EEE 305 - Lecture II
EEE 305 - Lecture II
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1.1 – SCALARS AND VECTORS
➢ The term scalar refers to a quantity whose value may be represented by a single (positive or negative) real
number.
➢ The 𝑥, 𝑦, and 𝑧 we use in basic algebra are scalars, as are the quantities they represent.
➢ If we speak of a body falling a distance 𝐿 in a time 𝑡, or the temperature 𝑇 at any point whose
coordinates are 𝑥, 𝑦, and 𝑧, then 𝐿, 𝑡, 𝑇, 𝑥, 𝑦, and 𝑧 are all scalars.
❖ Other examples: mass, density, pressure (but not force), volume, and voltage.
Displacement? Weight?
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➢ A vector quantity has both a magnitude and a direction in space.
❖ Magnitude → absolute value; the magnitude of any quantity is therefore always positive.
𝐀 = −3𝑖Ƹ Magnitude?
➢ We are concerned with two- and three-dimensional spaces only, but vectors may be defined in 𝑛-
dimensional space in more advanced applications.
➢ Examples: Force, velocity, acceleration, and a straight line from the positive to the negative terminal
of a storage battery.
Current?
➢ We will be dealing with scalar and vector fields.
➢ A field (scalar or vector) may be defined mathematically as some function that connects an
arbitrary origin to a general point in space.
Field → A quantity that has a value for each point in space and time.
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➢ Both scalar fields and vector fields exist.
➢ Scalar fields examples: Temperature and Density at any point in the earth.
The value of a field varies in general with both position and time.
In longhand: it is customary to draw a line or an arrow over a vector quantity to show its vector character.
Very Important!
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1.2 – VECTOR ALGEBRA
Addition and Subtraction
➢ The addition of vectors follows the parallelogram law. Figure 1.1 shows the sum of two vectors, A and
B. It is easily seen that A + B = B + A, or that vector addition obeys the commutative law. Vector
addition also obeys the associative law,
A + (B + C)= (A + B)+ C
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➢ The rule for the subtraction of vectors follows easily from that for addition, for we may always express A -
B as A + (-B); the sign, or direction, of the second vector is reversed, and this vector is then added to the
first by the rule for vector addition.
➢ Vectors may be multiplied by scalars. The magnitude of the vector changes, but its direction does not when
the scalar is positive, although it reverses direction when multiplied by a negative scalar.
➢ Multiplication of a vector by a scalar also obeys the associative and distributive laws of algebra, leading to
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1.3 – THE RECTANGULAR COORDINATE SYSTEM
➢ To describe a vector accurately, some specific lengths, directions, angles, projections, or components
must be given.
❖ There are three simple coordinate systems by which this is done:
➢ In the rectangular coordinate system, we set up three coordinate axes mutually at right angles to
each other and call them the 𝑥, 𝑦, and 𝑧 axes.
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➢ If the right hand is used, then the thumb, forefinger, and middle finger may be identified, respectively,
as the 𝑥, 𝑦, and 𝑧 axes.
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➢ A point is located by giving its 𝑥, 𝑦, and 𝑧 coordinates.
➢ Figure 1.3 shows points 𝑃 and 𝑄 whose coordinates are (1, 2, 3) and (2, -2, 1), respectively. Point 𝑃 is
therefore located at the common point of intersection of the planes x = 1, y = 2, and z = 3, whereas
point 𝑄 is located at the intersection of the planes 𝑥 = 2, 𝑦 = -2, and 𝑧 = 1.
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1.4 – VECTOR COMPONENTS AND UNIT VECTORS
➢ To describe a vector in the rectangular coordinate system, first consider a vector r extending outward from
the origin.
➢ A logical way to identify this vector is by giving the three component vectors, lying along the three
coordinate axes, whose vector sum must be the given vector.
➢ If the component vectors of the vector r are x, y, and z, then r = x + y + z. The component vectors are
shown in Figure 1.4.
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➢ The component vectors in Figure 1.4 have magnitudes that depend on the given vector (such as r),
but they each have a known and constant direction.
❖ This suggests the use of unit vectors having unit magnitude by definition; these are parallel to
the coordinate axes, and they point in the direction of increasing coordinate values.
➢ We reserve the symbol a for a unit vector and identify its direction by an appropriate subscript. Thus,
𝐚𝑥 , 𝐚𝑦 , and 𝐚𝑧 are the unit vectors in the rectangular coordinate system.
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➢ If the component vector y happens to be two units in magnitude and directed toward increasing values
of y, we then write y = 2𝑗.Ƹ
➢ A vector 𝐫𝑃 pointing from the origin to point P(1, 2, 3) is written 𝐫𝑃 = 𝑖Ƹ + 2𝑗Ƹ + 3𝑘.
➢ The vector from P to Q(2, -2, 1) is obtained by applying the rule of vector addition. This rule shows that
the vector from the origin to P plus the vector from P to Q is equal to the vector from the origin to Q.
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Note: Vectors having the same magnitude and pointing in the same direction are equal.
➢ In discussing a force vector F, or any vector other than a displacement-type vector such as r, the
problem arises of providing suitable letters for the three component vectors.
➢ The problem is most often avoided by using component scalars, simply called components, 𝐹𝑥 , 𝐹𝑦 , and 𝐹𝑧 .
❖ The components are the signed magnitudes of the component vectors.
Equation (1.1)
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➢ Consequently, a unit vector in the direction of the vector B is
Equation (1.2)
Example 1.1: Specify the unit vector extending from the origin toward the point G(2, -2, -1).
Solution 1.1: We first construct the vector extending from the origin to point G,
G = 2𝑖Ƹ − 2𝑗Ƹ − 𝑘
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