard action, Valefor sends a shock wave at an enemy, making two
ranged touch attack rolls against a target within 60 feet. If the attack is successful, the target takes 5d6 points of
wind damage per wave.
Slice (Sp): At 12th level, Valefor is able to cast Slice like the spell. This is a spell-like ability and consumes 5
MP from the summoner.
Swift Strike (Ex): At 14th level, as part of a full attack, Valefor can make two additional claw attacks. This
attack is at Valefor's highest base attack bonus, but each attack in the round (including the extra one) takes a –3
penalty.
Scouring Winds (Sp): At 16th level, Valefor is able to cast Scouring Winds like the spell. This is a spell-like
ability and consumes 7 MP from the summoner.
Aerial Guard (Ex): At 18th level, Valefor is considered to have concealment against ranged attacks. Any
ranged attack has a 20% miss chance.
Energy Ray (Su): At 20th level, Valefor fires a super-charged beam, dealing 15d8 points of wind damage in a
60-ft.-line, 5-ft.-wide. Creatures within the area of effect must make a Reflex save (DC 10 + half of the
summoner's level + Valefor's Dexterity modifier) for half damage.