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Quetzal 01

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Quetzal Cardenas
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0% found this document useful (0 votes)
6 views

Quetzal 01

Uploaded by

Quetzal Cardenas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 1 Sailor Quetzal

CLASS & LEVEL BACKGROUND PLAYER NAME


Roscoe Vinogrís
Halfling Lightfoot Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+2 PROFICIENCY BONUS I stretch the truth for the


14 +3 25 ft sake of a good story.
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS

10 SAVING THROWS HIT POINT MAXIMUM 8


● ATHLETICS Freedom. The sea is freedom-the
freedom to go anywhere and do
0 anything. (Chaotic)
STRENGTH
IDEALS
CURRENT HIT POINTS

16 ◆ SAVING THROWS I'll always remember my


● ACROBATICS
● SLEIGHT OF HAND
first ship.
+3 STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 1 SUCCESSES
Once I start drinking, it's
14 SAVING THROWS d8 FAILURES hard for me to stop.
HIT DICE DEATH SAVES FLAWS

+2
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Lucky:
Rapier +5 1d8+3 P When you roll a 1 on the d20 for an
12 ◆ SAVING THROWS
attack roll, ability check, or saving
ARCANA S.Bow +5 1d6+3 P
HISTORY
throw, you can reroll the die and
+1 INVESTIGATION
NATURE
Dagger +5 1d4+3 P
must use the new roll.
INTELLIGENCE
RELIGION
Sneak Attack: 1d6 Brave:
You have advantage on saving
10 SAVING THROWS throws against being frightened.
ANIMAL HANDLING Short bow (80/320)
INSIGHT
0 ●
MEDICINE
PERCEPTION
Dagger (20/60) Halfling Nimbleness:
You can move through the space of
WISDOM
SURVIVAL any creature that is of a size larger
than yours.
12 SAVING THROWS
● DECEPTION Naturally Stealthy: You can attempt
● INTIMIDATION
+1 PERFORMANCE
PERSUASION
to hide even when you are
obscured only by a creature that is
CHARISMA
at least one size larger than you.

PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

-Light Armor -Rapier -Shortbow - 2 arrows


-Simple weapons, HXbows, -1,000 Ball bearings -string 10ft -Bell
-5 candles -Crowbar -Hammer
Lswords, rapiers, Sswords. -10 pitons -Hooded Lantern -2 flasks of oil
-Thieve's tools, Navigator's -5 days rations -Tinderbox -Waterskin
tools (water). -50 ft hempen rope -Pin (club) -50ft silk rope
-Languages: Common. -Old key -Common Clothes -Leather Armor

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES


TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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